History Main / ChoiceOfTwoWeapons

1st Oct '17 10:18:11 AM nombretomado
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* In ''IzunaLegendOfTheUnemployedNinja'', Izuna can fight effectively with either a sword-and-gauntlet combination, or a set of [[WolverineClaws clawed gloves]]. Its sequel, ''Izuna 2: The Unemployed Ninja Returns'', expands the playable character roster and the arsenal of available weapons to include bows-and-arrows, [[MarionetteMaster dolls]], [[ArmedLegs battle boots]], [[BattleBoomerang boomerangs]] and [[KillerYoyo yo-yos]]. Most player characters are able to use at least two types. Mitsumoto, being the series' [[TheChewToy Chew Toy]], can use all of the weapons, but [[MasterOfNone can't use any of them more exceptionally well than others]]. The only character who can't is Fuuka, who is limited to using [[KickChick the battle boots]].

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* In ''IzunaLegendOfTheUnemployedNinja'', ''VideoGame/IzunaLegendOfTheUnemployedNinja'', Izuna can fight effectively with either a sword-and-gauntlet combination, or a set of [[WolverineClaws clawed gloves]]. Its sequel, ''Izuna 2: The Unemployed Ninja Returns'', expands the playable character roster and the arsenal of available weapons to include bows-and-arrows, [[MarionetteMaster dolls]], [[ArmedLegs battle boots]], [[BattleBoomerang boomerangs]] and [[KillerYoyo yo-yos]]. Most player characters are able to use at least two types. Mitsumoto, being the series' [[TheChewToy Chew Toy]], can use all of the weapons, but [[MasterOfNone can't use any of them more exceptionally well than others]]. The only character who can't is Fuuka, who is limited to using [[KickChick the battle boots]].
21st Sep '17 9:44:43 AM MarqFJA
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Note that [[TruthInTelevision both in real-life and in fiction]], this trope needn't be limited to individuals. Vehicles, from airplanes to mecha to battleships, normally carry at least 2 varieties of heavy weapon. The most common arrangement in real-life is a heavier, longer-ranged one meant to act as the main damage dealer, which is supplemented by a [[CherryTapping weaker]] [[MoreDakka but quicker firing one]] for use against targets which aren't worth a short from the main weapon (either because of limited ammo or because the pilot/crew can't afford to waste precious time loading and aiming another). Interestingly, this is often reversed in fiction, especially video games: the weaker, simpler to use rapidfire weapons is more likely to serve as the main mode of attack while the more powerful, homing or explosive one would be relegated to the role of a "special weapon" for those "special occasions". Examples include tanks carrying machineguns to supplement their cannons, fighter planes carrying chainguns to supplement their missiles, or a fictional starship carrying powerful torpedoes to supplement its lasers (a reverse example).

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Note that [[TruthInTelevision both in real-life and in fiction]], this trope needn't be limited to individuals. Vehicles, from airplanes to mecha to battleships, normally carry at least 2 varieties of heavy weapon. The most common arrangement in real-life is a heavier, longer-ranged one meant to act as the main damage dealer, which is supplemented by a [[CherryTapping weaker]] [[MoreDakka but quicker firing one]] for use against targets which aren't worth a short shot from the main weapon (either because of limited ammo or because the pilot/crew can't afford to waste precious time loading and aiming another). Interestingly, this is often reversed in fiction, especially video games: the weaker, simpler to use rapidfire weapons is more likely to serve as the main mode of attack while the more powerful, homing or explosive one would be relegated to the role of a "special weapon" for those "special occasions". Examples include tanks carrying machineguns to supplement their cannons, fighter planes carrying chainguns to supplement their missiles, or a fictional starship carrying powerful torpedoes to supplement its lasers (a reverse example).
8th Jun '17 2:59:31 AM PehesIII
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[[folder: Film]]

* In the Film Version of The Lord of The Rings, Aragorn uses a sword and a bow (also a rarely-used dagger), Legolas a Bow and dual short swords, Gimli a two-handed battleaxe and two one-handed, throwable war axes. [[EnforcedTrope Very convenient indeed when it comes to adapting it into a videogame where the gameplay must remain similar no matter which character is chosen]]. However, the trope applies to Aragorn only during the first two films and three-quarters of the third one : After he becomes King of Gondor again, he switches to his now signature sword Narsil and full heavy armour for the FinalBattle.
* Later in Film/TheHobbit, Kili is the Dwarves' elite marksman, though he uses his sword very well.
* In Franchise/StarWars, General Grievous is skilled with lightsabers as well as with his heavy blaster. [[spoiler: Or so he thinks.]]

[[/folder]]



[[folder:Tabletop Games]]

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[[folder:Tabletop [[folder: Literature]]

* In Literature/GwendalavirUniverse, most fighters learn to be efficient with at least two weapons which almost always include the bow. Exceptions include Bjorn who sticks with his axe whenever he can, and Edwin who is a master of arms, and is ridiculously skilled whatever the weapon.

[[/folder]]

[[folder: Tabletop
Games]]
8th May '17 8:33:18 AM ArcaneAzmadi
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* In ''VideoGame/GuildWars2'', seven of the nine classes have two weapons loadout slots that they can toggle between at the press of a button. These loadouts can consist of either a 2-handed weapon like a greatsword, staff, bow, or rifle, or a combination of two 1-handed weapons, such as one-handed swords, daggers, axes, wands, pistols, or warhorns. Every weapon has its own set of skills, and there is a quite staggering number of combinations available, with BowAndSwordInAccord or TheMusketeer being common choices (even a heavily-armoured berserker doesn't want to be caught without a ranged weapon when fighting high-damage bosses with powerful point-blank area-of-effect skills, or flying enemies who don't want to come into sword range).
8th May '17 8:22:27 AM ArcaneAzmadi
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* Guts of ''{{Manga/Berserk}}'' fits BowAndSwordInAccord, using [[AutomaticCrossbows a repeating crossbow]] and [[KnifeNut a set of throwing knives]] along with his {{BFS}}. He deviates from the general profile by being heavily armored (since he's a mercenary who mainly favors melee) and also comes under TheMusketeer by having a ''fourth'' weapon (a [[ArmCannon gunpowder cannon built into]] [[ArtificalLimbs his prosthetic arm]]) as a nasty surprise for any demons who think they have him beat.

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* Guts of ''{{Manga/Berserk}}'' fits BowAndSwordInAccord, using [[AutomaticCrossbows a repeating crossbow]] and [[KnifeNut a set of throwing knives]] along with his {{BFS}}. He deviates from the general profile by being heavily armored (since he's a mercenary who mainly favors melee) and also comes under TheMusketeer by having a ''fourth'' weapon (a [[ArmCannon gunpowder cannon built into]] [[ArtificalLimbs [[ArtificialLimbs his prosthetic arm]]) as a nasty surprise for any demons who think they have him beat.
10th Apr '17 9:49:59 AM Willbyr
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* Vash the Stampede of the aptly named ''{{Trigun}}'' is a MultiRangedMaster who switches between three guns, but primarily chooses between either his famous revolvers, or improvisation, due to his being a TechnicalPacifist. His second gun is an emergency hold-out weapon and the third he's never fired on purpose.

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* Vash the Stampede of the aptly named ''{{Trigun}}'' ''Manga/{{Trigun}}'' is a MultiRangedMaster who switches between three guns, but primarily chooses between either his famous revolvers, or improvisation, due to his being a TechnicalPacifist. His second gun is an emergency hold-out weapon and the third he's never fired on purpose.
26th Mar '17 8:16:21 PM LovePsychothefirst
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** Actually, the whole group. The system has a set up for a sub-weapon that gives them something else to attack with and gives unique skills as well. Yuri has a glove on his off-hand to punch enemies with, Estelle and Flynn use shields for protection and bashing enemies, Rita has a book and Karol a bag, Judith uses her ''heels'', Patty has a gun (which is used more in cutscenes than her main weapon, a knife), and Repede has a collar as his subweapon.
27th Feb '17 12:31:08 PM erforce
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* ''CastlevaniaSymphonyOfTheNight'' lets Alucard equip a weapon in each hand, with a separate button assigned to each. Handy for areas where enemies have varying weaknesses as it keeps the player from having to constantly hit up the subscreen.
* The Hunter class in ''SaltAndSanctuary'' begins with a whip and a crossbow.

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* ''CastlevaniaSymphonyOfTheNight'' ''VideoGame/CastlevaniaSymphonyOfTheNight'' lets Alucard equip a weapon in each hand, with a separate button assigned to each. Handy for areas where enemies have varying weaknesses as it keeps the player from having to constantly hit up the subscreen.
* The Hunter class in ''SaltAndSanctuary'' ''VideoGame/SaltAndSanctuary'' begins with a whip and a crossbow.



* ''GodEaterBurst'' features a transforming weapon that switches from melee to firearm. The player has several choices for each slot, but must have exactly one of each before embarking on a mission.

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* ''GodEaterBurst'' ''VideoGame/GodEaterBurst'' features a transforming weapon that switches from melee to firearm. The player has several choices for each slot, but must have exactly one of each before embarking on a mission.



* ''VideoGame/{{Fallout|1}}'', ''VideoGame/{{Fallout 2}}'' and ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' let you carry two weapons in your hands and switch between them without the penalty associated with digging into your inventory during combat. Most players would just carry two guns, say a long-range sniper rifle and a close-range bullet sprayer. You also had the option of carrying a gun and a [[DropTheHammer Super Sledgehammer]] or two melee weapons. And then there's the HyperspaceArsenal you're carrying around in your pants that costs a few AP to access. Finally, if you left either (or both) slots open, you had access to two different sets of hand-to-hand attacks.

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* ''VideoGame/{{Fallout}}''
**
''VideoGame/{{Fallout|1}}'', ''VideoGame/{{Fallout 2}}'' and ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' let you carry two weapons in your hands and switch between them without the penalty associated with digging into your inventory during combat. Most players would just carry two guns, say a long-range sniper rifle and a close-range bullet sprayer. You also had the option of carrying a gun and a [[DropTheHammer Super Sledgehammer]] or two melee weapons. And then there's the HyperspaceArsenal you're carrying around in your pants that costs a few AP to access. Finally, if you left either (or both) slots open, you had access to two different sets of hand-to-hand attacks.



* In ''VideoGame/DynastyWarriors 3, 4'' and ''5'', all characters can switch between their normal weapon and a bow. The bow is more or less useless, though.

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* ''VideoGame/DynastyWarriors''
**
In ''VideoGame/DynastyWarriors 3, ''3, 4'' and ''5'', all characters can switch between their normal weapon and a bow. The bow is more or less useless, though.



** In the [[Literature/TheHeroicLegendofArslan Arslan]] crossover game, all characters carry more than 1 weapon type into battle, with some characters carrying up to 3 weapon types. The game's charge-shift mechanic allows characters to freely switch between weapons at any time.
** In VideoGame/HyruleWarriors, many characters possess more than one weapon moveset. However, they cannot freely switch between them during battle, so the weapon must be equipped before a mission.

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** * In the [[Literature/TheHeroicLegendofArslan Arslan]] ''[[Literature/TheHeroicLegendofArslan Arslan]]'' crossover game, all characters carry more than 1 weapon type into battle, with some characters carrying up to 3 weapon types. The game's charge-shift mechanic allows characters to freely switch between weapons at any time.
** * In VideoGame/HyruleWarriors, ''VideoGame/HyruleWarriors'', many characters possess more than one weapon moveset. However, they cannot freely switch between them during battle, so the weapon must be equipped before a mission.



** This became vastly simpler to manage in the sequel's ''Lord of Destruction'' expansion pack, which added two extra weapon/shield slots that could be toggled to and back with a single keypress (as well as providing more InventoryTetris space, natch).

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** This became vastly simpler to manage in the sequel's ''VideoGame/DiabloII'''s ''Lord of Destruction'' expansion pack, which added two extra weapon/shield slots that could be toggled to and back with a single keypress (as well as providing more InventoryTetris space, natch).



* In ''RogueGalaxy'', each character has access to two distinct weapons, generally a main one for melee and a less-cool one for ranged. Of course, the ranger switches that around with a cool bow and a lame melee weapon, and the rogue dual-wields daggers with the back-up weapon being her shoes (for [[KickChick kicking]]). In practice, there are only a handful of bosses in the game where the ranged weapons are necessary, and the overpowered hero has a special ability that lets him [[SwordBeam use his sword at range]].
* In ''TalesOfSymphoniaDawnOfTheNewWorld'', Richter Abend wields a sword and an axe. [[DualWielding At the same time]].

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* In ''RogueGalaxy'', ''VideoGame/RogueGalaxy'', each character has access to two distinct weapons, generally a main one for melee and a less-cool one for ranged. Of course, the ranger switches that around with a cool bow and a lame melee weapon, and the rogue dual-wields daggers with the back-up weapon being her shoes (for [[KickChick kicking]]). In practice, there are only a handful of bosses in the game where the ranged weapons are necessary, and the overpowered hero has a special ability that lets him [[SwordBeam use his sword at range]].
* In ''TalesOfSymphoniaDawnOfTheNewWorld'', ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', Richter Abend wields a sword and an axe. [[DualWielding At the same time]].
24th Dec '16 11:32:31 AM nombretomado
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* ''{{Arcanum}}'' characters can be built to switch between guns or bows and melee weapons, but carrying multiple weapons of your chosen type is also common because BreakableWeapons is in effect and swords are no good for breaking open stubborn chests.

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* ''{{Arcanum}}'' ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' characters can be built to switch between guns or bows and melee weapons, but carrying multiple weapons of your chosen type is also common because BreakableWeapons is in effect and swords are no good for breaking open stubborn chests.
4th Oct '16 1:45:56 PM DeeeFoo
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Added DiffLines:

** In the [[Literature/TheHeroicLegendofArslan Arslan]] crossover game, all characters carry more than 1 weapon type into battle, with some characters carrying up to 3 weapon types. The game's charge-shift mechanic allows characters to freely switch between weapons at any time.
** In VideoGame/HyruleWarriors, many characters possess more than one weapon moveset. However, they cannot freely switch between them during battle, so the weapon must be equipped before a mission.
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