History Main / BossOnlyLevel

23rd Jan '17 7:14:35 PM contrafanxxx
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* File #4 of ''[[VideoGame/VirtuaCop Virtua Cop 2]]'' is simply one final boss battle against [[BigBad Joe Fang]]. In the third game, it's a BossRush.
15th Jan '17 8:49:51 AM Jersa7Darkangel
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* The ''King's Field'' games have a few of these. One notable example: in the first game near the endgame area there is a place you must fight 5 bosses ''in a row.'' A door will mark the threshold of the area, and when you step through it one of the boss doors will open, leading you into the fight. You can leave between boss fights if you want, but once you cross that threshold you have to ''start over at the beginning with the first boss.'' Only by beating all 5 bosses can you advance to the endgame area.
30th Oct '16 7:17:00 PM WillKeaton
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** The Game Gear platform games and ''VideoGame/SonicCD'' have the trope in downplayed form; the third acts in these games are boss levels, but contain a very short platforming/pre-fight area prior to the boss (the two exceptions are ''Sonic 1 Game Gear's'' "Scrap Brain Act 3", which is navigating through a maze of hallways with no boss fight, and ''Sonic 2 Game Gear's'' "Green Hills Act 3", where the platforming is bouncing across hills of springs with one-hit kill spikes waiting for Sonic should he fall, plus no checkpoint to insure against losing to the boss; this is one of the contenders for ThatOneLevel in this game and the ''Sonic'' series in general.

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** The Game Gear platform games and ''VideoGame/SonicCD'' have the trope in downplayed form; the third acts in these games are boss levels, but contain a very short platforming/pre-fight area prior to the boss (the boss. The two exceptions are ''Sonic 1 Game Gear's'' "Scrap Brain Act 3", which is navigating through a maze of hallways with no boss fight, and ''Sonic 2 Game Gear's'' "Green Hills Act 3", where the platforming is bouncing across hills of springs with one-hit kill spikes waiting for Sonic should he fall, plus no checkpoint to insure against losing to the boss; checkpoint, making this is stage one of the contenders for ThatOneLevel in this game and the ''Sonic'' series in general.
18th Oct '16 4:04:56 PM nombretomado
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* In ''FreedomForce'', the last battle against Time Master is just him and his time clones.

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* In ''FreedomForce'', ''VideoGame/FreedomForce'', the last battle against Time Master is just him and his time clones.
6th Sep '16 8:10:09 PM MemeMaster
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* The final level of ''VideoGame/KidIcarusUprising'' is a long, multi-stage boss fight.

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* The final level of ''VideoGame/KidIcarusUprising'' is a long, multi-stage boss fight. It is also one of the greatest final bosses in all of gaming.
18th Aug '16 2:30:20 PM CamelCase
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* All of the boss levels are like this in the later ''VideoGame/LittleBigPlanet'' games. The first game, however, only has it for the AdvancingBossOfDoom and the FinalBoss.
31st Jul '16 2:59:58 PM contrafanxxx
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* The final stage in ''[[VideoGame/TimeCrisis Time Crisis 5]]'' is one long final battle against [[spoiler: Robert Baxter]].



* The final stage in ''[[VideoGame/TimeCrisis Time Crisis 5]]'' is one long final battle against [[spoiler: Robert Baxter]].
17th Jul '16 2:03:43 PM JudasZala
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** In ''VideoGame/CastlevaniaRondoOfBlood'', Stage 6 is a boss level in which Shaft resurrects the first four bosses from the [[VideoGame/CastlevaniaI original NES game]] (Giant Bat, Medusa, Mummy, Frankenstein's Monster), and then Richter fights Shaft himself.
23rd Jun '16 2:07:27 PM MyFinalEdits
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* Almost all of the bosses in the first ''AmericanMcGeesAlice'' are like this. Only the Red King and [[DualBoss Tweedle Dee and Tweedle Dum]] avert this.

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* Almost all of the bosses in the first ''AmericanMcGeesAlice'' ''VideoGame/AmericanMcGeesAlice'' are like this. Only the Red King and [[DualBoss Tweedle Dee and Tweedle Dum]] avert this.



** The first ''VideoGame/SuperMarioGalaxy'' has Bonefin Galaxy.

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** The first ''VideoGame/SuperMarioGalaxy'' has Bonefin Galaxy.Galaxy, where the only objective is to defeat Kingfin. There's also the first Bowser Jr. level (located in the Terrace), as once Mario moves on from the first planet, in the next he'll confront Megaleg.



** Every single boss in the ''VideoGame/DonkeyKongCountry'' games is in a level all its own, with the sole exception of the final boss of ''VideoGame/DonkeyKongCountryReturns''. In fact, the final boss of the original game isn't even placed in one of the game worlds; his "level" is just a spot on the overall island map.

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** Every single boss in the ''VideoGame/DonkeyKongCountry'' games is in a level all its own, with the sole exception of the final boss of ''VideoGame/DonkeyKongCountryReturns''. In fact, the final boss of the original game isn't even placed in one of the game worlds; his "level" is just a spot on the overall island map.map, making it a world on its own (the seventh).
23rd Jun '16 10:15:21 AM contrafanxxx
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** Area 7 pits you against ZODIAC Virgo.



* The final stage in ''[[VideoGame/TimeCrisis Time Crisis 5]]'' is one final battle against [[spoiler: Robert Baxter]].

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* The final stage in ''[[VideoGame/TimeCrisis Time Crisis 5]]'' is one long final battle against [[spoiler: Robert Baxter]].
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