Follow TV Tropes

Following

History Main / CompanionSpecificSidequest

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/StarOceanTheSecondStory'', if you recruit Opera, you have a generous but limited window in which to complete specific, non-indicated actions[[note]]Specifically, you have to take her back to the Sacred Forest to see her space ship[[/note]]. If you don't do this ''before'' returning to Lacuer from Linga, then her personal quest is completely locked out for the rest of the game and you won't be able to recruit Ernest.
Is there an issue? Send a MessageReason:
None


** The expansion ''VideoGame/BaldursGateIIThroneOfBhaal'' ''Enhanced Edition'' intro

to:

** The expansion ''VideoGame/BaldursGateIIThroneOfBhaal'' in the ''Enhanced Edition'' introby Creator/Beamdog introduces further personal quests for the new companions, and only for them.

Added: 2280

Changed: 329

Is there an issue? Send a MessageReason:
None


* Creator/BioWare has a long history of companion-specific sidequests, going all the way to the original ''VideoGame/BaldursGate'', where, for instance, Minsc joined your party on the condition that you help him rescue Dynaheir from a fortress full of gnolls and would leave after a while if you didn't keep that promise. This design paradigm reached its pinnacle in ''VideoGame/MassEffect2'', which consisted almost exclusively of companion-specific missions.

to:

* Creator/BioWare has a long history of companion-specific sidequests, going all the way to the original ''VideoGame/BaldursGate'', where, for ''VideoGame/BaldursGate''.
** In the first Baldur's Gate, the trope is actually downplayed. Certain companions will ask you to do a quest upon recruitment, many will leave you if you refuse or take too much time, but all of their quests can be done independently by just... stumbling upon their goal. For
instance, Minsc joined your party on the condition that you help him rescue Dynaheir from a fortress full of gnolls and would leave after a while if you didn't keep that promise. But you could reach the stronghold before even meeting him, freeing Dynaheir without the need of the bald ranger. Similarly, Kivan joins you on the condition that you clear the bandit camp in a due time, which is a primary objective of your your main quest anyway.
** ''VideoGame/BaldursGateII'' put a lot of effort in making memorable companions with related side quests. First, Most of those whom you can meet after leaving the initial dungeon are tied to a major side quest for their recruitment, with only a few exceptions who are immediately available. Most of them can be recruited only while doing that specific quest, but some will even be the quest givers (like Nalia or Clara). Second, most of the characters will later trigger a [[LoyaltyMission personal quest]] if they spend enough time with the party or you reach a specific area (e.g. Keldorn will ask you to visit his home if you go to the government district), and their completion is usually mandatory if you want to keep the character. Jaheira has even two personal quests, of both types. Third, romanceable characters will also have a further personal quest (e.g. Anomen) or a tweaked regular one (e.g. Jaheira), and might also later trigger a new special side quest connected to the confrontation with one of the bosses. Fourth, some of the companions might point you to do another unrelated major quest if you didn't already get it (e.g. Aerie will be summoned by Quayle who will send you to the bridge district, Yoshimo will ask you to meet Renal Bloodscalp in the docks, Minsc will be asked by Delon to visit the Umar Hills).
** The expansion ''VideoGame/BaldursGateIIThroneOfBhaal'' ''Enhanced Edition'' intro
**
This design paradigm reached its pinnacle in ''VideoGame/MassEffect2'', which consisted almost exclusively of companion-specific missions.

Added: 675

Changed: 1251

Is there an issue? Send a MessageReason:
Alphabetizing example(s)


%%%
%%
%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
%%
%%%



*** Adelle gets her sidequests after a certain point in the plot.... but you have to wander around in each section of the map to get to them (Aldanna Range and then Zedlei Forest)
*** Frimelda Lotice has all her sidequests in the pub (even before you get her). It is worth doing all the quest chain to get this LadyOfWar and her quests chain with a DuelBoss. Just be warned that some of the fights in this chain are hard due to well [[EscortMission "Guest"...]]

to:

*** Adelle gets her sidequests after a certain point in the plot.... plot... but you have to wander around in each section of the map to get to them (Aldanna Range and then Zedlei Forest)
Forest).
*** Frimelda Lotice has all her sidequests in the pub (even before you get her). It is worth doing all the quest chain to get this LadyOfWar and her quests chain with a DuelBoss. Just be warned that some of the fights in this chain are hard due to well [[EscortMission "Guest"...]]"Guest"]]...



** VideoGame/LuminousArc2: Even with the whole rotation of characters at points, some quests are quite obscure to find out and can pit the player against some other teammate... namely [[ButtMonkey Kaph]]. The quest involves Dia, Luna, and Sadie finding out that Kaph has heard and plans to publish how much they weigh. This is no easy quest to complete as you only have those 3 characters to fight not only Kaph but also all the staff of the Bewitched magazine... and all of them outside the sugar dependency that they have (they are bribed with free ice cream) is that all the team is TooKinkyToTorture.

to:

** VideoGame/LuminousArc2: ''VideoGame/LuminousArc2'': Even with the whole rotation of characters at points, some quests are quite obscure to find out and can pit the player against some other teammate... namely [[ButtMonkey Kaph]]. The quest involves Dia, Luna, and Sadie finding out that Kaph has heard and plans to publish how much they weigh. This is no easy quest to complete as you only have those 3 characters to fight not only Kaph but also all the staff of the Bewitched magazine... and all of them outside the sugar dependency that they have (they are bribed with free ice cream) is that all the team is TooKinkyToTorture.



* ''VideoGame/RuneFactory2'': Several quests in the first generation that you do for Gordon (the big scary priest, the Hulkstor for some fans) are on things he doesn't do for some vows (he still threatens you to come to his temple). However, these are for the player to get him materials to make the piece of jewelry if the player wants to marry his [[ShrinkingViolet daughter]].
** Even if the HospitalHottie has a couple of them, she won't marry you. This is waived as Natalie is the mother of Alice, the actual girl that you can marry. Not that she looks out of the age range and asks the player some of the tease questions that the girls ask.
* ''VideoGame/RuneFactory3'': The mechanics of [[RuleOfThree bulletin board and inbox, and owl]] make sure that the player ends up doing some of them. What makes it interesting is that if some villagers like you enough they can accompany you to the dungeons, which is a great help if you can get Gaius, Hazel or Shino to help.
** In fact some of the quests are for character development for Monica, at the request of Shara.
** One of Marjorie's specific quests is around bringing pancakes and ketchup.
** Even if the player doesn't pursue Marian's route, there are some of the best laughs in the game including the fact that she could mess up with the PC's gender.
* ''VideoGame/SuikodenII'': Even for the Loads and Loads of characters (108) you still need to take some characters to unlock others. Be prepared for GuideDangIt for some are false leads of thinking you need one character, but in reality, you need another. A particular example is near the castle and getting the smith you need not only to bring a particular character but also have him with a particular sword from his quest line; be prepared for even the detective guy they give you doesn't get to give you a clue on the blacksmith.
* ''VideoGame/SuikodenTierkreis'': Some characters are acquired by a companion being in the party. Manaril in particular gets some, while Mubal is important to get Nuzat. At least you get hinted by Moana when she hands out the quests in several of them... in others you had better prepare to return to some spots with several combinations of characters. Several of the characters have a quest or two in the middle (namely Chrodechild and Fredegund have at least 2 quests each and require carrying them around in several towns), and some are just in travelling back and forth.

to:

* ** ''VideoGame/RuneFactory2'': Several quests in the first generation that you do for Gordon (the big scary priest, the Hulkstor for some fans) are on things he doesn't do for some vows (he still threatens you to come to his temple). However, these are for the player to get him materials to make the piece of jewelry if the player wants to marry his [[ShrinkingViolet daughter]].
** *** Even if the HospitalHottie has a couple of them, she won't marry you. This is waived as Natalie is the mother of Alice, the actual girl that you can marry. Not that she looks out of the age range and asks the player some of the tease questions that the girls ask.
* ** ''VideoGame/RuneFactory3'': The mechanics of [[RuleOfThree bulletin board and inbox, and owl]] make sure that the player ends up doing some of them. What makes it interesting is that if some villagers like you enough they can accompany you to the dungeons, which is a great help if you can get Gaius, Hazel or Shino to help.
** *** In fact some of the quests are for character development for Monica, at the request of Shara.
** *** One of Marjorie's specific quests is around bringing pancakes and ketchup.
** *** Even if the player doesn't pursue Marian's route, there are some of the best laughs in the game including the fact that she could mess up with the PC's gender.
* ''VideoGame/{{Suikoden}}'':
**
''VideoGame/SuikodenII'': Even for the Loads and Loads of characters (108) you still need to take some characters to unlock others. Be prepared for GuideDangIt for some are false leads of thinking you need one character, but in reality, you need another. A particular example is near the castle and getting the smith you need not only to bring a particular character but also have him with a particular sword from his quest line; be prepared for even the detective guy they give you doesn't get to give you a clue on the blacksmith.
* ** ''VideoGame/SuikodenTierkreis'': Some characters are acquired by a companion being in the party. Manaril in particular gets some, while Mubal is important to get Nuzat. At least you get hinted by Moana when she hands out the quests in several of them... in others you had better prepare to return to some spots with several combinations of characters. Several of the characters have a quest or two in the middle (namely Chrodechild and Fredegund have at least 2 quests each and require carrying them around in several towns), and some are just in travelling back and forth.

Top