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* ''VideoGame/GreyArea2023'': Each world, except for the last one, has 10 hidden items scattered throughout. Finding them all will unlock a new ability to use in the next world. Sometimes, getting some of these items will require you to use an ability from a previous item, so you can't do them in any order.
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* ''VideoGame/TheEvilWithin2'': Photo slides. Spread around town, are small slides Sebastian can collect; gathering all 10 of them unlocks an 11th one that gives a SequelHook to the game.

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* ''VideoGame/TheEvilWithin2'': Photo slides. Spread around town, town are small slides Sebastian can collect; gathering all 10 ten of them unlocks an 11th eleventh one that gives a SequelHook to the game.
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* ''VideoGame/TheEvilWithin2'': Photo slides. Spread around town, are small slides Sebastian can collect; gathering all 10 of them unlocks an 11th one that gives a SequelHook to the game.
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* ''VideoGame/DeathsDoor'': Shiny Things. Over the course of the game, the player can find random collectibles, which can give hints about the world and the lore of the world, but they're usually hidden away and require investigating. Only one of them is necessary to complete the main story, but three of them are necessary for the post-game: Old Photograph, used to solve a puzzle and find the secret garden; Rusty Belltower Key, to access the belltower; and the Mysterious Locket, which unlocks a BonusBoss fight necessary for the SecretEnding.

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* ''VideoGame/DeathsDoor'': Shiny Things. Over the course of the game, the player can find random collectibles, which can give hints about the world and the lore of the world, but they're usually hidden away and require investigating. Only one of them is necessary to complete the main story, but three of them are necessary for the post-game: Old Photograph, used to solve a puzzle and find the secret garden; Rusty Belltower Key, to access the belltower; and the Mysterious Locket, which unlocks a BonusBoss an OptionalBoss fight necessary for the SecretEnding.GoldenEnding. The Shiny things you collect are exhibited in your desk on the headquarters and in the main screen.
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* ''VideoGame/DeathsDoor'': Shiny Things. Over the course of the game, the player can find random collectibles, which can give hints about the world and the lore of the world, but they're usually hidden away and require investigating. Only one of them is necessary to complete the main story, but three of them are necessary for the post-game: Old Photograph, used to solve a puzzle and find the secret garden; Rusty Belltower Key, to access the belltower; and the Mysterious Locket, which unlocks a BonusBoss fight necessary for the SecretEnding.
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** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' returns with Korok Seeds and replaces Spirit Orbs with Lights of Blessing, both of which have seen an increase in number. There's also Sage's WIlls to increase the power of the Sage's Avatar that follows you around, Bubbul Gems which can be traded to an NPC for monster parts and monster gear, Poes for rare items at specific statues, and Crystaline Charges which can increase your battery meter.

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** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' returns with Korok Seeds and replaces Spirit Orbs with Lights of Blessing, both of which have seen an increase in number. There's also Sage's WIlls Wills to increase the power of the Sage's Avatar that follows you around, Bubbul Gems which can be traded to an NPC for monster parts and monster gear, Poes for rare items at specific statues, and Crystaline Charges which can increase your battery meter.
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**''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' returns with Korok Seeds and replaces Spirit Orbs with Lights of Blessing, both of which have seen an increase in number. There's also Sage's WIlls to increase the power of the Sage's Avatar that follows you around, Bubbul Gems which can be traded to an NPC for monster parts and monster gear, Poes for rare items at specific statues, and Crystaline Charges which can increase your battery meter.


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** ''VideoGame/PokemonScarletAndViolet''
*** Evolving Gimmieghoul into Goldengo is one as you need to collect coins from finding Gimmieghoul all over Paldea. Roaming form only give you a single digit amount of coins, but runaway after finding them, while Chest form can give you double digits in coins, but you have to defeat or catch them.
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** Statues won out of a machine in ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]''.

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** Statues won out ''VideoGame/TheLegendOfZeldaTheMinishCap'': At Hyrule Town, Link can trade in the mysterious shells to obtain figurines of a machine in ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]''.characters/enemies after he's encountered them once.
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* ''VideoGame/{{Tunic}}:'' Finding pages from the game's manual allows you to fully understand the game's story and mechanics. Finding ''all'' of the pages allows you to get the best ending. You need to find at least ten of the twenty Secret Fairies to get the front cover, and you need to solve a very hard puzzle to get the back cover.
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* Every ''VideoGame/PajamaSam'' game had something new you had to find (socks in the first game, cookie tops in the third game).

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* ''VideoGame/PajamaSam'': Every ''VideoGame/PajamaSam'' game had something new you had for Sam to find (socks in the first game, during his adventures ''[[VideoGame/PajamaSamInNoNeedToHideWhenItsDarkOutside No Need To Hide When It's Dark Outside]]'' has his socks, ''[[VideoGame/PajamaSam2ThunderAndLightningArentSoFrightening Thunder And Lightning Aren't So Frightening]]'' has puzzle pieces, and ''You Are What You Eat From Your Head To Your Feet'' has cookie tops in the third game).tops. These collectibles are purely a distraction, so finding them doesn't do anything.
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** Secret Seashells in ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''.

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** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Secret Seashells are scattered through all of Koholint Island and can be traded in ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''.a manor found east of the island for a sword upgrade.

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** ''VideoGame/KingdomHeartsII'': The ''Final Mix'' version adds 144 puzzle pieces to grab throughout the worlds, which are then used to piece together 6 images. Once you complete an image, you are rewarded with a rare or one-of-a-kind item.

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** ''VideoGame/KingdomHeartsII'': ''VideoGame/KingdomHeartsII'':
*** Early in the game, the Heartless steal pages out of the ''Winnie the Pooh'' book and cause Pooh's memories to get erased. Sora gets tasked with finding all of the pages to restore the book and Pooh's memories.
***
The ''Final Mix'' version adds 144 puzzle pieces to grab throughout the worlds, which are then used to piece together 6 images. Once you complete an image, you are rewarded with a rare or one-of-a-kind item.
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Bonus Boss was renamed by TRS


Many games (especially [=RPGs=]) have some kind of optional collectible hidden throughout the game, usually to have [[TwentyBearAsses no purpose]] but to be required for HundredPercentCompletion. But there are frequently rewards for getting certain numbers of them, and [[GottaCatchThemAll collecting them all]] often gives you a powerful ([[BraggingRightsReward but frequently unneeded]]) item, or unlocks a super-hard BonusBoss.

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Many games (especially [=RPGs=]) have some kind of optional collectible hidden throughout the game, usually to have [[TwentyBearAsses no purpose]] but to be required for HundredPercentCompletion. But there are frequently rewards for getting certain numbers of them, and [[GottaCatchThemAll collecting them all]] often gives you a powerful ([[BraggingRightsReward but frequently unneeded]]) item, or unlocks a super-hard BonusBoss.
OptionalBoss.



* Red jewels in ''VideoGame/IllusionOfGaia'' are found throughout the game, with a grand total of fifty of them. Collecting them and talking to the Jeweler gives Will various upgrades, including longer health bars and bonuses to special attacks. The trouble is that most of these jewels are {{Permanently Missable|Content}} after completing certain dungeons since [[PointOfNoReturn leaving a continent means you can never return to it]]. The red jewels [[PixelHunt are found in very obscure places]], and the game gives you no hints whatsoever about where they might be located. Managing to find all fifty is difficult, but doing so provides access to the BonusBoss. The original SNES release was also nice enough to include the locations of all fifty red jewels in its instruction booklet, just because they were so hard to find.

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* Red jewels in ''VideoGame/IllusionOfGaia'' are found throughout the game, with a grand total of fifty of them. Collecting them and talking to the Jeweler gives Will various upgrades, including longer health bars and bonuses to special attacks. The trouble is that most of these jewels are {{Permanently Missable|Content}} after completing certain dungeons since [[PointOfNoReturn leaving a continent means you can never return to it]]. The red jewels [[PixelHunt are found in very obscure places]], and the game gives you no hints whatsoever about where they might be located. Managing to find all fifty is difficult, but doing so provides access to the BonusBoss.{{Superboss}}. The original SNES release was also nice enough to include the locations of all fifty red jewels in its instruction booklet, just because they were so hard to find.



* ''Videogame/TalesOfSymphonia'' has the Devil's Arms, which are weapons which grow more powerful the more enemies you beat with that character, making them potential GameBreaker equipment. Collecting them all gives you access to a BonusBoss.

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* ''Videogame/TalesOfSymphonia'' has the Devil's Arms, which are weapons which grow more powerful the more enemies you beat with that character, making them potential GameBreaker equipment. Collecting them all gives you access to a BonusBoss.an OptionalBoss.
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* Each level in ''VideoGame/HeavenlyBodies'' has a hidden collectible you have to complete one of the level's Hidden Challenges. Most you have to bring back to the starting area from the precarious position they've been placed in.
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* ''VideoGame/ClubPenguin'' many many examples. You had to complete certain tasks in the minigames, parties, or the island itself to earn stamps. Another thing to collect were the pins, which were hidden. Every month brought a new pin.
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* ''VideoGame/GarfieldsFunFest'': Levels usually have a kind of collectible for Garfield to gather, depending on the levels' type. In each category, getting all of them in every level nets you an Award:
** Dingle balls are collected during the Odie-riding stages.
** Red balloons are collected during the paraglider stages.
** Each on-foot platformer levels has Pooky as a collectible. It's well-hidden in some of them.
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Many games (especially [=RPGs=]) have some kind of optional collectible hidden throughout the game, usually to have [[TwentyBearAsses no purpose]] but to be required for HundredPercentCompletion. But there are frequently rewards for getting certain numbers of them, and [[GottaCatchEmAll collecting them all]] often gives you a powerful ([[BraggingRightsReward but frequently unneeded]]) item, or unlocks a super-hard BonusBoss.

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Many games (especially [=RPGs=]) have some kind of optional collectible hidden throughout the game, usually to have [[TwentyBearAsses no purpose]] but to be required for HundredPercentCompletion. But there are frequently rewards for getting certain numbers of them, and [[GottaCatchEmAll [[GottaCatchThemAll collecting them all]] often gives you a powerful ([[BraggingRightsReward but frequently unneeded]]) item, or unlocks a super-hard BonusBoss.



** Catching all Pokémon. Despite early games even having the tagline of "GottaCatchEmAll" in Western markets, no game in the series actually ''requires'' you to do this outside ''VideoGame/PokemonLegendsArceus''[[note]](and even then, that's just for the TrueFinalBoss; you can beat the main game by only catching a mere ten Pokémon if you know what you're doing)[[/note]]. Your reward for doing so is [[BraggingRightsReward a diploma]], with Gens III through VI giving you separate ones for the Regional Pokédex and the National Pokédex. Completing the National Dex in Gens V through VI, and the Regional Dex from Gen VII onward, also nets you the Shiny Charm, an item that increases your chances of finding Shiny Pokémon. And none of these rewards require you to get any Mythical Pokémon, due to those being TemporaryOnlineContent.

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** Catching all Pokémon. Despite early games even having the tagline of "GottaCatchEmAll" "[[GottaCatchThemAll Gotta Catch 'Em All]]" in Western markets, no game in the series actually ''requires'' you to do this outside ''VideoGame/PokemonLegendsArceus''[[note]](and even then, that's just for the TrueFinalBoss; you can beat the main game by only catching a mere ten Pokémon if you know what you're doing)[[/note]]. Your reward for doing so is [[BraggingRightsReward a diploma]], with Gens III through VI giving you separate ones for the Regional Pokédex and the National Pokédex. Completing the National Dex in Gens V through VI, and the Regional Dex from Gen VII onward, also nets you the Shiny Charm, an item that increases your chances of finding Shiny Pokémon. And none of these rewards require you to get any Mythical Pokémon, due to those being TemporaryOnlineContent.
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** ''VideoGame/CadenceOfHyrule'' has Deku Nuts. Bringing 10 to Tingle will double your magic meter, and bringing an additional 10 [[spoiler:will unlock [[JokeCharacter Yves]] as a playable character.]]
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* In ''VideoGame/{{Ghostrunner}}'', you can find various collectible items and occasional audiologs scattered throughout the levels. They can shed some light on the backstory of the world and its characters
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** ''VideoGame/MarioPartyDS'': There's a wide array of trophies, figurines and badges that can be unlocked by completing achievements related to the game's various modes. Specifically, there are 30 Character Trophies, 71 Board Features, 25 Boss Trophies, and 30 Badges.
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"Had"? Pal, it's still there. An example doesn't stop fitting a trope just because its work is old


* The ''{{VideoGame/Bayonetta}}'' series has the Umbran Tears Of Blood, half of which are collected through an AchievementSystem and the other half through [[GottaCatchThemAll collecting small crows scattered through the various levels]]. The first game featured a whopping 101 Umbran tears (50 Achievements/51 Crows), and the [[{{VideoGame/Bayonetta 2}} sequel]] had just 50 (30 Achievements/20 Crows). In both games they unlock the same accessories, Eternal Testimony (automatically replenishes 2 Magic Orbs when empty) for collecting half the Tears, and the [[GameBreaker Climax Bracer]] (endless [[SuperMode Serious Mode]] in the first game, endless magic in the second) for getting all of them. There's also the many Journals that can be collected throughout the levels, but beyond getting all of them being a requirement for getting one of the Umbran Tears, all they do is [[StoryBreadcrumbs give backstory for characters, history, and locations in the game]].

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* The ''{{VideoGame/Bayonetta}}'' series has the Umbran Tears Of Blood, half of which are collected through an AchievementSystem and the other half through [[GottaCatchThemAll collecting small crows scattered through the various levels]]. The first game featured features a whopping 101 Umbran tears (50 Achievements/51 Crows), and the [[{{VideoGame/Bayonetta 2}} sequel]] had has just 50 (30 Achievements/20 Crows). In both games games, they unlock the same accessories, Eternal Testimony (automatically replenishes 2 Magic Orbs when empty) for collecting half the Tears, and the [[GameBreaker Climax Bracer]] (endless [[SuperMode Serious Mode]] in the first game, endless magic in the second) for getting all of them. There's also the many Journals that can be collected throughout the levels, but beyond getting all of them being a requirement for getting one of the Umbran Tears, all they do is [[StoryBreadcrumbs give backstory for characters, history, and locations in the game]].

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* In the ''Franchise/SpyroTheDragon'' series, you have to find all of the gems and all of the eggs for 100% completion.

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* In the ''Franchise/SpyroTheDragon'' series, you have to find all of the gems and all of the eggs game's main collectables for 100% completion.


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* In ''VideoGame/{{Temtem}}'', a woman called Feriha gives the player a sticker album and tells them to collect stickers. They can be found all over the world as white sparkles on the ground, but there's a finite number of them and you're guaranteed to get duplicates. The only way to complete the album is to [[SocializationBonus trade with other players]], and you get various rewards from talking to Feriha once you've reached certain milestones.
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Link


* The ''Mystery Trackers'' series have an achievement that involves finding all the frogs in a particular game, while several other hidden object games have one for "void objects", which shift from one object to another and then back again.

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* The ''Mystery Trackers'' ''VideoGame/MysteryTrackers'' series have an achievement that involves finding all the frogs in a particular game, while several other hidden object games have one for "void objects", which shift from one object to another and then back again.
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Reorganized and expanded the Zelda examples. Some of them are still ZCE, but I'll return in the future to improve them. =)


** Golden Skulltula tokens in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. Also in ''VideoGame/HyruleWarriors''.
** Masks in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. There are also collection quests in specific areas, such as Skulltula Tokens (in Skulltula Houses) and Stray Fairies (dungeons).

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Golden Skulltula tokens Skulltulas' tokens, which are necessary to dispel the curse of an affected family in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina Kakariko Village. On a lesser scale, there's also a Big Poe hunt to deliver their souls to a character.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': Masks, many
of Time]]''. Also which in ''VideoGame/HyruleWarriors''.
** Masks in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''.
turn are collected after completing other sidequests. There are also collection quests in specific areas, such as Skulltula Tokens (in Skulltula Houses) and Stray Fairies (dungeons).



** A variety of collectibles in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', such as Treasure Charts, enemy drops, and delivery items.

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'': A variety of collectibles in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', the game, such as Treasure Charts, Charts (which themselves pinpoint various collectibles sunken in the sea like Heart Pieces, high-value Rupees and Special Charts), enemy drops, drops that have each specific purposes, and delivery items.



** The Poe Souls and golden bugs in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
** Treasure Charts and Spirit Gems in ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''.
** Train parts, Rabbits, and stamps for the stamp book in ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Poe Souls and golden bugs bugs. The former are necessary to restore Jovani's body to normal, while the latter have to be delivered to Agitha to receive money rewards. Both characters await you in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
Hyrule Castle Town.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'': Treasure Charts and Spirit Gems Gems. The former, like in ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''.
''The Wind Waker'', pinpoint sunken collectibles; the latter are used to obtain unique upgrades. The game also has the numerous Ship Parts for the boat, divided in eight categories based on specific areas of the vehicle (cannon, stern, etc.)
** ''VideoGame/TheLegendOfZeldaSpiritTracks'': Train parts, Parts, Rabbits, Force Gems and stamps Train Stamps for the stamp book book. The Train Parts work like the Ship Parts in ''[[VideoGame/TheLegendOfZeldaSpiritTracks ''Phantom Hourglass'', as they help Link customize the Spirit Tracks]]''.Train and increase its LifeMeter when a full set is in use; however, for the sake of convenience, the parts come in only four categories instead of eight. The Rabbits are spread all over Hyrule, and in each region there's a specific breed; bringing them to a rabbit corral northwest of the Forest Realm will yield rewards for Link. The Force Gems, earned by completing character-driven sidequests, unlock new rails for the Spirit Train to traverse, which in turns unlocks new shortcuts, new stations and lurking parts for Rabbits. The Train Stamps are located in major stations, and Link has to add their marks onto a book Niko entrusted to him; collecting 10 will allow Link to switch between his Hero Clothes and the train uniform, while collecting all 20 unlocks a sword skill.
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Oops, forgot this one


** ''VideoGame/NoMoreHeroesIII'': There are many collectibles and similar quantifiable features that are tied to sidequests, and can be found as Travis explores Santa Destroy and the other playable cities: Scorpions that Travis has to grab carefully and deliver to a Sushi kiosk close to the No More Heroes motel, Moai statues Travis is tasked to destroy, soils where he is tasked to plant magical seeds so they grow into WESN-generating trees, spots where Travis has to spot a doppelganger of his, clothes he can earn from friendly aliens by meeting specific conditions, and stickers he can deliver to Bishop. There are also gacha figurines he can earn from dispensers in a room within the motel.

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** ''VideoGame/NoMoreHeroesIII'': There are many collectibles and similar quantifiable features that are tied to sidequests, and can be found as Travis explores Santa Destroy and the other playable cities: Scorpions that Travis has to grab carefully and deliver to a Sushi kiosk close to the No More Heroes motel, Moai statues Travis is tasked to destroy, soils where he is tasked to plant magical seeds so they grow into WESN-generating trees, spots where Travis has to spot a doppelganger of his, clothes he can earn from friendly aliens by meeting specific conditions, Jeane's stray kittens, and stickers he can deliver to Bishop. There are also gacha figurines he can earn from dispensers in a room within the motel.

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* ''VideoGame/NoMoreHeroes'' features this in the form of collectible cards. You must beat the game ''twice'' minimum if you fail to acquire one of the cards on a playthrough. The second playthrough allows you to collect a new, different, second set of cards. Other collectibles include Lovikov Balls (which are used to earn new skills) and unique T-shirts hidden in the city of Santa Destroy.

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* ''VideoGame/NoMoreHeroes'' ''VideoGame/NoMoreHeroes'':
** The first game
features this in the form of collectible cards. You must beat the game ''twice'' minimum if you fail to acquire one of the cards on a playthrough. The second playthrough allows you to collect a new, different, second set of cards. Other collectibles include Lovikov Balls (which are used to earn new skills) and unique T-shirts hidden in the city of Santa Destroy.Destroy.
** ''VideoGame/NoMoreHeroes2DesperateStruggle'': The trope is downplayed due to the absence of an overworld, but there are still many goodies (such as ''Bizarre Jelly 5'' posters and special furniture for Travis' room) that are present in the rank stage as well as in the optional Revenge Missions.
** ''VideoGame/NoMoreHeroesIII'': There are many collectibles and similar quantifiable features that are tied to sidequests, and can be found as Travis explores Santa Destroy and the other playable cities: Scorpions that Travis has to grab carefully and deliver to a Sushi kiosk close to the No More Heroes motel, Moai statues Travis is tasked to destroy, soils where he is tasked to plant magical seeds so they grow into WESN-generating trees, spots where Travis has to spot a doppelganger of his, clothes he can earn from friendly aliens by meeting specific conditions, and stickers he can deliver to Bishop. There are also gacha figurines he can earn from dispensers in a room within the motel.
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* ''VideoGame/{{Splatoon}}'' has the Sunken Scrolls. One is hidden in every single player level, and each of them [[StoryBreadcrumbs reveals different details about the world of the game]], from about the Inklings, Octarians, and various other creatures that inhabit it, to its backstory.

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* ''VideoGame/{{Splatoon}}'' ''Franchise/{{Splatoon}}'': Every game has the Sunken Scrolls. One is hidden in every single player single-player level, and each of them [[StoryBreadcrumbs reveals different details about the world of the game]], from about the Inklings, Octarians, and various other creatures that inhabit it, to its backstory.
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** ''VideoGame/MarioParty7'': Fitting the game's vacation theme, it's possible to purchase several souvenirs based on the destinations (three per board). Once a souvenir is purchased, it can be viewed in detail from a stand; the player can then pick the Mic and say "Surprise" to make the souvenir perform a special action. Three souvenirs require the player to do something so they're available for purchased.[[note]]The MSS ''Sea Star'' figurine requires that all boards are played at least once each, the Free-Play Sub figurine requires that all minigames are unlocked, and the Chop Chop Helicopter figurine requires that the Deluxe Cruise is played at least five times[[/note]] Lastly, the final three souvenirs can only be obtained from the King of the River mode, one per difficulty level, but you won't need to purchase them as they'll be given to you as direct rewards; something special about the very last souvenir is that [[spoiler:Saying "Surprise" while looking at it will unlock the game's credits]].

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Crosswicking


* ''VideoGame/MarioParty4'': There's a total of 60 birthday presents to collect in the game, and getting them all is a tall order: For each playable character, there are six presents that can be earned in Story Mode by becoming the Party Star of their respective boards (defeating the hosts in minigames is also required); since there are eight playable characters in the game, this means Story Mode has to be played at least eight times (once with each character) in order to gather 48 presents from that mode alone. Then there are 11 additional presents based on the boards' hosts, acquired by breaking records in certain minigames, and finally an extra present given when all others were earned.

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* ''VideoGame/MarioParty'':
**
''VideoGame/MarioParty4'': There's a total of 60 birthday presents to collect in the game, and getting them all is a tall order: For each playable character, there are six presents that can be earned in Story Mode by becoming the Party Star of their respective boards (defeating the hosts in minigames is also required); since there are eight playable characters in the game, this means Story Mode has to be played at least eight times (once with each character) in order to gather 48 presents from that mode alone. Then there are 11 additional presents based on the boards' hosts, acquired by breaking records in certain minigames, and finally an extra present given when all others were earned.earned.
** ''VideoGame/MarioParty6'': The pages of the Miracle Books. They can be purchased in the Star Bank for varying Star prices, and getting them will show pop-up drawings of characters playing certain minigames. Purchasing all the pages is necessary to complete the game, as it will motivate Brighton and Twila to stop fighting (since the stars you use to pay for the pages are bought from them in the Party Mode sessions).
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* The ''VideoGame/DisasterReport'' series lets you collect compasses across playthroughs, which can be equipped and displayed on the HUD.

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