History Main / BossOnlyLevel

8th Jun '17 3:22:56 AM jormis29
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* The final stage of the arcade version of ''Manga/Area88'' is this, fighting the Project 4 fortress in an orange sky.

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* The final stage of the arcade version of ''Manga/Area88'' ''VideoGame/Area88'' is this, fighting the Project 4 fortress in an orange sky.
17th May '17 5:57:22 AM 4444jdm
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* The final mission of ''VideoGame/MetalSlug 3D'' is a BossBonanza of two SNKBoss-Only Levels. There are no ammo refills in the entire two rooms as well.
9th May '17 10:29:27 AM case
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When taken to extremes this leads to a BossGame, where ''every'' level is a Boss-Only Level. Compare BossRush, which is a level devoted to ''several'' previously-fought bosses. See also BattleshipRaid.

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When taken to extremes this leads to a BossGame, where ''every'' level is a Boss-Only Level. Compare BossRush, BossBonanza, which is a level devoted to ''several'' previously-fought bosses. See also BattleshipRaid.
17th Apr '17 1:33:51 PM Morgenthaler
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* A huge chunk of disc 2 of ''{{Xenogears}}'' is narration, boss fight, narration, boss fight, repeat. Occasionally, you'll crawl through a dungeon before said fight. Occasionally.

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* A huge chunk of disc 2 of ''{{Xenogears}}'' ''VideoGame/{{Xenogears}}'' is narration, boss fight, narration, boss fight, repeat. Occasionally, you'll crawl through a dungeon before said fight. Occasionally.
1st Apr '17 5:05:46 PM Valiona
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* Most of the bosses in ''VideoGame/BioMenace'' have their own level, and the only enemies appear as distractions. The only exception is the Enforcer, who's reached at the end of the last level.


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** Terrace of Endless Spring essentially is this, as there's only two small sets of trash in the area, which means that two out of the four bosses come immediately after the one before them.
** The Arena of Annihilation is a scenario with a series of boss fights.
15th Mar '17 6:25:22 PM nombretomado
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** In ''VideoGame/{{Castlevania|I}}'' for the NES, stage 12 is a short corridor leading to a BossBattle, and stage 18 is the famous stairs leading up to an antechamber to the FinalBoss room. The {{MSX}}2 version turns these into considerably longer levels.

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** In ''VideoGame/{{Castlevania|I}}'' for the NES, stage 12 is a short corridor leading to a BossBattle, and stage 18 is the famous stairs leading up to an antechamber to the FinalBoss room. The {{MSX}}2 UsefulNotes/MSX2 version turns these into considerably longer levels.
23rd Jan '17 7:14:35 PM contrafanxxx
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* File #4 of ''[[VideoGame/VirtuaCop Virtua Cop 2]]'' is simply one final boss battle against [[BigBad Joe Fang]]. In the third game, it's a BossRush.
15th Jan '17 8:49:51 AM Jersa7Darkangel
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* The ''King's Field'' games have a few of these. One notable example: in the first game near the endgame area there is a place you must fight 5 bosses ''in a row.'' A door will mark the threshold of the area, and when you step through it one of the boss doors will open, leading you into the fight. You can leave between boss fights if you want, but once you cross that threshold you have to ''start over at the beginning with the first boss.'' Only by beating all 5 bosses can you advance to the endgame area.
30th Oct '16 7:17:00 PM WillKeaton
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** The Game Gear platform games and ''VideoGame/SonicCD'' have the trope in downplayed form; the third acts in these games are boss levels, but contain a very short platforming/pre-fight area prior to the boss (the two exceptions are ''Sonic 1 Game Gear's'' "Scrap Brain Act 3", which is navigating through a maze of hallways with no boss fight, and ''Sonic 2 Game Gear's'' "Green Hills Act 3", where the platforming is bouncing across hills of springs with one-hit kill spikes waiting for Sonic should he fall, plus no checkpoint to insure against losing to the boss; this is one of the contenders for ThatOneLevel in this game and the ''Sonic'' series in general.

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** The Game Gear platform games and ''VideoGame/SonicCD'' have the trope in downplayed form; the third acts in these games are boss levels, but contain a very short platforming/pre-fight area prior to the boss (the boss. The two exceptions are ''Sonic 1 Game Gear's'' "Scrap Brain Act 3", which is navigating through a maze of hallways with no boss fight, and ''Sonic 2 Game Gear's'' "Green Hills Act 3", where the platforming is bouncing across hills of springs with one-hit kill spikes waiting for Sonic should he fall, plus no checkpoint to insure against losing to the boss; checkpoint, making this is stage one of the contenders for ThatOneLevel in this game and the ''Sonic'' series in general.
18th Oct '16 4:04:56 PM nombretomado
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* In ''FreedomForce'', the last battle against Time Master is just him and his time clones.

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* In ''FreedomForce'', ''VideoGame/FreedomForce'', the last battle against Time Master is just him and his time clones.
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