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* Not as gratuitous as other {{Role Playing Game}}s, but some of the Full Moon Operations in ''VideoGame/Persona3'' prevent some party members from fighting the boss. [[spoiler:Yukari is locked out of your party for the June full moon boss, Junpei is locked out of the September boss, and Shinjiro and Ken are locked out of the October boss.]] Most of these are plot-related, namely [[spoiler:Junpei getting captured by Chidori the night of the September operation.]]
* Fittingly, Haru in ''VideoGame/Persona5'' is practically ''required'' to both get through Okumura's Palace and actually beat Shadow Okumura himself: the Corporobos resist all but a select few elements, but Haru both excels in Psychic damage (which the most powerful green variants are weak to) and learns a move with a chance of confusing the entire enemy team (Corporobos are vulnerable to most status effects), meaning she can still do heavy Technical damage even if they resist her attacks. She's also the only team member besides Joker himself to learn additional Gun skills at that point in the game, which none of Okumura's Corporobos resist.
* ''VideoGame/Persona5Strikers'' gives you nearly every character at the start, so it encourages switching your team around frequently both because of this trope and because inactive party members don't level up as fast as active ones. Usually, the most useful characters in each Jail are the ones with CharacterFocus during that particular arc (meaning Ann in Shibuya, Yusuke in Sendai, and Haru in Sapporo for example). It's taken to extremes by [[spoiler:Akira Konoe]], who is weak to Electricity and Nuclear but whose first phase resists or nulls every other element except Almighty, essentially forcing you to take [[ShockAndAwe Ryuji]], Makoto, and [[NonElemental Zenkichi]] into the fight to have the best chance of winning.

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* ''Franchise/{{Persona}}'':
**
Not as gratuitous as other {{Role Playing Game}}s, but some of the Full Moon Operations in ''VideoGame/Persona3'' prevent some party members from fighting the boss. [[spoiler:Yukari is locked out of your party for the June full moon boss, Junpei is locked out of the September boss, and Shinjiro and Ken are locked out of the October boss.]] Most of these are plot-related, namely [[spoiler:Junpei getting captured by Chidori the night of the September operation.]]
*
operation]].
**
Fittingly, Haru in ''VideoGame/Persona5'' is practically ''required'' to both get through Okumura's Palace and actually beat Shadow Okumura himself: the Corporobos resist all but a select few elements, but Haru both excels in Psychic damage (which the most powerful green variants are weak to) and learns a move with a chance of confusing the entire enemy team (Corporobos are vulnerable to most status effects), meaning she can still do heavy Technical damage even if they resist her attacks. She's also the only team member besides Joker himself to learn additional Gun skills at that point in the game, which none of Okumura's Corporobos resist.
* ** ''VideoGame/Persona5Strikers'' gives you nearly every character at the start, so it encourages switching your team around frequently both because of this trope and because inactive party members don't level up as fast as active ones. Usually, the most useful characters in each Jail are the ones with CharacterFocus during that particular arc (meaning Ann in Shibuya, Yusuke in Sendai, and Haru in Sapporo for example). It's taken to extremes by [[spoiler:Akira [[spoiler:the game's ClimaxBoss, Akira Konoe]], who is weak to Electricity and Nuclear Nuclear, but whose first phase resists or nulls every other element except Almighty, Almighty in his first phase, essentially forcing you to take [[ShockAndAwe Ryuji]], Makoto, and [[NonElemental Zenkichi]] into the fight to have the best chance of winning.winning.
** In ''VideoGame/Persona5Tactica'', after the player is given access to every single member of the Phantom Thieves, the game allows players to choose a team of up to three different Phantom Thieves. However, some characters are better suited than others depending on the mission or map. There are also certain story missions or side quests that force you to use at least one or two characters in a team, along with one slot for a character of the player's choice. Late into the game, Lavenza will give out challenges that require the player to use a pre-set team in order to accomplish a certain objective in order to unlock the last skills in the Phantom Thieves' repertoire. The ''Repaint Your Heart'' DLC goes even further with its optional challenges, requiring the player to use a team with a pre-determined set of skills, sub-personas, and weapons.
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** ''VideoGame/PokemonRedAndBlue'' and [[VideoGameRemake the remakes]] have Brock and Misty as the first two Gym Leaders. Both are resistant to Fire-types, making defeating them potentially quite difficult if you picked Charmander as your starter (Brock is also completely immune to Pikachu in ''Yellow Version''), though Brock is at least tolerable because both his Pokemon have low Special (Defense), meaning Ember will hurt them a lot either way. In contrast, Squirtle and Bulbasaur are both double-effective against Brock's Rock/Ground Pokemon and resistant to Misty's Water-types. {{Downplayed|Trope}} in that Brock's Pokemon thankfully [[AntiFrustrationFeatures lack any actual Rock- or Ground-type moves in the originals]] [[note]]the remakes give his Onix Rock Tomb or Rock Throw instead of Bide[[/note]], and you may have other options besides simply level-grinding and brute-forcing it: ''Yellow'' and the remakes make Mankey available on Route 22, fix a typo in Nidoran's moveset that kept them from learning the Fighting-Type move Double Kick until Level 43 (supposed to have been Level 12), and made Butterfree learn Confusion at Level 10 (right when it evolved from Metapod). You can catch a Pikachu to deal with Misty in Viridian Forest. While Brock's Pokémon are still immune to Pikachu and resistant to Eevee in ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'', you can now catch Oddish or Weepinbell on Route 1 and Bulbasaur in Viridian Forest, which will cut through his team like butter--and you'll need to, since the gym guide won't let you in without showing him one.

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** ''VideoGame/PokemonRedAndBlue'' and [[VideoGameRemake the remakes]] have Brock and Misty as the first two Gym Leaders. Both are resistant to Fire-types, making defeating them potentially quite difficult if you picked Charmander as your starter (Brock is also completely immune to Pikachu in ''Yellow Version''), though Brock is at least tolerable because both his Pokemon have low Special (Defense), meaning Ember will hurt them a lot either way. In contrast, Squirtle and Bulbasaur are both double-effective against Brock's Rock/Ground Pokemon and resistant to Misty's Water-types. {{Downplayed|Trope}} in that Brock's Pokemon thankfully [[AntiFrustrationFeatures lack any actual Rock- or Ground-type moves in the originals]] [[note]]the remakes give his Onix Rock Tomb or Rock Throw instead of Bide[[/note]], and you may have other options besides simply level-grinding and brute-forcing it: ''Yellow'' and the remakes make Mankey available on Route 22, fix a typo in Nidoran's moveset that kept them from learning the Fighting-Type move Double Kick until Level 43 (supposed to have been Level 12), and made Butterfree learn Confusion at Level 10 (right when it evolved from Metapod). You can catch a Pikachu to deal with Misty in Viridian Forest. While Brock's Pokémon are still immune to Pikachu and resistant to Eevee in ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'', you can now catch Oddish or Weepinbell Bellsprout on Route 1 and Bulbasaur in Viridian Forest, which will cut through his team like butter--and you'll need to, since the gym guide won't let you in without showing him one.
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* For non-story missions in ''VideoGame/MarvelMidnightSuns'', you can choose any two party members to join one RequiredPartyMember. However, one of those two slots will almost always be taken up by [[PlayerCharacter the Hunter]], as you can only obtain friendship EXP for the other party members if the Hunter is also present in the party.

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* For non-story missions in ''VideoGame/MarvelMidnightSuns'', ''VideoGame/MidnightSuns'', you can choose any two party members to join one RequiredPartyMember. However, one of those two slots will almost always be taken up by [[PlayerCharacter the Hunter]], as you can only obtain friendship EXP for the other party members if the Hunter is also present in the party.
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* For non-story missions in ''VideoGame/MarvelMidnightSuns'', you can choose any two party members to join one RequiredPartyMember. However, one of those two slots will almost always be taken up by [[PlayerCharacter the Hunter]], as you can only obtain friendship EXP for the other party members if the Hunter is also present in the party.

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General clarification on work content. Also grouped the Mario examples


* ''VideoGame/JetForceGemini'': As the game progresses, each of the three main playable characters (Juno, Vela and Lupus) goes through a specific route of three worlds (namely two planets and one enemy mothership) to reach Mizar's Palace. But in those paths, they will find obstacles or {{Locked Door}}s that can only be overcome with a character other than them (for example, Juno goes through Goldwood and finds a chasm that can only be traversed by Lupus with his JetPack flight, Vela goes through Sekhmet and finds a tunnel in a lava foundry that can only be traversed by the fireproof Juno, Lupus goes through Eschebone and finds a submerged entrance that can only be accessed by Vela, and so on).

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* ''VideoGame/JetForceGemini'': As the game progresses, each of the three main playable characters (Juno, Vela and Lupus) goes through a specific route of three worlds (namely two planets and one enemy mothership) to reach Mizar's Palace. But in those paths, they will find obstacles or {{Locked Door}}s that can only be overcome with a character other than them (for example, Juno goes through Goldwood and finds a chasm that can only be traversed by Lupus with his JetPack flight, Vela goes through Sekhmet and finds a tunnel in a lava foundry that can only be traversed by the fireproof Juno, Lupus goes through Eschebone and finds a submerged entrance that can only be accessed by Vela, and so on).on), so the player will need to back track to those areas with the correct respective characters during the second half of the game.



* ''VideoGame/PaperMario'':
** Want to play through the series with your favorite partner? Too bad, you're going to need to switch out every 60 seconds to solve puzzles, sometimes even on the ''overworld'' (and warping via Warp Pipe doesn't bypass them). There's also plenty of Spiked and Flaming enemies that are protected from aerial attacks like Goombario and Goombella's Headbonk, as well as Flying enemies that Kooper and Koops can't reach.
** Do you want a complete Tattle Log in ''VideoGame/PaperMarioTheThousandYearDoor''? Only Goombella uses Tattle, so prepare to use her against every generic enemy at least once, including those she can't actually attack.
** With ''VideoGame/SuperPaperMario'' there may be 4 heroes, but Mario will likely be the one you'll use the vast majority of the time, given that his flip ability to go from 2D to 3D is required to solve the vast majority of the puzzles and find the most secrets in the game, with the other 3 having a handful they are specifically required for. This also true of the Pixls; aside from Tippi, Thoreau will probably be your most used Pixi for puzzles and general exploration, as his ability to allow the player to pick up and throw things is much more useful for solving puzzles and fighting enemies than the rest of the Pixls, which you'll only use on rare occasions with a few only once or twice in the entire game, typically right after you find them.
** ''VideoGame/PaperMarioStickerStar'' does away with the partners except for [[FairyCompanion Kersti]] and a few {{Guest Star Party Member}}s, but you're still going to need certain Stickers to beat almost every level, and bosses take way too long or in some cases are nigh-impossible without a certain sticker ([[GuideDangIt which isn't pointed out to you until AFTER you lose, and even then very vaguely]]), so you can't fill up your album with your favorites. ''[[VideoGame/PaperMarioColorSplash Color Splash]]'' ramps up the issue so you [[{{Railroading}} can't even win certain boss fights]] without non-Replica versions of their weakness.



* ''VideoGame/SuperMario3DWorld'' plays with this. A few levels have character-specific switches that must be pressed in order to collect items, but in general, you can play as whoever you want throughout the game and not have any problems. Each character (except for JackOfAllStats Mario) has a special ability (Peach can float, Luigi has high jumps, etc.) that makes certain levels easier, but again, it's well-balanced. However, if you want to collect everything in the game, you have to [[spoiler:play through ''every single level'' five times, once with each character, including [[SecretCharacter Rosalina]]]].

to:

* ''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMario3DWorld'' plays with this. A few levels have character-specific switches that must be pressed in order to collect items, but in general, you can play as whoever you want throughout the game and not have any problems. Each character (except for JackOfAllStats Mario) has a special ability (Peach can float, Luigi has high jumps, etc.) that makes certain levels easier, but again, it's well-balanced. However, if you want to collect everything in the game, you have to [[spoiler:play through ''every single level'' five times, once with each character, including [[SecretCharacter Rosalina]]]].Rosalina]]]].
** ''VideoGame/SuperMarioMaker2'': Prior to being patched out, the four playable characters (Mario, Luigi, and both Toads) in the New Super Mario Bros style threw fireballs at slightly different heights depending on the character. Some observant creators noticed this, and made [[https://www.youtube.com/watch?v=P9nM9ouJEYU&t=22s a contraption]] that would grant access to a different door depending on the height of their fireballs. As one could easily abuse this to make levels unwinnable for Mario, Luigi, or a Toad, Nintendo patched it out and gave all characters in the NSMB style the same fireball throw height.
** ''VideoGame/PaperMario'':
*** ''VideoGame/PaperMario64'': Want to play through the series with your favorite partner? Too bad, you're going to need to switch out every 60 seconds to solve puzzles, sometimes even on the ''overworld'' (and warping via Warp Pipe doesn't bypass them). There's also plenty of Spiked and Flaming enemies that are protected from aerial attacks like Goombario and Goombella's Headbonk, as well as Flying enemies that Kooper and Koops can't reach.
*** Do you want a complete Tattle Log in ''VideoGame/PaperMarioTheThousandYearDoor''? Only Goombella uses Tattle, so prepare to use her against every generic enemy at least once, including those she can't actually attack.
*** With ''VideoGame/SuperPaperMario'' there may be 4 heroes, but Mario will likely be the one you'll use the vast majority of the time, given that his flip ability to go from 2D to 3D is required to solve the vast majority of the puzzles and find the most secrets in the game, with the other 3 having a handful they are specifically required for. This also true of the Pixls; aside from Tippi, Thoreau will probably be your most used Pixi for puzzles and general exploration, as his ability to allow the player to pick up and throw things is much more useful for solving puzzles and fighting enemies than the rest of the Pixls, which you'll only use on rare occasions with a few only once or twice in the entire game, typically right after you find them.
*** ''VideoGame/PaperMarioStickerStar'' does away with the partners except for [[FairyCompanion Kersti]] and a few {{Guest Star Party Member}}s, but you're still going to need certain Stickers to beat almost every level, and bosses take way too long or in some cases are nigh-impossible without a certain sticker ([[GuideDangIt which isn't pointed out to you until AFTER you lose, and even then very vaguely]]), so you can't fill up your album with your favorites. ''[[VideoGame/PaperMarioColorSplash Color Splash]]'' ramps up the issue so you [[{{Railroading}} can't even win certain boss fights]] without non-Replica versions of their weakness.



* ''VideoGame/SuperMarioMaker2'': Prior to being patched out, the four playable characters (Mario, Luigi, and both Toads) in the New Super Mario Bros style threw fireballs at slightly different heights depending on the character. Some observant creators noticed this, and made [[https://www.youtube.com/watch?v=P9nM9ouJEYU&t=22s a contraption]] that would grant access to a different door depending on the height of their fireballs. As one could easily abuse this to make levels unwinnable for Mario, Luigi, or a Toad, Nintendo patched it out and gave all characters in the NSMB style the same fireball throw height.

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