History Main / BlackOutBasement

20th Oct '17 4:54:51 AM Concrete4
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* In ''VideoGame/KirbyCanvasCurse'', there are levels where the player must find and tap lanterns in order to see. You can navigate blind if you've memorised the layout.

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* ''Franchise/{{Kirby}}'':
**
In ''VideoGame/KirbyCanvasCurse'', there are levels where the player must find and tap lanterns in order to see. You can navigate blind if you've memorised the layout.
20th Oct '17 4:54:37 AM Concrete4
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* In ''VideoGame/KirbyCanvasCurse'', there are levels where the player must find and tap lanterns in order to see. You can navigate blind if you've memorised the layout. Seen also in the trailer for ''Videogame/KirbysReturnToDreamLand''.

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* In ''VideoGame/KirbyCanvasCurse'', there are levels where the player must find and tap lanterns in order to see. You can navigate blind if you've memorised the layout. Seen also in the trailer for ''Videogame/KirbysReturnToDreamLand''.layout.
** ''VideoGame/KirbysReturnToDreamLand'' features dark areas such as caves and are difficult to traverse, unless you are carrying a candle.
19th Oct '17 8:29:40 PM wolftickets1969
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** The same goes for the first ''VideoGame/MetroidPrime'', quite literally. After acquiring the Thermal Visor, the lab's power cuts off and you have to fight stealth Space Pirates (and freed Metroids) with nothing but your new powerup to track their thermal signatures by.

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** The same goes for the first ''VideoGame/MetroidPrime'', quite literally. After acquiring the Thermal Visor, the lab's power cuts off and you have to fight stealth Space Pirates (and freed Metroids) with nothing but your new powerup to track their thermal signatures by. Likewise, some areas of the Phazon Mines are completely black other than the glowing giant mushrooms and Phazon pools, requiring either the Thermal or X-Ray Visor to navigate.
11th Sep '17 12:03:40 PM REV6Pilot
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** ''VideoGame/{{Doom 3}}'' [[WhoForgotTheLights is all dark]], but there's one specific area that plays the trope perfectly straight: the coolant control junction at the tail end of Alpha Labs Sector 2 is a big section of walkways with no more than 3 or 4 working lamps far spread from each other, as according to a scientist, EM pulses have blown out all lighting. The only sources of light in the place are your own torch[[labelnote:+]]plus whatever lighting resource you have [[GameMod modded in]][[/labelnote]] and the lantern carried by said scientist [[EscortMission as you escort him]].

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** ''VideoGame/{{Doom 3}}'' [[WhoForgotTheLights is all dark]], but there's one there are two specific area areas that plays play the trope perfectly straight: the coolant control junction straight:
*** The Coolant Control Junction
at the tail end of Alpha Labs Sector 2 is a big section of walkways with no more than 3 or 4 working lamps far spread from each other, as according to a scientist, EM pulses have blown out all lighting. The only sources of light in the place are your own torch[[labelnote:+]]plus whatever lighting resource you have [[GameMod modded in]][[/labelnote]] and the lantern carried by said scientist [[EscortMission as you escort him]].him]].
*** You never get a flashlight in Hell [[BagOfSpilling after you're forcefully teleported there]]. The dimension of the damned is just as dark and difficult to navigate as the UAC base, and the few glyphs showing where to land in the platforming sections aren't always clearly visible. You're SOL if you don't have a lighting GameMod or aren't playing [[UpdatedRerelease the BFG edition]]. Thankfully at the very start of the next level, back in the UAC base, it's impossible to miss out on one.
30th Aug '17 12:39:15 PM REV6Pilot
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* ''VideoGame/{{Doom}}'' introduced this to FPS games, to the point where almost ''every'' ''Doom'' level is a Blackout Basement. The use of light, shadow, and strobe effects was one of the major selling points of the game.
** It's notable that there was a Light Amplification Visor power up that gave you perfect light for a limited time, but it's rarely put in the levels; with the limited engine, varying light levels and effects were ''crucial'' to level atmosphere. The [[InvincibilityPowerUp invulnerability powerup]] also effectively made everything perfectly lit as part of its inverted B&W photograph vision effect; it's rarely put in the levels because it's a ''goddamn invulnerability powerup'', silly.
** ''VideoGame/{{Heretic}}'', being based on an updated version of the ''Doom'' engine, used this quite a bit too. [[NuclearCandle Torches]] replaced the Light Amplification Visor, and you were generally assured to find one on any level which had very dark parts.

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* ''VideoGame/{{Doom}}'' introduced this to FPS games, to the point where almost ''every'' ''Doom'' level is a Blackout Basement. The use of light, shadow, and strobe effects was one of the major selling points of the game.
games.
** It's notable that there was ''is'' a [[NightVisionGoggles Light Amplification Visor Visor]] power up that gave gives you perfect light [[TenSecondFlashlight for a limited time, time]], but it's rarely put in the levels; with the limited engine, varying light levels and effects were are ''crucial'' to level atmosphere. The [[InvincibilityPowerUp invulnerability powerup]] also effectively made makes everything perfectly lit as part of its inverted B&W photograph vision effect; it's rarely put in the levels levels, even in custom maps, because it's a ''goddamn invulnerability powerup'', silly.
** ''VideoGame/{{Heretic}}'', being based on an updated version of the ''Doom'' engine, used uses this quite a bit too. [[NuclearCandle Torches]] replaced replace the Light Amplification Visor, and you were you're generally assured to find one on any level which had with very dark parts.parts.
** ''VideoGame/{{Doom 3}}'' [[WhoForgotTheLights is all dark]], but there's one specific area that plays the trope perfectly straight: the coolant control junction at the tail end of Alpha Labs Sector 2 is a big section of walkways with no more than 3 or 4 working lamps far spread from each other, as according to a scientist, EM pulses have blown out all lighting. The only sources of light in the place are your own torch[[labelnote:+]]plus whatever lighting resource you have [[GameMod modded in]][[/labelnote]] and the lantern carried by said scientist [[EscortMission as you escort him]].
28th Aug '17 12:15:56 PM Ferot_Dreadnaught
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** In ''VideoGame/MetroidPrime3Corruption'', you're required at one point to kill the power to get an item behind a force field--which also douses the lights and releases all those Phazon Metroids you've been safely walking past just to get here. GenreSavvy players can anticipate this moment from a mile away.

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** In ''VideoGame/MetroidPrime3Corruption'', you're required at one point to kill the power to get an item behind a force field--which also douses the lights and releases all those Phazon Metroids you've been safely walking past just to get here. GenreSavvy players can anticipate this moment from a mile away.
13th Aug '17 9:34:58 PM Sabrewing
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* One of the Warrior Trials in ''VideoGame/HellbladeSenuasSacrifice'' sees Senua thrust into a pitch-black area whose visuals eventually turn to film grain-littered grayscale to stress the emphasis she is putting on her other senses to find her way around. Her only comfort, as her love Dillion's voice reminds her, is that if she can't see the things in the dark, they can't see her, either...
9th Aug '17 1:32:47 PM CosmicFerret
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* Some parts of the {{F|irstPersonShooter}}PS areas of ''VideoGame/JurassicPark'' on the Super Nintendo are like this. However, without night-vision goggles, you'll get killed by raptors on the first step in.

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* Some parts of the {{F|irstPersonShooter}}PS areas of ''VideoGame/JurassicPark'' ''VideoGame/JurassicParkSNES'' on the Super Nintendo are like this. However, without night-vision goggles, you'll get killed by raptors on the first step in.
21st Jul '17 9:06:06 AM MisterVercetti
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** The secret levels "Totally Bear" in ''Cortex Strikes Back'' and "Area 51?" in ''Warped'' also qualify, since both are pitch black barring the area immediately surrounding Crash. Both of these levels also involve moving forward rapidly with limited control (the former being a bear-riding level, and the latter being a motorcycle race), where being able to see obstacles ahead of you is critical. Thankfully, the latter also lights up the areas immediately surrounding the [[FlyingSaucer UFOs]] that you're racing against, making it slightly more manageable.
29th Jun '17 5:55:34 PM BadAsp
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* Chapter 3 of ''[[VideoGame/AbsoluteDespairGirls Danganronpa Another Episode: Ultra Despair Girls]]'' begins on the top floor of Towa Tower, which turns pitch black. The Detect ability will help you locate footprints that guide you through the dark area.


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* Chapter 3 of ''[[VideoGame/AbsoluteDespairGirls Danganronpa Another Episode: Ultra Despair Girls]]'' begins on the top floor of Towa Tower, which turns pitch black. The Detect ability will help you locate footprints that guide you through the dark area.
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