History Main / BlackOutBasement

24th Feb '18 7:35:59 PM Byakuren_Hijiri
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* In Imperishable Night, the eighth ''{{VideoGame/Touhou}}'' game, the Stage 2 boss Mystia Lorelei uses her "night-blindness power" during her last few spell cards. During these attacks, only a small area near the playable character is visible

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* In *In Imperishable Night, the eighth ''{{VideoGame/Touhou}}'' game, the Stage 2 boss Mystia Lorelei uses her "night-blindness power" during her last few spell cards. During these attacks, only a small area near the playable character is visible
24th Feb '18 7:35:58 PM Byakuren_Hijiri
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* In Imperishable Night, the eighth [[VideoGame/Touhou Touhou]] game, the Stage 2 boss Mystia Lorelei uses her "night-blindness power" during her last few spell cards. During these attacks, only a small area near the playable character is visible

to:

* In *In Imperishable Night, the eighth [[VideoGame/Touhou Touhou]] ''{{VideoGame/Touhou}}'' game, the Stage 2 boss Mystia Lorelei uses her "night-blindness power" during her last few spell cards. During these attacks, only a small area near the playable character is visible
24th Feb '18 7:32:35 PM Byakuren_Hijiri
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*In Imperishable Night, the eighth [[VideoGame/Touhou Touhou]] game, the Stage 2 boss Mystia Lorelei uses her "night-blindness power" during her last few spell cards. During these attacks, only a small area near the playable character is visible



* In Imperishable Night, the eighth [[VideoGame/Touhou Touhou]] game, the Stage 2 boss Mystia Lorelei uses her "night-blindness power" during her last few spell cards. During these attacks, only a small area near the playable character is visible

to:

* In Imperishable Night, the eighth [[VideoGame/Touhou Touhou]] game, the Stage 2 boss Mystia Lorelei uses her "night-blindness power" during her last few spell cards. During these attacks, only a small area near the playable character is visible

24th Feb '18 7:32:01 PM Byakuren_Hijiri
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to:

*In Imperishable Night, the eighth [[VideoGame/Touhou Touhou]] game, the Stage 2 boss Mystia Lorelei uses her "night-blindness power" during her last few spell cards. During these attacks, only a small area near the playable character is visible
18th Feb '18 10:50:11 AM nombretomado
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* The first leg of the Fortress in ''VideoGame/{{Gradius}} III'' (arcade, PS2, and PSP versions) has the lights blink on and off. As usual, you have DeadlyWalls everywhere.

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* The first leg of the Fortress in ''VideoGame/{{Gradius}} III'' (arcade, PS2, [=PS2=], and PSP versions) has the lights blink on and off. As usual, you have DeadlyWalls everywhere.
29th Jan '18 4:09:43 AM FlyingDuckManGenesis
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* In the ''[[VideoGame/DarkwingDuckCapcom Darkwing Duck]]'' LicensedGame for the [[UsefulNotes/NintendoEntertainmentSystem NES]], [[BlobMonster Liquidator's]] stage gets darker the further Darkwing delves into [[AbsurdlySpaciousSewer the sewers]]. Hanging from the light switches turns the lights on, and getting off them turns the lights off.
8th Jan '18 9:08:05 PM wolftickets1969
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* The first leg of the Fortress in ''VideoGame/{{Gradius}} III'' has the lights blink on and off. As usual, you have DeadlyWalls everywhere.

to:

* The first leg of the Fortress in ''VideoGame/{{Gradius}} III'' (arcade, PS2, and PSP versions) has the lights blink on and off. As usual, you have DeadlyWalls everywhere.
30th Oct '17 8:13:52 AM gophergiggles
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** ''VideoGame/SilentHillOrigins'' allows you to obtain a pair of night vision goggles that not only avert this trope, but also prevent enemies from seeing the light of your flashlight. Unfortunately to obtain them you must beat the game without using the flashlight for longer than 3 total hours, firmly making this a BraggingRightsAward.
20th Oct '17 4:54:51 AM Concrete4
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* In ''VideoGame/KirbyCanvasCurse'', there are levels where the player must find and tap lanterns in order to see. You can navigate blind if you've memorised the layout.

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* ''Franchise/{{Kirby}}'':
**
In ''VideoGame/KirbyCanvasCurse'', there are levels where the player must find and tap lanterns in order to see. You can navigate blind if you've memorised the layout.
20th Oct '17 4:54:37 AM Concrete4
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* In ''VideoGame/KirbyCanvasCurse'', there are levels where the player must find and tap lanterns in order to see. You can navigate blind if you've memorised the layout. Seen also in the trailer for ''Videogame/KirbysReturnToDreamLand''.

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* In ''VideoGame/KirbyCanvasCurse'', there are levels where the player must find and tap lanterns in order to see. You can navigate blind if you've memorised the layout. Seen also in the trailer for ''Videogame/KirbysReturnToDreamLand''.layout.
** ''VideoGame/KirbysReturnToDreamLand'' features dark areas such as caves and are difficult to traverse, unless you are carrying a candle.
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