History Main / CastSpeciation

20th Feb '18 3:02:20 AM XFllo
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* ''WesternAnimation/YoungJustice'' started off with a team of three, Aqualad the [[MakingASplash hydrokinetic]], Kid Flash with SuperSpeed and Robin the BadassNormal PlayfulHacker. This also seems to be the cause of AdaptionalWimp for Superboy and Miss Martian, to keep either from making the other redundant, as his major focus is SuperStrength (lacking in flight, eyebeams, and telekinetic abilities common to the character) while she keeps her flight, shapeshifting, and psychic powers at the cost of her own strength. When Artemis is introduced it's mentioned that after Speedy refused membership in the team that they could use TheArcher to fill a gap in the teams skillset, though they also mention that they don't have a quota on archers and will happily accept Speedy/Red Arrow back into the group if he ever wants to join them. It's later shown that Aqualad's limited magic leaves another skill gap, which is later filled with Zatanna.

to:

* ''WesternAnimation/YoungJustice'' started off with a team of three, Aqualad the [[MakingASplash hydrokinetic]], Kid Flash with SuperSpeed and Robin the BadassNormal PlayfulHacker. This also seems to be the cause of AdaptionalWimp for Superboy and Miss Martian, to keep either from making the other redundant, as his major focus is SuperStrength (lacking in flight, eyebeams, and telekinetic abilities common to the character) while she keeps her flight, shapeshifting, and psychic powers at the cost of her own strength. When Artemis is introduced it's mentioned that after Speedy refused membership in the team that they could use TheArcher an archer to fill a gap in the teams skillset, though they also mention that they don't have a quota on archers and will happily accept Speedy/Red Arrow back into the group if he ever wants to join them. It's later shown that Aqualad's limited magic leaves another skill gap, which is later filled with Zatanna.
13th Jan '18 5:33:31 AM erforce
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* In the ''Comicbook/XMen'' verse, it has become formulaic for every team to have a telepath, powerhouse, energy blaster, and/or one member who won the SuperpowerLottery. And if not a telepath, then an animalistic mutant... at least before WolverinePublicity [[http://www.newgrounds.com/portal/view/219810 flew out of control.]]

to:

* In the ''Comicbook/XMen'' ''ComicBook/XMen'' verse, it has become formulaic for every team to have a telepath, powerhouse, energy blaster, and/or one member who won the SuperpowerLottery. And if not a telepath, then an animalistic mutant... at least before WolverinePublicity [[http://www.newgrounds.com/portal/view/219810 flew out of control.]]



* Done in the ''Film/XMen'' movies (the comics... not so much). According to the features, some characters were never used for precisely this reason. At least before the character flood in ''Film/XMenTheLastStand''.

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* Done in the ''Film/XMen'' movies ''Film/XMenFilmSeries'' (the comics... not so much). According to the features, some characters were never used for precisely this reason. At least before the character flood in ''Film/XMenTheLastStand''.
24th Dec '17 7:33:57 PM TheKaizerreich
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** ''VideoGame/FinalFantasyIX'' has two Summoners in the party who are both {{White Mage}}s. While they're distinct enough in personality (Garnet is a sheltered princess with a love of knowledge, while Eiko is a spirited BrattyHalfPint) their abilities are similar. But to distinguish them in battle, Garnet favours summon magic and Eiko white magic. Eiko can learn many spells Garnet can't.

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** ''VideoGame/FinalFantasyIX'' has two Summoners in the party who are both {{White Mage}}s. While they're distinct enough in personality (Garnet is a sheltered princess with a love of knowledge, while Eiko is a spirited BrattyHalfPint) their abilities are similar. But to distinguish them in battle, Garnet favours summon magic and Eiko white magic. Eiko can learn many spells Garnet can't.can't, and vice-versa. This also helps them to distinguish from Vivi, a ''black'' mage, who uses more traditional offence magic to deal damage, like fireballs and giant asteroids of death.
24th Dec '17 7:30:17 PM TheKaizerreich
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* ''VideoGame/{{Touhou}}'' has always featured Reimu, a [[{{Miko}} shrine maiden]], who is tasked with hunting youkai and preventing them from causing trouble. Terminally selfish and lazy, Reimu sees these duties as an annoying chore, and puts little effort into her training, instead relying entirely on her [[TheGift ridiculously powerful talents]] and family tools (and she originally hadn't even bothered to learn how to use either of those). Further, she's a staunch NayTheist; as a shrine maiden, she ''should'' be establishing good relations with the gods so that they'll loan her their power, ''should'' be encouraging the people's faith in the gods so they have more power to give her... but Reimu simply can't be bothered, no matter how many youkai mock her about it. [[GrumpyBear Reimu outright believes]] [[HardWorkHardlyWorks that effort is not rewarded]].
** SO, when a second miko was introduced to the setting, she was almost completely different. Sanae is dearly devoted to (and [[PalsWithJesus very friendly with]]) the two {{Physical God}}s of her shrine and glad to work for them, whether in personal service, promoting faith among the people, or hunting youkai. Sanae was born with incredible power like Reimu, but instead of random human talent, her talents are divine in origin, as one of her goddesses is also her ancestor (though Sanae was left in the dark about this until a later game); her own diligence in training her powers actually earned her the status of "deified human" from people praying to ''her'' as well as her goddesses. Finally, Sanae was born and raised in the normal, modern world outside of Gensokyo, and so brings a very different perspective to the crazy inhabitants and events of that land.

to:

* ''VideoGame/{{Touhou}}'' has always featured Reimu, a [[{{Miko}} shrine maiden]], who is tasked with hunting youkai and preventing them from causing trouble. Terminally selfish and lazy, Reimu sees these duties as an annoying chore, and puts little effort into her training, instead relying entirely on her [[TheGift ridiculously powerful talents]] and family tools (and she originally hadn't even bothered to learn how to use either of those). Further, she's a staunch NayTheist; as a shrine maiden, she ''should'' be establishing good relations with the gods so that they'll loan her their power, ''should'' be encouraging the people's faith in the gods so they have more power to give her... but Reimu simply can't be bothered, no matter how many youkai mock her about it. [[GrumpyBear Reimu outright believes]] [[HardWorkHardlyWorks that effort is not rewarded]].
** SO,
rewarded]]. This trope came into play when a second miko was introduced to the setting, and she was almost completely different. Sanae is dearly devoted to (and [[PalsWithJesus very friendly with]]) the two {{Physical God}}s of her shrine and glad to work for them, whether in personal service, promoting faith among the people, or hunting youkai. Sanae was born with incredible power like Reimu, but instead of random human talent, her talents are divine in origin, as one of her goddesses is also her ancestor (though Sanae was left in the dark about this until a later game); her own diligence in training her powers actually earned her the status of "deified human" from people praying to ''her'' as well as her goddesses. Finally, Sanae was born and raised in the normal, modern world outside of Gensokyo, and so brings a very different perspective to the crazy inhabitants and events of that land.
21st Dec '17 12:09:58 PM Tropetastic1995
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* Completely Averted in ''Manga/DragonBall''. Every character has the same powers, with only one or two special moves differentiating them. But by the end of the series, everyone has either taught each other their unique moves, or developed something that essentially does the same thing. Whoever has the highest PowerLevel is the best in speed, power, endurance and Ki attacks.

to:

* Completely Averted in ''Manga/DragonBall''. Every character has the same powers, with only one or two special moves differentiating them. But by the end of the series, everyone has either taught each other their unique moves, or developed something that essentially does the same thing. Whoever has the highest PowerLevel is the best in speed, power, endurance and Ki attacks. There are some fighters who are particularly fast/strong/durable ''for a being with their power level'' (i.e. Burter's exceptional travel speed,Frieza's ungodly endurance) but even so rule of thumb is that this can be rendered irrelevant by having sufficiently stronger Ki.
** In ''Z'', there are still some deviations, such as Dabura having magical abilities, Guldo having Time-stopping powers, Majin Buu's unique body texture, and Ginyu's body switch, but generaly these are secondary tools to assist them in their flight-and blast based fighting style.


Added DiffLines:

** ''Dragon Ball Super'' plays the trope straight, however, by introducing many characters with unique, more esoteric abilities. For instance, during the Universe 6 VS 7 tournament, only ''two'' of the Universe 6 figters fit the "profile" of a traditional fighter, while the three others have unique impact absorbtion, Time- Skipping, and mecha-fueled powersets.
8th Dec '17 10:32:09 AM Emperor_Oshron
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Added DiffLines:

* The concept is discussed in ''WesternAnimation/TheVentureBrothers''. When forming the Revenge Society, Phantom Limb brings up S.P.A.W.M., "an acronym for the classic panoply of powers every professional villain team needs." It stands for [[Main/SuperSpeed Speed]], [[Main/SuperStrength Power]], [[Main/BlowYouAway Air]], [[Main/MakingASplash Water]], (or Wind or Weather--the point is there needs to be an elemental) and [[Main/WizardsAndWitches Magic]].
3rd Dec '17 8:40:34 AM Emperor_Oshron
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* ''WesternAnimation/YoungJustice'' started off with a team of three, Aqualad the [[MakingASplash hydrokinetic]], Kid Flash with SuperSpeed and Robin the BadassNormal PlayfulHacker. This also seems to be the cause of AdaptionalWimp for Superboy and Miss Martian, to keep either from making the other redundant, as his major focus is SuperStrength (lacking in flight, eyebeams, and telekinetic abilities common to the character) while she keeps her flight, shapeshifting, and psychic powers at the cost of her own strength. When Artemis is introduced it's mentioned that after Speedy refused membership in the team that they could use TheArcher to fill a gap in the teams skillset. It's later shown that Aqualad's limited magic leaves another skill gap, which is later filled with Zatanna.

to:

* ''WesternAnimation/YoungJustice'' started off with a team of three, Aqualad the [[MakingASplash hydrokinetic]], Kid Flash with SuperSpeed and Robin the BadassNormal PlayfulHacker. This also seems to be the cause of AdaptionalWimp for Superboy and Miss Martian, to keep either from making the other redundant, as his major focus is SuperStrength (lacking in flight, eyebeams, and telekinetic abilities common to the character) while she keeps her flight, shapeshifting, and psychic powers at the cost of her own strength. When Artemis is introduced it's mentioned that after Speedy refused membership in the team that they could use TheArcher to fill a gap in the teams skillset.skillset, though they also mention that they don't have a quota on archers and will happily accept Speedy/Red Arrow back into the group if he ever wants to join them. It's later shown that Aqualad's limited magic leaves another skill gap, which is later filled with Zatanna.
4th Nov '17 10:22:53 AM WillKeaton
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* In the ''Comicbook/XMen'' verse, it has become formulaic for every team to have a telepath, powerhouse, energy blaster, and/or one member who won the SuperpowerLottery. And if not a telepath, then an animalistic mutant... at least before WolverinePublicity [[http://www.newgrounds.com/portal/view/219810 flew out of control]].

to:

* In the ''Comicbook/XMen'' verse, it has become formulaic for every team to have a telepath, powerhouse, energy blaster, and/or one member who won the SuperpowerLottery. And if not a telepath, then an animalistic mutant... at least before WolverinePublicity [[http://www.newgrounds.com/portal/view/219810 flew out of control]].control.]]
4th Nov '17 10:22:30 AM WillKeaton
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* Completely Averted in Manga/DragonBall. Every character has the same powers, with only one or two special moves differentiating them. But by the end of the series, everyone has either taught each other their unique moves, or developed something that essentially does the same thing. Whoever has the highest PowerLevel is the best in speed, power, endurance and Ki attacks.

to:

* Completely Averted in Manga/DragonBall.''Manga/DragonBall''. Every character has the same powers, with only one or two special moves differentiating them. But by the end of the series, everyone has either taught each other their unique moves, or developed something that essentially does the same thing. Whoever has the highest PowerLevel is the best in speed, power, endurance and Ki attacks.
4th Nov '17 10:21:58 AM WillKeaton
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* ''Manga/SailorMoon'''s Minako Aino originally starred in her own manga, ''Manga/CodenameSailorV'', before being absorbed into the series, creating the odd situation where the derived character (Usagi) ended up being the lead. Minako has since undergone DivergentCharacterEvolution: a more outwardly capable but loopy character for the first anime, a straight serious character for the LiveActionAdaptation, and a mostly similar to the manga girl for ''Anime/SailorMoonCrystal''. Pretty much all her incarnations treat her as a veteran, and occasionally showcase her greater experience at being a MagicalGirl than the rest of the Senshi, and except in the anime. The manga, live-action show and later ''Crystal'' show her being serious and knowledgeable, though the manga and ''Crystal'' also give some silly moments; the first anime suggests that ''not being alone'' has loosened her up from the more serious personality she had in earlier seasons, but [[BewareTheSillyOnes shows her being able]] to pull magical girl stunts (like leaping onto second-floor balconies ''from the street outside the house'') while in civilian form.

to:

* ''Manga/SailorMoon'''s Minako Aino originally starred in her own manga, ''Manga/CodenameSailorV'', before being absorbed into the series, creating the odd situation where the derived character (Usagi) ended up being the lead. Minako has since undergone DivergentCharacterEvolution: a more outwardly capable but loopy character for the first anime, a straight serious character for the LiveActionAdaptation, and a mostly similar to the manga girl for ''Anime/SailorMoonCrystal''. Pretty much all her incarnations treat her as a veteran, and occasionally showcase her greater experience at being a MagicalGirl than the rest of the Senshi, and except in for the first anime. The manga, live-action show and later ''Crystal'' show her being serious and knowledgeable, though the manga and ''Crystal'' also give some silly moments; the first anime suggests that ''not being alone'' has loosened her up from the more serious personality she had in earlier seasons, but [[BewareTheSillyOnes shows her being able]] to pull magical girl stunts (like leaping onto second-floor balconies ''from the street outside the house'') while in civilian form.
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