History Main / BlackOutBasement

13th Aug '16 3:01:03 PM UmbrellasWereAwesome
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* The level "High Charity" in ''VideoGame/{{Halo 2}}'' has several parts where it is nearly pitch black, the only illumination being provided by dim, red emergency lights and your own TenSecondFlashlight. And there's Flood everywhere, shrieking in the darkness.
** Ditto for the Library in ''VideoGame/HaloCombatEvolved''.

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* ''Franchise/{{Halo}}'':
**
The level "High Charity" in ''VideoGame/{{Halo 2}}'' has several parts where it is nearly pitch black, the only illumination being provided by dim, red emergency lights and your own TenSecondFlashlight. And there's Flood everywhere, shrieking in the darkness.
** Ditto for the Library "The Library" in ''VideoGame/HaloCombatEvolved''.
3rd Aug '16 7:08:22 AM REV6Pilot
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See also InterfaceScrew, RoomFullOfZombies. If overused, may become WhoForgotTheLights Expect TenSecondFlashlight, InfiniteFlashlight, NuclearCandle and MuzzleFlashlight to play a big part of the level if any of them is present in the game. Compare the non-video-game variant CreepyBasement.

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See also InterfaceScrew, RoomFullOfZombies. If overused, may become WhoForgotTheLights Expect TenSecondFlashlight, InfiniteFlashlight, NuclearCandle and MuzzleFlashlight to play a big part of the level if any of them is present in the game. Compare Not exactly related to CreepyBasement, though the non-video-game variant CreepyBasement.
two can overlap.
17th Jun '16 4:21:29 PM malter
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** Bright Man's stage from ''VideoGame/MegaMan4'' is also a good example, where destroying one enemy cuts the lighting off, while destroying a different one turns it back on. Naturally, the former are more plentiful, and will attack you if left alone.

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** Bright Man's stage from ''VideoGame/MegaMan4'' is also a good example, where destroying one enemy cuts the lighting off, while destroying a different one turns it back on. Naturally, the former are more plentiful, and will attack you if left alone. They also serve as LedgeBats during a moving platform section.
17th Jun '16 5:21:31 AM erforce
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** The TropeNamer is a stage from the original set in a factory basement wherein the lights flicker on and off every few seconds. When the lights are off, your characters are still visible, but the enemies, obstacles and pitfalls are all obscured in total darkness.

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** The TropeNamer is a stage from the original [[VideoGame/DonkeyKongCountry1 original]] set in a factory basement wherein the lights flicker on and off every few seconds. When the lights are off, your characters are still visible, but the enemies, obstacles and pitfalls are all obscured in total darkness.



* And in the ''SuperMario'' games:

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* And in the ''SuperMario'' ''Franchise/SuperMarioBros'' games:



** The "Pitch Black" stage in ''X8'' is [[ExactlyWhatItSaysOnTheTin exactly what you might expect]].
** Two stages in ''X6'' can have this effect, depending on what order you do the stages in. Because of the Nightmare effect system, going to Infinity Mijinion's stage will result in his Nightmare effect showing up in [[JungleJapes Commander Yammark's]] and [[TempleOfDoom Rainy Turtloid's]] stages, unless it is overwritten by the other possible effect that can occur there afterward. His Nightmare effect causes parts of the stages to become darkened, lit only by a pair of spotlights that move back and forth.

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** The "Pitch Black" stage in ''X8'' ''VideoGame/MegaManX8'' is [[ExactlyWhatItSaysOnTheTin exactly what you might expect]].
** Two stages in ''X6'' ''VideoGame/MegaManX6'' can have this effect, depending on what order you do the stages in. Because of the Nightmare effect system, going to Infinity Mijinion's stage will result in his Nightmare effect showing up in [[JungleJapes Commander Yammark's]] and [[TempleOfDoom Rainy Turtloid's]] stages, unless it is overwritten by the other possible effect that can occur there afterward. His Nightmare effect causes parts of the stages to become darkened, lit only by a pair of spotlights that move back and forth.
2nd Jun '16 2:40:07 PM nombretomado
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* ''VideoGame/{{Klonoa}}'' - In the PS2 sequel, Dark Sea of Tears has light enemies that, when shot with a Wind Bullet, light your path for a certain time. However, there is a twist: the darkness can attack you, making it important to complete sections quickly.

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* ''VideoGame/{{Klonoa}}'' - In the PS2 [=PS2=] sequel, Dark Sea of Tears has light enemies that, when shot with a Wind Bullet, light your path for a certain time. However, there is a twist: the darkness can attack you, making it important to complete sections quickly.
22nd May '16 1:03:32 PM erforce
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* ''VideoGame/{{Ghostbusters}}'' on the UsefulNotes/SegaGenesis

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* ''VideoGame/{{Ghostbusters}}'' ''VideoGame/{{Ghostbusters 1990}}'' on the UsefulNotes/SegaGenesis
21st May '16 10:06:32 PM erforce
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* ''Film/{{Ghostbusters}}'' on the UsefulNotes/SegaGenesis had the burning building level, which for some reason was bathed in pitch-black darkness [[note]]This probably represents what your field of vision would be in a building that's under siege with fire ghosts.[[/note]]. Luckily, you CAN buy an Infrared Scope (read: Paragoggles) at the Item Shop. They're only useful on the one level, and the batteries wear out.

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* ''Film/{{Ghostbusters}}'' ''VideoGame/{{Ghostbusters}}'' on the UsefulNotes/SegaGenesis had the UsefulNotes/SegaGenesis
** The
burning building level, which for some reason was bathed in pitch-black darkness [[note]]This probably represents what your field of vision would be in a building that's under siege with fire ghosts.[[/note]]. Luckily, you CAN buy an Infrared Scope (read: Paragoggles) at the Item Shop. They're only useful on the one level, and the batteries wear out.out.
** The Woody House level where the entire level is pitch black except for the tiny area surrounding your character so you can see him. You would have to use the Infrared Visor to see the whole screen and it only lasted for a few minutes. What made the trope more annoying was the entire level was engulfed in flames and embers and should have made things bright naturally.



* ''Ghostbusters'' on the Sega Genesis had the Woody House level where the entire level is pitch black except for the tiny area surrounding your character so you can see him. You would have to use the Infrared Visor to see the whole screen and it only lasted for a few minutes. What made the trope more annoying was the entire level was engulfed in flames and embers and should have made things bright naturally.
9th May '16 12:18:42 PM REV6Pilot
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** The Sunspure is mostly well-lit, but on the levels near the entrance, the kitchens, bathing chambers and bedrooms are all very dark, either because of the dim Tarydium lamps in the latter two or because there's no light whatsoever for no adequately explained reason. Flashlights and flares are at a premium there.

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** The Sunspure Sunspire is mostly well-lit, but on the levels near the entrance, the kitchens, bathing chambers and bedrooms are all very dark, either because of the dim Tarydium lamps in the latter two or because there's no light whatsoever for no adequately explained reason. Flashlights and flares are at a premium there.
17th Apr '16 2:39:41 PM Psychopompos007
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Added DiffLines:

** The main difference between the ''VideoGame/ConanHyborianAge'' mod and an unmodded ''Skyrim'' is that ''Conan Hyborian Age'' plays the trope completely straight. Most of the Hyborian Mound is filled with complete darkness, the only exceptions being either rare rooms with lit candles or braziers, or rare instances of rooms with holes in the ceiling. The mod's description even explicitely advices to bring torches.
12th Apr '16 12:33:44 PM Piando
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** Some areas in Ganon's Tower from ''VideoGame/TheLegendOfZeldamALinkToThePast'' have invisible walkways that are revealed by lighting the torches in a room, or using the Ether magic.

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** Some areas in Ganon's Tower from ''VideoGame/TheLegendOfZeldamALinkToThePast'' ''VideoGame/TheLegendOfZeldaALinkToThePast'' have invisible walkways that are revealed by lighting the torches in a room, or using the Ether magic.
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