History Main / BeatingADeadPlayer

5th Feb '17 4:19:51 PM Emperor_Oshron
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* When you die in ''VideoGame/Carnivores'', you're treated to a [[SarcasmMode lovely]] scene of the dinosaur eating your corpse. Most of the dinosaurs use the same basic animation of knocking you over and eating you while you're on the ground, but some have unique animations, specifically the T-Rex, which picks you up in its mouth and thrashes you around. The third game, ''Ice Age'', takes it UpToEleven where now [[EverythingTryingToKillYou everything that isn't a pig or an archaeopteryx can kill you]]: most of the animals thrash you around instead of actually eating you (most of them are herbivores, but the carnivores do this to) but the brontoteriy jumps up and down on you and the diatryma really ''does'' eat you.
18th Jan '17 8:22:38 PM AzyWng
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* In ''VideoGame/DeadRising''.

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* In ''VideoGame/DeadRising''. While zombies will perform a special animation in which they eat the player's corpse, this animation also applies to other dead humans and is thus not a specific animations. Additionally, enemies like Psychopaths will continue to attack the player (the convicts will still shoot at the player, for example).
29th Dec '16 11:40:28 AM Xtifr
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* Found in many horror games, such as ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'', where some enemy attacks display a unique scene of the player's gory death.
** In ''ResidentEvil5'', if you die during the first boss fight, a cutscene is shown of the Majini hacking up Chris and Sheva's bodies.

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* Found in many horror games, such as ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'', where some enemy attacks display a unique scene of the player's gory death.
**
In ''ResidentEvil5'', ''VideoGame/ResidentEvil5'', if you die during the first boss fight, a cutscene is shown of the Majini hacking up Chris and Sheva's bodies.
16th Dec '16 11:22:24 AM Marilla
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23rd Nov '16 11:24:50 AM Marilla
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* Found in many horror games, such as ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'', where some enemy attacks display a unique scene of the player's gory death.
** In ''ResidentEvil5'', if you die during the first boss fight, a cutscene is shown of the Majini hacking up Chris and Sheva's bodies.
* ''VideoGame/CliveBarkersUndying'' had a unique "kill-the-player" animation for every single enemy in the game (except for the Lesser Monto Shonoi: WordOfGod says there was no way the small ones could have looked right with the same animation as the large ones, so the developers had to block it from them).
* According to the authors of ''VideoGame/{{Quake}}'', the ogre enemies were supposed to pee and laugh after killing the player, but that never got introduced due to "time issues". Then again, the game's design ideas have been changed a number of times.
** ''Quake II'' managed to sneak one in, however: if you're killed by a Tank Commander, it will walk over and punch your dead corpse.
* ''VideoGame/DeadSpace'' also had this happen. The way you die at the end of the demo was a particularly prominent example.
* Whenever a combat ends in ''VideoGame/{{STALKER}}'', the AI will walk around finishing off any wounded enemies with headshots.
** If you get killed by one of the [[GoddamnedBats wild dogs]], they'll drag your corpse away to their den and eat it.
*** [[DemonicSpiders Bloodsuckers]] are also wont to do this. In fact, just about any mutant will gladly drag your battered corpse back home for supper.
* ''VideoGame/JurassicParkTrespasser'' also has the "eat your corpse" variety of animations.
* Non-video game example: ''PressYourLuck'' had special Whammy animations for a player's fourth Whammy, since four Whammies knocked a player out of the game.
* In the first ''VideoGame/{{Tomba}}'', dying in the jungle area before obtaining that area's Pig Bag will result in a ''swarm'' of insane tribals pop out of the bushes and start multilating Tomba's corpse. Judging from the sounds they make, we're probably lucky that the thick ground foliage serves as a sort of censor bar...
* Games in the ''GearsOfWar'' series, with weapon-specific, instant-kill executions. To be fair, you can (and probably will) do the same thing to your opponents.
** ''Gears of War 3'' has a somewhat steady example when it comes to multiplayer. In TDM if someone got killed and their body's still there, someone, usually the killer, will shotgun the body into tiny gibs. CTL (Capture the Flag, but a player is the flag) has this when someone caught the leader since the game lets you snap their neck after the round is won. The NoHoldsBarredBeatdown execution (or Beat Them With Their Own Arm if you're Locust) could be this since the player is already dead as soon as someone does it.
*** If a player is taken as a meatshield they will usually have the respawn time countdown as soon as they are picked up. Besides that it's possible to have them shoot their own corpse.
* ''VideoGame/KillingFloor'' actually has an achievement based around killing specimens that are feeding on your dead teammates' corpses.

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\n* Found in many horror games, such as ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'', where some enemy attacks display a unique scene of the player's gory death.\n** In ''ResidentEvil5'', if you die during the first boss fight, a cutscene is shown of the Majini hacking up Chris and Sheva's bodies.\n* ''VideoGame/CliveBarkersUndying'' had a unique "kill-the-player" animation for every single enemy in the game (except for the Lesser Monto Shonoi: WordOfGod says there was no way the small ones could have looked right with the same animation as the large ones, so the developers had to block it from them).\n* According to the authors of ''VideoGame/{{Quake}}'', the ogre enemies were supposed to pee and laugh after killing the player, but that never got introduced due to "time issues". Then again, the game's design ideas have been changed a number of times.\n** ''Quake II'' managed to sneak one in, however: if you're killed by a Tank Commander, it will walk over and punch your dead corpse.\n* ''VideoGame/DeadSpace'' also had this happen. The way you die at the end of the demo was a particularly prominent example.\n* Whenever a combat ends in ''VideoGame/{{STALKER}}'', the AI will walk around finishing off any wounded enemies with headshots.\n** If you get killed by one of the [[GoddamnedBats wild dogs]], they'll drag your corpse away to their den and eat it.\n*** [[DemonicSpiders Bloodsuckers]] are also wont to do this. In fact, just about any mutant will gladly drag your battered corpse back home for supper.\n* ''VideoGame/JurassicParkTrespasser'' also has the "eat your corpse" variety of animations.\n* Non-video game example: ''PressYourLuck'' had special Whammy animations for a player's fourth Whammy, since four Whammies knocked a player out of the game.\n* In the first ''VideoGame/{{Tomba}}'', dying in the jungle area before obtaining that area's Pig Bag will result in a ''swarm'' of insane tribals pop out of the bushes and start multilating Tomba's corpse. Judging from the sounds they make, we're probably lucky that the thick ground foliage serves as a sort of censor bar...\n* Games in the ''GearsOfWar'' series, with weapon-specific, instant-kill executions. To be fair, you can (and probably will) do the same thing to your opponents.\n** ''Gears of War 3'' has a somewhat steady example when it comes to multiplayer. In TDM if someone got killed and their body's still there, someone, usually the killer, will shotgun the body into tiny gibs. CTL (Capture the Flag, but a player is the flag) has this when someone caught the leader since the game lets you snap their neck after the round is won. The NoHoldsBarredBeatdown execution (or Beat Them With Their Own Arm if you're Locust) could be this since the player is already dead as soon as someone does it.\n*** If a player is taken as a meatshield they will usually have the respawn time countdown as soon as they are picked up. Besides that it's possible to have them shoot their own corpse.\n* ''VideoGame/KillingFloor'' actually has an achievement based around killing specimens that are feeding on your dead teammates' corpses.[[AC:Video Game Examples]]
[[folder:Action Adventure]]



* Not a usual occurrence in ''VideoGame/WorldOfWarcraft'', but there are a handful of enemies who do this. Wolves will tear at your corpse, for instance.
** There was once a rare spawn, a vulture, who if it killed you, would feed on your corpse. When it did this, it would go from hostile to "passive".
* In ''VideoGame/MassEffect3'' multiplayer mode, losing your health will usually put you in a "bleeding out" state, in which another player can revive you if they can get to you fast enough. However, if there are enemies nearby, one might walk over to your corpse and "execute" you, leaving you unable to revive until the end of the round.

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* Not a usual occurrence in ''VideoGame/WorldOfWarcraft'', but there are a handful of enemies who do this. Wolves will tear at your corpse, for instance.
** There was once a rare spawn, a vulture, who if it killed you, would feed on your corpse. When it did this, it would go from hostile to "passive".
* In ''VideoGame/MassEffect3'' multiplayer mode, losing your health will usually put you in a "bleeding out" state, in which another player can revive you if they can get to you fast enough. However, if there are enemies nearby, one might walk over to your corpse and "execute" you, leaving you unable to revive until the end of the round.
[[/folder]]

[[folder:Fighting]]



* A sort-of example: Dying to a boss in ''VideoGame/CrashTwinsanity'' will make the boss do a little dance in victory before it reloads.
* In ''VideoGame/FreedomPlanet'', if you die while fighting [[BigBad Lord Brevon]], he'll destroy your body with his knife and then laugh (unless you die in a way that already destroys your body).

!!Examples in which the enemies just don't stop attacking as if the character were still alive:
[[folder:Action Adventure Games]]



[[folder:Action Games]]

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[[folder:Action Games]]
[[folder:First Person Shooter]]
* Games in the ''GearsOfWar'' series, with weapon-specific, instant-kill executions. To be fair, you can (and probably will) do the same thing to your opponents.
** ''Gears of War 3'' has a somewhat steady example when it comes to multiplayer. In TDM if someone got killed and their body's still there, someone, usually the killer, will shotgun the body into tiny gibs. CTL (Capture the Flag, but a player is the flag) has this when someone caught the leader since the game lets you snap their neck after the round is won. The NoHoldsBarredBeatdown execution (or Beat Them With Their Own Arm if you're Locust) could be this since the player is already dead as soon as someone does it.
*** If a player is taken as a meatshield they will usually have the respawn time countdown as soon as they are picked up. Besides that it's possible to have them shoot their own corpse.
* ''VideoGame/JurassicParkTrespasser'' also has the "eat your corpse" variety of animations.
* ''VideoGame/KillingFloor'' actually has an achievement based around killing specimens that are feeding on your dead teammates' corpses.
* According to the authors of ''VideoGame/{{Quake}}'', the ogre enemies were supposed to pee and laugh after killing the player, but that never got introduced due to "time issues". Then again, the game's design ideas have been changed a number of times.
** ''Quake II'' managed to sneak one in, however: if you're killed by a Tank Commander, it will walk over and punch your dead corpse.
*** [[DemonicSpiders Bloodsuckers]] are also wont to do this. In fact, just about any mutant will gladly drag your battered corpse back home for supper.



[[folder:Beat 'em ups]]
* In ''VideoGame/DeadRising''.

to:

[[folder:Beat 'em ups]]

[[folder:MMORPGs]]
* In ''VideoGame/DeadRising''.Not a usual occurrence in ''VideoGame/WorldOfWarcraft'', but there are a handful of enemies who do this. Wolves will tear at your corpse, for instance.
** There was once a rare spawn, a vulture, who if it killed you, would feed on your corpse. When it did this, it would go from hostile to "passive".



[[folder:Fighting Game]]

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* A sort-of example: Dying to a boss in ''VideoGame/CrashTwinsanity'' will make the boss do a little dance in victory before it reloads.
* In ''VideoGame/FreedomPlanet'', if you die while fighting [[BigBad Lord Brevon]], he'll destroy your body with his knife and then laugh (unless you die in a way that already destroys your body).
* In the first ''VideoGame/{{Tomba}}'', dying in the jungle area before obtaining that area's Pig Bag will result in a ''swarm'' of insane tribals pop out of the bushes and start multilating Tomba's corpse. Judging from the sounds they make, we're probably lucky that the thick ground foliage serves as a sort of censor bar...



[[folder:First-Person Shooter]]
* ''{{VideoGame/Doom}}'' was probably the first game to do this.

to:

[[folder:First-Person Shooter]]

[[folder:Role Playing Games]]
* ''{{VideoGame/Doom}}'' was probably In ''VideoGame/MassEffect3'' multiplayer mode, losing your health will usually put you in a "bleeding out" state, in which another player can revive you if they can get to you fast enough. However, if there are enemies nearby, one might walk over to your corpse and "execute" you, leaving you unable to revive until the first game to do this.end of the round.



[[folder:Third-Person Shooter]]
* Used in all of the ''Franchise/ResidentEvil'' games - dying usually meant that you got to watch the zombies chew on your corpse for a while.
* The ''VideoGame/SyphonFilter'' series is also guilty of this; when you drop dead, enemies will continue to make mincemeat out of your corpse with their bullets. If they run out of ammo, they'll even pause to reload before [[ThereIsNoKillLikeOverkill continuing to shoot you!]]

to:

[[folder:Third-Person Shooter]]

[[folder:Survival Horror]]
* Used ''VideoGame/CliveBarkersUndying'' had a unique "kill-the-player" animation for every single enemy in all the game (except for the Lesser Monto Shonoi: WordOfGod says there was no way the small ones could have looked right with the same animation as the large ones, so the developers had to block it from them).
* ''VideoGame/DeadSpace'' also had this happen. The way you die at the end
of the demo was a particularly prominent example.
* Found in many horror games, such as
''Franchise/ResidentEvil'' games - dying usually meant that and ''Franchise/SilentHill'', where some enemy attacks display a unique scene of the player's gory death.
** In ''ResidentEvil5'', if
you got to watch die during the zombies chew on your corpse for first boss fight, a while.
* The ''VideoGame/SyphonFilter'' series
cutscene is also guilty shown of this; when you drop dead, the Majini hacking up Chris and Sheva's bodies.
* Whenever a combat ends in ''VideoGame/{{STALKER}}'', the AI will walk around finishing off any wounded
enemies will continue to make mincemeat out of your corpse with their bullets. headshots.
**
If they run out you get killed by one of ammo, the [[GoddamnedBats wild dogs]], they'll even pause drag your corpse away to reload before [[ThereIsNoKillLikeOverkill continuing to shoot you!]]their den and eat it.



[[folder:Unsorted]]
* ''VideoGame/{{Galerians}}'' does this. Funny thing is that Rion falls on the ground and Birdman/Rita/Rainheart/Whoever keeps attacking as if you're still standing.
* Whenever you die in ''VideoGame/MetalGearSolid'', the enemies just keep shooting at you, as if they couldn't tell that you're already dead. In later games, though, better AI meant they'd stop shooting to check you out. This behavior is the main reason [=MGS3=]'s Fake Death Pill works.
* ''VideoGame/OracleOfTao'' has this, though only on certain circumstances. The game itself is programmed to switch targets as normal for spells and attacks, but a specially-coded spell (designed not to be reduced by armor, or be reflected) will possibly kill the character and then keep attacking because there isn't the proper targeting code (it's a flaw of the system, there's no Condition "if Hero is targeted"), so it has to be done using random numbers. In theory, the code is supposed to retry if the character is dead, but in some cases this is not what happens and the dead character is a valid target despite programming to the contrary.
** For that matter, the [[TakenForGranite Stone condition]] and others that should disable party members from battle, don't actually count as dead. The character will be petrified only to continue being targeted by petrification attacks, and then get killed by a magical attack.

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* ''VideoGame/{{Galerians}}'' does this. Funny thing is that Rion falls on Non-video game example: ''PressYourLuck'' had special Whammy animations for a player's fourth Whammy, since four Whammies knocked a player out of the ground and Birdman/Rita/Rainheart/Whoever keeps attacking as if you're still standing.
* Whenever you die
game
[[/folder]]


!!Examples
in ''VideoGame/MetalGearSolid'', which the enemies just keep shooting at you, as if they couldn't tell that you're already dead. In later games, though, better AI meant they'd don't stop shooting to check you out. This behavior is the main reason [=MGS3=]'s Fake Death Pill works.
* ''VideoGame/OracleOfTao'' has this, though only on certain circumstances. The game itself is programmed to switch targets as normal for spells and attacks, but a specially-coded spell (designed not to be reduced by armor, or be reflected) will possibly kill the character and then keep
attacking because there isn't the proper targeting code (it's a flaw of the system, there's no Condition "if Hero is targeted"), so it has to be done using random numbers. In theory, the code is supposed to retry as if the character is dead, but were still alive:
[[AC:Video Game Examples]]
[[folder:Action Adventure Games]]
* Most enemies
in some cases this is not what happens and the dead character is a valid target despite programming to the contrary.
** For that matter, the [[TakenForGranite Stone condition]] and others that should disable party members from battle, don't actually count as dead. The character
''VideoGame/MetroidOtherM'' will be petrified only still attack or walk over Samus after she is killed.
[[/folder]]

[[folder:Arcade]]
* In {{VideoGame/NARC}} if Max Force or Hit Man loses his last life
to a dog, the dog will continue being targeted by petrification attacks, and then get killed by a magical attack.to drag his body around during the continue countdown.
[[/folder]]

[[folder:Beat 'em ups]]
* In ''VideoGame/DeadRising''.



* In ''VideoGame/JetForceGemini'', not only could you watch your killers shoot your corpse, but you could press 'A' to make your body twitch slightly.
* ''VideoGame/SeriousSam'', where you can watch all the melee enemies run frenziedly back and forth over the spot where you died.

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[[/folder]]

[[folder:First-Person Shooter]]
* In ''VideoGame/JetForceGemini'', This not only could you watch your killers shoot your corpse, holds true in ''VideoGame/CallOfDuty'', but you could press 'A' to make your body twitch slightly.
* ''VideoGame/SeriousSam'', where you can watch all
the melee enemies run frenziedly back will ''switch weapons'' and forth over fire at your corpse with their sidearms. They also think throwing ''grenades'' at the spot where you died.dead player is good sport.
** Enemy soldiers in ''StarWarsBattlefront II'' (a game with sometimes extremely bizarre AI) do the same thing. Strangely enough, only the Rebel faction is seen doing it. It's possible that this was done on purpose to appear like they were trying to execute downed players. Even though, in-game, [[BeatingADeadPlayer they're already dead]].
* ''{{VideoGame/Doom}}'' was probably the first game to do this.
* ''VideoGame/Left4Dead'' likes to do this, especially during the escape scenes. If you're the last survivor to fall, the camera usually zooms out to show the zombies still tearing your corpse to shreds.



* ''VideoGame/GoldenEye1997'': After dying, you'd get to see Franchise/JamesBond fall over from three different angles, whilst enemies continue to fill you with bullets. Amusingly, however, these are not replays of the death; the game resets your character in order to depict him as falling over, though all other events in the area (enemies) continue as they were.



* Enemies in ''VideoGame/PAYDAYTheHeist'' may continue to shoot at you after you've been downed (but able to fire your pistol) even if you haven't gotten their attention by shooting at them. The Bulldozer is particularly notable for doing this unless someone else is already shooting at them. Firing off a shot or two at the cops in this state will invariably cause most of them to turn their attention to you. [[OneHitKill Cloakers]] are liable to do this to players they've already downed too, which leaves them wide open to getting shot by teammates.
* In the first ''RogueSquadron'' game, enemies would often continue firing lasers at the location where the player's fighter had just exploded.
* ''VideoGame/SeriousSam'', where you can watch all the melee enemies run frenziedly back and forth over the spot where you died.
[[/folder]]

[[folder: MMORPGS]]
* Enemies in ''VideoGame/CityOfHeroes'' will often just stand there right atop your body if you are defeated, forcing you to go to the hospital and return to the mission if you do not have a self-revive power that will make you invincible long enough to get your defensive powers back up, or another player to teleport your body away from the enemies.
* Somewhat done in ''VideoGame/DungeonsAndDragonsOnline''. While enemies will stop attacking if you are actually dead, if you're knocked to the 'dying-but-not-yet-dead' phase some enemies will deliberately keep attacking to finish you off. "Kobolds never forget!"
[[/folder]]

[[folder:Platform]]
* Played straight in all ''VideoGame/MegaManClassic'' games: enemies continue shooting/divebombing/stomping the spot where Mega Man died (and exploded), even though he is no longer there.
** At least in ''Videogame/MegaMan3'', this behavior lets the player have a little insight on the inner workings of the game: Die by falling in a bottomless pit, and all "home in on Mega Man" enemies suddenly move towards the TOP of the screen, where you died.
* In the SNES game ''Skuljagger: Revolt of the Westicans'', enemies will continue to attack the location where Storm was standing when he died, even though [[DeathThrows he falls out of the level upon death]] (and the screen will scroll to follow him unless he's at the bottom of the map).



* ''VideoGame/GoldenEye1997'': After dying, you'd get to see Franchise/JamesBond fall over from three different angles, whilst enemies continue to fill you with bullets. Amusingly, however, these are not replays of the death; the game resets your character in order to depict him as falling over, though all other events in the area (enemies) continue as they were.
* If you die in ''VideoGame/PsiOpsTheMindgateConspiracy'' to Meat Puppets they will usually run up and kick your corpse if they can.
* In ''VideoGame/GrandTheftAuto'' the cops will occasionally continue to pump you full of lead even after you're dead (it even happens in the newer ones). The weird part is that they'll do this even if you only have a 2-star wanted level (for those unfamiliar with GTA, that's pretty much a low level felony or high level misdemeanor, not really anything the cops should be blasting holes into you for).
** However, this actually becomes a lampshaded reference in GTAIV to the supposed brutality of the Liberty City police. Only the police will continue to shoot your corpse after you die - Gang members and armed civilians won't.

to:

[[/folder]]

[[folder:Racing]]
* ''VideoGame/GoldenEye1997'': After dying, you'd get to see Franchise/JamesBond fall over from three different angles, whilst enemies In most {{Racing Game}}s, the AI cars continue to fill circle the track after they've [[RubberBandAI Rubber Banded]] past you with bullets. Amusingly, however, these and won the race, simply because they're not programmed to stop.
[[/folder]]

[[folder:Roguelike]]
* While ''VideoGame/{{Spelunky}}'s'' shopkeepers, at least,
are not replays of the death; the game resets your character in order smart enough to depict him as falling over, though all stop shooting once they've killed you, most other events in the area (enemies) enemies will continue as they were.
* If you die in ''VideoGame/PsiOpsTheMindgateConspiracy''
to Meat Puppets they will usually run up and kick assault your corpse if they can.
* In ''VideoGame/GrandTheftAuto'' the cops will occasionally continue to pump you full of lead even
long after you're dead (it even happens in the newer ones). The weird part dead. This is that they'll do this even if you only have a 2-star wanted level (for those unfamiliar particularly notable with GTA, that's pretty much a low level felony or high level misdemeanor, not really anything the cops should be blasting holes into you for).
** However, this actually becomes a lampshaded reference in GTAIV to the supposed brutality of the Liberty City police. Only the police will
Yetis, who'll continue to shoot fling your corpse after dead body against the walls until you die - Gang members and armed civilians won't.[[LudicrousGibs explode into a cloud of blood.]]
[[/folder]]

[[folder: Role Playing]]



* This not only holds true in ''VideoGame/CallOfDuty'', but the enemies will ''switch weapons'' and fire at your corpse with their sidearms. They also think throwing ''grenades'' at the dead player is good sport.
** Enemy soldiers in ''StarWarsBattlefront II'' (a game with sometimes extremely bizarre AI) do the same thing. Strangely enough, only the Rebel faction is seen doing it. It's possible that this was done on purpose to appear like they were trying to execute downed players. Even though, in-game, [[BeatingADeadPlayer they're already dead]].
* ''VideoGame/{{Thief}} 1'' and 2 had this. The AI DO eventually stop attacking a fallen foe, but it takes a few seconds to register. Once in a great while, you'll catch them going back into an earlier alert stage, wondering where you are, even though, ''hello'', you're dead at their feet!
* In the SNES game ''Skuljagger: Revolt of the Westicans'', enemies will continue to attack the location where Storm was standing when he died, even though [[DeathThrows he falls out of the level upon death]] (and the screen will scroll to follow him unless he's at the bottom of the map).
* This is very obvious in the Survival Mode of ''VideoGame/{{Minecraft}}''. The enemies continue to push your guy's corpse all around the level as backdrop to the game menu. However, this can be utilized to one's advantage in Multiplayer mode- while the spiders/zombies/whatevers are attacking the corpse, another player can slip by mostly undetected.
* In the first ''VideoGame/{{Manhunt}}'' game, after you die, the hunters will continue to punch an kick your bloody corpse while you get to watch.
* Enemy mobs in ''VideoGame/SmashTV'' and ''VideoGame/TotalCarnage'' continue to swarm over the player's dead body where it lied until the player respawns (unless there was a second one still alive). Those with weapons continue attacking thin air until then.
* In most {{Racing Game}}s, the AI cars continue to circle the track after they've [[RubberBandAI Rubber Banded]] past you and won the race, simply because they're not programmed to stop.
* Most enemies in ''VideoGame/MetroidOtherM'' will still attack or walk over Samus after she is killed.

to:

* This not only holds true Inverted in ''VideoGame/CallOfDuty'', but ''VideoGame/TheElderScrollsVSkyrim''. When the enemies PC is killed by an NPC, the killer will ''switch weapons'' instantly and fire at your corpse casually move on with their sidearms. They also think throwing ''grenades'' at the dead player is good sport.
** Enemy soldiers in ''StarWarsBattlefront II'' (a game with sometimes extremely bizarre AI) do the same thing. Strangely enough, only the Rebel faction is seen doing it. It's possible that this was done on purpose to appear like they were trying to execute downed players. Even though, in-game, [[BeatingADeadPlayer they're already dead]].
* ''VideoGame/{{Thief}} 1'' and 2 had this. The AI DO eventually stop attacking a fallen foe, but it takes a few seconds to register. Once in a great while, you'll catch them going back into an earlier alert stage, wondering where
business. Sometimes you are, may even though, ''hello'', you're dead at their feet!
* In the SNES game ''Skuljagger: Revolt of the Westicans'', enemies will continue to attack the location where Storm was standing when he died, even though [[DeathThrows he falls out of the level upon death]] (and the screen will scroll to follow him unless he's at the bottom of the map).
* This is very obvious in the Survival Mode of ''VideoGame/{{Minecraft}}''. The enemies continue to push your guy's corpse all around the level as backdrop to the game menu. However, this can
be utilized to one's advantage in Multiplayer mode- while the spiders/zombies/whatevers are attacking the corpse, another player can slip by mostly undetected.
* In the first ''VideoGame/{{Manhunt}}'' game, after you die, the hunters will continue to punch an kick your bloody corpse while you get to watch.
* Enemy mobs in ''VideoGame/SmashTV'' and ''VideoGame/TotalCarnage'' continue to swarm over the player's dead body where it lied until the player respawns (unless there was a second one still alive). Those with weapons continue attacking thin air until then.
* In most {{Racing Game}}s, the AI cars continue to circle the track after they've [[RubberBandAI Rubber Banded]] past you and won the race, simply because they're not programmed to stop.
* Most enemies in ''VideoGame/MetroidOtherM'' will still attack or walk over Samus after she is killed.
greeted.



* Somewhat done in ''VideoGame/DungeonsAndDragonsOnline''. While enemies will stop attacking if you are actually dead, if you're knocked to the 'dying-but-not-yet-dead' phase some enemies will deliberately keep attacking to finish you off. "Kobolds never forget!"

to:

* Somewhat done in ''VideoGame/DungeonsAndDragonsOnline''. While enemies In ''Videogame/MonsterHunter'', both large and [[GoddamnedBats small]] monsters will stop attacking if attack you are actually dead, if you're knocked to where you fell - regardless of whether it was a NonLethalKO, you failed the 'dying-but-not-yet-dead' phase some enemies quest (either by being [[NonLethalKO KO'd]] [[ContinuingIsPainful for the]] [[RuleOfThree third time]] or [[NonStandardGameOver killing a monster you were supposed to capture]] or you [[ResetButton abandoned the quest to save your items and money]].
* ''VideoGame/OracleOfTao'' has this, though only on certain circumstances. The game itself is programmed to switch targets as normal for spells and attacks, but a specially-coded spell (designed not to be reduced by armor, or be reflected)
will deliberately possibly kill the character and then keep attacking because there isn't the proper targeting code (it's a flaw of the system, there's no Condition "if Hero is targeted"), so it has to finish you off. "Kobolds never forget!"be done using random numbers. In theory, the code is supposed to retry if the character is dead, but in some cases this is not what happens and the dead character is a valid target despite programming to the contrary.
** For that matter, the [[TakenForGranite Stone condition]] and others that should disable party members from battle, don't actually count as dead. The character will be petrified only to continue being targeted by petrification attacks, and then get killed by a magical attack.



[[/folder]]

[[folder:Shoot'em Up]]
* Enemy mobs in ''VideoGame/SmashTV'' and ''VideoGame/TotalCarnage'' continue to swarm over the player's dead body where it lied until the player respawns (unless there was a second one still alive). Those with weapons continue attacking thin air until then.
[[/folder]]

[[folder:Stealth]]
* Whenever you die in ''VideoGame/MetalGearSolid'', the enemies just keep shooting at you, as if they couldn't tell that you're already dead. In later games, though, better AI meant they'd stop shooting to check you out. This behavior is the main reason [=MGS3=]'s Fake Death Pill works.
* ''VideoGame/{{Thief}} 1'' and 2 had this. The AI DO eventually stop attacking a fallen foe, but it takes a few seconds to register. Once in a great while, you'll catch them going back into an earlier alert stage, wondering where you are, even though, ''hello'', you're dead at their feet!
[[/folder]]

[[folder:Survival Horror]]
* ''VideoGame/{{Galerians}}'' does this. Funny thing is that Rion falls on the ground and Birdman/Rita/Rainheart/Whoever keeps attacking as if you're still standing.
* In the first ''VideoGame/{{Manhunt}}'' game, after you die, the hunters will continue to punch an kick your bloody corpse while you get to watch.
* Used in all of the ''Franchise/ResidentEvil'' games - dying usually meant that you got to watch the zombies chew on your corpse for a while.
[[/folder]]

[[folder:Third-Person Shooter]]
* In ''VideoGame/GrandTheftAuto'' the cops will occasionally continue to pump you full of lead even after you're dead (it even happens in the newer ones). The weird part is that they'll do this even if you only have a 2-star wanted level (for those unfamiliar with GTA, that's pretty much a low level felony or high level misdemeanor, not really anything the cops should be blasting holes into you for).
** However, this actually becomes a lampshaded reference in GTAIV to the supposed brutality of the Liberty City police. Only the police will continue to shoot your corpse after you die - Gang members and armed civilians won't.
* In ''VideoGame/JetForceGemini'', not only could you watch your killers shoot your corpse, but you could press 'A' to make your body twitch slightly.
* If you die in ''VideoGame/PsiOpsTheMindgateConspiracy'' to Meat Puppets they will usually run up and kick your corpse if they can.
* The ''VideoGame/SyphonFilter'' series is also guilty of this; when you drop dead, enemies will continue to make mincemeat out of your corpse with their bullets. If they run out of ammo, they'll even pause to reload before [[ThereIsNoKillLikeOverkill continuing to shoot you!]]
[[/folder]]

[[folder:Wide Open Sandox]]
* This is very obvious in the Survival Mode of ''VideoGame/{{Minecraft}}''. The enemies continue to push your guy's corpse all around the level as backdrop to the game menu. However, this can be utilized to one's advantage in Multiplayer mode- while the spiders/zombies/whatevers are attacking the corpse, another player can slip by mostly undetected.



* Enemies in ''VideoGame/PAYDAYTheHeist'' may continue to shoot at you after you've been downed (but able to fire your pistol) even if you haven't gotten their attention by shooting at them. The Bulldozer is particularly notable for doing this unless someone else is already shooting at them. Firing off a shot or two at the cops in this state will invariably cause most of them to turn their attention to you. [[OneHitKill Cloakers]] are liable to do this to players they've already downed too, which leaves them wide open to getting shot by teammates.
* While ''VideoGame/{{Spelunky}}'s'' shopkeepers, at least, are smart enough to stop shooting once they've killed you, most other enemies will continue to assault your corpse long after you're dead. This is particularly notable with the Yetis, who'll continue to fling your dead body against the walls until you [[LudicrousGibs explode into a cloud of blood.]]
* Enemies in ''VideoGame/CityOfHeroes'' will often just stand there right atop your body if you are defeated, forcing you to go to the hospital and return to the mission if you do not have a self-revive power that will make you invincible long enough to get your defensive powers back up, or another player to teleport your body away from the enemies.
* ''VideoGame/Left4Dead'' likes to do this, especially during the escape scenes. If you're the last survivor to fall, the camera usually zooms out to show the zombies still tearing your corpse to shreds.
* Played straight in all ''VideoGame/MegaManClassic'' games: enemies continue shooting/divebombing/stomping the spot where Mega Man died (and exploded), even though he is no longer there.
** At least in ''Videogame/MegaMan3'', this behavior lets the player have a little insight on the inner workings of the game: Die by falling in a bottomless pit, and all "home in on Mega Man" enemies suddenly move towards the TOP of the screen, where you died.

to:

* Enemies in ''VideoGame/PAYDAYTheHeist'' may continue to shoot at you after you've been downed (but able to fire your pistol) even if you haven't gotten their attention by shooting at them. The Bulldozer is particularly notable for doing this unless someone else is already shooting at them. Firing off a shot or two at the cops in this state will invariably cause most of them to turn their attention to you. [[OneHitKill Cloakers]] are liable to do this to players they've already downed too, which leaves them wide open to getting shot by teammates.
* While ''VideoGame/{{Spelunky}}'s'' shopkeepers, at least, are smart enough to stop shooting once they've killed you, most other enemies will continue to assault your corpse long after you're dead. This is particularly notable with the Yetis, who'll continue to fling your dead body against the walls until you [[LudicrousGibs explode into a cloud of blood.]]
* Enemies in ''VideoGame/CityOfHeroes'' will often just stand there right atop your body if you are defeated, forcing you to go to the hospital and return to the mission if you do not have a self-revive power that will make you invincible long enough to get your defensive powers back up, or another player to teleport your body away from the enemies.
* ''VideoGame/Left4Dead'' likes to do this, especially during the escape scenes. If you're the last survivor to fall, the camera usually zooms out to show the zombies still tearing your corpse to shreds.
* Played straight in all ''VideoGame/MegaManClassic'' games: enemies continue shooting/divebombing/stomping the spot where Mega Man died (and exploded), even though he is no longer there.
** At least in ''Videogame/MegaMan3'', this behavior lets the player have a little insight on the inner workings of the game: Die by falling in a bottomless pit, and all "home in on Mega Man" enemies suddenly move towards the TOP of the screen, where you died.
[[/folder]]

[[AC:Non Video Game Examples]]
[[folder:TV Series]]



* In {{VideoGame/NARC}} if Max Force or Hit Man loses his last life to a dog, the dog will continue to drag his body around during the continue countdown.
* In the first ''RogueSquadron'' game, enemies would often continue firing lasers at the location where the player's fighter had just exploded.
* In ''Videogame/MonsterHunter'', both large and [[GoddamnedBats small]] monsters will attack you where you fell - regardless of whether it was a NonLethalKO, you failed the quest (either by being [[NonLethalKO KO'd]] [[ContinuingIsPainful for the]] [[RuleOfThree third time]] or [[NonStandardGameOver killing a monster you were supposed to capture]] or you [[ResetButton abandoned the quest to save your items and money]].
* Inverted in ''VideoGame/TheElderScrollsVSkyrim''. When the PC is killed by an NPC, the killer will instantly and casually move on with their business. Sometimes you may even be greeted.
.

to:

* In {{VideoGame/NARC}} if Max Force or Hit Man loses his last life to a dog, the dog will continue to drag his body around during the continue countdown.
* In the first ''RogueSquadron'' game, enemies would often continue firing lasers at the location where the player's fighter had just exploded.
* In ''Videogame/MonsterHunter'', both large and [[GoddamnedBats small]] monsters will attack you where you fell - regardless of whether it was a NonLethalKO, you failed the quest (either by being [[NonLethalKO KO'd]] [[ContinuingIsPainful for the]] [[RuleOfThree third time]] or [[NonStandardGameOver killing a monster you were supposed to capture]] or you [[ResetButton abandoned the quest to save your items and money]].
* Inverted in ''VideoGame/TheElderScrollsVSkyrim''. When the PC is killed by an NPC, the killer will instantly and casually move on with their business. Sometimes you may even be greeted.
.
[[/folder]]




[[AC:Video Game Examples]]
[[folder: Action Adventure]]
* Defeating an enemy in ''VideoGame/PaperMarioColorSplash'' with a fire weapon will reduce it to a pile of ash which blows away in the wind.
[[/folder]]

[[folder:Fighting]]
* ''VideoGame/BlazBlueCalamityTrigger'' awards you a trophy/achievement for scoring a 20-hit combo after the rounds is over: [[Film/{{Aliens}} "It's The Only Way To Be Sure."]]
* Several characters in ''VideoGame/InjusticeGodsAmongUs'' do this for their victory pose. The Joker lights his opponent on fire, Ares skewers them with a flurry of swords, Black Adam electrocutes them, Harley Quinn kicks them off screen, Solomon Grundy chucks them away, and Scorpion impales them and throws them down a portal to Hell.
* The ''VideoGame/MarvelVsCapcom'' series (and its successor ''VideoGame/TatsunokoVsCapcom'') allow the player to press Start after the battle was over to give him a few more seconds to beat up the unconscious opponent. A few of them even gave the player bonus points if he ended in a sufficiently amusing animation.
** This ability is removed in the ''Ultimate All-Stars'' version of [=TvC=] and both editions of ''VideoGame/MarvelVsCapcom3'', most likely because the Japanese people you might end up playing the game with don't take too kindly to it.
** ''VideoGame/MarvelVsCapcom'' also has Jin pulling out a katana and posing with it, but just before the screen pauses, he suddenly leaps at the fallen opponent.
** In some instances, computers would do this to the player just like other players could. Apocalypse in Marvel Superheroes Vs. Street Fighter particularly liked to trap already-dead players in triple-digit combos.
** Earlier in ''VideoGame/XMenChildrenOfTheAtom'', one of TheJuggernaut's win poses had him stomping on the loser's body. A milder one has him pick them up and laugh in their face.
*** In the same game, when Sentinel defeats one of the X-Men he will lock him/her in some sort of bubble before flying away with it.



* In ''VideoGame/MortalKombatVsDCUniverse'', Joker's win pose usually ends in him tip-toeing his way over to his opponent's corpse and curb-stomping it while laughing maniacally.



* The ''VideoGame/MarvelVsCapcom'' series (and its successor ''VideoGame/TatsunokoVsCapcom'') allow the player to press Start after the battle was over to give him a few more seconds to beat up the unconscious opponent. A few of them even gave the player bonus points if he ended in a sufficiently amusing animation.
** This ability is removed in the ''Ultimate All-Stars'' version of [=TvC=] and both editions of ''VideoGame/MarvelVsCapcom3'', most likely because the Japanese people you might end up playing the game with don't take too kindly to it.
** ''VideoGame/MarvelVsCapcom'' also has Jin pulling out a katana and posing with it, but just before the screen pauses, he suddenly leaps at the fallen opponent.
** In some instances, computers would do this to the player just like other players could. Apocalypse in Marvel Superheroes Vs. Street Fighter particularly liked to trap already-dead players in triple-digit combos.
** Earlier in ''VideoGame/XMenChildrenOfTheAtom'', one of TheJuggernaut's win poses had him stomping on the loser's body. A milder one has him pick them up and laugh in their face.
*** In the same game, when Sentinel defeats one of the X-Men he will lock him/her in some sort of bubble before flying away with it.



* ''[[VideoGame/StreetFighterIV Super Street Fighter IV: Arcade Edition]]'' has [[OmnicidalManiac Oni]], whose victory pose has him grab the downed opponent by their head and lift them up before the camera cuts away from their unfortunate fate.



* ''VideoGame/BlazBlueCalamityTrigger'' awards you a trophy/achievement for scoring a 20-hit combo after the rounds is over: [[Film/{{Aliens}} "It's The Only Way To Be Sure."]]
* In the mostly-freeware platform shooter ''{{Soldat}}'' you get to watch your corpse -- and whatever indignities are done to it -- while you are waiting to respawn.
* In the ''NFL Blitz'' games, such as ''NFL Blitz 2000'', you obviously can't kill anyone on the opposing team, but when you knock the ball carrier to the ground, you can spend the time in between the end of the play and the appearance of the play book to mercilessly pound on the ball carrier as many times as you can fit into the small period. Typically with [[WrestlerInAllOfUs leg drops and suplexes]]. It doesn't result in injuries or lack of ability on the part of the victim afterward; it's just for fun.
** NHL games usually let you bodycheck opponents mercilessly after the whistle, including the legendary "check over the boards and into the bench\penalty box" animation found in some older games. In at least NHL 11, the whistle often signals the computer-controlled players to start checking each other (and player-controlled skaters) endlessly.



[[/folder]]

[[folder: First Person Shooter]]
* ''VideoGame/AlienVsPredator'' 2 has this as well, where the different factions have different reasons for attacking a corpse. Aliens eat bodies for health, especially heads. Predators remove heads for trophies (which doesn't really do anything). Humans...are just being dicks.



* In ''VideoGame/PerfectDark'''s multiplayer mode, if you are struck with poisoned knives while dead, the poison will take effect as soon as you respawn. Probably a bug, but it has the effect of encouraging this sort of behaviour.

to:

* In ''VideoGame/PerfectDark'''s multiplayer mode, if ''VideoGame/HalfLife1'', you are struck can club your fallen foes with poisoned knives while dead, the poison will take effect as soon as you respawn. Probably crowbar until they splat into mush.
** This can similarly be done in ''VideoGame/DeusEx''.
* For deathmatches ''Half-Life'' and its mods (particularly ''VideoGame/CounterStrike''), players would usually tag those they killed with
a bug, but spray paint image. Since it has the effect of encouraging this was also possible to use custom images, it was sort of behaviour.a signature mark that you killed that player.



* ''VideoGame/Left4Dead'' (and its [[VideoGame/Left4Dead sequel]]) allow you to keep attacking the enemy players after their team have all been incapacitated or killed.
* In ''VideoGame/PerfectDark'''s multiplayer mode, if you are struck with poisoned knives while dead, the poison will take effect as soon as you respawn. Probably a bug, but it has the effect of encouraging this sort of behaviour.



* In ''VideoGame/HalfLife1'', you can club your fallen foes with the crowbar until they splat into mush.
** This can similarly be done in ''VideoGame/DeusEx''.
* For deathmatches ''Half-Life'' and its mods (particularly ''VideoGame/CounterStrike''), players would usually tag those they killed with a spray paint image. Since it was also possible to use custom images, it was sort of a signature mark that you killed that player.
* ''VideoGame/Left4Dead'' (and its [[VideoGame/Left4Dead sequel]]) allow you to keep attacking the enemy players after their team have all been incapacitated or killed.
* In ''VideoGame/MortalKombatVsDCUniverse'', Joker's win pose usually ends in him tip-toeing his way over to his opponent's corpse and curb-stomping it while laughing maniacally.
* Several characters in ''Manga/FistOfTheNorthStar'' interact with their defeated opponents in their victory poses. Souther, most notably, will walk up, plant his foot on them and then don his Emperor gear as if calling his army to battle.
* Some attacks in ''VideoGame/SuperRobotWars'' have what's called a Dynamic Kill, where the animation changes if the attack [[MadeOfExplodium successfully blows up the enemy]]. These are usually the robot's FinishingMove, but sometimes lesser weapons have them too. On rare occasions enemies will have Dynamic Kills, but they're far more common on the player's side. Two famous examples are Banjou Haran of ''Anime/{{Daitarn 3}}'' delivering a FlyingKick when using the Sun Attack, and Domon Kasshu of ''[[Anime/MobileFighterGGundam G Gundam]]'' lifting his opponent into the air when using the Erupting God Finger.
* The ''VideoGame/FireProWrestling'' games often allow the winner of a match to continue beating exhausted, helpless opponents after the bell. In ProfessionalWrestling matches this is not unusual, but not many athletic commissions would sanction this behavior in MixedMartialArts bouts.

to:

* In ''VideoGame/HalfLife1'', you can club the ''VideoGame/{{Shadowrun}}'' FPS, eviscerating your fallen foes with the crowbar until they splat into mush.
** This can similarly be done in ''VideoGame/DeusEx''.
* For deathmatches ''Half-Life'' and its mods (particularly ''VideoGame/CounterStrike''), players would usually tag those they killed with a spray paint image. Since it was also possible to use custom images, it was sort of a signature mark that you killed that player.
* ''VideoGame/Left4Dead'' (and its [[VideoGame/Left4Dead sequel]]) allow you to keep attacking the enemy players after their team have all been incapacitated or killed.
* In ''VideoGame/MortalKombatVsDCUniverse'', Joker's win pose usually ends in him tip-toeing his way over to his
opponent's corpses is actually a tactical decision. The magic present in the universe of Shadowrun means that if you have the right spell in your loadout, you can resurrect your teammates. But if you beat up a corpse and curb-stomping it while laughing maniacally.
* Several characters in ''Manga/FistOfTheNorthStar'' interact with their defeated opponents in their victory poses. Souther, most notably,
enough, that player will walk up, plant his foot on them and then don his Emperor gear as if calling his army to battle.
* Some attacks in ''VideoGame/SuperRobotWars'' have what's called a Dynamic Kill, where
stay dead for the animation changes if rest of the attack [[MadeOfExplodium successfully blows up the enemy]]. These are usually the robot's FinishingMove, but sometimes lesser weapons have them too. On rare occasions enemies will have Dynamic Kills, but they're far more common on the player's side. Two famous examples are Banjou Haran round. Odd example in that overkill is actually a productive use of ''Anime/{{Daitarn 3}}'' delivering a FlyingKick when using the Sun Attack, and Domon Kasshu of ''[[Anime/MobileFighterGGundam G Gundam]]'' lifting his opponent into the air when using the Erupting God Finger.
* The ''VideoGame/FireProWrestling'' games often allow the winner of a match to continue beating exhausted, helpless opponents after the bell. In ProfessionalWrestling matches this is
your time if you're not unusual, but not many athletic commissions would sanction this behavior in MixedMartialArts bouts.immediate danger.



* In the ''VideoGame/{{Shadowrun}}'' FPS, eviscerating your opponent's corpses is actually a tactical decision. The magic present in the universe of Shadowrun means that if you have the right spell in your loadout, you can resurrect your teammates. But if you beat up a corpse enough, that player will stay dead for the rest of the round. Odd example in that overkill is actually a productive use of your time if you're not in immediate danger.

to:

* In the ''VideoGame/{{Shadowrun}}'' FPS, eviscerating your opponent's corpses is actually a tactical decision. The magic present in the universe of Shadowrun means that if you have the right spell in your loadout, you can resurrect your teammates. But if you beat up a corpse enough, that player will stay dead for the rest of the round. Odd example in that overkill is actually a productive use of your time if you're not in immediate danger.[[/folder]]

[[folder: MMORPGS]]



* Several characters in ''VideoGame/InjusticeGodsAmongUs'' do this for their victory pose. The Joker lights his opponent on fire, Ares skewers them with a flurry of swords, Black Adam electrocutes them, Harley Quinn kicks them off screen, Solomon Grundy chucks them away, and Scorpion impales them and throws them down a portal to Hell.
* ''VideoGame/AlienVsPredator'' 2 has this as well, where the different factions have different reasons for attacking a corpse. Aliens eat bodies for health, especially heads. Predators remove heads for trophies (which doesn't really do anything). Humans...are just being dicks.
* ''[[VideoGame/StreetFighterIV Super Street Fighter IV: Arcade Edition]]'' has [[OmnicidalManiac Oni]], whose victory pose has him grab the downed opponent by their head and lift them up before the camera cuts away from their unfortunate fate.
* Defeating an enemy in ''VideoGame/PaperMarioColorSplash'' with a fire weapon will reduce it to a pile of ash which blows away in teh wind.


Added DiffLines:


[[folder:Platform Shooter]]
* In the mostly-freeware platform shooter ''{{Soldat}}'' you get to watch your corpse -- and whatever indignities are done to it -- while you are waiting to respawn.
[[/folder]]

[[folder:Sports]]
* In the ''NFL Blitz'' games, such as ''NFL Blitz 2000'', you obviously can't kill anyone on the opposing team, but when you knock the ball carrier to the ground, you can spend the time in between the end of the play and the appearance of the play book to mercilessly pound on the ball carrier as many times as you can fit into the small period. Typically with [[WrestlerInAllOfUs leg drops and suplexes]]. It doesn't result in injuries or lack of ability on the part of the victim afterward; it's just for fun.
** NHL games usually let you bodycheck opponents mercilessly after the whistle, including the legendary "check over the boards and into the bench\penalty box" animation found in some older games. In at least NHL 11, the whistle often signals the computer-controlled players to start checking each other (and player-controlled skaters) endlessly.
[[/folder]]

[[folder: Turn Based Strategy]]
* Some attacks in ''VideoGame/SuperRobotWars'' have what's called a Dynamic Kill, where the animation changes if the attack [[MadeOfExplodium successfully blows up the enemy]]. These are usually the robot's FinishingMove, but sometimes lesser weapons have them too. On rare occasions enemies will have Dynamic Kills, but they're far more common on the player's side. Two famous examples are Banjou Haran of ''Anime/{{Daitarn 3}}'' delivering a FlyingKick when using the Sun Attack, and Domon Kasshu of ''[[Anime/MobileFighterGGundam G Gundam]]'' lifting his opponent into the air when using the Erupting God Finger.
[[/folder]]

[[folder:Wrestling]]
* The ''VideoGame/FireProWrestling'' games often allow the winner of a match to continue beating exhausted, helpless opponents after the bell. In ProfessionalWrestling matches this is not unusual, but not many athletic commissions would sanction this behavior in MixedMartialArts bouts.
[[/folder]]

[[AC: Non Video Game Examples]]
[[folder:Manga]]
* Several characters in ''Manga/FistOfTheNorthStar'' interact with their defeated opponents in their victory poses. Souther, most notably, will walk up, plant his foot on them and then don his Emperor gear as if calling his army to battle.
[[/folder]]
20th Oct '16 1:03:11 AM I_love_dragons
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* In ''VideoGame/DeadRising''.



[[folder:Unsorted]]

to:

[[folder:Unsorted]][[folder:Third-Person Shooter]]



* Ditto in ''VideoGame/DeadRising''.


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[[/folder]]
[[folder:Unsorted]]
20th Oct '16 1:00:21 AM I_love_dragons
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* Used in all of the ''Franchise/ResidentEvil'' games - dying usually meant that you got to watch the zombies chew on your corpse for a while.
* Ditto in ''VideoGame/DeadRising''.

to:

* Used in all of the ''Franchise/ResidentEvil'' games - dying usually meant that you got to watch the zombies chew on your corpse for a while.
* Ditto in ''VideoGame/DeadRising''.
[[folder:Action Adventure Games]]
[[/folder]]
[[folder:Action Games]]
[[/folder]]
[[folder:Beat 'em ups]]
[[/folder]]
[[folder:Fighting Game]]
[[/folder]]
[[folder:First-Person Shooter]]


Added DiffLines:

[[/folder]]
[[folder:Unsorted]]
* Used in all of the ''Franchise/ResidentEvil'' games - dying usually meant that you got to watch the zombies chew on your corpse for a while.
* Ditto in ''VideoGame/DeadRising''.


Added DiffLines:

[[/folder]]
3rd Oct '16 4:53:09 AM ConanT3rd
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Added DiffLines:

* Defeating an enemy in ''VideoGame/PaperMarioColorSplash'' with a fire weapon will reduce it to a pile of ash which blows away in teh wind.
16th Aug '16 8:15:15 AM UmbrellasWereAwesome
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*** It's definitely a cultural thing. Games like Halo, Unreal Tournament, Counter-Strike, Call of Duty, and Battlefield have a lot of players who teabag dead opponents. In games like America's Army, it virtually never happens, and doing it is likely to get you kicked off the server. A sociological paper could be written on teabagging in FPS games...

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*** ** It's definitely a cultural thing. Games like Halo, Unreal Tournament, Counter-Strike, Call of Duty, and Battlefield have a lot of players who teabag dead opponents. In games like America's Army, it virtually never happens, and doing it is likely to get you kicked off the server. A sociological paper could be written on teabagging in FPS games...
16th Aug '16 8:15:06 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'''s infamous "teabagging" shows up a lot in multiplayer play. People aren't content to just kill you, they have to violate your corpse.
** Which also applies to almost any FPS game out there. Even some people in Melee and Brawl may teabag your body in stamina mode. Yahtzee has also taken a stab at people who seemingly have to teabag every time they score a kill.

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* ''Franchise/{{Halo}}'''s infamous "teabagging" shows up a lot in multiplayer play. People aren't content to just kill you, they have to violate your corpse.
corpse. Somethow, meleeing a corpse is intended to be more offensive than the teabag.
** Which also applies ''VideoGame/{{Halo 4}}'' adds a new dimension to "teabagging", where the hologram power-up introduced in ''VideoGame/HaloReach'' will now teabag any corpse it encounters, [[http://www.youtube.com/watch?v=-2ufLRpYXDI#t=53s including one's own...]]
* "Teabagging" can happen
to almost any FPS game out there. Even some people in Melee ''VideoGame/SuperSmashBros Melee'' and Brawl ''Brawl'' may teabag your body in stamina mode. Yahtzee has also taken a stab at people who seemingly have to teabag every time they score a kill.



** Somehow, in ''Halo'', meleeing a corpse is intended to be more offensive than the teabag.
** ''VideoGame/{{Halo 4}}'' adds a new dimension to "teabagging", where the hologram power-up introduced in ''Reach'' will now teabag any corpse it encounters, [[http://www.youtube.com/watch?v=-2ufLRpYXDI#t=53s including one's own...]]
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