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*** The secret level accessible from the Express Elevator to Hell in the ''Master Levels'' consists of a very wide room with at least 20 Cyberdemons (up to 34 in the highest difficulty setting) and a Spider Mastermind. The trick is to crush them with the ceiling while using an InvincibilityPowerUp. On the way to the exit, there are a few regular enemies, but they're easy to deal with.
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* 'VideoGame/SkylandersSwapForce'': Each major boss battle has its own dedicated level, allowing them to be accessed without having to go through the level they were fought at the end of.

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* 'VideoGame/SkylandersSwapForce'': ''VideoGame/SkylandersSwapForce'': Each major boss battle has its own dedicated level, allowing them to be accessed without having to go through the level they were fought at the end of.
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* 'VideoGame/SkylandersSwapForce'': Each major boss battle has its own dedicated level, allowing them to be accessed without having to go through the level they were fought at the end of.
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* There are a couple of these in ''VideoGame/OperationWinback''.

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* There are a couple of these in ''VideoGame/OperationWinback''.''VideoGame/WinBack''.
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On a second though, this probably fits better under Absurdly Short Level, so I'm taking it there. =)


** ''VideoGame/TheLegendOfZeldaI'': The third dungeon in the [[NewGamePlus Second Quest]] is unusually brief, only consisting of a small arrangement of rooms shaped like an L (save for the final two rooms, which appear to form an apostrophe at the left of the L). It's even shorter than any of the early dungeons seen beforehand in the First Quest. Another unique detail is that the main bosses (a trio of Dodongos) don't guard the PlotCoupon directly (they're fought prior to the aforementioned two final rooms, plus another one preceding them), which gives the impression that they are [[MIniBoss mini-bosses]] in a dungeon without a boss (though they still drop a HeartContainer upon their defeat).

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** ''VideoGame/TheLegendOfZeldaI'': The third dungeon in the [[NewGamePlus Second Quest]] is unusually brief, only consisting of a small arrangement of rooms shaped like an L (save for the final two rooms, which appear to form an apostrophe at the left of the L). It's even shorter than any of the early dungeons seen beforehand in the First Quest. Another unique detail is that the main bosses (a trio of Dodongos) don't guard the PlotCoupon directly (they're fought prior to the aforementioned two final rooms, plus another one preceding them), which gives the impression that they are [[MIniBoss mini-bosses]] in a dungeon without a boss (though they still drop a HeartContainer upon their defeat).



** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The [[MiniDungeon Ancient Shrines]] based on the Tests of Strength (Minor, Modest and Major) consist solely of a wide square chamber where you fight a designated Guarian Scout, a MiniBoss designated to test Link's combat skills. Defeating it will grant access to the rest area of the Shrine's monk. The trope is subverted with one of the Shrines in the Champions' Ballad DLC, because when you defeat the designated Guardian Scout and reach the end, you press a button that reveals a new part of the Shrine that isn't based on fighting a major opponent (only some small Guardian Mooks while solving a maze puzzle).

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The [[MiniDungeon Ancient Shrines]] based on the Tests of Strength (Minor, Modest and Major) consist solely of a wide square chamber where you fight a designated Guarian Guardian Scout, a MiniBoss designated to test Link's combat skills. Defeating it will grant access to the rest area of the Shrine's monk. The trope is subverted with one of the Shrines in the Champions' Ballad DLC, because when you defeat the designated Guardian Scout and reach the end, you press a button that reveals a new part of the Shrine that isn't based on fighting a major opponent (only some small Guardian Mooks while solving a maze puzzle).
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* In ''VideoGame/SunsetRiders'', stage 4 is set entirely in a single room inside a saloon where you fight the [[MadBomber Smith Brothers]], who [[StationaryBoss stand on balconies]] in the upper right and upper left sides of the screen and throw explosives at you.
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** In the console and UsefulNotes/{{GBA}} versions of ''Unite!'', the last stage of each world is only a boss fight against the world's villain. The DS version instead has them at the end of a world's final stage.

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** In the console and UsefulNotes/{{GBA}} Platform/{{GBA}} versions of ''Unite!'', the last stage of each world is only a boss fight against the world's villain. The DS version instead has them at the end of a world's final stage.



* The sixth and final level of ''Black Belt''/''[[Manga/FistOfTheNorthStar Hokuto no Ken]]'' for the UsefulNotes/SegaMasterSystem is just a battle against Wang/Raoh.

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* The sixth and final level of ''Black Belt''/''[[Manga/FistOfTheNorthStar Hokuto no Ken]]'' for the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem is just a battle against Wang/Raoh.



* Stage 8 of the UsefulNotes/SegaGenesis port of ''VideoGame/GoldenAxe'' is just a confrontation against Death Bringer. It's identical to the earlier battle against Death Adder, but harder because the boss' skeleton minions attack faster and can't be killed.

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* Stage 8 of the UsefulNotes/SegaGenesis Platform/SegaGenesis port of ''VideoGame/GoldenAxe'' is just a confrontation against Death Bringer. It's identical to the earlier battle against Death Adder, but harder because the boss' skeleton minions attack faster and can't be killed.



** In ''VideoGame/{{Castlevania|I}}'' for the NES, stage 12 is a short corridor leading to a BossBattle, and stage 18 is the famous stairs leading up to an antechamber to the FinalBoss room. The UsefulNotes/MSX2 version turns these into considerably longer levels.

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** In ''VideoGame/{{Castlevania|I}}'' for the NES, stage 12 is a short corridor leading to a BossBattle, and stage 18 is the famous stairs leading up to an antechamber to the FinalBoss room. The UsefulNotes/MSX2 Platform/MSX2 version turns these into considerably longer levels.
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* ''VideoGame/JediKnightDarkForcesII'': All six boss fights -- Yun, [[DualBoss Gorc and Pic]], Maw, Sariss (or a second fight with Yun on the Dark Side path), Boc and Jerec -- take place in their own levels, with no enemies besides said bosses.
* ''VideoGame/JediKnightJediAcademy'': The side mission in which you fight Boba Fett has no other enemies; he'll chase you throughout the level on foot and using his jetpack as you run around trying to complete mission objectives. You can drive him off temporarily by doing enough damage, but he'll be back fairly quickly.
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* ''VideoGame/ViewFromBelow'': Soul Gate Tower has no random encounters and only has [[spoiler:a HopelessBossFight with the Crimson God at the end of Chapter 6. The player then has to return in Chapter 7 to defeat the Crimson God for real]].
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** In ''VideoGame/BattleToads2020'', the levels of Act 4 are a string of battles against The Topians.

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** * In ''VideoGame/BattleToads2020'', the levels of Act 4 are a string of battles against The Topians.
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* In ''VideoGame/HocusPocus'', each episode has nine levels, with the ninth being a boss battle. The ninth levels of the second and fourth episodes only have the respective bosses, and while there are multiple Tree Demons to defeat in 2-9, [[BigBad Trolodon]] is the only boss in 4-9.
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* Mission 6 in ''[[VideoGame/{{Contra}} Contra: Shattered Soldier]]'' is entirely a SequentialBoss fight, and Mission 7 is the TrueFinalBoss.

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* Mission 6 in ''[[VideoGame/{{Contra}} Contra: Shattered Soldier]]'' ''VideoGame/ContraShatteredSoldier'' is entirely a SequentialBoss fight, and Mission 7 is the TrueFinalBoss.

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