History Main / BeefGate

25th Apr '17 11:32:14 AM matruz
Is there an issue? Send a Message


*** Also the starting area has some Veil Tears that are guarded by high level demons, starting players who might think that they should be capable of closing all the starting area's tears would be in for a nasty surprise.

to:

*** Also the starting area has some Veil Tears Fade Rifts that are guarded by high level demons, starting players who might think that they should be capable of closing all the starting area's tears Rifts would be in for a nasty surprise.
25th Apr '17 7:38:35 AM matruz
Is there an issue? Send a Message


*** The third game has High Dragons which act as [[BonusBoss Bonus Bosses]]; but you can encounter the first one (which isn't even the game's weakest one!) on your starting area, and the path to reach it is guarded by [[DemonicSpiders drakes]] which spawn infinitely, as a warning for newbie players who might try to press on.

to:

*** The third game has High Dragons which act as [[BonusBoss Bonus Bosses]]; but you can encounter the first one (which isn't even the game's weakest one!) on your starting area, and the path to reach it is guarded by [[DemonicSpiders drakes]] which spawn infinitely, infinitely while their mother [[DeathFromAbove circles overhead bombarding the player with hard to dodge fireballs]], as a warning for newbie players who might try to press on.
25th Apr '17 7:16:56 AM matruz
Is there an issue? Send a Message


*** The third game has High Dragons which act as [[BonusBoss Bonus Bosses]]; but you can encounter the first one on your starting area (which isn't even the game's weakest one!), and the path to reach it is guarded by [[DemonicSpiders drakes]] which spawn infinitely, as a warning for newbie players who might try to press on.

to:

*** The third game has High Dragons which act as [[BonusBoss Bonus Bosses]]; but you can encounter the first one on your starting area (which isn't even the game's weakest one!), one!) on your starting area, and the path to reach it is guarded by [[DemonicSpiders drakes]] which spawn infinitely, as a warning for newbie players who might try to press on.
25th Apr '17 6:00:31 AM matruz
Is there an issue? Send a Message


* In ''VideoGame/DragonAgeOrigins'':
** A very nasty band of bounty hunters waits for you in the narrow path leading to the gates of Orzammar, which was intended by the developers to be the last main quest to be completed. This was a problem, however, because an important NPC in a character's personal quest is waiting outside the Orzammar gates. Worse yet, the sword you receive as the reward for that personal quest seems like it would be very nice early in the game, but is ''not even good enough for VendorTrash'' by the time you can access it without resorting to exploits.
** Another beef gate is a knight who challenges you to a duel early in the capital of Denerim. Unfortunately, beating the knight is deceptively easy, doing nothing to prepare you for the later pseudo-random one-time encounter with a small army of well-entrenched archers while traveling between Denerim districts.

to:

* In ''Franchise/DragonAge'':
**
''VideoGame/DragonAgeOrigins'':
** *** A very nasty band of bounty hunters waits for you in the narrow path leading to the gates of Orzammar, which was intended by the developers to be the last main quest to be completed. This was a problem, however, because an important NPC in a character's personal quest is waiting outside the Orzammar gates. Worse yet, the sword you receive as the reward for that personal quest seems like it would be very nice early in the game, but is ''not even good enough for VendorTrash'' by the time you can access it without resorting to exploits.
** *** Another beef gate is a knight who challenges you to a duel early in the capital of Denerim. Unfortunately, beating the knight is deceptively easy, doing nothing to prepare you for the later pseudo-random one-time encounter with a small army of well-entrenched archers while traveling between Denerim districts.districts.
** ''VideoGame/DragonAgeInquisition'':
*** The third game has High Dragons which act as [[BonusBoss Bonus Bosses]]; but you can encounter the first one on your starting area (which isn't even the game's weakest one!), and the path to reach it is guarded by [[DemonicSpiders drakes]] which spawn infinitely, as a warning for newbie players who might try to press on.
*** Also the starting area has some Veil Tears that are guarded by high level demons, starting players who might think that they should be capable of closing all the starting area's tears would be in for a nasty surprise.
23rd Apr '17 11:54:35 AM nombretomado
Is there an issue? Send a Message


* ''Franchise/TalesSeries'' examples:

to:

* ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' examples:
21st Apr '17 9:57:42 PM nombretomado
Is there an issue? Send a Message


** ''VideoGame/TalesOfSymphonia'' - Similar to the ''[[{{Suikoden}} Suikoden II]]'' example, it is possible for players early on who navigate the higher-level areas successfully to recruit [[spoiler:Sheena]] early. Interestingly enough, this doesn't cause SequenceBreaking -- instead, a BrokenBridge will kick in and make you do the Asgard Ranch and the wind and light seals before Palmacosta and the water seal, merely rearranging two parts of the Journey of Regeneration (and giving you a few new scenes and some new RelationshipValues-building scenes for your trouble). While doing so makes the game more difficult since the new areas are intended for a party 5-10 levels higher, it's hardly impossible. You ''will'', however, screw up the pacing of the customized weapons, and Palmacosta and the water seal will become ridiculously easy afterwards.

to:

** ''VideoGame/TalesOfSymphonia'' - Similar to the ''[[{{Suikoden}} Suikoden II]]'' ''VideoGame/SuikodenII'' example, it is possible for players early on who navigate the higher-level areas successfully to recruit [[spoiler:Sheena]] early. Interestingly enough, this doesn't cause SequenceBreaking -- instead, a BrokenBridge will kick in and make you do the Asgard Ranch and the wind and light seals before Palmacosta and the water seal, merely rearranging two parts of the Journey of Regeneration (and giving you a few new scenes and some new RelationshipValues-building scenes for your trouble). While doing so makes the game more difficult since the new areas are intended for a party 5-10 levels higher, it's hardly impossible. You ''will'', however, screw up the pacing of the customized weapons, and Palmacosta and the water seal will become ridiculously easy afterwards.
15th Apr '17 5:53:14 PM Quanyails
Is there an issue? Send a Message


** ''VideoGame/TheElderScrollsVSkyrim'' has these in the form of Giants, who are suicide to fight at low levels without a LOT of preparation. Also, on top of having Fallout 3 style [[LevelScaling scaling]], the game will occasionally throw a much more difficult enemy or two in a dungeon with everything else leveled scaled, just to keep you on your toes. One particularly rough example occurs if you try to reach High Hrothgar early on, as several dangerous enemies (sabre cats, ice wraiths, or ice wolves) will appear at the base of the mountain, and further up you'll find a frost troll (a foe suitable to a character at level 15 or higher) blocking your path, which probably kick the crap out of you if you're on your own or not well-equipped. Some smart tactics will let you bypass the troll; you can even run straight past it and lead it to the [[BadassGrandpa Greybeards]], [[CurbstompBattle who will deal with it in short order.]]

to:

** ''VideoGame/TheElderScrollsVSkyrim'' has these in the form of Giants, who are suicide to fight at low levels without a LOT of preparation. Also, on top of having Fallout 3 style ''Fallout 3''-style [[LevelScaling scaling]], the game will occasionally throw a much more difficult enemy or two in a dungeon with everything else leveled scaled, just to keep you on your toes. One particularly rough example occurs if you try to reach High Hrothgar early on, as several dangerous enemies (sabre cats, ice wraiths, or ice wolves) will appear at the base of the mountain, and further up you'll find a frost troll (a foe suitable to a character at level 15 or higher) blocking your path, which probably kick the crap out of you if you're on your own or not well-equipped. Some smart tactics will let you bypass the troll; you can even run straight past it and lead it to the [[BadassGrandpa Greybeards]], [[CurbstompBattle who will deal with it in short order.]]
15th Apr '17 3:10:14 AM TheCuza
Is there an issue? Send a Message


* ''VideoGame/DarkSouls'' is notorious for having not one, but ''two'' Beef Gates fresh off the tutorial. Go to the apparently obvious route of the graveyards, the skeletons will kill you with their newbie-proof HP, bleed-inducing weapons (which reduces your HP by a set amount once the bar is filled), and is able to parry to boot. If the player is lucky or tenacious enough, the Graveyards also contain ''giant'' skeletons, which are even tougher. If players are ''still'' very foolhardy to progress, the next area, Catacombs, have the super tough skeletons ''[[PullingThemselvesTogether reassemble themselves on the spot]]'' when killed, until [[ShootTheMedicFirst the necromancer controlling them is killed]] (unless you use a divine weapon, which are impossible to get at this point). Higher levelled players would hardly bat an eyelash at them once they're better-equipped, but this is basically the game's way of telling you the wrongest path to take. Unfortunately, such is the game's reputation for being immensely difficult that some newbies assume that ''this is normal difficulty progression'' for the game, and don't get the message. There is at least one account of a new player having completed the Catacombs before going anywhere else. Veteran players were suitably impressed at his determination.
** The second Beef Gate is even less pleasant. Take the elevator down and you end up in New Londo Ruins, where your enemies are ghosts. Savvy newbies will make the connection that you need a specific item to even ''block'' from them; otherwise all their attacks go through your shield and your attacks phase through them. Even with the item, your starting equipment is hardly adequate to kill them, and the area is chock full of Ghosts. Should a Player be lucky, they'll find that the place is, for all intents and purposes, useless to visit until endgame, with the Boss of said area requiring an item from defeating yet another boss.
** Woe betide any players that selected Thief as their starting class and/or selected Master Key as their Gift. The Master Key can unlock almost any plot door in the game, with no distinction for those that open onto areas full of overpowered endgame monsters. If they wander to Valley of Drakes, the Drakes will instantly kill them with their very lethal Lightning Breaths, if the Undead Dragon doesn't kill them first. Wandering too far into Blighttown and encountering the massively powerful Infested Barbarians also does this to them. Simply put, the game doesn't need to tell you explicitly that you're SequenceBreaking.

to:

* ''VideoGame/DarkSouls'' is notorious for having not one, but ''two'' Beef Gates fresh off the tutorial. Go to the apparently obvious route of the graveyards, the skeletons will kill you with their newbie-proof HP, bleed-inducing weapons (which reduces your HP by a set amount once the bar is filled), and is able ability to parry to boot.parry. If the player is lucky or tenacious enough, the Graveyards also contain ''giant'' skeletons, which are even tougher. If players are the player is ''still'' very foolhardy enough to progress, the next area, Catacombs, have the super tough skeletons ''[[PullingThemselvesTogether reassemble themselves on the spot]]'' when killed, until [[ShootTheMedicFirst the necromancer controlling them is killed]] (unless you use a divine weapon, which are impossible to get at this point). right off the bat). Higher levelled players would hardly bat an eyelash at them once they're better-equipped, but this is basically the game's way of telling you that this is the wrongest path to take. Unfortunately, such is the game's reputation for being [[NintendoHard immensely difficult difficult]] that some newbies assume that ''this is must be normal difficulty progression'' progression for the game, game'', and don't get the message. There is at least one account of a new player having completed the Catacombs before going anywhere else. Veteran players were suitably impressed at his determination.
** The second Beef Gate is even less pleasant. Take the elevator down and you end up in New Londo Ruins, where your enemies are ghosts. Savvy newbies will make the connection that you You need a specific item just to be able to damage them or even ''block'' from them; otherwise all block their attacks go through your shield attacks, and your attacks phase through them. Even even with the item, your starting equipment is hardly adequate to kill them, and the area is chock full of Ghosts. them. Should a Player be lucky, the player still manage to make their way through the hordes of ghosts, they'll find that the place is, for all intents and purposes, useless ''useless to visit until endgame, at this point in the game''. First of all, half the area is totally inaccessible without a key given to the player by the area's sole NPC, who will only give it up if he is shown a particular plot item that is received about halfway through the game. Second of all, if the player gets the key by [[VideoGameCrueltyPotential murdering the NPC instead]], they will find that the other half is filled with Darkwraiths, who make the Boss of said ghosts above look like soft fluffy tissues. Finally, ''even if they manage to kill the Darkwraiths'', the player will find that it is impossible to fight the area requiring an boss without ''another'' plot item from defeating yet another that is dropped by a ''different'' boss.
** Woe betide any players that selected Thief as their starting class and/or selected Master Key as their Gift. The Master Key can unlock almost any plot door in the game, with no distinction for those that open onto areas full of overpowered endgame monsters. If they wander to Valley of Drakes, the Drakes will instantly kill them with their very lethal Lightning Breaths, lightning breath, if the Undead Dragon doesn't kill them first. Wandering too far into Blighttown and encountering will only get them flattened by the massively powerful Infested Barbarians also does this to them.and their Large Clubs. Simply put, the game doesn't need to tell you explicitly that you're SequenceBreaking.
9th Apr '17 1:44:56 PM nombretomado
Is there an issue? Send a Message


* Although you can take on gangs in any order in {{Saints Row 2}}, the Ronin are clearly meant to be the last you tangle with, as they are backed by a corporation, and their vehicles, though lightly armoured and small, are very fast racers, and their 'top soldiers' have a higher ratio of automatic weapons. They can be upon you in seconds, and if you are tangling with them on foot, they might catapult you into the air with their cars.

to:

* Although you can take on gangs in any order in {{Saints Row 2}}, ''VideoGame/SaintsRow2'', the Ronin are clearly meant to be the last you tangle with, as they are backed by a corporation, and their vehicles, though lightly armoured and small, are very fast racers, and their 'top soldiers' have a higher ratio of automatic weapons. They can be upon you in seconds, and if you are tangling with them on foot, they might catapult you into the air with their cars.
31st Mar '17 5:15:56 PM TheCuza
Is there an issue? Send a Message


* ''VideoGame/DarkSouls'' is notorious for having not one, but ''two'' Beef Gates fresh off the tutorial. Go to the apparently obvious route of the graveyards, the skeletons will kill you with their newbie-proof HP, bleed-inducing weapons (which reduces your HP by a set amount once the bar is filled), and is able to parry to boot. If the player is lucky or tenacious enough, the Graveyards also contain giant skeletons, which are even tougher. If players are ''still'' very foolhardy to progress, the next area, Catacombs, have the super tough skeletons ''respawn infinitely''. Higher levelled players would hardly bat an eyelash at them once they're better-equipped, but this is basically the game's way of telling you the wrongest path to take. Unfortunately, such is the game's reputation for being immensely difficult that some newbies assume that ''this is normal difficulty progression'' for the game, and don't get the message. There is at least one account of a new player having completed the Catacombs before going anywhere else. Veteran players were suitably impressed at his determination.

to:

* ''VideoGame/DarkSouls'' is notorious for having not one, but ''two'' Beef Gates fresh off the tutorial. Go to the apparently obvious route of the graveyards, the skeletons will kill you with their newbie-proof HP, bleed-inducing weapons (which reduces your HP by a set amount once the bar is filled), and is able to parry to boot. If the player is lucky or tenacious enough, the Graveyards also contain giant ''giant'' skeletons, which are even tougher. If players are ''still'' very foolhardy to progress, the next area, Catacombs, have the super tough skeletons ''respawn infinitely''.''[[PullingThemselvesTogether reassemble themselves on the spot]]'' when killed, until [[ShootTheMedicFirst the necromancer controlling them is killed]] (unless you use a divine weapon, which are impossible to get at this point). Higher levelled players would hardly bat an eyelash at them once they're better-equipped, but this is basically the game's way of telling you the wrongest path to take. Unfortunately, such is the game's reputation for being immensely difficult that some newbies assume that ''this is normal difficulty progression'' for the game, and don't get the message. There is at least one account of a new player having completed the Catacombs before going anywhere else. Veteran players were suitably impressed at his determination.
This list shows the last 10 events of 448. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BeefGate