History Main / Chiaroscuro

26th May '17 6:58:47 PM LongTallShorty64
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* During the roof scenes (and nighttime ones), the lighting is very like what would later be used for FilmNoir, so much so that taking these shots isolated from the entire movie, they look like they could’ve come straight out of a noir. However, for the tone of the film, it creates more of a romantic mood.

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* During the roof scenes (and nighttime ones), ones) of ''Film/HandsAcrossTheTable'', the lighting is very like what would later be used for FilmNoir, so much so that taking these shots isolated from the entire movie, they look like they could’ve come straight out of a noir. However, for the tone of the film, it creates more of a romantic mood.
13th May '17 2:35:11 PM ManicDepressiveMouse
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[[folder:Theater]]
* The Sam Wanamaker Theatre in London (part of the Globe Theatre complex) performs all of its plays by candlelight (as would have been done in the 17th-century indoor theaters it's modeled on, in contrast to the outdoor theaters). The lighting for its productions depends heavily on this effect -- striking changes to the lighting can be achieved not only by lighting or extinguishing candles, but also by raising or lowering the chandeliers or having actors carry candles onstage.
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20th Mar '17 4:50:23 PM bwburke94
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* ''{{RWBY}}'' uses this several times in Volume 4, most notably in the episode "Family" when Qrow is meeting [[spoiler: Raven]] in the tavern. The former is surrounded by brighter, warmer yellow light from a furnace, while the latter is seated in dimmer, poorly-lit shadows, reflecting each individual's nature. Emphasizing the effect is Qrow's white and gray clothing, contrasting [[spoiler: Raven]]'s black and red.

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* ''{{RWBY}}'' ''WebAnimation/{{RWBY}}'' uses this several times in Volume 4, most notably in the episode "Family" when Qrow is meeting [[spoiler: Raven]] in the tavern. The former is surrounded by brighter, warmer yellow light from a furnace, while the latter is seated in dimmer, poorly-lit shadows, reflecting each individual's nature. Emphasizing the effect is Qrow's white and gray clothing, contrasting [[spoiler: Raven]]'s black and red.
11th Mar '17 10:11:26 AM nombretomado
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* Taken to the extreme in ''MadWorld'' for the Wii, where everything is either black or white (or [[{{Gorn}} red]]).

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* Taken to the extreme in ''MadWorld'' ''VideoGame/MadWorld'' for the Wii, where everything is either black or white (or [[{{Gorn}} red]]).
29th Jan '17 5:08:18 PM Goldfritha
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* In ''Webcomic/ThePropertyOfHate'', the contrast between RBG's light and the darkness guarding the market. [[http://thepropertyofhate.com/TPoH/Pitch/174 He explain why brightening in the darkness would not help, it would only make the dark more striking]]. [[http://thepropertyofhate.com/TPoH/Pitch/175 Followed by his realization of how to fix it]].
26th Nov '16 2:00:55 PM Zaptech
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* ''{{RWBY}}'' uses this several times in Volume 4, most notably in the episode "Family" when Qrow is meeting [[spoiler: Raven]] in the tavern. The former is surrounded by brighter, warmer yellow light from a furnace, while the latter is seated in dimmer, poorly-lit shadows, reflecting each individual's nature. Emphasizing the effect is Qrow's white and gray clothing, contrasting [[spoiler: Raven]]'s black and red.
13th Nov '16 4:41:52 PM LongTallShorty64
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* ''Film/{{Brute Force|1947}}'' is a FilmNoir, so it's almost mandatory.
18th Oct '16 3:40:26 PM LongTallShorty64
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* During the roof scenes (and nighttime ones), the lighting is very like what would later be used for FilmNoir, so much so that taking these shots isolated from the entire movie, they look like they could’ve come straight out of a noir. However, for the tone of the film, it creates more of a romantic mood.
5th Oct '16 8:31:04 PM Aiguille
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* Directional contrast of light and shadow is heavily employed in the full video for Music/PoetsOfTheFall's "[[https://youtu.be/xfvtPTvuFTA Drama for Life]]." In the real world and the MentalWorld, where the "[[GhostInTheMachine madman]]" resides, figures are sharply shadowed from the right. In the mental world particularly, the madman spends time leaning out of or retreating into sharply defined shadows, and fussing over his paper-filled RoomFullOfCrazy by candlelight.
18th Sep '16 2:37:20 PM nombretomado
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* ''AlanWake'' is built around this. Since the mysterious "Dark Presence" [[LivingShadow thrives in darkness and shadows]], the majority of the game is spend fleeing between the sparse lighting, and even battle sequences require weakening monsters with flashlights.

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* ''AlanWake'' ''VideoGame/AlanWake'' is built around this. Since the mysterious "Dark Presence" [[LivingShadow thrives in darkness and shadows]], the majority of the game is spend fleeing between the sparse lighting, and even battle sequences require weakening monsters with flashlights.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Chiaroscuro