History Main / ChaosArchitecture

23rd Oct '16 6:27:07 AM john_e
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** Coal Hill School first appeared as a studio set in 1963. When the show revisited it in 1988, a school in Hammersmith was used for the exteriors. When it appeared in the 2013 and 2014 series, a different school in Wales was used. Obviously many schools have changed site or been rebuilt since 1963, so this is perhaps more justified than some of the other examples.

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** Coal Hill School first appeared as a studio set in 1963. When the show revisited it in 1988, a school in Hammersmith was used for the exteriors. When it appeared in the 2013 and 2014 series, a different school in Wales was used. Obviously many schools have changed site or been rebuilt since 1963, so this is perhaps more justified than some of the other examples. When it's used as the setting for ''[[Series/Class2016 Class]]'', it's a much more modern building, and this is noted in-universe as a rebuild.
17th Oct '16 6:58:31 AM newsguy95
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Added DiffLines:


[[folder:RealLife]]
*The Winchester Mystery House in San Jose, CA was the home of Sarah Winchester, heir to the gunmaker's fortune; she kept the home under constant construction for decades until her death, and the lack of any formal construction plan led to a number of oddities in the residence.
[[/folder]]
2nd Oct '16 2:40:28 AM ImpudentInfidel
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* ''VideoGame/{{Portal 2}}'' shows a much different and more complex version of the Aperture Science Enrichment Center than in the first game. Of course, it's been a ''very'' long time between games and much of it has fallen into ruins, but the game also shows that the entire Enrichment Center is composed of mobile, infinitely reconfigurable test chambers, so the trope is explicitly justified.

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* ''VideoGame/{{Portal 2}}'' shows a much different and more complex version of the Aperture Science Enrichment Center than in the first game. Of course, it's been a ''very'' long time between games and much of it has fallen into ruins, but the game also shows that the entire Enrichment Center is composed of mobile, infinitely reconfigurable test chambers, so the trope is explicitly justified. Towards the end of the first game you also see large areas of the center from a distance, and it's clear you only ever explored a tiny part.
2nd Oct '16 2:33:46 AM ImpudentInfidel
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** The Valley of the Dark Lords on Korriban changed between game series, too. In ''VideoGame/JediKnightJediAcademy'', chronologically about four thousand years later, it was in ruins, but that could not explain the changes of layout, especially inside the tomb of Marka Ragnos or that the other tombs around it are not visible. Of course, these games were otherwise unrelated, set thousands of years apart, of different genres (''Academy'' is a FirstPersonShooter), and not made by the same people (Creator/BioWare for ''KOTOR'' vs. Raven Software for ''Academy''). A good comparison is on [[http://lparchive.org/Knights-of-the-Old-Republic-II/Update%2036/ this page]] of a ''Knights of the Old Republic II'' LetsPlay.

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** The Valley of the Dark Lords on Korriban changed between game series, too. In ''VideoGame/JediKnightJediAcademy'', chronologically about four thousand years later, it was in ruins, but that could not explain the changes of layout, especially inside the tomb of Marka Ragnos or that the other tombs around it are not visible. Of course, these games were otherwise unrelated, set thousands of years apart, of different genres (''Academy'' is a FirstPersonShooter), and not made by the same people (Creator/BioWare for ''KOTOR'' vs. Raven Software for ''Academy''). A good comparison is on [[http://lparchive.org/Knights-of-the-Old-Republic-II/Update%2036/ this page]] of a ''Knights of the Old Republic II'' LetsPlay. In VideoGame/StarWarsTheOldRepublic it has a third completely different layout.
2nd Oct '16 2:30:22 AM ImpudentInfidel
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** An entire castle appears out of nowhere when Dracula comes to town.

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** An entire castle appears out of nowhere when Dracula comes to town.town (the characters do comments on this one).
30th Sep '16 6:13:30 PM ImpudentInfidel
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** The huge and mostly unseen TARDIS interior changes shape, as can be most clearly seen by comparing the various different appearances of the control room. The exterior, despite being stuck as a police box, also undergoes minor changes like altering the window size. The changing interior is eventually explained as The Doctor occasionally altering the TARDIS' desktop theme, as well as the destruction and repair of old rooms.

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** The huge and mostly unseen TARDIS interior changes shape, as can be most clearly seen by comparing the various different appearances of the control room. The exterior, despite being stuck as a police box, also undergoes minor changes like altering the window size. The changing interior is eventually explained as The Doctor occasionally altering the TARDIS' desktop theme, as well as the destruction and repair of old rooms.rooms; in fact if you know the layout you can walk between them.
22nd Aug '16 3:08:09 AM N8han11
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** Once in a while the Griffins' house experiences an architecture shift for no reason. For example, when Peter catches a bullfrog to make Chris feel better, but then has to throw it out because he accidently killed it, the door which he came from disappears and reappears as a window where he throws out the frog http://www.youtube.com/watch?v=DXHaCEhOiWU

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** Once in a while the Griffins' house experiences an architecture shift for no reason. For example, when Peter catches a bullfrog to make Chris feel better, but then has to throw it out because he accidently killed it, the door which he came from disappears and reappears as a window where he throws out the frog http://www.[[http://www.youtube.com/watch?v=DXHaCEhOiWUcom/watch?v=DXHaCEhOiWU the door which he came from disappears]] and reappears as a window where he throws out the frog.
15th Aug '16 6:49:20 AM Abberline1888
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* Caprica City looked quite different between ''Series/BattlestarGalactica1978'' and ''Series/BattlestarGalactica2003''. Some of the building models remained but as a whole, the whole skyline was different.
13th Aug '16 3:32:28 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}''

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* ''Franchise/{{Halo}}''''Franchise/{{Halo}}'':
4th Aug '16 7:32:46 AM UmbrellasWereAwesome
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** The series makes you go through the control tower on Installation 04 ''three'' times. The first time you're ascending it to place Cortana there, two levels later you back to rescue Cortana (and your own ass). The level is gone never to be seen again...Or is it? [[spoiler:The very last level of ''Halo 3'' has you returning to the control room where you intentionally activate the ring to stop the Flood.]] In the first game, the tower and the surrounding area is pretty much the same both times, albeit in a state of decay after the Flood hits it. [[spoiler:In the third game the tower and control room are identical to how it was in the first game, but the surrounding area has changed quite a bit. For example, that walkway on the mountains wasn't there the first time. Justified though, since this technically isn't the same place, but a rebuild of the old place, since Master Chief obliterated the original structure in the first game.]]
** Somewhat justified in the case of High Charity, as it's been mostly converted by the Flood when you return to it, but the remaining original structures look rather different as well.
** New Mombasa got changed the most between ''Halo 2'' and ''Halo: ODST'', with the city being far more realistic and detailed in the latter. This is because of the updated game engine of ''ODST'', as well as the fact that ''ODST'''s entire setting is in the city, whereas New Mombasa took up all of two levels in ''Halo 2''.

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** The series makes you go through the control tower on Installation 04 ''three'' times. The first time in ''VideoGame/HaloCombatEvolved'' you're ascending it to place Cortana there, and two levels later you you're back to rescue Cortana (and your own ass). The level Then the installation is gone gone, never to be seen again...Or or is it? [[spoiler:The very last level of ''Halo 3'' ''VideoGame/{{Halo 3}}'' has you returning to the control room where you intentionally activate the ring to stop the Flood.]] In the first game, ''Combat Evolved'', the tower and the surrounding area is pretty much the same both times, albeit in a state of decay after the Flood hits it. [[spoiler:In it, while [[spoiler:in the third game game, the tower and control room are identical to how it was they were in the first game, but the surrounding area has changed quite a bit. For bit (for example, that walkway on the mountains wasn't there the first time. time). Justified though, since this technically isn't the same place, but a rebuild of the old place, since Master Chief obliterated the original structure in the first game.]]
game]].
** Somewhat justified in the case of High Charity, ''High Charity'', as it's been mostly converted by the Flood when you return to it, it in ''VideoGame/{{Halo 3}}'', but the remaining original structures still look rather different as well.
than they did in ''VideoGame/{{Halo 2}}''.
** New Mombasa got changed the most between ''Halo 2'' and ''Halo: ODST'', ''VideoGame/Halo3ODST'', with the city being far more realistic and detailed in the latter. This is because of the updated game engine of ''ODST'', as well as the fact that ''ODST'''s entire setting is in the city, whereas New Mombasa took up all of two levels in ''Halo 2''.2''.
** In ''VideoGame/{{Halo 4}}'', the ''Forward Unto Dawn'' received a major design change in order to create a more interesting playspace. That said, WordOfGod is that its original ''Halo 3'' design is still the canon one.
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