History Main / BodyArmorAsHitpoints

3rd Aug '16 1:32:54 PM UmbrellasWereAwesome
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* The shields from ''Franchise/{{Halo}}''.

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* The shields from ''Franchise/{{Halo}}''.''Franchise/{{Halo}}'' using the recharging DeflectorShields version of this.
30th Jul '16 9:27:10 PM TrollMan
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* In the AsymmetricalMultiplayer game ''VideoGame/{{Evolve}}'', the monster has two bars of hit points, one of which is armour, the other of which is its actual health. They are differentiated in that health does not replenish once lost and can only be increased whenever the monster "evolves", while armour can be regained through eating/regenerates by itself over time and does not get boosted when the monster evolves.

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* In the AsymmetricalMultiplayer AsymmetricMultiplayer game ''VideoGame/{{Evolve}}'', the monster has two bars of hit points, one of which is armour, the other of which is its actual health. They are differentiated in that health does not replenish once lost and can only be increased whenever the monster "evolves", while armour can be regained through eating/regenerates by itself over time and does not get boosted when the monster evolves.
30th Jul '16 9:26:42 PM TrollMan
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* In the AsymmetricalMultiplayer game ''VideoGame/{{Evolve}}'', the monster has two bars of hit points, one of which is armour, the other of which is its actual health. They are differentiated in that health does not replenish once lost and can only be increased whenever the monster "evolves", while armour can be regained through eating/regenerates by itself over time and does not get boosted when the monster evolves.
12th Jul '16 12:50:35 PM 100pointonepercent
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* ''VideoGame/Overwatch'' has armor as a type of health, represented by yellow pips on the health bar. Damage taken is reduced by up to 5 points per hit as long as there's at least one point of armor. Bastion, Winston, D.Va and Reinhardt spawn with armor, and Torbjörn can create armor packs to give his allies armor.

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* ''VideoGame/Overwatch'' ''VideoGame/{{Overwatch}}'' has armor as a type of health, represented by yellow pips on the health bar. Damage taken is reduced by up to 5 points per hit as long as there's at least one point of armor. Bastion, Winston, D.Va and Reinhardt spawn with armor, and Torbjörn can create armor packs to give his allies armor.
12th Jul '16 12:50:12 PM 100pointonepercent
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* ''VideoGame/Overwatch'' has armor as a type of health, represented by yellow pips on the health bar. Damage taken is reduced by up to 5 points per hit as long as there's at least one point of armor. Bastion, Winston, D.Va and Reinhardt spawn with armor, and Torbjörn can create armor packs to give his allies armor.
12th May '16 5:46:57 PM MorganBaines
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* In ''VideoGame/EveOnline'', spaceships have hitpoints split into three types: Shields, Armor and Structure which take damage in that order. Ships can equip modules to extend the hitpoints of all three, playing this straight (relying on just this is called "buffer tank"). The aversion lies in the four Damage Resistance stats, which reduce damage taken by a straight percentage ("resistance tank"). This latter part is more an example of DamageReduction but it adds to the ship's effective HP all the same.

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* In ''VideoGame/EveOnline'', spaceships have hitpoints split into three types: Shields, Armor and Structure which take damage in that order. Ships can equip modules to extend the hitpoints of all three, playing this straight (relying on just this is called "buffer tank"). The aversion lies in the four Damage Resistance stats, which reduce damage taken by a straight percentage ("resistance tank"). This latter part is more an example of DamageReduction but it adds to the ship's effective HP all the same.three.
12th May '16 5:45:51 PM MorganBaines
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* In ''VideoGame/EveOnline'', this is played straight and averted. Spaceships have hitpoints split into three types: Shields, Armor and Structure which take damage in that order. Ships can equip modules to extend the hitpoints of all three, playing this straight (relying on just this is called "buffer tank"). The aversion lies in the four Damage Resistance stats, which reduce damage taken by a straight percentage ("resistance tank"). This latter part is more an example of DamageReduction but it adds to the ship's effective HP all the same.

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* In ''VideoGame/EveOnline'', this is played straight and averted. Spaceships spaceships have hitpoints split into three types: Shields, Armor and Structure which take damage in that order. Ships can equip modules to extend the hitpoints of all three, playing this straight (relying on just this is called "buffer tank"). The aversion lies in the four Damage Resistance stats, which reduce damage taken by a straight percentage ("resistance tank"). This latter part is more an example of DamageReduction but it adds to the ship's effective HP all the same.
22nd Apr '16 8:10:37 AM Spy227X
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**In Siege, your health is also the amount of armor you have left.
6th Apr '16 5:28:49 AM Adept
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** This is carried over from the original TabletopRPG ''CarWars''. Body armour would give 3 extra damage points (improved versions, 6). As a side note on damage scale, what seems to be an ordinary M60-size machine gun does a base 1d6 damage.

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** This is carried over from the original TabletopRPG ''CarWars''.''TabletopGame/CarWars''. Body armour would give 3 extra damage points (improved versions, 6). As a side note on damage scale, what seems to be an ordinary M60-size machine gun does a base 1d6 damage.
18th Mar '16 9:29:19 AM Captain_Barbarossa
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* First-Person melee game ''VideoGame/PiratesVikingsAndKnights'' has both a Health bar and an Armor bar, which varies depending on what class you've chosen, with the [[KnightInShiningArmor Heavy Knight]] having the most, and the shirtless {{Berserker}} having the least.

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* First-Person melee game ''VideoGame/PiratesVikingsAndKnights'' has both a Health bar and an Armor bar, which varies depending on what class you've chosen, with the [[KnightInShiningArmor Heavy Knight]] having the most, and the shirtless {{Berserker}} having the least. The Armor mitigates a percentage of damage taken, and can be replenished by finding Armor pickups scattered across the map.
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