History Main / BeefGate

29th Jun '16 1:16:53 PM DarkHunter
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** The "Artorias of the Abyss" DLC has one in the form of the Sanctuary Guardian, an unskippable boss that is the first thing you fight upon accessing the DLC. While the DLC is only accessible fairly late game, it is also significantly harder than most areas in the base game, so if you cannot handle the Guardian, you obviously are not prepared for the rest of the content.
28th Jun '16 6:12:07 PM Adept
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* You can ''try'' a speed run through ''QuestForGloryI''. If the ogre doesn't kill you (you can run past him with speed or the right magic), then the kobold will. And if you somehow manage to kill the kobold (possible as a magic user with a ''lot'' of mana potions), then you'll get slaughtered when you get to the Brigand Fortress. And if, through some miracle, you manage to get through the Brigand Fortress, Baba Yaga's quest, which sends you to the graveyard at midnight, will likely cause you to run into some difficulties from the incredibly tough monsters that lurk in the night.

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* You can ''try'' a speed run through ''QuestForGloryI''.''VideoGame/QuestForGloryI''. If the ogre doesn't kill you (you can run past him with speed or the right magic), then the kobold will. And if you somehow manage to kill the kobold (possible as a magic user with a ''lot'' of mana potions), then you'll get slaughtered when you get to the Brigand Fortress. And if, through some miracle, you manage to get through the Brigand Fortress, Baba Yaga's quest, which sends you to the graveyard at midnight, will likely cause you to run into some difficulties from the incredibly tough monsters that lurk in the night.
11th Jun '16 7:52:50 PM DoctorTItanX
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** Even being too cocky in trying to access the upper-end areas is usually cause for immediate death. Think you're prepared for the level 200+ baddies near the Lost City of Neftet? Until you're ALSO 200+, have both normal augmentations and luminance augmentations, and have every skill and stat maxed, doubly so if you're playing a mage, think again.

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** Even being too cocky in trying to access the upper-end areas is usually cause for immediate death. Think you're prepared for the level 200+ baddies near the Lost City of Neftet? Until you're ALSO level 200+, have both normal augmentations and luminance augmentations, and have every skill and stat maxed, doubly so if you're playing a mage, think again.
27th May '16 4:55:05 PM Someoneman
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* There is a notable example in ''VideoGame/MapleStory'' -- at the bottom of the clock tower in Ludibrium, there's two paths, and in the last area sits a boss that is almost impossible to avoid, and whose level is guaranteed to be over Level 130. However, the thief class in this game comes with Dark Sight, which protects from physical and touch damage from monsters, but at levels lower than maximum it reduces speed. Hence, any thief with enough speed-enhancing equipment can literally walk through the right-hand one, Thanatos, and get to an area where the only notable feature is a locked door leading to an even stronger, and much-more-famous, boss at the extreme bottom of the clock tower.

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* There is a notable example in ''VideoGame/MapleStory'' -- at ''VideoGame/MapleStory''
** At
the bottom of the clock tower in Ludibrium, there's two paths, and in the last area sits a boss that is almost impossible to avoid, and whose level is guaranteed to be over Level 130. However, the thief class in this game comes with Dark Sight, which protects from physical and touch damage from monsters, but at levels lower than maximum it reduces speed. Hence, any thief with enough speed-enhancing equipment can literally walk through the right-hand one, Thanatos, and get to an area where the only notable feature is a locked door leading to an even stronger, and much-more-famous, boss at the extreme bottom of the clock tower.tower.
** In general, you know you've reached a place you shouldn't be yet when all your attacks miss and a single touch from an enemy almost (or [[OneHitKill actually does]]) brings your HP down to 0.
5th May '16 10:21:28 AM TheOneWhoTropes
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* The ''VideoGame/GaiaOnline'' MMORPG, ''zOMG!'', pretty much allows players to wander wherever. Oh, sure, if you try to go anywhere but south of Barton to start, guards will stop you, 'cause you aren't strong enough, but that doesn't stop you from walking into suicidally tough areas the long way. In fact, this is pretty much the main reason anyone hangs around to orb farm.

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* The ''VideoGame/GaiaOnline'' ''Website/GaiaOnline'' MMORPG, ''zOMG!'', pretty much allows players to wander wherever. Oh, sure, if you try to go anywhere but south of Barton to start, guards will stop you, 'cause you aren't strong enough, but that doesn't stop you from walking into suicidally tough areas the long way. In fact, this is pretty much the main reason anyone hangs around to orb farm.
25th Apr '16 7:04:39 AM siddimus
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* ''VideoGame/AsheronsCall'' has way too many to comprehensively list.
** Venture too far out of town, even the starter towns, without buffs and you will get ripped apart by the level 50+ monsters. Thankfully the starter towns have a much larger 'buffer' zone with lower level baddies and the line is very clearly marked with 'Shadow Stones'. The (these days) very quick level progression very soon leaves this moot though.
** A few of the endgame areas don't have quests to 'flag' you for entering them. An example of this is the Mhoire Graveyard. Venture too far outside the Hall of Metos, an older lowbie dungeon, and you'll find the graveyard and level 200+ monsters. Even the area immediately around it is populated by level ~100 monsters.
** Even being too cocky in trying to access the upper-end areas is usually cause for immediate death. Think you're prepared for the level 200+ baddies near the Lost City of Neftet? Until you're ALSO 200+, have both normal augmentations and luminance augmentations, and have every skill and stat maxed, doubly so if you're playing a mage, think again.
19th Mar '16 5:33:45 AM Hossmeister
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18th Mar '16 5:17:44 AM radiaki
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* ''VideoGame/AncientDomainsOfMystery'' is made of this trope, in many different guises. For instance, there's the Tower of Eternal Flames, the steel golem(s), the Eternal Guardian, the ancient karmic wyrm, the assassins' lair, the underwater cave ...
** The small cave is an [[InvertedTrope inversion]], scaling its difficulty based on player level. The ''higher'' your level, the harder it gets.\\
\\
Some other twists on the trope: the bug-ridden temple (which will not open until the player has died many times), and the pyramid and minotaur maze (which only open for certain level ranges, closing again when you get too tough).

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* ''VideoGame/AncientDomainsOfMystery'' is made of this trope, in many different guises. For instance, there's blocks the player from endgame areas by sticking unreasonably powerful monsters at the entrance. There's the Tower of Eternal Flames, the steel golem(s), the Eternal Guardian, the ancient karmic wyrm, the assassins' lair, the underwater cave ...
**
cave... The small cave is an [[InvertedTrope inversion]], the reverse, scaling its difficulty based on a multiple of player level. The ''higher'' your level, the harder it gets.\\
\\
Some other twists on the trope: the bug-ridden temple (which will not open until the player has died many times), and the pyramid and minotaur maze (which only open for certain level ranges, closing again when you get too tough).



** Woe betide any players that selected Thief as their starting class and/or selected Master Key as their Gift. If they wander to Valley of Drakes, the Drakes will instantly kill newbies with their very lethal Lightning Breaths, if the Undead Dragon doesn't kill them first. Wandering too far into Blighttown and encountering the massively powerful Infested Barbarians also does this to them. Simply put, the game doesn't need to tell you explicitly that you're SequenceBreaking. [[{{Determinator}} Not that it stops some players...]]

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** Woe betide any players that selected Thief as their starting class and/or selected Master Key as their Gift. The Master Key can unlock almost any plot door in the game, with no distinction for those that open onto areas full of overpowered endgame monsters. If they wander to Valley of Drakes, the Drakes will instantly kill newbies them with their very lethal Lightning Breaths, if the Undead Dragon doesn't kill them first. Wandering too far into Blighttown and encountering the massively powerful Infested Barbarians also does this to them. Simply put, the game doesn't need to tell you explicitly that you're SequenceBreaking. [[{{Determinator}} Not that it stops some players...]]



* ''VideoGame/FinalFantasyII'' seemed to have some sort of unnatural hatred for cohesive world map design, and ended up combining a serious case of this trope with incredibly poor directions. The people in town A say that you should visit town B. Outside of town A lie featureless plains and forests in all directions and nothing preventing you from going anywhere, leaving you to have to take a wild guess which way town B is. If you guess wrong, you will be first-turn ''annihilated'' by the very first random encounter in the area surrounding towns M, N, and O that you just accidentally approached.\\
\\
It is not at all unlikely for a new player who, quite understandably, doesn't know which squares house which monsters, to have their ''very first encounter'' in the ''entire game'' be with a ''Behemoth.'' [[NintendoHard On the other hand, maybe that's fitting for this game.]]\\
\\
Not only that, there were definite ways to get significantly out of your league even in places you ''were'' supposed to be. At one point, you have to sneak into an occupied town to rescue someone. The way the game handled the occupation is that it looked and acted like a normal town, except that talking to ''anyone'' led to their calling you [[YouRebelScum "Rebel Scum!"]] and triggering a normally impossible battle. This battle is key to the games many [[DiscOneNuke disc one nukes]] by defeating them for decent equipment to fuel your grinding (and after a bit, using its higher level to increase your stats faster).\\
\\
Even worse, going too far immediately south of the starting town activates a PeninsulaOfPowerLeveling filled with high-level DemonicSpiders. You ''will'' die if you attempt to fight them at game start since they largely only take magical damage and you don't get real spells until the third or so town.

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* ''VideoGame/FinalFantasyII'' seemed to have some sort of unnatural hatred for cohesive world map design, and ended up combining a serious case of this trope with incredibly poor directions. The people in town A say that you should visit town B. Outside of town A lie featureless plains and forests in all directions and nothing preventing you from going anywhere, leaving you to have to take a wild guess which way town B is. If you guess wrong, you will be first-turn ''annihilated'' by the very first random encounter in the area surrounding towns M, N, and O that you just accidentally approached.\\
\\
It is not at all unlikely for a new player who, quite understandably, doesn't know which squares house which monsters, to have their ''very first encounter'' in the ''entire game'' be with a ''Behemoth.'' [[NintendoHard On the other hand, maybe that's fitting for this game.]]\\
\\
]]
**
Not only that, there were definite ways to get significantly out of your league even in places you ''were'' supposed to be. At one point, you have to sneak into an occupied town to rescue someone. The way the game handled the occupation is that it looked and acted like a normal town, except that talking to ''anyone'' led to their calling you [[YouRebelScum "Rebel Scum!"]] and triggering a normally impossible battle. This battle is key to the games many [[DiscOneNuke disc one nukes]] by defeating them for decent equipment to fuel your grinding (and after a bit, using its higher level to increase your stats faster).\\
\\
faster).
**
Even worse, going too far immediately south of the starting town activates a PeninsulaOfPowerLeveling filled with high-level DemonicSpiders. You ''will'' die if you attempt to fight them at game start since they largely only take magical damage and you don't get real spells until the third or so town.



** The game more or less ends with this, with the final dungeon accessible almost immediately into the second half of the game. You'll probably want to [[spoiler:find the rest of your scattered party]] and build some levels first, though.\\
\\
The fact that the game demands you split into 3 separate four-character teams when you try to go in should serve as sufficient warning (if you only have enough people to put 1 or 2 on each team, you definitely aren't ready).

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** The game more or less ends with this, with the final dungeon accessible almost immediately into the second half of the game. You'll probably want to [[spoiler:find the rest of your scattered party]] and build some levels first, though.\\
\\
The
[[note]]The fact that the game demands you split into 3 separate four-character teams when you try to go in should serve as sufficient warning (if you only have enough people to put 1 or 2 on each team, you definitely aren't ready).[[/note]]



** The same game also has a part with Locke in the occupied Town of Figaro, with his way constantly being blocked by the powerful [=HeavyArmr=] monsters. It is ''technically'' possible to beat them, but would need extensive grinding and loads of healing items. Using the Genji Glove relic makes it doable without all the obscene grinding and good luck.

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** The same game also has a part with Locke in the occupied Town of Figaro, with his way constantly being blocked by the powerful [=HeavyArmr=] monsters. It is ''technically'' possible to beat them, but would need extensive grinding and loads of healing items. Using the Genji Glove relic makes it doable without all the obscene grinding and good luck.



*** Either way, there is a BrokenBridge if you don't watch the long cutscene anwyay, so even speedrunners can't skip it.

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*** ** Either way, there is a BrokenBridge if you don't watch the long cutscene anwyay, so even speedrunners can't skip it.



* ''VideoGame/SuikodenI'' has the Kobold Forest. You are not supposed to go there until it is time to meet the elves, but the mobs there can be killed easily with a Fire Rune, leading to you characters being ''many'' levels ahead of the game. It really helps with the upcoming ThatOneBoss in the next dungeon.\\
\\
Another example of this can be found at the very beginning of the game, in which your Level 1 main character can exit his home town without a party and encounter mobs 10-15 levels above his own. Most of these mobs can slaughter your hero in one hit, but there are some manageable, lower-level mobs mixed in that can set your character many levels ahead of the game. Then look at your feeble, Level 1 party members and laugh at them when you're whisked off to the first dungeon.

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* ''VideoGame/SuikodenI'' has the Kobold Forest. You are not supposed to go there until it is time to meet the elves, but the mobs there can be killed easily with a Fire Rune, leading to you characters being ''many'' levels ahead of the game. It really helps with the upcoming ThatOneBoss in the next dungeon.\\
\\
dungeon.
**
Another example of this can be found at the very beginning of the game, in which your Level 1 main character can exit his home town without a party and encounter mobs 10-15 levels above his own. Most of these mobs can slaughter your hero in one hit, but there are some manageable, lower-level mobs mixed in that can set your character many levels ahead of the game. Then look at your feeble, Level 1 party members and laugh at them when you're whisked off to the first dungeon.
11th Mar '16 7:47:06 PM GrammarNavi
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* ''ValkyrieProfileCovenantOfThePlume'' has multiple paths, of which the C path will easily destroy anyone not in NewGamePlus. It pits you against enemies that are of a far higher level than your party should realistically handle (unless you invoke the Plume, but that requires more party members than you're given and immensely cripple you in otherwise difficult, yet beatable, battles) for a long while.

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* ''ValkyrieProfileCovenantOfThePlume'' ''VideoGame/ValkyrieProfileCovenantOfThePlume'' has multiple paths, of which the C path will easily destroy anyone not in NewGamePlus. It pits you against enemies that are of a far higher level than your party should realistically handle (unless you invoke the Plume, but that requires more party members than you're given and immensely cripple you in otherwise difficult, yet beatable, battles) for a long while.
11th Mar '16 7:21:42 PM BlackBaroness
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[[folder:Non-Video Game Examples]]
* In Episode 3 of ''Manga/CardcaptorSakura'', Sakura encounters the Watery card, which causes trouble at the local aquarium. Despite how close it is to Sakura's house, Kero-chan attempts to convince her not to try and capture it, for it's too powerful and aggressive for her to confront with her lack of cards on hand (only three out of fifty-two). [[spoiler:She successfully captures it anyway, by locking it in a freezer and freezing it using the Windy card.]] Because of the circumstance, it also doubles as an EarlyBirdBoss.
[[/folder]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BeefGate