History Main / Chiaroscuro

24th Jun '16 10:12:21 PM bomberman121890
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*There is an actual technique prevalent in all types of vocal music by this name. It focuses on the ideal of finding a balance in one's voice between being covered and dark, and open and light. The truck is to be right in the middle where both are present.
15th Jun '16 9:08:26 PM Doug86
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* ''KingdomHearts'' uses this throughout the Port Royal world, with the live-action characters cast in realistic, murky, brown-and-black night tones while Sora, Donald, and Goofy remain lit so brightly and colorfully that it's like they're in the middle of the afternoon. The end result is a very stark contrast between the grimmer characters from one world and the much, much perkier heroes from others. In general, the series has pretty heavy use of this. Pure white backgrounds with characters with dark auras (Terra especially), or pure black backgrounds with intense colors (the Dive Into The Heart screen where Sora chooses his keyblade) are incredibly common throughout the game.

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* ''KingdomHearts'' ''Franchise/KingdomHearts'' uses this throughout the Port Royal world, with the live-action characters cast in realistic, murky, brown-and-black night tones while Sora, Donald, and Goofy remain lit so brightly and colorfully that it's like they're in the middle of the afternoon. The end result is a very stark contrast between the grimmer characters from one world and the much, much perkier heroes from others. In general, the series has pretty heavy use of this. Pure white backgrounds with characters with dark auras (Terra especially), or pure black backgrounds with intense colors (the Dive Into The Heart screen where Sora chooses his keyblade) are incredibly common throughout the game.
14th Jun '16 12:35:51 PM REV6Pilot
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* ''VideoGame/Left4Dead'' uses this to provide atmosphere, light, and to tell players where to go, as humans tend to go towards the light because they can actually see what's there. According to the developer blog and commentaries, the maps in ''VideoGame/Left4Dead'' were changed to promote, rather than fight against, this natural inclination of ours ([[GameMod custom campaigns]] that [[WhoForgotTheLights don't follow this line of thought]] are considered notoriously hard to navigate through). For example, one of the maps that takes place in a city was originally designed to have most of the windows in buildings lit and bright, giving the impression that TheVirus wiped everything out quickly. Changing the buildings to be without power made people move faster and more efficiently to the goal, which remained well-lit. Plus, it's frickin' scary.

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* ''VideoGame/Left4Dead'' uses this to provide atmosphere, light, and to tell players where to go, as humans tend to go towards the light because they can actually see what's there. According to the developer blog and commentaries, the maps in ''VideoGame/Left4Dead'' were changed to promote, rather than fight against, this natural inclination of ours ([[GameMod custom campaigns]] that [[WhoForgotTheLights don't follow this line of thought]] are considered notoriously hard to navigate through). For example, one of the maps that takes place in a city was originally designed to have most of the windows in buildings lit and bright, giving the impression that TheVirus wiped everything out quickly. Changing the buildings to be without power made people move faster and more efficiently to the goal, which remained well-lit. Plus, it's frickin' scary.However, for the most part, the lighting stays between this and HollywoodDarkness thanks to the "horror movie fog" effect.



* ''VideoGame/{{Doom}} 3''. You use a handheld flashlight, but not along with the gun, because [[MemeticMutation there's no duct tape on Mars]]. The very first GameMod for the title, aptly named "{{Duct Tape|ForEverything}}", gives a gunlight to a few of the marine's guns; others that come later expand on the concept. The ''[[UpdatedRerelease BFG Edition]]'' does away with the headache by mounting the lamp on your armor. [[TenSecondFlashlight It only lasts for 30 seconds or so before needing a recharge]], but that's far less annoying than [[ScrappyMechanic having to swap weapons while under attack]] when a monster inevitable pops up right in your face.

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* ''VideoGame/{{Doom}} 3''. You use a handheld flashlight, but not along with the gun, because [[MemeticMutation your firearm[[labelnote:*]][[MemeticMutation there's no duct tape on Mars]].Mars]][[/labelnote]]. The very first GameMod for the title, aptly named "{{Duct Tape|ForEverything}}", gives a gunlight to a few of the marine's guns; others that come later expand on the concept. The ''[[UpdatedRerelease BFG Edition]]'' does away with the headache by mounting the lamp on your armor. [[TenSecondFlashlight It only lasts for 30 seconds or so before needing a recharge]], but that's far less annoying than [[ScrappyMechanic having to swap weapons while under attack]] when [[PersonalSpaceInvader a monster inevitable pops up right in your face.face]].



* ''Zelda'' started using this for nighttime and cave areas in ''VideoGame/TheLegendOfZeldaTheWindWaker'', and then expanded upon it for ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the latter of which uses shadow as a recurring motif. Your only decent light sources are the occasional torches and lanterns held by either the Moblins or Link; rushing through cave areas without carefully inspecting the lit-up path can lead to a tumble down a pit.
** Much of the artwork for ''VideoGame/TheLegendOfZeldaMajorasMask'' is drawn in this style, though it's not done like this in the game itself.
* Many a StealthBasedGame uses this when shadows are used as a hiding tool by the protagonist, notably VideoGame/{{Thief}} and VideoGame/SplinterCell.

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* ''Zelda'' started using this for nighttime and cave areas in ''VideoGame/TheLegendOfZeldaTheWindWaker'', and then expanded upon it for ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the latter of which uses shadow as a recurring motif. Your only decent light sources are the occasional torches and lanterns held by either the Moblins or Link; rushing through cave areas without carefully inspecting the lit-up path can lead to a tumble down a pit.
** Much
pit. Before that, much of the artwork for ''VideoGame/TheLegendOfZeldaMajorasMask'' is was drawn in this style, though it's not done like this in the game itself.
* Many a StealthBasedGame uses this when shadows are used as a hiding tool by the protagonist, notably VideoGame/{{Thief}} ''VideoGame/{{Thief}}'' and VideoGame/SplinterCell.''VideoGame/SplinterCell''.
20th Apr '16 3:33:02 PM margdean56
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* ''Literature/VillainsByNecessity'': It's the name of the world, as chosen by Mizzamir. It makes sense with the book's moral message [[spoiler: GrayandGrayMorality, both good and evil are necessary for existence.]]

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* ''Literature/VillainsByNecessity'': It's the name of the world, as chosen by Mizzamir. It makes sense with the book's moral message [[spoiler: GrayandGrayMorality, GrayAndGrayMorality, both good and evil are necessary for existence.]]
7th Mar '16 8:48:43 AM MetaFour
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* Music/DanielAmos's ''Music/{{Doppelganger}}'': The cover art is a dramatically shadowed photo of a mannequin in a dark room. Light comes through venetian blinds without really illuminating anything.
5th Mar '16 8:03:12 AM Morgenthaler
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* ''{{Space 1999}}'' (the first season) had this in spades. It was pulled off brilliantly and offset the white plastic sterile color scheme of Moonbase Alpha, fitting the somber, thought provoking atmosphere of the first season. Unfortunately, for season 2, this moody lighting style disappeared along with Kano, Victor, and Paul.
* The final scene in the ''TopGear'' Middle East special, where the three presenters (playing the role of the Three Wise Men) bring their gifts to the stable, is lit with candles in this fashion. James May lampshades this in the episode commentary, remarking the scene is lit "like an old master."

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* ''{{Space ''Series/{{Space 1999}}'' (the first season) had this in spades. It was pulled off brilliantly and offset the white plastic sterile color scheme of Moonbase Alpha, fitting the somber, thought provoking atmosphere of the first season. Unfortunately, for season 2, this moody lighting style disappeared along with Kano, Victor, and Paul.
* The final scene in the ''TopGear'' ''Series/TopGear'' Middle East special, where the three presenters (playing the role of the Three Wise Men) bring their gifts to the stable, is lit with candles in this fashion. James May lampshades this in the episode commentary, remarking the scene is lit "like an old master."
3rd Mar '16 7:26:04 PM Goldfritha
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Used with care, it can produce eye-popping 3D effects, often ''trompe de l'oeil''.

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Used with care, it can produce eye-popping 3D effects, often ''trompe de l'oeil''.
l'oeil''. It can also be used in live-action film to help cover up the cheapness of the sets.
25th Feb '16 10:05:03 AM Willbyr
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* Also seen often in GurrenLagann, notably in the EyeCatch graphics.

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* Also seen Seen often in GurrenLagann, ''Anime/TengenToppaGurrenLagann'', notably in the EyeCatch graphics.
24th Feb '16 2:54:31 PM LongTallShorty64
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* The film, ''Film/TheMadMissManton'' is a mystery/comedy film from 1938 that has a lot of characteristics of early noir lighting.
10th Feb '16 9:57:45 AM rothruinor
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* ''[[WesterAnimation/HowToTrainYourDragon How to Train Your Dragon]]'' features a scene between Stoic and Hiccup starkly lit by a single candle.
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