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[[HundredPercentCompletion Hundred Percent Completionists]] will go apopleptic.

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[[HundredPercentCompletion Hundred Percent Completionists]] will go apopleptic.apoplectic.
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Official names.


* ''VideoGame/SuperSmashBros'': The ''[[VideoGame/SuperSmashBrosMelee Melee]]'', ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' and ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 4]]'' games let you collect Trophies of everything from every single Creator/{{Nintendo}} VideoGame (plus the third-party universes represented, in the latter two games).

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* ''VideoGame/SuperSmashBros'': The ''[[VideoGame/SuperSmashBrosMelee Melee]]'', ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' and ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 4]]'' for 3DS/Wii U]]'' games let you collect Trophies of everything from every single Creator/{{Nintendo}} VideoGame (plus the third-party universes represented, in the latter two three games).
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* Creator/JasonStieva: He has an alternate Instagram account called [[https://www.instagram.com/shallowgravestudios/ Shallow Grave Studios]]; there, he posts overview and detail pictures of his ''Art/GothicTimes'' pieces in various states of assemblage.
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%%* The two ''VideoGame/{{Contra}}'' games for the [[UsefulNotes/PlayStation2 PS2]], ''VideoGame/ContraShatteredSoldier'' and ''VideoGame/NeoContra'', both feature unlockable galleries of concept art for their respective games.

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%%* The two ''VideoGame/{{Contra}}'' games for the [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]], ''VideoGame/ContraShatteredSoldier'' and ''VideoGame/NeoContra'', both feature unlockable galleries of concept art for their respective games.



%%* These are among the unlockables in the UsefulNotes/PlayStation remakes of the early ''VideoGame/FinalFantasy'' games.

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%%* These are among the unlockables in the UsefulNotes/PlayStation Platform/PlayStation remakes of the early ''VideoGame/FinalFantasy'' ''Franchise/FinalFantasy'' games.



* The UsefulNotes/SegaSaturn version of ''Sengoku Blade: VideoGame/SengokuAce Episode II'' includes a second CD containing official artwork and hundreds of pieces of fan art.

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* The UsefulNotes/SegaSaturn Platform/SegaSaturn version of ''Sengoku Blade: VideoGame/SengokuAce Episode II'' includes a second CD containing official artwork and hundreds of pieces of fan art.
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* The limited edition ''Anime/{{Patlabor}} 2 The Movie'' box had two bonus books, one with storyboards and the other with material including character and mecha designs, interviews and key drawing samples. This is a rare example of such a release outside Japan.

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* The limited edition ''Anime/{{Patlabor}} 2 The Movie'' ''Anime/Patlabor2TheMovie'' box had two bonus books, one with storyboards and the other with material including character and mecha designs, interviews and key drawing samples. This is a rare example of such a release outside Japan.
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* Many of Blizzard's earlier game manuals themselves (''VideoGame/{{Starcraft}}'', ''VideoGame/{{Diablo}} I'' and ''II'') had pages of concept art and background stuck in between everything else. Even the ''VideoGame/WorldOfWarcraft'' manuals have some.

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* Many of Blizzard's earlier game manuals themselves (''VideoGame/{{Starcraft}}'', ''VideoGame/{{Diablo}} I'' ''VideoGame/Diablo1997'' and ''II'') ''VideoGame/DiabloII'') had pages of concept art and background stuck in between everything else. Even the ''VideoGame/WorldOfWarcraft'' manuals have some.
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dewick of FMV


** ''Sonic Jam'' gave the player some advertisements, access to ''VideoGame/SonicTheHedgehogCD'''s opening and ending {{FMV}}s, and some of the artwork.

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** ''Sonic Jam'' gave the player some advertisements, access to ''VideoGame/SonicTheHedgehogCD'''s opening and ending {{FMV}}s, [[PreRenderedGraphics FMVs]], and some of the artwork.
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* ''VideoGame/{{Persona}}'':

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* ''VideoGame/{{Persona}}'':''Franchise/{{Persona}}'':



*** Another non-comp version from the Sonic universe would be ''VideoGame/SonicAndTheSecretRings''. It has a Special Book filled with concept art, music, cutscenes (including storyboards and incomplete FMV renders) and the cover of every Sonic game released to that point. Items in the special book had to be unlocked using various methods.

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*** ** Another non-comp version from the Sonic universe would be ''VideoGame/SonicAndTheSecretRings''. It has a Special Book filled with concept art, music, cutscenes (including storyboards and incomplete FMV renders) and the cover of every Sonic game released to that point. Items in the special book had to be unlocked using various methods.

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** A non-compilation version: ''VideoGame/SonicUnleashed''. Both the [=PS3/360=] and [=Wii/PS2=] versions have a rather large concept art/music/video gallery, each item of which was unlocked through talking to villagers, searching the hubs and levels, and finding item capsules. In fact, [[spoiler:the very last of the [=PS2/Wii=] versions' bonus missions can only be unlocked by finding all the item boxes, minus the one bonus video found in the actual level.]] Another non-comp version from the Sonic universe would be the ''VideoGame/SonicStorybookSeries.'' ''VideoGame/SonicAndTheSecretRings'' has the Special Book, which contains concept art, music and videos of the various characters and locales in the game.

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** A non-compilation version: ''VideoGame/SonicUnleashed''. Both the [=PS3/360=] and [=Wii/PS2=] versions have a rather large concept art/music/video gallery, each item of which was unlocked through talking to villagers, searching the hubs and levels, and finding item capsules. In fact, [[spoiler:the very last of the [=PS2/Wii=] versions' bonus missions can only be unlocked by finding all the item boxes, minus the one bonus video found in the actual level.]] ]]
***
Another non-comp version from the Sonic universe would be the ''VideoGame/SonicStorybookSeries.'' ''VideoGame/SonicAndTheSecretRings'' ''VideoGame/SonicAndTheSecretRings''. It has the a Special Book, which contains Book filled with concept art, music music, cutscenes (including storyboards and videos of incomplete FMV renders) and the cover of every Sonic game released to that point. Items in the special book had to be unlocked using various characters and locales in the game.methods.



** ''VideoGame/SonicAndTheSecretRings'' has a Special Book filled with concept art, music, cutscenes (including storyboards and incomplete FMV renders) and the cover of every Sonic game released to that point. Items in the special book had to be unlocked using various methods.
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None


%%* The ''Manga/FruitsBasket'' [=DVDs=] had one of these in the US release.
* The American release of ''Manga/NegimaMagisterNegiMagi'' includes some sample sketches (particularly of character prototypes) and the models for background elements.

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%%* The ''Manga/FruitsBasket'' [=DVDs=] had one of these in the US North American release.
* The North American release of ''Manga/NegimaMagisterNegiMagi'' includes some sample sketches (particularly of character prototypes) and the models for background elements.



* ''VideoGame/{{Fahrenheit}}'' (''Indigo Prophecy'' in the US) has it as one of the rewards for ''CollectionSidequest''.

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* ''VideoGame/{{Fahrenheit}}'' (''Indigo Prophecy'' in the US) North American English) has it as one of the rewards for ''CollectionSidequest''.
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* The ''WesternAnimation/{{Shrek}}'' [=DVD=] has several concept art galleries from when the film crew was deciding what ogres would actually look like. In them, Fiona's a lot less attractive than the CuteMonsterGirl she turned out to be.

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* The ''WesternAnimation/{{Shrek}}'' ''WesternAnimation/Shrek1'' [=DVD=] has several concept art galleries from when the film crew was deciding what ogres would actually look like. In them, Fiona's a lot less attractive than the CuteMonsterGirl she turned out to be.
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[[folder:Music]]
* Music/{{Animusic}}: Included as a bonus feature on the [=DVDs=].
[[/folder]]
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[[folder:Visual Arts]]
* Creator/AlexandreCabanel: As Academicism heavily encouraged, Cabanel drew lots of sketches (today known as Master Studies or études) before working on the actual oil painting. Some are pose references while others are mock paintings to figure out the color palette. Most of them are available online or compiled in the 1989 art exposition "Déssins d'Alexandre Cabanel 1823-1889" of the Musée Fabre, France.
[[/folder]]
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* ''VideoGame/{{Rengoku}}'': Some promotional art and renders can be viewed from the Gallery menu, acessible from the title screen.
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Bonus Boss was renamed by TRS


* ''Franchise/RatchetAndClank'' prominently feature this in almost every game. Three of the games, however (''VideoGame/RatchetAndClankGoingCommando'', ''VideoGame/RatchetAndClankUpYourArsenal'' and ''VideoGame/RatchetAndClankFutureACrackInTime'') have "The Insomniac Museum" as a reward for 100% completion (in the former two, as the third simply requires completion of one CollectionSidequest and a BonusBoss). Besides concept art, it included concept models and many other scrapped ideas, along with things for players to have fun with.

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* ''Franchise/RatchetAndClank'' prominently feature this in almost every game. Three of the games, however (''VideoGame/RatchetAndClankGoingCommando'', ''VideoGame/RatchetAndClankUpYourArsenal'' and ''VideoGame/RatchetAndClankFutureACrackInTime'') have "The Insomniac Museum" as a reward for 100% completion (in the former two, as the third simply requires completion of one CollectionSidequest and a BonusBoss).an OptionalBoss). Besides concept art, it included concept models and many other scrapped ideas, along with things for players to have fun with.
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None


* The two Japanese limited edition box sets for '"Anime/UtaKata'' each came with a "continuity file" book containing storyboards. Director and animator Creator/KeijiGotoh also published some of his production art in the form of {{Doujinshi}} books at Comiket.

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* The two Japanese limited edition box sets for '"Anime/UtaKata'' ''Anime/UtaKata'' each came with a "continuity file" book containing storyboards. Director and animator Creator/KeijiGotoh also published some of his production art in the form of {{Doujinshi}} books at Comiket.
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* ''WesternAnimation/TurningRed'' has an official 160-page artbook called ''The Art of Turning Red'' including character designs, storyboards, colorscripts, and exclusive interviews with the creative team.
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%% ''Series/TheLordOfTheRingsTheRingsOfPower'': Several concepts arts were released on https://www.iamag.co/the-lord-of-the-rings-the-rings-of-power-first-concept-art/.

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alphabetizing, crosswicking Coffee Talk, splitting the Internet folder, and removing Word Cruft/Natter


* ''VideoGame/AliceMadnessReturns'' has chapter-segregated artwork in the bonus content area, progressively unlocked by collecting location-specific bottles in the game.



* ''VideoGame/MedalOfHonorAirborne'' has bonus videos which feature various stages of the game's development, ranging from literal concept art of the in-game missions, to how the cinematics and weapon animations were implemented.
* ''VideoGame/SuperSmashBros'': The ''[[VideoGame/SuperSmashBrosMelee Melee]]'', ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' and ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 4]]'' games let you collect Trophies of everything from every single Creator/{{Nintendo}} VideoGame (plus the third-party universes represented, in the latter two games).

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* ''VideoGame/MedalOfHonorAirborne'' ''VideoGame/BabaIsYou'' has one [[spoiler:right before the true final level, accessible by obtaining at least three bonus videos which feature various stages of orbs. It's also a level proper, so to view the game's development, ranging from literal art you have to form a number word and a rule saying "Image is [Number]".]]
* ''VideoGame/BattleEngineAquila'' has a
concept art gallery. The better the player does in a level, the more concept art is unlocked.
* ''VideoGame/{{Bayonetta}}'' has one available after the completion
of the in-game missions, to how game. Includes art from characters, objects, locations, enemies and bosses.
* ''VideoGame/BeyondGoodAndEvil'' has its gallery available right from
the cinematics start. It also includes close-ups of two pictures from the end credits' PhotoMontage.
* ''VideoGame/BraveTheSearchForSpiritDancer'' has pieces of art unlocked by collecting Totems, which are discovered by tracking various series of pawprints.
* ''VideoGame/BrothersInArms: Road to Hill 30''
and weapon animations ''Earned in Blood'' featured concept art and "The Making Of" videos that were implemented.
* ''VideoGame/SuperSmashBros'': The ''[[VideoGame/SuperSmashBrosMelee Melee]]'', ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' and ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 4]]'' games let you collect Trophies of everything from every single Creator/{{Nintendo}} VideoGame (plus
unlocked by completing missions. You can complete the third-party universes represented, in the latter two games).same mission on a higher difficulty to unlock even more content.



* ''Franchise/{{Metroid}}''
** All three ''VideoGame/MetroidPrimeTrilogy'' games. They're obtained by completing your [[EnemyScan Logbook]] and, in ''VideoGame/MetroidPrime3Corruption'', completing various miscellaneous tasks. You actually have to "buy" the individual pieces in ''Prime 3'' and in the CompilationRerelease versions of ''Prime'' and ''Prime 2''.
** ''VideoGame/MetroidFusion'' includes a gallery of unlocked endings and pieces from Samus' past, [[NoExportForYou but only in the Japanese version]].
** ''VideoGame/MetroidZeroMission'' includes unlocked endings in all versions, and will display the concept art from ''Fusion'' by linking to ''Fusion'' with a Game Link Cable.
** ''VideoGame/MetroidOtherM'' has a gallery of concept art unlocked via item completion, much like the ''Prime'' games.
** ''VideoGame/MetroidDread'' has backstory pictures unlocked via item completion and art pieces depicting earlier games in the series unlocked via {{Speedrunning}} the game on different difficulty levels as part of its MilestoneCelebration for ''Metroid's'' 35th anniverasy.

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%%* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth''
* ''Franchise/{{Metroid}}''
** All three ''VideoGame/MetroidPrimeTrilogy'' games. They're obtained by completing your [[EnemyScan Logbook]] and, in ''VideoGame/MetroidPrime3Corruption'', completing various miscellaneous tasks. You actually have to "buy" the individual pieces in ''Prime 3'' and
''VideoGame/ChronoTrigger'' has one in the CompilationRerelease versions Extras section. Pieces of ''Prime'' and ''Prime 2''.
** ''VideoGame/MetroidFusion'' includes a
art are added when you see the thing depicted in them in-game.
* The
gallery of unlocked endings and pieces from Samus' past, [[NoExportForYou but in ''VideoGame/CoffeeTalk'' not only in shows pixel [=CGs=] of some of the Japanese version]].
** ''VideoGame/MetroidZeroMission'' includes unlocked endings in all versions, and will display the
game's best moments, but also shows its concept art.
%%* ''VideoGame/TheConduit'' not only has an in-game
art from ''Fusion'' by linking to ''Fusion'' gallery, but the Limited Edition of the game included a color booklet with a Game Link Cable.
** ''VideoGame/MetroidOtherM'' has a gallery
more art.
%%* The two ''VideoGame/{{Contra}}'' games for the [[UsefulNotes/PlayStation2 PS2]], ''VideoGame/ContraShatteredSoldier'' and ''VideoGame/NeoContra'', both feature unlockable galleries
of concept art unlocked via item completion, much like the ''Prime'' for their respective games.
** ''VideoGame/MetroidDread'' %%* ''VideoGame/CutTheRope''
* The ''VideoGame/DayOfTheTentacle'' remaster
has backstory pictures unlocked via item completion a concept art gallery included.
* ''VideoGame/DeBlob'' has concept art
and art pieces depicting earlier games in test videos that you unlock by playing some of the series unlocked via {{Speedrunning}} [[SideQuest bonus missions]].
* The [=PS2=] version of ''[[VideoGame/DonPachi DoDonPachi DaiOuJou]]'' has
the game on different difficulty levels as part gallery mode, in which you can view the concept arts of its MilestoneCelebration for ''Metroid's'' 35th anniverasy. the player characters, ships and the first level.



* In ''VideoGame/Sly3HonorAmongThieves'', the Episode select menu has a gallery mode featuring early concepts of each level and past designs of characters before they were finalized.
* ''VideoGame/MetalSlug'' has galleries unlockable after beating each stage, including storyboards, detailed artwork depicting the player(s) fighting numerous bosses, artwork of the game's female commandoes (which are generally HotterAndSexier than the game's sprites, obviously) as well as deleted enemies, weapons and playable characters.
* ''VideoGame/MushroomMen'', as a reward for finding the various collectables scattered across the worlds. In the gallery, it will actually tell you what world the missing piece is from, so you can backtrack and collect it if you're so inclined.
* ''VideoGame/{{Scaler}},'' also as a result of finding collectables. (And in one case, it's possible to collect a piece for a storyboard containing [[LukeIAmYourFather a spoiler]] before actually getting to that point in the game. Huh.)
* ''VideoGame/{{Psychonauts}}'' includes these--which in the game are called "Primal Memories" on a per-character basis. You get them for "sorting" all the emotional baggage in a level.
* In ''VideoGame/ShantaeHalfGenieHero'', the art museum at the HubLevel features all art concepts of the game that are unlocked by collecting keys hidden throughout each level.
* ''VideoGame/BeyondGoodAndEvil'' actually has its available right from the start. It also includes close-ups of two pictures from the end credits' PhotoMontage.
%%* ''VideoGame/ZackAndWiki''
%%* The ''VideoGame/FreeSpace'' series, during the credits, which are available for viewing from the beginning.

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* In ''VideoGame/Sly3HonorAmongThieves'', the Episode select menu %%* ''VideoGame/EvilDeadRegeneration'' has a gallery mode featuring early concepts bunch of each level "making of" segments (some involving Creator/BruceCampbell!) and past designs of characters before they were finalized.
concept art.
* ''VideoGame/MetalSlug'' ''VideoGame/{{Fahrenheit}}'' (''Indigo Prophecy'' in the US) has galleries unlockable after beating each stage, including storyboards, detailed artwork depicting the player(s) fighting numerous bosses, artwork it as one of the game's female commandoes (which are generally HotterAndSexier than the game's sprites, obviously) as well as deleted enemies, weapons and playable characters.
* ''VideoGame/MushroomMen'', as a reward
rewards for finding the various collectables scattered across the worlds. In the gallery, it will actually tell you what world the missing piece is from, so you can backtrack and collect it if you're so inclined.
* ''VideoGame/{{Scaler}},'' also as a result of finding collectables. (And in one case, it's possible to collect a piece for a storyboard containing [[LukeIAmYourFather a spoiler]] before actually getting to that point in the game. Huh.)
* ''VideoGame/{{Psychonauts}}'' includes these--which in the game are called "Primal Memories" on a per-character basis. You get them for "sorting" all the emotional baggage in a level.
* In ''VideoGame/ShantaeHalfGenieHero'', the art museum at the HubLevel features all art concepts of the game that are unlocked by collecting keys hidden throughout each level.
* ''VideoGame/BeyondGoodAndEvil'' actually has its available right from the start. It also includes close-ups of two pictures from the end credits' PhotoMontage.
%%* ''VideoGame/ZackAndWiki''
%%* The ''VideoGame/FreeSpace'' series, during the credits, which are available for viewing from the beginning.
''CollectionSidequest''.



%%* A brief sketch gallery runs during ''VideoGame/FinalFantasyTactics'''s end credits.
* ''VideoGame/NoMoreHeroes'' has the collectible cards that can be found in the NewGamePlus (those accessible from the first playthrough avert the trope). These cards show concept art from the game's characters, including both supporting ones and the antagonistic assassins.
%%* The ''VideoGame/{{Syberia}}'' adventure games.
%%* ''VideoGame/SuperPuzzleFighterIITurbo'' has a navigable gallery that's unlocked in one of the modes.
* ''VideoGame/ChronoTrigger'' has one in the Extras section. Pieces of art are added when you see the thing depicted in them in-game.
%%* ''VideoGame/EvilDeadRegeneration'' has a bunch of "making of" segments (some involving Creator/BruceCampbell!) and concept art.

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%%* %%** A brief sketch gallery runs during ''VideoGame/FinalFantasyTactics'''s end credits.
* ''VideoGame/NoMoreHeroes'' has %%* The ''VideoGame/FreeSpace'' series, during the collectible cards that can be found in the NewGamePlus (those accessible credits, which are available for viewing from the first playthrough avert beginning.
* Concept art and design documents for ''VideoGame/GunstarHeroes'' are included on
the trope). These cards show CompilationRerelease ''Sega Ages 2500 Series Vol. 25: Gunstar Heroes Treasure Box''.
* The end credits of ''VideoGame/{{Homeworld}}'' consist of various pre-production sketches of unit models (including a couple that were DummiedOut or recycled as non-functional props) and cutscene storyboard samples, accompanied by almost ten minutes of EpicRocking courtesy of Music/{{Yes}}, who wrote a song especially for the game. It can be seen in all its glory [[https://www.youtube.com/watch?v=iJkoBNOPvjU here]]. Later games in the setting used the same concept, but their background music could never live up to the original.
* Creator/IdeaFactory games (''VideoGame/CrossEdge'', [[VideoGame/AgarestSenki Record of the Agarest War]], Trinity Universe) have images of in game events, particularly the [[{{Fanservice}} fanservice kind]], and other
concept art from the game's characters, including both supporting ones and the antagonistic assassins.
%%* The ''VideoGame/{{Syberia}}'' adventure games.
%%* ''VideoGame/SuperPuzzleFighterIITurbo''
background pictures.
* ''VideoGame/JackKeane''
has a navigable gallery museum of concept art that's unlocked in one of filled the modes.
more items you find.
* ''VideoGame/ChronoTrigger'' Several ''VideoGame/TheKingOfFighters'' home versions on both [=PS1=] and [=PS2=] have a lot of these. Older models, drafts, discarded sprites and the occasional spoof.
* ''VideoGame/TheMatrixPathOfNeo''
has one in this as a reward for beating the Extras section. Pieces game, the catch you have to find ''most'' of art are added it in-game first. But, when you do, you get to see the thing depicted in them in-game.
%%* ''VideoGame/EvilDeadRegeneration'' has a bunch of "making of" segments (some involving Creator/BruceCampbell!)
character models, along with level/mook designs (scrapped ones as well) and concept art.a few ''The Making of...in-game cutscenes'' and ''How to...perform weapon technique videos''.



* Most {{Compilation Rerelease}}s of a particular series have a tendency to do this. ''Franchise/SonicTheHedgehog'' has had three compendiums so far, all of them offering different things:
** ''Sonic Jam'' gave the player some advertisements, access to ''VideoGame/SonicTheHedgehogCD'''s opening and ending {{FMV}}s, and some of the artwork.
** ''Sonic Mega Collection'' then dropped the adverts (but kept the ''Sonic CD'' [=FMVs=]), in favour of a few bits of promotional artwork, and the covers to every issue of Archie's Sonic The Hedgehog comic series to the date of the games publication. When ''Mega Collection'' was re-released as ''Sonic Mega Collection Plus'' the comic list was updated.
** ''Sonic Gems Collection'' then added the game ''Sonic CD'', removing the need for the cutscenes, but also gave the player remixed music, artwork from the three main games (''VideoGame/SonicTheFighters, Sonic CD'' and ''VideoGame/SonicR''), every single picture from the ''Sonic Screensaver'', screencaps from the ''VideoGame/SonicAdventure2'' cutscenes and ''VideoGame/SonicHeroes'' [=FMVs=], and other miscellaneous art. Bizarrely, there was a page of artwork for ''VideoGame/KnucklesChaotix'', the only pre-Dreamcast console game not on either ''Mega'' or ''Gems Collection'', leading to lots of WildMassGuessing about the game's (non-)inclusion.
** A non-compilation version: ''VideoGame/SonicUnleashed''. Both the [=PS3/360=] and [=Wii/PS2=] versions have a rather large concept art/music/video gallery, each item of which was unlocked through talking to villagers, searching the hubs and levels, and finding item capsules. In fact, [[spoiler:the very last of the [=PS2/Wii=] versions' bonus missions can only be unlocked by finding all the item boxes, minus the one bonus video found in the actual level.]] Another non-comp version from the Sonic universe would be the ''VideoGame/SonicStorybookSeries.'' ''VideoGame/SonicAndTheSecretRings'' has the Special Book, which contains concept art, music and videos of the various characters and locales in the game.
** Every Sonic game since the original ''VideoGame/SonicAdventure'' includes full music and, often, video galleries. This arguably goes as far back as the SoundTest in ''VideoGame/SonicTheHedgehog2''.
** ''VideoGame/SonicGenerations'' has a concept art gallery (including both concept art for ''Generations'' itself as well as from some of the games that inspired [[NostalgiaLevel its levels]]), as well as a large library of music from past Sonic games that can be substituted for the game's standard BGM, but you have to work for it by completing challenges and finding Red Star Rings in the normal levels.
** ''VideoGame/SonicAndTheSecretRings'' has a Special Book filled with concept art, music, cutscenes (including storyboards and incomplete FMV renders) and the cover of every Sonic game released to that point. Items in the special book had to be unlocked using various methods.
%%* Part of the Bonus Features in the ''[[Franchise/StarWarsExpandedUniverse Star Wars: Empire at War]]'' Gold Pack, including very interesting unused concepts for bases.

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* Most {{Compilation Rerelease}}s of a particular series have a tendency to do this. ''Franchise/SonicTheHedgehog'' ''VideoGame/MedalOfHonorAirborne'' has had three compendiums so far, all of them offering different things:
** ''Sonic Jam'' gave the player some advertisements, access to ''VideoGame/SonicTheHedgehogCD'''s opening and ending {{FMV}}s, and some
bonus videos which feature various stages of the artwork.
** ''Sonic Mega
game's development, ranging from literal concept art of the in-game missions, to how the cinematics and weapon animations were implemented.
* ''VideoGame/MegaManX
Collection'' then dropped the adverts (but kept the ''Sonic CD'' [=FMVs=]), has those as unlockables. ''VideoGame/MegaManXCommandMission'' has this but as collectables in favour of a few bits of promotional artwork, and the covers to every issue of Archie's Sonic The Hedgehog comic series resource / unit management mini-game that's not relevant to the date of the games publication. When ''Mega Collection'' was re-released as ''Sonic Mega Collection Plus'' the comic list was updated.
** ''Sonic Gems Collection'' then added the game ''Sonic CD'', removing the need for the cutscenes, but also gave the player remixed music, artwork from the three main games (''VideoGame/SonicTheFighters, Sonic CD'' and ''VideoGame/SonicR''), every single picture from the ''Sonic Screensaver'', screencaps from the ''VideoGame/SonicAdventure2'' cutscenes and ''VideoGame/SonicHeroes'' [=FMVs=], and other miscellaneous art. Bizarrely, there was a page of artwork for ''VideoGame/KnucklesChaotix'', the only pre-Dreamcast console game not on either ''Mega'' or ''Gems Collection'', leading to lots of WildMassGuessing about the game's (non-)inclusion.
** A non-compilation version: ''VideoGame/SonicUnleashed''. Both the [=PS3/360=] and [=Wii/PS2=] versions have a rather large concept art/music/video gallery, each item of which was unlocked through talking to villagers, searching the hubs and levels, and finding item capsules. In fact, [[spoiler:the very last of the [=PS2/Wii=] versions' bonus missions can only be unlocked by finding all the item boxes, minus the one bonus video found in the actual level.]] Another non-comp version from the Sonic universe would be the ''VideoGame/SonicStorybookSeries.'' ''VideoGame/SonicAndTheSecretRings'' has the Special Book, which contains concept art, music and videos of the various characters and locales in the game.
** Every Sonic game since the original ''VideoGame/SonicAdventure'' includes full music and, often, video galleries. This arguably goes as far back as the SoundTest in ''VideoGame/SonicTheHedgehog2''.
** ''VideoGame/SonicGenerations'' has a concept art gallery (including both concept art for ''Generations'' itself as well as from some of the games that inspired [[NostalgiaLevel its levels]]), as well as a large library of music from past Sonic games that can be substituted for the game's standard BGM, but you have to work for it by completing challenges and finding Red Star Rings in the normal levels.
** ''VideoGame/SonicAndTheSecretRings'' has a Special Book filled with concept art, music, cutscenes (including storyboards and incomplete FMV renders) and the cover of every Sonic game released to that point. Items in the special book had to be unlocked using various methods.
%%* Part of the Bonus Features in the ''[[Franchise/StarWarsExpandedUniverse Star Wars: Empire at War]]'' Gold Pack, including very interesting unused concepts for bases.
plot.



* ''VideoGame/BrothersInArms: Road to Hill 30'' and ''Earned in Blood'' featured concept art and "The Making Of" videos that were unlocked by completing missions. You can complete the same mission on a higher difficulty to unlock even more content.
%%* ''VideoGame/TheConduit'' not only has an in-game art gallery, but the Limited Edition of the game included a color booklet with more art.
* The ''VideoGame/TyTheTasmanianTiger'' series, like ''Scaler'', has an art gallery unlocked by picking up collectables. Again, you can see spoilers - in one case, the ''final boss'', far before you've ever reached him.
* ''Franchise/RatchetAndClank'' prominently feature this in almost every game. Three of the games, however (''VideoGame/RatchetAndClankGoingCommando'', ''VideoGame/RatchetAndClankUpYourArsenal'' and ''VideoGame/RatchetAndClankFutureACrackInTime'') have "The Insomniac Museum" as a reward for 100% completion (in the former two, as the third simply requires completion of one CollectionSidequest and a BonusBoss). Besides concept art, it included concept models and many other scrapped ideas, along with things for players to have fun with.
%%* ''VideoGame/{{Wolfenstein|2009}}'' (2009) cleverly uses concept art for in-game intelligence.
%%* The two ''VideoGame/{{Contra}}'' games for the [[UsefulNotes/PlayStation2 PS2]], ''VideoGame/ContraShatteredSoldier'' and ''VideoGame/NeoContra'', both feature unlockable galleries of concept art for their respective games.
* ''VideoGame/TombRaiderUnderworld'' on the DS has concept art and character profiles unlocked by collecting artifacts and solving sliding puzzle treasure chests (the chests yield yet more artifacts).
* ''VideoGame/JackKeane'' has a museum of concept art that's filled the more items you find.
* ''VideoGame/PrinceOfPersiaTheTwoThrones'' had a concept art gallery that could be unlocked piecemeal based on collecting sufficient credits within the game. It included concept art from all three games in the Sands of Time series.
* The end credits of ''VideoGame/{{Homeworld}}'' consist of various pre-production sketches of unit models (including a couple that were DummiedOut or recycled as non-functional props) and cutscene storyboard samples, accompanied by almost ten minutes of EpicRocking courtesy of Music/{{Yes}}, who wrote a song especially for the game. It can be seen in all its glory [[https://www.youtube.com/watch?v=iJkoBNOPvjU here]]. Later games in the setting used the same concept, but their background music could never live up to the original.
* ''Thief: Gold'', the UpdatedRerelease of ''VideoGame/ThiefTheDarkProject'', had a lot of additional goodies, desktop themes, easter eggs and "making of" material packed in. In addition to this, you can find a lot of concept art from the whole series online.
%%* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth''

to:

* ''VideoGame/BrothersInArms: Road to Hill 30'' ''VideoGame/MetalSlug'' has galleries unlockable after beating each stage, including storyboards, detailed artwork depicting the player(s) fighting numerous bosses, artwork of the game's female commandoes (which are generally HotterAndSexier than the game's sprites, obviously) as well as deleted enemies, weapons and ''Earned in Blood'' featured concept art and "The Making Of" videos that were unlocked playable characters.
* ''Franchise/{{Metroid}}''
** All three ''VideoGame/MetroidPrimeTrilogy'' games. They're obtained
by completing missions. your [[EnemyScan Logbook]] and, in ''VideoGame/MetroidPrime3Corruption'', completing various miscellaneous tasks. You can complete actually have to "buy" the same mission on a higher difficulty to unlock even more content.
%%* ''VideoGame/TheConduit'' not only has an in-game art gallery, but
individual pieces in ''Prime 3'' and in the Limited Edition CompilationRerelease versions of the game included ''Prime'' and ''Prime 2''.
** ''VideoGame/MetroidFusion'' includes
a color booklet with more art.
* The ''VideoGame/TyTheTasmanianTiger'' series, like ''Scaler'', has an art
gallery of unlocked by picking up collectables. Again, you can see spoilers - endings and pieces from Samus' past, [[NoExportForYou but only in one case, the ''final boss'', far before you've ever reached him.
* ''Franchise/RatchetAndClank'' prominently feature this in almost every game. Three of the games, however (''VideoGame/RatchetAndClankGoingCommando'', ''VideoGame/RatchetAndClankUpYourArsenal'' and ''VideoGame/RatchetAndClankFutureACrackInTime'') have "The Insomniac Museum" as a reward for 100% completion (in the former two, as the third simply requires completion of one CollectionSidequest and a BonusBoss). Besides concept art, it included concept models and many other scrapped ideas, along with things for players to have fun with.
%%* ''VideoGame/{{Wolfenstein|2009}}'' (2009) cleverly uses concept art for in-game intelligence.
%%* The two ''VideoGame/{{Contra}}'' games for the [[UsefulNotes/PlayStation2 PS2]], ''VideoGame/ContraShatteredSoldier'' and ''VideoGame/NeoContra'', both feature unlockable galleries of concept art for their respective games.
* ''VideoGame/TombRaiderUnderworld'' on the DS has concept art and character profiles
Japanese version]].
** ''VideoGame/MetroidZeroMission'' includes
unlocked by collecting artifacts endings in all versions, and solving sliding puzzle treasure chests (the chests yield yet more artifacts).
* ''VideoGame/JackKeane'' has a museum of concept art that's filled
will display the more items you find.
* ''VideoGame/PrinceOfPersiaTheTwoThrones'' had a concept art gallery that could be unlocked piecemeal based on collecting sufficient credits within the game. It included
concept art from all three games in the Sands of Time series.
* The end credits of ''VideoGame/{{Homeworld}}'' consist of various pre-production sketches of unit models (including a couple that were DummiedOut or recycled as non-functional props) and cutscene storyboard samples, accompanied
''Fusion'' by almost ten minutes of EpicRocking courtesy of Music/{{Yes}}, who wrote a song especially for the game. It can be seen in all its glory [[https://www.youtube.com/watch?v=iJkoBNOPvjU here]]. Later games in the setting used the same concept, but their background music could never live up linking to the original.
* ''Thief: Gold'', the UpdatedRerelease of ''VideoGame/ThiefTheDarkProject'', had
''Fusion'' with a lot of additional goodies, desktop themes, easter eggs and "making of" material packed in. In addition to this, you can find Game Link Cable.
** ''VideoGame/MetroidOtherM'' has
a lot gallery of concept art from unlocked via item completion, much like the whole ''Prime'' games.
** ''VideoGame/MetroidDread'' has backstory pictures unlocked via item completion and art pieces depicting earlier games in the
series online.
%%* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth''
unlocked via {{Speedrunning}} the game on different difficulty levels as part of its MilestoneCelebration for ''Metroid's'' 35th anniversary.



* Several ''VideoGame/TheKingOfFighters'' home versions on both [=PS1=] and [=PS2=] have a lot of these. Older models, drafts, discarded sprites and the occasional spoof.
* ''VideoGame/MegaManX Collection'' has those as unlockables. ''VideoGame/MegaManXCommandMission'' has this but as collectables in a resource / unit management mini-game that's not relevant to the plot.
* Creator/IdeaFactory games (''VideoGame/CrossEdge'', [[VideoGame/AgarestSenki Record of the Agarest War]], Trinity Universe) have images of in game events, particularly the [[FanService fanservice kind]], and other concept art and background pictures.
* ''VideoGame/DeBlob'' has concept art and test videos that you unlock by playing some of the [[SideQuest bonus missions]].
* This is part of the OldSaveBonus of the ''VideoGame/ProfessorLayton'' series, though in this case it's more of a New Save Bonus, as you unlock concept art galleries in the first two games and the fourth game using passwords from the next game in the series.
* ''VideoGame/BraveTheSearchForSpiritDancer'' has pieces of art unlocked by collecting Totems, which are discovered by tracking various series of pawprints.
* ''VideoGame/AliceMadnessReturns'' has chapter-segregated artwork in the bonus content area, progressively unlocked by collecting location-specific bottles in the game.
* The ''VideoGame/XMenLegends'' and ''VideoGame/MarvelUltimateAlliance'' series have Sketchbooks hidden throughout the games that contain concept art for characters and locations.
* ''VideoGame/ValkyriaChronicles'' has a gallery where you can look at and rotate the character models. Funnily enough, you can't rotate some of the characters in certain ways, presumably to avoid panty shots.
* ''VideoGame/{{Fahrenheit}}'' (''Indigo Prophecy'' in the US) has it as one of the rewards for ''{{Collection Sidequest}}''.
%%* ''VideoGame/SuperMarioGalaxy'''s strategy guide has this on its last few pages.
%%* ''VideoGame/CutTheRope''

to:

* Several ''VideoGame/TheKingOfFighters'' home versions on both [=PS1=] and [=PS2=] have ''VideoGame/MushroomMen'', as a lot of these. Older models, drafts, discarded sprites and reward for finding the occasional spoof.
* ''VideoGame/MegaManX Collection'' has those as unlockables. ''VideoGame/MegaManXCommandMission'' has this but as
various collectables in a resource / unit management mini-game that's not relevant to scattered across the plot.
* Creator/IdeaFactory games (''VideoGame/CrossEdge'', [[VideoGame/AgarestSenki Record of
worlds. In the Agarest War]], Trinity Universe) have images of in game events, particularly gallery, it will actually tell you what world the [[FanService fanservice kind]], missing piece is from, so you can backtrack and other collect it if you're so inclined.
* ''VideoGame/NoMoreHeroes'' has the collectible cards that can be found in the NewGamePlus (those accessible from the first playthrough avert the trope). These cards show
concept art from the game's characters, including both supporting ones and background pictures.
* ''VideoGame/DeBlob'' has concept art and test videos that you unlock by playing some of
the [[SideQuest bonus missions]].
antagonistic assassins.
* This is part of the OldSaveBonus of the ''VideoGame/ProfessorLayton'' series, though in this case it's more of a New Save Bonus, as you unlock concept art galleries in Upon clearing ''VideoGame/{{Okami}}'' for the first two games and time, you'll unlock the fourth game using passwords from the next game in the series.
* ''VideoGame/BraveTheSearchForSpiritDancer'' has pieces of art unlocked by collecting Totems, which are discovered by tracking various series of pawprints.
* ''VideoGame/AliceMadnessReturns'' has chapter-segregated artwork in the bonus content area, progressively unlocked by collecting location-specific bottles in the game.
* The ''VideoGame/XMenLegends'' and ''VideoGame/MarvelUltimateAlliance'' series have Sketchbooks hidden throughout the games that contain
game's concept gallery, which includes art for characters and locations.
* ''VideoGame/ValkyriaChronicles'' has a gallery where you can look at and rotate the character models. Funnily enough, you can't rotate some of the characters in certain ways, presumably to avoid panty shots.
* ''VideoGame/{{Fahrenheit}}'' (''Indigo Prophecy''
from characters, locations that appear in the US) has it as one of the rewards for ''{{Collection Sidequest}}''.
%%* ''VideoGame/SuperMarioGalaxy'''s strategy guide has this on its last few pages.
%%* ''VideoGame/CutTheRope''
game, and locations that were planned but scrapped during development.



* ''VideoGame/BattleEngineAquila'' has a concept art gallery. The better the player does in a level, the more concept art is unlocked.
* The UsefulNotes/SegaSaturn version of ''Sengoku Blade: VideoGame/SengokuAce Episode II'' includes a second CD containing official artwork and hundreds of pieces of fan art.
* ''VideoGame/TheMatrixPathOfNeo'' has this as a reward for beating the game, the catch you have to find ''most'' of it in-game first. But, when you do, you get to see character models, along with level/mook designs (scrapped ones as well) and a few ''The Making of...in-game cutscenes'' and ''How to...perform weapon technique videos''.
* ''VideoGame/{{Bayonetta}}'' has one available after the completion of the game. Includes art from characters, objects, locations, enemies and bosses.
* Concept art and design documents for ''VideoGame/GunstarHeroes'' are included on the CompilationRerelease ''Sega Ages 2500 Series Vol. 25: Gunstar Heroes Treasure Box''.
* The [=PS2=] version of ''[[VideoGame/DonPachi DoDonPachi DaiOuJou]]'' has the gallery mode, in which you can view the concept arts of the player characters, ships and the first level.
* ''VideoGame/BabaIsYou'' has one [[spoiler:right before the true final level, accessible by obtaining at least three bonus orbs. It's also a level proper, so to view the art you have to form a number word and a rule saying "Image is [Number]".]]



* Upon clearing ''VideoGame/{{Okami}}'' for the first time, you'll unlock the game's concept gallery, which includes art from characters, locations that appear in the game, and locations that were planned but scrapped during development.
* ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' has a concept art gallery in Bikini Bottom's movie theater, accessible by trading 40,000 Shiny Objects. Among the usual things like early enemy and level designs, the gallery includes art of a [[WhatCouldHaveBeen scrapped Robot Squidward boss]] that would eventually see the light of day in the 2020 ''Rehydrated'' remake. Said remake initially lacked a concept art gallery of its own, but one was later patched in.
* ''VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman'', has a gallery of concept art freely available in the main menu. Unusually, it's full of art for the [[WesternAnimation/SpongeBobSquarePants cartoon the game is based on]] rather than the game itself.



* ''VideoGame/PrinceOfPersiaTheTwoThrones'' had a concept art gallery that could be unlocked piecemeal based on collecting sufficient credits within the game. It included concept art from all three games in the Sands of Time series.
* This is part of the OldSaveBonus of the ''VideoGame/ProfessorLayton'' series, though in this case it's more of a New Save Bonus, as you unlock concept art galleries in the first two games and the fourth game using passwords from the next game in the series.
* ''VideoGame/{{Psychonauts}}'' includes these--which in the game are called "Primal Memories" on a per-character basis. You get them for "sorting" all the emotional baggage in a level.
* ''Franchise/RatchetAndClank'' prominently feature this in almost every game. Three of the games, however (''VideoGame/RatchetAndClankGoingCommando'', ''VideoGame/RatchetAndClankUpYourArsenal'' and ''VideoGame/RatchetAndClankFutureACrackInTime'') have "The Insomniac Museum" as a reward for 100% completion (in the former two, as the third simply requires completion of one CollectionSidequest and a BonusBoss). Besides concept art, it included concept models and many other scrapped ideas, along with things for players to have fun with.



* The ''VideoGame/DayOfTheTentacle'' remaster has a concept art gallery included.

to:

* ''VideoGame/{{Scaler}},'' as a result of finding collectables. And in one case, it's possible to collect a piece for a storyboard containing [[LukeIAmYourFather a spoiler]] before getting to that point in the game.
* The ''VideoGame/DayOfTheTentacle'' remaster UsefulNotes/SegaSaturn version of ''Sengoku Blade: VideoGame/SengokuAce Episode II'' includes a second CD containing official artwork and hundreds of pieces of fan art.
* In ''VideoGame/ShantaeHalfGenieHero'', the art museum at the HubLevel features all art concepts of the game that are unlocked by collecting keys hidden throughout each level.
* In ''VideoGame/Sly3HonorAmongThieves'', the Episode select menu has a gallery mode featuring early concepts of each level and past designs of characters before they were finalized.
* Most {{Compilation Rerelease}}s of a particular series have a tendency to do this. ''Franchise/SonicTheHedgehog'' has had three compendiums so far, all of them offering different things:
** ''Sonic Jam'' gave the player some advertisements, access to ''VideoGame/SonicTheHedgehogCD'''s opening and ending {{FMV}}s, and some of the artwork.
** ''Sonic Mega Collection'' then dropped the adverts (but kept the ''Sonic CD'' [=FMVs=]), in favour of a few bits of promotional artwork, and the covers to every issue of Archie's Sonic The Hedgehog comic series to the date of the games publication. When ''Mega Collection'' was re-released as ''Sonic Mega Collection Plus'' the comic list was updated.
** ''Sonic Gems Collection'' then added the game ''Sonic CD'', removing the need for the cutscenes, but also gave the player remixed music, artwork from the three main games (''VideoGame/SonicTheFighters, Sonic CD'' and ''VideoGame/SonicR''), every single picture from the ''Sonic Screensaver'', screencaps from the ''VideoGame/SonicAdventure2'' cutscenes and ''VideoGame/SonicHeroes'' [=FMVs=], and other miscellaneous art. Bizarrely, there was a page of artwork for ''VideoGame/KnucklesChaotix'', the only pre-Dreamcast console game not on either ''Mega'' or ''Gems Collection'', leading to lots of WildMassGuessing about the game's (non-)inclusion.
** A non-compilation version: ''VideoGame/SonicUnleashed''. Both the [=PS3/360=] and [=Wii/PS2=] versions have a rather large concept art/music/video gallery, each item of which was unlocked through talking to villagers, searching the hubs and levels, and finding item capsules. In fact, [[spoiler:the very last of the [=PS2/Wii=] versions' bonus missions can only be unlocked by finding all the item boxes, minus the one bonus video found in the actual level.]] Another non-comp version from the Sonic universe would be the ''VideoGame/SonicStorybookSeries.'' ''VideoGame/SonicAndTheSecretRings'' has the Special Book, which contains concept art, music and videos of the various characters and locales in the game.
** Every Sonic game since the original ''VideoGame/SonicAdventure'' includes full music and, often, video galleries. This arguably goes as far back as the SoundTest in ''VideoGame/SonicTheHedgehog2''.
** ''VideoGame/SonicGenerations''
has a concept art gallery included.(including both concept art for ''Generations'' itself as well as from some of the games that inspired [[NostalgiaLevel its levels]]), as well as a large library of music from past Sonic games that can be substituted for the game's standard BGM, but you have to work for it by completing challenges and finding Red Star Rings in the normal levels.
** ''VideoGame/SonicAndTheSecretRings'' has a Special Book filled with concept art, music, cutscenes (including storyboards and incomplete FMV renders) and the cover of every Sonic game released to that point. Items in the special book had to be unlocked using various methods.
* ''Franchise/SpongeBobSquarePants'':
** ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' has a concept art gallery in Bikini Bottom's movie theater, accessible by trading 40,000 Shiny Objects. Among the usual things like early enemy and level designs, the gallery includes art of a [[WhatCouldHaveBeen scrapped Robot Squidward boss]] that would eventually see the light of day in the 2020 ''Rehydrated'' remake. Said remake initially lacked a concept art gallery of its own, but one was later patched in.
** ''VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman'', has a gallery of concept art freely available in the main menu. Unusually, it's full of art for the [[WesternAnimation/SpongeBobSquarePants cartoon the game is based on]] rather than the game itself.
%%* Part of the Bonus Features in the ''[[Franchise/StarWarsExpandedUniverse Star Wars: Empire at War]]'' Gold Pack, including very interesting unused concepts for bases.
%%* ''VideoGame/SuperPuzzleFighterIITurbo'' has a navigable gallery that's unlocked in one of the modes.
%%* ''VideoGame/SuperMarioGalaxy'''s strategy guide has this on its last few pages.
* ''VideoGame/SuperSmashBros'': The ''[[VideoGame/SuperSmashBrosMelee Melee]]'', ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' and ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 4]]'' games let you collect Trophies of everything from every single Creator/{{Nintendo}} VideoGame (plus the third-party universes represented, in the latter two games).
%%* The ''VideoGame/{{Syberia}}'' adventure games.
* ''Thief: Gold'', the UpdatedRerelease of ''VideoGame/ThiefTheDarkProject'', had a lot of additional goodies, desktop themes, easter eggs and "making of" material packed in. In addition to this, you can find a lot of concept art from the whole series online.
* ''VideoGame/TombRaiderUnderworld'' on the DS has concept art and character profiles unlocked by collecting artifacts and solving sliding puzzle treasure chests (the chests yield yet more artifacts).
* The ''VideoGame/TyTheTasmanianTiger'' series, like ''Scaler'', has an art gallery unlocked by picking up collectables. Again, you can see spoilers - in one case, the ''final boss'', far before you've ever reached him.
* ''VideoGame/ValkyriaChronicles'' has a gallery where you can look at and rotate the character models. Funnily enough, you can't rotate some of the characters in certain ways, [[VideoGamePerversityPrevention presumably to avoid panty shots.]]
%%* ''VideoGame/{{Wolfenstein|2009}}'' (2009) cleverly uses concept art for in-game intelligence.
* The ''VideoGame/XMenLegends'' and ''VideoGame/MarvelUltimateAlliance'' series have Sketchbooks hidden throughout the games that contain concept art for characters and locations.
%%* ''VideoGame/ZackAndWiki''



[[folder:The Internet]]
* [[Creator/FourKidsEntertainment 4Kids']] two ''Franchise/TeenageMutantNinjaTurtles'' blogs have become these, showing designs for characters, vehicles, props, and backgrounds.
%%* The ''VideoGame/BackyardSports'' website had one way, way back in 2001. It was the only Humongous franchise to have such a page.

to:

[[folder:The Internet]]
* [[Creator/FourKidsEntertainment 4Kids']] two ''Franchise/TeenageMutantNinjaTurtles'' blogs have become these, showing designs for characters, vehicles, props, and backgrounds.
%%* The ''VideoGame/BackyardSports'' website had one way, way back in 2001. It was the only Humongous franchise to have such a page.
[[folder:Webcomics]]


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[[folder:Websites]]
* [[Creator/FourKidsEntertainment 4Kids']] two ''Franchise/TeenageMutantNinjaTurtles'' blogs have become these, showing designs for characters, vehicles, props, and backgrounds.
%%* The ''VideoGame/BackyardSports'' website had one way, way back in 2001. It was the only Humongous franchise to have such a page.
[[/folder]]
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** ''[=HaikaraWalker=]'' [[note]]Haikara being the Japanese name for Inkopolis[[/note]], is the art book for the second game's ''Octo Expansion'' and is notable for being stylized like {{Defictionalization}} an in-game magazine, even including interviews with various characters and information on the games' fictional bands. It is also the only ''Splatoon'' artbook [[NoExportForYou yet to be released outside of Japan]].

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** ''[=HaikaraWalker=]'' [[note]]Haikara being the Japanese name for Inkopolis[[/note]], is the art book for the second game's ''Octo Expansion'' and is notable for being stylized like {{Defictionalization}} [[{{Defictionalization}} an in-game magazine, magazine]], even including interviews with various characters and information on the games' fictional bands. It is also the only ''Splatoon'' artbook [[NoExportForYou yet to be released outside of Japan]].

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* The ''Splatoon'' series has ''[[VideoGame/{{Splatoon}} The Art of Splatoon]]'' and ''[[VideoGame/Splatoon2 The Art of Splatoon 2]]'', both of which contain concept art, character designs, and [[AllThereInTheManual tidbits of background lore]] from their respective games. The art book ''[=HaikaraWalker=]'' [[note]]Haikara being the Japanese name for Inkopolis[[/note]], on the other hand, is a {{Defictionalization}} of an in-game magazine, containing more details on the world of the games itself, like interviews with certain characters and information on the games' fictional bands. While the first two art books are available in North America and Europe, ''[=HaikaraWalker=]'' [[NoExportForYou has yet to be released outside of Japan]].

to:

* The ''Splatoon'' series has ''[[VideoGame/{{Splatoon}} ''Franchise/{{Splatoon}}'':
** ''[[VideoGame/Splatoon1
The Art of Splatoon]]'' and ''[[VideoGame/Splatoon2 The Art of Splatoon 2]]'', both of which contain concept art, character designs, and [[AllThereInTheManual tidbits of background lore]] from their respective games. The art book games.
**
''[=HaikaraWalker=]'' [[note]]Haikara being the Japanese name for Inkopolis[[/note]], on is the other hand, art book for the second game's ''Octo Expansion'' and is a notable for being stylized like {{Defictionalization}} of an in-game magazine, containing more details on the world of the games itself, like even including interviews with certain various characters and information on the games' fictional bands. While It is also the first two art books are available in North America and Europe, ''[=HaikaraWalker=]'' only ''Splatoon'' artbook [[NoExportForYou has yet to be released outside of Japan]]. Japan]].

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[[folder:Film]]
%%* Every extended version of ''Film/TheLordOfTheRings''.

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[[folder:Film]]
%%* Every extended version of ''Film/TheLordOfTheRings''.
[[folder:Films -- Animation]]



* ''The Making of Film/{{Serenity}}'' has early designs of the eponymous spaceship.


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%%* Every extended version of ''Film/TheLordOfTheRings''.
* ''The Making of Film/{{Serenity}}'' has early designs of the eponymous spaceship.
[[/folder]]

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* ''VideoGame/PersonaQShadowOfTheLabyrinth'' has an official Japanese artbook. It includes concept sketches for the characters, earlier designs for Zen and Rei, storyboards for the opening cutscene, and full-page spreads of finished artwork.

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* ''VideoGame/PersonaQShadowOfTheLabyrinth'' has an official 289-page Japanese artbook. artbook called ''Persona Q Shadow of the Labyrinth Official Setting Documents Collection''. It includes concept sketches for the characters, earlier designs for Zen and Rei, storyboards for the opening cutscene, and full-page spreads of finished artwork.artwork.
* ''VideoGame/Persona4'' had two: ''Persona 4 Visual Data'' and ''Persona 4 Official Design Works''. Both primarily contain early sketches, and finished artwork, for characters and Personas.



** In ''VideoGame/MaximoGhostsToGlory'', this was your reward for getting the four Sorcereress's Kisses.

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** %%** In ''VideoGame/MaximoGhostsToGlory'', this was your reward for getting the four Sorcereress's Kisses.
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* The ''VideoGame/DayOfTheTentacle'' remaster has a concept art gallery included.

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In games, this is rarely available right from the start--you have to unlock it, usually by collecting random stuff. If any of that stuff is {{Permanently Missable|Content}}, the

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In games, this is rarely available right from the start--you start. You have to unlock it, usually by collecting random stuff. If any of that stuff is {{Permanently Missable|Content}}, the







'''Art Books'''

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\n'''Art Books'''[[foldercontrol]]

[[folder:Art Books]]




'''In-Game, In-Manga, or In-Movie Examples'''

[[AC: {{Anime}} and {{Manga}}]]

to:

\n'''In-Game, In-Manga, or In-Movie Examples'''\n\n[[AC: {{Anime}} and {{Manga}}]][[/folder]]

[[folder:Anime & Manga]]



* The limited edition Japanese ''VisualNovel/{{Clannad}}'' and After Story [=DVDs=] had a different booklet packed in with each volume (16 total over both series) and the contents included storyboards, character designs and conceptual art, key animation frames and reproduction ADR scripts.

to:

* The limited edition Japanese ''VisualNovel/{{Clannad}}'' ''Anime/{{Clannad}}'' and After Story [=DVDs=] had a different booklet packed in with each volume (16 total over both series) and the contents included storyboards, character designs and conceptual art, key animation frames and reproduction ADR scripts.




[[AC:ComicBooks]]

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\n[[AC:ComicBooks]][[/folder]]

[[folder:Comic Books]]




[[AC:{{Film}}]]

to:

\n[[AC:{{Film}}]][[/folder]]

[[folder:Film]]




[[AC: LiveActionTelevision]]

to:

\n[[AC: LiveActionTelevision]][[/folder]]

[[folder:Live-Action TV]]




[[AC: VideoGames]]

to:

\n[[AC: VideoGames]][[/folder]]

[[folder:Video Games]]
* ''VideoGame/ANNOMutationem'': The CollectorsEdition comes with a digital artbook showcasing character art, early designs, various locations with alternate looks, and AnimalMecha that [[WhatCouldHaveBeen would have been]] fought as bosses.



* ''VideoGame/SuperSmashBrosMelee'', ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' and ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 4]]'' let you collect Trophies of everything from every single Creator/{{Nintendo}} VideoGame (plus the third-party universes represented, in the latter two games).

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* ''VideoGame/SuperSmashBrosMelee'', ''VideoGame/SuperSmashBros'': The ''[[VideoGame/SuperSmashBrosMelee Melee]]'', ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' and ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 4]]'' games let you collect Trophies of everything from every single Creator/{{Nintendo}} VideoGame (plus the third-party universes represented, in the latter two games).games).
* ''VideoGame/BrutalLegend'': There is an in-game gallery that allows you to view concept artworks, but these can be unlocked through story progression or by defeating specific enemies a certain number of times.



* In ''VideoGame/Sly3HonorAmongThieves'', the Episode select menu has a gallery mode featuring early concepts of each level and past designs of characters before they were finalized.



* In ''VideoGame/ShantaeHalfGenieHero'', the art museum at the HubLevel features all art concepts of the game that are unlocked by collecting keys hidden throughout each level.



* ''Maximo''

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* ''Maximo''''Maximo'':



* Most {{Compilation Rerelease}}s of a particular series have a tendency to do this. ''VideoGame/SonicTheHedgehog'' has had three compendiums so far, all of them offering different things:

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* Most {{Compilation Rerelease}}s of a particular series have a tendency to do this. ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' has had three compendiums so far, all of them offering different things:



** ''VideoGame/Persona4 Golden'' has a concept art gallery accessible from the menu, called "Giants of P". It includes early art and designs, and more pieces get unlocked as you go through the game.
** ''VideoGame/Persona5 Royal'' has the gallery in the Thieves Den. By playing the game, you can unlock more art pieces to view. These usually depict clearer, high-res versions of art seen in the game (such as All-Out Attack cut-ins and photos sent in text messages), or character modelsheets.

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** ''VideoGame/Persona4 Golden'' ''VideoGame/Persona4Golden'' has a concept art gallery accessible from the menu, called "Giants of P". It includes early art and designs, and more pieces get unlocked as you go through the game.
** ''VideoGame/Persona5 Royal'' ''VideoGame/Persona5Royal'' has the gallery in the Thieves Den. By playing the game, you can unlock more art pieces to view. These usually depict clearer, high-res versions of art seen in the game (such as All-Out Attack cut-ins and photos sent in text messages), or character modelsheets.




'''The Internet'''

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\n'''The Internet'''[[/folder]]

[[folder:The Internet]]




[[AC: WesternAnimation]]
* Creator/HannaBarbera did this for the closing credits of some of their shows in the late 1970s. Specifically, the art would be shown in the background during the credits. Two examples are [[WesternAnimation/YogiBear Yogi's]] Space Race, and Super [[HarlemGlobetrotters Globetrotters]].

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\n[[AC: WesternAnimation]]\n[[/folder]]

[[folder:Western Animation]]
* Creator/HannaBarbera did this for the closing credits of some of their shows in the late 1970s. Specifically, the art would be shown in the background during the credits. Two examples are [[WesternAnimation/YogiBear Yogi's]] Space Race, and Super [[HarlemGlobetrotters [[Pinball/HarlemGlobetrotters Globetrotters]].
[[/folder]]
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Adding context to a ZCE


%%* ''VideoGame/NoMoreHeroes'' has such a gallery.

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%%* * ''VideoGame/NoMoreHeroes'' has such a gallery.the collectible cards that can be found in the NewGamePlus (those accessible from the first playthrough avert the trope). These cards show concept art from the game's characters, including both supporting ones and the antagonistic assassins.

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