History Main / ChaosArchitecture

4th Aug '17 3:55:45 PM RandomNumberReactor
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** ''[[VideoGame/JakAndDaxter Daxter]]'' gets some dose of this too. While differences in Port area can be explained (the central bridge is raised and the tanker here [[spoiler:gets accidentally destroyed by Daxter]], the path to industrial area is railroaded by massive barricades and conveyor belts that aren't there in ''Jak II'', industrial area itself has different layout, and Construction site basically looks ''nothing'' like in second game (while keeping identical entrance). Made especially jarring since the events of this game come right before the main portion of ''Jak II''.
2nd Aug '17 7:10:47 AM SullenFrog
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* The layout of the caverns where ''VideoGame/{{Sundered}}'' takes place changes every time the protagonist Eshe dies, though important rooms that contain bosses, abilities, vistas and so on have fixed locations on the map. This is [[JustifiedTrope Justified]] due to the fact that the caverns are an EldritchLocation.
20th May '17 10:21:37 AM nombretomado
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* ''Franchise/{{Ultima}}'':
** The series had three continents disappear after the first game, with the geography more or less stabilizing by the fourth game. Nevertheless, the mere passage of centuries does not explain how the individual towns do not resemble each other in the slightest. Castle Britannia, for example, is constantly adding and removing floors throughout the games.

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* ''Franchise/{{Ultima}}'':
''VideoGame/{{Ultima}}'':
** The series had three continents disappear after the [[VideoGame/UltimaI first game, game]], with the geography more or less stabilizing by the fourth game. Nevertheless, the mere passage of centuries does not explain how the individual towns do not resemble each other in the slightest. Castle Britannia, for example, is constantly adding and removing floors throughout the games.
29th Mar '17 5:53:48 AM Morgenthaler
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* The interior of the protagonists' rocket ship in ''WesternAnimation/{{Futurama}}'' seems to change from episode to episode.

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* ''WesternAnimation/{{Futurama}}'':
**
The interior of the protagonists' rocket ship in ''WesternAnimation/{{Futurama}}'' seems to change from episode to episode.
29th Mar '17 5:53:30 AM Morgenthaler
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* The interior of the protagonists' rocket ship in Futurama seems to change from episode to episode.

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* The interior of the protagonists' rocket ship in Futurama ''WesternAnimation/{{Futurama}}'' seems to change from episode to episode.
29th Mar '17 5:53:14 AM Morgenthaler
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* This also happens between ''Film/BatmanBegins'' and ''Film/TheDarkKnight''. In Begins, Gotham is much more Gothic/fantasy-looking. In ''TDK'', it looks like...Chicago. Justified, since the most surreal vistas belong to the Narrows, an area based on the slums of Hong Kong, which is effectively destroyed at the end of ''Begins''. Other than that there is no great change between the films.

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* ''Film/TheDarkKnightTrilogy'':
**
This also happens between ''Film/BatmanBegins'' and ''Film/TheDarkKnight''. In Begins, Gotham is much more Gothic/fantasy-looking. In ''TDK'', it looks like...Chicago. Justified, since the most surreal vistas belong to the Narrows, an area based on the slums of Hong Kong, which is effectively destroyed at the end of ''Begins''. Other than that there is no great change between the films.
29th Mar '17 5:52:23 AM Morgenthaler
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* [[WesternAnimation/SpongebobSquarepants Spongebob's]] pineapple, Squidward's Easter Island home, and Patrick's rock are constantly subject to change depending on the episode. Patrick's rock is justified on account of Patrick making most of the furniture out of sand.

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* [[WesternAnimation/SpongebobSquarepants Spongebob's]] ''WesternAnimation/SpongebobSquarepants'': Spongebob's pineapple, Squidward's Easter Island home, and Patrick's rock are constantly subject to change depending on the episode. Patrick's rock is justified on account of Patrick making most of the furniture out of sand.
29th Mar '17 5:52:08 AM Morgenthaler
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** Averted in one episode with Peter's "Thinking Grenades". SethMacFarlane[='=]s commentary on the scene says that he originally planned to have the scene in the bar, but there was no window by their table.

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** Averted in one episode with Peter's "Thinking Grenades". SethMacFarlane[='=]s Creator/SethMacFarlane[='=]s commentary on the scene says that he originally planned to have the scene in the bar, but there was no window by their table.
7th Mar '17 6:52:47 PM AgentS7
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** The hospital in the first game grows an extra fourth floor as you shift to the nightmare dimension.

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** The hospital in the first game grows an extra [[FourIsDeath fourth floor floor]] as you shift to the nightmare dimension.
18th Feb '17 8:57:14 AM SpinAttaxx
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* ''VideoGame/PokemonGoldAndSilver''
** The player can go to Kanto from the first-generation games (''VideoGame/PokemonRedAndBlue''). Most of the changes are at least somewhat feasible: lots and lots of {{Insurmountable Waist Height Fence}}s are destroyed, for example, as well as a family relocated due to the construction of a bullet train ([[http://en.wikipedia.org/wiki/Shinkansen Shinkansen]]) system. Others, such as Mt. Moon changing from a labyrinth to a path with a single fork and Viridian Forest becoming a ''hedge maze'', are just a little impossible. The most memorable change is perfectly possible, but hilariously crass: Pokémon Tower gets changed from a solemn, haunted graveyard for Pokémon to a ''radio tower''. Apparently the three floors or so of graves were relocated to Mr. Fuji's tiny basement.
** There's also Cinnabar Island. Everything was destroyed in a volcanic eruption; all that's left is a rebuilt Pokémon Center, with the gym relocated to the otherwise-now-inaccessible Seafoam Islands. Cerulean Cave is also entirely inaccessible, though since it's likely the work of the Mewtwo that had been there in Gen I, if you look around where the entrance should be you can find a special item, the Berserk Gene.
** Viridian Forest was fixed in ''[=HeartGold=]'' and ''[=SoulSilver=]'', as were the Seafoam Islands and Cerulean Cave, thanks to the greater amount of data storage the NintendoDS provided over the Game Boy Color.
** Cerulean Cave itself has had its layout changed in every single game it's appeared in (excluding the Gen I remakes, which reuse the layout from the original ''Red & Green'' - which still counts for non-Japanese players, since they never got those). The only consistent bits between them is that the cave has two floors and a basement, the second floor is a maze, and the basement has a Mewtwo at the end of it.

to:

* ''VideoGame/PokemonGoldAndSilver''
''Franchise/{{Pokemon}}'':
** Cerulean Cave from ''VideoGame/PokemonRedAndBlue'' has had its layout changed in every single game it's appeared in (excluding the Gen I remakes, which reuse the layout from the original ''Red & Green'' -- which still counts for non-Japanese players, since they never got those). The only consistent bits between them is that the cave has two floors and a basement, the second floor is a maze, and the basement has [[BonusBoss Mewtwo]] at the end of it.
** ''VideoGame/PokemonGoldAndSilver'':
***
The player can go to Kanto from the first-generation games (''VideoGame/PokemonRedAndBlue''). after becoming the Champion. Most of the changes are at least somewhat feasible: lots and lots of {{Insurmountable Waist Height Fence}}s are destroyed, for example, as well as a family relocated due to the construction of a bullet train ([[http://en.wikipedia.org/wiki/Shinkansen Shinkansen]]) system.the Magnet Train. Others, such as Mt. Moon changing from a labyrinth to a path with a single fork fork, the entire Indigo Plateau moving southwards, and Viridian Forest becoming a ''hedge maze'', are just a little impossible. The most memorable change is perfectly possible, but hilariously crass: Pokémon Tower gets changed from a solemn, haunted graveyard for Pokémon to a ''radio tower''. Apparently the three floors or so of graves were relocated to Mr. Fuji's tiny basement.
** *** There's also Cinnabar Island. Everything was destroyed in a volcanic eruption; all that's left is a rebuilt Pokémon Center, with the gym relocated to the otherwise-now-inaccessible Seafoam Islands. Cerulean Cave is also entirely inaccessible, though since it's likely the work of the Mewtwo that had been there in Gen I, Mewtwo; if you look around where the entrance should be be, you can find a special item, the Berserk Gene.
** *** Viridian Forest was fixed expanded back to a larger location in ''[=HeartGold=]'' and ''[=SoulSilver=]'', as were the Seafoam Islands and Cerulean Cave, Cave (both of which got different layouts from ''[=FireRed/LeafGreen=]'' and the Gen I originals), thanks to the greater amount of data storage the NintendoDS UsefulNotes/NintendoDS provided over the Game Boy Color.
** Cerulean Cave itself has had its layout changed in every single game it's appeared in (excluding the Gen I remakes, which reuse the layout from the original ''Red & Green'' - which still counts for non-Japanese players, since they never got those). The only consistent bits between them is that the cave has two floors and a basement, the second floor is a maze, and the basement has a Mewtwo at the end of it.
Color.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ChaosArchitecture