History Main / BeefGate

1st Nov '17 5:48:50 PM Gadjiltron
Is there an issue? Send a Message


* ''VideoGame/EtrianOdyssey'' is madly in love with this trope. For one thing, it's the ''entire point'' of the [=FOEs=]. Beyond that, certain special cases that are even mentioned ''in game'' (usually in the form of a "you get the feeling that the monsters in this area are much too powerful to fight" message or a quest all about having to get something from its lair while absolutely not drawing its direct attention) include [[spoiler:Wyvern]] in Etrian Odyssey, [[spoiler:Salamox]] in Heroes of Lagaard, and [[spoiler:the Stalkers]] in both games (The last has a suspiciously high vulnerability to fire though).

to:

* ''VideoGame/EtrianOdyssey'' is madly in love with this trope. For one thing, it's the ''entire point'' of the [=FOEs=]. Beyond that, certain special cases that are even mentioned ''in game'' (usually in the form of a "you get the feeling that the monsters in this area are much too powerful to fight" message or a quest all about having to get something from its lair while absolutely not drawing its direct attention) include [[spoiler:Wyvern]] in Etrian Odyssey, ''Etrian Odyssey'', [[spoiler:Salamox]] in Heroes ''Heroes of Lagaard, Lagaard'', the [[spoiler:Primordiphant]] in ''Beyond the Myth'', and [[spoiler:the Stalkers]] in both games (The last has a suspiciously high vulnerability to fire though).typically the first aggressive FOE that the player encounters for each game.



** In ''Battle Network 2'', the Undernet has these stone things. Later ones get up around 500 HP at least. To kill them, you have to hit them with at least as much damage as their HP. If you leave one standing, the others come back. They also have a countdown from 10. When they hit 0, they go boom and rock your world, and two hits will delete you.

to:

** In Protectos in ''Battle Network 2'', 2'' show up in the Undernet has these stone things. Later ones get up around 500 HP at least. To kill them, you have BonusDungeon as a fixed inescapable encounter, must all be deleted in one attack, and count down to hit them with at least an explosion that can easily take out Mega in a couple of hits. They serve as a form of PuzzleBoss guarding some of the area's greatest treasures, and pretty much damage as their HP. If you leave one standing, requires the others come back. They also player to have a countdown from 10. When good combo (or a specifically built folder) to destroy them and advance, as opposed to what they hit 0, they go boom and rock your world, and two hits will delete you.could suffice on in-game. The same goes for the Numbers in ''Battle Network 3'', trading the explosion for a very painful retaliation if struck out of turn.
29th Oct '17 10:46:44 AM Ramidel
Is there an issue? Send a Message


** In ''VideoGame/FalloutNewVegas'' your goal is to follow the trail of the guy who shot you in the head and left you for dead. Said trail ends in the eponymous city, which can be seen clearly from the town you start the game in, and the ''Honest Hearts'' DLC starting point is also near there. However if you try to travel directly there, you'll get [[CurbStompBattle ripped apart by Deathclaws or stung to death by Cazadores]], forcing you to [[FollowThePlottedLine follow the trail properly]] (which involves looping all the way from the west side of the map down and around counter-clockwise until you reach New Vegas in the north) and grind levels.\\

to:

** In ''VideoGame/FalloutNewVegas'' your goal is to follow the trail of the guy who shot you in the head and left you for dead. Said trail ends in the eponymous city, which can be seen clearly from the town you start the game in, and the ''Honest Hearts'' DLC starting point is also near there. However if you try to travel directly there, you'll get [[CurbStompBattle ripped apart by Deathclaws or stung to death by Cazadores]], forcing you to [[FollowThePlottedLine follow the trail properly]] (which involves looping all the way from the west side of the map down and around counter-clockwise until you reach New Vegas in the north) and grind levels. This entry-level beef-gate can be circumvented by experienced [[SequenceBreaking sequence breakers]], however, allowing the player to make it to New Vegas directly through the danger zone and skip or put off roughly half of the game's plot.\\



This, and many other Beef Gates in the game, is due to the principal modder responsible for [[GameMod Oscuro's Oblivion Overhaul]] (one of the most illustrious mods for VideoGame/TheElderScrollsIVOblivion) being a member of the development team.
*** Interestingly, the game is all too happy to point this out in dialogue, with numerous "DANGER" signs, and even by having a robot chasing you down to warn you of the impending likelihood of disaster, so it is really more of a hint that it is not [[VideoGame/Fallout3 The Other Game]]; if you just run and gun and explore instead of soaking up the plot, you will die horribly. In short, being toosavvy about the normal M.O. of Bethesda's games will be your downfall.
*** Both of those entry-level beef gates can be circumvented by experienced [[SequenceBreaking sequence breakers]], however. And you have to enter this danger zone for one of the Great Khans' sidequests ("Oh, My Papa"), and an unmarked quest for Sloan both of which take you to Quarry Junction, a limestone quarry overtaken by a pack of Deathclaws (because '''why not''') and led by a Alpha male Deathclaw and his Deathclaw Mother mate.

to:

This, and many other Beef Gates in the game, is due to the principal modder responsible for [[GameMod Oscuro's Oblivion Overhaul]] (one of the most illustrious mods for VideoGame/TheElderScrollsIVOblivion) ''VideoGame/TheElderScrollsIVOblivion'') being a member of the development team.
*** Interestingly, the game is all too happy to point this out in dialogue, with numerous "DANGER" signs, and even by having a robot chasing you down to warn you of the impending likelihood of disaster, so it is really more of a hint that it is not [[VideoGame/Fallout3 The Other Game]]; if you just run and gun and explore instead of soaking up the plot, you will die horribly. In short, being toosavvy too savvy about the normal M.O. of Bethesda's games, or previous games in the VideoGame/{{Fallout}} series, will be your downfall.
*** Both of those entry-level beef gates can be circumvented by experienced [[SequenceBreaking sequence breakers]], however. And you have to enter this danger zone for Later in the game, one of the Great Khans' sidequests ("Oh, My Papa"), Papa") and an unmarked quest for Sloan both of which take you straight into the Goodsprings-New Vegas danger zone, to Quarry Junction, a limestone quarry overtaken overrun by a pack of Deathclaws (because '''why not''') and led by a including an Alpha male Deathclaw and his Deathclaw Mother mate.Deathclaw. However, by the time you're taking these quests, you should be ready to deal with a few deathclaws.
20th Oct '17 5:52:47 PM Zaptech
Is there an issue? Send a Message

Added DiffLines:

*** The main questline has a couple of these further along. Most notably is the quest to reach [[spoiler: Sky Haven Temple]], where midway through you find yourself overlooking a ''massive'' camp of magic-slinging Forsworn natives (numbering at about twenty at least), and they'll have several [[DemonicSpiders Briarhearts and Hagravens]] among them. Even with a couple of invincible allies along for the ride, this battle is pretty brutal. As if that's not enough of a warning to the player that they need to go bulk up a bit before they go further into the main quest, a ''dragon'' will then drop in midway through the battle to join in the chaos.
*** Some dungeons have set minimum levels, which means that enemies in that dungeon will ''always'' spawn at that level or higher. A sudden surprise appearance of [[NamesToRunAwayFromReallyFast a couple of Draugr Deathlords]] in the first couple of rooms is a very quick and blunt way of informing a low-level or unprepared player that they are ''not'' ready for what lies deeper down.
14th Oct '17 9:54:16 PM wolftickets1969
Is there an issue? Send a Message


* Kraid's Hideout in the original ''VideoGame/{{Metroid}}'' is accessible by an obvious use of an early power-up, but if that's the last power-up you've obtained, you'll be quickly torn apart by the [[DemonicSpiders enemies]] behind the first door you step through, and if you manage to make it through those, [[ThatOneBoss Kraid himself]] [[CurbstompBattle will demolish you]]. The sensible approach is to travel through all of Norfair and Ridley's Hideout collecting the goodies first, though ''Zero Mission'' changes it so that Kraid's lair is easier and more natural to take on sooner and Ridley's is harder to get into.

to:

* Kraid's Hideout in the original ''VideoGame/{{Metroid}}'' is accessible by an obvious use of an early power-up, but if that's the last power-up you've obtained, you'll be quickly torn apart by the [[DemonicSpiders enemies]] behind the first door you step through, and if you manage to make it through those, [[ThatOneBoss Kraid himself]] [[CurbstompBattle will demolish you]]. The sensible approach is to travel through all of Norfair and Ridley's Hideout collecting the goodies first, especially the Screw Attack, Ice or Wave Beam, and Varia Suit, though ''Zero Mission'' changes it so that Kraid's lair is easier and more natural to take on sooner and Ridley's is harder to get into.
10th Sep '17 8:24:33 PM GrammarNavi
Is there an issue? Send a Message


* ''DigimonWorld3'' has this all over the place. The very first one happens as soon as you leave the town you start in; take the left path on the central park and you'll end up near a shore where you find mostly Coelamon around. They will attack first and defeat anything you throw at it with one attack.

to:

* ''DigimonWorld3'' ''VideoGame/DigimonWorld3'' has this all over the place. The very first one happens as soon as you leave the town you start in; take the left path on the central park and you'll end up near a shore where you find mostly Coelamon around. They will attack first and defeat anything you throw at it with one attack.



** In the original ''DigimonWorld'', the abudant [[BrokenBridge Broken Bridges]] are there for a reason. If you know what you're doing and fix one or two right away without training your partner at all, you will most likely get [[CurbStompBattle Curb Stomped]] very fast. Most of the time the game is courteous enough to give you ''actual'' [[BeefGate Beef Gates]] instead of just [[{{Mook}} Mooks]] that are way out of your league... at the price of you being incabable of running away from the battles, since they are against recruitable Digimon.

to:

** In the original ''DigimonWorld'', ''VideoGame/DigimonWorld'', the abudant [[BrokenBridge Broken Bridges]] are there for a reason. If you know what you're doing and fix one or two right away without training your partner at all, you will most likely get [[CurbStompBattle Curb Stomped]] very fast. Most of the time the game is courteous enough to give you ''actual'' [[BeefGate Beef Gates]] instead of just [[{{Mook}} Mooks]] that are way out of your league... at the price of you being incabable of running away from the battles, since they are against recruitable Digimon.
7th Sep '17 9:06:41 AM SeptimusHeap
Is there an issue? Send a Message


* In one ''VideoGame/{{Half-Life}}'' mod, ''Mega Maze'', you begin at the entrance to the titular maze. If you choose to turn on noclip mode or lower the gravity and hop up to the top of the building in front of you, you're greeted by a sign that says "You should not be up here, haxor". Cue a super-strong Headcrab with tons of HP named the "haxor killxor" jumping out to reinforce the point.

to:

* In one ''VideoGame/{{Half-Life}}'' ''VideoGame/HalfLife'' mod, ''Mega Maze'', you begin at the entrance to the titular maze. If you choose to turn on noclip mode or lower the gravity and hop up to the top of the building in front of you, you're greeted by a sign that says "You should not be up here, haxor". Cue a super-strong Headcrab with tons of HP named the "haxor killxor" jumping out to reinforce the point.
22nd Aug '17 3:28:27 PM BeerBaron
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/MiddleEarthShadowOfMordor'', you'll need to defeat [[spoiler:[[DiscOneFinalBoss The Hammer of Sauron]]]] about halfway through the main quest in order to open up the Sea of Núrnen. He will be an ''extremely'' difficult foe if you've been speeding through the main quests (likely attempting to open up the invaluable [[MindControl Branding]] powers which can only be learned in Núrnen) and haven't been bothering to gain XP to develop your other powers.
14th Aug '17 7:08:55 PM wolftickets1969
Is there an issue? Send a Message


* Kraid's Hideout in the original ''VideoGame/{{Metroid}}'' is accessible by an obvious use of an early power-up, but if that's the last power-up you've obtained, you'll be quickly torn apart by the enemies behind the first door you step through. The sensible approach is to travel through all of Norfair and Ridley's Hideout collecting the goodies first, though ''Zero Mission'' changes it so that Kraid's lair is easier and more natural to take on sooner and Ridley's is harder to get into.

to:

* Kraid's Hideout in the original ''VideoGame/{{Metroid}}'' is accessible by an obvious use of an early power-up, but if that's the last power-up you've obtained, you'll be quickly torn apart by the enemies [[DemonicSpiders enemies]] behind the first door you step through.through, and if you manage to make it through those, [[ThatOneBoss Kraid himself]] [[CurbstompBattle will demolish you]]. The sensible approach is to travel through all of Norfair and Ridley's Hideout collecting the goodies first, though ''Zero Mission'' changes it so that Kraid's lair is easier and more natural to take on sooner and Ridley's is harder to get into.
7th Aug '17 8:42:29 PM wolftickets1969
Is there an issue? Send a Message


** In a variant, both ''VideoGame/SuperMetroid'' and ''[[VideoGame/{{Metroid}} Metroid Zero Mission]]'' have rooms with extremely hot temperatures that will deplete health quickly. [[{{Metroidvania}} While these are generally meant to be impassible without the Varia Suit,]] skilled players can navigate these rooms quickly enough to avoid death, allowing them to access some powerups early.

to:

** In a variant, both ''VideoGame/SuperMetroid'' and ''[[VideoGame/{{Metroid}} Metroid Zero Mission]]'' have rooms with [[LethalLavaLand extremely hot temperatures temperatures]] that will deplete health quickly. [[{{Metroidvania}} While these are generally meant to be impassible without the Varia Suit,]] skilled players can navigate these rooms quickly enough to avoid death, allowing them to access some powerups early.
20th Jul '17 7:25:23 AM BeerBaron
Is there an issue? Send a Message


** The Divide in ''Lonesome Road'' is accessible right after you leave Goodsprings, but you don't have a snowball's chance in hell there unless you're at least Level 20. Same to a lesser extent for ''Dead Money'' and ''Old World Blues'', whose access points also appear early in the main questline, ''Old World Blues'' especially as it starts at the Mojave Drive-in, just south of Nipton.
*** Although if you do pull it off (which is certainly possible if you're using the gear the Divide gives you), it creates a separate problem: you just gained about 15 levels and have gear more powerful than the rest of the game, and now everything is too trivial to be a real challenge.

to:

** *** The Divide in ''Lonesome Road'' is accessible right after you leave Goodsprings, but you don't have a snowball's chance in hell there unless you're at least Level 20. Same to a lesser extent for ''Dead Money'' and ''Old World Blues'', whose access points also appear early in the main questline, ''Old World Blues'' especially as it starts at the Mojave Drive-in, just south of Nipton.
***
Nipton. Although if you do pull it off (which is certainly possible if you're using the gear the Divide gives you), it creates a separate problem: you just gained about 15 levels and have gear more powerful than the rest of the game, and now everything is too trivial to be a real challenge.challenge.
** ''{{Fallout 4}}''
*** Typically any areas where [[DemonicSpiders Deathclaws]] are prevalent are meant to be explored when you're a higher level, with hopefully better gear as well. If they're not around though, any enemies with a skull by their name should also give you a hint that you're probably not strong enough for this place yet. It's not that they can't be killed; you'll be at an extreme disadvantage if you attempt to fight them, such as doing less damage to them than an enemy that's about your level or lower.
*** The early portion of the main quest has you traveling southeast from [[FirstTown Sanctuary Hills]], first to Concord and then to [[HubCity Diamond City]]. If you take a fairly direct path to both places, the enemies along the way are quite manageable for a low level player. However, if you venture too far from that path, the game will randomly spawn high level [[BearsAreBadNews Yao Guai]] nearby you as you travel. At a low level and with the fairly weak early-game weapons, they will be a massive challenge to defeat.
This list shows the last 10 events of 460. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BeefGate