History Main / ChoiceOfTwoWeapons

12th Apr '18 2:42:36 AM jormis29
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* All characters in ''{{Gungnir}}'' are capable of wielding two types of weapon.

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* All characters in ''{{Gungnir}}'' ''VideoGame/{{Gungnir}}'' are capable of wielding two types of weapon.
22nd Mar '18 11:33:24 AM PehesIII
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* Commanding Officers used to be issued a sabre and a pistol.
22nd Mar '18 11:24:10 AM PehesIII
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* In Literature/GwendalavirUniverse, most fighters learn to be efficient with at least two weapons which almost always include the bow. Exceptions include Bjorn who sticks with his axe whenever he can, and Edwin who is a master of arms, and is ridiculously skilled whatever the weapon.

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* In Literature/GwendalavirUniverse, most fighters learn to be efficient with at least two weapons which almost always include the bow. Exceptions include Bjorn who sticks with his axe whenever he can, and Edwin who is a master of arms, and is ridiculously skilled whatever the weapon.
weapon is.
3rd Nov '17 7:28:33 AM BeerBaron
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* Just about any non-gunpowder related combo is possible in ''Franchise/TheElderScrolls''. Sword and bow? Check. Sword and sorcery? Positively recommended. Two swords? Take your claymore for beating up those slow, easy to dodge enemies, and your sword and shield for light, fast guys who won't stay still.
** Though there is only one type of ranged attack in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' unless you count magic.
** Each of the two weapon skills in ''Oblivion'' grant you competency in at least two types of weapons. Long and short swords as well as daggers for Blade, and the fairly similar axe and mace for Blunt.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the diversity of weapons was much greater. Swords were the usual primary weapon, but your second weapon could be throwing stars, a bow, a crossbow, or even a spear or a different kind of bladed weapon... assuming you had built up more than one type of weapon skill.
** There is also the possibility to use hand-to-hand combat as one of your "weapons," although it's not always an effective choice.

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* Just ''Franchise/TheElderScrolls'':
** The series in general has just
about any all of the non-gunpowder related combo is possible in ''Franchise/TheElderScrolls''. Sword combination options available. [[BowAndSwordInAccord Bow and bow? Check. Sword melee weapon]]? Yep. [[MagicKnight Melee weapon and sorcery? Positively recommended. spell]]? Yep. Two swords? Take melee weapons? Of course. Use, for example, your big claymore for beating up those slow, easy to dodge enemies, take down slower enemies and then switch to your sword and shield for light, fast guys who won't stay still.
** Though there is
short blade to take out faster ones. The combinations are limited only by the level of the associated skill. There is also the possibility to use Hand-to-Hand combat as one type of your "weapons," although it's not always an effective choice.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has the greatest diversity of weapons in the series to date, allowing for even more combinations. In addition to the series' staple bows as
ranged attack weapons, ''Morrowind'' has numerous types of throwing weapons as well as crossbows. It is also the last game in the series to allow for the use of spears (and other polearms, such as halberds).
**
''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' unless you count magic.
** Each
drops a number of the weapon types from ''Morrowind'', but each of the two weapon skills in ''Oblivion'' grant rant you competency in at least two types of weapons. Long and short swords as well as daggers for Blade, and the fairly similar axe and mace for Blunt.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' adds DualWielding to the diversity of weapons was much greater. Swords were series for the usual primary weapon, but your second weapon could be throwing stars, a bow, a crossbow, or even a spear or a first time, allowing two different kind of bladed weapon... assuming you had built up more than one type of weapon skill.
** There is also
melee weapons to be wielded at once, with the possibility drawback of being unable to use hand-to-hand combat as one of your "weapons," although it's not always an effective choice.block incoming attacks.
1st Oct '17 10:18:11 AM nombretomado
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* In ''IzunaLegendOfTheUnemployedNinja'', Izuna can fight effectively with either a sword-and-gauntlet combination, or a set of [[WolverineClaws clawed gloves]]. Its sequel, ''Izuna 2: The Unemployed Ninja Returns'', expands the playable character roster and the arsenal of available weapons to include bows-and-arrows, [[MarionetteMaster dolls]], [[ArmedLegs battle boots]], [[BattleBoomerang boomerangs]] and [[KillerYoyo yo-yos]]. Most player characters are able to use at least two types. Mitsumoto, being the series' [[TheChewToy Chew Toy]], can use all of the weapons, but [[MasterOfNone can't use any of them more exceptionally well than others]]. The only character who can't is Fuuka, who is limited to using [[KickChick the battle boots]].

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* In ''IzunaLegendOfTheUnemployedNinja'', ''VideoGame/IzunaLegendOfTheUnemployedNinja'', Izuna can fight effectively with either a sword-and-gauntlet combination, or a set of [[WolverineClaws clawed gloves]]. Its sequel, ''Izuna 2: The Unemployed Ninja Returns'', expands the playable character roster and the arsenal of available weapons to include bows-and-arrows, [[MarionetteMaster dolls]], [[ArmedLegs battle boots]], [[BattleBoomerang boomerangs]] and [[KillerYoyo yo-yos]]. Most player characters are able to use at least two types. Mitsumoto, being the series' [[TheChewToy Chew Toy]], can use all of the weapons, but [[MasterOfNone can't use any of them more exceptionally well than others]]. The only character who can't is Fuuka, who is limited to using [[KickChick the battle boots]].
21st Sep '17 9:44:43 AM MarqFJA
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Note that [[TruthInTelevision both in real-life and in fiction]], this trope needn't be limited to individuals. Vehicles, from airplanes to mecha to battleships, normally carry at least 2 varieties of heavy weapon. The most common arrangement in real-life is a heavier, longer-ranged one meant to act as the main damage dealer, which is supplemented by a [[CherryTapping weaker]] [[MoreDakka but quicker firing one]] for use against targets which aren't worth a short from the main weapon (either because of limited ammo or because the pilot/crew can't afford to waste precious time loading and aiming another). Interestingly, this is often reversed in fiction, especially video games: the weaker, simpler to use rapidfire weapons is more likely to serve as the main mode of attack while the more powerful, homing or explosive one would be relegated to the role of a "special weapon" for those "special occasions". Examples include tanks carrying machineguns to supplement their cannons, fighter planes carrying chainguns to supplement their missiles, or a fictional starship carrying powerful torpedoes to supplement its lasers (a reverse example).

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Note that [[TruthInTelevision both in real-life and in fiction]], this trope needn't be limited to individuals. Vehicles, from airplanes to mecha to battleships, normally carry at least 2 varieties of heavy weapon. The most common arrangement in real-life is a heavier, longer-ranged one meant to act as the main damage dealer, which is supplemented by a [[CherryTapping weaker]] [[MoreDakka but quicker firing one]] for use against targets which aren't worth a short shot from the main weapon (either because of limited ammo or because the pilot/crew can't afford to waste precious time loading and aiming another). Interestingly, this is often reversed in fiction, especially video games: the weaker, simpler to use rapidfire weapons is more likely to serve as the main mode of attack while the more powerful, homing or explosive one would be relegated to the role of a "special weapon" for those "special occasions". Examples include tanks carrying machineguns to supplement their cannons, fighter planes carrying chainguns to supplement their missiles, or a fictional starship carrying powerful torpedoes to supplement its lasers (a reverse example).
8th Jun '17 2:59:31 AM PehesIII
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[[folder: Film]]

* In the Film Version of The Lord of The Rings, Aragorn uses a sword and a bow (also a rarely-used dagger), Legolas a Bow and dual short swords, Gimli a two-handed battleaxe and two one-handed, throwable war axes. [[EnforcedTrope Very convenient indeed when it comes to adapting it into a videogame where the gameplay must remain similar no matter which character is chosen]]. However, the trope applies to Aragorn only during the first two films and three-quarters of the third one : After he becomes King of Gondor again, he switches to his now signature sword Narsil and full heavy armour for the FinalBattle.
* Later in Film/TheHobbit, Kili is the Dwarves' elite marksman, though he uses his sword very well.
* In Franchise/StarWars, General Grievous is skilled with lightsabers as well as with his heavy blaster. [[spoiler: Or so he thinks.]]

[[/folder]]



[[folder:Tabletop Games]]

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[[folder:Tabletop [[folder: Literature]]

* In Literature/GwendalavirUniverse, most fighters learn to be efficient with at least two weapons which almost always include the bow. Exceptions include Bjorn who sticks with his axe whenever he can, and Edwin who is a master of arms, and is ridiculously skilled whatever the weapon.

[[/folder]]

[[folder: Tabletop
Games]]
8th May '17 8:33:18 AM ArcaneAzmadi
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* In ''VideoGame/GuildWars2'', seven of the nine classes have two weapons loadout slots that they can toggle between at the press of a button. These loadouts can consist of either a 2-handed weapon like a greatsword, staff, bow, or rifle, or a combination of two 1-handed weapons, such as one-handed swords, daggers, axes, wands, pistols, or warhorns. Every weapon has its own set of skills, and there is a quite staggering number of combinations available, with BowAndSwordInAccord or TheMusketeer being common choices (even a heavily-armoured berserker doesn't want to be caught without a ranged weapon when fighting high-damage bosses with powerful point-blank area-of-effect skills, or flying enemies who don't want to come into sword range).
8th May '17 8:22:27 AM ArcaneAzmadi
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* Guts of ''{{Manga/Berserk}}'' fits BowAndSwordInAccord, using [[AutomaticCrossbows a repeating crossbow]] and [[KnifeNut a set of throwing knives]] along with his {{BFS}}. He deviates from the general profile by being heavily armored (since he's a mercenary who mainly favors melee) and also comes under TheMusketeer by having a ''fourth'' weapon (a [[ArmCannon gunpowder cannon built into]] [[ArtificalLimbs his prosthetic arm]]) as a nasty surprise for any demons who think they have him beat.

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* Guts of ''{{Manga/Berserk}}'' fits BowAndSwordInAccord, using [[AutomaticCrossbows a repeating crossbow]] and [[KnifeNut a set of throwing knives]] along with his {{BFS}}. He deviates from the general profile by being heavily armored (since he's a mercenary who mainly favors melee) and also comes under TheMusketeer by having a ''fourth'' weapon (a [[ArmCannon gunpowder cannon built into]] [[ArtificalLimbs [[ArtificialLimbs his prosthetic arm]]) as a nasty surprise for any demons who think they have him beat.
10th Apr '17 9:49:59 AM Willbyr
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* Vash the Stampede of the aptly named ''{{Trigun}}'' is a MultiRangedMaster who switches between three guns, but primarily chooses between either his famous revolvers, or improvisation, due to his being a TechnicalPacifist. His second gun is an emergency hold-out weapon and the third he's never fired on purpose.

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* Vash the Stampede of the aptly named ''{{Trigun}}'' ''Manga/{{Trigun}}'' is a MultiRangedMaster who switches between three guns, but primarily chooses between either his famous revolvers, or improvisation, due to his being a TechnicalPacifist. His second gun is an emergency hold-out weapon and the third he's never fired on purpose.
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