History Main / CollisionDamage

1st Jun '16 1:27:16 PM LucaEarlgrey
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* ''VideoGame/{{Action 52}}'' is infamous for having spectacularly bad (and [[HitboxDissonance inconsistent]]) collision damage in its shoot-em-up games, to the point where it is arguably their greatest flaw. In ''Streemerz'', even touching money bags causes damage.

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* ''VideoGame/{{Action 52}}'' is infamous for having spectacularly bad (and [[HitboxDissonance inconsistent]]) collision damage in its shoot-em-up games, to the point where it is arguably their greatest flaw. In ''Streemerz'', even touching money bags causes damage. In ''Atmos Quake'', the flaky collision detection [[KillScreen makes the last stage impossible to beat]].



** In Atmos Quake, the flaky collision detection [[KillScreen makes the last stage impossible to beat]].

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** In Atmos Quake, the flaky collision detection [[KillScreen makes the last stage impossible to beat]].
* ''VideoGame/MarsMatrix'' not only averts this, but lets you fly over enemies without any harmful effect.
27th May '16 12:27:36 PM Prfnoff
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* In the UsefulNotes/ArcadeGame ''Heated Barrel'', even though enemies normally attack by firing guns or throwing bombs, running into one is somehow equally fatal.

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* In the UsefulNotes/ArcadeGame ''Heated Barrel'', even though enemies normally attack by firing guns or throwing bombs, running into one is somehow equally fatal.
just as fatal as being shot.
27th May '16 12:26:57 PM Prfnoff
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* In the UsefulNotes/ArcadeGame ''Heated Battle'', even though enemies normally attack by firing guns or throwing bombs, running into one is somehow equally fatal.

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* In the UsefulNotes/ArcadeGame ''Heated Battle'', Barrel'', even though enemies normally attack by firing guns or throwing bombs, running into one is somehow equally fatal.
27th May '16 12:26:33 PM Prfnoff
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* In the UsefulNotes/ArcadeGame ''Heated Battle'', even though enemies normally attack by firing guns or throwing bombs, running into one is somehow equally fatal.
20th Apr '16 11:24:07 AM Prfnoff
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[[AC:Arcade Games]]
20th Apr '16 11:23:39 AM Prfnoff
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* In ''Jet Boot Jack'', running into anything from the side, even a moving lift, will result in a violent demise.
24th Mar '16 4:38:52 PM WillyFourEyes
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** In ''VideoGame/TheNewzealandStory'', only enemies with spikes could kill the main character by touching him.

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** In ''VideoGame/TheNewzealandStory'', ''VideoGame/TheNewSealandStory'', only enemies with spikes could kill the main character by touching him.



* ''VideoGame/EternalSenia'' features a similar collision mechanic to Ys, only damage isn't affected by hitting enemies at an angle. This is also inverted because collision damage to the player is mostly negligible.

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* ''VideoGame/EternalSenia'' features a similar collision mechanic to Ys, ''Ys'', only damage isn't affected by hitting enemies at an angle. This is also inverted because collision damage to the player is mostly negligible.



* Certain VideoGame/{{Pokemon}} can have an ability (like Rough Skin or Iron Barbs) that damages any opponent that attacks it with a direct-contact physical attack.

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* Certain VideoGame/{{Pokemon}} Franchise/{{Pokemon}} can have an ability (like Rough Skin or Iron Barbs) that damages any opponent that attacks it with a direct-contact physical attack.
* In the downloadable UsefulNotes/{{Nintendo 3DS}} game ''Witch and Hero'' and its sequel, both the player character and his enemies take damage when anything collides with them, and they take extra damage when attacked from behind. If the knight lands the killing blow on an enemy, he doesn't take any additional damage from attacking it.



* ''VideoGame/{{Action52}}'' is infamous for having spectacularly bad (and inconsistent) collision damage in its shoot-em-up games, to the point where it is arguably their greatest flaw. In ''Streemerz'', even touching money bags causes damage.

to:

* ''VideoGame/{{Action52}}'' ''VideoGame/{{Action 52}}'' is infamous for having spectacularly bad (and inconsistent) [[HitboxDissonance inconsistent]]) collision damage in its shoot-em-up games, to the point where it is arguably their greatest flaw. In ''Streemerz'', even touching money bags causes damage.
17th Jan '16 1:36:14 AM kikiandlala
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* Inverted in ''VideoGame/WarriorsOrochi'', for some characters including Xing Cai and Pang De, they can generate a green energy field as a special move. When this is on, they move quicker and cause collision damage that will knock down enemies that they walk into. Damage is initially poor, but gets stronger as your character improves.
29th Dec '15 5:37:57 PM Kytin
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Added DiffLines:

* ''VideoGame/DragonsWake'': Jackalope horns, ghosts and GoddamnBats are some of the things that will hurt you on contact.
26th Dec '15 4:26:08 AM StarTropes
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* Certain VideoGame/{{Pokemon}} can have an ability (like Rough Skin or Iron Barbs) that damages any opponent that attacks it with a direct-contact physical attack.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CollisionDamage