History Main / BossOnlyLevel

7th Aug '17 10:28:00 PM jameygamer
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* ''VideoGame/DarkSoulsIII's'' final area, the Kiln of the First Flame, is a small map that only consists of the FinalBoss fight against the Soul of Cinder and the First Flame it is guarding.
2nd Aug '17 8:32:56 AM Kadorhal
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* This often features on final stages in ''VideoGame/DevilMayCry''.
** In ''VideoGame/DevilMayCry'' [[spoiler: the proper fight with the final boss - Mundus The Prince of Darkness, occurs in the peniultimate stage which is just the fight. The last stage is mostly running away from the island where the game took place, but just before you get away you have one last match against Mundus which is much more short and easy.]]
** In ''VideoGame/DevilMayCry 2'' [[spoiler: it's a battle against first Argosax the Chaos and then the Despair Embodied for Dante's scenario, and a battle against Possessed Arius/Arius-Argosax for Lucia's scenario.]]
** In ''VideoGame/DevilMayCry 3'' [[spoiler:you fight your brother Vergil for the third and final time, on a shallow river in the bowels of hell.]]
** In ''VideoGame/DevilMayCry 4'' [[spoiler: Nero fights Sanctus Diabolica, the BigBad fully ascended. After that, he then fights the False Savior which is somewhat easier.]]

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* This often features on final stages in ''VideoGame/DevilMayCry''.
''Franchise/DevilMayCry''.
** In ''VideoGame/DevilMayCry'' ''Devil May Cry'' [[spoiler: the proper fight with the final boss - Mundus The Prince of Darkness, occurs in the peniultimate stage which is just the fight. The last stage is mostly running away from the island where the game took place, but just before you get away you have one last match against Mundus which is much more short and easy.]]
** In ''VideoGame/DevilMayCry ''Devil May Cry 2'' [[spoiler: it's a battle against first Argosax the Chaos and then the Despair Embodied for Dante's scenario, and a battle against Possessed Arius/Arius-Argosax for Lucia's scenario.]]
** In ''VideoGame/DevilMayCry ''Devil May Cry 3'' [[spoiler:you fight your brother Vergil for the third and final time, on a shallow river in the bowels of hell.]]
** In ''VideoGame/DevilMayCry ''Devil May Cry 4'' [[spoiler: Nero fights Sanctus Diabolica, the BigBad fully ascended. After that, he then fights the False Savior which is somewhat easier.]]



** However, across the games, there are also some non-final bosses who also take up their entire levels with no level-traversal in sight. [[spoiler:Sanctus' first fight in ''4'' and Mundus' Spawn in ''[=DMC Devil May Cry=]'']] are some examples.

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** However, across the games, there are also some non-final bosses who also take up their entire levels with no level-traversal in sight. [[spoiler:Sanctus' first fight in ''4'' and Mundus' Spawn in ''[=DMC Devil May Cry=]'']] ''[=DmC=]'']] are some examples.



* The final boss of ''VideoGame/AbobosBigAdventure'', [[spoiler:[[VideoGame/PunchOut Little Mac]]]], gets his own level in the style of [[spoiler:[[VideoGame/PunchOut his home game.]]]]

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* The final boss of ''VideoGame/AbobosBigAdventure'', [[spoiler:[[VideoGame/PunchOut Little Mac]]]], gets his own level in the style of [[spoiler:[[VideoGame/PunchOut his [[spoiler:his home game.]]]]]]



** The Tower of Babel (a fight against the Cyberdemon) and Dis (Spider Mastermind) from ''Doom'', at least on lower difficulties (higher ones add a couple Lost Souls to the former and Cacodemons to the latter).

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** The endings of episodes 2 and 3, Tower of Babel (a fight against the Cyberdemon) and Dis (Spider Mastermind) from the original ''Doom'', at least on lower difficulties (higher ones add a couple Lost Souls to the former and Cacodemons to the latter).



* The Stadium, the last level of episode three in ''VideoGame/DukeNukem3D'' and [[NostalgiaLevel the introduction]] of ''VideoGame/DukeNukemForever''; a duel against the Cycloid Emperor in a football stadium.

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* The Stadium, the last level of episode three in ''VideoGame/DukeNukem3D'' and [[NostalgiaLevel the introduction]] of ''VideoGame/DukeNukemForever''; ''VideoGame/DukeNukemForever'': a duel against the Cycloid Emperor in a football stadium.
8th Jun '17 3:22:56 AM jormis29
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* The final stage of the arcade version of ''Manga/Area88'' is this, fighting the Project 4 fortress in an orange sky.

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* The final stage of the arcade version of ''Manga/Area88'' ''VideoGame/Area88'' is this, fighting the Project 4 fortress in an orange sky.
17th May '17 5:57:22 AM 4444jdm
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* The final mission of ''VideoGame/MetalSlug 3D'' is a BossBonanza of two SNKBoss-Only Levels. There are no ammo refills in the entire two rooms as well.
9th May '17 10:29:27 AM case
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When taken to extremes this leads to a BossGame, where ''every'' level is a Boss-Only Level. Compare BossRush, which is a level devoted to ''several'' previously-fought bosses. See also BattleshipRaid.

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When taken to extremes this leads to a BossGame, where ''every'' level is a Boss-Only Level. Compare BossRush, BossBonanza, which is a level devoted to ''several'' previously-fought bosses. See also BattleshipRaid.
17th Apr '17 1:33:51 PM Morgenthaler
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* A huge chunk of disc 2 of ''{{Xenogears}}'' is narration, boss fight, narration, boss fight, repeat. Occasionally, you'll crawl through a dungeon before said fight. Occasionally.

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* A huge chunk of disc 2 of ''{{Xenogears}}'' ''VideoGame/{{Xenogears}}'' is narration, boss fight, narration, boss fight, repeat. Occasionally, you'll crawl through a dungeon before said fight. Occasionally.
1st Apr '17 5:05:46 PM Valiona
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* Most of the bosses in ''VideoGame/BioMenace'' have their own level, and the only enemies appear as distractions. The only exception is the Enforcer, who's reached at the end of the last level.


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** Terrace of Endless Spring essentially is this, as there's only two small sets of trash in the area, which means that two out of the four bosses come immediately after the one before them.
** The Arena of Annihilation is a scenario with a series of boss fights.
15th Mar '17 6:25:22 PM nombretomado
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** In ''VideoGame/{{Castlevania|I}}'' for the NES, stage 12 is a short corridor leading to a BossBattle, and stage 18 is the famous stairs leading up to an antechamber to the FinalBoss room. The {{MSX}}2 version turns these into considerably longer levels.

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** In ''VideoGame/{{Castlevania|I}}'' for the NES, stage 12 is a short corridor leading to a BossBattle, and stage 18 is the famous stairs leading up to an antechamber to the FinalBoss room. The {{MSX}}2 UsefulNotes/MSX2 version turns these into considerably longer levels.
23rd Jan '17 7:14:35 PM contrafanxxx
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* File #4 of ''[[VideoGame/VirtuaCop Virtua Cop 2]]'' is simply one final boss battle against [[BigBad Joe Fang]]. In the third game, it's a BossRush.
15th Jan '17 8:49:51 AM Jersa7Darkangel
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* The ''King's Field'' games have a few of these. One notable example: in the first game near the endgame area there is a place you must fight 5 bosses ''in a row.'' A door will mark the threshold of the area, and when you step through it one of the boss doors will open, leading you into the fight. You can leave between boss fights if you want, but once you cross that threshold you have to ''start over at the beginning with the first boss.'' Only by beating all 5 bosses can you advance to the endgame area.
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