History Main / CollisionDamage

28th Dec '17 5:10:19 AM DirtyHarry44Magnum
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[[folder:Real Time Strategy]]
* ''VideoGame/TreasurePlanetBattleAtProcyon'': Ramming into ships will deal damage to both the ship doing the ramming and the ship being rammed, although the ship being rammed will usually receive more damage. Ramming damage is based on the weight, speed and material of the ship, a larger ship travelling faster will deal more damage than a smaller one travelling slower and Ironclads will deal more and receive less ramming damage than wooden ships of equivalent weight and speed. The Dreadnaught is the best ship in the game at ramming, as it is the largest Ironclad in the game.
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14th Nov '17 10:47:52 PM OnGreenDolphinStreet
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** The game was in turn adapted from the "wire loop" carnival game, where the player has to guide a loop through a twisting and turning length of wire. Once again, no electric shocks, but touching the wire closes an electrical circuit, which triggers either a light or a buzzer.
31st Oct '17 1:37:11 AM ApeAccount
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* ''VideoGame/ThetaVsPi7'' both plays this straight and discussed to the point of lampshading. It seems to be automatically in effect with enemies as some sort of rule of the universe [[spoiler: (and disappears if they become allies)]]. Apparently it makes interspecies relationships difficult.
9th Sep '17 11:45:08 AM rjd1922
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It's particularly jarring when the boss attempting to swing its claw at you does the same amount of damage as you accidentally touching the claw. Apparently, attacking doesn't hurt more, just makes you more likely to touch the Big Bad.

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It's particularly jarring when the boss attempting to swing its claw at you does the same amount of damage as you accidentally touching the claw. Apparently, attacking doesn't hurt more, just makes you more likely to touch the Big Bad.
boss.
5th Sep '17 7:18:18 AM Spanks
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* In ''[[VideoGame/{{Shantae}} Shantae]]: Half-Genie Hero'' this trope exists, and naturally if you touch the body of the evil Risky Boots during your boss battle with her, she will damage you. However, in the [[VillainEpisode "Pirate Queen's Curse"]] [[DownloadableContent DLC] for the game you play as the villain Risky Boots as she goes on a quest to achieve her wicked goals. You battle the bosses from the main game, but when you get to the point in the game where you would normally face Risky Boots, you battle [[HeroAntagonist Shantae]] instead. In this scenario ''touching'' Shantae when controlling Risky Boots causes damage to Risky, which is [[{{Irony}} the exact opposite]] of what happens in the main game. Hero or Bad guy, damage from touching enemies doesn't discriminate.

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* In ''[[VideoGame/{{Shantae}} Shantae]]: Half-Genie Hero'' this trope exists, and naturally if you touch the body of the evil Risky Boots during your boss battle with her, she will damage you. However, in the [[VillainEpisode "Pirate Queen's Curse"]] [[DownloadableContent DLC] DLC]] for the game you [[VillainProtagonist play as the villain villain]] Risky Boots as she goes on a quest to achieve her wicked goals. You battle the bosses from the main game, but when you get to the point in the game where you would normally face Risky Boots, you battle [[HeroAntagonist Shantae]] instead. In this scenario ''touching'' Shantae when controlling Risky Boots causes damage to Risky, which is [[{{Irony}} the exact opposite]] of what happens in the main game. Hero or Bad guy, damage from touching enemies doesn't discriminate.
5th Sep '17 7:16:46 AM Spanks
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* In ''Shantae: Half-Genie Hero'' this trope exists, and naturally if you touch the body of the evil Risky Boots during your boss battle with her, she will damage you. However, in the "Pirate Queen's Curse" DLC for the game you play as the villain Risky Boots as she goes on a quest to achieve her wicked goals. You battle the bosses from the main game, but when you get to the point in the game where you would normally face Risky Boots, you battle Shantae instead. In this scenario touching Shantae when controlling Risky Boots causes damage to Risky, which is the exact opposite of what happens in the main game.

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* In ''Shantae: ''[[VideoGame/{{Shantae}} Shantae]]: Half-Genie Hero'' this trope exists, and naturally if you touch the body of the evil Risky Boots during your boss battle with her, she will damage you. However, in the [[VillainEpisode "Pirate Queen's Curse" DLC Curse"]] [[DownloadableContent DLC] for the game you play as the villain Risky Boots as she goes on a quest to achieve her wicked goals. You battle the bosses from the main game, but when you get to the point in the game where you would normally face Risky Boots, you battle Shantae [[HeroAntagonist Shantae]] instead. In this scenario touching ''touching'' Shantae when controlling Risky Boots causes damage to Risky, which is [[{{Irony}} the exact opposite opposite]] of what happens in the main game.game. Hero or Bad guy, damage from touching enemies doesn't discriminate.
31st Aug '17 11:45:45 AM snakesonaplane2
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* In ''Shantae: Half-Genie Hero'' this trope exists, and naturally if you touch the body of the evil Risky Boots during your boss battle with her, she will damage you. However, in the "Pirate Queen's Curse" DLC for the game you play as the villain Risky Boots as she goes on a quest to achieve her wicked goals. You battle the bosses from the main game, but when you get to the point in the game where you would normally face Risky Boots, you battle Shantae instead. In this scenario touching Shantae when controlling Risky Boots causes damage to Risky, which is the exact opposite of what happens in the main game.
25th Jan '17 9:08:44 PM Malady
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25th Jan '17 9:06:59 PM Malady
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* 'VideoGame/'CubeColossus'': Flying into enemies or enemies bouncing into you will reduce your shields.

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* 'VideoGame/'CubeColossus'': ''VideoGame/CubeColossus'': Flying into enemies or enemies bouncing into you will reduce your shields.
23rd Jan '17 3:14:33 PM Malady
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[[foldercontrol]]


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* ''VideoGame/ABoyAndHisBlob'': It applies to some of the enemies too if they collide with different enemies.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CollisionDamage