History Main / ConspicuouslyLightPatch

19th Oct '17 6:13:22 AM CosmicFerret
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* ''[[BrokenSword Circle of Blood]]'' averted this; everything (''everything'') was in the same cartoonish style, including things two or three pixels wide that you needed to pick up. People took to calling it ''[[FanNickname Circle of Mouse]]'' because if you didn't mouse over every pixel in a new area, you missed something.

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* ''[[BrokenSword ''[[VideoGame/BrokenSwordTheShadowOfTheTemplars Circle of Blood]]'' averted this; everything (''everything'') was in the same cartoonish style, including things two or three pixels wide that you needed to pick up. People took to calling it ''[[FanNickname Circle of Mouse]]'' because if you didn't mouse over every pixel in a new area, you missed something.
3rd Oct '17 5:16:22 PM Lopiny
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* ''Videogame/{{Cuphead}}'' plays this one completely straight as a throwback to 30's animation that made heavy use of this; in this case, it serves to mark the actual objects you can interact with in the World Map.
22nd Aug '17 3:31:29 PM Nulono
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** One particularly {{egregious}} example is the episode "Can You Spare a Dime?", where [=SpongeBob=] pokes Squidward's animated nose, and the ''entire rest of his head'' is a much-darker matte painting (see 9:34-9:40 [[http://spongebob.nick.com/videos/clip/can-you-spare-a-dime-full.html here]]).

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** One particularly {{egregious}} example is the episode "Can You Spare a Dime?", where [=SpongeBob=] pokes [https://www.youtube.com/watch?v=pHv2SkfZVt8&t=19s pokes] Squidward's animated nose, and the ''entire rest of his head'' is a much-darker matte painting (see 9:34-9:40 [[http://spongebob.nick.com/videos/clip/can-you-spare-a-dime-full.html here]]).
18th Jul '17 7:53:15 PM AtticusOmundson
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** However, it was averted for the most part in "Pressure." When Sandy knocks some rocks loose to stop SpongeBob from beating her at a rock climbing competition, the rocks she moves are matte for almost the entire time until they actually begin falling.

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** However, it was averted for the most part in "Pressure." When Sandy knocks some rocks loose to stop SpongeBob [=SpongeBob=] from beating her at a rock climbing competition, the rocks she moves are matte for almost the entire time until they actually begin falling.
18th Jul '17 7:52:36 PM AtticusOmundson
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* However, it was averted for the most part in "Pressure." When Sandy knocks some rocks loose to stop SpongeBob from beating her at a rock climbing competition, the rocks she moves are matte for almost the entire time until they actually begin falling.

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* ** However, it was averted for the most part in "Pressure." When Sandy knocks some rocks loose to stop SpongeBob from beating her at a rock climbing competition, the rocks she moves are matte for almost the entire time until they actually begin falling.
18th Jul '17 7:52:09 PM AtticusOmundson
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Added DiffLines:

* However, it was averted for the most part in "Pressure." When Sandy knocks some rocks loose to stop SpongeBob from beating her at a rock climbing competition, the rocks she moves are matte for almost the entire time until they actually begin falling.
13th Jul '17 7:25:41 AM thatother1dude
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->''"I like how in old animation, you knew what object the characters would interact with. Because they were significantly less detailed than the stationary objects around them."''

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->''"I ->''I like how in old animation, you knew what object the characters would interact with. Because they were significantly less detailed than the stationary objects around them."''''



* A subtle joke in the ''WesternAnimation/StevenUniverse'' episode "Sadie's Song:" Sadie offers to let Steven choose a stuffed animal from a large pile. It looks like he's about to choose one that's a blatantly different style and color from the rest, but then he refuses.

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* ''WesternAnimation/StevenUniverse'':
** According to the artbook, the show's background artists deliberately make some background objects stick out even though they don't move. It's an attempt to make backgrounds more lively, based on a theory they call "threat of activation".
-->''You populate the world with little details that you design and paint like props, [[{{Retraux}} like they're on cels]]. And since the audience at least subconsciously knows that drawings on cels are probably going to move, you create this illusion that those things ''could'' move, even if they never do!''
**
A subtle joke in the ''WesternAnimation/StevenUniverse'' episode "Sadie's Song:" Sadie offers to let Steven choose a stuffed animal from a large pile. It looks like he's about to choose one that's a blatantly different style and color from the rest, but then he refuses.
29th May '17 8:47:53 PM nombretomado
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* By extension, in almost every 90s {{Sierra}} adventure game you could tell what elements of the scenery were potentially inventory by the fact that they were lighter in color and simpler in appearance than the hand-painted backgrounds. This was practically the only way to figure out which items were inventory in some rooms.

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* By extension, in almost every 90s {{Sierra}} {{Creator/Sierra}} adventure game you could tell what elements of the scenery were potentially inventory by the fact that they were lighter in color and simpler in appearance than the hand-painted backgrounds. This was practically the only way to figure out which items were inventory in some rooms.
7th May '17 3:36:50 PM Amahn
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[[folder: MMORP Gs ]]

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[[folder: MMORP Gs [=MMORPGs=] ]]
5th May '17 10:19:41 AM thatother1dude
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* In ''WesternAnimation/TheAmazingWorldOfGumball'', individual objects are animated while background objects are live-action.

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* In ''WesternAnimation/TheAmazingWorldOfGumball'', individual objects characters interact with are animated ([[MediumBlending typically in a medium matching at least one person using it]]) while background objects are live-action.
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