History Main / BeefGate

22nd Feb '17 6:27:41 AM BeerBaron
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** ''VideoGame/TheElderScrollsIIIMorrowind'' has mostly native fauna hanging around Vvardenfell... but inside the Ghostgate and in the ruins scattered around the map, you see zombies, ash creatures, monsters and divine beings that can kill you in a single hit if you're not leveled enough. (Morrowind is also notable for being the sole title in the series with '''no''' concept of level scaling. It's perfectly possible to swipe end-game gear off of merchant tables if you know who to rob, and too-tough critters are scattered around with the simple assumption that they player will go around next time, after getting one-hit slaughtered a few times.)

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** ''VideoGame/TheElderScrollsIIIMorrowind'' has mostly native ''VideoGame/TheElderScrollsIIIMorrowind'': Due to the almost complete lack of level scaling in the game (which is unique for the series, and for Bethesda games in general,) the local fauna hanging around Vvardenfell... but will serve as this to any underleveled players who veer too far off the main quest path early on. Certain areas, such as [[{{Mordor}} inside the Ghostgate and in the ruins scattered around the map, you see zombies, ash creatures, monsters and divine beings that can kill you in a single hit if you're not leveled enough. (Morrowind is also notable for being the sole title in the series with '''no''' concept Ghostfence]], are full of end-game level scaling. It's perfectly creatures right off the bat and will continue to serve as beef gates until late into the game. It is possible to swipe end-game avert by min-maxing your character at the start and knowing where to look in order to acquire high quality gear (which, like enemies, also does not level scale.) A few specific examples:
*** The Samarys Ancestral Tomb lies just a few steps
off of merchant tables if you know who to rob, the road between [[FirstTown Seyda Neen]] and too-tough critters are scattered around Balmora. It contains the Mentor's Ring, a legendary artifact that boosts Intelligence and Willpower with a constant effect. However, the simple assumption that they tomb is guarded by an Ancestral Ghost, who cannot be harmed by unenchanted, non-silver weapons (which is likely all the player will go around next time, after getting one-hit slaughtered have access to if accessed early on in the game.) Using spells, sneaking by, or making a side-trip to acquire a weapon which can harm the ghost are recommended.
*** Also not far from the FirstTown is the cave of Assemanu. It contains the Robe of St. Roris which, in the unpatched version of the game, has a constant effect Restore Health and Restore Fatigue enchantment, essentially making the wearer near-invincible to anything other than a full health OneHitKO. The cave is a Sixth House base full of mid-to-high level enemies though, which even for a [[MinMaxing min-maxed]] starting character will be extremely difficult to defeat. (For a stealthy character with
a few times.)potions of invisibility though...)
21st Feb '17 2:13:52 PM Bugfragged
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* After beating the Wind Guardian in ''VideoGame/NocturneRebirth'', the next three dungeons will be unlocked at the same time, even though the recommended level for each one is different. This isn't as extreme as most examples, since the familiar system allows you to recruit the enemies from stronger dungeons earlier than you should, though their high levels means they can't be used to fulfill the weaker dungeons' Brave Clear conditions.
13th Jan '17 6:06:54 PM jtgibson
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*** Interestingly, the game is all too happy to point this out in dialogue, with numerous "DANGER" signs, and even by having a robot chasing you down to warn you of the impending likelihood of disaster, so it is really more of a hint that it is not [[VideoGame/Fallout3 The Other Game]]; if you just run and gun and explore instead of soaking up the plot, you will die horribly. In short, being too GenreSavvy about the normal M.O. of Bethesda's games will be your downfall.
20th Dec '16 12:12:43 PM Gosicrystal
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[[SequenceBreaking You can go wherever you want...]] [[NoExceptYes but if you try to go anywhere out of order]], ''the game will kill you.''

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[[SequenceBreaking You can go wherever you want...]] [[NoExceptYes [[DistinctionWithoutADifference but if you try to go anywhere out of order]], ''the game will kill you.''
6th Dec '16 8:46:53 AM Dravencour
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** In ''VideoGame/FalloutNewVegas'' your goal is to follow the trail of the guy who shot you in the head and left you for dead. Said trail ends in the eponymous city, which can be seen clearly from the town you start the game in, and the ''Honest Hearts'' DLC starting point is also near there. However if you travel directly there, you'll get [[CurbStompBattle ripped apart by Deathclaws or stung to death by Cazadores]], forcing you to [[FollowThePlottedLine follow the trail properly]] (which involves looping all the way from the west side of the map down and around counter-clockwise until you reach New Vegas in the north) and grind levels.\\

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** In ''VideoGame/FalloutNewVegas'' your goal is to follow the trail of the guy who shot you in the head and left you for dead. Said trail ends in the eponymous city, which can be seen clearly from the town you start the game in, and the ''Honest Hearts'' DLC starting point is also near there. However if you try to travel directly there, you'll get [[CurbStompBattle ripped apart by Deathclaws or stung to death by Cazadores]], forcing you to [[FollowThePlottedLine follow the trail properly]] (which involves looping all the way from the west side of the map down and around counter-clockwise until you reach New Vegas in the north) and grind levels.\\
4th Dec '16 3:51:22 AM krepta999
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The good news is that if you're somehow imiraculously able to pull it off early, via some sort of OutsideTheBoxTactic application of the UselessUsefulSpell, clever strategy, or sheer luck, then you get to learn why there's nothing quite like enjoying amounts of experience and equipment drops that you probably [[DiscOneNuke weren't intended to have until fifteen hours later]]. It can also sometimes be fun to beat them for SequenceBreaking purposes, depending.

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The good news is that if you're somehow imiraculously miraculously able to pull it off early, via some sort of OutsideTheBoxTactic application of the UselessUsefulSpell, clever strategy, or sheer luck, then you get to learn why there's nothing quite like enjoying amounts of experience and equipment drops that you probably [[DiscOneNuke weren't intended to have until fifteen hours later]]. It can also sometimes be fun to beat them for SequenceBreaking purposes, depending.
25th Nov '16 12:35:20 PM DastardlyDemolition
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* ''VideoGame/FinalFantasyII'' seemed to have some sort of unnatural hatred for cohesive world map design, and ended up combining a serious case of this trope with incredibly poor directions. The people in town A say that you should visit town B. Outside of town A lie featureless plains and forests in all directions and nothing preventing you from going anywhere, leaving you to have to take a wild guess which way town B is. If you guess wrong, you will be first-turn ''annihilated'' by the very first random encounter in the area surrounding towns M, N, and O that you just accidentally approached. It is not at all unlikely for a new player who, quite understandably, doesn't know which squares house which monsters, to have their ''very first encounter'' in the ''entire game'' be with a ''Behemoth.'' [[NintendoHard On the other hand, maybe that's fitting for this game.]]

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* The ''Franchise/FinalFantasy'' franchise:
**
''VideoGame/FinalFantasyII'' seemed to have some sort of unnatural hatred for cohesive world map design, and ended up combining a serious case of this trope with incredibly poor directions. The people in town A say that you should visit town B. Outside of town A lie featureless plains and forests in all directions and nothing preventing you from going anywhere, leaving you to have to take a wild guess which way town B is. If you guess wrong, you will be first-turn ''annihilated'' by the very first random encounter in the area surrounding towns M, N, and O that you just accidentally approached. It is not at all unlikely for a new player who, quite understandably, doesn't know which squares house which monsters, to have their ''very first encounter'' in the ''entire game'' be with a ''Behemoth.'' [[NintendoHard On the other hand, maybe that's fitting for this game.]]



* ''VideoGame/FinalFantasyIII'' has two optional underwater dungeons accessible as soon as you get the submarine. Both are full of random encounters with monsters way stronger than those in the areas you're meant to go, and one of them has a nasty boss guarding the only item you can find there. The stuff you can get out of these caves is very powerful compared to what's otherwise available to you, though, and they're both pretty short areas.
* ''VideoGame/FinalFantasyIV'' has Eblan Castle. You can go to it the first time you get an air ship. If you can actually survive the stuff inside, you get some very powerful equipment meant for closer to the end of the game.
* ''VideoGame/FinalFantasyV''
** The basement of Walse Castle, which can be accessed very early in the game and contains a decent Time spell and a great accessory. The only random encounter in the area is the Jackanapes, which has [[NumberOfTheBeast 666]] HP and very high strength, can cast Moon Flute to Berserk your whole party, and always gets a back attack. They can easily tear apart a normally leveled party, and appear as formal random encounters in a dungeon much, much later in the game.
** Then there's the [[VeryDefinitelyFinalDungeon Cleft of Dimension]]. In theory, once you reacquire the airship (which is a short way into the third "part" of the game), there's nothing stopping you from going straight there. In practice, without getting [[spoiler:the [[InfinityPlusOneSword legendary weapons]]]], along with the experience you'll get in the process, you probably won't get far.
* ''VideoGame/FinalFantasyVI''

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* ** ''VideoGame/FinalFantasyIII'' has two optional underwater dungeons accessible as soon as you get the submarine. Both are full of random encounters with monsters way stronger than those in the areas you're meant to go, and one of them has a nasty boss guarding the only item you can find there. The stuff you can get out of these caves is very powerful compared to what's otherwise available to you, though, and they're both pretty short areas.
* ** ''VideoGame/FinalFantasyIV'' has Eblan Castle. You can go to it the first time you get an air ship. If you can actually survive the stuff inside, you get some very powerful equipment meant for closer to the end of the game.
* ** ''VideoGame/FinalFantasyV''
** *** The basement of Walse Castle, which can be accessed very early in the game and contains a decent Time spell and a great accessory. The only random encounter in the area is the Jackanapes, which has [[NumberOfTheBeast 666]] HP and very high strength, can cast Moon Flute to Berserk your whole party, and always gets a back attack. They can easily tear apart a normally leveled party, and appear as formal random encounters in a dungeon much, much later in the game.
** *** Then there's the [[VeryDefinitelyFinalDungeon Cleft of Dimension]]. In theory, once you reacquire the airship (which is a short way into the third "part" of the game), there's nothing stopping you from going straight there. In practice, without getting [[spoiler:the [[InfinityPlusOneSword legendary weapons]]]], along with the experience you'll get in the process, you probably won't get far.
* ** ''VideoGame/FinalFantasyVI''



** In the same game, it is possible to get a relic that completely disables random encounters (but is exclusive to an optional character). The Final Dungeon also happens to lack mandatory boss fights on all but one of the routes (until near the end), and is filled with tons of goodies...
** The same game also has a part with Locke in the occupied Town of Figaro, with his way constantly being blocked by the powerful [=HeavyArmr=] monsters. It is ''technically'' possible to beat them, but would need extensive grinding and loads of healing items.
* ''VideoGame/FinalFantasyVII'' has this trope in the form of the Midgar Zolom, a giant serpent that would crush your party (at that level, of course) if you tried to bypass Kalm and headed straight for the next dungeon. Once you'd been through the long flashback scene in Kalm, though, you'll find that you can get a materia that lets you capture Chocobos. A Chocobo will be fast enough to give the snake the slip. It ''is'' possible to just randomly walk past it on foot though.
** With a small amount of level grinding, it is possible to beat the monster, and with the Enemy Skill materia, you can acquire the spell it uses to ordinarily kill your entire party. This DiscOneNuke can thus be acquired very early in the game, and allow you to blaze through a good chunk of it pretty easily.
** Either way, there is a BrokenBridge if you don't watch the long cutscene anwyay, so even speedrunners can't skip it.
* Similarly to ''VideoGame/FinalFantasyVI'', ''VideoGame/FinalFantasyVIII'' allowed players to go straight through the final castle to the BigBad without unlocking most of their action commands. Since this boss has more hit points than a small planet, and any party member who gets KO'd is lost forever, you're probably going to want to solve all or most of the castle puzzles and get your abilities back. (Furthermore, if you're into OneHundredPercentCompletion, the castle bosses can supply you with any Guardian Forces you haven't collected during your quest -- including Eden, which was previously held in a remote area by an unbelievably tough BonusBoss.)
* ''VideoGame/FinalFantasyIX'' combined this with a SolveTheSoupCans puzzle. Taking the wrong exit from an early cave (in spite of an ally's warning) would lead the player to an uninteresting plateau with really, really nasty random encounters. Until the player gets an airship and can use it as a convenient DoorToBefore (as the aforementioned ally is part of a quest) there isn't anything that the player can ''do'' on the plateau other than fight thunder dragons, so presumably the overpowered bad guys were there to tell you to turn around and come back later.
** Of course, taking advantage of Quina's [[DesperationAttack Limit Glove]] spell can render this plateau to be a fantastic location for level-grinding. Plus, one of Freya's later abilities deals more damage based on the total number of dragons you've defeated over the course of the game...
* ''VideoGame/FinalFantasyXII''
** Assuming you haven't [[GuideDangIt opened one of the totally random chests that prevents it from spawning]], it is possible to find and enter the Necrohol of Nabudis much earlier than recommended to grab the [[InfinityPlusOneSword Zodiac Spear]]. It's very difficult as it involves dodging large amounts of very nasty enemies, but it can be done.
** Many of the optional Espers are likewise protected. It's theoretically possible to fight Adremmalech or Cuchulain shortly after Belias, but the enemies in their areas will kill you before you even reach them without massive LevelGrinding.
** The very first time you visit the nomad village in the Giza Plains, you may or may not talk to a child that mentions that they are told to stay close to the village, lest werewolves get them. They ''are'' in fact out there, by the southern exit of the Plains, and will [[OneHitKill oneshot you three times over]] if you aggro them by accident at your current power level.
** When you reach the Ozmone plain you can accidentally stumble into the Zertinan Caverns, be prepared to be curb-stomped in 10 second or less.
** In Golmore Jungle, don't go off the path. You will find ''numerous'' horrifying surprises, such as hellhounds that are ten levels or so above you. In packs.
** Also, at the end of said Jungle, there is ThatOneBoss. However, it is hypothetically possible to go around it, by going through the Feywood, and then going to Paramina Rift. However, the Feywood is populated by a number of monsters that can kill you easily, including adorable little rabbits that [[KillerRabbit spam status-inducing attacks.]] If you do attempt this route, there is only one piece of advice: '''''RUN.'''''
** You can get the Trifle hunt at level 20, but at that stage the area it's in will probably be neck-deep in giant toads that you can barely scratch, but which can kill you in a few hits.
* In ''VideoGame/FinalFantasyXIII'', pretty much ALL of Chapter 11 is one the moment you arrive. You see, you're shown where the next story event is, but if you try to go there, you'll run into [[BossInMookClothing Behemoth Kings]]. Get past the Behemoth Kings and you'll run into [[DemonicSpiders Boxed Phalanxes]]. Get past ''those'' and you'll find [[ThatOneBoss Hecatoncheir]]. The game heavily encourages you to do sidequests until you've leveled up enough to handle these, and in fact lays out a 'trail' of sidequests that serves as a rough tour of the area, even with a few brief cutscenes.
* ''[[VideoGame/DissidiaFinalFantasy Dissidia 012 Final Fantasy]]'', the BrutalBonusLevel Confessions of the Creator opens with the objective to go rescue a moogle in the Chasm in the Rotting Land. You ''could'' head there right away, only to find it a multi-level dungeon full of Level 40 enemies at best and Level 80 enemies at worst, and after you complete it you're sent to fight a Level 95 WarmUpBoss guarding new areas with level 90+ enemies. Uless you did some LevelGrinding outside story mode, your characters are probably in their 30s, maybe 40s, and you have nowhere near enough money to afford them proper equipment. On the other hand the rest of the world is full of gateways featuring enemies levels 40 through mid-60s, plenty of trade accessories and VendorTrash for trading, and a short distance from the Chasm in the Rotting Land is another multi-level gateway with Level 70-90 enemies.

to:

** *** In the same game, it is possible to get a relic that completely disables random encounters (but is exclusive to an optional character). The Final Dungeon also happens to lack mandatory boss fights on all but one of the routes (until near the end), and is filled with tons of goodies...
** *** The same game also has a part with Locke in the occupied Town of Figaro, with his way constantly being blocked by the powerful [=HeavyArmr=] monsters. It is ''technically'' possible to beat them, but would need extensive grinding and loads of healing items.
* ** ''VideoGame/FinalFantasyVII'' has this trope in the form of the Midgar Zolom, a giant serpent that would crush your party (at that level, of course) if you tried to bypass Kalm and headed straight for the next dungeon. Once you'd been through the long flashback scene in Kalm, though, you'll find that you can get a materia that lets you capture Chocobos. A Chocobo will be fast enough to give the snake the slip. It ''is'' possible to just randomly walk past it on foot though.
** *** With a small amount of level grinding, it is possible to beat the monster, and with the Enemy Skill materia, you can acquire the spell it uses to ordinarily kill your entire party. This DiscOneNuke can thus be acquired very early in the game, and allow you to blaze through a good chunk of it pretty easily.
** *** Either way, there is a BrokenBridge if you don't watch the long cutscene anwyay, so even speedrunners can't skip it.
* ** Similarly to ''VideoGame/FinalFantasyVI'', ''VideoGame/FinalFantasyVIII'' allowed players to go straight through the final castle to the BigBad without unlocking most of their action commands. Since this boss has more hit points than a small planet, and any party member who gets KO'd is lost forever, you're probably going to want to solve all or most of the castle puzzles and get your abilities back. (Furthermore, if you're into OneHundredPercentCompletion, the castle bosses can supply you with any Guardian Forces you haven't collected during your quest -- including Eden, which was previously held in a remote area by an unbelievably tough BonusBoss.)
* ** ''VideoGame/FinalFantasyIX'' combined this with a SolveTheSoupCans puzzle. Taking the wrong exit from an early cave (in spite of an ally's warning) would lead the player to an uninteresting plateau with really, really nasty random encounters. Until the player gets an airship and can use it as a convenient DoorToBefore (as the aforementioned ally is part of a quest) there isn't anything that the player can ''do'' on the plateau other than fight thunder dragons, so presumably the overpowered bad guys were there to tell you to turn around and come back later.
** *** Of course, taking advantage of Quina's [[DesperationAttack Limit Glove]] spell can render this plateau to be a fantastic location for level-grinding. Plus, one of Freya's later abilities deals more damage based on the total number of dragons you've defeated over the course of the game...
* ''VideoGame/FinalFantasyXII''
** ''VideoGame/FinalFantasyXII'':
***
Assuming you haven't [[GuideDangIt opened one of the totally random chests that prevents it from spawning]], it is possible to find and enter the Necrohol of Nabudis much earlier than recommended to grab the [[InfinityPlusOneSword Zodiac Spear]]. It's very difficult as it involves dodging large amounts of very nasty enemies, but it can be done.
** *** Many of the optional Espers are likewise protected. It's theoretically possible to fight Adremmalech or Cuchulain shortly after Belias, but the enemies in their areas will kill you before you even reach them without massive LevelGrinding.
** *** The very first time you visit the nomad village in the Giza Plains, you may or may not talk to a child that mentions that they are told to stay close to the village, lest werewolves get them. They ''are'' in fact out there, by the southern exit of the Plains, and will [[OneHitKill oneshot you three times over]] if you aggro them by accident at your current power level.
** *** When you reach the Ozmone plain you can accidentally stumble into the Zertinan Caverns, be prepared to be curb-stomped in 10 second or less.
** *** In Golmore Jungle, don't go off the path. You will find ''numerous'' horrifying surprises, such as hellhounds that are ten levels or so above you. In packs.
** *** Also, at the end of said Jungle, there is ThatOneBoss. However, it is hypothetically possible to go around it, by going through the Feywood, and then going to Paramina Rift. However, the Feywood is populated by a number of monsters that can kill you easily, including adorable little rabbits that [[KillerRabbit spam status-inducing attacks.]] If you do attempt this route, there is only one piece of advice: '''''RUN.'''''
** *** You can get the Trifle hunt at level 20, but at that stage the area it's in will probably be neck-deep in giant toads that you can barely scratch, but which can kill you in a few hits.
* ** In ''VideoGame/FinalFantasyXIII'', pretty much ALL of Chapter 11 is one the moment you arrive. You see, you're shown where the next story event is, but if you try to go there, you'll run into [[BossInMookClothing Behemoth Kings]]. Get past the Behemoth Kings and you'll run into [[DemonicSpiders Boxed Phalanxes]]. Get past ''those'' and you'll find [[ThatOneBoss Hecatoncheir]]. The game heavily encourages you to do sidequests until you've leveled up enough to handle these, and in fact lays out a 'trail' of sidequests that serves as a rough tour of the area, even with a few brief cutscenes.
* ** ''[[VideoGame/DissidiaFinalFantasy Dissidia 012 Final Fantasy]]'', the BrutalBonusLevel Confessions of the Creator opens with the objective to go rescue a moogle in the Chasm in the Rotting Land. You ''could'' head there right away, only to find it a multi-level dungeon full of Level 40 enemies at best and Level 80 enemies at worst, and after you complete it you're sent to fight a Level 95 WarmUpBoss guarding new areas with level 90+ enemies. Uless you did some LevelGrinding outside story mode, your characters are probably in their 30s, maybe 40s, and you have nowhere near enough money to afford them proper equipment. On the other hand the rest of the world is full of gateways featuring enemies levels 40 through mid-60s, plenty of trade accessories and VendorTrash for trading, and a short distance from the Chasm in the Rotting Land is another multi-level gateway with Level 70-90 enemies.
23rd Nov '16 9:07:04 PM DastardlyDemolition
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** In ''VideoGame/FalloutNewVegas'' your goal is to follow the trail of the guy who shot you in the head and left you for dead. Said trail ends in the eponymous city, which can be seen clearly from the town you start the game in, and the ''Honest Hearts'' DLC starting point is also near there. However if you travel directly there, you'll get [[CurbStompBattle ripped apart by Deathclaws or stung to death by Cazadores]], forcing you to follow the trail properly (which involves looping all the way from the west side of the map down and around counter-clockwise until you reach New Vegas in the north) and grind levels.\\

to:

** In ''VideoGame/FalloutNewVegas'' your goal is to follow the trail of the guy who shot you in the head and left you for dead. Said trail ends in the eponymous city, which can be seen clearly from the town you start the game in, and the ''Honest Hearts'' DLC starting point is also near there. However if you travel directly there, you'll get [[CurbStompBattle ripped apart by Deathclaws or stung to death by Cazadores]], forcing you to [[FollowThePlottedLine follow the trail properly properly]] (which involves looping all the way from the west side of the map down and around counter-clockwise until you reach New Vegas in the north) and grind levels.\\



*** Both of those entry-level beef gates can be circumvented by experienced [[SequenceBreaking sequence breakers]], however. And you have to enter this danger zone for one of the Great Khans' sidequests, and an unmarked quest for Sloan.

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*** Both of those entry-level beef gates can be circumvented by experienced [[SequenceBreaking sequence breakers]], however. And you have to enter this danger zone for one of the Great Khans' sidequests, sidequests ("Oh, My Papa"), and an unmarked quest for Sloan.Sloan both of which take you to Quarry Junction, a limestone quarry overtaken by a pack of Deathclaws (because '''why not''') and led by a Alpha male Deathclaw and his Deathclaw Mother mate.



** The ''Lonesome Road'' Divide is accessible right after you leave Goodsprings, but you don't have a snowball's chance in hell there unless you're at least Level 20. Same to a lesser extent for ''Dead Money'' and ''Old World Blues'', whose access points also appear early in the main questline.

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** The Divide in ''Lonesome Road'' Divide is accessible right after you leave Goodsprings, but you don't have a snowball's chance in hell there unless you're at least Level 20. Same to a lesser extent for ''Dead Money'' and ''Old World Blues'', whose access points also appear early in the main questline.questline, ''Old World Blues'' especially as it starts at the Mojave Drive-in, just south of Nipton.
23rd Nov '16 7:38:54 AM darkabomination
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* In the ''VideoGame/{{Ys}}'' series, if you wander anywhere you're told not to, like the Abandoned Mine, you're dead meat. Bosses also often act as beef gates, [[ForcedLevelGrinding forcing you to level grind]] or obtain the SwordOfPlotAdvancement, etc.
* ''PhantasyStar'' - Once you get your spaceship, for a time the original game will not attempt to police you with anything but this trope, including things like "directions", "subtle clues" or "the slightest hint whatsoever". Unfortunately, it has not "locked the gate" with very high level monsters, and the spell you need to get into (but not beat) the final dungeon is unlocked at a very low level. If you don't know where to go, you'll soon be able to go everywhere, which makes it even harder to go in the right direction.

to:

* In the ''VideoGame/{{Ys}}'' series, if you wander anywhere you're told not to, like the Abandoned Mine, Mine in the first game, you're dead meat. Bosses also often act as beef gates, [[ForcedLevelGrinding forcing you to level grind]] or obtain the SwordOfPlotAdvancement, etc.
etc. However, you can still pull off some SequenceBreaking by running from enemies that'll one-shot Adol in the mine until you get the [[MacGuffin Silver harmonica]], the Silver Armor which is the second best armor in the game, and the Timer Ring which cuts enemy speed in half. If you can make it out alive, you'll gain a significant lead for the first two dungeons and early grinding.
* ''PhantasyStar'' - ''VideoGame/PhantasyStarI'': Once you get your spaceship, for a time the original game will not attempt to police you with anything but this trope, including things like "directions", "subtle clues" or "the slightest hint whatsoever". Unfortunately, it has not "locked the gate" with very high level monsters, and the spell you need to get into (but not beat) the final dungeon is unlocked at a very low level. If you don't know where to go, you'll soon be able to go everywhere, which makes it even harder to go in the right direction.
4th Nov '16 5:33:09 AM Morgenthaler
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** If you go the wrong way during the introductory missions against Nine-Toes you'll run up against {{Badass}} Skags twice your level.

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** If you go the wrong way during the introductory missions against Nine-Toes you'll run up against {{Badass}} badass Skags twice your level.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BeefGate