History Main / CollisionDamage

17th Jan '16 1:36:14 AM kikiandlala
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* Inverted in ''VideoGame/WarriorsOrochi'', for some characters including Xing Cai and Pang De, they can generate a green energy field as a special move. When this is on, they move quicker and cause collision damage that will knock down enemies that they walk into. Damage is initially poor, but gets stronger as your character improves.
29th Dec '15 5:37:57 PM Kytin
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* ''VideoGame/DragonsWake'': Jackalope horns, ghosts and GoddamnBats are some of the things that will hurt you on contact.
26th Dec '15 4:26:08 AM StarTropes
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* Certain VideoGame/{{Pokemon}} can have an ability (like Rough Skin or Iron Barbs) that damages any opponent that attacks it with a direct-contact physical attack.
10th Dec '15 8:32:47 PM Karxrida
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* ''VideoGame/KingdomHeartsII'': Equipping a Gummi Ship with Impact Gummies will make it so that enemies take damage whenever they make contact with your ship.
29th Nov '15 5:12:08 PM TheGunheart
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* In ''VideoGame/CarriesOrderUp'', your playing as a waitress running tables at a diner, and bumping into customers results in an angry patron and a lot of broken plates.
21st Nov '15 2:02:11 PM Darksilverhawk
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* In ''VideoGame/{{Roundabout}}'', touching anything taller than your limo inflicts a point of damage. Pedestrians are also slaughtered in one hit if you touch them.

* In the ''Series/{{Ultraman}}'' licenced game on Super NES, you will take collision damage if you try to jump on the enemy.
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* In the ''Series/{{Ultraman}}'' licenced licensed game on Super NES, you will take collision damage if you try to jump on the enemy.
3rd Nov '15 4:12:11 AM MyTimingIsOff
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This is not Lampshade Hanging, or anything even remotely close to it.
** Lampshaded in-game in ''VideoGame/SuperMarioBros2'' with the special stop watch item, which appears after the players grabs five ripe vegetables, stops all of enemies in their tracks. Even the power of time itself can't prevent collision damage.
1st Nov '15 12:28:41 PM Spanks
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** Lampshaded in-game in ''VideoGame/SuperMarioBros2'' with the special stop watch item, which appears after the players grabs five ripe vegetables, stops all of enemies in their tracks. Even the power of time itself can't prevent collision damage.
27th Aug '15 2:36:15 AM Cryoclaste
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* In the ''IndianaJones and the Last Crusade'' game for the Master System, Indy takes some damage from bullets and continuous damage from falling. What happens if he touches any enemy? ''[[FridgeLogic Instant death.]]''
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* In the ''IndianaJones and the Last Crusade'' ''VideoGame/IndianaJonesAndTheLastCrusade'' game for the Master System, Indy takes some damage from bullets and continuous damage from falling. What happens if he touches any enemy? ''[[FridgeLogic Instant death.]]''

* In the original ''RollingThunder'', touching an enemy causes you to lose one of your two hit points. In ''Rolling Thunder 2'' onwards, however, touching an enemy simply knocks you back without any damage.
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* In the original ''RollingThunder'', ''VideoGame/RollingThunder'', touching an enemy causes you to lose one of your two hit points. In ''Rolling Thunder 2'' onwards, however, touching an enemy simply knocks you back without any damage.

* In ''VideoGame/{{F-Zero}} GX'', touching certain things in the course scenery will blow your machine up into pieces, even if the object is otherwise non-lethal to the touch or you touch it at a snail's pace.
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* In ''VideoGame/{{F-Zero}} ''VideoGame/FZero GX'', touching certain things in the course scenery will blow your machine up into pieces, even if the object is otherwise non-lethal to the touch or you touch it at a snail's pace.

* The collision physics in ''{{Trackmania}}'' are especially brutal. In a turn, if you bump the inside barrier you'll often go flying into the other barrier. The cars and track seem to be made from rubber!
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* The collision physics in ''{{Trackmania}}'' ''VideoGame/{{Trackmania}}'' are especially brutal. In a turn, if you bump the inside barrier you'll often go flying into the other barrier. The cars and track seem to be made from rubber!

* In ''NightmareHouse'', the player is encountered by [[LivingShadow shadows]] that do not move. If the player touches them, they lose 5-10 points worth of health. * Running into things with an Overdrive ability active in ''{{Section 8}}'' will result in this. However, damage to ''yourself'' when running into things is minimal. Run into an enemy, however, and he instantly dies. [[CosmeticAward And you get an Achievement]]!
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* In ''NightmareHouse'', ''VideoGame/NightmareHouse'', the player is encountered by [[LivingShadow shadows]] that do not move. If the player touches them, they lose 5-10 points worth of health. * Running into things with an Overdrive ability active in ''{{Section ''VideoGame/{{Section 8}}'' will result in this. However, damage to ''yourself'' when running into things is minimal. Run into an enemy, however, and he instantly dies. [[CosmeticAward And you get an Achievement]]!

* In direct defiance of the fact that this trope is supposedly not seen in [=RPGs=], ''WorldOfWarcraft'' has one of these: the infamous "frogger" encounter in Naxxramas. Green oozes lazily slink across a hallway. Your party is on one side of them. You and your party need to get to the other side. It's harder than it sounds, since any lag at all will throw off your timing. The frogger hall has claimed many lives.
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* In direct defiance of the fact that this trope is supposedly not seen in [=RPGs=], ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has one of these: the infamous "frogger" encounter in Naxxramas. Green oozes lazily slink across a hallway. Your party is on one side of them. You and your party need to get to the other side. It's harder than it sounds, since any lag at all will throw off your timing. The frogger hall has claimed many lives.

* This is rather prominent in ''VideoGame/{{Banjo-Kazooie}}'' and its sequels, even though most enemies have actual attacks and attacking animations. As a matter of fact, in Banjo-Tooie's Terrydactyland level, after becoming a baby t-rex, the bargasaurus enemies won't attack you and you can even talk to them, but, confusingly, they still do contact damage. Another similarly confusing example is that, if you approach Mingy Jongo as any character other than Banjo and Kazooie together and touch him, you will take damage despite the fact that he's '''sleeping'''.
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* This is rather prominent in ''VideoGame/{{Banjo-Kazooie}}'' ''VideoGame/BanjoKazooie'' and its sequels, even though most enemies have actual attacks and attacking animations. As a matter of fact, in Banjo-Tooie's Terrydactyland level, after becoming a baby t-rex, the bargasaurus enemies won't attack you and you can even talk to them, but, confusingly, they still do contact damage. Another similarly confusing example is that, if you approach Mingy Jongo as any character other than Banjo and Kazooie together and touch him, you will take damage despite the fact that he's '''sleeping'''.

* This happens in the BlinxTheTimeSweeper series, but it's pretty fairly balanced by the fact that the good targeting system makes it very easy to snipe enemies.
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* This happens in the BlinxTheTimeSweeper ''[[VideoGame/Blinx Blinx the Time Sweeper]]'' series, but it's pretty fairly balanced by the fact that the good targeting system makes it very easy to snipe enemies.

* ''EccoTheDolphin'' used this trope, which could get really annoying in levels with a ton of jellyfish or sharks all over the place.
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* ''EccoTheDolphin'' ''VideoGame/EccoTheDolphin'' used this trope, which could get really annoying in levels with a ton of jellyfish or sharks all over the place.

* Happens in the ''JakAndDaxter'' series of games. Simply touching an enemy, even if they're not facing you, gives the same effect as if they were attacking you: a loss of hit points and being knocked back.
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* Happens in the ''JakAndDaxter'' ''Franchise/JakAndDaxter'' series of games. Simply touching an enemy, even if they're not facing you, gives the same effect as if they were attacking you: a loss of hit points and being knocked back.

* Touching {{Mook}}s in the ''VideoGame/{{Kirby}}'' series of games would result in ''both'' the player and the enemy taking damage.
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* Touching {{Mook}}s in the ''VideoGame/{{Kirby}}'' ''Franchise/{{Kirby}}'' series of games would result in ''both'' the player and the enemy taking damage.

* This is one of the main reasons why ''VideoGame/MegaMan3''s Top Man's weapon is the worst in ''Mega Man'' history in the eyes of many fans. You couldn't get close enough to damage enemies with it without them damaging you also, unless the attack kills the enemy.
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* This is one of the main reasons why ''VideoGame/MegaMan3''s ''VideoGame/MegaMan3'''s Top Man's weapon is the worst in ''Mega Man'' history in the eyes of many fans. You couldn't get close enough to damage enemies with it without them damaging you also, unless the attack kills the enemy.

* ''Franchise/{{Metroid}}'' plays the trope straight for every game. Bumping into enemies will damage Samus and even some creatures in the ''Metroid Prime'' series that just wander about minding their own business can damage Samus by mere contact.
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* ''Franchise/{{Metroid}}'' plays the trope straight for every game. Bumping into enemies will damage Samus and even some creatures in the ''Metroid Prime'' ''VideoGame/{{Metroid Prime|Trilogy}}'' series that just wander about minding their own business can damage Samus by mere contact.

** Played hilariously straight in "VideoGame/ShadowTheHedgehog", where even touching the completely ordinary humans causes damage.
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** Played hilariously straight in "VideoGame/ShadowTheHedgehog", ''VideoGame/ShadowTheHedgehog'', where even touching the completely ordinary humans causes damage.

** This is also averted with the character of Nabbit in VideoGame/NewSuperLuigiU. Unlike Luigi and the Toads, he takes no damage from any normal enemies, just lava pits and instant kill obstacles, with the side effect of not being able to get power ups (like the enemies from the game). It lets him break many, many levels.
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** This is also averted with the character of Nabbit in VideoGame/NewSuperLuigiU.''VideoGame/NewSuperLuigiU''. Unlike Luigi and the Toads, he takes no damage from any normal enemies, just lava pits and instant kill obstacles, with the side effect of not being able to get power ups (like the enemies from the game). It lets him break many, many levels.

* The ''VideoGame/{{Rayman}}'' games (at least the non-Rabbid titles) have this.
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* The ''VideoGame/{{Rayman}}'' ''Franchise/{{Rayman}}'' games (at least the non-Rabbid titles) have this.
25th Aug '15 2:51:40 AM TARINunit9
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* ''VideoGame/MetalSlug'' plays with this. Touch with mooks? Kill them with knife. Touch with tanks? You're dead. Or when they rush you anyway. ** Touching tanks is only lethal when tanks are moving - you're run over. Touching spiky bits also kills you unless you're in a METAL BOX.
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* ''VideoGame/MetalSlug'' plays with this. Touch with mooks? Kill them with knife. Touch with tanks? You're dead. Or when they rush you anyway. ** Touching tanks is only lethal when tanks Notably averted by ''VideoGame/MetalSlug''. Moving vehicles (be it yours or the enemies') can run over opposing infantry, but otherwise nothing has touch of death. [[NintendoHard The games are moving - you're run over. Touching spiky bits also kills you unless you're in a METAL BOX.hard enough without it]].
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