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** ''VideoGame/GearsOfWar3'' has a somewhat steady example when it comes to multiplayer. In TDM if someone got killed and their body's still there, someone, usually the killer, will shotgun the body into tiny gibs. CTL (Capture the Flag, but a player is the flag) has this when someone caught the leader since the game lets you snap their neck after the round is won. The NoHoldsBarredBeatdown execution (or Beat Them With Their Own Arm if you're Locust) could be this since the player is already dead as soon as someone does it.

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** ''VideoGame/GearsOfWar3'' ''Gears of War 3'' has a somewhat steady example when it comes to multiplayer. In TDM if someone got killed and their body's still there, someone, usually the killer, will shotgun the body into tiny gibs. CTL (Capture the Flag, but a player is the flag) has this when someone caught the leader since the game lets you snap their neck after the round is won. The NoHoldsBarredBeatdown execution (or Beat Them With Their Own Arm if you're Locust) could be this since the player is already dead as soon as someone does it.



** ''Quake II'':

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** ''Quake II'':''VideoGame/QuakeII'':



* ''VideoGame/ANNOMutationem'': If Ann's LifeMeter is fully depleted in the midst of battle against a group of enemies, they'll continue attacking the same area where Ann is after she collapses.



* ''VideoGame/MightyMorphinPowerRangers1994'': The putties will continue stabbing at the air over the player's corpse. And here's one of the bosses [[https://youtu.be/TvANZRUvmWM?t=7m50s flinging a bomb into Zack's face.]]

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* ''VideoGame/MightyMorphinPowerRangers1994'': ''VideoGame/MightyMorphinPowerRangersNintendo'': The putties will continue stabbing at the air over the player's corpse. And here's one of the bosses [[https://youtu.be/TvANZRUvmWM?t=7m50s flinging a bomb into Zack's face.]]



* ''VideoGame/DeepRockGalactic:'' Downed dwarves still register as perfectly serviceable targets to the bugs, meaning they'll likely be surrounded by chomping glyphids and the occasional Mactera shooting at them. In solo play, Bosco needs to clear the area with a discouraging electric blast that doubles as defibrillator, while in multiplayer it's just a plus because downed players are invincible; they can serve as a distraction while thinning the horde, or even as bait [[ViolationOfCommonSense for a quick grenade or satchel charge]].
* ''VideoGame/GoldenEye1997'': After dying, you'd get to see Franchise/JamesBond fall over from three different angles, whilst enemies continue to fill you with bullets. Amusingly, however, these are not replays of the death; the game resets your character in order to depict him as falling over, though all other events in the area (enemies) continue as they were.

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* ''VideoGame/DeepRockGalactic:'' ''VideoGame/DeepRockGalactic'': Downed dwarves still register as perfectly serviceable targets to the bugs, meaning they'll likely be surrounded by chomping glyphids and the occasional Mactera shooting at them. In solo play, Bosco needs to clear the area with a discouraging electric blast that doubles as defibrillator, while in multiplayer it's just a plus because downed players are invincible; they can serve as a distraction while thinning the horde, or even as bait [[ViolationOfCommonSense for a quick grenade or satchel charge]].
* ''VideoGame/GoldenEye1997'': After dying, you'd get to see Franchise/JamesBond Film/JamesBond fall over from three different angles, whilst enemies continue to fill you with bullets. Amusingly, however, these are not replays of the death; the game resets your character in order to depict him as falling over, though all other events in the area (enemies) continue as they were.



* ''VideoGame/MegaManBattleNetwork'': Whenever Mega Man loses all his health, enemies would still commit an attack move before the GameOver screen appears.



* ''VideoGame/MetalGearSolid'': Whenever you die, the enemies just keep shooting at you, as if they couldn't tell that you're already dead. In later games, though, better AI meant they'd stop shooting to check you out. This behavior is the main reason [=MGS3=]'s Fake Death Pill works.
** The Boss, however, will not buy it. Instead she will keep slashing on Snake's corpse. Eventually, she will kick him out of the Fake Death state.
* ''VideoGame/{{Thief}} 1'' and 2 have this. The AI DO eventually stop attacking a fallen foe, but it takes a few seconds to register. Once in a great while, you'll catch them going back into an earlier alert stage, wondering where you are, even though, ''hello'', you're dead at their feet!

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* ''VideoGame/MetalGearSolid'': ''VideoGame/MarkOfTheNinja'': If The Ninja is killed by gunfire, enemies will continue firing at him as if he was still alive.
* ''VideoGame/MetalGear'':
**
Whenever you die, the enemies just keep shooting at you, as if they couldn't tell that you're already dead. In later games, though, better AI meant they'd stop shooting to check you out. This behavior is the main reason [=MGS3=]'s ''[[VideoGame/MetalGearSolid3SnakeEater MGS3]]'''s Fake Death Pill works.
**
works. The Boss, however, will not buy it. Instead she will keep slashing on Snake's corpse. Eventually, she will kick him out of the Fake Death state.
* ''VideoGame/{{Thief}} 1'' ''VideoGame/{{Thief}}'': The [[VideoGame/ThiefTheDarkProject first]] and 2 [[VideoGame/ThiefIITheMetalAge second]] games have this. The AI DO eventually stop attacking a fallen foe, but it takes a few seconds to register. Once in a great while, you'll catch them going back into an earlier alert stage, wondering where you are, even though, ''hello'', you're dead at their feet!
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They're Beating A Dead Player. It can make you wonder if they're vainly trying to MakeSureHesDead, perhaps they can somehow remember [[VideoGameCrueltyPotential your cruelty towards them]]?

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They're Beating A a Dead Player. It can make you wonder if they're vainly trying to MakeSureHesDead, perhaps they can somehow remember [[VideoGameCrueltyPotential your cruelty towards them]]?
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* "VideoGame/Doom2016": Whenever an enemy lands a fatal melee attack on you, you are then treated to a Reverse Glory Kill in which the enemy will finish you off in an embarrassingly brutal manner. Zombies will chew chunks out of you, Imps and Revenants will rip your limbs off and beat you with them, and Hell Knights will pummel you before curbstomping you dead.

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* "VideoGame/Doom2016": ''VideoGame/Doom2016'': Whenever an enemy lands a fatal melee attack on you, you are then treated to a Reverse Glory Kill in which the enemy will finish you off in an embarrassingly brutal manner. Zombies will chew chunks out of you, Imps and Revenants will rip your limbs off and beat you with them, and Hell Knights will pummel you before curbstomping you dead.
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* "VideoGame/Doom2016": Whenever an enemy lands a fatal melee attack on you, you are then treated to a Reverse Glory Kill in which the enemy will finish you off in an embarrassingly brutal manner. Zombies will chew chunks out of you, Imps and Revenants will rip your limbs off and beat you with them, and Hell Knights will pummel you before curbstomping you dead.

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