History Main / CollisionDamage

25th Jan '17 9:08:44 PM Malady
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25th Jan '17 9:06:59 PM Malady
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* 'VideoGame/'CubeColossus'': Flying into enemies or enemies bouncing into you will reduce your shields.

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* 'VideoGame/'CubeColossus'': ''VideoGame/CubeColossus'': Flying into enemies or enemies bouncing into you will reduce your shields.
23rd Jan '17 3:14:33 PM Malady
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to:

[[foldercontrol]]


Added DiffLines:

* ''VideoGame/ABoyAndHisBlob'': It applies to some of the enemies too if they collide with different enemies.
23rd Jan '17 3:11:28 PM Malady
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[[AC:Action Adventure Games]]

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[[AC:Action [[folder:Action Adventure Games]]




[[AC:Action Games]]

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\n[[AC:Action [[/folder]]

[[folder:Action
Games]]




[[AC:Casual Games]]

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\n[[AC:Casual [[/folder]]

[[folder:Casual
Games]]




[[AC:Driving Games]]

to:

\n[[AC:Driving [[/folder]]

[[folder:Driving
Games]]




[[AC:Fighting Game]]

to:

\n[[AC:Fighting [[/folder]]

[[folder:Fighting
Game]]




[[AC:First-Person Shooter]]

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\n[[AC:First-Person [[/folder]]

[[folder:First-Person
Shooter]]




[[AC:Maze Games]]

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\n[[AC:Maze [[/folder]]

[[folder:Maze
Games]]




[[AC:[=MMORPGs=]]]

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\n[[AC:[=MMORPGs=]]][[/folder]]

[[folder:[=MMORPGs=]]]




[[AC:Multiple]]

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\n[[AC:Multiple]][[/folder]]

[[folder:Multiple]]




[[AC:Platform Games]]

to:

\n[[AC:Platform [[/folder]]

[[folder:Platform
Games]]




[[AC:Puzzle Games]]

to:

\n[[AC:Puzzle [[/folder]]

[[folder:Puzzle
Games]]




[[AC:Role-Playing Games]]

to:

\n[[AC:Role-Playing [[/folder]]

[[folder:Role-Playing
Games]]




[[AC:Shoot Em Ups]]

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\n[[AC:Shoot [[/folder]]

[[folder:Shoot
Em Ups]]




[[AC:Simulation Games]]

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\n[[AC:Simulation * ''VideoGame/MagicalChase'': Running into enemies or obstacles will hurt you.
* 'VideoGame/'CubeColossus'': Flying into enemies or enemies bouncing into you will reduce your shields.
[[/folder]]

[[folder:Simulation
Games]]




[[AC:Survival Horror]]

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\n[[AC:Survival [[/folder]]

[[folder:Survival
Horror]]




[[AC:Non-Video Games]]

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\n[[AC:Non-Video [[/folder]]

[[folder:Non-Video
Games]]


Added DiffLines:

[[/folder]]
7th Dec '16 4:00:47 PM Spanks
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to:

* Much like ''Zelda'', the first two 2D ''Franchise/MetalGear'' games had this, but pretty much went away when the series went 3D with ''Solid''.
18th Oct '16 2:00:41 AM Sumatris
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Added DiffLines:

[[AC:Survival Horror]]
* In ''VideoGame/DeadSpace2'', coming into direct contact with the FinalBoss spells instant death by PsychicAssistedSuicide. Fortunately, that boss moves very slowly. [[OhCrap Unfortunately]], [[spoiler:Hallucination!Nicole]] can FlashStep to within a few meters of Isaac if he gets too far away from [[spoiler:her]], and [[spoiler:she]] is also a FlunkyBoss.
8th Oct '16 7:24:40 PM N1KF
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->''"TheGoomba shuffles sideways toward you and barely touches you with his body. [[LampshadeHanging For some reason, that makes you almost die.]]"''

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->''"TheGoomba shuffles sideways toward you and barely touches you with his body. [[LampshadeHanging For some reason, that makes you almost die.]]"''"''
8th Oct '16 11:07:06 AM malter
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Added DiffLines:

* Many caterpillars use this as their defense against predators, utilizing stinging spines that inflict venom upon touch.
3rd Oct '16 9:58:52 PM Galacton
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* Touching {{Mook}}s in the ''Franchise/{{Kirby}}'' series of games would result in ''both'' the player and the enemy taking damage.

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* Touching {{Mook}}s in the ''Franchise/{{Kirby}}'' series of games would result results in ''both'' the player and the enemy taking damage.
3rd Oct '16 9:45:15 PM Galacton
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Perhaps [[PlayerCharacter the character]] bruises easily. Perhaps the enemy is toxic. Perhaps they weren't able to give the enemies an attack animation. Or perhaps the character is just obsessive-compulsive.

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Perhaps [[PlayerCharacter the character]] bruises easily. Perhaps the enemy is toxic. Perhaps Or the character is obsessive-compulsive. Or maybe, they just weren't able to give the enemies an attack animation. Or perhaps the character is just obsessive-compulsive.
animation.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CollisionDamage