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* ''Podcast/BlackJackJustice'' has the episode ''The Road to Hell'', which consists entirely of Jack and Trixie bickering with each other as they follow a suspect per car. There are no other speaking roles in the episode.
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* ''Podcast/BlackJackJustice''
** The tenth-season episode, ''The Road To Hell''. The episode consists almost entirely of Jack and Trixie bickering with one another as they trail a client's husband by car. While it's not actually tied to one location (which would not be a problem for an audio drama anyway), no other character has any speaking lines in the entire episode, and Jack and Trixie spend most of their time in the car and getting on each other's nerves.
** "Cops and Robbers" played with the concept; it took place entirely in a single car. If it were a TV show, it would probably be a Bottle episode...except for the part where every single member of the regular and recurring cast somehow end up in and out of that car over the course of the installment. Except Sabien and Braithwaite, and their actor Gregg Taylor gets a cameo as the police radio dispatch anyway.
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* ''VideoGame/TheLegendOfZeldaMajorasMask'' was made with fewer resources and in a shorter period of time compared to most other Zelda games (which typically suffer ScheduleSlip). The development team accomplished this by recycling the engine and many assets from ''Ocarina of Time''. This tactic was repeated with ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages and Seasons]]'' (by reusing the ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' set), ''VideoGame/TheLegendOfZeldaSpiritTracks'' (by reusing the ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' set), and ''VideoGame/TheLegendOfZeldaTriForceHeroes'' (by reusing the ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' set); and in each case it was done to aim the greater resources at bigger installments (''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', respectively).

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* ''VideoGame/TheLegendOfZeldaMajorasMask'' was made with fewer resources and in a shorter period of time compared to most other Zelda games (which typically suffer ScheduleSlip). The development team accomplished this by recycling the engine and many assets from ''Ocarina of Time''. This tactic was repeated with ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages and Seasons]]'' (by reusing the ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' set), ''VideoGame/TheLegendOfZeldaSpiritTracks'' (by reusing the ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' set), and ''VideoGame/TheLegendOfZeldaTriForceHeroes'' (by reusing the ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' set); and in each case it was done to aim the greater resources at bigger installments (''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', respectively). Similarly, the spinoff game ''VideoGame/LinksCrossbowTraining'' is made almost entirely of recycled assets from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess TwilightPrincess]]''.

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