History Main / CastSpeciation

4th Jan '17 11:37:51 AM fearlessnikki
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** ''VideoGame/FinalFantasyIX'' has two Summoners in the party who are both {{White Mage}}s. While they're distinct enough in personality (Garnet is a sheltered princess with a love of knowledge, while Eiko is a spirited BrattyHalfPint) their abilities are similar. But to distinguish them in battle, Garnet favours summon magic and Eiko white magic. Eiko can learn many spells Garnet can't.
17th Dec '16 1:52:15 AM ElectroKraken
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15th Dec '16 8:26:46 AM lalalei2001
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* In the ''Literature/StarDarlings'' book series, every Star Darling has their own unique power to help with wish-granting, such as Cassie being able to turn invisible or Gemma being able to rewind time.
13th Dec '16 9:02:20 PM Doug86
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* Slightly different, but fits here: The original ''FireEmblem'' featured multiple PaletteSwap PlayerCharacter units, including the identical-portrait Saji and Maji (Bord and Cord in English). Remakes of that game and sequels with the same cast thankfully changed all of that (Bord and Cord have different tunic styles and are looking different directions now).

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* Slightly different, but fits here: The original ''FireEmblem'' ''VideoGame/FireEmblem'' featured multiple PaletteSwap PlayerCharacter units, including the identical-portrait Saji and Maji (Bord and Cord in English). Remakes of that game and sequels with the same cast thankfully changed all of that (Bord and Cord have different tunic styles and are looking different directions now).
14th Nov '16 5:04:23 PM pinkdalek
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** An attempt to subvert this in ''VideoGame/FinalFantasyVII'' was the reason Aerith ended up dead. The scenario team had decided that the big emotional moment should be a PlotlineDeath that leaves a sense of [[AnyoneCanDie powerlessness]] and [[KilledOffForReal loss]], rather than the more conventional DyingMomentOfAwesome approach most games use, and the party was (at that time) a trio with two physically-orientated male characters (Cloud and Barret) and a magic-specialising female character (Aerith). The only candidate who could be killed off without destroying the game was Barret (Cloud, a HeroProtagonist, [[PlotArmor couldn't be killed]]), so they decided to kill off Aeris instead, hoping the unbalanced party that resulted would lead players to feel uncomfortable without her. The party size and Job mechanics were changed later in development to minimise this aspect, but it is still a shock to lose the game's only dedicated spellcaster.
14th Nov '16 4:35:03 PM pinkdalek
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** In ''VideoGame/FinalFantasyV'', Lenna's special thing is that she loves animals and will do anything to help wind drakes. When Krile, who can ''talk'' to animals, joins the party, Lenna comes off as a lot less impressive in comparison. Possibly lampshaded when ''both'' she and Krile end up romantically passing out wading through poisoned grass to help a dragon, and Bartz complains that everyone here seems really highly strung except him.
** Terra and Celes in ''VideoGame/FinalFantasyVI'' are functionally equivalent in gameplay, with the same equipment sets, extremely similar stats (Celes is slightly more physical and Terra slightly more magical, but only by a couple of points), nearly identical Desperation attacks and equal-but-opposite skill learning trees. Their only significant difference is that Terra's special ability is the power-boosting Morph and Celes' is the magic-draining Runic. Since Terra is the protagonist of the game's first half and Celes the protagonist of its second (with Terra even being an OptionalCharacter by that point), their interchangeability means you always have a versatile JackOfAllStats around.
** One of the reasons why Kimahri ends up being a forgettable MasterOfNone is that the highly specialised battle system means that his Blue Magic skillset and extremely short Sphere Grid path means he just does whatever one of your other party members does but less well.

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** ''VideoGame/FinalFantasy'' expects you to play with a mixed party of four different Jobs, so a very common SelfImposedChallenge is to get through the game with all four Heroes of Light of the same Job. The game's already difficult, but doing this will make it ridiculously hard.
** Rydia in ''VideoGame/FinalFantasyIV'' learns both White and Black magic at the beginning of the game, but when she rejoins your party (which by now contains Rosa, a dedicated White Mage), she states she can't use White Magic any more.
** In ''VideoGame/FinalFantasyV'', Lenna's special thing is that she loves animals and will do anything to help wind drakes. When Krile, who can ''talk'' to animals, joins the party, Lenna comes off as a lot less impressive in comparison. Possibly lampshaded when ''both'' she and Krile end up romantically passing out wading through poisoned grass to help a dragon, dragon (which should be a job for one of them at most), and Bartz complains that everyone here seems really highly strung except him.
strung.
** Terra and Celes in ''VideoGame/FinalFantasyVI'' are functionally equivalent in gameplay, with the same equipment sets, extremely similar stats (Celes is slightly more physical and Terra slightly more magical, but only by a couple of points), nearly identical Desperation attacks and equal-but-opposite [[ElementalRockPaperScissors element]] skill learning trees. Their only significant difference is that Terra's special ability is the power-boosting Morph and Celes' is the magic-draining Runic. Since Terra is the protagonist of the game's first half and Celes the protagonist of its second (with Terra even being an OptionalCharacter OptionalPartyMember by that point), their interchangeability means you always have a versatile JackOfAllStats around.
** One of the reasons why Kimahri ends up being a forgettable MasterOfNone in ''VideoGame/FinalFantasyX'' is that the game's battle mechanic is based around giving you highly specialised battle system means that his Blue Magic skillset characters, and extremely allowing you to switch between them freely to suit whatever situation has come up. Kimahri has a very short Sphere Grid path means he just does whatever one of your other party members does path, and then must go along someone else's stat tree to continue growing, so his stats end up being the exact same as someone else's but less well.
noticeably worse. This makes him superfluous except for the part where you're forced to use him solo for plot reasons.
6th Nov '16 4:45:11 PM pinkdalek
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6th Nov '16 4:45:10 PM pinkdalek
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* In ''VideoGame/FinalFantasyV'', Lenna's special thing is that she loves animals and will do anything to help wind drakes. When Krile, who can ''talk'' to animals, joins the party, Lenna comes off as a lot less impressive in comparison. Possibly lampshaded when ''both'' she and Krile end up romantically passing out wading through poisoned grass to help a dragon, and Bartz complains that everyone here seems really highly strung except him.

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* ''Franchise/FinalFantasy'' usually will have well-balanced parties with one character of each Job, and plenty of variation of characters' personalities to keep everything interesting. There are sometimes problems, though.
**
In ''VideoGame/FinalFantasyV'', Lenna's special thing is that she loves animals and will do anything to help wind drakes. When Krile, who can ''talk'' to animals, joins the party, Lenna comes off as a lot less impressive in comparison. Possibly lampshaded when ''both'' she and Krile end up romantically passing out wading through poisoned grass to help a dragon, and Bartz complains that everyone here seems really highly strung except him.
** Terra and Celes in ''VideoGame/FinalFantasyVI'' are functionally equivalent in gameplay, with the same equipment sets, extremely similar stats (Celes is slightly more physical and Terra slightly more magical, but only by a couple of points), nearly identical Desperation attacks and equal-but-opposite skill learning trees. Their only significant difference is that Terra's special ability is the power-boosting Morph and Celes' is the magic-draining Runic. Since Terra is the protagonist of the game's first half and Celes the protagonist of its second (with Terra even being an OptionalCharacter by that point), their interchangeability means you always have a versatile JackOfAllStats around.
** One of the reasons why Kimahri ends up being a forgettable MasterOfNone is that the highly specialised battle system means that his Blue Magic skillset and extremely short Sphere Grid path means he just does whatever one of your other party members does but less well.
8th Oct '16 1:19:29 PM GlitteringFlowers
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** Pretty much all her incarnations treat her as a veteran, and occasionally showcase her greater experience at being a MagicalGirl than the rest of the Senshi, and except in the anime. The manga, live-action show and later ''Crystal'' show her being serious and knowledgeable, though the manga and ''Crystal'' also give some silly moments; the first anime suggests that ''not being alone'' has loosened her up from the more serious personality she had in earlier seasons, but [[BewareTheSillyOnes shows her being able to pull magical girl stunts (like leaping onto second-floor balconies ''from the street outside the house'') while in civilian form.

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** Pretty much all her incarnations treat her as a veteran, and occasionally showcase her greater experience at being a MagicalGirl than the rest of the Senshi, and except in the anime. The manga, live-action show and later ''Crystal'' show her being serious and knowledgeable, though the manga and ''Crystal'' also give some silly moments; the first anime suggests that ''not being alone'' has loosened her up from the more serious personality she had in earlier seasons, but [[BewareTheSillyOnes shows her being able able]] to pull magical girl stunts (like leaping onto second-floor balconies ''from the street outside the house'') while in civilian form.
8th Oct '16 1:19:16 PM GlitteringFlowers
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* ''Manga/SailorMoon'''s Minako Aino originally starred in her own manga, ''Manga/CodenameSailorV'', before being absorbed into the series, creating the odd situation where the derived character (Usagi) ended up being the lead. Minako has since undergone DivergentCharacterEvolution twice: a more outwardly capable but loopy character for the anime, and a straight serious character for the LiveActionAdaptation.
** Pretty much all her incarnations treat her as a veteran, and occasionally showcase her greater experience at being a MagicalGirl than the rest of the Senshi, and except in the anime. The manga and live-action show especially shows her being serious and knowledgeable; the anime suggests that ''not being alone'' has loosened her up from the more serious personality she had in earlier seasons, but shows her being able to pull magical girl stunts (like leaping onto second-floor balconies ''from the street outside the house'') while in civilian form.

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* ''Manga/SailorMoon'''s Minako Aino originally starred in her own manga, ''Manga/CodenameSailorV'', before being absorbed into the series, creating the odd situation where the derived character (Usagi) ended up being the lead. Minako has since undergone DivergentCharacterEvolution twice: DivergentCharacterEvolution: a more outwardly capable but loopy character for the first anime, and a straight serious character for the LiveActionAdaptation.
LiveActionAdaptation, and a mostly similar to the manga girl for ''Anime/SailorMoonCrystal''.
** Pretty much all her incarnations treat her as a veteran, and occasionally showcase her greater experience at being a MagicalGirl than the rest of the Senshi, and except in the anime. The manga and manga, live-action show especially shows and later ''Crystal'' show her being serious and knowledgeable; knowledgeable, though the manga and ''Crystal'' also give some silly moments; the first anime suggests that ''not being alone'' has loosened her up from the more serious personality she had in earlier seasons, but [[BewareTheSillyOnes shows her being able to pull magical girl stunts (like leaping onto second-floor balconies ''from the street outside the house'') while in civilian form.
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