History Main / BossOnlyLevel

6th Sep '16 8:10:09 PM MemeMaster
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* The final level of ''VideoGame/KidIcarusUprising'' is a long, multi-stage boss fight.

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* The final level of ''VideoGame/KidIcarusUprising'' is a long, multi-stage boss fight. It is also one of the greatest final bosses in all of gaming.
18th Aug '16 2:30:20 PM CamelCase
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* All of the boss levels are like this in the later ''VideoGame/LittleBigPlanet'' games. The first game, however, only has it for the AdvancingBossOfDoom and the FinalBoss.
31st Jul '16 2:59:58 PM contrafanxxx
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* The final stage in ''[[VideoGame/TimeCrisis Time Crisis 5]]'' is one long final battle against [[spoiler: Robert Baxter]].



* The final stage in ''[[VideoGame/TimeCrisis Time Crisis 5]]'' is one long final battle against [[spoiler: Robert Baxter]].
17th Jul '16 2:03:43 PM JudasZala
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** In ''VideoGame/CastlevaniaRondoOfBlood'', Stage 6 is a boss level in which Shaft resurrects the first four bosses from the [[VideoGame/CastlevaniaI original NES game]] (Giant Bat, Medusa, Mummy, Frankenstein's Monster), and then Richter fights Shaft himself.
23rd Jun '16 2:07:27 PM MyFinalEdits
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* Almost all of the bosses in the first ''AmericanMcGeesAlice'' are like this. Only the Red King and [[DualBoss Tweedle Dee and Tweedle Dum]] avert this.

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* Almost all of the bosses in the first ''AmericanMcGeesAlice'' ''VideoGame/AmericanMcGeesAlice'' are like this. Only the Red King and [[DualBoss Tweedle Dee and Tweedle Dum]] avert this.



** The first ''VideoGame/SuperMarioGalaxy'' has Bonefin Galaxy.

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** The first ''VideoGame/SuperMarioGalaxy'' has Bonefin Galaxy.Galaxy, where the only objective is to defeat Kingfin. There's also the first Bowser Jr. level (located in the Terrace), as once Mario moves on from the first planet, in the next he'll confront Megaleg.



** Every single boss in the ''VideoGame/DonkeyKongCountry'' games is in a level all its own, with the sole exception of the final boss of ''VideoGame/DonkeyKongCountryReturns''. In fact, the final boss of the original game isn't even placed in one of the game worlds; his "level" is just a spot on the overall island map.

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** Every single boss in the ''VideoGame/DonkeyKongCountry'' games is in a level all its own, with the sole exception of the final boss of ''VideoGame/DonkeyKongCountryReturns''. In fact, the final boss of the original game isn't even placed in one of the game worlds; his "level" is just a spot on the overall island map.map, making it a world on its own (the seventh).
23rd Jun '16 10:15:21 AM contrafanxxx
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** Area 7 pits you against ZODIAC Virgo.



* The final stage in ''[[VideoGame/TimeCrisis Time Crisis 5]]'' is one final battle against [[spoiler: Robert Baxter]].

to:

* The final stage in ''[[VideoGame/TimeCrisis Time Crisis 5]]'' is one long final battle against [[spoiler: Robert Baxter]].
5th Jun '16 5:41:54 PM Prfnoff
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* The last level of ''VideoGame/{{Leander}}'' consists only of the BigBad's BossRoom.
2nd Jun '16 11:37:06 PM MyFinalEdits
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*** The second secret level, being a CallBack to the above ''Wolfenstein 3D'' level, is also technically this on lower difficulties (Hurt Me Plenty and above add SS Nazis to the level; there's also the four hanging VideoGame/CommanderKeen's you have to kill to exit the level, but they're totally harmless).

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*** The second secret level, being a CallBack to the above ''Wolfenstein 3D'' level, is also technically this on lower difficulties (Hurt Me Plenty and above add SS Nazis to the level; there's also the four hanging VideoGame/CommanderKeen's iterations of ''VideoGame/CommanderKeen'''s eponymous character you have to kill to exit the level, but they're totally harmless).



** Every single boss in the ''VideoGame/DonkeyKongCountry'' games is in a level all its own, with the sole exception of the final boss of ''VideoGame/DonkeyKongCountryReturns''. In fact, the final boss of the original game isn't even placed in one of the game worlds; his "level" is just a spot on the overall island map.



** PlayedWith in the first ''VideoGame/MarioVsDonkeyKong'': while clearing the Mini-Mario Levels always leads players to facing Donkey Kong, after the first battle in any given world the Boss Battle itself is freely accessible afterwards, although not going through the MM levels first "punishes" the player with four HitPoints instead of the "usual" six, as it would be the case if all six Mini Marios are rescued. The sequels play it straighter.
** Every single boss in the ''VideoGame/DonkeyKongCountry'' games is in a level all its own, with the sole exception of the final boss of ''VideoGame/DonkeyKongCountryReturns''. In fact, the final boss of the original game isn't even placed in one of the game worlds; his "level" is just a spot on the overall island map.

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** PlayedWith in the first ''VideoGame/MarioVsDonkeyKong'': while clearing the Mini-Mario Levels always leads players to facing Donkey Kong, after the first battle in any given world the Boss Battle itself is freely accessible afterwards, although not going through the MM levels first "punishes" the player with four HitPoints instead of the "usual" six, as it would be the case if all six Mini Marios are rescued. The sequels play it straighter.
** Every single boss in the ''VideoGame/DonkeyKongCountry'' games is in a level all its own, with the sole exception of the final boss of ''VideoGame/DonkeyKongCountryReturns''. In fact, the final boss of the original game isn't even placed in one of the game worlds; his "level" is just a spot on the overall island map.
straight as well.



* The final level of the third EpisodicGame of ''VideoGame/CommanderKeen'', as well as the final level in the GaidenGame ''Keen Dreams'', both consist solely of their respective {{Final Boss}}es.



* In ''NiNoKuni'', the Ghost Ship is just two fights against a mini boss and a boss. Its counterparts, the Glimmering Grotto and the Vault of Tears, are complete dungeons with puzzles to solve and regular enemies to fight.

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* In ''NiNoKuni'', ''VideoGame/NiNoKuni'', the Ghost Ship is just two fights against a mini boss and a boss. Its counterparts, the Glimmering Grotto and the Vault of Tears, are complete dungeons with puzzles to solve and regular enemies to fight.
2nd Jun '16 9:01:07 PM nombretomado
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** The Wii and PS2 versions of ''VideoGame/SonicUnleashed'' demote Mazuri to one of these, possibly to save space.

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** The Wii and PS2 [=PS2=] versions of ''VideoGame/SonicUnleashed'' demote Mazuri to one of these, possibly to save space.
14th May '16 10:11:17 PM case
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They may be preceded by a BossCorridor and supply some SuspiciousVideoGameGenerosity. It still follows this trope as long as there isn't any serious danger before the boss.



** The Game Gear platform games and ''VideoGame/SonicCD'' play with this trope; the third acts in these games are boss levels, but contain a very short platforming/pre-fight area prior to the boss (the two exceptions are ''Sonic 1 Game Gear's'' "Scrap Brain Act 3", which is navigating through a maze of hallways with no boss fight, and ''Sonic 2 Game Gear's'' "Green Hills Act 3", where the platforming is bouncing across hills of springs with one-hit kill spikes waiting for Sonic should he fall, plus no checkpoint to insure against losing to the boss; this is one of the contenders for ThatOneLevel in this game and the ''Sonic'' series in general.

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** The Game Gear platform games and ''VideoGame/SonicCD'' play with this trope; have the trope in downplayed form; the third acts in these games are boss levels, but contain a very short platforming/pre-fight area prior to the boss (the two exceptions are ''Sonic 1 Game Gear's'' "Scrap Brain Act 3", which is navigating through a maze of hallways with no boss fight, and ''Sonic 2 Game Gear's'' "Green Hills Act 3", where the platforming is bouncing across hills of springs with one-hit kill spikes waiting for Sonic should he fall, plus no checkpoint to insure against losing to the boss; this is one of the contenders for ThatOneLevel in this game and the ''Sonic'' series in general.


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* ''VideoGame/{{Ristar}}'': Each planet has two regular levels, followed by one of these.
* ''VideoGame/DynamiteHeaddy'': Every act-ending boss after the first has their own scene, and most of the fights against [[TheRival Trouble Bruin]] do as well.
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