History Main / BodyArmorAsHitpoints

12th May '16 5:46:57 PM MorganBaines
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* In ''VideoGame/EveOnline'', spaceships have hitpoints split into three types: Shields, Armor and Structure which take damage in that order. Ships can equip modules to extend the hitpoints of all three, playing this straight (relying on just this is called "buffer tank"). The aversion lies in the four Damage Resistance stats, which reduce damage taken by a straight percentage ("resistance tank"). This latter part is more an example of DamageReduction but it adds to the ship's effective HP all the same.

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* In ''VideoGame/EveOnline'', spaceships have hitpoints split into three types: Shields, Armor and Structure which take damage in that order. Ships can equip modules to extend the hitpoints of all three, playing this straight (relying on just this is called "buffer tank"). The aversion lies in the four Damage Resistance stats, which reduce damage taken by a straight percentage ("resistance tank"). This latter part is more an example of DamageReduction but it adds to the ship's effective HP all the same.three.
12th May '16 5:45:51 PM MorganBaines
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* In ''VideoGame/EveOnline'', this is played straight and averted. Spaceships have hitpoints split into three types: Shields, Armor and Structure which take damage in that order. Ships can equip modules to extend the hitpoints of all three, playing this straight (relying on just this is called "buffer tank"). The aversion lies in the four Damage Resistance stats, which reduce damage taken by a straight percentage ("resistance tank"). This latter part is more an example of DamageReduction but it adds to the ship's effective HP all the same.

to:

* In ''VideoGame/EveOnline'', this is played straight and averted. Spaceships spaceships have hitpoints split into three types: Shields, Armor and Structure which take damage in that order. Ships can equip modules to extend the hitpoints of all three, playing this straight (relying on just this is called "buffer tank"). The aversion lies in the four Damage Resistance stats, which reduce damage taken by a straight percentage ("resistance tank"). This latter part is more an example of DamageReduction but it adds to the ship's effective HP all the same.
22nd Apr '16 8:10:37 AM Spy227X
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**In Siege, your health is also the amount of armor you have left.
6th Apr '16 5:28:49 AM Adept
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** This is carried over from the original TabletopRPG ''CarWars''. Body armour would give 3 extra damage points (improved versions, 6). As a side note on damage scale, what seems to be an ordinary M60-size machine gun does a base 1d6 damage.

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** This is carried over from the original TabletopRPG ''CarWars''.''TabletopGame/CarWars''. Body armour would give 3 extra damage points (improved versions, 6). As a side note on damage scale, what seems to be an ordinary M60-size machine gun does a base 1d6 damage.
18th Mar '16 9:29:19 AM Captain_Barbarossa
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* First-Person melee game ''VideoGame/PiratesVikingsAndKnights'' has both a Health bar and an Armor bar, which varies depending on what class you've chosen, with the [[KnightInShiningArmor Heavy Knight]] having the most, and the shirtless {{Berserker}} having the least.

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* First-Person melee game ''VideoGame/PiratesVikingsAndKnights'' has both a Health bar and an Armor bar, which varies depending on what class you've chosen, with the [[KnightInShiningArmor Heavy Knight]] having the most, and the shirtless {{Berserker}} having the least. The Armor mitigates a percentage of damage taken, and can be replenished by finding Armor pickups scattered across the map.
18th Mar '16 9:28:15 AM Captain_Barbarossa
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* First-Person melee game ''VideoGame/PiratesVikingsAndKnights'' has both a Health bar and an Armor bar, which varies depending on what class you've chosen, with the [[KnightInShiningArmor Heavy Knight]] having the most, and the shirtless {{Berserker}} having the least.
1st Mar '16 2:05:59 PM thatother1dude
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* In ''VideoGame/XCOMEnemyUnknown'', armour adds hit points to your troopers, which if lost do not contribute to recovery time after-battle. Advanced suits can have other benefits, like faster movement, flight, and reducing the enemy's chance to hit. ''VideoGame/{{XCOM 2}}'' introduces an armor ''stat'' that reduces damage taken. Some attacks [[ArmorPiercingAttack bypass]] armor (a fixed amount or entirely), while others "shred" armor, reducing its damage reduction ability for the remainder of a battle. It's much more important to enemies than you: the heaviest armor for XCOM reduces 2 damage, but some {{Heavily Armored Mook}}s have damaged reduced by as much as 5. Health added from armor also doesn't reduce recovery time like it did in the first game.

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* In ''VideoGame/XCOMEnemyUnknown'', armour adds hit points to your troopers, which if lost do not contribute to recovery time after-battle. Advanced suits can have other benefits, like faster movement, flight, and reducing the enemy's chance to hit. ''VideoGame/{{XCOM 2}}'' introduces an armor ''stat'' that reduces damage taken. Some attacks [[ArmorPiercingAttack bypass]] armor (a fixed amount or entirely), while others "shred" armor, reducing its damage reduction ability for the remainder of a battle. It's much more taken, which is important to for some enemies than you: the heaviest armor for XCOM reduces 2 damage, but some {{Heavily Armored Mook}}s have damaged (it can reduced damage by as much as 5.5), but few of your armors provide any. Health added from armor also doesn't reduce recovery time like it did in the first game.
1st Mar '16 2:00:58 PM thatother1dude
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* In ''VideoGame/XCOMEnemyUnknown'', armour adds hit points to your troopers, which if lost do not contribute to recovery time after-battle. Advanced suits can have other benefits, like faster movement, flight, and reducing the enemy's chance to hit.

to:

* In ''VideoGame/XCOMEnemyUnknown'', armour adds hit points to your troopers, which if lost do not contribute to recovery time after-battle. Advanced suits can have other benefits, like faster movement, flight, and reducing the enemy's chance to hit. ''VideoGame/{{XCOM 2}}'' introduces an armor ''stat'' that reduces damage taken. Some attacks [[ArmorPiercingAttack bypass]] armor (a fixed amount or entirely), while others "shred" armor, reducing its damage reduction ability for the remainder of a battle. It's much more important to enemies than you: the heaviest armor for XCOM reduces 2 damage, but some {{Heavily Armored Mook}}s have damaged reduced by as much as 5. Health added from armor also doesn't reduce recovery time like it did in the first game.
4th Feb '16 1:30:59 PM Potman
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[[folder: Roguelikes]]
* In ''VideoGame/DarkestDungeon'', upgrading the armor of heroes mainly adds to their hit points.
[[/folder]]
30th Jan '16 8:28:01 AM nombretomado
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* Your character's Flak Jacket in ''SyphonFilter''.

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* Your character's Flak Jacket in ''SyphonFilter''.''VideoGame/SyphonFilter''.
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