History Main / ChaosArchitecture

19th Nov '17 9:20:22 AM Ulkomaalainen
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** Lord British says they rebuilt the castle in U7. Also, he's the sovereign, near-immortal and possess vast magic powers - who's to say that he doesn't just enjoy rebuilding the castle?
19th Nov '17 9:11:16 AM Ulkomaalainen
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* C'hou of ''Fanfic/WithStringsAttached'' and C'hou of ''Fanfic/TheKeysStandAlone: The Soft World'' are so radically different that only the shapes of the continents and the four moons are the same. For a while the four are convinced they're on an alternate C'hou, until they find out that [[AWizardDidIt the Pyar gods changed everything to make the place more homelike for the G'heddi'onians.]]

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* Invoked with C'hou of ''Fanfic/WithStringsAttached'' and C'hou of ''Fanfic/TheKeysStandAlone: The Soft World'' are so radically different that only the shapes of the continents and the four moons are the same. For a while the four are convinced they're on an alternate C'hou, until they find out that [[AWizardDidIt the Pyar gods changed everything to make the place more homelike for the G'heddi'onians.]]
1st Nov '17 9:11:03 AM BeerBaron
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* Usually averted in ''Franchise/TheElderScrolls'' series, due to each game taking place in a different province. However, the first game, ''[[VideoGame/TheElderScrollsArena Arena]]'', allowed the character to visit every province, and some of them look quite a bit different when revisited in future titles.
** The Warp in the West is a CosmicRetcon used as AWizardDidIt, is usually used.
** The Dragonborn expansion did this with Solstheim in a number of respects. There are significant differences in the architecture of the Barrows (which were largely simple stone caves with exteriors composed of megaliths in Bloodmoon), the terrain has become much different, in ways that can't simply be explained by the eruption of red mountain and glaciers, and the Thirsk mead hall has completely lost its second floor. The Skaal village has also moved in between Skyrim and Bloodmoon, and there are now Dwemer ruins on Solstheim when there weren't any before. (which is especially strange in the case of Nchardak, which is at sea and could not have reasonably been hidden underground)

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* Usually averted in ''Franchise/TheElderScrolls'' series, due to each game taking place in a different province. However, the first game, ''Franchise/TheElderScrolls''
** In
''[[VideoGame/TheElderScrollsArena Arena]]'', allowed the character to visit every province, and some of them province is visited. When later games show those provinces, they often look quite a bit different. Some tiny villages are now huge cities, some huge cities are now gone without a trace, some huge cities have popped up where there weren't any previously, and the ones that remain often have very different when revisited layouts and appearances than they did in future titles.
** The Warp
''Arena''. In-universe, [[HandWave if the discrepancy is mentioned at all]], one of the series' [[RealityIsOutToLunch reality warping]] TimeCrash events is usually blamed in the West is a CosmicRetcon used as AWizardDidIt, is usually used.
fashion.
** The Dragonborn ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''[='s=] ''Bloodmoon'' expansion did this with takes place on the [[GrimUpNorth frigid northern island]] of Solstheim. In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''[='s=] ''Dragonborn'' DLC, Solstheim in a number of respects. is visited once again ([[TimeSkip 200 years later]] in-universe). There are significant differences in the architecture of the Barrows [[AncientTomb Nordic barrows]] (which were largely simple stone caves with exteriors composed of megaliths in Bloodmoon), ''Bloodmoon''), the terrain has become much different, in different (in ways that can't simply be explained by the [[ChekhovsVolcano eruption of red mountain Red Mountain]] and glaciers, glaciers), and the Thirsk mead hall has completely lost its second floor. The Skaal [[NobleSavage Skaal]] village has also moved in between Skyrim ''Dragonborn'' and Bloodmoon, ''Bloodmoon'', and there are now Dwemer [[OurDwarvesAreDifferent Dwemer]] ruins on Solstheim when there weren't any before. (which (Which is especially strange in the case of Nchardak, which is at sea and could not have reasonably been hidden underground)underground.)
19th Oct '17 10:46:20 AM Nerrin
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* ''VideoGame/TalesOfZestiria'' is set in a sizable fantasy-medieval-European continent. Prequel ''VideoGame/TalesOfBerseria'' features a large, sprawling archipelago. Discussion of overseas exploration and far-flung lands in both games suggests they're set in different parts of the same world, until you start finding places in ''Berseria'' that are very similar to places in ''Zestiria'', and not because of reused assets. [[spoiler:Late in ''Berseria'' you reawaken the Four Elemental Empyreans, godlike beings who reshape the world as a side-effect of being awake and acting in the world. Not a lot will noticeably change in a single human lifetime but over the millennium between games, maps will have to be redrawn. A lot.]]
10th Oct '17 10:05:17 AM Sabrewing
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* Zigzagged throughout ''VideoGame/EternalDarkness'', which follows four central locations over the course of two millennia.
** The Roivas Mansion, first seen in 1760, has some of its rooms repurposed over the centuries of the family dwelling within, and one room in particular is accessed through a secret panel in a fireplace which is apparently deactivated later, with a more elaborate BookcasePassage taking its place in later chapters (including Alex's own).
** Oublié Cathedral begins life in 814 as a rather simple chapel, albeit one with a wide array of catacombs beneath. In later chapters, the cathedral has been built around it, and what is now the "old tower" is just a very small part of the experience, visibly falling into disuse.
** The temple mound in Cambodia could possibly be the same structure for Ellia as it is for Dr. Lindsey, as Ellia is thrown down a trap door which makes her skip a vast majority of what Edwin experiences, but apparently a door was carved out in the interim years that doesn't exist for Ellia.
** The Persian "Forbidden City" plays it the straightest. Pious, Karim, Roberto, and Michael all travel through it, and various passageways are blocked by debris for later characters, with new ones being constructed and rooms being redecorated with new panels or objects.
10th Oct '17 10:03:52 AM Sabrewing
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* Zigzagged throughout ''VideoGame/EternalDarkness'', which follows four central locations over the course of two millennia.
** The Roivas Mansion, first seen in 1760, has some of its rooms repurposed over the centuries of the family dwelling within, and one room in particular is accessed through a secret panel in a fireplace which is apparently deactivated later, with a more elaborate BookcasePassage taking its place in later chapters (including Alex's own).
** Oublié Cathedral begins life in 814 as a rather simple chapel, albeit one with a wide array of catacombs beneath. In later chapters, the cathedral has been built around it, and what is now the "old tower" is just a very small part of the experience, visibly falling into disuse.
** The temple mound in Cambodia could possibly be the same structure for Ellia as it is for Dr. Lindsey, as Ellia is thrown down a trap door which makes her skip a vast majority of what Edwin experiences, but apparently a door was carved out in the interim years that doesn't exist for Ellia.
** The Persian "Forbidden City" plays it the straightest. Pious, Karim, Roberto, and Michael all travel through it, and various passageways are blocked by debris for later characters, with new ones being constructed and rooms being redecorated with new panels or objects.
7th Oct '17 9:13:09 PM ImpudentInfidel
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* The eponymous city in ''VideoGame/NeverwinterNights2'' looks nothing like it did in the first game; this is largely justified by the near-total destruction of the city at the end of the first game, though even buildings that were left intact have changed noticeably. Also, the main castle is now in a completely different district.

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* The eponymous city in ''VideoGame/NeverwinterNights2'' looks nothing like it did in the first game; this is largely justified by the near-total destruction of the city at the end of the first game, though even buildings that were left intact have changed noticeably. One friendly character complains about it, since his nice private home is now in the middle of the richest district and nobles keep pestering him to sell. Also, the main castle is now in a completely different district.
24th Aug '17 6:00:15 PM DastardlyDemolition
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** The skyline in ''Film/TheDarkKnightRises'' plays this straight. It was filmed in Pittsburgh and New York City and makes no attempt to disguise the fact. We see the Empire State Building, the Brooklyn Bridge, and the Freedom Tower in the backgrounds.

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** The skyline in ''Film/TheDarkKnightRises'' plays this straight. It was filmed in Pittsburgh and New York City and makes no attempt to disguise the fact. We see the Empire State Building, the Brooklyn Bridge, and the Freedom Tower in the backgrounds. Hell in one scene Gotham suddenly turns into downtown Los Angeles with its steep street hills!
4th Aug '17 3:55:45 PM RandomNumberReactor
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** ''[[VideoGame/JakAndDaxter Daxter]]'' gets some dose of this too. While differences in Port area can be explained (the central bridge is raised and the tanker here [[spoiler:gets accidentally destroyed by Daxter]], the path to industrial area is railroaded by massive barricades and conveyor belts that aren't there in ''Jak II'', industrial area itself has different layout, and Construction site basically looks ''nothing'' like in second game (while keeping identical entrance). Made especially jarring since the events of this game come right before the main portion of ''Jak II''.
2nd Aug '17 7:10:47 AM SullenFrog
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* The layout of the caverns where ''VideoGame/{{Sundered}}'' takes place changes every time the protagonist Eshe dies, though important rooms that contain bosses, abilities, vistas and so on have fixed locations on the map. This is [[JustifiedTrope Justified]] due to the fact that the caverns are an EldritchLocation.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ChaosArchitecture