History Main / ConspicuouslyLightPatch

16th Feb '18 6:27:21 AM hullflyer
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** One particularly {{egregious}} example is the episode "Can You Spare a Dime?", where [=SpongeBob=] [https://www.youtube.com/watch?v=pHv2SkfZVt8&t=19s pokes] Squidward's animated nose, and the ''entire rest of his head'' is a much-darker matte painting (see 9:34-9:40 [[http://spongebob.nick.com/videos/clip/can-you-spare-a-dime-full.html here]]).

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** One particularly {{egregious}} example is the episode "Can You Spare a Dime?", where [=SpongeBob=] [https://www.[[https://www.youtube.com/watch?v=pHv2SkfZVt8&t=19s pokes] pokes]] Squidward's animated nose, and the ''entire rest of his head'' is a much-darker matte painting (see 9:34-9:40 [[http://spongebob.nick.com/videos/clip/can-you-spare-a-dime-full.html here]]).painting.
5th Feb '18 7:44:30 PM BatteryPoweredAmp
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* WesternAnimation/BackToTheFuture:
** In the episode "Gone Fishin'", the section of a cliff that collapses under Young Emmett (or, in the changed timeline, under Marty) has a rather obvious black outline while the rest of the cliff is a painting.
5th Feb '18 7:33:27 PM BatteryPoweredAmp
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Added DiffLines:

* ''Series/TrailerParkBoys:
** In the "Conky" episode during the vet clinic scene, Randy and Lahey get shot with tranquilizer darts and Conky the hand puppet's head is blown apart with a gunshot while still on Bubbles' hand. The show is a {{mockumentary}} normally shot in long takes with handheld cameras, but these effects would of course be impractical and unsafe to try and achieve in real time on a low budget, so they're rather obviously shot in extreme close-up with stationery cameras instead.
10th Dec '17 6:58:54 AM OG-Sama
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* DarkSouls2 uses a lighting engine which seems to use different values for NPCs and static objects - due to the washed-out filter and generally harsh lighting, this doesn't become particularly obvious until you encounter a Mimic in a dark room surrounded by real chests and spot it immediately because it's about five shades brighter.
28th Nov '17 12:35:09 PM Midna
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* ''[[VideoGame/MegaManClassic Mega Man 8]]'' has a very weird shot in the animated cutscene where Duo explains evil energy, where his head is drawn on a cel and the entire rest of his body is a background object for some reason.



* ''[[VideoGame/MegaManClassic Mega Man 8]]'' has a very weird shot in the animated cutscene where Duo explains evil energy, where his head is drawn on a cel and the entire rest of his body is a background object for some reason.
28th Nov '17 12:34:31 PM Midna
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* ''[[VideoGame/MegaManClassic Mega Man 8]]'' has a very weird shot in the animated cutscene where Duo explains evil energy, where his head is drawn on a cel and the entire rest of his body is a background object for some reason.
6th Nov '17 9:23:21 PM shigmiya64
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* ''VideoGame/FinalFantasyVII'' had the point-and-click-adventure-game example of this trope. Any object, person or thing that could be examined or otherwise interacted with was rendered in rather blocky 3D (mind-blowing at the time, but extremely dated now, ten years on) against the smoother, less-dated pre-rendered backgrounds. In fact, the main character remarks on it once or twice in the [[HeKnowsAboutTimedHits Beginners Hall]]. Even more obvious in the [[PortingDisaster PC version]], in which the backgrounds are still 320x240 but everything else is in high resolution.

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* ''VideoGame/FinalFantasyVII'' had the point-and-click-adventure-game example of this trope. Any object, person or thing that could be examined or otherwise interacted with was rendered in rather blocky 3D (mind-blowing at the time, but extremely dated now, ten years on) decades later) against the smoother, less-dated pre-rendered backgrounds. In fact, the main character remarks on it once or twice in the [[HeKnowsAboutTimedHits Beginners Hall]]. Even more obvious in the [[PortingDisaster PC version]], in which the backgrounds are still 320x240 but everything else is in high resolution.
19th Oct '17 6:13:22 AM CosmicFerret
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* ''[[BrokenSword Circle of Blood]]'' averted this; everything (''everything'') was in the same cartoonish style, including things two or three pixels wide that you needed to pick up. People took to calling it ''[[FanNickname Circle of Mouse]]'' because if you didn't mouse over every pixel in a new area, you missed something.

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* ''[[BrokenSword ''[[VideoGame/BrokenSwordTheShadowOfTheTemplars Circle of Blood]]'' averted this; everything (''everything'') was in the same cartoonish style, including things two or three pixels wide that you needed to pick up. People took to calling it ''[[FanNickname Circle of Mouse]]'' because if you didn't mouse over every pixel in a new area, you missed something.
3rd Oct '17 5:16:22 PM Lopiny
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* ''Videogame/{{Cuphead}}'' plays this one completely straight as a throwback to 30's animation that made heavy use of this; in this case, it serves to mark the actual objects you can interact with in the World Map.
22nd Aug '17 3:31:29 PM Nulono
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** One particularly {{egregious}} example is the episode "Can You Spare a Dime?", where [=SpongeBob=] pokes Squidward's animated nose, and the ''entire rest of his head'' is a much-darker matte painting (see 9:34-9:40 [[http://spongebob.nick.com/videos/clip/can-you-spare-a-dime-full.html here]]).

to:

** One particularly {{egregious}} example is the episode "Can You Spare a Dime?", where [=SpongeBob=] pokes [https://www.youtube.com/watch?v=pHv2SkfZVt8&t=19s pokes] Squidward's animated nose, and the ''entire rest of his head'' is a much-darker matte painting (see 9:34-9:40 [[http://spongebob.nick.com/videos/clip/can-you-spare-a-dime-full.html here]]).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ConspicuouslyLightPatch