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Changed line(s) 242 (click to see context) from:
*** Support: Kairi, (TheChick) Donald and Goofy ([[MightyGlacier defense]] and [[SquishyWizard spells]]), and Mickey (TheAragorn, emergency backup)
to:
*** Support: Kairi, (TheChick) Donald and Goofy ([[MightyGlacier defense]] and [[SquishyWizard spells]]), and Mickey (TheAragorn, (SupportingLeader, emergency backup)
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Changed line(s) 149 (click to see context) from:
** ''FinalFantasy1'''s character-classes
to:
** ''FinalFantasy1'''s ''VideoGame/FinalFantasyI'''s character-classes
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Changed line(s) 413 (click to see context) from:
* {{The World Ends With You}}
to:
* {{The VideoGame/{{The World Ends With You}}
Changed line(s) 419 (click to see context) from:
* {{Xenosaga}}
to:
* {{Xenosaga}}VideoGame/{{Xenosaga}}
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Changed line(s) 232 (click to see context) from:
** [[KingdomHearts358DaysOver2 Kingdom Hearts 358/2 Days]]' Organization XIII members
to:
** [[KingdomHearts358DaysOver2 Kingdom Hearts 358/2 Days]]' ''VideoGame/KingdomHearts358DaysOver2''' Organization XIII members
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Changed line(s) 407,408 (click to see context) from:
** Combat: The cheaper and more offense-driven Orcish-Horde and Undead Scourge
** Support: The pricier and more defense-driven Human-Alliance and Night-Elf Sentinels
** Support: The pricier and more defense-driven Human-Alliance and Night-Elf Sentinels
to:
** Combat: The cheaper and more offense-driven Orcish-Horde and Undead Scourge
** Support: Thepricier and more defense-driven Human-Alliance and Night-Elf Sentinels
** Support: The
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* The {{Elder Scrolls}} franchise
** Combat: {{What it says on the tin}}
** Balance: Stealth
** Support: Magic
** Combat: {{What it says on the tin}}
** Balance: Stealth
** Support: Magic
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* The {{BioShock}} franchise
** Combat: The various guns and plasmids for self-defense and defeating enemies
** Support: The various tonics and hacked machines for other forms of survival
** Combat: The various guns and plasmids for self-defense and defeating enemies
** Support: The various tonics and hacked machines for other forms of survival
Deleted line(s) 86,88 (click to see context) :
* The {{BioShock}} franchise
** Combat: The various guns and plasmids for self-defense and defeating enemies
** Support: The various tonics and hacked machines for other forms of survival
** Combat: The various guns and plasmids for self-defense and defeating enemies
** Support: The various tonics and hacked machines for other forms of survival
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Added DiffLines:
* The {{BioShock}} franchise
** Combat: The various guns and plasmids for self-defense and defeating enemies
** Support: The various tonics and hacked machines for other forms of survival
** Combat: The various guns and plasmids for self-defense and defeating enemies
** Support: The various tonics and hacked machines for other forms of survival
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Changed line(s) 68 (click to see context) from:
** Combat: High-profile mode, whether through free-running or in combat
to:
** Combat: High-profile mode, whether through for free-running or in and combat
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Changed line(s) 72,74 (click to see context) from:
*** {{Assassins Creed 2}}: The Villa (Rome in [[AssassinsCreedBrotherhood Brotherhood]], Constantinople in [[AssassinsCreedRevelations Revelations]])
*** {{Assassins Creed Brotherhood}}: The Assassin Apprentices
*** {{Assassins Creed Revelations}}: Assassin's Dens, which need defending in {{Tower Defense}}-style gameplay
*** {{Assassins Creed Brotherhood}}: The Assassin Apprentices
*** {{Assassins Creed Revelations}}: Assassin's Dens, which need defending in {{Tower Defense}}-style gameplay
to:
*** {{Assassins Creed 2}}: The Villa (Rome in [[AssassinsCreedBrotherhood Brotherhood]], Constantinople in [[AssassinsCreedRevelations Revelations]])
Revelations]]), for more money, tourists, medicine, weapons, and armor
*** {{Assassins Creed Brotherhood}}: TheAssassin Apprentices
assassin apprentices, for team-attacks and retrieving new gold and items; can level up over time a la an [=RPG=]
*** {{Assassins Creed Revelations}}: Assassin's Dens, which need defending in {{Tower Defense}}-stylegameplaygameplay; resourceful for the same reasons as renovating each home-city
*** {{Assassins Creed Brotherhood}}: The
*** {{Assassins Creed Revelations}}: Assassin's Dens, which need defending in {{Tower Defense}}-style
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Changed line(s) 70 (click to see context) from:
** Support: Assassin apprentices to level-up for team-attacks and collecting new items and gold; from [[AssassinsCreedBrotherhood Brotherhood]] and beyond
to:
** Support: Assassin apprentices to level-up Includes the following...
*** [[VideoGame/AssassinsCreed Assassin's Creed I]]: Vigilantes (or mercenaries in {{Assassins Creed 2}}) forteam-attacks better combat and collecting new items and gold; from scholars (or thieves/courtesans in {{Assassins Creed 2}}) for better stealth
*** {{Assassins Creed 2}}: The Villa (Rome in [[AssassinsCreedBrotherhoodBrotherhood]] and beyondBrotherhood]], Constantinople in [[AssassinsCreedRevelations Revelations]])
*** {{Assassins Creed Brotherhood}}: The Assassin Apprentices
*** {{Assassins Creed Revelations}}: Assassin's Dens, which need defending in {{Tower Defense}}-style gameplay
*** [[VideoGame/AssassinsCreed Assassin's Creed I]]: Vigilantes (or mercenaries in {{Assassins Creed 2}}) for
*** {{Assassins Creed 2}}: The Villa (Rome in [[AssassinsCreedBrotherhood
*** {{Assassins Creed Brotherhood}}: The Assassin Apprentices
*** {{Assassins Creed Revelations}}: Assassin's Dens, which need defending in {{Tower Defense}}-style gameplay
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Changed line(s) 70 (click to see context) from:
** Support: Assassin apprentices, from [[AssassinsCreedBrotherhood Brotherhood]] and beyond
to:
** Support: Assassin apprentices, apprentices to level-up for team-attacks and collecting new items and gold; from [[AssassinsCreedBrotherhood Brotherhood]] and beyond
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Changed line(s) 68,69 (click to see context) from:
** Combat: Low-profile stealth-kills and high-profile combat
** Support: Low-profile crowd-blending and high-profile free-running
** Support: Low-profile crowd-blending and high-profile free-running
to:
** Combat: High-profile mode, whether through free-running or in combat
** Balance: Low-profilestealth-kills mode, for sneaking, crowd-blending, and high-profile combat
stealth-attacks
** Support:Low-profile crowd-blending Assassin apprentices, from [[AssassinsCreedBrotherhood Brotherhood]] and high-profile free-runningbeyond
** Balance: Low-profile
** Support:
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Changed line(s) 67 (click to see context) from:
* The {{Assassin's Creed}} franchise
to:
* The {{Assassin's {{Assassins Creed}} franchise
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* The {{Assassin's Creed}} franchise
** Combat: Low-profile stealth-kills and high-profile combat
** Support: Low-profile crowd-blending and high-profile free-running
** Combat: Low-profile stealth-kills and high-profile combat
** Support: Low-profile crowd-blending and high-profile free-running
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** {{Knights of the Old Republic}}'s sides of the force
*** Combat: The dark-side and its emphasis on force damage and debuffs
*** Support: The light-side and its emphasis on force healing and buffs
*** Combat: The dark-side and its emphasis on force damage and debuffs
*** Support: The light-side and its emphasis on force healing and buffs
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* Difficulty Levels
** Combat: The easier levels, for newbies who just want to win quickly and easily.
** Balance: The middle levels, which are in-between the easy and hard levels.
** Support: The harder levels, for professionals who normally play slowly, safely, and strategically.
** Combat: The easier levels, for newbies who just want to win quickly and easily.
** Balance: The middle levels, which are in-between the easy and hard levels.
** Support: The harder levels, for professionals who normally play slowly, safely, and strategically.
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Changed line(s) 103,105 (click to see context) from:
*** Combat: Barbarian, Paladin, and Assassin
*** Balance: Amazon
*** Support: Necromancer, Sorceress, and Druid
*** Balance: Amazon
*** Support: Necromancer, Sorceress, and Druid
to:
*** Combat: Barbarian, Paladin, Barbarian and Assassin
*** Balance:Amazon
Amazon, Paladin, and Druid
*** Support:Necromancer, Sorceress, Necromancer and DruidSorceress
*** Balance:
*** Support:
Changed line(s) 107 (click to see context) from:
*** Combat: Barbarian, Monk
to:
*** Combat: Barbarian, Barbarian and Monk
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Changed line(s) 107 (click to see context) from:
*** Combat: Barbarian, Monk, and Demon-Hunter
to:
*** Combat: Barbarian, Monk, and Monk
*** Balance: Demon-Hunter
*** Balance: Demon-Hunter
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Changed line(s) 95,96 (click to see context) from:
** Combat: {{Fragile Speedster}} and {{Glass Cannon}}, for capturing objectives
** Support: {{Mighty Glacier}} and {{Stone Wall}}, for defending objectives
** Support: {{Mighty Glacier}} and {{Stone Wall}}, for defending objectives
to:
** Combat: {{Fragile Speedster}} and {{Glass Cannon}}, {{Mighty Glacier}}, for capturing objectives
** Support:{{Mighty Glacier}} {{Glass Cannon}} and {{Stone Wall}}, for defending objectives
** Support:
Changed line(s) 99 (click to see context) from:
*** Combat: Warrior and Rogue
to:
*** Combat: Warrior and Warrior
*** Balance: Rogue
*** Balance: Rogue
Changed line(s) 102 (click to see context) from:
*** Combat: Amazon, Barbarian, Paladin, and Assassin
to:
*** Combat: Amazon, Barbarian, Paladin, and AssassinAssassin
*** Balance: Amazon
*** Balance: Amazon
Changed line(s) 114,115 (click to see context) from:
** Combat: The bulky warrior and the agile rogue
** Support: The mage, whether as a [[GlassCannon glass-cannon]] or a [[CombatMedic combat-medic]]
** Support: The mage, whether as a [[GlassCannon glass-cannon]] or a [[CombatMedic combat-medic]]
to:
** Combat: The bulky warrior and the agile warrior
** Balance: The rogue
** Support: Themage, whether as a [[GlassCannon glass-cannon]] or a [[CombatMedic combat-medic]]mage
** Balance: The rogue
** Support: The
Changed line(s) 285,290 (click to see context) from:
** Units
*** Combat: Infantry, recon-vehicles, tanks, artillery, aircraft, and naval-craft
*** Support: Workers for gathering resources; transports for carrying other units
** Structures
*** Combat: Unit-producers, for mass-producing units; defense-turrets, for protecting bases
*** Support: Tech-labs, for upgrading units; supply-buildings, for accumulating new resources
*** Combat: Infantry, recon-vehicles, tanks, artillery, aircraft, and naval-craft
*** Support: Workers for gathering resources; transports for carrying other units
** Structures
*** Combat: Unit-producers, for mass-producing units; defense-turrets, for protecting bases
*** Support: Tech-labs, for upgrading units; supply-buildings, for accumulating new resources
to:
** Units
***Combat: Infantry, recon-vehicles, tanks, artillery, aircraft, and naval-craft
***Units, for defending and/or capturing objectives
** Support:Workers Structures, for gathering resources; transports for carrying other units
** Structures
*** Combat: Unit-producers, for mass-producing units; defense-turrets, for protecting bases
*** Support: Tech-labs, forproducing and/or upgrading units; supply-buildings, for accumulating new resourcesunits
***
***
** Support:
** Structures
*** Combat: Unit-producers, for mass-producing units; defense-turrets, for protecting bases
*** Support: Tech-labs, for
Changed line(s) 371,372 (click to see context) from:
** Combat: Pyro, Heavy, Scout, and Spy
** Support: Sniper, Engineer, Demo, and Medic
** Support: Sniper, Engineer, Demo, and Medic
to:
** Combat: Pyro, Heavy, Demo, Scout, and Spy
** Support: Sniper, Heavy, Engineer,Demo, and Medic
** Support: Sniper, Heavy, Engineer,
Changed line(s) 385,386 (click to see context) from:
** Combat: The cheaper and more offense-driven Night-Elf Sentinels and Undead Scourge
** Support: The pricier and more defense-driven Human-Alliance and Orcish-Horde
** Support: The pricier and more defense-driven Human-Alliance and Orcish-Horde
to:
** Combat: The cheaper and more offense-driven Night-Elf Sentinels Orcish-Horde and Undead Scourge
** Support: The pricier and more defense-driven Human-Alliance andOrcish-HordeNight-Elf Sentinels
** Support: The pricier and more defense-driven Human-Alliance and
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Changed line(s) 123 (click to see context) from:
** {{Final Fantasy 1}}'s character-classes
to:
** {{Final Fantasy 1}}'s ''FinalFantasy1'''s character-classes
Changed line(s) 126 (click to see context) from:
** {{Final Fantasy II}}, in-terms of starting-stats
to:
** {{Final Fantasy II}}, ''VideoGame/FinalFantasyII'', in-terms of starting-stats
Changed line(s) 130 (click to see context) from:
** The {{Final Fantasy II}} re-releases' Soul of Rebirth storyline
to:
** The {{Final Fantasy II}} ''VideoGame/FinalFantasyII'' re-releases' Soul of Rebirth storyline
Changed line(s) 133 (click to see context) from:
** {{Final Fantasy III}}'s character-classes
to:
** {{Final Fantasy III}}'s ''VideoGame/FinalFantasyIII'''s character-classes
Changed line(s) 136 (click to see context) from:
** {{Final Fantasy IV}}, in-terms of character-abilities
to:
** {{Final Fantasy IV}}, ''VideoGame/FinalFantasyIV'', in-terms of character-abilities
Changed line(s) 139 (click to see context) from:
** {{Final Fantasy V}}, in-terms of personality
to:
** {{Final Fantasy V}}, ''VideoGame/FinalFantasyV'', in-terms of personality
Changed line(s) 142 (click to see context) from:
** {{Final Fantasy VI}}, again in-terms of character-abilities
to:
** {{Final Fantasy VI}}, ''VideoGame/FinalFantasyVI'', again in-terms of character-abilities
Changed line(s) 145 (click to see context) from:
** {{Final Fantasy VII}}, again in-terms of personality
to:
** {{Final Fantasy VII}}, ''VideoGame/FinalFantasyVII'', again in-terms of personality
Changed line(s) 148 (click to see context) from:
** {{Final Fantasy VIII}}, in-terms of limit-breaks
to:
** {{Final Fantasy VIII}}, ''VideoGame/FinalFantasyVIII'', in-terms of limit-breaks
Changed line(s) 151 (click to see context) from:
** {{Final Fantasy IX}}, in-terms of character-abilities
to:
** {{Final Fantasy IX}}, ''VideoGame/FinalFantasyIX'', in-terms of character-abilities
Changed line(s) 154 (click to see context) from:
** {{Final Fantasy X}}, in-terms of abilities
to:
** {{Final Fantasy X}}, ''VideoGame/FinalFantasyX'', in-terms of abilities
Changed line(s) 158 (click to see context) from:
** {{Final Fantasy X-2}}, in-terms of personality
to:
** {{Final Fantasy X-2}}, ''VideoGame/FinalFantasyX2'', in-terms of personality
Changed line(s) 162 (click to see context) from:
** {{Final Fantasy XII}}, in-terms of origins
to:
** {{Final Fantasy XII}}, ''VideoGame/FinalFantasyXII'', in-terms of origins
Changed line(s) 165 (click to see context) from:
** {{Final Fantasy XIII}}, in-terms of fighting-style
to:
** {{Final Fantasy XIII}}, ''VideoGame/FinalFantasyXIII'', in-terms of fighting-style
Changed line(s) 168 (click to see context) from:
** {{Final Fantasy XIII}}'s paradigm-roles
to:
** {{Final Fantasy XIII}}'s ''VideoGame/FinalFantasyXIII'''s paradigm-roles
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Changed line(s) 51 (click to see context) from:
* {{The Fantastic Four}}
to:
* {{The Fantastic Comicbook/{{Fantastic Four}}
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Changed line(s) 138 (click to see context) from:
*** Support: Rosa, Rydia, Tellah, Edward, Porom, Palom, and FuSoYa
to:
*** Support: Rosa, Rydia, Tellah, Edward, Porom, Palom, and FuSoYa[=FuSoYa=]
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Changed line(s) 399 (click to see context) from:
** Combat: Carries, Assassins, and Tanky DPS whose job it is to deal the damage
to:
** Combat: Carries, Assassins, Carries and Tanky DPS Assassins whose job it is to deal the damagedamage
** Balance: Tanky DPS who have the hardiness to take hits for their allies while still dealing enough damage to be threatening
** Balance: Tanky DPS who have the hardiness to take hits for their allies while still dealing enough damage to be threatening
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Changed line(s) 398 (click to see context) from:
* The [[MultiplayerOnlineBattleArena MOBA]] game LeagueOfLegends
to:
* The various roles fulfilled by champions in the [[MultiplayerOnlineBattleArena MOBA]] game LeagueOfLegends
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* The [[MultiplayerOnlineBattleArena MOBA]] game LeagueOfLegends
** Combat: Carries, Assassins, and Tanky DPS whose job it is to deal the damage
** Support: Tanks and Supports whose job it is to protect and assist their allies via damage absorbtion, healing, and crowd control abilities
** Combat: Carries, Assassins, and Tanky DPS whose job it is to deal the damage
** Support: Tanks and Supports whose job it is to protect and assist their allies via damage absorbtion, healing, and crowd control abilities
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Changed line(s) 214 (click to see context) from:
*** Support: Kairi, (providing faith and encouragement and not much else) Donald and Goofy (for providing defense and spells), and Mickey (for working in the shadows, acting as emergency backup)
to:
*** Support: Kairi, (providing faith and encouragement and not much else) (TheChick) Donald and Goofy (for providing defense ([[MightyGlacier defense]] and spells), [[SquishyWizard spells]]), and Mickey (for working in the shadows, acting as (TheAragorn, emergency backup)
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Added DiffLines:
** KingdomHearts2 :
*** Combat: Sora and Riku
*** Support: Kairi, (providing faith and encouragement and not much else) Donald and Goofy (for providing defense and spells), and Mickey (for working in the shadows, acting as emergency backup)
*** Combat: Sora and Riku
*** Support: Kairi, (providing faith and encouragement and not much else) Donald and Goofy (for providing defense and spells), and Mickey (for working in the shadows, acting as emergency backup)
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Changed line(s) 326 (click to see context) from:
** {{Sonic Heroes}}
to:
** {{Sonic VideoGame/{{Sonic Heroes}}