History Main / BeefGate

14th Aug '17 7:08:55 PM wolftickets1969
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* Kraid's Hideout in the original ''VideoGame/{{Metroid}}'' is accessible by an obvious use of an early power-up, but if that's the last power-up you've obtained, you'll be quickly torn apart by the enemies behind the first door you step through. The sensible approach is to travel through all of Norfair and Ridley's Hideout collecting the goodies first, though ''Zero Mission'' changes it so that Kraid's lair is easier and more natural to take on sooner and Ridley's is harder to get into.

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* Kraid's Hideout in the original ''VideoGame/{{Metroid}}'' is accessible by an obvious use of an early power-up, but if that's the last power-up you've obtained, you'll be quickly torn apart by the enemies [[DemonicSpiders enemies]] behind the first door you step through.through, and if you manage to make it through those, [[ThatOneBoss Kraid himself]] [[CurbstompBattle will demolish you]]. The sensible approach is to travel through all of Norfair and Ridley's Hideout collecting the goodies first, though ''Zero Mission'' changes it so that Kraid's lair is easier and more natural to take on sooner and Ridley's is harder to get into.
7th Aug '17 8:42:29 PM wolftickets1969
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** In a variant, both ''VideoGame/SuperMetroid'' and ''[[VideoGame/{{Metroid}} Metroid Zero Mission]]'' have rooms with extremely hot temperatures that will deplete health quickly. [[{{Metroidvania}} While these are generally meant to be impassible without the Varia Suit,]] skilled players can navigate these rooms quickly enough to avoid death, allowing them to access some powerups early.

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** In a variant, both ''VideoGame/SuperMetroid'' and ''[[VideoGame/{{Metroid}} Metroid Zero Mission]]'' have rooms with [[LethalLavaLand extremely hot temperatures temperatures]] that will deplete health quickly. [[{{Metroidvania}} While these are generally meant to be impassible without the Varia Suit,]] skilled players can navigate these rooms quickly enough to avoid death, allowing them to access some powerups early.
20th Jul '17 7:25:23 AM BeerBaron
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** The Divide in ''Lonesome Road'' is accessible right after you leave Goodsprings, but you don't have a snowball's chance in hell there unless you're at least Level 20. Same to a lesser extent for ''Dead Money'' and ''Old World Blues'', whose access points also appear early in the main questline, ''Old World Blues'' especially as it starts at the Mojave Drive-in, just south of Nipton.
*** Although if you do pull it off (which is certainly possible if you're using the gear the Divide gives you), it creates a separate problem: you just gained about 15 levels and have gear more powerful than the rest of the game, and now everything is too trivial to be a real challenge.

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** *** The Divide in ''Lonesome Road'' is accessible right after you leave Goodsprings, but you don't have a snowball's chance in hell there unless you're at least Level 20. Same to a lesser extent for ''Dead Money'' and ''Old World Blues'', whose access points also appear early in the main questline, ''Old World Blues'' especially as it starts at the Mojave Drive-in, just south of Nipton.
***
Nipton. Although if you do pull it off (which is certainly possible if you're using the gear the Divide gives you), it creates a separate problem: you just gained about 15 levels and have gear more powerful than the rest of the game, and now everything is too trivial to be a real challenge.challenge.
** ''{{Fallout 4}}''
*** Typically any areas where [[DemonicSpiders Deathclaws]] are prevalent are meant to be explored when you're a higher level, with hopefully better gear as well. If they're not around though, any enemies with a skull by their name should also give you a hint that you're probably not strong enough for this place yet. It's not that they can't be killed; you'll be at an extreme disadvantage if you attempt to fight them, such as doing less damage to them than an enemy that's about your level or lower.
*** The early portion of the main quest has you traveling southeast from [[FirstTown Sanctuary Hills]], first to Concord and then to [[HubCity Diamond City]]. If you take a fairly direct path to both places, the enemies along the way are quite manageable for a low level player. However, if you venture too far from that path, the game will randomly spawn high level [[BearsAreBadNews Yao Guai]] nearby you as you travel. At a low level and with the fairly weak early-game weapons, they will be a massive challenge to defeat.
3rd Jun '17 1:11:05 PM Ferot_Dreadnaught
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*** Interestingly, the game is all too happy to point this out in dialogue, with numerous "DANGER" signs, and even by having a robot chasing you down to warn you of the impending likelihood of disaster, so it is really more of a hint that it is not [[VideoGame/Fallout3 The Other Game]]; if you just run and gun and explore instead of soaking up the plot, you will die horribly. In short, being too GenreSavvy about the normal M.O. of Bethesda's games will be your downfall.

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*** Interestingly, the game is all too happy to point this out in dialogue, with numerous "DANGER" signs, and even by having a robot chasing you down to warn you of the impending likelihood of disaster, so it is really more of a hint that it is not [[VideoGame/Fallout3 The Other Game]]; if you just run and gun and explore instead of soaking up the plot, you will die horribly. In short, being too GenreSavvy toosavvy about the normal M.O. of Bethesda's games will be your downfall.
23rd May '17 10:00:33 AM Kafkesque
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Added DiffLines:

* ''VideoGame/{{Stellaris}}'' uses space stations to prevent empires from wiping out their enemies with an early game ZergRush. Each empire spawns with a space station in orbit around its homeworld that's many times stronger than beginner-tech fleets; by the time you become strong enough to overcome them, everybody (theoretically) has a fighting chance against each other.
25th Apr '17 11:32:14 AM matruz
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*** Also the starting area has some Veil Tears that are guarded by high level demons, starting players who might think that they should be capable of closing all the starting area's tears would be in for a nasty surprise.

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*** Also the starting area has some Veil Tears Fade Rifts that are guarded by high level demons, starting players who might think that they should be capable of closing all the starting area's tears Rifts would be in for a nasty surprise.
25th Apr '17 7:38:35 AM matruz
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*** The third game has High Dragons which act as [[BonusBoss Bonus Bosses]]; but you can encounter the first one (which isn't even the game's weakest one!) on your starting area, and the path to reach it is guarded by [[DemonicSpiders drakes]] which spawn infinitely, as a warning for newbie players who might try to press on.

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*** The third game has High Dragons which act as [[BonusBoss Bonus Bosses]]; but you can encounter the first one (which isn't even the game's weakest one!) on your starting area, and the path to reach it is guarded by [[DemonicSpiders drakes]] which spawn infinitely, infinitely while their mother [[DeathFromAbove circles overhead bombarding the player with hard to dodge fireballs]], as a warning for newbie players who might try to press on.
25th Apr '17 7:16:56 AM matruz
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*** The third game has High Dragons which act as [[BonusBoss Bonus Bosses]]; but you can encounter the first one on your starting area (which isn't even the game's weakest one!), and the path to reach it is guarded by [[DemonicSpiders drakes]] which spawn infinitely, as a warning for newbie players who might try to press on.

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*** The third game has High Dragons which act as [[BonusBoss Bonus Bosses]]; but you can encounter the first one on your starting area (which isn't even the game's weakest one!), one!) on your starting area, and the path to reach it is guarded by [[DemonicSpiders drakes]] which spawn infinitely, as a warning for newbie players who might try to press on.
25th Apr '17 6:00:31 AM matruz
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* In ''VideoGame/DragonAgeOrigins'':
** A very nasty band of bounty hunters waits for you in the narrow path leading to the gates of Orzammar, which was intended by the developers to be the last main quest to be completed. This was a problem, however, because an important NPC in a character's personal quest is waiting outside the Orzammar gates. Worse yet, the sword you receive as the reward for that personal quest seems like it would be very nice early in the game, but is ''not even good enough for VendorTrash'' by the time you can access it without resorting to exploits.
** Another beef gate is a knight who challenges you to a duel early in the capital of Denerim. Unfortunately, beating the knight is deceptively easy, doing nothing to prepare you for the later pseudo-random one-time encounter with a small army of well-entrenched archers while traveling between Denerim districts.

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* In ''Franchise/DragonAge'':
**
''VideoGame/DragonAgeOrigins'':
** *** A very nasty band of bounty hunters waits for you in the narrow path leading to the gates of Orzammar, which was intended by the developers to be the last main quest to be completed. This was a problem, however, because an important NPC in a character's personal quest is waiting outside the Orzammar gates. Worse yet, the sword you receive as the reward for that personal quest seems like it would be very nice early in the game, but is ''not even good enough for VendorTrash'' by the time you can access it without resorting to exploits.
** *** Another beef gate is a knight who challenges you to a duel early in the capital of Denerim. Unfortunately, beating the knight is deceptively easy, doing nothing to prepare you for the later pseudo-random one-time encounter with a small army of well-entrenched archers while traveling between Denerim districts.districts.
** ''VideoGame/DragonAgeInquisition'':
*** The third game has High Dragons which act as [[BonusBoss Bonus Bosses]]; but you can encounter the first one on your starting area (which isn't even the game's weakest one!), and the path to reach it is guarded by [[DemonicSpiders drakes]] which spawn infinitely, as a warning for newbie players who might try to press on.
*** Also the starting area has some Veil Tears that are guarded by high level demons, starting players who might think that they should be capable of closing all the starting area's tears would be in for a nasty surprise.
23rd Apr '17 11:54:35 AM nombretomado
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* ''Franchise/TalesSeries'' examples:

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* ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' examples:
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BeefGate