History Main / CollisionDamage

14th Aug '16 6:43:12 PM Gingerkitteh
Is there an issue? Send a Message


* Certain Franchise/{{Pokemon}} can have an ability (like Rough Skin or Iron Barbs) that damages any opponent that attacks it with a direct-contact physical attack.

to:

* Certain Franchise/{{Pokemon}} can have an ability (like Rough Skin or Iron Barbs) that damages any opponent that attacks it with a direct-contact physical attack.attack, or causing a status such as poison (the Poison Point ability).
14th Aug '16 6:39:53 PM Gingerkitteh
Is there an issue? Send a Message


* ''Franchise/SonicTheHedgehog'' reverses the equation and smashes through enemies when he's spinning.

to:

* ''Franchise/SonicTheHedgehog'' reverses the equation and smashes through enemies when he's spinning.spinning, as long as that enemy doesn't have spikes pointed directly at him for him to run into and take damage from instead.
14th Aug '16 6:35:31 PM Gingerkitteh
Is there an issue? Send a Message


* This happens in the ''[[VideoGame/BlinxTheTimeSweeper]]'' series, but it's pretty fairly balanced by the fact that the good targeting system makes it very easy to snipe enemies.

to:

* This happens in the ''[[VideoGame/BlinxTheTimeSweeper]]'' ''[[VideoGame/BlinxTheTimeSweeper Blinx the Time Sweeper]]'' series, but it's pretty fairly balanced by the fact that the good targeting system makes it very easy to snipe enemies.
14th Aug '16 6:34:48 PM Gingerkitteh
Is there an issue? Send a Message


** Possibly [[JustifiedTrope justified]] in that they're shown to be electrically charged when they are deliberately attacking.



** Possibly [[JustifiedTrope justified]] in that they're shown to be electrically charged when they are deliberately attacking.
14th Aug '16 6:34:07 PM Gingerkitteh
Is there an issue? Send a Message


* This happens in the ''[[VideoGame/Blinx Blinx the Time Sweeper]]'' series, but it's pretty fairly balanced by the fact that the good targeting system makes it very easy to snipe enemies.

to:

** Possibly [[JustifiedTrope justified]] in that they're shown to be electrically charged when they are deliberately attacking.
* This happens in the ''[[VideoGame/Blinx Blinx the Time Sweeper]]'' ''[[VideoGame/BlinxTheTimeSweeper]]'' series, but it's pretty fairly balanced by the fact that the good targeting system makes it very easy to snipe enemies.
13th Aug '16 3:40:51 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* In ''VideoGame/HaloCombatEvolved'', vehicles moving past a certain speed (which is very, very low) do 10000 damage to whatever they hit. [[PlayerCharacter Master Chief]] has 75 shields and 75 health.

to:

* ''Franchise/{{Halo}}'':
**
In ''VideoGame/HaloCombatEvolved'', vehicles moving past a certain speed (which is very, very low) do 10000 damage to whatever they hit. [[PlayerCharacter Master Chief]] has 75 shields and 75 health. This was adjusted in subsequent games.
12th Jul '16 2:27:12 PM ScreamingNyet1
Is there an issue? Send a Message


[[quoteright:350:[[Webcomic/{{KidRadd}} http://static.tvtropes.org/pmwiki/pub/images/bogeys.png]]]]
[[caption-width-right:350:"But... WHY?" "[[TouchOfDeath Touch of death]], man. Touch of death." "We bad."]]



Either way, ''touching'' an enemy damages - if not outright kills - the player. If you're lucky, you might survive, although you may lose a PowerUp or two. On the plus side, MercyInvincibility usually kicks in at this point. This is part of the reason why it seems like [[EverythingTryingToKillYou everything's trying to kill you]].

to:

Either way, ''touching'' an enemy damages - if damages—if not outright kills - the kills—the player. If you're lucky, you might survive, although you may lose a PowerUp or two. On the plus side, MercyInvincibility usually kicks in at this point. This is part of the reason why it seems like [[EverythingTryingToKillYou everything's trying to kill you]].
1st Jun '16 1:27:16 PM LucaEarlgrey
Is there an issue? Send a Message


* ''VideoGame/{{Action 52}}'' is infamous for having spectacularly bad (and [[HitboxDissonance inconsistent]]) collision damage in its shoot-em-up games, to the point where it is arguably their greatest flaw. In ''Streemerz'', even touching money bags causes damage.

to:

* ''VideoGame/{{Action 52}}'' is infamous for having spectacularly bad (and [[HitboxDissonance inconsistent]]) collision damage in its shoot-em-up games, to the point where it is arguably their greatest flaw. In ''Streemerz'', even touching money bags causes damage. In ''Atmos Quake'', the flaky collision detection [[KillScreen makes the last stage impossible to beat]].



** In Atmos Quake, the flaky collision detection [[KillScreen makes the last stage impossible to beat]].

to:

** In Atmos Quake, the flaky collision detection [[KillScreen makes the last stage impossible to beat]].
* ''VideoGame/MarsMatrix'' not only averts this, but lets you fly over enemies without any harmful effect.
27th May '16 12:27:36 PM Prfnoff
Is there an issue? Send a Message


* In the UsefulNotes/ArcadeGame ''Heated Barrel'', even though enemies normally attack by firing guns or throwing bombs, running into one is somehow equally fatal.

to:

* In the UsefulNotes/ArcadeGame ''Heated Barrel'', even though enemies normally attack by firing guns or throwing bombs, running into one is somehow equally fatal.
just as fatal as being shot.
27th May '16 12:26:57 PM Prfnoff
Is there an issue? Send a Message


* In the UsefulNotes/ArcadeGame ''Heated Battle'', even though enemies normally attack by firing guns or throwing bombs, running into one is somehow equally fatal.

to:

* In the UsefulNotes/ArcadeGame ''Heated Battle'', Barrel'', even though enemies normally attack by firing guns or throwing bombs, running into one is somehow equally fatal.
This list shows the last 10 events of 78. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CollisionDamage