History Main / CastfromHitPoints

24th May '17 10:23:28 AM SullenFrog
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* In ''VisualNovel/{{Sunrider}}'', Sola and [[spoiler:Asaga]] both have a SuperMode called Awaken that drains their hit points. It works in slightly different ways for each of them: Solaís version only consumes a fixed amount of HP on activation and has a set duration of three turns, while [[spoiler:Asaga]]ís version has an indefinite duration and has an ongoing HP cost that increases for every turn that Awaken stays active. Thankfully, [[spoiler:Asaga]]ís version canít kill her outright; the worst it can do is drop her to 1 hit point and then switch off.
18th May '17 7:35:53 PM Grounogeos
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** Specifically, spells use the same amount of energy that the caster would have to expend to perform the same task without magic. Using a spell to, say, lift a penny off the the floor right in front of you would be almost effortless. If you were to use the same spell to levitate the same penny from a mile away, it would take the same amount of effort that it would've taken you to walk all the way over to it.
9th May '17 11:19:30 PM Golondrina
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* In ''Sorcery101,'' sorcery can take a serious toll on the human body, leading many practitioners to die of a heart attack at a relatively young age. For that reason, many who learn it are already immortal, like vampires or "blood bonds" (which includes the series' protagonist).

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* In ''Sorcery101,'' ''Webcomic/Sorcery101,'' sorcery can take a serious toll on the human body, leading many practitioners to die of a heart attack at a relatively young age. For that reason, many who learn it are already immortal, like vampires or "blood bonds" (which includes the series' protagonist).
9th May '17 3:01:27 AM CountDorku
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** Absolute Zero's playstyle is built around this, because opening the suit to let his power ''out'' also lets hot air ''in'' to hurt his altered body. His base set's power is to hit himself in the face, and he has multiple one-shots that hit him as well as the enemy. He uses Module equipment to mitigate the effects of ice damage and turn fire damage into outgoing frozen misery for whoever it hits.
7th May '17 8:43:03 PM LucaEarlgrey
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* ''[[VideoGame/NineteenFortyTwo 1943]]'' and its prequel ''1941: Counter Attack'' allow you to fire a SmartBomb-type attack at the cost of some of your own health.
4th May '17 1:09:55 PM Golondrina
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* Some BlackMagic spells in the first ''{{Spellforce}}'' can literally be cast from HitPoints (and a little mana). Their effect is the same as another BlackMagic spell, which does a huge amount of damage, but costs a lot of mana and has a long cooldown.

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* Some BlackMagic spells in the first ''{{Spellforce}}'' ''VideoGame/{{Spellforce}}'' can literally be cast from HitPoints (and a little mana). Their effect is the same as another BlackMagic spell, which does a huge amount of damage, but costs a lot of mana and has a long cooldown.
20th Apr '17 11:38:41 AM Karxrida
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** In ''VideoGame/FireEmblemGaiden'', Sisters and Mages burn their own HP to cast spells. Each magic-using class had its own way of compensating for this; Sisters had a spell that drained enemy HP, male Mages promoted into Sages that regained HP every turn, and female Mages promoted into Priests could attack with swords in addition to spells.
** One of the Erk/Pent [[RelationshipValues Support Conversations]] in ''[[VideoGame/FireEmblemElibe Fire Emblem: The Blazing Blade]]'' features Erk casting too many spells in a short period of time and passing out. His mentor, Pent, has to transfer some of his magic to Erk to save his life. The implication is that all magic-users "cast from hit points," all the time. Naturally, GameplayAndStorySegregation prevents this from affecting their actual HP.
** Micaiah's "Sacrifice" ability in ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' worked the same way, using up 1 HP for every 1 HP restored (and would use up as much as possible until the target was fully healed or she was at 1 HP.). Most players consider its only uses to be level grinding (it grants XP to Micaiah, who can then be healed to give XP to the healer as well), particularly after she class changes and can use a proper staff, and the fact that it heals status conditions for free.

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** In ''VideoGame/FireEmblemGaiden'', Sisters and Mages burn their own HP to cast spells. Each magic-using class had has its own way of compensating for this; Sisters had have a spell that drained drains enemy HP, male Mages promoted Class Change into Sages that regained (which regain HP every turn, turn), and female Mages promoted Class Change into Priests could that can attack with swords in addition to spells.
** One of the Erk/Pent [[RelationshipValues Support Conversations]] in ''[[VideoGame/FireEmblemElibe Fire Emblem: The Blazing Blade]]'' ''VideoGame/FireEmblemTheBlazingBlade'' features Erk casting too many spells in a short period of time and passing out. His mentor, Pent, has to transfer some of his magic to Erk to save his life. The implication is that all magic-users "cast from hit points," all the time. Naturally, GameplayAndStorySegregation prevents this from affecting their actual HP.
** Micaiah's "Sacrifice" ability in ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' ''VideoGame/FireEmblemRadiantDawn'' worked the same way, using up 1 HP for every 1 HP restored (and would use up as much as possible until the target was fully healed or she was at 1 HP.). Most players consider its only uses to be level grinding (it grants XP to Micaiah, who can then be healed to give XP to the healer as well), particularly after she class changes and can use a proper staff, and the fact that it heals status conditions for free.


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** ''VideoGame/FireEmblemHeroes'': A new skill introduced in the game, Fury, grants a character a boost to all of their stats at the cost of losing a few points of HP after every combat.
7th Apr '17 4:15:09 PM nombretomado
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* Somewhat related: in the manga version of ''{{Pretear}}'', the Leafe Knights' ElementalPowers are connected to their own Leafe (LifeEnergy); overusing these powers drains their Leafe, regardless whether the attacks are performed by the Knights themselves or by Himeno when she [[FusionDance merges with them]]. [[spoiler:In the backstory, three of them died from overusing their powers in order to seal Takako, and were reborn; Shin, the youngest of them, dies for the ''second'' time after Himeno merges with him.]]

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* Somewhat related: in the manga version of ''{{Pretear}}'', ''Manga/{{Pretear}}'', the Leafe Knights' ElementalPowers are connected to their own Leafe (LifeEnergy); overusing these powers drains their Leafe, regardless whether the attacks are performed by the Knights themselves or by Himeno when she [[FusionDance merges with them]]. [[spoiler:In the backstory, three of them died from overusing their powers in order to seal Takako, and were reborn; Shin, the youngest of them, dies for the ''second'' time after Himeno merges with him.]]
6th Apr '17 9:54:05 PM nombretomado
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* In ''PokemonSpecial'', though it's never explicitly stated, it's safe to assume Yellow's powers fall on the mild side of this trope as overusing her powers runs the risk of exhausting her and putting her into a deep sleep.

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* In ''PokemonSpecial'', ''Manga/PokemonSpecial'', though it's never explicitly stated, it's safe to assume Yellow's powers fall on the mild side of this trope as overusing her powers runs the risk of exhausting her and putting her into a deep sleep.
26th Mar '17 7:42:34 PM Fuyumoto
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* In ''Onmyōji'', Dōjo can heal her teammates by drawing from her own HP.
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