History Main / BreakableWeapons

1st Nov '17 6:39:16 AM BeerBaron
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* Weapon (and armor) damage returns to the series in ''Videogame/TheElderScrollsOnline''. As you fight, your equipment slowly accrues damage that must be repaired by merchants (or, in a pinch, by an expensive repair kit). Dying, however, wears your equipment down by a bigger amount than regular adventuring. In the past, equipment slowly lost its capabilities as it wore down like in old Elder Scrolls games, but that was eventually patched out.

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* Weapon (and armor) damage returns to the series in ''Videogame/TheElderScrollsOnline''. As you fight, your equipment slowly accrues damage that must be repaired by merchants (or, in a pinch, by an expensive repair kit). Dying, however, wears your equipment down by a bigger amount than regular adventuring. In the past, equipment slowly lost its capabilities as it wore down like in old Elder Scrolls ''Elder Scrolls'' games, but that was eventually patched out.



* Weapons (and armor) in ''Franchise/TheElderScrolls'' games (until ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'') are worn down by use, but can be repaired, using repair hammers that are, themselves, destructible through use. If a character has completely mastered the repair skill, then repair hammers become unbreakable. Also, damaged weapons and armors degrade, doing less damage or have less protection.
** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', only weapons wore with use, to be repaired at a shop, while your armor remained spotless. Enchanted items that wore with "Use" could not be repaired without tweaking the game's *.cfg file. Starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', magic drain/recharge and physical wear/repair were isolated from each other as item properties.

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* Weapons (and armor) in Throughout ''Franchise/TheElderScrolls'' games series (until ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'') are worn Skyrim]]'', which did away with the mechanic), weapons (as well as armor in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'') wear down by with use, but can be repaired, using repair hammers that are, themselves, destructible through use. If a character has becoming completely mastered the repair skill, then repair hammers become unbreakable. Also, damaged weapons and armors degrade, doing less damage or have less protection.
**
unusable once their "condition" hits zero. In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', only weapons wore wear down with use, to and they must be repaired at a shop, while your armor remained spotless. Enchanted shop (by actually leaving them there for a time). Additionally, enchanted items that wore with "Use" could not be repaired without tweaking the game's *.cfg file. Starting (Starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', magic drain/recharge ''Morrowind'', enchantment and physical wear/repair were isolated from each other as wear are separate item properties.) In ''Morrowind'' and ''Oblivion'', weapons and armor can be repaired using repair hammers that are, themselves, destructible through use. (The PlayerCharacter's Armorer skill as well as the quality of the repair hammer determine the condition increase of the item.) Additionally, they can be taken to a smith who, for a fee, will instantly repair the items to full quality.
27th Oct '17 5:47:47 AM Omeganian
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** The katana called Celestial Fury is one of the best weapons of the sequel. It can stun opponents at every hit and has a chance to inflict additional electric damage, among his powers. However, it is an enchanted weapon +2, meaning that enemies that require higher levels of enchantment are immune to its damage. During Shadows of Amn those enemies can be count on the fingers of one hand, but during the expansion pack Throne of Bhaal, all major enemies are immune to Celestial Fury, making it almost completely useless and virtually breaking its power.
10th Sep '17 8:17:59 PM AgentTasmania
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* The amount of time and uses is often inexplicably small; in real life, a well-maintained sword can serve its wielders for decades [[AncestralWeapon if not centuries]], suffering strictly superficial damage. Partly justified because of just how much use can a video game character can actually get out of their weapon in the span of a couple of hours.

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* The amount of time and uses is often inexplicably small; in real life, a well-maintained sword can serve its wielders for decades [[AncestralWeapon if not centuries]], suffering strictly superficial damage. Partly justified because of just how much use can a video game character can actually get out of their weapon in the span of a couple of hours. Or a competently manufactured firearm, even a complex modern assault rifle, can expect a few thousand rounds of harsh use before suffering anything worse than a trivially-cleared jam or missfire.
29th Aug '17 8:12:22 AM Generality
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** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' has breakable shields with their own health meters lowered by improperly deflected attacks and for the wood shield being set on fire. A damaged shield can be repaired by GadgeteerGenius Gondo in Skyloft or using a special potion that's poured on the shield, and the Divine Shield [[RegeneratingHealth fixes itself over time]], but a broken shield is gone entirely. Gondo can also [[ItemCrafting upgrade]] your shields to make them more durable. Near the end of the game, [[spoiler:it's possible to earn the [[InfinityPlusOneSword Hylian Shield]] via a BossRush, and is indestructible.]] The sword isn't easily destroyed, being of [[ForgedByTheGods divine origin]], but the shields can be destroyed if subject to too much abuse. This forces the player to time their shield bashes well so as to keep the shield meter up.

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** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' has breakable shields with their own health meters lowered by improperly deflected attacks and for the wood shield being set on fire. A damaged shield can be repaired by GadgeteerGenius Gondo in Skyloft or using a special potion that's poured on the shield, and the Divine Shield [[RegeneratingHealth [[SelfHealingPhlebotinum fixes itself over time]], but a broken shield is gone entirely. Gondo can also [[ItemCrafting upgrade]] your shields to make them more durable. Near the end of the game, [[spoiler:it's possible to earn the [[InfinityPlusOneSword Hylian Shield]] via a BossRush, and is indestructible.]] The sword isn't easily destroyed, being of [[ForgedByTheGods divine origin]], but the shields can be destroyed if subject to too much abuse. This forces the player to time their shield bashes well so as to keep the shield meter up.
29th Aug '17 8:10:49 AM Generality
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' features the Giant's Knife, a powerful sword which breaks after only a few swings -- though the hilt interestingly retains its great strength even when broken, taking only a considerable decrease in range. ''VideoGame/TheLegendOfZeldaMajorasMask'' features the Razor Sword, an upgrade to Link's usual weapon which blunts back down to its original form after a hundred swings. Both games feature a SideQuest to render these upgraded forms permanent.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' ''OcarinaOfTime'' features the Giant's Knife, a powerful sword which breaks after only a few swings -- though the hilt interestingly retains its great strength even when broken, taking only a considerable decrease in range. ''VideoGame/TheLegendOfZeldaMajorasMask'' ''MajorasMask'' features the Razor Sword, an upgrade to Link's usual weapon which blunts back down to its original form after a hundred swings. Both games feature a SideQuest to render these upgraded forms permanent.



** A variation also appears in ''Ocarina of Time'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess'', where wooden shields are destroyed if set on fire. As an added bonus, the Ordon Shield in ''Twilight Princess'' is {{Permanently Missable|Content}}. You can buy an infinite number of replacement Wooden Shields, which work just as well, but they don't have the same coat of arms as the Ordon Shield has.

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** A variation also appears in ''Ocarina of Time'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess'', ''TwilightPrincess'', where wooden shields are destroyed if set on fire. As an added bonus, the Ordon Shield in ''Twilight Princess'' is {{Permanently Missable|Content}}. You can buy an infinite number of replacement Wooden Shields, which work just as well, but they don't have the same coat of arms as the Ordon Shield has.
22nd Aug '17 9:18:40 PM DarkHunter
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* In ''VideoGame/SystemShock 2'', every gun you find eventually degrades to the point where it breaks and becomes useless, requiring the player to invest in disposable tools and the skills of unjamming and repairing broken weapons. Unfortunately, the rate is cranked up much too high, making weapon maintenance an immediate high priority. The official patch adds a simple way to slow down weapon degrading or disable it altogether. Only melee weapons don't fall apart like cheap furniture after a few uses. Patch notes explained how to hack the config files and thereby reduce or remove weapon wear altogether (as well as a few other annoyances).

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* In ''VideoGame/SystemShock 2'', every gun you find eventually degrades to the point where it breaks and becomes useless, requiring the player to invest in disposable tools and the skills of unjamming and repairing broken weapons. Unfortunately, the rate is cranked up much too high, higher than the developers intended, making weapon maintenance an immediate high priority. The An official patch adds later added a simple way to slow down weapon degrading or disable it altogether. Only melee weapons don't fall apart like cheap furniture after a few uses. Patch notes explained how to hack the config files and thereby reduce or remove weapon wear altogether (as well as a few other annoyances).
22nd Aug '17 9:16:36 PM DarkHunter
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* In ''VideoGame/DarkSouls'', all weapons (and armor) degrade slowly with use, becoming drastically less powerful once their durability runs out. Certain enemy abilities cause durability damage on your items, and some weapons allow you to use a powerful special attack at the cost of rapidly degrading the weapon's condition. Fortunately everything can be repaired relatively easily aside from the frail and unrepairable Crystal items. Only one weapon in the game is actually unbreakable: the Dragon's Tooth, which is, well, the tooth of an Everlasting Dragon, who [[{{Immortality}} had that name for a reason.]]
* ''VideoGame/DarkSoulsII'' takes the previous game's system and makes everything far more fragile (most weapons break in about 30-50 attacks), but visiting a bonfire restores durability for everything that isn't entirely broken--what ''is'' broken can only be repaired by a blacksmith. Rings are also given durability. Attacks that damage durability no longer affect weapons, just armor and rings. There is a special weapon with very high durability that instead of breaking, turns into a very powerful new weapon.

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* In ''VideoGame/DarkSouls'', ''VideoGame/DarkSouls'':
** ''VideoGame/DarkSoulsI'':
all weapons (and armor) degrade slowly with use, becoming drastically less powerful once their durability runs out. Certain enemy abilities cause durability damage on your items, and some weapons allow you to use a powerful special attack at the cost of rapidly degrading the weapon's condition. Fortunately everything can be repaired relatively easily aside from the frail and unrepairable Crystal items. Only one weapon in the game is actually unbreakable: the Dragon's Tooth, which is, well, the tooth of an Everlasting Dragon, who [[{{Immortality}} had that name for a reason.]]
* ** ''VideoGame/DarkSoulsII'' takes the previous game's system and makes everything far more fragile (most weapons break in about 30-50 attacks), but visiting a bonfire restores durability for everything that isn't entirely broken--what ''is'' broken can only be repaired by a blacksmith. Rings are also given durability. Attacks that damage durability no longer affect weapons, just armor and rings. There is a special weapon with very high durability that instead of breaking, turns into a very powerful new weapon.weapon.
** ''VideoGame/DarkSoulsIII'' tries to strike a balance between the previous entries: things do not break nearly as easily, but everything is still repaired at the bonfire except for completely broken items (which require a blacksmith). Some players argue that equipment was made ''too'' durable, however, since most players go through the game without ever having their equipment break, to the point that there exist players who don't even realize that breakable equipment is an implemented mechanic.
19th Aug '17 11:31:25 PM FGHIK
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** Power armor in ''VideoGame/Fallout4'' has durability for each piece (head, two arms, two legs, chest), and any piece that reaches zero durability [[DidntNeedThoseAnyway breaks off]], though this just lowers total damage reduction and disables any mods on the piece--the now-exposed parts won't be especially vulnerable. Broken and damaged power armor pieces can only be repaired at a power armor station using base materials, and higher tier armors need rarer parts. On the other hand, 4 completely does away with the previous degradation system. [[UnbreakableWeapons No other gear degrades or breaks.]] Instead there is an [[DesignItYourselfEquipment expanded modding system]], making the weapons and armor vary in strength in the other direction. It's rather impressive that guns [[ImprovisedWeapom made out of scrap pipes]] and [[RagnarokProofing 280 year old weapons]] can both fire an infinite amount of ammo without deterioration or even jams.

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** Power armor in ''VideoGame/Fallout4'' has durability for each piece (head, two arms, two legs, chest), and any piece that reaches zero durability [[DidntNeedThoseAnyway breaks off]], though this just lowers total damage reduction and disables any mods on the piece--the now-exposed parts won't be especially vulnerable. Broken and damaged power armor pieces can only be repaired at a power armor station using base materials, and higher tier armors need rarer parts. On the other hand, 4 completely does away with the previous degradation system. [[UnbreakableWeapons No other gear degrades or breaks.]] Instead there is an [[DesignItYourselfEquipment expanded modding system]], making the weapons and armor vary in strength in the other direction. It's rather impressive that guns [[ImprovisedWeapom [[ImprovisedWeapon made out of scrap pipes]] and [[RagnarokProofing 280 year old weapons]] can both fire an infinite amount of ammo without deterioration or even jams.
19th Aug '17 11:29:41 PM FGHIK
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** Power armor in ''VideoGame/Fallout4'' has durability for each piece (head, two arms, two legs, chest), and any piece that reaches zero durability [[DidntNeedThoseAnyway breaks off]], though this just lowers total damage reduction--the now-exposed parts won't be especially vulnerable. Broken and damaged power armor pieces can only be repaired at a power armor station using base materials, and higher tier armors need rarer one. [[UnbreakableWeapons No other gear degrades or breaks.]] Instead there is an [[DesignItYourselfEquipment expanded modding system]], making the weapons and armor vary in strength in the other direction.

to:

** Power armor in ''VideoGame/Fallout4'' has durability for each piece (head, two arms, two legs, chest), and any piece that reaches zero durability [[DidntNeedThoseAnyway breaks off]], though this just lowers total damage reduction--the reduction and disables any mods on the piece--the now-exposed parts won't be especially vulnerable. Broken and damaged power armor pieces can only be repaired at a power armor station using base materials, and higher tier armors need rarer one.parts. On the other hand, 4 completely does away with the previous degradation system. [[UnbreakableWeapons No other gear degrades or breaks.]] Instead there is an [[DesignItYourselfEquipment expanded modding system]], making the weapons and armor vary in strength in the other direction. It's rather impressive that guns [[ImprovisedWeapom made out of scrap pipes]] and [[RagnarokProofing 280 year old weapons]] can both fire an infinite amount of ammo without deterioration or even jams.
8th Aug '17 7:26:41 PM thatother1dude
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** Power armor in ''VideoGame/{{Fallout 4}}'' has durability for each piece (head, two arms, two legs, chest), and any piece that reaches zero durability [[DidntNeedThoseAnyway breaks off]], though this just lowers total damage reduction--the now-exposed parts won't be especially vulnerable. Broken and damaged power armor pieces can only be repaired at a power armor station using base materials; higher tier armors need rarer one. Otherwise, durability and breaking has been removed for all weapons and non-powered armor. Instead there is an [[DesignItYourselfEquipment expanded modding system]], making the weapons vary in strength in the other direction.

to:

** Power armor in ''VideoGame/{{Fallout 4}}'' ''VideoGame/Fallout4'' has durability for each piece (head, two arms, two legs, chest), and any piece that reaches zero durability [[DidntNeedThoseAnyway breaks off]], though this just lowers total damage reduction--the now-exposed parts won't be especially vulnerable. Broken and damaged power armor pieces can only be repaired at a power armor station using base materials; materials, and higher tier armors need rarer one. Otherwise, durability and breaking has been removed for all weapons and non-powered armor. [[UnbreakableWeapons No other gear degrades or breaks.]] Instead there is an [[DesignItYourselfEquipment expanded modding system]], making the weapons and armor vary in strength in the other direction.
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