History Main / ChoiceOfTwoWeapons

4th Oct '16 1:45:56 PM DeeeFoo
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** In the [[Literature/TheHeroicLegendofArslan Arslan]] crossover game, all characters carry more than 1 weapon type into battle, with some characters carrying up to 3 weapon types. The game's charge-shift mechanic allows characters to freely switch between weapons at any time.
** In VideoGame/HyruleWarriors, many characters possess more than one weapon moveset. However, they cannot freely switch between them during battle, so the weapon must be equipped before a mission.
1st Sep '16 1:14:17 PM Soldancer
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* ''VideoGame/DarkSouls'', ''VideoGame/DemonsSouls'', and ''VideoGame/{{Bloodborne}}'' all feature two inventory slots for each hand. Typically this results in the player having two different weapon sets to switch between. ''{{Bloodborne}}'' does it one better by even having transforming weapons with two modes.



* ''VideoGame/MightAndMagic'' series is the king of this trope, not bothering to stop with only two different weapons, but three and even four in some cases.

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* ''VideoGame/MightAndMagic'' series is the king of uses this trope, frequently, not bothering to stop with only two different weapons, but three and even four in some cases.


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* After reaching level 4, in ''VideoGame/VictorVran'', Victor can carry any two weapons and switch between them at will.
* ''CastlevaniaSymphonyOfTheNight'' lets Alucard equip a weapon in each hand, with a separate button assigned to each. Handy for areas where enemies have varying weaknesses as it keeps the player from having to constantly hit up the subscreen.
* The Hunter class in ''SaltAndSanctuary'' begins with a whip and a crossbow.


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* ''GodEaterBurst'' features a transforming weapon that switches from melee to firearm. The player has several choices for each slot, but must have exactly one of each before embarking on a mission.
* ''Franchis/MonsterHunter'' typically only allows one weapon at a time, but some of them have two modes. The Switch Axe transforms into a [[{{BFS}} greatsword]], the Bow conceals a blade for melee attacks, and the Lance can fire bullets.
9th Aug '16 2:21:15 PM Ripburger
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* In the earlier ''{{VideoGame/XCOM}}'' games, ''[[VideoGames/XCOMUFODefense UFO Defense]]'' and ''[[VideoGame/XCOMTerrorFromTheDeep Terror from the Deep]]'', your soldiers had two 'hand' inventory slots, where you would need to put weapons in order to use them. Most larger weapons such as rifles or rocket launchers suffered big accuracy penalties if both hands were used, but pistols did not and so having some troops wielding pistols and grenades or stun rods or thermic lances saved valuable [=APs=] by not swapping weapons when confronted with suitable situations.

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* In the earlier ''{{VideoGame/XCOM}}'' games, ''[[VideoGames/XCOMUFODefense ''[[VideoGame/XCOMUFODefense UFO Defense]]'' and ''[[VideoGame/XCOMTerrorFromTheDeep Terror from the Deep]]'', your soldiers had two 'hand' inventory slots, where you would need to put weapons in order to use them. Most larger weapons such as rifles or rocket launchers suffered big accuracy penalties if both hands were used, but pistols did not and so having some troops wielding pistols and grenades or stun rods or thermic lances saved valuable [=APs=] by not swapping weapons when confronted with suitable situations.
9th Aug '16 2:19:02 PM Ripburger
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* In the earlier {{X-COM}} games, Enemy Unknown/UFO Defense and Terror from the Deep, your soldiers had two 'hand' inventory slots, where you would need to put weapons in order to use them. Most larger weapons such as rifles or rocket launchers suffered big accuracy penalties if both hands were used, but pistols did not and so having some troops wielding pistols and grenades or stun rods or thermic lances saved valuable [=APs=] by not swapping weapons when confronted with suitable situations.

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* In the earlier {{X-COM}} ''{{VideoGame/XCOM}}'' games, Enemy Unknown/UFO Defense ''[[VideoGames/XCOMUFODefense UFO Defense]]'' and ''[[VideoGame/XCOMTerrorFromTheDeep Terror from the Deep, Deep]]'', your soldiers had two 'hand' inventory slots, where you would need to put weapons in order to use them. Most larger weapons such as rifles or rocket launchers suffered big accuracy penalties if both hands were used, but pistols did not and so having some troops wielding pistols and grenades or stun rods or thermic lances saved valuable [=APs=] by not swapping weapons when confronted with suitable situations.
4th Aug '16 9:43:25 AM UmbrellasWereAwesome
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* In ''Franchise/{{Halo}}'', Master Chief can carry two weapons at a time, as well as repurpose the fundamentally different Covenant technology and use it for himself. From 2 and onwards a Musketeer style approach was possible with the energy sword and gravity hammer. Too close for comfort? Take one of them out and continue the slaughter close-up. Its better than the butt of a gun.

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* In ''Franchise/{{Halo}}'', Master Chief the player characters can carry two weapons at a time, as well as repurpose the fundamentally different Covenant technology and use it for himself. in addition to some grenades plus one equipment/armor ability of his/her choice. From 2 and onwards ''VideoGame/{{Halo 2}}'' onward, a Musketeer style approach was possible with the if you had an energy sword and or gravity hammer. Too close for comfort? Take one of them out and continue the slaughter close-up. Its It's better than the butt of a gun.
25th Jun '16 11:38:40 AM nombretomado
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* The majority of units in ''BattleForWesnoth'' carry two different types of weapons, often one each of ranged and melee.

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* The majority of units in ''BattleForWesnoth'' ''VideoGame/BattleForWesnoth'' carry two different types of weapons, often one each of ranged and melee.
23rd May '16 9:32:19 AM InsomniacWeasel
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Note that [[TruthInTelevision both in real-life and in fiction]], this trope needn't be limited to individuals. Vehicles, from airplanes to mecha to battleships, normally carry at least 2 varieties of heavy weapon. The most common arrangement in real-life is a heavier, longer-ranged one meant to act as the main damage dealer, which is supplemented by a [[CherryTapping weaker]] [[MoreDakka but quicker firing one]] for use against targets which aren't worth a short from the main weapon (either because of limited ammo or because the pilot/crew can't afford to waste precious time loading and aiming another). Interestingly, this is often reversed in fiction, especially video games: the weaker, simpler to use rapidfire weapons is more likely to serve as the main mode of attack while the more powerful, homing or explosive one would be relegated to the role of a "special weapon" for those "special occasions". Examples include tanks carrying machineguns to supplement their cannons, fighter planes carrying chainguns to supplement their missiles, or a fictional starship carrying powerful torpedoes to supplement its lasers (a reverse example).
16th Mar '16 8:54:35 PM SSJMagus
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** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', as usual Link has a wide variety of backup weapons, but by the end of the game he can have two ''primary'' weapons, both of which are swords. The [[SwordOfPlotAdvancement Master Sword]] is a relatively normal-sized sword that can be wielded alongside a shield, while the [[InfinityPlusOneSword Biggoron Sword]] is [[{{BFS}} enormous]] and requires both hands.
16th Mar '16 8:49:21 PM SSJMagus
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* '''MultiMeleeMaster:''' A character who carries more than one melee weapon. Frequently, carries a short ranged and a long reach weapon. That or a weapon that is good for offense and defence. They tend to have trouble changing between them though as it means they have to draw the new weapon and dispose of the old one somehow.

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* '''MultiMeleeMaster:''' A character who carries more than one melee weapon. Frequently, carries a short ranged and a long reach weapon.weapon (such as a sword and a [[BladeOnAStick spear]], or a sword and a [[{{BFS}} bigger sword]]). That or a weapon that is good for offense and defence. They tend to have trouble changing between them though as it means they have to draw the new weapon and dispose of the old one somehow.
6th Dec '15 8:11:02 AM MightyKombat
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* Vash the Stampede of the aptly named ''{{Trigun}}'' is a MultiRangedMaster who switches between three guns. He has his signature revolver for general purpose use,[[spoiler: a submachinegun built into his arm for close ranged combat, and an angel arm cannon for blowing holes in the moon.]]
** Actually, his two weapon specialties are '{{revolver|sAreJustBetter}}' and '[[ImprobableWeaponUser improvised]];' the latter is useful for maintaining both ObfuscatingStupidity and {{Technical Pacifi|st}}sm. The second of the three listed above is a hold-out emergency weapon, and the third he has never intentionally fired.

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* Vash the Stampede of the aptly named ''{{Trigun}}'' is a MultiRangedMaster who switches between three guns. He has guns, but primarily chooses between either his signature revolver for general purpose use,[[spoiler: a submachinegun built into famous revolvers, or improvisation, due to his arm for close ranged combat, and an angel arm cannon for blowing holes in the moon.]]
** Actually, his two weapon specialties are '{{revolver|sAreJustBetter}}' and '[[ImprobableWeaponUser improvised]];' the latter is useful for maintaining both ObfuscatingStupidity and {{Technical Pacifi|st}}sm. The
being a TechnicalPacifist. His second of the three listed above gun is a hold-out an emergency weapon, hold-out weapon and the third he has he's never intentionally fired.
fired on purpose.



* In ''VideoGame/TalesOfVesperia'', Yeager, one of the antagonists, wield a rather unique weapon, in that it is a scythe that can transform into a rifle. One of the party characters, Raven, also has a transforming weapon, his being a bow that transforms into a short sword. This is interesting to note given that they also have a more notable thing in common in that [[spoiler:both men were brought back to life and subsequently manipulated by Alexei. They also both have blastia hearts, and, most likely, loved the same woman.]]
** Actually, Yeager's Scythe had 4 or 5 settings to it; Scythe, Crossbow, Sword, Rifle, and a Sheild-looking one that may have just been the crossbow mode used for defence instead of attacking making it more of a SwissArmyWeapon, and if you pay attention durring the fight you'll notice the "Rifle" setting only appears durring his [[LimitBreak Mystic Arte]] in battle. In the actual story, he uses it [[spoiler: on the Heracles to shoot Zagi out the window]]. Yeager's two lackies, Gauche and Droite, had swords that turned into guns for some of their special attacks. Sadly said swords lose that ability when the player gets ahold of them (via stealing them during the fight with Gauche and Driote) as Estelle is the only character who can use them.
** Raven might count too since he's wielding both a bow and a dagger at the same time.

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* In ''VideoGame/TalesOfVesperia'', Yeager, one of the antagonists, wield a rather unique weapon, in that it is a scythe that can transform into a rifle. One of the party characters, Raven, also has a transforming weapon, his being a bow that transforms into a short sword. This is interesting to note given that they also have a more notable thing in common in that [[spoiler:both men were brought back to life and subsequently manipulated by Alexei. They also both have blastia hearts, and, most likely, loved the same woman.]]
** Actually, Yeager's Scythe had 4 or 5 settings to it; Scythe, Crossbow, Sword, Rifle, and a Sheild-looking one that may have just been the crossbow mode used for defence instead of attacking making it more of a SwissArmyWeapon, and if you pay attention durring the fight you'll notice the "Rifle" setting only appears durring his [[LimitBreak Mystic Arte]] in battle. In the actual story, he uses it [[spoiler: on the Heracles to shoot Zagi out the window]]. Yeager's two lackies, Gauche and Droite, had swords that turned into guns for some of their special attacks. Sadly said swords lose that ability when the player gets ahold of them (via stealing them during the fight with Gauche and Driote) as Estelle is the only character who can use them.
**
Raven might count too counts since he's wielding both a bow and a dagger at the same time.
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