History Main / BonusSpace

12th Jul '16 1:36:11 PM themisterfree
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* The Creator/JackBarry and Pat Finn versions of ''Series/TheJokersWild'' used Jokers in different ways. On the Barry version, a Joker could be used to double the value of any displayed category, and spinning three became a GoldenSnitch that gave the player a chance to win the game immediately. On the Finn version, spinning a Joker tripled the question value (the sum of the amounts in the two other windows) and gave the player 15 seconds to answer as many as possible.

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* The Creator/JackBarry and Pat Finn versions of ''Series/TheJokersWild'' used Jokers in different ways. On the Barry version, a Joker could be used to double the value of any displayed category, and spinning three became a GoldenSnitch that gave the player a chance to win the game immediately. On the Finn version, it depended on the format- in the first definition-based format, spinning a Joker tripled the question value (the sum of the amounts in the two other windows) and gave the player 15 seconds to answer as many as possible.possible. The second category-based format had them acting like they did before, but spinning three now gave the contestant $250 and the choice of any three categories revealed by the Jokers to answer questions worth $100 in.


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** There were other spaces in ''Classic'' as well, including the Cashpot (a ProgressiveJackpot starting at $500 and going up $100 each day it wasn't won) and 5 Bonus Car Seconds (for extra time in the BonusRound).
3rd Jan '16 9:47:50 AM Gimere
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** The Bill Cullen era had the winner of an item up for bids winning a bonus prize. It occured twice a show and the winnings went towards their final score at the end of the show (highest total returned next show). On the NBC nighttime show, at least one bonus was a separate contest to win bonus money or prizes.

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** The Bill Cullen Creator/BillCullen era had the winner of an item up for bids winning a bonus prize. It occured twice a show and the winnings went towards their final score at the end of the show (highest total returned next show). On the NBC nighttime show, at least one bonus was a separate contest to win bonus money or prizes.



* ''Cha$e'', another Sci-Fi show, has the 25 money flags, worth an extra $1,000 each to the contestant who found them and subsequently won the game. There were also the "defensive tools'', that a player could use to temporarily stop the pursuing [[{{Determinator}} Hunters]].

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* ''Cha$e'', ''[[Series/ChaseGameShow Cha$e]]'', another Sci-Fi show, has the 25 money flags, worth an extra $1,000 each to the contestant who found them and subsequently won the game. There were also the "defensive tools'', that a player could use to temporarily stop the pursuing [[{{Determinator}} Hunters]].



* The "Double Pot" category on ''Series/ThreeOnAMatch''.

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* The "Double the Pot" category on ''Series/ThreeOnAMatch''.
29th Oct '15 6:33:08 PM Gimere
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* ''Estate of Panic'' has developed two of these for its contestants: First, the first round has two parts of an item that, if a contestant can get both halves, will net him an extra $1,000, which is usually enough to ensure they're not in the bottom two. Second, the contestant who found the most money in the second room gets a special advantage in the third round, though the fact that the contestant has to figure out how to use that advantage kinda nullifies it.

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* ''Estate of Panic'' ''Series/EstateOfPanic'' has developed two of these for its contestants: First, the first round has two parts of an item that, if a contestant can get both halves, will net him an extra $1,000, which is usually enough to ensure they're not in the bottom two. Second, the contestant who found the most money in the second room gets a special advantage in the third round, though the fact that the contestant has to figure out how to use that advantage kinda nullifies it.



* Each round of the ''Ohio Lottery'' game show ''Cash Explosion'' has two Double squares (which give an extra spin on the board and double whatever was found behind that spin, or even quadruple if one is lucky enough to get the other Double square) and a Bonus square with cash and prizes (formerly an Ohio-made car, and even longer ago took a player out of the game if accepted, until a famous incident where a union worker turned down a Honda because it was made in the non-union plant in Marysville).

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* Each round of the ''Ohio Lottery'' game show ''Cash Explosion'' ''Series/CashExplosion'' has two Double squares (which give an extra spin on the board and double whatever was found behind that spin, or even quadruple if one is lucky enough to get the other Double square) and a Bonus square with cash and prizes (formerly an Ohio-made car, and even longer ago took a player out of the game if accepted, until a famous incident where a union worker turned down a Honda because it was made in the non-union plant in Marysville).
6th Oct '15 5:30:31 AM Gimere
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** Free Play, which allows a contestant to call any letter (a vowel for no charge, or a consonant to earn $500 per letter revealed) or try to solve the puzzle. If the called letter is not in the puzzle or the player solves it incorrectly, Free Play allows the player to keep his or her turn anyway.

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** Free Play, Play (pictured above), which allows a contestant to call any letter (a vowel for no charge, or a consonant to earn $500 per letter revealed) or try to solve the puzzle. If the called letter is not in the puzzle or the player solves it incorrectly, Free Play allows the player to keep his or her turn anyway.



* ''MervGriffinsCrosswords''' "Extra"

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* ''MervGriffinsCrosswords''' ''Series/MervGriffinsCrosswords''' "Extra"



* The first round of ''[[Series/{{Wipeout 1988}} Wipeout]]'' has the Hot Spot hidden among the 11 correct answers on the board. Whoever finds the Hot Spot, and holds onto it until the end of the round, wins a prize by advancing to the next round.

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* The first round of ''[[Series/{{Wipeout 1988}} ''[[Series/{{Wipeout1988}} Wipeout]]'' has the Hot Spot hidden among the 11 correct answers on the board. Whoever finds the Hot Spot, and holds onto it until the end of the round, wins a prize by advancing to the next round.



* On ''HighRollers'', rolling doubles entitles the contestant to an insurance marker, which the contestant must return after an invalid roll of the dice to avoid losing.

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* On ''HighRollers'', ''Series/HighRollers'', rolling doubles entitles the contestant to an insurance marker, which the contestant must return after an invalid roll of the dice to avoid losing.



** On the 2002 revival ''Whammy!'', the Big Bank space made its appearance in the second season. If a player hit this space and correctly answered a question, he won $3,000 plus any cash or prizes taken by the Whammy up to that point.
* The Creator/JackBarry and Pat Finn versions of ''TheJokersWild'' used Jokers in different ways. On the Barry version, a Joker could be used to double the value of any displayed category, and spinning three became a GoldenSnitch that gave the player a chance to win the game immediately. On the Finn version, spinning a Joker tripled the question value (the sum of the amounts in the two other windows) and gave the player 15 seconds to answer as many as possible.

to:

** On the 2002 revival ''Whammy!'', ''Series/{{Whammy}}!'', the Big Bank space made its appearance in the second season. If a player hit this space and correctly answered a question, he won $3,000 plus any cash or prizes taken by the Whammy up to that point.
* The Creator/JackBarry and Pat Finn versions of ''TheJokersWild'' ''Series/TheJokersWild'' used Jokers in different ways. On the Barry version, a Joker could be used to double the value of any displayed category, and spinning three became a GoldenSnitch that gave the player a chance to win the game immediately. On the Finn version, spinning a Joker tripled the question value (the sum of the amounts in the two other windows) and gave the player 15 seconds to answer as many as possible.



* ''Debt'' had the "Debt-onator" in round one, which was originally a single clue on the board, worth $500. It was later changed to be an entire category in which every clue was played for double value.

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* ''Debt'' ''Series/{{Debt}}'' had the "Debt-onator" in round one, which was originally a single clue on the board, worth $500. It was later changed to be an entire category in which every clue was played for double value.



* The Wild Cards on all versions of ''{{Series/Concentration}}''. Whatever number was called before or after the Wild Card automatically matched. The difference on the third version, ''Classic Concentration'', is that the square where the natural match would have been made is also revealed.

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* The Wild Cards on all versions of ''{{Series/Concentration}}''.''Series/{{Concentration}}''. Whatever number was called before or after the Wild Card automatically matched. The difference on the third version, ''Classic Concentration'', is that the square where the natural match would have been made is also revealed.
11th May '15 3:20:16 AM SeptimusHeap
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* The "Double Pot" category on ''ThreeOnAMatch''.

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* The "Double Pot" category on ''ThreeOnAMatch''.''Series/ThreeOnAMatch''.
12th Feb '15 9:55:02 AM case
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Added DiffLines:

** "Hidden boxes" in the earlier games, which give 20 coins or a star to any player lucky enough to land on a space with one.
12th Feb '15 9:25:33 AM case
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** Free Play, which allows a contestant to call any letter (a vowel for no charge, or a consonant for $500) or try to solve the puzzle. If the called letter is not in the puzzle or the player solves it incorrectly, Free Play allows the player to keep his or her turn anyway.
*** Its predecessor, the Free Spin, which simply allowed a player to keep his or her turn if he or she would normally have to give it up.

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** Free Play, which allows a contestant to call any letter (a vowel for no charge, or a consonant for $500) to earn $500 per letter revealed) or try to solve the puzzle. If the called letter is not in the puzzle or the player solves it incorrectly, Free Play allows the player to keep his or her turn anyway.
*** Its predecessor, the Free Spin, which simply allowed a player to keep his or her turn if he or she would normally have to give it up. Unlike the Free Play, the player had to earn the free spin token, same as any other space, and could then use the token at their discretion, surrendering it upon doing so.
3rd Dec '14 11:56:48 AM nombretomado
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* The Wild Cards on all versions of ''{{Concentration}}''. Whatever number was called before or after the Wild Card automatically matched. The difference on the third version, ''Classic Concentration'', is that the square where the natural match would have been made is also revealed.

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* The Wild Cards on all versions of ''{{Concentration}}''.''{{Series/Concentration}}''. Whatever number was called before or after the Wild Card automatically matched. The difference on the third version, ''Classic Concentration'', is that the square where the natural match would have been made is also revealed.
10th Nov '14 8:53:22 AM Spotts1701
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* The various incarnations of ''Series/{{Pyramid}}'' usually had one category per match with a hidden bonus card behind it, which was revealed when the category was selected, and awarded the contestant a bonus prize or amount of money if they managed to sweep the category.

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* The various incarnations of ''Series/{{Pyramid}}'' usually had one category per match with a hidden bonus card behind it, which was revealed when the category was selected, and awarded the contestant a bonus prize or amount of money if they managed to sweep the category. The two most well-known were the Dick Clark-era "7-11" in Round 1 (Get 7 out of 7 and win $1,100) and the "Mystery 7" in Round 2 (Get 7 out of 7, without knowing how the clues are related, and win a bonus prize).
2nd May '14 6:13:27 PM Mindhooked
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*** Starting in Season 30, all three (and the Wild Card) are placed on $500 spaces, essentially making them a bonus added to the regular $500 per letter.

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*** Starting in Season 30, all three (and the Wild Card) are placed on $500 spaces, spaces and now award that much per letter, essentially making them a bonus added to the regular $500 per letter.value.
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