History Main / ConspicuouslyLightPatch

8th Jul '16 6:27:01 AM Midna
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* ''VideoGame/FinalFantasyVII'' had the point-and-click-adventure-game example of this trope. Any object, person or thing that could be examined was rendered in rather blocky 3D (mind-blowing at the time, but extremely dated now, ten years on) against the smoother, less-dated pre-rendered backgrounds. In fact, the main character remarks on it once or twice in the [[HeKnowsAboutTimedHits Beginners Hall]]. Even more obvious in the [[PortingDisaster PC version]], in which the backgrounds are still 320x240 but everything else is in high resolution.

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* ''VideoGame/FinalFantasyVII'' had the point-and-click-adventure-game example of this trope. Any object, person or thing that could be examined or otherwise interacted with was rendered in rather blocky 3D (mind-blowing at the time, but extremely dated now, ten years on) against the smoother, less-dated pre-rendered backgrounds. In fact, the main character remarks on it once or twice in the [[HeKnowsAboutTimedHits Beginners Hall]]. Even more obvious in the [[PortingDisaster PC version]], in which the backgrounds are still 320x240 but everything else is in high resolution.
23rd Jun '16 6:23:26 PM nombretomado
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* Creator/DonBluth's ''WesternAnimation/ThePebbleAndThePenguin'' does this several times in the film, but this becomes the most obvious during the climatic battle between Hubie and [[TimCurry Drake]] at the end, where the cel-shaded pieces of staircase are the ones that Drake punches away while trying to attack Hubie.

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* Creator/DonBluth's ''WesternAnimation/ThePebbleAndThePenguin'' does this several times in the film, but this becomes the most obvious during the climatic battle between Hubie and [[TimCurry [[Creator/TimCurry Drake]] at the end, where the cel-shaded pieces of staircase are the ones that Drake punches away while trying to attack Hubie.
22nd Jun '16 1:11:27 AM Morgenthaler
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* No form of animation being intrinsically immune to the Fudd Flag, {{claymation}}-animated works are wholly capable of falling prey to it, too. ''DaveyAndGoliath'' did it nearly every episode.
* While it wasn't so bad in the original black and white sorts, Ted Turner's recolored ''{{Popeye}}'' shorts suffered immensely from this trope.

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* No form of animation being intrinsically immune to the Fudd Flag, {{claymation}}-animated works are wholly capable of falling prey to it, too. ''DaveyAndGoliath'' ''WesternAnimation/DaveyAndGoliath'' did it nearly every episode.
* While it wasn't so bad in the original black and white sorts, Ted Turner's recolored ''{{Popeye}}'' ''WesternAnimation/{{Popeye}}'' shorts suffered immensely from this trope.
15th Jun '16 6:52:32 PM nombretomado
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* Spoofed in TellTaleGames's PointAndClickGame ''VideoGame/BackToTheFuture episode 3''. A bricked-up doorway features a obviously discoloured brick, the only selectable object upon the surface. It's just there to have Marty make a joke about it being [[Music/PinkFloyd "another brick in the wall"]]. Subsequent clicks confirm its useless nature, with Marty commenting that it is just a brick.

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* Spoofed in TellTaleGames's Creator/TellTaleGames's PointAndClickGame ''VideoGame/BackToTheFuture episode 3''. A bricked-up doorway features a obviously discoloured brick, the only selectable object upon the surface. It's just there to have Marty make a joke about it being [[Music/PinkFloyd "another brick in the wall"]]. Subsequent clicks confirm its useless nature, with Marty commenting that it is just a brick.
28th May '16 10:44:24 AM nombretomado
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** Want to know if a corpse in the PlayStation-era game is just a corpse or if it's going to bite your legs off as you walk past? Just check whether it's rendered like the background or like a character model. Smooth-shaded = dead dead, jagged polygons = zombie. Not nearly so easy in the UsefulNotes/NintendoGameCube remake, however. The increased render capabilities make the zombies blend in a lot better to the remade backgrounds. Occasionally the series will fake you out, though, with a polygonal body that ''doesn't'' get up and try to eat you.

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** Want to know if a corpse in the PlayStation-era UsefulNotes/PlayStation-era game is just a corpse or if it's going to bite your legs off as you walk past? Just check whether it's rendered like the background or like a character model. Smooth-shaded = dead dead, jagged polygons = zombie. Not nearly so easy in the UsefulNotes/NintendoGameCube remake, however. The increased render capabilities make the zombies blend in a lot better to the remade backgrounds. Occasionally the series will fake you out, though, with a polygonal body that ''doesn't'' get up and try to eat you.
8th May '16 12:32:21 AM MisterBeeg
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[[folder: Web Original ]]

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[[folder: Web Original Webcomics ]]
8th May '16 12:31:31 AM MisterBeeg
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* [[http://www.youtube.com/watch?v=lveC56wO6YA Don't step on it!]]

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* ''Webcomic/CrunchyBunches'' made fun of this [[http://www.youtube.com/watch?v=lveC56wO6YA Don't step on it!]]crunchybunches.com/comic/drawn-drawer/ in one comic.]]


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[[folder: Web Original ]]
* [[http://www.youtube.com/watch?v=lveC56wO6YA Don't step on it!]]
[[/folder]]
22nd Apr '16 12:26:00 PM trulymadmoves
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* In ''WesternAnimation/{{Gargoyles}}'' the animators worked very hard to keep the stone gargoyles from being Fudd Flags. When stone, the gargoyles are in background animation, appearing as any other inanimate object. When they come to life, they are in cel animation.

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* In ''WesternAnimation/{{Gargoyles}}'' the animators worked very hard to keep the stone gargoyles from being Fudd Flags. When stone, the gargoyles are in background animation, appearing as any other inanimate object. When they come to life, they are in cel animation. Naturally, this trope is back to being played straight whenever somebody needs to ''move'' a stone gargoyle, but that doesn't happen very often.
18th Mar '16 9:37:02 PM Averagemoe
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* WesternAnimation/InsideOut: The memory shelf that [[spoiler: collapses to reveal the recall tube]] has something different about it's color scheme compared to the surrounding ones.
3rd Mar '16 4:22:47 PM FurryKef
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* In ''VideoGame/SuperMarioBros3'' brick blocks with jumping Goombas hidden inside are easier to pick out than in previous games, as they don't have the "shine" effect normal bricks have.

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* In ''VideoGame/SuperMarioBros3'' brick blocks with jumping Goombas hidden inside are easier easy to pick out than in previous games, distinguish from ordinary bricks, as they the enemies don't have the "shine" effect normal bricks have.
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