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* The British version of Series/{{Catchphrase}}:

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* The British version of Series/{{Catchphrase}}:''Series/{{Catchphrase}}'':
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* The British version of Series/{{Catchphrase}}:
** An ongoing feature was first introduced in the Nick Weir era: if a sound played after a correct catchphrase answer, whoever gave that answer would, in addition to the money, win a spot prize, which would usually be a trip or a gift certificate.
*** 2001 onwards: The sound would be played before its accompanying catchphrase is shown.
** In Weir's last series, instead, one catchphrase in the first game half was also worth a 'Travel Bonus' prize, which was generally a weekend/short break away in a European city.
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House Rules is IUEO


* In the board game ''TabletopGame/{{Monopoly}}'', the Free Parking space is often given this designation. Originally, it was an extra space that the game's creator included to make the spacing of the game even out. "HouseRules," specific changes to the game when played in a non-competitive (i.e. family) setting, often use this space as a kind of lottery. All of the money from penalties, such as Income Tax or Chance cards, is placed in the center of the board and given to the next person landing on the spot.

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* In the board game ''TabletopGame/{{Monopoly}}'', the Free Parking space is often given this designation. Originally, it was an extra space that the game's creator included to make the spacing of the game even out. "HouseRules," specific changes to the game when However, played in a non-competitive (i.e. family) setting, often the [[PopularGameVariant common rule]] is to use this space as a kind of lottery. All of the money from penalties, such as Income Tax or Chance cards, is placed in the center of the board and given to the next person landing on the spot.

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[[quoteright:350:[[Series/WheelofFortune https://static.tvtropes.org/pmwiki/pub/images/rsz_uuu_8405.png]]]]

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[[quoteright:350:[[Series/WheelofFortune [[quoteright:350:[[Series/WheelOfFortune https://static.tvtropes.org/pmwiki/pub/images/rsz_uuu_8405.png]]]]



* ''VideoGame/MarioParty 8'' has the golden "Lucky Space", which takes you to a special place separate from the regular board where all the spaces have bonus coins on them, and you're pretty much guaranteed to get a star ('''three''' on one board) at the end of it.
** And of course, the Donkey Kong spaces, which essentially act as the exact opposite of the [[{{Whammy}} Bowser Spaces]].

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* ''VideoGame/MarioParty 8'' has the golden "Lucky Space", which takes you to a special place separate from the regular board where all the spaces have bonus coins on them, and you're pretty much guaranteed to get a star ('''three''' on one board) at the end of it.
** And of course, the Donkey Kong spaces, which essentially act as the exact opposite of the [[{{Whammy}} Bowser Spaces]].
''VideoGame/MarioParty'':


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** ''VideoGame/MarioParty5'': Starting from this game, the series has featured Donkey Kong spaces in boards, which essentially act as the exact opposite of the [[{{Whammy}} Bowser Spaces]].
** ''VideoGame/MarioParty8'' has the golden "Lucky Space", which takes you to a special place separate from the regular board where all the spaces have bonus coins on them, and you're pretty much guaranteed to get a star ('''three''' on one board) at the end of it.

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** For the Finn version, it depended on the format- in the first definition-based format, spinning a Joker tripled the question value (the sum of the amounts in the two other windows) and gave the player 15 seconds to answer as many as possible. The second category-based format had them acting like they did before, but spinning three now gave the contestant $250 and the choice of any three categories revealed by the Jokers to answer questions worth $100 in.
** Also from the Barry version, the "Mystery" category was always played for double normal value; "Stumpers" could be played for single or double value; and "Fast Forward" allowed the player to keep answering questions until he either missed one or chose to stop.

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** For the Finn version, it depended on the format- format -- in the first definition-based format, spinning a Joker tripled the question value (the sum of the amounts in the two other windows) and gave the player 15 seconds to answer as many as possible. The second category-based format had them acting like they did before, but spinning three now gave the contestant $250 and the choice of any three categories revealed by the Jokers to answer questions worth $100 in.
** Also from the Barry version, the "Mystery" category was always played for double normal value; "Stumpers" could be played for single or double value; and "Fast Forward" allowed the player to keep answering questions until he they either missed one or chose to stop.stop.
** The Music/SnoopDogg version treats the Jokers in another different fashion (primarily thanks to the show being weekly and therefore self-contained); here, spinning three Jokers give the contestant money ($500 for round 1, $1000 for round 2; season 2 added a third round which offered $1500 for three Jokers), followed by Snoop Dogg reading a question (not from any of the main game categories). The Jokers also can't be used to go "off the board" and select another category; when one comes up, the contestant must use it in combinations with the categories that appeared on the reels during that spin.
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** Free Play (pictured above), which allowed a contestant to call any letter (a vowel for no charge, or a consonant to earn $500 per letter revealed) or try to solve the puzzle. If the called letter was not in the puzzle or the player solveed it incorrectly, Free Play allowed the player to keep his or her turn anyway.

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** Free Play (pictured above), which allowed a contestant to call any letter (a vowel for no charge, or a consonant to earn $500 per letter revealed) or try to solve the puzzle. If the called letter was not in the puzzle or the player solveed solved it incorrectly, Free Play allowed the player to keep his or her turn anyway.
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** Free Play (pictured above), which allows a contestant to call any letter (a vowel for no charge, or a consonant to earn $500 per letter revealed) or try to solve the puzzle. If the called letter is not in the puzzle or the player solves it incorrectly, Free Play allows the player to keep his or her turn anyway.

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** Free Play (pictured above), which allows allowed a contestant to call any letter (a vowel for no charge, or a consonant to earn $500 per letter revealed) or try to solve the puzzle. If the called letter is was not in the puzzle or the player solves solveed it incorrectly, Free Play allows allowed the player to keep his or her turn anyway.
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On my last edit: for disambiguation reasons, I moved Chase Game Show to Chase 2008.
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* ''[[Series/ChaseGameShow Cha$e]]'', another Sci-Fi show, has the 25 money flags, worth an extra $1,000 each to the contestant who found them and subsequently won the game. There were also the "defensive tools'', that a player could use to temporarily stop the pursuing [[{{Determinator}} Hunters]].

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* ''[[Series/ChaseGameShow ''[[Series/Chase2008 Cha$e]]'', another Sci-Fi show, has the 25 money flags, worth an extra $1,000 each to the contestant who found them and subsequently won the game. There were also the "defensive tools'', that a player could use to temporarily stop the pursuing [[{{Determinator}} Hunters]].
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** Versions produced since 1991 have spaces that give you LIFE tiles, redeemable for extra money at the end of the game. These editions also have "Stock market zooms!" allows you to pick a stock for free and "Pension" where you spin the wheel and collect $20,000 times the number you hit.

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** Versions produced since 1991 have spaces that give you LIFE tiles, redeemable for extra money at the end of the game. These editions also have "Stock market zooms!" which allows you to pick a stock for free and "Pension" where you spin the wheel and collect $20,000 times the number you hit.
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*** "Lucky Day" where you call a number before spinning, and you're awadred 10-1 if the spinner lands on your number.

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*** "Lucky Day" where you call a number before spinning, and you're awadred awarded 10-1 if the spinner lands on your number.
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*** Landing on "Pay Day" gave you a "Share the Wealth" card which can be used to steal half an opponent's Pay Day, force an opponent to pay half a bill on a pay space or negate either action with an Exemption card.

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*** Landing on "Pay Day" gave gives you a "Share the Wealth" card which can be used to steal half an opponent's Pay Day, force an opponent to pay half a bill on a pay space or negate either action with an Exemption card.

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