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* ''VideoGame/LethalCompany'': Up to four player loot-collecting survival game.
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Wick cleaning and fixing up some indexing
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* ''VideoGame/GoldenAxe'': The 2-player co-op of the UsefulNotes/SegaGenesis version was removed from the otherwise enhanced UsefulNotes/SegaCD version.
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* ''VideoGame/GoldenAxe'': The 2-player co-op of the UsefulNotes/SegaGenesis Platform/SegaGenesis version was removed from the otherwise enhanced UsefulNotes/SegaCD Platform/SegaCD version.
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* ''VideoGame/XMen'': Up to 6 players simultaneously, depending on the version.
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* ''VideoGame/XMen'': ''VideoGame/XMen1992'': Up to 6 players simultaneously, depending on the version.
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* ''Street Smart'', {{Creator/SNK}}'s first FightingGame, was also the first FightingGame to feature simultaneous two-player co-op.
* ''VideoGame/SuperSmashBros for Wii U'' has introduced 2-player cooperative Classic and All-Star modes, as well as co-op event matches for ''Brawl'' and ''Wii U''.
* ''VideoGame/SuperSmashBros for Wii U'' has introduced 2-player cooperative Classic and All-Star modes, as well as co-op event matches for ''Brawl'' and ''Wii U''.
to:
* ''Street Smart'', ''VideoGame/StreetSmart'', {{Creator/SNK}}'s first FightingGame, was also the first FightingGame to feature simultaneous two-player co-op.
*''VideoGame/SuperSmashBros ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U'' U]]'' has introduced 2-player cooperative Classic and All-Star modes, as well as co-op event matches for ''Brawl'' and ''Wii U''.
*
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* A {{pinball}} example: ''Pinball/TeenageMutantNinjaTurtlesStern'' has a cooperative mode where every player in a multiplayer game shares points and progress in modes.
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* A {{pinball}} example: ''Pinball/TeenageMutantNinjaTurtlesStern'' has a cooperative mode where every player in a multiplayer game shares points and progress in modes.
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* ''Quartet'': Originally a four-player UsefulNotes/ArcadeGame, hence the title.
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* ''Quartet'': ''VideoGame/{{Quartet}}'': Originally a four-player UsefulNotes/ArcadeGame, hence the title.
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* ''[[VideoGame/TaleSpinSega TaleSpin]]'' (UsefulNotes/SegaGenesis)
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* ''[[VideoGame/TaleSpinSega TaleSpin]]'' (UsefulNotes/SegaGenesis)(Platform/SegaGenesis)
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* ''Bloodwych'', a ''VideoGame/DungeonMaster''-like game with a split screen to accommodate two players simultaneously.
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* ''Bloodwych'', ''VideoGame/{{Bloodwych}}'', a ''VideoGame/DungeonMaster''-like game with a split screen to accommodate two players simultaneously.
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* ''VideoGame/SplinterCell'' Since the third game onwards.
* The [[FarmLifeSim farming simulator]] ''VideoGame/StardewValley'' is designed to allow for co-op play with up to four players. It also has exploration and combat modes in the vein of ''VideoGame/{{Minecraft}}'' or ''VideoGame/{{Terraria}}''.
* The [[FarmLifeSim farming simulator]] ''VideoGame/StardewValley'' is designed to allow for co-op play with up to four players. It also has exploration and combat modes in the vein of ''VideoGame/{{Minecraft}}'' or ''VideoGame/{{Terraria}}''.
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* ''VideoGame/SplinterCell'' ''VideoGame/SplinterCell'': Since the third game onwards.
* The[[FarmLifeSim farming simulator]] ''VideoGame/StardewValley'' [[FarmLifeSim farming simulator]] is designed to allow for co-op play with up to four players. It also has exploration and combat modes in the vein of ''VideoGame/{{Minecraft}}'' or ''VideoGame/{{Terraria}}''.
* The
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* Creator/MidwayGames' ''VideoGame/{{Xenophobe}}'' handled three players on a split screen. Most ports supported two players only.
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* Creator/MidwayGames' ''VideoGame/{{Xenophobe}}'' from Creator/MidwayGames handled three players on a split screen. Most ports supported two players only.
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* ''Videogame/DeathSpank''
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* ''Videogame/DeathSpank''''VideoGame/DeathSpank''
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* [[MultipleHeadCase Cho'Gall]] in ''VideoGame/HeroesOfTheStorm'' is the first and only co-op ''character'' in a [[MultiplayerOnlineBattleArena MOBA]] game. One player controls Cho, who controls the actual unit's movements and has his own set of close-range abilities, and another controls Gall, who has a set of highly damaging long-range spells. The two of them have some abilities that require some coordination to use effectively.
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* ''VideoGame/HeroesOfTheStorm's'' [[MultipleHeadCase Cho'Gall]] in ''VideoGame/HeroesOfTheStorm'' is the first and only co-op ''character'' in a [[MultiplayerOnlineBattleArena MOBA]] game. One player controls Cho, who controls the actual unit's movements and has his own set of close-range abilities, and another controls Gall, who has a set of highly damaging long-range spells. The two of them have some abilities that require some coordination to use effectively.
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* ''VideoGame/TheLegendOfZeldaTheWindWaker'' lets a second player connect a UsefulNotes/GameBoyAdvance to the game in order to help the main player by dropping bombs on his local field of view and letting him buy some items, as long as Link collects a certain object early on in the game. This feature was removed in the UsefulNotes/WiiU VideoGameRemake.
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* ''VideoGame/TheLegendOfZeldaTheWindWaker'' lets a second player connect a UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance to the game in order to help the main player by dropping bombs on his local field of view and letting him buy some items, as long as Link collects a certain object early on in the game. This feature was removed in the UsefulNotes/WiiU Platform/WiiU VideoGameRemake.
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* The canceled ''Videogame/MechWarrior 3050'' was planned to feature possibly the strangest example, allowing a second player to take on half of the controls used in single-player mode to act as a �weapons officer.�
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* The canceled ''Videogame/MechWarrior ''VideoGame/MechWarrior 3050'' was planned to feature possibly the strangest example, allowing a second player to take on half of the controls used in single-player mode to act as a �weapons weapons officer.�
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* ''Franchise/StarWars Arcade'' has player 1 play as the pilot of an X-Wing; their cursor is fixed in the center of the screen and they must move around in order to aim. Player 2 can play alongside player 1 as the gunner, and can freely move their cursor around the screen.
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* ''Franchise/StarWars Arcade'' ''VideoGame/StarWarsArcade'' has player 1 play as the pilot of an X-Wing; their cursor is fixed in the center of the screen and they must move around in order to aim. Player 2 can play alongside player 1 as the gunner, and can freely move their cursor around the screen.
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* Creator/SegaPinball's ''Pinball/BatmanForever'' has a "league" option, where up to six players form teams of two, then play for a combined score against the others.
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* Creator/SegaPinball's ''Pinball/BatmanForever'' by Creator/SegaPinball has a "league" option, where up to six players form teams of two, then play for a combined score against the others.
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* ''VideoGame/NobodySavesTheWorld'' features online cooperative multiplayer where all unlocks and progression are tied to the host's account but still allows for both players to explore and battle in different Forms (and complete two sets of Form-connected quests at the same time).
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Crosswicking
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[[folder:Adventure]]
* ''VideoGame/ChicoryAColorfulTale'' has the second player acting as the second painter (only the first player may control Pizza, though).
[[/folder]]
* ''VideoGame/ChicoryAColorfulTale'' has the second player acting as the second painter (only the first player may control Pizza, though).
[[/folder]]
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* VideoGame/{{Syndicate}}: The FPS remake had a separate 4 player co-op campaign in addition to the main single-player campaign.
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* VideoGame/{{Syndicate}}: ''VideoGame/{{Syndicate}}'': The 2012 FPS remake reboot had a separate 4 player co-op campaign in addition to the main single-player campaign.
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* VideoGame/{{Syndicate}}: The FPS remake had a separate 4 player co-op campaign in addition to the main single-player campaign.
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* ''VideoGame/LittleNemoArcade''
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* ''VideoGame/LittleNemoArcade''
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* ''VideoGame/{{Ripout}}'', a procedurally generated SciFiHorror FPS, can be played in co-op with up to 4 players.
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* ''VideoGame/{{Ripout}}'', a procedurally generated SciFiHorror FPS, can be played in co-op with up to 4 3 players.
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** ''VideoGame/Diablo1997''
** ''VideoGame/DiabloII''
** ''VideoGame/DiabloIII''
** ''VideoGame/DiabloIV''
** ''VideoGame/DiabloII''
** ''VideoGame/DiabloIII''
** ''VideoGame/DiabloIV''
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* ''VideoGame/AliensColonialMarines'' had a [=PvE=] horde mode which could be played in co-op.
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* ''VideoGame/AliensColonialMarines'' had can be played in co-op, and also has a [=PvE=] horde mode which could can be played in co-op.
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* ''VideoGame/{{Ripout}}'', a procedurally generated SciFiHorror FPS, can be played in co-op with up to 4 players.
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Alphabetizing example(s)
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* ''VideoGame/Battlezone2016'' allows up to three additional players to join a player's current campaign at any time.
* ''VideoGame/{{Overcooked}}'' was designed to be played in co-op. In single player, you switch between multiple chefs on fly, but in multiplayer, each person controls their own chef, and they must work together.
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* ''VideoGame/Battlezone2016'' allows up to three additional players to join a player's current campaign at any time.
* ''VideoGame/{{Overcooked}}'' was designed to be played in co-op. In single player, you switch between multiple chefs on fly, but in multiplayer, each person controls their own chef, and they must work together.
* ''VideoGame/ZombiesAteMyNeighbors'' and its sequel ''Ghoul Patrol'' let Zeke and Julie walk around independantly, although they're stopped by the edge of the screen and have to contend for the limited available supplies.
* ''VideoGame/{{Overcooked}}'' was designed to be played in co-op. In single player, you switch between multiple chefs on fly, but in multiplayer, each person controls their own chef, and they must work together.
* ''VideoGame/ZombiesAteMyNeighbors'' and its sequel ''Ghoul Patrol'' let Zeke and Julie walk around independantly, although they're stopped by the edge of the screen and have to contend for the limited available supplies.
* ''VideoGame/ZombiesAteMyNeighbors'' and its sequel ''Ghoul Patrol'' let Zeke and Julie walk around independantly, although they're stopped by the edge of the screen and have to contend for the limited available supplies.
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[[folder:Action Adventure]]
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* ''[[VideoGame/LennasInception Lenna's Inception]]''
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* ''[[VideoGame/LennasInception Lenna's Inception]]''''VideoGame/LennasInception''
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[[folder:Beat Em Ups]]
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* ''VideoGAme/FightingForce'' 2 Players can fight along side each other split screen to defeat Zeng and his men!
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* ''VideoGAme/FightingForce'' 2 Players can fight along side each other split screen to defeat Zeng and his men!
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* ''VideoGame/SvenCoop''
* ''VideoGame/{{Borderlands}}''
* Also in ''VideoGame/CallOfDuty'', ''VideoGame/NaziZombies''. Four players vs endless horde of undead in a weird hybrid of an FPS and maybe Tower Defence.
* Also in ''VideoGame/CallOfDuty'', ''VideoGame/NaziZombies''. Four players vs endless horde of undead in a weird hybrid of an FPS and maybe Tower Defence.
* ''VideoGame/ModernWarfare 2/3''[='=]s Campain missions are cut and made into "Spec Ops" Missions
* ''VideoGame/NoOneLivesForever 2'' had a separate co-op campaign from the main campaign.
* ''VideoGame/OverkillsTheWalkingDead'', developed by the ''Payday'' creators, had elements of both ''Payday'' and ''Left 4 Dead''
* ''VideoGame/PaydayTheHeist'', ''VideoGame/{{Payday 2}}'', and ''VideoGame/{{Payday 3}}''.
* ''VideoGame/PerfectDark'' and ''Perfect Dark Zero''. The original created a blonde as the second player's default skin (though in-story characters could be unlocked), while in the prequel any second player usually took control of a character who was already in the story (e.g., the third mission is an EscortMission of Joanna helping her dad escape Hong Kong - the second player would be her dad). The original also [[InvertedTrope inverted]] this trope with a "counter-operative" mode, where the second player would be one of the level's mooks.
* ''VideoGame/OverkillsTheWalkingDead'', developed by the ''Payday'' creators, had elements of both ''Payday'' and ''Left 4 Dead''
* ''VideoGame/PaydayTheHeist'', ''VideoGame/{{Payday 2}}'', and ''VideoGame/{{Payday 3}}''.
* ''VideoGame/PerfectDark'' and ''Perfect Dark Zero''. The original created a blonde as the second player's default skin (though in-story characters could be unlocked), while in the prequel any second player usually took control of a character who was already in the story (e.g., the third mission is an EscortMission of Joanna helping her dad escape Hong Kong - the second player would be her dad). The original also [[InvertedTrope inverted]] this trope with a "counter-operative" mode, where the second player would be one of the level's mooks.
* ''VideoGame/SecondExtinction'' was a dinosaur-themed [[WideOpenSandbox open world]] co-op shooter by the makers of ''Generation Zero'', which was sold in Steam Early Access for a few years but cancelled just before official release due to "insufficient profitability".
* ''VideoGame/SvenCoop''
* ''VideoGame/TimeSplitters'': A second player can tag along to help with the missions.
* ''VideoGame/TeamFortress2''[='=]s Mann vs. Machine mode pits one team of 3-6 against a swarm of computer-controlled AIs.
* ''VideoGame/UnfortunateSpacemen'': Most of the players are spacemen working towards a common goal: escape the failing space outpost. They must do this while trying to avoid being killed by [[AsymmetricMultiplayer the one player playing the killer alien]].
* ''VideoGame/{{Unloved}}'', an indie horde shooter based on the ''VideoGame/{{Doom}}'' mod of the same name.
* ''VideoGame/TimeSplitters'': A second player can tag along to help with the missions.
* ''VideoGame/TeamFortress2''[='=]s Mann vs. Machine mode pits one team of 3-6 against a swarm of computer-controlled AIs.
* ''VideoGame/UnfortunateSpacemen'': Most of the players are spacemen working towards a common goal: escape the failing space outpost. They must do this while trying to avoid being killed by [[AsymmetricMultiplayer the one player playing the killer alien]].
* ''VideoGame/{{Unloved}}'', an indie horde shooter based on the ''VideoGame/{{Doom}}'' mod of the same name.
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* ''VideoGame/ModernWarfare 2/3''[='=]s Campain missions are cut and made into "Spec Ops" Missions
* Also in ''VideoGame/CallOfDuty'', VideoGame/NaziZombies. Four players vs endless horde of undead in a weird hybrid of an FPS and maybe Tower Defence.
* ''VideoGame/NoOneLivesForever 2'' had a separate co-op campaign from the main campaign.
* ''VideoGame/OverkillsTheWalkingDead'', developed by the ''Payday'' creators, had elements of both ''Payday'' and ''Left 4 Dead''
* ''VideoGame/PaydayTheHeist'', ''VideoGame/{{Payday 2}}'', and ''VideoGame/{{Payday 3}}''.
* ''VideoGame/PerfectDark'' and ''Perfect Dark Zero''. The original created a blonde as the second player's default skin (though in-story characters could be unlocked), while in the prequel any second player usually took control of a character who was already in the story (e.g., the third mission is an EscortMission of Joanna helping her dad escape Hong Kong - the second player would be her dad). The original also [[InvertedTrope inverted]] this trope with a "counter-operative" mode, where the second player would be one of the level's mooks.
* ''VideoGame/SecondExtinction'' was a dinosaur-themed [[WideOpenSandbox open world]] co-op shooter by the makers of ''Generation Zero'', which was sold in Steam Early Access for a few years but cancelled just before official release due to "insufficient profitability".
* ''VideoGame/{{Borderlands}}''
* ''VideoGame/TimeSplitters'': A second player can tag along to help with the missions.
* ''VideoGame/TeamFortress2''[='=]s Mann vs. Machine mode pits one team of 3-6 against a swarm of computer-controlled AIs.
* ''VideoGame/UnfortunateSpacemen'': Most of the players are spacemen working towards a common goal: escape the failing space outpost. They must do this while trying to avoid being killed by [[AsymmetricMultiplayer the one player playing the killer alien]].
* ''VideoGame/{{Unloved}}'', an indie horde shooter based on the ''VideoGame/{{Doom}}'' mod of the same name.
* Also in ''VideoGame/CallOfDuty'', VideoGame/NaziZombies. Four players vs endless horde of undead in a weird hybrid of an FPS and maybe Tower Defence.
* ''VideoGame/NoOneLivesForever 2'' had a separate co-op campaign from the main campaign.
* ''VideoGame/OverkillsTheWalkingDead'', developed by the ''Payday'' creators, had elements of both ''Payday'' and ''Left 4 Dead''
* ''VideoGame/PaydayTheHeist'', ''VideoGame/{{Payday 2}}'', and ''VideoGame/{{Payday 3}}''.
* ''VideoGame/PerfectDark'' and ''Perfect Dark Zero''. The original created a blonde as the second player's default skin (though in-story characters could be unlocked), while in the prequel any second player usually took control of a character who was already in the story (e.g., the third mission is an EscortMission of Joanna helping her dad escape Hong Kong - the second player would be her dad). The original also [[InvertedTrope inverted]] this trope with a "counter-operative" mode, where the second player would be one of the level's mooks.
* ''VideoGame/SecondExtinction'' was a dinosaur-themed [[WideOpenSandbox open world]] co-op shooter by the makers of ''Generation Zero'', which was sold in Steam Early Access for a few years but cancelled just before official release due to "insufficient profitability".
* ''VideoGame/{{Borderlands}}''
* ''VideoGame/TimeSplitters'': A second player can tag along to help with the missions.
* ''VideoGame/TeamFortress2''[='=]s Mann vs. Machine mode pits one team of 3-6 against a swarm of computer-controlled AIs.
* ''VideoGame/UnfortunateSpacemen'': Most of the players are spacemen working towards a common goal: escape the failing space outpost. They must do this while trying to avoid being killed by [[AsymmetricMultiplayer the one player playing the killer alien]].
* ''VideoGame/{{Unloved}}'', an indie horde shooter based on the ''VideoGame/{{Doom}}'' mod of the same name.
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[[folder:Pinball Games]]
* In the pinball game ''Pinball/TheMandalorian'', changing the mode to "Co-op" before starting a multiplayer game causes everyone to share a score and Beskar (though any purchases made with the latter are still individual).
* A {{pinball}} example: ''Pinball/TeenageMutantNinjaTurtlesStern'' has a cooperative mode where every player in a multiplayer game shares points and progress in modes.
[[/folder]]
* In the pinball game ''Pinball/TheMandalorian'', changing the mode to "Co-op" before starting a multiplayer game causes everyone to share a score and Beskar (though any purchases made with the latter are still individual).
* A {{pinball}} example: ''Pinball/TeenageMutantNinjaTurtlesStern'' has a cooperative mode where every player in a multiplayer game shares points and progress in modes.
[[/folder]]
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* ''VideoGame/BangOnBallsChronicles''
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* ''VideoGame/BangOnBallsChronicles''
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* ''VideoGame/BangOnBallsChronicles''''VideoGame/BreadAndFred''
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* ''VideoGame/{{Tetris}} Party'', ''[[VideoGame/TetrisTheGrandMaster Tetris: The Absolute - The Grand Master 2 PLUS]]'', and Tengen's unlicensed NES version of ''Tetris'' have a mode in which two players co-operate in dropping pieces onto the same field. ''Tetris Kiwamemichi'' has a mode like this, but for '''four''' players.
* ''VideoGame/{{Tetris}} Party'', ''[[VideoGame/TetrisTheGrandMaster Tetris: The Absolute - The Grand Master 2 PLUS]]'', and Tengen's unlicensed NES version of ''Tetris'' have a mode in which two players co-operate in dropping pieces onto the same field. ''Tetris Kiwamemichi'' has a mode like this, but for '''four''' players.
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[[folder:Shoot Em Ups]]
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* ''VideoGame/DragonAgeInquisition''
* ''VideoGame/MassEffect3'', although allies are FriendlyFireproof, handwaved the same way as in the singleplayer.
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* ''VideoGame/MassEffect3'', although allies are FriendlyFireproof, handwaved the same way as in the singleplayer.
* ''VideoGame/DragonAgeInquisition''
* ''VideoGame/DragonAgeInquisition''
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* Various single-player games like ''VideoGame/{{Rune}}'', ''VideoGame/SystemShock2'', ''VideoGame/CommandAndConquerRenegade'' and ''VideoGame/{{Unreal|I}}'' have had their original campaigns superbly [[GameMod modded]] for coop MP by fans.
* ''VideoGame/AWalkInTheWoods''
* ''VideoGame/AWayOut'' and ''VideoGame/ItTakesTwo'' require two players to even play the game, and both must accomplish tasks to aid each other.
* ''VideoGame/AWayOut'' and ''VideoGame/ItTakesTwo'' require two players to even play the game, and both must accomplish tasks to aid each other.
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* Various single-player games like ''VideoGame/{{Rune}}'', ''VideoGame/SystemShock2'', ''VideoGame/CommandAndConquerRenegade'' and ''VideoGame/{{Unreal|I}}'' have had their original campaigns superbly [[GameMod modded]] for coop MP by fans.
* ''VideoGame/AWalkInTheWoods''
* ''VideoGame/AWayOut'' and ''VideoGame/ItTakesTwo'' require two players to even play the game, and both must accomplish tasks to aid each other.
* A {{pinball}} example: ''Pinball/TeenageMutantNinjaTurtlesStern'' has a cooperative mode where every player in a multiplayer game shares points and progress in modes.
* In the pinball game ''Pinball/TheMandalorian'', changing the mode to "Co-op" before starting a multiplayer game causes everyone to share a score and Beskar (though any purchases made with the latter are still individual).
* ''VideoGame/AWalkInTheWoods''
* ''VideoGame/AWayOut'' and ''VideoGame/ItTakesTwo'' require two players to even play the game, and both must accomplish tasks to aid each other.
* A {{pinball}} example: ''Pinball/TeenageMutantNinjaTurtlesStern'' has a cooperative mode where every player in a multiplayer game shares points and progress in modes.
* In the pinball game ''Pinball/TheMandalorian'', changing the mode to "Co-op" before starting a multiplayer game causes everyone to share a score and Beskar (though any purchases made with the latter are still individual).
* The co-op mode in ''VideoGame/AceCombatAssaultHorizon'' basically takes the single-player levels starring Col. Bishop (the main PlayerCharacter) and lets three players play as him and two unnamed members of his squadron, who are little more than {{Attack Drone}}s in single-player. The host of the game always plays as Bishop and basically directs the gameplay. Weirdly, one of Bishop's three wingmen, Guts, remains computer-controlled even in co-op.
* ''VideoGame/ArtemisSpaceshipBridgeSimulator''. It can be debated whether Helm (moves the ship) or Captain (no actual ship controls, but coordinates the other players) is the "main" player, but e.g. Engineering's only effect is to make other stations' tools stronger or weaker (preferably boosting the ones that are currently or about to be needed), and Comms can seem like TheLoad.
* ''VideoGame/TheBindingOfIsaac'' lets another player join the game as a co-op baby at the cost of one heart container from the player. They're fairly basic and work like a controllable familiar, which can fire tears and fly, but there are some special co-op babies with unique effects. ''Repentance'' increases the player cap to 4 and adds a true co-op multiplayer mode to the game.
* ''VideoGame/ArtemisSpaceshipBridgeSimulator''. It can be debated whether Helm (moves the ship) or Captain (no actual ship controls, but coordinates the other players) is the "main" player, but e.g. Engineering's only effect is to make other stations' tools stronger or weaker (preferably boosting the ones that are currently or about to be needed), and Comms can seem like TheLoad.
* ''VideoGame/TheBindingOfIsaac'' lets another player join the game as a co-op baby at the cost of one heart container from the player. They're fairly basic and work like a controllable familiar, which can fire tears and fly, but there are some special co-op babies with unique effects. ''Repentance'' increases the player cap to 4 and adds a true co-op multiplayer mode to the game.
* ''VideoGame/DriverSanFrancisco'', Wii edition only. P1 drives, P2 shoots.
* ''VideoGame/GrandTheftAutoSanAndreas'' featured co-op missions and freeroaming in this form, though the PC version requires a GameMod to enable it.
* ''VideoGame/StreetFighterXTekken''. You can manually switch characters, Launchers automatically switch the current character out, and there are two super move types that incorporate co-op gameplay- Cross Arts, where both players use a powerful move to deal huge amounts of damage, and Cross Assaults, where both players can fight together simultaneously. In single-player mode, the player controls both characters and their switching, while the AI fights with them during a Cross Assault.
* ''VideoGame/UrbanReign'': in the game's Challenge Mode Co-Op works more like the games under the Individual header, while a cheat code will allow the second player to control the helper character in the Story & Free Mission modes. Under this circumstance the camera still only follows the 1st player, and it's Game Over if they lose while the second character can be knocked out without consequence.
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* ''VideoGame/GrandTheftAutoSanAndreas'' featured co-op missions and freeroaming in this form, though the PC version requires a GameMod to enable it.
* ''VideoGame/DriverSanFrancisco'', Wii edition only. P1 drives, P2 shoots.
* ''VideoGame/StreetFighterXTekken''. You can manually switch characters, Launchers automatically switch the current character out, and there are two super move types that incorporate co-op gameplay- Cross Arts, where both players use a powerful move to deal huge amounts of damage, and Cross Assaults, where both players can fight together simultaneously. In single-player mode, the player controls both characters and their switching, while the AI fights with them during a Cross Assault.
* ''VideoGame/UrbanReign'': in the game's Challenge Mode Co-Op works more like the games under the Individual header, while a cheat code will allow the second player to control the helper character in the Story & Free Mission modes. Under this circumstance the camera still only follows the 1st player, and it's Game Over if they lose while the second character can be knocked out without consequence.
* The co-op mode in ''VideoGame/AceCombatAssaultHorizon'' basically takes the single-player levels starring Col. Bishop (the main PlayerCharacter) and lets three players play as him and two unnamed members of his squadron, who are little more than {{Attack Drone}}s in single-player. The host of the game always plays as Bishop and basically directs the gameplay. Weirdly, one of Bishop's three wingmen, Guts, remains computer-controlled even in co-op.
* ''VideoGame/ArtemisSpaceshipBridgeSimulator''. It can be debated whether Helm (moves the ship) or Captain (no actual ship controls, but coordinates the other players) is the "main" player, but e.g. Engineering's only effect is to make other stations' tools stronger or weaker (preferably boosting the ones that are currently or about to be needed), and Comms can seem like TheLoad.
* ''VideoGame/TheBindingOfIsaac'' lets another player join the game as a co-op baby at the cost of one heart container from the player. They're fairly basic and work like a controllable familiar, which can fire tears and fly, but there are some special co-op babies with unique effects. ''Repentance'' increases the player cap to 4 and adds a true co-op multiplayer mode to the game.
* ''VideoGame/DriverSanFrancisco'', Wii edition only. P1 drives, P2 shoots.
* ''VideoGame/StreetFighterXTekken''. You can manually switch characters, Launchers automatically switch the current character out, and there are two super move types that incorporate co-op gameplay- Cross Arts, where both players use a powerful move to deal huge amounts of damage, and Cross Assaults, where both players can fight together simultaneously. In single-player mode, the player controls both characters and their switching, while the AI fights with them during a Cross Assault.
* ''VideoGame/UrbanReign'': in the game's Challenge Mode Co-Op works more like the games under the Individual header, while a cheat code will allow the second player to control the helper character in the Story & Free Mission modes. Under this circumstance the camera still only follows the 1st player, and it's Game Over if they lose while the second character can be knocked out without consequence.
* The co-op mode in ''VideoGame/AceCombatAssaultHorizon'' basically takes the single-player levels starring Col. Bishop (the main PlayerCharacter) and lets three players play as him and two unnamed members of his squadron, who are little more than {{Attack Drone}}s in single-player. The host of the game always plays as Bishop and basically directs the gameplay. Weirdly, one of Bishop's three wingmen, Guts, remains computer-controlled even in co-op.
* ''VideoGame/ArtemisSpaceshipBridgeSimulator''. It can be debated whether Helm (moves the ship) or Captain (no actual ship controls, but coordinates the other players) is the "main" player, but e.g. Engineering's only effect is to make other stations' tools stronger or weaker (preferably boosting the ones that are currently or about to be needed), and Comms can seem like TheLoad.
* ''VideoGame/TheBindingOfIsaac'' lets another player join the game as a co-op baby at the cost of one heart container from the player. They're fairly basic and work like a controllable familiar, which can fire tears and fly, but there are some special co-op babies with unique effects. ''Repentance'' increases the player cap to 4 and adds a true co-op multiplayer mode to the game.
* ''VideoGame/AffordableSpaceAdventures'' allows multiple players to split up the tasks involved in piloting the Small Craft; The game pad player always has control of the InventoryManagementPuzzle that is access to toggling the ship's individual systems, while a second player can take charge of actually flying the Small Craft in-game and a third player still can take control of the ship's searchlight/scanner.
* ''VideoGame/DriverSanFrancisco'' allows an additional player with a Nintendo DS to [[HackingMinigame take some police attention away from the other player(s), place roadblocks, search the map for power-ups, and place a movable marker on the map.]]
* ''VideoGame/F15StrikeEagle'' is a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missile, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of multi-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks.
* [[MultipleHeadCase Cho'Gall]] in ''VideoGame/HeroesOfTheStorm'' is the first and only co-op ''character'' in a [[MultiplayerOnlineBattleArena MOBA]] game. One player controls Cho, who controls the actual unit's movements and has his own set of close-range abilities, and another controls Gall, who has a set of highly damaging long-range spells. The two of them have some abilities that require some coordination to use effectively.
* ''VideoGame/DriverSanFrancisco'' allows an additional player with a Nintendo DS to [[HackingMinigame take some police attention away from the other player(s), place roadblocks, search the map for power-ups, and place a movable marker on the map.]]
* ''VideoGame/F15StrikeEagle'' is a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missile, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of multi-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks.
* [[MultipleHeadCase Cho'Gall]] in ''VideoGame/HeroesOfTheStorm'' is the first and only co-op ''character'' in a [[MultiplayerOnlineBattleArena MOBA]] game. One player controls Cho, who controls the actual unit's movements and has his own set of close-range abilities, and another controls Gall, who has a set of highly damaging long-range spells. The two of them have some abilities that require some coordination to use effectively.
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* ''VideoGame/SinAndPunishmentStarSuccessor'' allows a second person to control another gun. The second player doesn't have any charge shots or melee attacks, and doesn't take damage. This does, however, mean that [[WeCannotGoOnWithoutYou the death of Player 1 is a Game Over for both players]].
* An arcade game, ''Lucky & Wild'', features player one having to simultaneously drive a car and shoot enemies. Player two can join in but only as an extra gun.
* ''VideoGame/Pikmin4'' has its co-op mode consist of the second player in the role of "Pebble Pitcher". As the name implies, this comes in simply throwing items onto the field, mainly pebbles that can stun enemies or help destroy obstacles, but also any items that Player 1 has in their inventory such as Scrummy Bones and Pikpik Carrots.
* ''VideoGame/SinAndPunishmentStarSuccessor'' allows a second person to control another gun. The second player doesn't have any charge shots or melee attacks, and doesn't take damage. This does, however, mean that [[WeCannotGoOnWithoutYou the death of Player 1 is a Game Over for both players]].
* ''Franchise/StarWars Arcade'' has player 1 play as the pilot of an X-Wing; their cursor is fixed in the center of the screen and they must move around in order to aim. Player 2 can play alongside player 1 as the gunner, and can freely move their cursor around the screen.
* ''VideoGame/SinAndPunishmentStarSuccessor'' allows a second person to control another gun. The second player doesn't have any charge shots or melee attacks, and doesn't take damage. This does, however, mean that [[WeCannotGoOnWithoutYou the death of Player 1 is a Game Over for both players]].
* ''Franchise/StarWars Arcade'' has player 1 play as the pilot of an X-Wing; their cursor is fixed in the center of the screen and they must move around in order to aim. Player 2 can play alongside player 1 as the gunner, and can freely move their cursor around the screen.
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* ''VideoGame/F15StrikeEagle'' is a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missile, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of multi-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks.
* ''VideoGame/DriverSanFrancisco'' allows an additional player with a Nintendo DS to [[HackingMinigame take some police attention away from the other player(s), place roadblocks, search the map for power-ups, and place a movable marker on the map.]]
* ''Franchise/StarWars Arcade'' has player 1 play as the pilot of an X-Wing; their cursor is fixed in the center of the screen and they must move around in order to aim. Player 2 can play alongside player 1 as the gunner, and can freely move their cursor around the screen.
* An arcade game, ''Lucky & Wild'', features player one having to simultaneously drive a car and shoot enemies. Player two can join in but only as an extra gun.
* ''VideoGame/AffordableSpaceAdventures'' allows multiple players to split up the tasks involved in piloting the Small Craft; The game pad player always has control of the InventoryManagementPuzzle that is access to toggling the ship's individual systems, while a second player can take charge of actually flying the Small Craft in-game and a third player still can take control of the ship's searchlight/scanner.
* [[MultipleHeadCase Cho'Gall]] in ''VideoGame/HeroesOfTheStorm'' is the first and only co-op ''character'' in a [[MultiplayerOnlineBattleArena MOBA]] game. One player controls Cho, who controls the actual unit's movements and has his own set of close-range abilities, and another controls Gall, who has a set of highly damaging long-range spells. The two of them have some abilities that require some coordination to use effectively.
* ''VideoGame/Pikmin4'' has its co-op mode consist of the second player in the role of "Pebble Pitcher". As the name implies, this comes in simply throwing items onto the field, mainly pebbles that can stun enemies or help destroy obstacles, but also any items that Player 1 has in their inventory such as Scrummy Bones and Pikpik Carrots.
* ''VideoGame/DriverSanFrancisco'' allows an additional player with a Nintendo DS to [[HackingMinigame take some police attention away from the other player(s), place roadblocks, search the map for power-ups, and place a movable marker on the map.]]
* ''Franchise/StarWars Arcade'' has player 1 play as the pilot of an X-Wing; their cursor is fixed in the center of the screen and they must move around in order to aim. Player 2 can play alongside player 1 as the gunner, and can freely move their cursor around the screen.
* An arcade game, ''Lucky & Wild'', features player one having to simultaneously drive a car and shoot enemies. Player two can join in but only as an extra gun.
* ''VideoGame/AffordableSpaceAdventures'' allows multiple players to split up the tasks involved in piloting the Small Craft; The game pad player always has control of the InventoryManagementPuzzle that is access to toggling the ship's individual systems, while a second player can take charge of actually flying the Small Craft in-game and a third player still can take control of the ship's searchlight/scanner.
* [[MultipleHeadCase Cho'Gall]] in ''VideoGame/HeroesOfTheStorm'' is the first and only co-op ''character'' in a [[MultiplayerOnlineBattleArena MOBA]] game. One player controls Cho, who controls the actual unit's movements and has his own set of close-range abilities, and another controls Gall, who has a set of highly damaging long-range spells. The two of them have some abilities that require some coordination to use effectively.
* ''VideoGame/Pikmin4'' has its co-op mode consist of the second player in the role of "Pebble Pitcher". As the name implies, this comes in simply throwing items onto the field, mainly pebbles that can stun enemies or help destroy obstacles, but also any items that Player 1 has in their inventory such as Scrummy Bones and Pikpik Carrots.
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* ''VideoGame/SuperMarioBros1''
* ''VideoGame/DonkeyKongCountry''
* ''VideoGame/DonkeyKongCountry''
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* ''VideoGame/DonkeyKongCountry''
* ''VideoGame/SuperMarioBros1''
* ''VideoGame/SuperMarioBros1''
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* ''VideoGame/AliensColonialMarines'' had a [=PvE=] horde mode which could be played in co-op.
* ''VideoGame/TheDarkness II'' had a 4-player co-op campaign separate from the main single-player campaign, in which you play as mercs with supernatural powers working for Jackie's crime family.
* The ''VideoGame/DeadIsland'' series takes quite a lot of inspiration from ''Borderlands'' and is designed around 4-player co-op, though it can be played in single-player.
* ''VideoGame/{{Desolate}}'', an indie [[WideOpenSandbox open-world]] game heavily inspired by ''VideoGame/STALKER'', can be played in up to 4 player co-op.
* The ''VideoGame/DeadIsland'' series takes quite a lot of inspiration from ''Borderlands'' and is designed around 4-player co-op, though it can be played in single-player.
* ''VideoGame/{{Desolate}}'', an indie [[WideOpenSandbox open-world]] game heavily inspired by ''VideoGame/STALKER'', can be played in up to 4 player co-op.
* ''VideoGame/SecondExtinction'' was a dinosaur-themed [[WideOpenSandbox open world]] co-op shooter by the makers of ''Generation Zero'', which was sold in Steam Early Access for a few years but cancelled just before official release due to "insufficient profitability".
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* ''VideoGame/WolfensteinYoungblood'' was designed around 2-player co-op, with a bot taking the place of player 2 in single-player mode.
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* ''VideoGame/{{Battlefield 3}}'' had a 6-mission co-op campaign separate from the main campaign.
* ''VideoGame/ContagionMonochrome'' is a co-op zombie shooter designed with a slower, more realistic pace compared to ''Left 4 Dead''.
* ''VideoGame/CryOfFear'' has a separate co-op mode in which players take the role of a team of cops investigating the odd goings-on from the main game. Despite being balanced around 4 players, it can be played solo as there are no objectives that hard-require 2 or more players to proceed. A second co-op mode with a similar premise, "Manhunt", was added several years after the game's release.
* ''VideoGame/CryOfFear'' has a separate co-op mode in which players take the role of a team of cops investigating the odd goings-on from the main game. Despite being balanced around 4 players, it can be played solo as there are no objectives that hard-require 2 or more players to proceed. A second co-op mode with a similar premise, "Manhunt", was added several years after the game's release.
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* ''VideoGame/{{FarCry 3}}'' had a separate 4-player co-op campaign from the main campaign. Later games in the series let you drop into your friend's game as a second character.
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* ''VideoGame/{{FarCry 3}}'' had a separate 4-player co-op campaign from the main campaign.campaign (which can no longer be played due to the servers being shut down). Later games in the series let you drop into your friend's game as a second character.
* ''VideoGame/HomefrontTheRevolution'' has a separate co-op mode that features more streamlined levels compared to the main [[WideOpenSandbox open-world]] campaign.
* [=RICO=] is a 2-player co-op procedurally generated rogue-like shooter about a pair of cops battling a crime syndicate.
* ''VideoGame/JourneyToTheSavagePlanet'' has the option for a second player to join as a homunculus made of food-grade meat in a spacesuit.
* [=RICO=] is a 2-player co-op procedurally generated rogue-like shooter about a pair of cops battling a crime syndicate.
* ''VideoGame/JourneyToTheSavagePlanet'' has the option for a second player to join as a homunculus made of food-grade meat in a spacesuit.
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* ''VideoGame/{{Redfall}}'', a co-op [[WideOpenSandbox open-world]] shooter.
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* ''VideoGame/NoMoreRoomInHell'' is a co-op zombie shooter designed with a slower, more realistic (and much more punishingly difficult) pace compared to ''Left 4 Dead''.
* ''VideoGame/PrimalCarnage'' has a co-op horde mode against dinosaurs, in addition to its main [=PvP=] humans vs dinosaurs game mode.
* ''VideoGame/{{Redfall}}'', a co-op [[WideOpenSandbox open-world]]shooter.shooter with heavy influence from ''Borderlands''.
* ''VideoGame/PrimalCarnage'' has a co-op horde mode against dinosaurs, in addition to its main [=PvP=] humans vs dinosaurs game mode.
* ''VideoGame/{{Redfall}}'', a co-op [[WideOpenSandbox open-world]]
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* ''VideoGame/CallOfJuarezTheCartel'' was designed around 3-player co-op, and has 2 bots following you if you play single-player. Oddly, ''Call of Juarez 2'' is an aversion despite the entire campaign seeming like it was designed around 2-player co-op.
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* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R. 3]]'' was designed around 2-player co-op, though it can be played solo.
to:
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R. 3]]'' was designed around 2-player co-op, though it can be played solo. ''F.E.A.R. Online'' also had a co-op mode (using ''F.E.A.R. 2'' assets in addition to new enemies and levels) in addition to its regular [=PvP=] game modes.
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* ''VideoGame/OverkillsTheWalkingDead'', developed by the ''Payday'' creators, had elements of both ''Payday'' and ''Left 4 Dead''
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* ''VideoGame/{{GTFO}}''
to:
* ''VideoGame/{{GTFO}}''''VideoGame/{{FarCry 3}}'' had a separate 4-player co-op campaign from the main campaign. Later games in the series let you drop into your friend's game as a second character.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R. 3]]'' was designed around 2-player co-op, though it can be played solo.
* ''VideoGame/GenerationZero'' a co-op [[WideOpenSandbox open-world]] shooter.
* ''VideoGame/{{GTFO}}'', made by former ''Payday'' developers.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R. 3]]'' was designed around 2-player co-op, though it can be played solo.
* ''VideoGame/GenerationZero'' a co-op [[WideOpenSandbox open-world]] shooter.
* ''VideoGame/{{GTFO}}'', made by former ''Payday'' developers.
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* ''VideoGame/HalfLifeDecay''
* Most ''Franchise/{{Halo}}'' games, namely: ''VideoGame/HaloCombatEvolved'', ''VideoGame/{{Halo 2}}'', ''VideoGame/Halo3ODST'', ''VideoGame/HaloReach'', ''VideoGame/{{Halo 4}}''
* Most ''Franchise/{{Halo}}'' games, namely: ''VideoGame/HaloCombatEvolved'', ''VideoGame/{{Halo 2}}'', ''VideoGame/Halo3ODST'', ''VideoGame/HaloReach'', ''VideoGame/{{Halo 4}}''
to:
* ''VideoGame/HalfLifeDecay''
''VideoGame/HalfLifeDecay'' was designed for 2-player co-op and cannot be played solo, though a fan mod adds the ability to swap between the two characters to do this.
* Most ''Franchise/{{Halo}}'' games, namely: ''VideoGame/HaloCombatEvolved'', ''VideoGame/{{Halo 2}}'', ''VideoGame/Halo3ODST'', ''VideoGame/HaloReach'', ''VideoGame/{{Halo4}}''4}}''. ''VideoGame/Halo5Guardians'' was specifically designed around 4-player co-op, such that you always have 3 bots following you in place of teammates in the single-player campaign.
* Most ''Franchise/{{Halo}}'' games, namely: ''VideoGame/HaloCombatEvolved'', ''VideoGame/{{Halo 2}}'', ''VideoGame/Halo3ODST'', ''VideoGame/HaloReach'', ''VideoGame/{{Halo
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* ''VideoGame/{{Redfall}}'', a co-op [[WideOpenSandbox open-world]] shooter.
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* ''VideoGame/NoOneLivesForever 2'' had a separate co-op campaign from the main campaign.
* ''VideoGame/PaydayTheHeist'', ''VideoGame/{{Payday 2}}'', and ''VideoGame/{{Payday 3}}''.
* ''VideoGame/PaydayTheHeist'', ''VideoGame/{{Payday 2}}'', and ''VideoGame/{{Payday 3}}''.
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* ''VideoGame/{{Unloved}}'', an indie horde shooter based on the ''VideoGame/{{Doom}}'' mod of the same name.
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* ''VideoGame/EndlessDungeon'' combined with TowerDefense and Twinstick Shooter, for 3 players.
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crosswicking APICO and deliberately redlinking games without pages
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* ''VideoGame/AWalkInTheWoods''
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* ''VideoGame/AWalkInTheWoods''''VideoGame/{{APICO}}'' allows up to four players can play in the same world and work together to expand the apiary business.
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* ''Warpman''
* Creator/MidwayGames' ''Xenophobe'' handled three players on a split screen. Most ports supported two players only.
* Creator/MidwayGames' ''Xenophobe'' handled three players on a split screen. Most ports supported two players only.
to:
* ''Warpman''
''VideoGame/{{Warpman}}''
* Creator/MidwayGames'''Xenophobe'' ''VideoGame/{{Xenophobe}}'' handled three players on a split screen. Most ports supported two players only.
* Creator/MidwayGames'
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* ''VideoGame/AWalkInTheWoods''
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* ''VideoGame/NewSuperMarioBrosU''
* ''VideoGame/NewSuperMarioBrosWii''
* ''VideoGame/NewSuperMarioBrosWii''
to:
* ''VideoGame/NewSuperMarioBros''
** ''VideoGame/NewSuperMarioBrosWii''
** ''VideoGame/NewSuperMarioBros2''
** ''VideoGame/NewSuperMarioBrosU''
* ''VideoGame/NewSuperMarioBrosWii''** ''VideoGame/NewSuperLuigiU''
** ''VideoGame/NewSuperMarioBrosWii''
** ''VideoGame/NewSuperMarioBros2''
** ''VideoGame/NewSuperMarioBrosU''
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* ''VideoGame/ShadowOfTheNinja''
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* ''VideoGame/TheLegendOfZeldaTheWindWaker'' lets a second player connect a UsefulNotes/GameBoyAdvance to the game in order to help the main player by dropping bombs on his field and letting him buy some items, as long as Link collects a certain object early on in the game. This feature was removed in the UsefulNotes/WiiU VideoGameRemake.
to:
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' lets a second player connect a UsefulNotes/GameBoyAdvance to the game in order to help the main player by dropping bombs on his local field of view and letting him buy some items, as long as Link collects a certain object early on in the game. This feature was removed in the UsefulNotes/WiiU VideoGameRemake.
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I know it doesn't have a page yet, but still
* ''VideoGame/RootsOfPacha'' has co-op mode that supports up to four players. They all work together in the same village to farm and make products.
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* The [[SimulationGame farming simulator]] ''VideoGame/StardewValley'' is designed to allow for co-op play with up to four players. (It also has exploration and combat modes in the vein of ''VideoGame/{{Minecraft}}'' or ''VideoGame/{{Terraria}}''.)
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* The [[SimulationGame [[FarmLifeSim farming simulator]] ''VideoGame/StardewValley'' is designed to allow for co-op play with up to four players. (It It also has exploration and combat modes in the vein of ''VideoGame/{{Minecraft}}'' or ''VideoGame/{{Terraria}}''.)
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* ''VideoGame/WarioWareIncMegaPartyGames'': While the other modes are all competitions, All For One requires the players to work together to help one chosen player clear as many microgames as possible by moving a light around the screen to help them see the screen, which is covered in darkness.
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* ''Just One'' is a cooperative party game based on giving clues to help one teammate discover a mystery word, without giving the same clue as another teammate because duplicate clues are eliminated.
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* ''Just One'' ''TabletopGame/JustOne'' is a cooperative party game based on giving clues to help one teammate discover a mystery word, without giving the same clue as another teammate because duplicate clues are eliminated.
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* ''VideoGame/Pikmin3Deluxe'' has local split-screen co-op available during the Story Mode, with each player controlling one of the three captains. Can overlap with tag-along, as if the captains are close enough together, Player One has the option to force Player Two to remain as part of their group and stay nearby, which also returns the game view to a single screen experience.
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All players are on the same team, playing against the VideoGameAI; this only counts if it's the "main game" and not multiplayer with the teams set to be players vs. CPU. The characters played by additional players are almost always {{Canon Foreigner}}s, rarely making it past {{Road Cone}}s. Comes in several flavors:
to:
All players are on the same team, playing against the VideoGameAI; this only counts if it's the "main game" and not a seperate multiplayer with the teams set to be players vs. CPU. The characters played by additional players are almost always {{Canon Foreigner}}s, rarely making it past {{Road Cone}}s. Comes in several flavors:
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* ''VideoGame/{{Pikmin}} 2''
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* ''VideoGame/Pikmin4'' has its co-op mode consist of the second player being able to throw items, namely pebbles that can stun enemies or help destroy obstacles, but also any items that Player 1 has in their inventory such as Scrummy Bones and Pikpik Carrots.
to:
* ''VideoGame/Pikmin4'' has its co-op mode consist of the second player being able to throw items, namely in the role of "Pebble Pitcher". As the name implies, this comes in simply throwing items onto the field, mainly pebbles that can stun enemies or help destroy obstacles, but also any items that Player 1 has in their inventory such as Scrummy Bones and Pikpik Carrots.