History Main / BlackOutBasement

24th Apr '17 7:01:11 AM Ragitsu
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* ''VideoGame/ResidentEvil5'' has the pitch-black mine tunnels in Chapter 2-2, where one character has to carry a very bulky searchlight, and just like in ''Doom 3'', they can't hold both it and a weapon at the same time.


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* ''VideoGame/ResidentEvil5'' has the pitch-black mine tunnels in Chapter 2-2, where one character has to carry a very bulky searchlight, and just like in ''Doom 3'', they can't hold both it and a weapon at the same time.
22nd Apr '17 6:54:30 PM nombretomado
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* Certain areas of The Underwhere in ''SuperPaperMario'' are very dark and require Bowser's fire breath to light up, which only lasts a few seconds. Fitting since it is the video game equivalent of the afterlife.

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* Certain areas of The Underwhere in ''SuperPaperMario'' ''VideoGame/SuperPaperMario'' are very dark and require Bowser's fire breath to light up, which only lasts a few seconds. Fitting since it is the video game equivalent of the afterlife.
11th Apr '17 10:26:38 AM erforce
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* [[BigBoosHaunt "Boo! Haunted House"]] from ''VideoGame/AngryVideoGameNerdAdventures'' uses the spotlight variation.

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* [[BigBoosHaunt "Boo! Haunted House"]] from ''VideoGame/AngryVideoGameNerdAdventures'' ''VideoGame/TheAngryVideoGameNerdAdventures'' uses the spotlight variation.
15th Mar '17 11:23:01 PM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Typhlo Ruins, a forested area that is AlwaysNight. You can only find your way by following and lighting the bird-shaped stone torches scattered about which conveniently point straight toward another torch. The interior of Divine Beast Vah Rudania is also briefly like this until you get the map and open up its back panels.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Typhlo Ruins, a forested area that is AlwaysNight. You can only find your way by following and lighting the bird-shaped stone torches scattered about which conveniently point straight toward another torch. torch. The interior of Divine Beast Vah Rudania is also briefly like this until you get the map and open up its back panels.
15th Mar '17 11:19:56 PM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Typhlo Ruins, a forested area that is AlwaysNight. You can only find your way by following and lighting the bird-shaped stone torches scattered about which conveniently point straight toward another torch. The interior of Divine Beast Vah Rudania is also briefly like this until you get the map and open up its back panels.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Typhlo Ruins, a forested area that is AlwaysNight. You can only find your way by following and lighting the bird-shaped stone torches scattered about which conveniently point straight toward another torch. torch. The interior of Divine Beast Vah Rudania is also briefly like this until you get the map and open up its back panels.
15th Mar '17 11:19:56 PM Abodos
Is there an issue? Send a Message


** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Typhlo Ruins, a forested area that is AlwaysNight. You can only find your way by following and lighting the bird-shaped stone torches scattered about which conveniently point straight toward another torch. The interior of Divine Beast Vah Rudania is also briefly like this until you get the map and open up its back panels.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Typhlo Ruins, a forested area that is AlwaysNight. You can only find your way by following and lighting the bird-shaped stone torches scattered about which conveniently point straight toward another torch. torch. The interior of Divine Beast Vah Rudania is also briefly like this until you get the map and open up its back panels.
15th Mar '17 11:19:55 PM Abodos
Is there an issue? Send a Message


** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Typhlo Ruins, a forested area that is AlwaysNight. You can only find your way by following and lighting the bird-shaped stone torches scattered about which conveniently point straight toward another torch. The interior of Divine Beast Vah Rudania is also briefly like this until you get the map and open up its back panels.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Typhlo Ruins, a forested area that is AlwaysNight. You can only find your way by following and lighting the bird-shaped stone torches scattered about which conveniently point straight toward another torch. torch. The interior of Divine Beast Vah Rudania is also briefly like this until you get the map and open up its back panels.
15th Mar '17 11:19:55 PM Abodos
Is there an issue? Send a Message


** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Typhlo Ruins, a forested area that is AlwaysNight. You can only find your way by following and lighting the bird-shaped stone torches scattered about which conveniently point straight toward another torch. The interior of Divine Beast Vah Rudania is also briefly like this until you get the map and open up its back panels.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Typhlo Ruins, a forested area that is AlwaysNight. You can only find your way by following and lighting the bird-shaped stone torches scattered about which conveniently point straight toward another torch. torch. The interior of Divine Beast Vah Rudania is also briefly like this until you get the map and open up its back panels.
15th Mar '17 11:19:54 PM Abodos
Is there an issue? Send a Message


** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Typhlo Ruins, a forested area that is AlwaysNight. You can only find your way by following and lighting the bird-shaped stone torches scattered about which conveniently point straight toward another torch. The interior of Divine Beast Vah Rudania is also briefly like this until you get the map and open up its back panels.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Typhlo Ruins, a forested area that is AlwaysNight. You can only find your way by following and lighting the bird-shaped stone torches scattered about which conveniently point straight toward another torch. torch. The interior of Divine Beast Vah Rudania is also briefly like this until you get the map and open up its back panels.
15th Mar '17 11:19:01 PM Abodos
Is there an issue? Send a Message


** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Typhlo Ruins, a forested area that is AlwaysNight. You can only find your way by following and lighting the bird-shaped stone torches scattered about which conveniently point straight toward another torch. The interior of Divine Beast Vah Rudania is also briefly like this until you get the map and open up its back panels.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Typhlo Ruins, a forested area that is AlwaysNight. You can only find your way by following and lighting the bird-shaped stone torches scattered about which conveniently point straight toward another torch. torch. The interior of Divine Beast Vah Rudania is also briefly like this until you get the map and open up its back panels.
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