History Main / BlackandWhiteMorality

3rd May '16 11:06:58 AM Jerry
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*Invoked in ''TheDarkEye'' by a kind of the FairFolk, who decided to split into a "good" and an "evil" kingdom faring war against each other to learn more about human behaviour and values.
1st May '16 8:51:07 AM Silverblade2
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* Common feature of Soap Operas. Villains have no redeeming quality and absolutely everything they do have one of two motivations: earn even more money (they usually are extremely rich to begin with) or mess with the hero/heroine ForTheEvulz. The hero/heroine is the epitome of purity, and everything they do is genuinely for the benefit of others. Any wrongs from them will be revealed to be due to being manipulated by the villains.



* In ''Webcomic/{{Sinfest}}'', [[http://www.sinfest.net/view.php?date=2010-07-22 played with.]]

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* %%* In ''Webcomic/{{Sinfest}}'', [[http://www.sinfest.net/view.php?date=2010-07-22 played with.]]



** Zuko [[PUn alone]] is a subversion. It seems like the moral the show's trying to send is that life isn't so straightforward and it's important to remember that. Even Azula, the {{magnificent b|astard}}itch, gets sympathy. [[spoiler: After being betrayed by her friends, abandoned by her father, and given way too much power for her to handle, she has a mental breakdown that all stems from a perceived lack of love from her mother.]]

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** Zuko [[PUn alone]] alone is a subversion. It seems like the moral the show's trying to send is that life isn't so straightforward and it's important to remember that. Even Azula, the {{magnificent b|astard}}itch, gets sympathy. [[spoiler: After being betrayed by her friends, abandoned by her father, and given way too much power for her to handle, she has a mental breakdown that all stems from a perceived lack of love from her mother.]]
30th Apr '16 10:12:20 PM nombretomado
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* ''{{Captain Planet|AndThePlaneteers}}'' was famous for this trope. The bad guys were not only bad, they tended to put together their absurdly complicated plots strictly ForTheEvulz. Abiding by the EPA's regulations probably would have been cheaper than some of the crackpot pollution schemes these guys concocted.

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* ''{{Captain ''WesternAnimation/{{Captain Planet|AndThePlaneteers}}'' was famous for this trope. The bad guys were not only bad, they tended to put together their absurdly complicated plots strictly ForTheEvulz. Abiding by the EPA's regulations probably would have been cheaper than some of the crackpot pollution schemes these guys concocted.
10th Apr '16 3:38:50 AM Silverblade2
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** King Bulbin in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and Byrne in ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' are good examples of [[HeelFaceTurn bad guys who turn good]] over the course of their games. The Twili are a good example of DarkIsNotEvil in the Zelda universe too, despite having been banished for hungering a bit too much for power.

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** King Bulbin in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and Princess]]'', Byrne in ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' and [[spoiler:Princess Hilda]] in ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' are good examples of [[HeelFaceTurn bad guys who turn good]] over the course of their games. The Twili are a good example of DarkIsNotEvil in the Zelda universe too, despite having been banished for hungering a bit too much for power.
10th Apr '16 3:35:44 AM Silverblade2
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* Deconstructed in ''GrandiaII''; see the page for more details
* The first ''VideoGame/KnightsOfTheOldRepublic'' game.
** Brutally deconstructed in the sequel.
* [[Franchise/TheLegendOfZelda Link, Zelda, and their allies are good; Ganon and his followers are evil]].
** Partly averted in some of the later games. In ''VideoGame/TheLegendOfZeldaMajorasMask'', the villain we are introduced to is actually just a puppet to the ManBehindTheMan, and is actually just a bit mischievous, but is at heart a nice guy who just suffered from loneliness.

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* %%* Deconstructed in ''GrandiaII''; see the page for more details
*
''GrandiaII'';
%%*
The first ''VideoGame/KnightsOfTheOldRepublic'' game.
** Brutally deconstructed
game. Deconstructed in the sequel.
* [[Franchise/TheLegendOfZelda In the ''Franchise/TheLegendOfZelda'', Link, Zelda, and their allies are good; Ganon and his followers are evil]].
evil.
** Partly averted Downplayed in some of the later games. In ''VideoGame/TheLegendOfZeldaMajorasMask'', the villain we are introduced to is actually just a puppet to the ManBehindTheMan, and is actually just a bit mischievous, but is at heart a nice guy who just suffered from loneliness.



* Early VideoGames with ExcusePlot or plot with little-to-no cutscenes are likely to be this. Even ''BadDudes'' do not seem to be any kind of bad other than BadAss.
5th Mar '16 3:03:21 PM Silverblade2
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* Really, most cartoons fit this trope. WesternAnimation/TheSmurfs? Good ([[Webcomic/SluggyFreelance except carnivorous ones]]). Gargamel? Bad. [[Franchise/MastersOfTheUniverse He-Man]]? Good. Skeletor? Bad. Franchise/GIJoe? Good. COBRA? Bad. WesternAnimation/ThunderCats? Good. Mum-Ra? Bad. Rinse and repeat as necessary. Newer works, however, tend to be a bit more morally grey.
4th Mar '16 1:01:20 AM Morgenthaler
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* Creator/RidleyScott's ''Film/{{Legend}}''. The heroes are an innocent PrincessClassic with VirginPower and a group of forest inhabitants trying to protect the [[UnicornsAreSacred sacred unicorns]] [[CosmicKeystone who make life possible]]. The villain Darkness is a demonic EvilOverlord who rules over an army of evil goblins and cannibalistic pig-men executioners and wants to create an eternal night to bring about the end of the world.

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* Creator/RidleyScott's ''Film/{{Legend}}''.''Film/{{Legend 1985}}''. The heroes are an innocent PrincessClassic with VirginPower and a group of forest inhabitants trying to protect the [[UnicornsAreSacred sacred unicorns]] [[CosmicKeystone who make life possible]]. The villain Darkness is a demonic EvilOverlord who rules over an army of evil goblins and cannibalistic pig-men executioners and wants to create an eternal night to bring about the end of the world.
2nd Mar '16 10:12:57 PM AlisterFaust
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** ''VideoGame/FireEmblemFates'' also plays this straight for the most part, though like ''[[Videogame/FireEmblemAwakening Awakening]]'' there are exceptions. The Kingdom of Hoshido is a prosperous nation that only wants to live in peace, and the Kingdom of Nohr by contrast is a Mordor esque country with bad crops and is trying to invade Hoshido with little to no provocation. This even extends to the main rulers of those kingdoms; with Queen Mikoto of Hoshido being seen as an icon of peace, serenity, and inhuman levels of goodness in general, and King Garon of Nohr being an ObviouslyEvil warmongering tyrant who isn't afraid to harshly deal with anything that gets in his way, all while employing ''other'' ObviouslyEvil thugs to carry out his plans. It's rather easy to see which kingdom is supposed to be the one in the right [[spoiler: (and indeed Garon is an antagonist in all routes in some form or another, though the Garon you deal with throughout the story is actually a familiar possessing his corpse)]]. Garon's children on the other hand, your adopted siblings, are all portrayed sympathetically no matter which route you choose, and obviously still care for your character even when you fight against them. In addition many of their retainers, and indeed other Nohrian units, are more or less all portrayed as decent people who are fighting for those they pledged their loyalty too, with their support conversations in the ''Conquest'' route giving more depth to their backstory and motivations.

to:

** ''VideoGame/FireEmblemFates'' also plays this straight for the most part, though like ''[[Videogame/FireEmblemAwakening Awakening]]'' there are exceptions. The Kingdom of Hoshido is a prosperous nation that only wants to live in peace, and the Kingdom of Nohr by contrast is a Mordor esque country with bad crops and is trying to invade Hoshido with little to no provocation. This even extends to the main rulers of those kingdoms; with Queen Mikoto of Hoshido being seen as an icon of peace, serenity, and inhuman levels of saint like goodness in general, and King Garon of Nohr being an ObviouslyEvil warmongering tyrant who isn't afraid to harshly deal with destroy anything that gets in his way, all while employing ''other'' ObviouslyEvil thugs to carry out his plans. way. It's rather easy to see which kingdom is supposed to be the one in the right [[spoiler: (and indeed (indeed Garon is an antagonist in all routes in some form or another, though however the real Garon is long dead at this point, and the Garon you deal with throughout the story is actually a familiar possessing his corpse)]].corpse trying to carry out the plan of the real BigBad)]]. Garon's children on the other hand, your adopted siblings, are all portrayed sympathetically no matter which route you choose, and obviously still care for your character even when you fight against them. In addition many of their retainers, and indeed other Nohrian units, units for that matter, are more or less all portrayed as decent people who are simply fighting for those they pledged their loyalty too, to, with their support conversations in the ''Conquest'' route giving more depth to their backstory and motivations.
29th Feb '16 8:59:59 AM AlisterFaust
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** ''VideoGame/FireEmblemFates'' also plays this straight for the most part, though with some admitted exceptions. The Kingdom of Hoshido is a prosperous nation that only wants to live in peace, and the Kingdom of Nohr by contrast is a Mordor esque country with bad crops and a DeadlyDecadentCourt. This even extends to the main rulers of those kingdoms with Queen Mikoto of Hoshido being seen as an icon of peace and serenity, and King Garon of Nohr being an ObviouslyEvil warmongering tyrant who isn't afraid to harshly deal with anything that gets in his way. It's rather easy to see which kingdom is supposed to be the one in the right, [[spoiler: (and indeed Garon is an antagonist in all routes in some form or another)]] however Garon's children (your adopted siblings) are all portrayed sympathetically no matter which route you choose and obviously still care for your character even if they fight against them. In addition many of their retainers, and indeed other Nohrian units, are more or less all portrayed as decent people who are fighting for those they pledged their loyalty too, with their support conversations in the ''Conquest'' route giving more depth to their backstory and motivations.

to:

** ''VideoGame/FireEmblemFates'' also plays this straight for the most part, though with some admitted like ''[[Videogame/FireEmblemAwakening Awakening]]'' there are exceptions. The Kingdom of Hoshido is a prosperous nation that only wants to live in peace, and the Kingdom of Nohr by contrast is a Mordor esque country with bad crops and a DeadlyDecadentCourt. is trying to invade Hoshido with little to no provocation. This even extends to the main rulers of those kingdoms kingdoms; with Queen Mikoto of Hoshido being seen as an icon of peace and peace, serenity, and inhuman levels of goodness in general, and King Garon of Nohr being an ObviouslyEvil warmongering tyrant who isn't afraid to harshly deal with anything that gets in his way. way, all while employing ''other'' ObviouslyEvil thugs to carry out his plans. It's rather easy to see which kingdom is supposed to be the one in the right, right [[spoiler: (and indeed Garon is an antagonist in all routes in some form or another)]] however another, though the Garon you deal with throughout the story is actually a familiar possessing his corpse)]]. Garon's children (your on the other hand, your adopted siblings) siblings, are all portrayed sympathetically no matter which route you choose choose, and obviously still care for your character even if they when you fight against them. In addition many of their retainers, and indeed other Nohrian units, are more or less all portrayed as decent people who are fighting for those they pledged their loyalty too, with their support conversations in the ''Conquest'' route giving more depth to their backstory and motivations.
28th Feb '16 10:18:12 AM AlisterFaust
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** ''VideoGame/FireEmblemFates'' also plays this straight for the most part, though with some admitted exceptions. The Kingdom of Hoshido is a prosperous nation that only wants to live in peace, and the Kingdom of Nohr by contrast is a Mordor esque country with bad crops and a DeadlyDecadentCourt. This even extends to the main rulers of those kingdoms with Queen Mikoto of Hoshido being seen as an icon of peace and serenity, and King Garon of Nohr being an ObviouslyEvil warmongering tyrant who isn't afraid to harshly deal with anything that gets in his way. It's rather easy to see which kingdom is supposed to be the one in the right, [[spoiler: (and indeed Garon is an antagonist in all routes in some form or another)]] however Garon's children (your adopted siblings) are all portrayed sympathetically no matter which route you choose and obviously still care for your character even if they fight against them. In addition many of their retainers, and indeed other Nohrian units, are more or less all portrayed as decent people who are fighting for those they pledged their loyalty too, with their support conversations in the ''Conquest'' route giving more depth to their backstory and motivations.
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