History Main / BossOnlyLevel

14th May '16 10:11:17 PM case
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They may be preceded by a BossCorridor and supply some SuspiciousVideoGameGenerosity. It still follows this trope as long as there isn't any serious danger before the boss.



** The Game Gear platform games and ''VideoGame/SonicCD'' play with this trope; the third acts in these games are boss levels, but contain a very short platforming/pre-fight area prior to the boss (the two exceptions are ''Sonic 1 Game Gear's'' "Scrap Brain Act 3", which is navigating through a maze of hallways with no boss fight, and ''Sonic 2 Game Gear's'' "Green Hills Act 3", where the platforming is bouncing across hills of springs with one-hit kill spikes waiting for Sonic should he fall, plus no checkpoint to insure against losing to the boss; this is one of the contenders for ThatOneLevel in this game and the ''Sonic'' series in general.

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** The Game Gear platform games and ''VideoGame/SonicCD'' play with this trope; have the trope in downplayed form; the third acts in these games are boss levels, but contain a very short platforming/pre-fight area prior to the boss (the two exceptions are ''Sonic 1 Game Gear's'' "Scrap Brain Act 3", which is navigating through a maze of hallways with no boss fight, and ''Sonic 2 Game Gear's'' "Green Hills Act 3", where the platforming is bouncing across hills of springs with one-hit kill spikes waiting for Sonic should he fall, plus no checkpoint to insure against losing to the boss; this is one of the contenders for ThatOneLevel in this game and the ''Sonic'' series in general.


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* ''VideoGame/{{Ristar}}'': Each planet has two regular levels, followed by one of these.
* ''VideoGame/DynamiteHeaddy'': Every act-ending boss after the first has their own scene, and most of the fights against [[TheRival Trouble Bruin]] do as well.
21st Apr '16 2:03:58 AM aye_amber
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* ''VideoGame/Klonoa2LunateasVeil'' has one of these for each of its bosses. ''Door to Phantomile'' has one for the FinalBoss.

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* ''VideoGame/Klonoa2LunateasVeil'' ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' has one of these for each of its bosses. ''Door to Phantomile'' has one for the FinalBoss.
23rd Mar '16 8:16:38 PM MyFinalEdits
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* {{VideoGame/Undertale}} has a few areas which qualify, to varying extents.

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* {{VideoGame/Undertale}} ''{{VideoGame/Undertale}}'' has a few areas which qualify, to varying extents.



** In addition, every boss (and many unique monsters) are encountered in rooms without other encounters.
*** Muffet is a notable example, due to both the length of her boss room and the presence of a room before it, clearly associated with her and possessing no random encounters.

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** In addition, every boss (and many unique monsters) are encountered in rooms without other encounters.
***
encounters. Muffet is a notable example, due to both the length of her boss room and the presence of a room before it, clearly associated with her and possessing no random encounters.
23rd Mar '16 6:21:07 PM GreatWyrmGold
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* {{VideoGame/Undertale}} has a few areas which qualify, to varying extents.
** Toriel's house has no one inside except Toriel and the player. This qualifies because Toriel is fought in her basement.
** New Home is a much larger area, with no fights before [[spoiler:Asgore Dreemur]]. There are, however, a number of "fights" where the monsters do not attack. [[spoiler:This trope is played differently in a True Pacifist run; there, you only fight one boss—Asriel Dreemur—but briefly encounter Asgore before Toriel [[WhatTheHellHero attacks Asgore]], followed by all other monsters, including bosses, briefly appearing. Meanwhile, in a Genocide Run, there are technically two bosses—Sans and Asgore—but the latter is defeated in a cutscene with no player effort.]]
** [[spoiler:After Flowey takes the human souls and becomes Photoshop Flowey, ''[[UpToEleven nothing]]'' exists except Flowey and the player, as Flowey destroyed it all.]]
** In addition, every boss (and many unique monsters) are encountered in rooms without other encounters.
*** Muffet is a notable example, due to both the length of her boss room and the presence of a room before it, clearly associated with her and possessing no random encounters.
28th Feb '16 7:07:52 PM MyFinalEdits
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** The N64 version of ''Duke Nukem 3D'', however, gives all three of the game's bosses their own levels; the last two rooms in "The Abyss" and "Overlord" levels were separated from the rest of the level; the drop into these rooms now end the stages where you use them.

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** * The N64 version of ''Duke Nukem 3D'', however, ''VideoGame/DukeNukem3D'' gives all three of the game's bosses their own levels; the last two rooms in "The Abyss" and "Overlord" levels were are separated from the rest of the level; the they drop into these rooms now and end the stages where you use them.
28th Feb '16 3:56:03 PM jameygamer
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Added DiffLines:

** The N64 version of ''Duke Nukem 3D'', however, gives all three of the game's bosses their own levels; the last two rooms in "The Abyss" and "Overlord" levels were separated from the rest of the level; the drop into these rooms now end the stages where you use them.


Added DiffLines:

** The Game Gear platform games and ''VideoGame/SonicCD'' play with this trope; the third acts in these games are boss levels, but contain a very short platforming/pre-fight area prior to the boss (the two exceptions are ''Sonic 1 Game Gear's'' "Scrap Brain Act 3", which is navigating through a maze of hallways with no boss fight, and ''Sonic 2 Game Gear's'' "Green Hills Act 3", where the platforming is bouncing across hills of springs with one-hit kill spikes waiting for Sonic should he fall, plus no checkpoint to insure against losing to the boss; this is one of the contenders for ThatOneLevel in this game and the ''Sonic'' series in general.
26th Feb '16 4:14:54 PM MyFinalEdits
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* ''VideoGame/{{Bayonetta}}'' does this with the Four Cardinal [[VirtueViceCodification Virtues]] (similar to the SevenHeavenlyVirtues...but as angelic monsters), although one of them has a few enemies before the boss fight. This trend carries over to [[VideoGame/{{Bayonetta 2}} its sequel]]. [[spoiler:Interestingly, though, in contrast to ''VideoGame/DevilMayCry'' below, Bayonetta's final bosses avert this]].

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* ''VideoGame/{{Bayonetta}}'' does this with the Four Cardinal [[VirtueViceCodification Virtues]] (similar to the SevenHeavenlyVirtues...but as angelic monsters), although one of them has a few enemies before the boss fight. This trend carries over to [[VideoGame/{{Bayonetta 2}} its sequel]]. [[spoiler:Interestingly, though, in contrast to ''VideoGame/DevilMayCry'' below, Bayonetta's final bosses avert this]].



** in ''VideoGame/DevilMayCry'' [[spoiler: the proper fight with the final boss - Mundus The Prince of Darkness, occurs in the peniultimate stage which is just the fight. The last stage is mostly running away from the island where the game took place, but just before you get away you have one last match against Mundus which is much more short and easy.]]

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** in In ''VideoGame/DevilMayCry'' [[spoiler: the proper fight with the final boss - Mundus The Prince of Darkness, occurs in the peniultimate stage which is just the fight. The last stage is mostly running away from the island where the game took place, but just before you get away you have one last match against Mundus which is much more short and easy.]]
26th Feb '16 1:15:04 AM harharhar
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* ''VideoGame/{{Bayonetta}}'' does this with the Four Cardinal [[VirtueViceCodification Virtues]] (similar to the SevenHeavenlyVirtues...but as angelic monsters), although one of them has a few enemies before the boss fight.

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* ''VideoGame/{{Bayonetta}}'' does this with the Four Cardinal [[VirtueViceCodification Virtues]] (similar to the SevenHeavenlyVirtues...but as angelic monsters), although one of them has a few enemies before the boss fight. This trend carries over to [[VideoGame/{{Bayonetta 2}} its sequel]]. [[spoiler:Interestingly, though, in contrast to ''VideoGame/DevilMayCry'' below, Bayonetta's final bosses avert this]].


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** However, across the games, there are also some non-final bosses who also take up their entire levels with no level-traversal in sight. [[spoiler:Sanctus' first fight in ''4'' and Mundus' Spawn in ''[=DMC Devil May Cry=]'']] are some examples.
24th Jan '16 8:56:14 AM Prfnoff
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* Most of the boss missions in the first three ''VideoGame/SyphonFilter'' games.

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* Most of the boss missions in the first three ''VideoGame/SyphonFilter'' games. The first of these, the Main Subway Line, can be beaten in mere seconds by shooting Mara Aramov [[BoomHeadshot in the head]].
4th Jan '16 6:29:38 AM case
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[[ExactlyWhatItSaysOnTheTin A level that consists entirely of a]] BossBattle. Usually, this is done for plot reasons, even in games [[ExcusePlot which don't have much.]] Said boss is almost ''always'' the [[ClimaxBoss mid-game]], penultimate, or [[FinalBoss final]] boss.

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[[ExactlyWhatItSaysOnTheTin A level that consists entirely of a]] BossBattle. Usually, this is done for plot reasons, even in games [[ExcusePlot which don't have much.]] Said boss is almost ''always'' A ClimaxBoss and especially the [[ClimaxBoss mid-game]], penultimate, or [[FinalBoss final]] boss.
FinalBoss are more likely to have these.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BossOnlyLevel