History Main / ConspicuouslyLightPatch

19th Jun '18 12:15:32 AM RMoribayashi
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This is an unintentional artifact from the traditional, cellophane animation process. Foreground/animated objects are drawn by the main animators separately from the background and matte painters. Besides the fact that the two processes were done at different times and locations and by different artists, making consistent matching very difficult, there also was the fact that unlike the backgrounds, which only needed to be done once, whatever was part of the animation required up to ''hundreds'' of different drawings, and thus giving as much explicit detail to them as the backgrounds would make the process even more lengthy and painstaking than it already was. Additionally, the unpainted portions of cels were not perfectly transparent, so the colors on lower cels became more and more muted as additional layers were added to the top of the stack.

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This is an unintentional artifact from the traditional, cellophane celluloid animation process. Foreground/animated objects are drawn by the main animators separately from the background and matte painters. Besides the fact that the two processes were done at different times and locations and by different artists, making consistent matching very difficult, there also was the fact that unlike the backgrounds, which only needed to be done once, whatever was part of the animation required up to ''hundreds'' of different drawings, and thus giving as much explicit detail to them as the backgrounds would make the process even more lengthy and painstaking than it already was. Additionally, the unpainted portions of cels were not perfectly transparent, so the colors on lower cels became more and more muted as additional layers were added to the top of the stack.
18th Jun '18 11:46:37 AM Hedging
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This is an unintentional artifact from the traditional, cellophane animation process. Foreground/animated objects are drawn by the main animators separately from the background and matte painters. Because the two processes were done at different times and locations and by different artists, consistent matching was very difficult. There also was the fact that unlike the backgrounds, which only needed to be done once, whatever was part of the animation required up to ''hundreds'' of different drawings, and thus giving as much explicit detail to them as the backgrounds would make the process even more lengthy and painstaking than it already was. Additionally, the unpainted portions of cels were not perfectly transparent, so the colors on lower cels became more and more muted as additional layers were added to the top of the stack.

to:

This is an unintentional artifact from the traditional, cellophane animation process. Foreground/animated objects are drawn by the main animators separately from the background and matte painters. Because Besides the fact that the two processes were done at different times and locations and by different artists, making consistent matching was very difficult. There difficult, there also was the fact that unlike the backgrounds, which only needed to be done once, whatever was part of the animation required up to ''hundreds'' of different drawings, and thus giving as much explicit detail to them as the backgrounds would make the process even more lengthy and painstaking than it already was. Additionally, the unpainted portions of cels were not perfectly transparent, so the colors on lower cels became more and more muted as additional layers were added to the top of the stack.
7th Jun '18 4:51:41 PM NiGHTS
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** Which begs the questions as to why a cat would stay perfectly still and quiet on a shelf for longer than necessary while two strangers enter its temporary residence

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** Which begs raises the questions as to why a cat would stay perfectly still and quiet on a shelf for longer than necessary while two strangers enter its temporary residence
18th May '18 6:50:35 PM ThePocket
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* While ''VideoGame/TheSecretOfMonkeyIsland'' featured pixel-art backgrounds that meshed convincingly with foreground elements, backgrounds in the second and third were hand-painted. This was mostly averted; items that could be picked up were often also hand-painted and pasted in, and disappeared when you picked them up. This convention was completely thrown out in ''VideoGame/GrimFandango'' and ''VideoGame/EscapeFromMonkeyIsland'', in which everything is 3D but the backgrounds are all pre-rendered and, more importantly, anti-aliased. So just look for the items with jaggedy edges.

to:

* While ''VideoGame/TheSecretOfMonkeyIsland'' featured pixel-art backgrounds that meshed convincingly with foreground elements, backgrounds in the second and third were hand-painted. This was mostly averted; items that could be picked up were often also hand-painted and pasted in, and disappeared when you picked them up. This convention was completely thrown out in ''VideoGame/GrimFandango'' and ''VideoGame/EscapeFromMonkeyIsland'', in which everything is 3D but the backgrounds are all pre-rendered and, more importantly, anti-aliased.not anti-aliased (except in the ''Grim Fandango'' remaster). So just look for the items with jaggedy edges.


Added DiffLines:

* A related phenomenon occurs in the Source-era ''Franchise/{{Half-Life}}'' games, where objects that aren't anchored to the environment -- and can therefore be picked up or at least punted with the [[WreakingHavok gravity gun]] -- have sharp, flat-colored shadows as a side effect of the limited lighting engine. This is of limited usefulness, since the developers were quite thorough in ensuring that virtually everything smaller than a pickup truck is a physics object.
18th May '18 5:21:16 PM Crossover-Enthusiast
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** It's quite easy to tell in the Classic series when a Dalek is going to get a severe thrashing, because it stops twitching its eyestalk, gun and plunger beforehand, due to there being no human inside for obvious safety reasons. This is especially noticeable in the scene where the TARDIS crew and the Thals storm the Dalek ! at the end of "The Daleks" due to the minimal amount of editing possible with the NoBudget conditions, so motionless Daleks are on screen for a surprisingly long time before Ian runs up to them and kicks them. In "The Dalek Invasion of Earth", you can even tell which Daleks in a group are going to be attacked by which ones aren't moving.

to:

** It's quite easy to tell in the Classic series when a Dalek is going to get a severe thrashing, because it stops twitching its eyestalk, gun and plunger beforehand, due to there being no human inside for obvious safety reasons. This is especially noticeable in the scene where the TARDIS crew and the Thals storm the Dalek ! city at the end of "The Daleks" due to the minimal amount of editing possible with the NoBudget conditions, so motionless Daleks are on screen for a surprisingly long time before Ian runs up to them and kicks them. In "The Dalek Invasion of Earth", you can even tell which Daleks in a group are going to be attacked by which ones aren't moving.
18th May '18 5:20:16 PM Crossover-Enthusiast
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This trope is particularly prominent in cartoons made during UsefulNotes/TheGoldenAgeOfAnimation. With the modern trend of flash animation, there is almost no difference between backgrounds and cells, completely averting this trope altogether by the fortune of new technology.

to:

This trope is particularly prominent in cartoons made during UsefulNotes/TheGoldenAgeOfAnimation. With the modern trend of flash animation, there is almost no difference between backgrounds and cells, cels, completely averting this trope altogether by the fortune of new technology.



* Lampshaded, as with other animation tropes, on the ''WesternAnimation/OKKOLetsBeHeroes'' episode "Your World is an Illusion". Holo-Jane tries to exmplain to K.O. that his world isn't real, and has him pick up one of two pebbles on the ground. One is in a lighter color, while the other one is more rendered and clearly part of the background. K.O. instinctively picks up the lighter pebble, but when Holo-Jane asks him to pick up the other one, he finds himself unable to.

to:

* Lampshaded, as with other animation tropes, on the ''WesternAnimation/OKKOLetsBeHeroes'' episode "Your World is an Illusion". Holo-Jane tries to exmplain explain to K.O. that his world isn't real, and has him pick up one of two pebbles on the ground. One is in a lighter color, while the other one is more rendered and clearly part of the background. K.O. instinctively picks up the lighter pebble, but when Holo-Jane asks him to pick up the other one, he finds himself unable to.



** It's quite easy to tell in the Classic series when a Dalek is going to get a severe thrashing, because it stops twitching its eyestalk, gun and plunger beforehand, due to there being no human inside for obvious safety reasons. This is especially noticeable in the scene where the TARDIS crew and the Thals storm the Dalek city at the end of "The Daleks" due to the minimal amount of editing possible with the NoBudget conditions, so motionless Daleks are on screen for a surprisingly long time before Ian runs up to them and kicks them. In "The Dalek Invasion of Earth", you can even tell which Daleks in a group are going to be attacked by which ones aren't moving.

to:

** It's quite easy to tell in the Classic series when a Dalek is going to get a severe thrashing, because it stops twitching its eyestalk, gun and plunger beforehand, due to there being no human inside for obvious safety reasons. This is especially noticeable in the scene where the TARDIS crew and the Thals storm the Dalek city ! at the end of "The Daleks" due to the minimal amount of editing possible with the NoBudget conditions, so motionless Daleks are on screen for a surprisingly long time before Ian runs up to them and kicks them. In "The Dalek Invasion of Earth", you can even tell which Daleks in a group are going to be attacked by which ones aren't moving.
18th May '18 5:11:14 PM Crossover-Enthusiast
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This trope is particularly prominent in cartoons made during UsefulNotes/TheGoldenAgeOfAnimation. With the modern trend of flash animation, there is almost no difference between backgrounds and cels, completely averting this trope altogether by the fortune of new technology.

to:

This trope is particularly prominent in cartoons made during UsefulNotes/TheGoldenAgeOfAnimation. With the modern trend of flash animation, there is almost no difference between backgrounds and cels, cells, completely averting this trope altogether by the fortune of new technology.
12th May '18 3:01:49 PM TonyG
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Added DiffLines:

* Lampshaded, as with other animation tropes, on the ''WesternAnimation/OKKOLetsBeHeroes'' episode "Your World is an Illusion". Holo-Jane tries to exmplain to K.O. that his world isn't real, and has him pick up one of two pebbles on the ground. One is in a lighter color, while the other one is more rendered and clearly part of the background. K.O. instinctively picks up the lighter pebble, but when Holo-Jane asks him to pick up the other one, he finds himself unable to.
4th May '18 7:45:37 AM Hedging
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This is an unintentional artifact from the traditional, cellophane animation process. Foreground/animated objects are drawn by the main animators separately from the background and matte painters. Because the two processes were done at different times and locations and by different artists, consistent matching was very difficult. Additionally, the unpainted portions of cels were not perfectly transparent, so the colors on lower cels became more and more muted as additional layers were added to the top of the stack.

to:

This is an unintentional artifact from the traditional, cellophane animation process. Foreground/animated objects are drawn by the main animators separately from the background and matte painters. Because the two processes were done at different times and locations and by different artists, consistent matching was very difficult. There also was the fact that unlike the backgrounds, which only needed to be done once, whatever was part of the animation required up to ''hundreds'' of different drawings, and thus giving as much explicit detail to them as the backgrounds would make the process even more lengthy and painstaking than it already was. Additionally, the unpainted portions of cels were not perfectly transparent, so the colors on lower cels became more and more muted as additional layers were added to the top of the stack.
21st Apr '18 7:05:17 PM C2
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* ''WesternAnimation/{{Arthur}}'' on Creator/{{PBS}} is prone to this, at least in the earlier episodes. For example, Arthur frequently visits the library, and it's pretty obvious which books he'll take off the shelf.

to:

* ''WesternAnimation/{{Arthur}}'' on Creator/{{PBS}} is prone to this, at least in the earlier episodes. For example, Arthur frequently visits the library, and it's pretty obvious which books he'll take off the shelf.
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