History Main / BioAugmentation

28th Mar '18 5:14:53 PM DastardlyDemolition
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** The first expansion adds hybrid affinities, unit upgrades and unique units that mix traits from two affinities. The hybrids for Purity and Harmony really emphasise these aspects, using lessons learned from the alien organisms to "improve" humanity.

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** The first expansion adds hybrid affinities, unit upgrades and unique units that mix traits from two affinities. The hybrids for Purity and Harmony really emphasise these aspects, using lessons learned from the alien organisms to "improve" humanity. Unlike Purity who wants to keep humans "as they are" (i.e. not using extensive gene manipulation or cybernetics), Harmony-Purity wants to make humans "as they could be": stronger, smarter, faster, to become like gods. Their soldier units look so much like gilded statues with guns that you'd have to be told that they're human.
27th Mar '18 8:22:27 PM AHI-3000
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* Alpha, a recurring villain on the ''WesternAnimation/MenInBlack'' cartoon, collected alien body parts which he stuck onto himself.

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* Alpha, a recurring villain on the ''WesternAnimation/MenInBlack'' ''WesternAnimation/MenInBlackTheSeries'' cartoon, collected alien body parts which he stuck onto himself.
21st Dec '17 2:45:13 AM Medinoc
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* In the expansion pack to ''VideoGame/XCOMEnemyUnknown'', called Enemy Within, you have the option to upgrade your troops with gene mods to increase their combat potential. The modifications include, among others, increased muscle density, which allows them to jump to rooftops, a secondary heart, which [[NonLethalKO prevents them from dying instantly to otherwise fatal hits]], and mimetic skin, which lets them blend with the environment. The more grotesque side of the trope is seen in the EXALT Elite Operatives; it's implied that their augmentations were completely unrestrained, unlike XCOM's, and are proportionally more powerful... however, they're inhumanly pale and you can visibly see that something's very wrong with them. Their gene-mods in the game data reflect this; XCOM gene mods may be powerful, but EXALT gene mods are arguably moreso. XCOM's gene mods are completely "clean" by comparison.

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* ''VideoGame/XCOMEnemyUnknown'':
**
In the expansion pack to ''VideoGame/XCOMEnemyUnknown'', called Enemy Within, you have the option to upgrade your troops with gene mods to increase their combat potential. The modifications include, among others, increased muscle density, which allows them to jump to rooftops, a secondary heart, which [[NonLethalKO prevents them from dying instantly to otherwise fatal hits]], and mimetic skin, which lets them blend with the environment. The more grotesque side of the trope is seen in the EXALT Elite Operatives; it's implied that their augmentations were completely unrestrained, unlike XCOM's, and are proportionally more powerful... however, they're inhumanly pale and you can visibly see that something's very wrong with them. Their gene-mods in the game data reflect this; XCOM gene mods may be powerful, but EXALT gene mods are arguably moreso. XCOM's gene mods are completely "clean" by comparison.comparison.
** A NewGamePlus option gives gene mods the negative side-effect of being unable to develop psionic powers. The GameMod "The Long War" also has this option, but even when disabled, always gives this side-effect to the gene mod "neural damping" that protects a soldier from enemy psionics (so in short, in LW it's an anti-psionics gene mod).
19th Dec '17 12:55:48 PM Malady
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* In the MonsterBloodTattoo series, people do various forms of this; the most disturbing ones augment their senses to the point they have to wear special helmets to help direct things so they don't go insane from sensory overload. Unusually, this series is set not in the future, but in a world resembling a magical version of Napoleonic Europe.

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* In the MonsterBloodTattoo ''Literature/MonsterBloodTattoo'' series, people do various forms of this; the most disturbing ones augment their senses to the point they have to wear special helmets to help direct things so they don't go insane from sensory overload. Unusually, this series is set not in the future, but in a world resembling a magical version of Napoleonic Europe.
26th Nov '17 4:38:54 PM nombretomado
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* The novel ''Literature/BloodMusic'', winner of a HugoAward and a UsefulNotes/NebulaAward, is a GoneHorriblyWrong example: a scientist creates biological computers, each potentially as smart as a human from lymphocyte cells then injects them into himself. [[AIIsACrapshoot They attain self-awareness]]. [[GreyGoo Chaos ensues.]]

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* The novel ''Literature/BloodMusic'', winner of a HugoAward UsefulNotes/HugoAward and a UsefulNotes/NebulaAward, is a GoneHorriblyWrong example: a scientist creates biological computers, each potentially as smart as a human from lymphocyte cells then injects them into himself. [[AIIsACrapshoot They attain self-awareness]]. [[GreyGoo Chaos ensues.]]
16th Nov '17 8:54:56 PM Prometheus117
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** The Spartan-II supersoldiers, at 14, underwent a laundry list of enhancements that made them physically and mentally superior to all other humans--those that survived the process, that is. Even so, [[{{Asexuality}} damage]] remains in that they lack interest (and, through implication, ability) in sex.

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** The Spartan-II supersoldiers, at 14, underwent a laundry list of enhancements that made them physically and mentally superior to all other humans--those that survived the process, that is. Even so, [[{{Asexuality}} damage]] damage remains in that overall [[CelibateHero they lack interest (and, through implication, ability) in sex.sex and romantic relationships]].
31st Oct '17 7:10:02 PM M84
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** The Primaris Marines introduced in Eighth Edition were created to aid the Imperium in its darkest hour. The Space Marine creation process was modified by Archmagos Cawl to include parts of the Custodes' creation process. The Primaris Marines have three additional gene-seed organs whose properties are currently unknown. They are also overall bigger, stronger, and faster than baseline Space Marines.

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** The Primaris Marines introduced in Eighth Edition were created to aid the Imperium in its darkest hour. The Space Marine creation process was modified by Archmagos Cawl to include parts of the Custodes' creation process. The Primaris Marines have three additional gene-seed organs whose properties organs: metal coils that enhance their strength and endurance, half of the same "God-maker" organ that was used to create the Primarchs, and another organ that pumps them full of stimulants when they are currently unknown.near death. They are also overall bigger, stronger, and faster than baseline Space Marines.
14th Sep '17 7:56:17 AM CosmicFerret
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** Take BioAugmentation, add a generous dose of HollywoodCyborg and BodyHorror, and you've got [[MagicTheGathering Phyrexia]] [[{{Metaphorgotten}} and a couple of spare livers]].

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** Take BioAugmentation, add a generous dose of HollywoodCyborg {{Cyborg}} and BodyHorror, and you've got [[MagicTheGathering Phyrexia]] [[{{Metaphorgotten}} and a couple of spare livers]].
18th Jul '17 1:13:37 PM intastiel
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* Used by most characters in ''Webcomic/AlwaysHuman'' to boost aspects of daily life (work/fun/fashion/etc).

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* Used by most characters In ''Webcomic/AlwaysHuman'', "mods" are easy to install or replace and are ubiquitous in ''Webcomic/AlwaysHuman'' to boost aspects of daily life (work/fun/fashion/etc).life: they include fashion options, memory enhancements, health boosters, and work-specific augmentations. Some are as simple as shopping for a new eye colour or [[LittleBitBeastly cat ears]], while others are as intensive as full-body modifications to withstand long space journeys.
16th Jun '17 2:10:57 AM Doug86
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* The two-parter ''ComicBook/{{Batman}}'' story ''Infection'' revolves around Batman having to fight two escapees from a governmental science lab who were infected with a [[GeneticEngineeringIsTheNewNuke genetically tailored virus]] created during the Cold War that induced this effect to create {{Super Soldier}}s. The infectees were given increased strength and durability, [[OrganicTechnology built-in guns that fired bullets of sharpened bone]], specialised organs that let them cannibalise human corpses to replenish their supply of ammo, and programmed delusions that compelled them to "retake America from the Commies". As well as the ability to produce pustules that would disperse an infectious variant of the virus, allowing a single survivor to infect dozens, or even hundreds, of individuals.

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* The two-parter ''ComicBook/{{Batman}}'' ''Franchise/{{Batman}}'' story ''Infection'' revolves around Batman having to fight two escapees from a governmental science lab who were infected with a [[GeneticEngineeringIsTheNewNuke genetically tailored virus]] created during the Cold War that induced this effect to create {{Super Soldier}}s. The infectees were given increased strength and durability, [[OrganicTechnology built-in guns that fired bullets of sharpened bone]], specialised organs that let them cannibalise human corpses to replenish their supply of ammo, and programmed delusions that compelled them to "retake America from the Commies". As well as the ability to produce pustules that would disperse an infectious variant of the virus, allowing a single survivor to infect dozens, or even hundreds, of individuals.
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