History Main / BossOnlyLevel

17th Jul '16 2:03:43 PM JudasZala
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** In ''VideoGame/CastlevaniaRondoOfBlood'', Stage 6 is a boss level in which Shaft resurrects the first four bosses from the [[VideoGame/CastlevaniaI original NES game]] (Giant Bat, Medusa, Mummy, Frankenstein's Monster), and then Richter fights Shaft himself.
23rd Jun '16 2:07:27 PM MyFinalEdits
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* Almost all of the bosses in the first ''AmericanMcGeesAlice'' are like this. Only the Red King and [[DualBoss Tweedle Dee and Tweedle Dum]] avert this.

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* Almost all of the bosses in the first ''AmericanMcGeesAlice'' ''VideoGame/AmericanMcGeesAlice'' are like this. Only the Red King and [[DualBoss Tweedle Dee and Tweedle Dum]] avert this.



** The first ''VideoGame/SuperMarioGalaxy'' has Bonefin Galaxy.

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** The first ''VideoGame/SuperMarioGalaxy'' has Bonefin Galaxy.Galaxy, where the only objective is to defeat Kingfin. There's also the first Bowser Jr. level (located in the Terrace), as once Mario moves on from the first planet, in the next he'll confront Megaleg.



** Every single boss in the ''VideoGame/DonkeyKongCountry'' games is in a level all its own, with the sole exception of the final boss of ''VideoGame/DonkeyKongCountryReturns''. In fact, the final boss of the original game isn't even placed in one of the game worlds; his "level" is just a spot on the overall island map.

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** Every single boss in the ''VideoGame/DonkeyKongCountry'' games is in a level all its own, with the sole exception of the final boss of ''VideoGame/DonkeyKongCountryReturns''. In fact, the final boss of the original game isn't even placed in one of the game worlds; his "level" is just a spot on the overall island map.map, making it a world on its own (the seventh).
23rd Jun '16 10:15:21 AM contrafanxxx
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** Area 7 pits you against ZODIAC Virgo.



* The final stage in ''[[VideoGame/TimeCrisis Time Crisis 5]]'' is one final battle against [[spoiler: Robert Baxter]].

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* The final stage in ''[[VideoGame/TimeCrisis Time Crisis 5]]'' is one long final battle against [[spoiler: Robert Baxter]].
5th Jun '16 5:41:54 PM Prfnoff
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* The last level of ''VideoGame/{{Leander}}'' consists only of the BigBad's BossRoom.
2nd Jun '16 11:37:06 PM MyFinalEdits
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*** The second secret level, being a CallBack to the above ''Wolfenstein 3D'' level, is also technically this on lower difficulties (Hurt Me Plenty and above add SS Nazis to the level; there's also the four hanging VideoGame/CommanderKeen's you have to kill to exit the level, but they're totally harmless).

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*** The second secret level, being a CallBack to the above ''Wolfenstein 3D'' level, is also technically this on lower difficulties (Hurt Me Plenty and above add SS Nazis to the level; there's also the four hanging VideoGame/CommanderKeen's iterations of ''VideoGame/CommanderKeen'''s eponymous character you have to kill to exit the level, but they're totally harmless).



** Every single boss in the ''VideoGame/DonkeyKongCountry'' games is in a level all its own, with the sole exception of the final boss of ''VideoGame/DonkeyKongCountryReturns''. In fact, the final boss of the original game isn't even placed in one of the game worlds; his "level" is just a spot on the overall island map.



** PlayedWith in the first ''VideoGame/MarioVsDonkeyKong'': while clearing the Mini-Mario Levels always leads players to facing Donkey Kong, after the first battle in any given world the Boss Battle itself is freely accessible afterwards, although not going through the MM levels first "punishes" the player with four HitPoints instead of the "usual" six, as it would be the case if all six Mini Marios are rescued. The sequels play it straighter.
** Every single boss in the ''VideoGame/DonkeyKongCountry'' games is in a level all its own, with the sole exception of the final boss of ''VideoGame/DonkeyKongCountryReturns''. In fact, the final boss of the original game isn't even placed in one of the game worlds; his "level" is just a spot on the overall island map.

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** PlayedWith in the first ''VideoGame/MarioVsDonkeyKong'': while clearing the Mini-Mario Levels always leads players to facing Donkey Kong, after the first battle in any given world the Boss Battle itself is freely accessible afterwards, although not going through the MM levels first "punishes" the player with four HitPoints instead of the "usual" six, as it would be the case if all six Mini Marios are rescued. The sequels play it straighter.
** Every single boss in the ''VideoGame/DonkeyKongCountry'' games is in a level all its own, with the sole exception of the final boss of ''VideoGame/DonkeyKongCountryReturns''. In fact, the final boss of the original game isn't even placed in one of the game worlds; his "level" is just a spot on the overall island map.
straight as well.



* The final level of the third EpisodicGame of ''VideoGame/CommanderKeen'', as well as the final level in the GaidenGame ''Keen Dreams'', both consist solely of their respective {{Final Boss}}es.



* In ''NiNoKuni'', the Ghost Ship is just two fights against a mini boss and a boss. Its counterparts, the Glimmering Grotto and the Vault of Tears, are complete dungeons with puzzles to solve and regular enemies to fight.

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* In ''NiNoKuni'', ''VideoGame/NiNoKuni'', the Ghost Ship is just two fights against a mini boss and a boss. Its counterparts, the Glimmering Grotto and the Vault of Tears, are complete dungeons with puzzles to solve and regular enemies to fight.
2nd Jun '16 9:01:07 PM nombretomado
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** The Wii and PS2 versions of ''VideoGame/SonicUnleashed'' demote Mazuri to one of these, possibly to save space.

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** The Wii and PS2 [=PS2=] versions of ''VideoGame/SonicUnleashed'' demote Mazuri to one of these, possibly to save space.
14th May '16 10:11:17 PM case
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They may be preceded by a BossCorridor and supply some SuspiciousVideoGameGenerosity. It still follows this trope as long as there isn't any serious danger before the boss.



** The Game Gear platform games and ''VideoGame/SonicCD'' play with this trope; the third acts in these games are boss levels, but contain a very short platforming/pre-fight area prior to the boss (the two exceptions are ''Sonic 1 Game Gear's'' "Scrap Brain Act 3", which is navigating through a maze of hallways with no boss fight, and ''Sonic 2 Game Gear's'' "Green Hills Act 3", where the platforming is bouncing across hills of springs with one-hit kill spikes waiting for Sonic should he fall, plus no checkpoint to insure against losing to the boss; this is one of the contenders for ThatOneLevel in this game and the ''Sonic'' series in general.

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** The Game Gear platform games and ''VideoGame/SonicCD'' play with this trope; have the trope in downplayed form; the third acts in these games are boss levels, but contain a very short platforming/pre-fight area prior to the boss (the two exceptions are ''Sonic 1 Game Gear's'' "Scrap Brain Act 3", which is navigating through a maze of hallways with no boss fight, and ''Sonic 2 Game Gear's'' "Green Hills Act 3", where the platforming is bouncing across hills of springs with one-hit kill spikes waiting for Sonic should he fall, plus no checkpoint to insure against losing to the boss; this is one of the contenders for ThatOneLevel in this game and the ''Sonic'' series in general.


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* ''VideoGame/{{Ristar}}'': Each planet has two regular levels, followed by one of these.
* ''VideoGame/DynamiteHeaddy'': Every act-ending boss after the first has their own scene, and most of the fights against [[TheRival Trouble Bruin]] do as well.
21st Apr '16 2:03:58 AM aye_amber
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* ''VideoGame/Klonoa2LunateasVeil'' has one of these for each of its bosses. ''Door to Phantomile'' has one for the FinalBoss.

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* ''VideoGame/Klonoa2LunateasVeil'' ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' has one of these for each of its bosses. ''Door to Phantomile'' has one for the FinalBoss.
23rd Mar '16 8:16:38 PM MyFinalEdits
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* {{VideoGame/Undertale}} has a few areas which qualify, to varying extents.

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* {{VideoGame/Undertale}} ''{{VideoGame/Undertale}}'' has a few areas which qualify, to varying extents.



** In addition, every boss (and many unique monsters) are encountered in rooms without other encounters.
*** Muffet is a notable example, due to both the length of her boss room and the presence of a room before it, clearly associated with her and possessing no random encounters.

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** In addition, every boss (and many unique monsters) are encountered in rooms without other encounters.
***
encounters. Muffet is a notable example, due to both the length of her boss room and the presence of a room before it, clearly associated with her and possessing no random encounters.
23rd Mar '16 6:21:07 PM GreatWyrmGold
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* {{VideoGame/Undertale}} has a few areas which qualify, to varying extents.
** Toriel's house has no one inside except Toriel and the player. This qualifies because Toriel is fought in her basement.
** New Home is a much larger area, with no fights before [[spoiler:Asgore Dreemur]]. There are, however, a number of "fights" where the monsters do not attack. [[spoiler:This trope is played differently in a True Pacifist run; there, you only fight one boss—Asriel Dreemur—but briefly encounter Asgore before Toriel [[WhatTheHellHero attacks Asgore]], followed by all other monsters, including bosses, briefly appearing. Meanwhile, in a Genocide Run, there are technically two bosses—Sans and Asgore—but the latter is defeated in a cutscene with no player effort.]]
** [[spoiler:After Flowey takes the human souls and becomes Photoshop Flowey, ''[[UpToEleven nothing]]'' exists except Flowey and the player, as Flowey destroyed it all.]]
** In addition, every boss (and many unique monsters) are encountered in rooms without other encounters.
*** Muffet is a notable example, due to both the length of her boss room and the presence of a room before it, clearly associated with her and possessing no random encounters.
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