History Main / CollisionDamage

20th Apr '16 11:24:07 AM Prfnoff
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[[AC:Arcade Games]]
20th Apr '16 11:23:39 AM Prfnoff
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* In ''Jet Boot Jack'', running into anything from the side, even a moving lift, will result in a violent demise.
24th Mar '16 4:38:52 PM WillyFourEyes
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** In ''VideoGame/TheNewzealandStory'', only enemies with spikes could kill the main character by touching him.

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** In ''VideoGame/TheNewzealandStory'', ''VideoGame/TheNewSealandStory'', only enemies with spikes could kill the main character by touching him.



* ''VideoGame/EternalSenia'' features a similar collision mechanic to Ys, only damage isn't affected by hitting enemies at an angle. This is also inverted because collision damage to the player is mostly negligible.

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* ''VideoGame/EternalSenia'' features a similar collision mechanic to Ys, ''Ys'', only damage isn't affected by hitting enemies at an angle. This is also inverted because collision damage to the player is mostly negligible.



* Certain VideoGame/{{Pokemon}} can have an ability (like Rough Skin or Iron Barbs) that damages any opponent that attacks it with a direct-contact physical attack.

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* Certain VideoGame/{{Pokemon}} Franchise/{{Pokemon}} can have an ability (like Rough Skin or Iron Barbs) that damages any opponent that attacks it with a direct-contact physical attack.
* In the downloadable UsefulNotes/{{Nintendo 3DS}} game ''Witch and Hero'' and its sequel, both the player character and his enemies take damage when anything collides with them, and they take extra damage when attacked from behind. If the knight lands the killing blow on an enemy, he doesn't take any additional damage from attacking it.



* ''VideoGame/{{Action52}}'' is infamous for having spectacularly bad (and inconsistent) collision damage in its shoot-em-up games, to the point where it is arguably their greatest flaw. In ''Streemerz'', even touching money bags causes damage.

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* ''VideoGame/{{Action52}}'' ''VideoGame/{{Action 52}}'' is infamous for having spectacularly bad (and inconsistent) [[HitboxDissonance inconsistent]]) collision damage in its shoot-em-up games, to the point where it is arguably their greatest flaw. In ''Streemerz'', even touching money bags causes damage.
17th Jan '16 1:36:14 AM kikiandlala
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* Inverted in ''VideoGame/WarriorsOrochi'', for some characters including Xing Cai and Pang De, they can generate a green energy field as a special move. When this is on, they move quicker and cause collision damage that will knock down enemies that they walk into. Damage is initially poor, but gets stronger as your character improves.
29th Dec '15 5:37:57 PM Kytin
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* ''VideoGame/DragonsWake'': Jackalope horns, ghosts and GoddamnBats are some of the things that will hurt you on contact.
26th Dec '15 4:26:08 AM StarTropes
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* Certain VideoGame/{{Pokemon}} can have an ability (like Rough Skin or Iron Barbs) that damages any opponent that attacks it with a direct-contact physical attack.
10th Dec '15 8:32:47 PM Karxrida
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* ''VideoGame/KingdomHeartsII'': Equipping a Gummi Ship with Impact Gummies will make it so that enemies take damage whenever they make contact with your ship.
29th Nov '15 5:12:08 PM TheGunheart
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* In ''VideoGame/CarriesOrderUp'', your playing as a waitress running tables at a diner, and bumping into customers results in an angry patron and a lot of broken plates.
21st Nov '15 2:02:11 PM Darksilverhawk
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* In ''VideoGame/{{Roundabout}}'', touching anything taller than your limo inflicts a point of damage. Pedestrians are also slaughtered in one hit if you touch them.



* In the ''Series/{{Ultraman}}'' licenced game on Super NES, you will take collision damage if you try to jump on the enemy.

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* In the ''Series/{{Ultraman}}'' licenced licensed game on Super NES, you will take collision damage if you try to jump on the enemy.
3rd Nov '15 4:12:11 AM MyTimingIsOff
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** Lampshaded in-game in ''VideoGame/SuperMarioBros2'' with the special stop watch item, which appears after the players grabs five ripe vegetables, stops all of enemies in their tracks. Even the power of time itself can't prevent collision damage.
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