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Changed line(s) 205,209 (click to see context) from:
* After its jump to the Playstation, the ''VideoGame/MegaManX'' series overdosed on these.
** The majority of the Ocean stage in X5 is a series of long fights against a giant submarine mech.
** The entirety of the Weapons Center stage in X6 is spent dodging the shots of a giant mech in the background while cutting the cables that power it.
** The Radio Tower stage in X7 is spent climbing up while avoiding the attacks of a giant bug mech, then fighting it.
** The Central Valley stage in X8 is spent running away form a giant mech, fighting it, chasing it, then fighting it again.
** The majority of the Ocean stage in X5 is a series of long fights against a giant submarine mech.
** The entirety of the Weapons Center stage in X6 is spent dodging the shots of a giant mech in the background while cutting the cables that power it.
** The Radio Tower stage in X7 is spent climbing up while avoiding the attacks of a giant bug mech, then fighting it.
** The Central Valley stage in X8 is spent running away form a giant mech, fighting it, chasing it, then fighting it again.
to:
* After its jump to the Playstation, the ''VideoGame/MegaManX'' series overdosed on these.
**''VideoGame/AdventuresOfTomSawyer'': The majority boss fight of the Ocean stage in X5 LevelInTheClouds is a series of long fights an UnexpectedShmupLevel against a giant submarine mech.
** The entirety[[CoolAirship zeppelin]].
* ''VideoGame/AlienSoldier'' has a short but visually impressive example of this in Stage 9, where a huge blimp flies overhead the train the player is perched on.
* ''VideoGame/AsurasWrath'' has chapter 8, which has Asura tearing apart Kalrow's ''entire fleet'' while they're all in-flight, ending with a ZeroEffortBoss against Kalrow himself.
* Two thirds of theWeapons Center ''[[VideoGame/{{Battletoads}} Battletoads]] and Double Dragon: The Ultimate Team'' crossover involve infiltrating, raiding and eventually shooting down the Colossus Ratship. Also, getting on the '''missile it shoots''' afterwards.
* In ''VideoGame/BionicCommando Rearmed'', the [[CoolAirship Albatross]], which was just a ColossusClimb boss fight in the original NES game, is now a full-length stage where you venture inside the airship.
* ''VideoGame/{{Contra}}'':
** {{Exaggerated|Trope}} inX6 is spent ''VideoGame/HardCorpsUprising'' thanks to Creator/DaisukeIshiwatari. To explain it in detail would spoil the game because it's the final level, but for the sake of awesomeness, look below at your own risk. [[spoiler:You start out riding on motorcycles, dodging the shots ship's lasers. Once all enemies are beaten, you fly off a ramp '''and manage to somehow land back on the ship itself''' (emphasis on somehow). Even then, you must now make it through enemies while dodging more lasers that destroy the areas it touches (a la [[VideoGame/SonicHeroes Final Fortress]]). THEN, sections of the ship start coming down to crush you, and while doing so you must dodge more lasers while hopping on rockets to reach the ship's engine. After destroying the engine, you take an elevator all the way up to the front of the ship, where you fight Tiberius. After beating him once, he transforms into a huge monster that, when beaten, crushes a hole inside of the ship, causing you to go careening to your doom, until your helicopter saves you. While this is happening, the destruction you caused earlier has caused the ship to collapse, and then you find out that the fight is not over, as Tiberius suddenly grows wings and knocks you off of your helicopter. You must now fight Tiberius one last time on the '''FALLING DEBRIS OF THE SHIP YOU JUST DESTROYED'''.]]
** ''VideoGame/ContraShatteredSoldier'': In the first half of Stage 2, you fight [[MilitaryMashupMachine a giantmech amphibious aircraft]], similar to the motorcycle section of Stage 4 in ''VideoGame/ContraIIITheAlienWars'', in the background second, you raid a [[CoolTrain battle train]]. Also, the Crawler Tank boss at the end of Stage 3.
** ''VideoGame/NeoContra'': Stage 4 is essentially this. After the the first part when the Battleship Ro was destroyed, the players jump down from Mr. Heli-Robo, which is also about to explode, onto the Helicarrier. The players must destroy all enemy targets whilecutting evading the cables that power it.
**missiles whom is attacking the players. After destroying the last target on the Helicarrier, the two players, after facing the [[TalkingAnimal Animal Contra]], jump down onto the missiles, and fight the TIM Gunboat on the sea.
* ''VideoGame/DoubleDragonNeon'' has the [[MilitaryMashupMachine Giant Tank]] battle in Stage 6, which is also a {{callback}} to the machine in ''VideoGame/DoubleDragonII'''s fifth stage.
* ''VideoGame/GoddessOfVictoryNikke'': TheRadio Tower stage in X7 lowest level Interception boss is spent climbing up while avoiding a Rapture-controlled train absolutely ''loaded'' with weapons. You're heavily encouraged to destroy all turrets and missile launchers on the target first, as these both deal more damage than just shooting the hull and remove its ability to use some very powerful attacks of a giant bug mech, then fighting it.
**that will destroy your cover fast. The Central Valley stage final portion of the fight has you facing its detached and still active engine, which will try to ''ram you'' if you fail to hit its weak point in X8 is spent running away form a giant mech, fighting it, chasing it, then fighting it again.time.
* ''VideoGame/JazzJackrabbit'''s Twin Mega Battleships.
**
** The entirety
* ''VideoGame/AlienSoldier'' has a short but visually impressive example of this in Stage 9, where a huge blimp flies overhead the train the player is perched on.
* ''VideoGame/AsurasWrath'' has chapter 8, which has Asura tearing apart Kalrow's ''entire fleet'' while they're all in-flight, ending with a ZeroEffortBoss against Kalrow himself.
* Two thirds of the
* In ''VideoGame/BionicCommando Rearmed'', the [[CoolAirship Albatross]], which was just a ColossusClimb boss fight in the original NES game, is now a full-length stage where you venture inside the airship.
* ''VideoGame/{{Contra}}'':
** {{Exaggerated|Trope}} in
** ''VideoGame/ContraShatteredSoldier'': In the first half of Stage 2, you fight [[MilitaryMashupMachine a giant
** ''VideoGame/NeoContra'': Stage 4 is essentially this. After the the first part when the Battleship Ro was destroyed, the players jump down from Mr. Heli-Robo, which is also about to explode, onto the Helicarrier. The players must destroy all enemy targets while
**
* ''VideoGame/DoubleDragonNeon'' has the [[MilitaryMashupMachine Giant Tank]] battle in Stage 6, which is also a {{callback}} to the machine in ''VideoGame/DoubleDragonII'''s fifth stage.
* ''VideoGame/GoddessOfVictoryNikke'': The
**
* ''VideoGame/JazzJackrabbit'''s Twin Mega Battleships.
Deleted line(s) 213,223 (click to see context) :
* Various levels in the ''Franchise/SonicTheHedgehog'' series, but the Wing Fortress stage in ''VideoGame/SonicTheHedgehog2'' is probably the most well-known.
** Marve-shupopolous-gou is a long freight train found in Sunset Park in ''VideoGame/SonicTripleTrouble'', combining this trope with the LocomotiveLevel. Act 3 consists of Sonic getting on board near the caboose and has him running on the traintops to reach the engine to disable it.
** This was also done in ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'', via the Flying Battery Zone. In homage to ''Sonic 2'', it also had a near direct copy of the Wing Fortress' boss segment as a pre-boss.
** As well as the Sky Chase parts of Sonic and Tails' stories in ''VideoGame/SonicAdventure'', where you fly around, over, under and finally onto the titanic Egg Carrier.
** ''VideoGame/SonicAdventure'''s Sky Deck stage for Sonic is a more traditional example, with players fighting their way through the turret-laden exterior of the ship, contending with strong winds and the ship tilting and twisting before busting into the ship's interior.
** ''VideoGame/SonicHeroes'' has its final two stages, Egg Fleet and Final Fortress. The former is a Battleship Raid consisting of ''several'' flying battleships, while the latter is a singular raid on Eggman's gargantuan flagship.
* In ''VideoGame/SuperMarioBros3'' and its 16-bit remake, the Koopalings were inside big, wooden, flying battleships. Then in World 8, there were sea-bound battleships and large tanks.
** Seeing as how they are destroyed at the end, the fortress levels all count as well, and also Megaleg in ''VideoGame/SuperMarioGalaxy''.
* ''VideoGame/JazzJackrabbit'''s Twin Mega Battleships.
* ''VideoGame/NavalOps: Warship Gunner'' and its later sequel ''Naval Ops: Commander'', this trope happened every other level, with a boss in the form of a colossal 'supership' of some kind. They came in a variety of flavors, from giant submarines to colossal landing ships to to a supership armed with a WaveMotionGun. Humorously, this can be inverted by the player who with a well designed (battle)ship of their own can effectively destroy entire enemy fleets (including bosses) single-handed. In the last game, this can be done with a Frigate by giving it a high enough speed and shields against lasers.
* ''VideoGame/{{Shinobi}} III'' has the final level involving you infiltrating the final boss's armed floating platform amidst a moonlit night sky and into its mechanical depths, leading up to the final showdown with the boss himself. It's really [[BestLevelEver pretty damn awesome]]. You have to play it to believe it.
** Marve-shupopolous-gou is a long freight train found in Sunset Park in ''VideoGame/SonicTripleTrouble'', combining this trope with the LocomotiveLevel. Act 3 consists of Sonic getting on board near the caboose and has him running on the traintops to reach the engine to disable it.
** This was also done in ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'', via the Flying Battery Zone. In homage to ''Sonic 2'', it also had a near direct copy of the Wing Fortress' boss segment as a pre-boss.
** As well as the Sky Chase parts of Sonic and Tails' stories in ''VideoGame/SonicAdventure'', where you fly around, over, under and finally onto the titanic Egg Carrier.
** ''VideoGame/SonicAdventure'''s Sky Deck stage for Sonic is a more traditional example, with players fighting their way through the turret-laden exterior of the ship, contending with strong winds and the ship tilting and twisting before busting into the ship's interior.
** ''VideoGame/SonicHeroes'' has its final two stages, Egg Fleet and Final Fortress. The former is a Battleship Raid consisting of ''several'' flying battleships, while the latter is a singular raid on Eggman's gargantuan flagship.
* In ''VideoGame/SuperMarioBros3'' and its 16-bit remake, the Koopalings were inside big, wooden, flying battleships. Then in World 8, there were sea-bound battleships and large tanks.
** Seeing as how they are destroyed at the end, the fortress levels all count as well, and also Megaleg in ''VideoGame/SuperMarioGalaxy''.
* ''VideoGame/JazzJackrabbit'''s Twin Mega Battleships.
* ''VideoGame/NavalOps: Warship Gunner'' and its later sequel ''Naval Ops: Commander'', this trope happened every other level, with a boss in the form of a colossal 'supership' of some kind. They came in a variety of flavors, from giant submarines to colossal landing ships to to a supership armed with a WaveMotionGun. Humorously, this can be inverted by the player who with a well designed (battle)ship of their own can effectively destroy entire enemy fleets (including bosses) single-handed. In the last game, this can be done with a Frigate by giving it a high enough speed and shields against lasers.
* ''VideoGame/{{Shinobi}} III'' has the final level involving you infiltrating the final boss's armed floating platform amidst a moonlit night sky and into its mechanical depths, leading up to the final showdown with the boss himself. It's really [[BestLevelEver pretty damn awesome]]. You have to play it to believe it.
* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the main storyline dungeons take the form of the Divine Beasts: [[LostTechnology ancient]] [[HumongousMecha war machines]] originally created to combat Ganon.
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Wind Temple, also called the Stormwind Ark, is a huge airborne ship that is the source of an unending blizzard over the Hebra region. Not only is the ship swarming with monsters, there are also cannons that will shoot at you if glide past the sides of it.
* The final mission (unless you qualify for the [[TournamentArc Bloodright Trials]]) in ''VideoGame/MechWarrior 2: Ghost Bear's Legacy'' has you fighting an entire orbital platform, blowing a hole in it, jump jetting inside and fighting the mechs inside it to retrieve the final container of [[MacGuffin genetic material of Clan Ghost Bear's founders.]]
* In VideoGame/MegamanLegends after opening the Main Gate, The Flutter is ambushed by the Bonnes on their Gesselshaft, after which you not only have to shoot down their Drache squadron but then you have to face the Gesselshaft itself, and even ''after'' you take it down there's another boss right afterwards, the Focke-Wulf. All this is done while riding on the top of The Flutter.
* After its jump to the Playstation, the ''VideoGame/MegaManX'' series overdosed on these.
** The majority of the Ocean stage in X5 is a series of long fights against a giant submarine mech.
** The entirety of the Weapons Center stage in X6 is spent dodging the shots of a giant mech in the background while cutting the cables that power it.
** The Radio Tower stage in X7 is spent climbing up while avoiding the attacks of a giant bug mech, then fighting it.
** The Central Valley stage in X8 is spent running away form a giant mech, fighting it, chasing it, then fighting it again.
* ''VideoGame/MonsterHunter'':
** The series has Jhen Mohran in ''VideoGame/MonsterHunter3Tri'' (as well as its Hallowed subspecies in the UpdatedRerelease ''3 Ultimate'') and Dah'ren Mohran in ''VideoGame/MonsterHunter4'', which are both fought in this fashion. In both cases, the first phase starts on a [[SandIsWater Sand Ship]], firing cannons and ballistae to weaken it. The second phase is more straightforward except you have the Dragonator set up as an attack option.
** In ''VideoGame/MonsterHunterWorld'' the second half of Zorah Magdaros fights play out like this. He reaches a barrier where you focus on using artillery to injure him and potentially leap back onto his body during an attack to attack a weak spot.
* ''VideoGame/NavalOps: Warship Gunner'' and its later sequel ''Naval Ops: Commander'', this trope happened every other level, with a boss in the form of a colossal 'supership' of some kind. They came in a variety of flavors, from giant submarines to colossal landing ships to to a supership armed with a WaveMotionGun. Humorously, this can be inverted by the player who with a well designed (battle)ship of their own can effectively destroy entire enemy fleets (including bosses) single-handed. In the last game, this can be done with a Frigate by giving it a high enough speed and shields against lasers.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the main storyline dungeons take the form of the Divine Beasts: [[LostTechnology ancient]] [[HumongousMecha war machines]] originally created to combat Ganon.
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Wind Temple, also called the Stormwind Ark, is a huge airborne ship that is the source of an unending blizzard over the Hebra region. Not only is the ship swarming with monsters, there are also cannons that will shoot at you if glide past the sides of it.
* The final mission (unless you qualify for the [[TournamentArc Bloodright Trials]]) in ''VideoGame/MechWarrior 2: Ghost Bear's Legacy'' has you fighting an entire orbital platform, blowing a hole in it, jump jetting inside and fighting the mechs inside it to retrieve the final container of [[MacGuffin genetic material of Clan Ghost Bear's founders.]]
* In VideoGame/MegamanLegends after opening the Main Gate, The Flutter is ambushed by the Bonnes on their Gesselshaft, after which you not only have to shoot down their Drache squadron but then you have to face the Gesselshaft itself, and even ''after'' you take it down there's another boss right afterwards, the Focke-Wulf. All this is done while riding on the top of The Flutter.
* After its jump to the Playstation, the ''VideoGame/MegaManX'' series overdosed on these.
** The majority of the Ocean stage in X5 is a series of long fights against a giant submarine mech.
** The entirety of the Weapons Center stage in X6 is spent dodging the shots of a giant mech in the background while cutting the cables that power it.
** The Radio Tower stage in X7 is spent climbing up while avoiding the attacks of a giant bug mech, then fighting it.
** The Central Valley stage in X8 is spent running away form a giant mech, fighting it, chasing it, then fighting it again.
* ''VideoGame/MonsterHunter'':
** The series has Jhen Mohran in ''VideoGame/MonsterHunter3Tri'' (as well as its Hallowed subspecies in the UpdatedRerelease ''3 Ultimate'') and Dah'ren Mohran in ''VideoGame/MonsterHunter4'', which are both fought in this fashion. In both cases, the first phase starts on a [[SandIsWater Sand Ship]], firing cannons and ballistae to weaken it. The second phase is more straightforward except you have the Dragonator set up as an attack option.
** In ''VideoGame/MonsterHunterWorld'' the second half of Zorah Magdaros fights play out like this. He reaches a barrier where you focus on using artillery to injure him and potentially leap back onto his body during an attack to attack a weak spot.
* ''VideoGame/NavalOps: Warship Gunner'' and its later sequel ''Naval Ops: Commander'', this trope happened every other level, with a boss in the form of a colossal 'supership' of some kind. They came in a variety of flavors, from giant submarines to colossal landing ships to to a supership armed with a WaveMotionGun. Humorously, this can be inverted by the player who with a well designed (battle)ship of their own can effectively destroy entire enemy fleets (including bosses) single-handed. In the last game, this can be done with a Frigate by giving it a high enough speed and shields against lasers.
Changed line(s) 226,233 (click to see context) from:
* ''VideoGame/{{Contra}}'':
** {{Exaggerated|Trope}} in ''VideoGame/HardCorpsUprising'' thanks to Creator/DaisukeIshiwatari. To explain it in detail would spoil the game because it's the final level, but for the sake of awesomeness, look below at your own risk. [[spoiler:You start out riding on motorcycles, dodging the ship's lasers. Once all enemies are beaten, you fly off a ramp '''and manage to somehow land back on the ship itself''' (emphasis on somehow). Even then, you must now make it through enemies while dodging more lasers that destroy the areas it touches (a la [[VideoGame/SonicHeroes Final Fortress]]). THEN, sections of the ship start coming down to crush you, and while doing so you must dodge more lasers while hopping on rockets to reach the ship's engine. After destroying the engine, you take an elevator all the way up to the front of the ship, where you fight Tiberius. After beating him once, he transforms into a huge monster that, when beaten, crushes a hole inside of the ship, causing you to go careening to your doom, until your helicopter saves you. While this is happening, the destruction you caused earlier has caused the ship to collapse, and then you find out that the fight is not over, as Tiberius suddenly grows wings and knocks you off of your helicopter. You must now fight Tiberius one last time on the '''FALLING DEBRIS OF THE SHIP YOU JUST DESTROYED'''.]]
** ''VideoGame/ContraShatteredSoldier'': In the first half of Stage 2, you fight [[MilitaryMashupMachine a giant amphibious aircraft]], similar to the motorcycle section of Stage 4 in ''VideoGame/ContraIIITheAlienWars'', in the second, you raid a [[CoolTrain battle train]]. Also, the Crawler Tank boss at the end of Stage 3.
** ''VideoGame/NeoContra'': Stage 4 is essentially this. After the the first part when the Battleship Ro was destroyed, the players jump down from Mr. Heli-Robo, which is also about to explode, onto the Helicarrier. The players must destroy all enemy targets while evading the missiles whom is attacking the players. After destroying the last target on the Helicarrier, the two players, after facing the [[TalkingAnimal Animal Contra]], jump down onto the missiles, and fight the TIM Gunboat on the sea.
* ''VideoGame/AdventuresOfTomSawyer'': The boss fight of the LevelInTheClouds is an UnexpectedShmupLevel against a [[CoolAirship zeppelin]].
* ''VideoGame/WorldOfWarcraft'': One stage of the final raid against Deathwing involves fighting him while on his back in midair.
** The third boss fight in Icecrown Citadel has the raid take part in a firefight the Horde and Alliance gunships which have been patrolling the region for the entire expansion. Several players man the cannons while the rest of the raid uses rocket backpacks to jump back and forth between the ships fighting the enemy faction's forces.
* ''VideoGame/AlienSoldier'' has a short but visually impressive example of this in Stage 9, where a huge blimp flies overhead the train the player is perched on.
** {{Exaggerated|Trope}} in ''VideoGame/HardCorpsUprising'' thanks to Creator/DaisukeIshiwatari. To explain it in detail would spoil the game because it's the final level, but for the sake of awesomeness, look below at your own risk. [[spoiler:You start out riding on motorcycles, dodging the ship's lasers. Once all enemies are beaten, you fly off a ramp '''and manage to somehow land back on the ship itself''' (emphasis on somehow). Even then, you must now make it through enemies while dodging more lasers that destroy the areas it touches (a la [[VideoGame/SonicHeroes Final Fortress]]). THEN, sections of the ship start coming down to crush you, and while doing so you must dodge more lasers while hopping on rockets to reach the ship's engine. After destroying the engine, you take an elevator all the way up to the front of the ship, where you fight Tiberius. After beating him once, he transforms into a huge monster that, when beaten, crushes a hole inside of the ship, causing you to go careening to your doom, until your helicopter saves you. While this is happening, the destruction you caused earlier has caused the ship to collapse, and then you find out that the fight is not over, as Tiberius suddenly grows wings and knocks you off of your helicopter. You must now fight Tiberius one last time on the '''FALLING DEBRIS OF THE SHIP YOU JUST DESTROYED'''.]]
** ''VideoGame/ContraShatteredSoldier'': In the first half of Stage 2, you fight [[MilitaryMashupMachine a giant amphibious aircraft]], similar to the motorcycle section of Stage 4 in ''VideoGame/ContraIIITheAlienWars'', in the second, you raid a [[CoolTrain battle train]]. Also, the Crawler Tank boss at the end of Stage 3.
** ''VideoGame/NeoContra'': Stage 4 is essentially this. After the the first part when the Battleship Ro was destroyed, the players jump down from Mr. Heli-Robo, which is also about to explode, onto the Helicarrier. The players must destroy all enemy targets while evading the missiles whom is attacking the players. After destroying the last target on the Helicarrier, the two players, after facing the [[TalkingAnimal Animal Contra]], jump down onto the missiles, and fight the TIM Gunboat on the sea.
* ''VideoGame/AdventuresOfTomSawyer'': The boss fight of the LevelInTheClouds is an UnexpectedShmupLevel against a [[CoolAirship zeppelin]].
* ''VideoGame/WorldOfWarcraft'': One stage of the final raid against Deathwing involves fighting him while on his back in midair.
** The third boss fight in Icecrown Citadel has the raid take part in a firefight the Horde and Alliance gunships which have been patrolling the region for the entire expansion. Several players man the cannons while the rest of the raid uses rocket backpacks to jump back and forth between the ships fighting the enemy faction's forces.
* ''VideoGame/AlienSoldier'' has a short but visually impressive example of this in Stage 9, where a huge blimp flies overhead the train the player is perched on.
to:
* ''VideoGame/{{Contra}}'':
** {{Exaggerated|Trope}} in ''VideoGame/HardCorpsUprising'' thanks to Creator/DaisukeIshiwatari. To explain it in detail would spoilIn ''Videogame/PathOfExile'', the game because it's last third of Act 4 involves breaching the body of the mountain-sized Beast and fighting through its interior to slay its heart. You have to revisit the Beast's corpse in Act 9, where it has begun to rot and the blood and viscera leaking from its corpse has rendered much of the region uninhabitable.
* In ''VideoGame/Rockman7EP'', Wily Stage 2: Dreadnought is a SHMUP level based on destroying Wily's battleship from the inside. Gamerizer is the boss.
* ''VideoGame/{{Shinobi}} III'' has the finallevel, level involving you infiltrating the final boss's armed floating platform amidst a moonlit night sky and into its mechanical depths, leading up to the final showdown with the boss himself. It's really [[BestLevelEver pretty damn awesome]]. You have to play it to believe it.
* Various levels in the ''Franchise/SonicTheHedgehog'' series, but the Wing Fortress stage in ''VideoGame/SonicTheHedgehog2'' is probably the most well-known.
** Marve-shupopolous-gou is a long freight train found in Sunset Park in ''VideoGame/SonicTripleTrouble'', combining this trope with the LocomotiveLevel. Act 3 consists of Sonic getting on board near the caboose and has him running on the traintops to reach the engine to disable it.
** This was also done in ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'', via the Flying Battery Zone. In homage to ''Sonic 2'', it also had a near direct copy of the Wing Fortress' boss segment as a pre-boss.
** As well as the Sky Chase parts of Sonic and Tails' stories in ''VideoGame/SonicAdventure'', where you fly around, over, under and finally onto the titanic Egg Carrier.
** ''VideoGame/SonicAdventure'''s Sky Deck stage for Sonic is a more traditional example, with players fighting their way through thesake turret-laden exterior of awesomeness, look below at your own risk. [[spoiler:You start out riding on motorcycles, dodging the ship, contending with strong winds and the ship tilting and twisting before busting into the ship's lasers. Once all enemies are beaten, you fly off a ramp '''and manage to somehow land back on the ship itself''' (emphasis on somehow). Even then, you must now make it through enemies while dodging more lasers that destroy the areas it touches (a la [[VideoGame/SonicHeroes interior.
** ''VideoGame/SonicHeroes'' has its final two stages, Egg Fleet and FinalFortress]]). THEN, sections of the ship start coming down to crush you, and while doing so you must dodge more lasers while hopping on rockets to reach the ship's engine. After destroying the engine, you take an elevator all the way up to the front of the ship, where you fight Tiberius. After beating him once, he transforms into a huge monster that, when beaten, crushes a hole inside of the ship, causing you to go careening to your doom, until your helicopter saves you. While this Fortress. The former is happening, the destruction you caused earlier has caused the ship to collapse, and then you find out that the fight is not over, as Tiberius suddenly grows wings and knocks you off of your helicopter. You must now fight Tiberius one last time on the '''FALLING DEBRIS OF THE SHIP YOU JUST DESTROYED'''.]]
** ''VideoGame/ContraShatteredSoldier'': In the first half of Stage 2, you fight [[MilitaryMashupMachinea giant amphibious aircraft]], similar to the motorcycle section of Stage 4 in ''VideoGame/ContraIIITheAlienWars'', in the second, you raid a [[CoolTrain battle train]]. Also, the Crawler Tank boss at the end of Stage 3.
** ''VideoGame/NeoContra'': Stage 4 is essentially this. After the the first part when theBattleship Ro was destroyed, the players jump down from Mr. Heli-Robo, which is also about to explode, onto the Helicarrier. The players must destroy all enemy targets while evading the missiles whom is attacking the players. After destroying the last target on the Helicarrier, the two players, after facing the [[TalkingAnimal Animal Contra]], jump down onto the missiles, and fight the TIM Gunboat on the sea.
* ''VideoGame/AdventuresOfTomSawyer'': The boss fightRaid consisting of the LevelInTheClouds is an UnexpectedShmupLevel against a [[CoolAirship zeppelin]].
* ''VideoGame/WorldOfWarcraft'': One stage of the final raid against Deathwing involves fighting him while on his back in midair.
** The third boss fight in Icecrown Citadel has the raid take part in a firefight the Horde and Alliance gunships which have been patrolling the region for the entire expansion. Several players man the cannons''several'' flying battleships, while the rest of the latter is a singular raid uses rocket backpacks to jump back on Eggman's gargantuan flagship.
* In ''VideoGame/SuperMarioBros3'' andforth between its 16-bit remake, the ships fighting Koopalings were inside big, wooden, flying battleships. Then in World 8, there were sea-bound battleships and large tanks.
** Seeing as how they are destroyed at theenemy faction's forces.
* ''VideoGame/AlienSoldier'' has a short but visually impressive example of this in Stage 9, where a huge blimp flies overheadend, the train the player is perched on.fortress levels all count as well, and also Megaleg in ''VideoGame/SuperMarioGalaxy''.
** {{Exaggerated|Trope}} in ''VideoGame/HardCorpsUprising'' thanks to Creator/DaisukeIshiwatari. To explain it in detail would spoil
* In ''VideoGame/Rockman7EP'', Wily Stage 2: Dreadnought is a SHMUP level based on destroying Wily's battleship from the inside. Gamerizer is the boss.
* ''VideoGame/{{Shinobi}} III'' has the final
* Various levels in the ''Franchise/SonicTheHedgehog'' series, but the Wing Fortress stage in ''VideoGame/SonicTheHedgehog2'' is probably the most well-known.
** Marve-shupopolous-gou is a long freight train found in Sunset Park in ''VideoGame/SonicTripleTrouble'', combining this trope with the LocomotiveLevel. Act 3 consists of Sonic getting on board near the caboose and has him running on the traintops to reach the engine to disable it.
** This was also done in ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'', via the Flying Battery Zone. In homage to ''Sonic 2'', it also had a near direct copy of the Wing Fortress' boss segment as a pre-boss.
** As well as the Sky Chase parts of Sonic and Tails' stories in ''VideoGame/SonicAdventure'', where you fly around, over, under and finally onto the titanic Egg Carrier.
** ''VideoGame/SonicAdventure'''s Sky Deck stage for Sonic is a more traditional example, with players fighting their way through the
** ''VideoGame/SonicHeroes'' has its final two stages, Egg Fleet and Final
** ''VideoGame/ContraShatteredSoldier'': In the first half of Stage 2, you fight [[MilitaryMashupMachine
** ''VideoGame/NeoContra'': Stage 4 is essentially this. After the the first part when the
* ''VideoGame/AdventuresOfTomSawyer'': The boss fight
* ''VideoGame/WorldOfWarcraft'': One stage of the final raid against Deathwing involves fighting him while on his back in midair.
** The third boss fight in Icecrown Citadel has the raid take part in a firefight the Horde and Alliance gunships which have been patrolling the region for the entire expansion. Several players man the cannons
* In ''VideoGame/SuperMarioBros3'' and
** Seeing as how they are destroyed at the
* ''VideoGame/AlienSoldier'' has a short but visually impressive example of this in Stage 9, where a huge blimp flies overhead
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* ''VideoGame/AsurasWrath'' has chapter 8, which has Asura tearing apart Kalrow's ''entire fleet'' while they're all in-flight, ending with a ZeroEffortBoss against Kalrow himself.
* ''VideoGame/DoubleDragonNeon'' has the [[MilitaryMashupMachine Giant Tank]] battle in Stage 6, which is also a {{callback}} to the machine in ''VideoGame/DoubleDragonII'''s fifth stage.
* Two thirds of the ''[[VideoGame/{{Battletoads}} Battletoads]] and Double Dragon: The Ultimate Team'' crossover involve infiltrating, raiding and eventually shooting down the Colossus Ratship. Also, getting on the '''missile it shoots''' afterwards.
* In ''VideoGame/BionicCommando Rearmed'', the [[CoolAirship Albatross]], which was just a ColossusClimb boss fight in the original NES game, is now a full-length stage where you venture inside the airship.
* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the main storyline dungeons take the form of the Divine Beasts: [[LostTechnology ancient]] [[HumongousMecha war machines]] originally created to combat Ganon.
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Wind Temple, also called the Stormwind Ark, is a huge airborne ship that is the source of an unending blizzard over the Hebra region. Not only is the ship swarming with monsters, there are also cannons that will shoot at you if glide past the sides of it.
* ''VideoGame/MonsterHunter'':
** The series has Jhen Mohran in ''VideoGame/MonsterHunter3Tri'' (as well as its Hallowed subspecies in the UpdatedRerelease ''3 Ultimate'') and Dah'ren Mohran in ''VideoGame/MonsterHunter4'', which are both fought in this fashion. In both cases, the first phase starts on a [[SandIsWater Sand Ship]], firing cannons and ballistae to weaken it. The second phase is more straightforward except you have the Dragonator set up as an attack option.
** In ''VideoGame/MonsterHunterWorld'' the second half of Zorah Magdaros fights play out like this. He reaches a barrier where you focus on using artillery to injure him and potentially leap back onto his body during an attack to attack a weak spot.
* ''VideoGame/DoubleDragonNeon'' has the [[MilitaryMashupMachine Giant Tank]] battle in Stage 6, which is also a {{callback}} to the machine in ''VideoGame/DoubleDragonII'''s fifth stage.
* Two thirds of the ''[[VideoGame/{{Battletoads}} Battletoads]] and Double Dragon: The Ultimate Team'' crossover involve infiltrating, raiding and eventually shooting down the Colossus Ratship. Also, getting on the '''missile it shoots''' afterwards.
* In ''VideoGame/BionicCommando Rearmed'', the [[CoolAirship Albatross]], which was just a ColossusClimb boss fight in the original NES game, is now a full-length stage where you venture inside the airship.
* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the main storyline dungeons take the form of the Divine Beasts: [[LostTechnology ancient]] [[HumongousMecha war machines]] originally created to combat Ganon.
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Wind Temple, also called the Stormwind Ark, is a huge airborne ship that is the source of an unending blizzard over the Hebra region. Not only is the ship swarming with monsters, there are also cannons that will shoot at you if glide past the sides of it.
* ''VideoGame/MonsterHunter'':
** The series has Jhen Mohran in ''VideoGame/MonsterHunter3Tri'' (as well as its Hallowed subspecies in the UpdatedRerelease ''3 Ultimate'') and Dah'ren Mohran in ''VideoGame/MonsterHunter4'', which are both fought in this fashion. In both cases, the first phase starts on a [[SandIsWater Sand Ship]], firing cannons and ballistae to weaken it. The second phase is more straightforward except you have the Dragonator set up as an attack option.
** In ''VideoGame/MonsterHunterWorld'' the second half of Zorah Magdaros fights play out like this. He reaches a barrier where you focus on using artillery to injure him and potentially leap back onto his body during an attack to attack a weak spot.
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* The final mission (unless you qualify for the [[TournamentArc Bloodright Trials]]) in ''VideoGame/MechWarrior 2: Ghost Bear's Legacy'' has you fighting an entire orbital platform, blowing a hole in it, jump jetting inside and fighting the mechs inside it to retrieve the final container of [[MacGuffin genetic material of Clan Ghost Bear's founders.]]
* In ''VideoGame/Rockman7EP'', Wily Stage 2: Dreadnought is a SHMUP level based on destroying Wily's battleship from the inside. Gamerizer is the boss.
* In ''Videogame/PathOfExile'', the last third of Act 4 involves breaching the body of the mountain-sized Beast and fighting through its interior to slay its heart. You have to revisit the Beast's corpse in Act 9, where it has begun to rot and the blood and viscera leaking from its corpse has rendered much of the region uninhabitable.
* ''VideoGame/GoddessOfVictoryNikke'': The lowest level Interception boss is a Rapture-controlled train absolutely ''loaded'' with weapons. You're heavily encouraged to destroy all turrets and missile launchers on the target first, as these both deal more damage than just shooting the hull and remove its ability to use some very powerful attacks that will destroy your cover fast. The final portion of the fight has you facing its detached and still active engine, which will try to ''ram you'' if you fail to hit its weak point in time.
* In VideoGame/MegamanLegends after opening the Main Gate, The Flutter is ambushed by the Bonnes on their Gesselshaft, after which you not only have to shoot down their Drache squadron but then you have to face the Gesselshaft itself, and even ''after'' you take it down there's another boss right afterwards, the Focke-Wulf. All this is done while riding on the top of The Flutter.
* In ''VideoGame/Rockman7EP'', Wily Stage 2: Dreadnought is a SHMUP level based on destroying Wily's battleship from the inside. Gamerizer is the boss.
* In ''Videogame/PathOfExile'', the last third of Act 4 involves breaching the body of the mountain-sized Beast and fighting through its interior to slay its heart. You have to revisit the Beast's corpse in Act 9, where it has begun to rot and the blood and viscera leaking from its corpse has rendered much of the region uninhabitable.
* ''VideoGame/GoddessOfVictoryNikke'': The lowest level Interception boss is a Rapture-controlled train absolutely ''loaded'' with weapons. You're heavily encouraged to destroy all turrets and missile launchers on the target first, as these both deal more damage than just shooting the hull and remove its ability to use some very powerful attacks that will destroy your cover fast. The final portion of the fight has you facing its detached and still active engine, which will try to ''ram you'' if you fail to hit its weak point in time.
* In VideoGame/MegamanLegends after opening the Main Gate, The Flutter is ambushed by the Bonnes on their Gesselshaft, after which you not only have to shoot down their Drache squadron but then you have to face the Gesselshaft itself, and even ''after'' you take it down there's another boss right afterwards, the Focke-Wulf. All this is done while riding on the top of The Flutter.
to:
* The ''VideoGame/WorldOfWarcraft'': One stage of the final mission (unless you qualify for the [[TournamentArc Bloodright Trials]]) in ''VideoGame/MechWarrior 2: Ghost Bear's Legacy'' has you raid against Deathwing involves fighting an him while on his back in midair.
** The third boss fight in Icecrown Citadel has the raid take part in a firefight the Horde and Alliance gunships which have been patrolling the region for the entireorbital platform, blowing a hole in it, expansion. Several players man the cannons while the rest of the raid uses rocket backpacks to jump jetting inside back and forth between the ships fighting the mechs inside it to retrieve the final container of [[MacGuffin genetic material of Clan Ghost Bear's founders.]]
* In ''VideoGame/Rockman7EP'', Wily Stage 2: Dreadnought is a SHMUP level based on destroying Wily's battleship from the inside. Gamerizer is the boss.
* In ''Videogame/PathOfExile'', the last third of Act 4 involves breaching the body of the mountain-sized Beast and fighting through its interior to slay its heart. You have to revisit the Beast's corpse in Act 9, where it has begun to rot and the blood and viscera leaking from its corpse has rendered much of the region uninhabitable.
* ''VideoGame/GoddessOfVictoryNikke'': The lowest level Interception boss is a Rapture-controlled train absolutely ''loaded'' with weapons. You're heavily encouraged to destroy all turrets and missile launchers on the target first, as these both deal more damage than just shooting the hull and remove its ability to use some very powerful attacks that will destroy your cover fast. The final portion of the fight has you facing its detached and still active engine, which will try to ''ram you'' if you fail to hit its weak point in time.
* In VideoGame/MegamanLegends after opening the Main Gate, The Flutter is ambushed by the Bonnes on their Gesselshaft, after which you not only have to shoot down their Drache squadron but then you have to face the Gesselshaft itself, and even ''after'' you take it down there's another boss right afterwards, the Focke-Wulf. All this is done while riding on the top of The Flutter.enemy faction's forces.
** The third boss fight in Icecrown Citadel has the raid take part in a firefight the Horde and Alliance gunships which have been patrolling the region for the entire
* In ''VideoGame/Rockman7EP'', Wily Stage 2: Dreadnought is a SHMUP level based on destroying Wily's battleship from the inside. Gamerizer is the boss.
* In ''Videogame/PathOfExile'', the last third of Act 4 involves breaching the body of the mountain-sized Beast and fighting through its interior to slay its heart. You have to revisit the Beast's corpse in Act 9, where it has begun to rot and the blood and viscera leaking from its corpse has rendered much of the region uninhabitable.
* ''VideoGame/GoddessOfVictoryNikke'': The lowest level Interception boss is a Rapture-controlled train absolutely ''loaded'' with weapons. You're heavily encouraged to destroy all turrets and missile launchers on the target first, as these both deal more damage than just shooting the hull and remove its ability to use some very powerful attacks that will destroy your cover fast. The final portion of the fight has you facing its detached and still active engine, which will try to ''ram you'' if you fail to hit its weak point in time.
* In VideoGame/MegamanLegends after opening the Main Gate, The Flutter is ambushed by the Bonnes on their Gesselshaft, after which you not only have to shoot down their Drache squadron but then you have to face the Gesselshaft itself, and even ''after'' you take it down there's another boss right afterwards, the Focke-Wulf. All this is done while riding on the top of The Flutter.
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None
Changed line(s) 166,171 (click to see context) from:
* The Platform/PlayStation2 game ''VideoGame/Transformers2004'' has part of a level set on an aircraft carrier. [[spoiler:Once the control room has been found, the [[ThatsNoMoon whole carrier transforms into Tidal Wave]], a Deception. Well, this ''is'' Franchise/{{Transformers}}, after all.]] If you've seen the show you know what's coming, but if you haven't it'll give you quite a start.
** That may also be considered a ColossusClimb.
* ''VideoGame/TransformersWarForCybertron'' has two such bosses, one an Autobot and one a Decepticon, who each serve as the FinalBoss and stretch over the final two missions of the opposing faction's Campaign Mode.
** In the penultimate mission of the Decepticon campaign, Soundwave reports that he has detected a massive Autobot warship closing on the Decepticon's position. Immediately upon the ship's arrival, Megatron realizes that the ship is actually the alt-mode of Omega Supreme. Megatron, Soundwave, and Breakdown then spend the remainder of that mission trying to avoid getting killed by it, and finally return the favor in the next one.
** In the Autobot campaign, the penultimate mission begins with the three Aerialbots, Silverbolt, Air Raid, and Jetfire, leading an aerial assault against the Decepticon space station. After getting inside the station and fighting their way through dozens upon dozens of Decepticon {{Mooks}} on their way to the control room, they realize that their entire mission has been a ColossusClimb as the station itself is the alt-mode of Trypticon. The remainder of that mission has the three Aerialbots causing Trypticon to crash-land on the surface of Cybertron, where Optimus Prime, Bumblebee, and Ironhide spend the entirety of the final mission battling him.
* All of the gameplay in the Platform/{{Intellivision}} game ''The Dreadnaught Factor'' is this trope. You fly a small fighter, making several passes over a huge dreadnaught, taking out turrets, exhaust ports, etc, until you blow it up, or it reaches Earth.
** That may also be considered a ColossusClimb.
* ''VideoGame/TransformersWarForCybertron'' has two such bosses, one an Autobot and one a Decepticon, who each serve as the FinalBoss and stretch over the final two missions of the opposing faction's Campaign Mode.
** In the penultimate mission of the Decepticon campaign, Soundwave reports that he has detected a massive Autobot warship closing on the Decepticon's position. Immediately upon the ship's arrival, Megatron realizes that the ship is actually the alt-mode of Omega Supreme. Megatron, Soundwave, and Breakdown then spend the remainder of that mission trying to avoid getting killed by it, and finally return the favor in the next one.
** In the Autobot campaign, the penultimate mission begins with the three Aerialbots, Silverbolt, Air Raid, and Jetfire, leading an aerial assault against the Decepticon space station. After getting inside the station and fighting their way through dozens upon dozens of Decepticon {{Mooks}} on their way to the control room, they realize that their entire mission has been a ColossusClimb as the station itself is the alt-mode of Trypticon. The remainder of that mission has the three Aerialbots causing Trypticon to crash-land on the surface of Cybertron, where Optimus Prime, Bumblebee, and Ironhide spend the entirety of the final mission battling him.
* All of the gameplay in the Platform/{{Intellivision}} game ''The Dreadnaught Factor'' is this trope. You fly a small fighter, making several passes over a huge dreadnaught, taking out turrets, exhaust ports, etc, until you blow it up, or it reaches Earth.
to:
* The Platform/PlayStation2 game ''VideoGame/Transformers2004'' has part of a level set on an aircraft carrier. [[spoiler:Once the control room has been found, the [[ThatsNoMoon whole carrier transforms into Tidal Wave]], a Deception. Well, this ''is'' Franchise/{{Transformers}}, after all.]] If you've seen the show you know what's coming, but if you haven't it'll give you quite a start.
** That may also be considered a ColossusClimb.
* ''VideoGame/TransformersWarForCybertron'' has two such bosses, one an Autobot and one a Decepticon, who each serve as the FinalBoss and stretch over the final two missions of the opposing faction's Campaign Mode.
** In the penultimate''[[VideoGame/AnotherCenturysEpisode Another Century's Episode 2]]'': One mission of the Decepticon campaign, Soundwave reports that he has detected a massive Autobot warship closing on the Decepticon's position. Immediately upon the ship's arrival, Megatron realizes that the ship is actually the alt-mode of Omega Supreme. Megatron, Soundwave, and Breakdown then spend the remainder of that mission trying to avoid getting killed by it, and finally return the favor in the next one.
** In the Autobot campaign, the penultimate mission begins with the three Aerialbots, Silverbolt, Air Raid, and Jetfire, leading an aerial assaultpit player against the Decepticon space station. After getting inside the station and fighting their way through dozens upon dozens of Decepticon {{Mooks}} on their way to the control room, they realize that their entire mission has been a ColossusClimb as the station itself is the alt-mode of Trypticon. The remainder of that mission has the three Aerialbots causing Trypticon to crash-land on the surface of Cybertron, where Optimus Prime, Bumblebee, and Ironhide spend the entirety of the final mission battling him.
* All of the gameplay in the Platform/{{Intellivision}} game ''The Dreadnaught Factor'' is this trope. You fly a small fighter, makinglarge submarine, with several passes over a huge dreadnaught, taking out turrets, exhaust ports, etc, until parts like [[{{BFG}} main cannons]] and [[MookMaker launching catapult]] can be destroyed (after you blow it up, or it reaches Earth.get those barrier generator, of cause!).
** That may also be considered a ColossusClimb.
* ''VideoGame/TransformersWarForCybertron'' has two such bosses, one an Autobot and one a Decepticon, who each serve as the FinalBoss and stretch over the final two missions of the opposing faction's Campaign Mode.
** In the penultimate
** In the Autobot campaign, the penultimate mission begins with the three Aerialbots, Silverbolt, Air Raid, and Jetfire, leading an aerial assault
* All of the gameplay in the Platform/{{Intellivision}} game ''The Dreadnaught Factor'' is this trope. You fly a small fighter, making
Changed line(s) 174,175 (click to see context) from:
** An early mission in ''[[VideoGame/ArmoredCoreVIFiresOfRubicon Fires of Rubicon]]'' pits you against the ''Strider'', a mountain-sized mining vehicle. As the game progresses, you get to fight battleships as well. [[spoiler:Later in the game, a city floating on the ocean is revealed to actually be an interstellar [[TheArk ark]], making those fights in said city an example of this trope. Furthermore, one of the final missions has you riding on said ark while fighting ''multiple'' battleships, with your position in the atmosphere being optimal for using the game's AppliedPhlebotinum to fly indefinetly between them!]]
* ''[[VideoGame/AnotherCenturysEpisode Another Century's Episode 2]]'': One mission pit player against a large submarine, with several parts like [[{{BFG}} main cannons]] and [[MookMaker launching catapult]] can be destroyed (after you get those barrier generator, of cause!).
* ''[[VideoGame/AnotherCenturysEpisode Another Century's Episode 2]]'': One mission pit player against a large submarine, with several parts like [[{{BFG}} main cannons]] and [[MookMaker launching catapult]] can be destroyed (after you get those barrier generator, of cause!).
to:
** An early mission in ''[[VideoGame/ArmoredCoreVIFiresOfRubicon Fires of Rubicon]]'' pits you against the ''Strider'', a mountain-sized mining vehicle. As the game progresses, you get to fight battleships as well. [[spoiler:Later in the game, a city floating on the ocean is revealed to actually be an interstellar [[TheArk ark]], making those fights in said city an example of this trope. Furthermore, one of the final missions has you riding on said ark while fighting ''multiple'' battleships, with your position in the atmosphere being optimal for using the game's AppliedPhlebotinum to fly indefinetly indefinitely between them!]]
*''[[VideoGame/AnotherCenturysEpisode Another Century's Episode 2]]'': One The final mission pit player against a large submarine, with several parts like [[{{BFG}} main cannons]] and [[MookMaker launching catapult]] can be destroyed (after you get those barrier generator, of cause!).''VideoGame/TheBureauXCOMDeclassified'' takes place aboard the Outsider battleship/space station.
*
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* ''VideoGame/ZoneOfTheEnders: the 2nd Runner'' features two versions, a pursuit of a massive train, and a mission where you take down an entire ''fleet'' of battleships.
to:
* ''VideoGame/ZoneOfTheEnders: All of the 2nd Runner'' features two versions, gameplay in the Platform/{{Intellivision}} game ''The Dreadnaught Factor'' is this trope. You fly a pursuit of small fighter, making several passes over a massive train, and a mission where huge dreadnaught, taking out turrets, exhaust ports, etc, until you take down an entire ''fleet'' of battleships.blow it up, or it reaches Earth.
Changed line(s) 179 (click to see context) from:
* The final mission of ''VideoGame/TheBureauXCOMDeclassified'' takes place aboard the Outsider battleship/space station.
to:
* The Platform/PlayStation2 game ''VideoGame/Transformers2004'' has part of a level set on an aircraft carrier. [[spoiler:Once the control room has been found, the [[ThatsNoMoon whole carrier transforms into Tidal Wave]], a Deception. Well, this ''is'' Franchise/{{Transformers}}, after all.]] If you've seen the show you know what's coming, but if you haven't it'll give you quite a start.
** That may also be considered a ColossusClimb.
* ''VideoGame/TransformersWarForCybertron'' has two such bosses, one an Autobot and one a Decepticon, who each serve as the FinalBoss and stretch over the final two missions of the opposing faction's Campaign Mode.
** In the penultimate mission of the Decepticon campaign, Soundwave reports that he has detected a massive Autobot warship closing on the Decepticon's position. Immediately upon the ship's arrival, Megatron realizes that the ship is actually the alt-mode of Omega Supreme. Megatron, Soundwave, and Breakdown then spend the remainder of that mission trying to avoid getting killed by it, and finally return the favor in the next one.
** In the Autobot campaign, the penultimate mission begins with the three Aerialbots, Silverbolt, Air Raid, and Jetfire, leading an aerial assault against the Decepticon space station. After getting inside the station and fighting their way through dozens upon dozens of Decepticon {{Mooks}} on their way to the control room, they realize that their entire mission has been a ColossusClimb as the station itself is the alt-mode of Trypticon. The remainder of that mission has the three Aerialbots causing Trypticon to crash-land on the surface of Cybertron, where Optimus Prime, Bumblebee, and Ironhide spend the entirety of the final missionof ''VideoGame/TheBureauXCOMDeclassified'' takes place aboard the Outsider battleship/space station.battling him.
** That may also be considered a ColossusClimb.
* ''VideoGame/TransformersWarForCybertron'' has two such bosses, one an Autobot and one a Decepticon, who each serve as the FinalBoss and stretch over the final two missions of the opposing faction's Campaign Mode.
** In the penultimate mission of the Decepticon campaign, Soundwave reports that he has detected a massive Autobot warship closing on the Decepticon's position. Immediately upon the ship's arrival, Megatron realizes that the ship is actually the alt-mode of Omega Supreme. Megatron, Soundwave, and Breakdown then spend the remainder of that mission trying to avoid getting killed by it, and finally return the favor in the next one.
** In the Autobot campaign, the penultimate mission begins with the three Aerialbots, Silverbolt, Air Raid, and Jetfire, leading an aerial assault against the Decepticon space station. After getting inside the station and fighting their way through dozens upon dozens of Decepticon {{Mooks}} on their way to the control room, they realize that their entire mission has been a ColossusClimb as the station itself is the alt-mode of Trypticon. The remainder of that mission has the three Aerialbots causing Trypticon to crash-land on the surface of Cybertron, where Optimus Prime, Bumblebee, and Ironhide spend the entirety of the final mission
Added DiffLines:
* ''VideoGame/ZoneOfTheEnders: the 2nd Runner'' features two versions, a pursuit of a massive train, and a mission where you take down an entire ''fleet'' of battleships.
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* ''VideoGame/BaldursGateIII'' '''opens''' with an escape from an airship. An airship run by mind flayers, that is presently flying over [[{{Hell}} Avernus]] while besieged by Githyankis and their red dragons.
* In the ''Franchise/DotHack'' games, Cubia usually ends up like this. In the [[VideoGame/DotHackR1Games R1 games]], he starts out as just "giant monster" sized, but by the fourth and final game he's become so huge he's basically a level in and of himself. In ''VideoGame/DotHackGU'' the entire final dungeon is within Cubia's body, with the FinalBoss being his core essence.
* The entirety of ''VideoGame/Fallout3'''s [[DownloadableContent Mothership Zeta]] consists of trashing a starship, killing most of its crew, and then using its WaveMotionGun to fry another mothership. Mostly [[OneManArmy by yourself.]]
* In the ''Franchise/DotHack'' games, Cubia usually ends up like this. In the [[VideoGame/DotHackR1Games R1 games]], he starts out as just "giant monster" sized, but by the fourth and final game he's become so huge he's basically a level in and of himself. In ''VideoGame/DotHackGU'' the entire final dungeon is within Cubia's body, with the FinalBoss being his core essence.
* The entirety of ''VideoGame/Fallout3'''s [[DownloadableContent Mothership Zeta]] consists of trashing a starship, killing most of its crew, and then using its WaveMotionGun to fry another mothership. Mostly [[OneManArmy by yourself.]]
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* ''VideoGame/ShadowMaster'' have the level, "Dreadnaught", with you raiding the titular villain's SpaceBase and battling your way across hordes and hordes of enemies to reach his inner headquarters.
* This happens several times in ''VideoGame/SkiesOfArcadia'', and fittingly so since the game's about SkyPirates.
* Though you don't actually fight it, and play no direct role in its destruction, Herakles from ''VideoGame/TalesOfVesperia'' counts.
* The final area of ''VideoGame/{{Xenogears}}'' takes place within Deus after it has grown to roughly the size of a mountain.
* This happens several times in ''VideoGame/SkiesOfArcadia'', and fittingly so since the game's about SkyPirates.
* Though you don't actually fight it, and play no direct role in its destruction, Herakles from ''VideoGame/TalesOfVesperia'' counts.
* The final area of ''VideoGame/{{Xenogears}}'' takes place within Deus after it has grown to roughly the size of a mountain.
to:
* ''VideoGame/ShadowMaster'' In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel IV'', the heroes need to raid a battleship [[spoiler:from TheEmpire and destroy the generator emitting a barrier to open the way for the shrine to have the level, "Dreadnaught", with you raiding the titular villain's SpaceBase and battling your way across hordes and hordes of enemies to reach his inner headquarters.
* This happens several times in ''VideoGame/SkiesOfArcadia'', and fittingly so since the game's about SkyPirates.
* Though you don't actually fight it, and play no direct role in its destruction, Herakles from ''VideoGame/TalesOfVesperia'' counts.
* The final area of ''VideoGame/{{Xenogears}}'' takes place within Deus after it has grown to roughly the size of a mountain.Divine Knight showdown.]]
* This happens several times in ''VideoGame/SkiesOfArcadia'', and fittingly so since the game's about SkyPirates.
* Though you don't actually fight it, and play no direct role in its destruction, Herakles from ''VideoGame/TalesOfVesperia'' counts.
* The final area of ''VideoGame/{{Xenogears}}'' takes place within Deus after it has grown to roughly the size of a mountain.
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* The entirety of ''VideoGame/{{Fallout 3}}'''s [[DownloadableContent Mothership Zeta]] consists of trashing a starship, killing most of its crew, and then using its WaveMotionGun to fry another mothership. Mostly [[OneManArmy by yourself.]]
Deleted line(s) 93,95 (click to see context) :
* In the ''Franchise/DotHack'' games, Cubia usually ends up like this. In the [[VideoGame/DotHackR1Games R1 games]], he starts out as just "giant monster" sized, but by the fourth and final game he's become so huge he's basically a level in and of himself. In ''VideoGame/DotHackGU'' the entire final dungeon is within Cubia's body, with the FinalBoss being his core essence.
* ''VideoGame/BaldursGateIII'' '''opens''' with an escape from an airship. An airship run by mind flayers, that is presently flying over [[{{Hell}} Avernus]] while besieged by Githyankis and their red dragons.
* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel IV'', the heroes need to raid a battleship [[spoiler:from TheEmpire and destroy the generator emitting a barrier to open the way for the shrine to have the Divine Knight showdown.]]
* ''VideoGame/BaldursGateIII'' '''opens''' with an escape from an airship. An airship run by mind flayers, that is presently flying over [[{{Hell}} Avernus]] while besieged by Githyankis and their red dragons.
* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel IV'', the heroes need to raid a battleship [[spoiler:from TheEmpire and destroy the generator emitting a barrier to open the way for the shrine to have the Divine Knight showdown.]]
Added DiffLines:
* ''VideoGame/ShadowMaster'' have the level, "Dreadnaught", with you raiding the titular villain's SpaceBase and battling your way across hordes and hordes of enemies to reach his inner headquarters.
* This happens several times in ''VideoGame/SkiesOfArcadia'', and fittingly so since the game's about SkyPirates.
* Though you don't actually fight it, and play no direct role in its destruction, Herakles from ''VideoGame/TalesOfVesperia'' counts.
* The final area of ''VideoGame/{{Xenogears}}'' takes place within Deus after it has grown to roughly the size of a mountain.
* This happens several times in ''VideoGame/SkiesOfArcadia'', and fittingly so since the game's about SkyPirates.
* Though you don't actually fight it, and play no direct role in its destruction, Herakles from ''VideoGame/TalesOfVesperia'' counts.
* The final area of ''VideoGame/{{Xenogears}}'' takes place within Deus after it has grown to roughly the size of a mountain.
Is there an issue? Send a MessageReason:
None
Changed line(s) 63 (click to see context) from:
* ''VideoGame/UnrealTournament2004'' has AS-Mothership, where attackers have to board the Skaarj Mothership and destroy its reactor core. %%There is also an an Assault level which invokes this trope and plays it right.%%How?%%
to:
* ''VideoGame/UnrealTournament2004'' has AS-Mothership, where attackers have to board the Skaarj Mothership and destroy its reactor core. %%There is also an an Assault level which invokes this trope and plays it right.%%How?%%
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* ''VideoGame/{{Breed}}'' have it's final level when you force your way into the Breed's mothership. By this point your weapons are fully upgraded with maximum firepower, and you easily mow down waves and waves of Breed soldiers, OneManArmy-style.
* ''VideoGame/{{Haze}}'s'' entire final level consists of an attack on a giant tracked [[MilitaryMashupMachine Land Carrier]], first outside, then inside and finally onto the deck and into the bridge tower.
* The final level of ''VideoGame/MedalOfHonorRisingSun'' has Griffin, the PlayerCharacter, Tanaka, and Bromley, infiltrate, raid, and sabotage a Japanese aircraft carrier.
* ''VideoGame/CallOfDuty1'' has a literal battleship raid, in which your character and Captain Price needed to infiltrate the ''Tirpitz'' to sabotage it.
** Ditto ''VideoGame/ModernWarfare'''s first mission, "Crew Expendable".
%%* ''VideoGame/UnrealTournament2004'' has an Assault level which invokes this trope and plays it right.%%How?%%
* ''VideoGame/{{Haze}}'s'' entire final level consists of an attack on a giant tracked [[MilitaryMashupMachine Land Carrier]], first outside, then inside and finally onto the deck and into the bridge tower.
* The final level of ''VideoGame/MedalOfHonorRisingSun'' has Griffin, the PlayerCharacter, Tanaka, and Bromley, infiltrate, raid, and sabotage a Japanese aircraft carrier.
* ''VideoGame/CallOfDuty1'' has a literal battleship raid, in which your character and Captain Price needed to infiltrate the ''Tirpitz'' to sabotage it.
** Ditto ''VideoGame/ModernWarfare'''s first mission, "Crew Expendable".
%%* ''VideoGame/UnrealTournament2004'' has an Assault level which invokes this trope and plays it right.%%How?%%
* ''VideoGame/{{Breed}}'''s final level has you force your way into the Breed's mothership. By this point your weapons are fully upgraded with maximum firepower, and you easily mow down waves and waves of Breed soldiers, OneManArmy-style.
* ''VideoGame/CallOfDuty1'' has a literal battleship raid, in which your character and Captain Price needed to infiltrate the ''Tirpitz'' to sabotage it.
** Ditto ''VideoGame/ModernWarfare'''s first mission, "Crew Expendable".
* ''VideoGame/CallOfDuty1'' has a literal battleship raid, in which your character and Captain Price needed to infiltrate the ''Tirpitz'' to sabotage it.
** Ditto ''VideoGame/ModernWarfare'''s first mission, "Crew Expendable".
* ''VideoGame/{{Haze}}'s'' entire final level consists of an attack on a giant tracked [[MilitaryMashupMachine Land Carrier]], first outside, then inside and finally onto the deck and into the bridge tower.
* The final level of ''VideoGame/MedalOfHonorRisingSun'' has Griffin, the PlayerCharacter, Tanaka, and Bromley, infiltrate, raid, and sabotage a Japanese aircraft carrier.
* The final level of ''VideoGame/MedalOfHonorRisingSun'' has Griffin, the PlayerCharacter, Tanaka, and Bromley, infiltrate, raid, and sabotage a Japanese aircraft carrier.
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* ''VideoGame/UnrealTournament2004'' has AS-Mothership, where attackers have to board the Skaarj Mothership and destroy its reactor core.
to:
* ''VideoGame/UnrealTournament2004'' has AS-Mothership, where attackers have to board the Skaarj Mothership and destroy its reactor core. %%There is also an an Assault level which invokes this trope and plays it right.%%How?%%
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* ''VideoGame/VectorThrust'' boasts a collection of flying superweapons covered in CIWS and air-to-air missile launchers to take down, including the EOS-01 Ziz, a traditional flying wing design and the more radical Pesanta [[DeadlyGas chemical warfare platform]].
to:
* ''VideoGame/VectorThrust'' boasts a collection Any mission in which you had to attack an enemy zeppelin in ''VideoGame/CrimsonSkies'' counts.
* ''VideoGame/DiscoveryFreelancer'' can now have the player be on the receiving end of one of these.
* ''VideoGame/{{Freespace}}'' is famous for having truly enormous warships that utterly dwarf the player's fighter. The crowning example here is the six kilometer long ''Sathanas''-class juggernaut, so huge that humanity's own ''Fenris''-class cruisers can fit in its fighterbay! Generally, unless you're flyingsuperweapons covered in CIWS and air-to-air missile launchers a bomber armed with antimatter torpedoes (and even then it can take a while), these warships are near-impossible to take down, including the EOS-01 Ziz, a traditional flying wing design down on your own, and the more radical Pesanta [[DeadlyGas chemical warfare platform]].your job is to disable their turrets and {{Wave Motion Gun}}s so your own warships can tackle them.
* ''VideoGame/IL2Sturmovik'' has both literal (in ''Pacific Fighters'') and figurative examples (attacking large bomber squadrons, etc.).
* ''VideoGame/DiscoveryFreelancer'' can now have the player be on the receiving end of one of these.
* ''VideoGame/{{Freespace}}'' is famous for having truly enormous warships that utterly dwarf the player's fighter. The crowning example here is the six kilometer long ''Sathanas''-class juggernaut, so huge that humanity's own ''Fenris''-class cruisers can fit in its fighterbay! Generally, unless you're flying
* ''VideoGame/IL2Sturmovik'' has both literal (in ''Pacific Fighters'') and figurative examples (attacking large bomber squadrons, etc.).
* ''VideoGame/VectorThrust'' boasts a collection of flying superweapons covered in CIWS and air-to-air missile launchers to take down, including the EOS-01 Ziz, a traditional flying wing design and the more radical Pesanta [[DeadlyGas chemical warfare platform]].
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* ''VideoGame/DiscoveryFreelancer'' can now have the player be on the receiving end of one of these.
* ''VideoGame/{{Freespace}}'' is famous for having truly enormous warships that utterly dwarf the player's fighter. The crowning example here is the six kilometer long ''Sathanas''-class juggernaut, so huge that humanity's own ''Fenris''-class cruisers can fit in its fighterbay! Generally, unless you're flying a bomber armed with antimatter torpedos (and even then it can take a while), these warships are near-impossible to take down on your own, and your job is to disable their turrets and {{Wave Motion Gun}}s so your own warships can tackle them.
* Any mission in which you had to attack an enemy zeppelin in ''VideoGame/CrimsonSkies'' counts.
* ''VideoGame/IL2Sturmovik'' has both literal (in ''Pacific Fighters'') and figurative examples (attacking large bomber squadrons, etc.).
* ''VideoGame/{{Freespace}}'' is famous for having truly enormous warships that utterly dwarf the player's fighter. The crowning example here is the six kilometer long ''Sathanas''-class juggernaut, so huge that humanity's own ''Fenris''-class cruisers can fit in its fighterbay! Generally, unless you're flying a bomber armed with antimatter torpedos (and even then it can take a while), these warships are near-impossible to take down on your own, and your job is to disable their turrets and {{Wave Motion Gun}}s so your own warships can tackle them.
* Any mission in which you had to attack an enemy zeppelin in ''VideoGame/CrimsonSkies'' counts.
* ''VideoGame/IL2Sturmovik'' has both literal (in ''Pacific Fighters'') and figurative examples (attacking large bomber squadrons, etc.).
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* ''VideoGame/CommandAndConquerRedAlert3'' gives us [[http://images2.wikia.nocookie.net/__cb20100526125551/cnc/images/thumb/8/85/FloatingFortress_RA3_Cine1.jpg/568px-FloatingFortress_RA3_Cine1.jpg this]] little buddy and two campaign missions happening on it. It is notable that the floating fortress itself is indestructible to everything the factions at war can mobilize -- '''not even the ColonyDrop of a space station''' can even scratch it, hence why they board and sabotage it instead. Unfortunately for the Japanese, they left a critical flaw in the fortress' defenses: the [[ShoutOut Wave-Force]] [[Anime/SpaceBattleshipYamato Cannons]] defending it can use auxiliary targeting data to fire beyond visual range -- which is why the Allies knocked out the radar boats supplying said data first, blinding the cannons long enough to take over the fortress as the gunners didn't have enough time to switch back to normal targeting.
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* ''VideoGame/CommandAndConquerRedAlert3'' gives us [[http://images2.wikia.nocookie.net/__cb20100526125551/cnc/images/thumb/8/85/FloatingFortress_RA3_Cine1.jpg/568px-FloatingFortress_RA3_Cine1.jpg this]] little buddy and two campaign missions happening on it. It is notable that the floating fortress itself is indestructible to everything the factions at war can mobilize -- '''not even the ColonyDrop of a space station''' can even scratch it, hence why they board and sabotage it instead. Unfortunately for the Japanese, they left a critical flaw in the fortress' defenses: the [[ShoutOut Wave-Force]] [[Anime/SpaceBattleshipYamato Cannons]] defending it can use auxiliary targeting data to fire beyond visual range -- which is why the Allies knocked out the radar boats supplying said data first, blinding the cannons long enough to take over the fortress as the gunners didn't have enough time to switch back to normal targeting.
to:
* ''VideoGame/CommandAndConquerRedAlert3'' gives us [[http://images2.wikia.nocookie.net/__cb20100526125551/cnc/images/thumb/8/85/FloatingFortress_RA3_Cine1.jpg/568px-FloatingFortress_RA3_Cine1.jpg this]] little buddy and two campaign missions happening ''VideoGame/HeartOfTheSwarm''
** There is a Prison Ship Raid, using more or less endless swarms of Zerg to rescue Jim Raynor.
** There is also a twist onit. It is notable that the floating fortress itself is indestructible to everything the factions at war can mobilize -- '''not even the ColonyDrop of a space station''' can even scratch it, hence why they board and sabotage it instead. Unfortunately for the Japanese, they left a critical flaw mission type earlier in the fortress' defenses: game, where Kerrigan implants a Zergling into a Protoss being warped back onto a Protoss ship. After [[ChestBurster hatching]] from her hapless victim, Kerrigan has to [[StealthBasedMission stealthily]] guide the [[ShoutOut Wave-Force]] [[Anime/SpaceBattleshipYamato Cannons]] defending it can use auxiliary targeting data to fire beyond visual range -- which is why Zergling through the Allies knocked out the radar boats supplying said data first, blinding the cannons long ship to grow and evolve until it is able to spawn a swarm large enough to take over bring the fortress as the gunners didn't have enough time to switch back to normal targeting.ship down.
** There is a Prison Ship Raid, using more or less endless swarms of Zerg to rescue Jim Raynor.
** There is also a twist on
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* ''VideoGame/HeartOfTheSwarm''
** There is a Prison Ship Raid, using more or less endless swarms of Zerg to rescue Jim Raynor.
** There is also a twist on the mission type earlier in the game, where Kerrigan implants a Zergling into a Protoss being warped back onto a Protoss ship. After [[ChestBurster hatching]] from her hapless victim, Kerrigan has to [[StealthMission stealthily]] guide the Zergling through the ship to grow and evolve until it is able to spawn a swarm large enough to bring the ship down.
** There is a Prison Ship Raid, using more or less endless swarms of Zerg to rescue Jim Raynor.
** There is also a twist on the mission type earlier in the game, where Kerrigan implants a Zergling into a Protoss being warped back onto a Protoss ship. After [[ChestBurster hatching]] from her hapless victim, Kerrigan has to [[StealthMission stealthily]] guide the Zergling through the ship to grow and evolve until it is able to spawn a swarm large enough to bring the ship down.
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** ''VideoGame/{{Contra}}: Shattered Soldier'': In the first half of Stage 2, you fight [[MilitaryMashupMachine a giant amphibious aircraft]], similar to the motorcycle section of Stage 4 in ''Contra III'', in the second, you raid a [[CoolTrain battle train]]. Also, the Crawler Tank boss at the end of Stage 3.
** ''Neo Contra'': Stage 4 is essentially this. After the the first part when the Battleship Ro was destroyed, the players jump down from Mr. Heli-Robo, which is also about to explode, onto the Helicarrier. The players must destroy all enemy targets while evading the missiles whom is attacking the players. After destroying the last target on the Helicarrier, the two players, after facing the [[TalkingAnimal Animal Contra]], jump down onto the missiles, and fight the TIM Gunboat on the sea.
** ''Neo Contra'': Stage 4 is essentially this. After the the first part when the Battleship Ro was destroyed, the players jump down from Mr. Heli-Robo, which is also about to explode, onto the Helicarrier. The players must destroy all enemy targets while evading the missiles whom is attacking the players. After destroying the last target on the Helicarrier, the two players, after facing the [[TalkingAnimal Animal Contra]], jump down onto the missiles, and fight the TIM Gunboat on the sea.
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** ''VideoGame/{{Contra}}: Shattered Soldier'': ''VideoGame/ContraShatteredSoldier'': In the first half of Stage 2, you fight [[MilitaryMashupMachine a giant amphibious aircraft]], similar to the motorcycle section of Stage 4 in ''Contra III'', ''VideoGame/ContraIIITheAlienWars'', in the second, you raid a [[CoolTrain battle train]]. Also, the Crawler Tank boss at the end of Stage 3.
**''Neo Contra'': ''VideoGame/NeoContra'': Stage 4 is essentially this. After the the first part when the Battleship Ro was destroyed, the players jump down from Mr. Heli-Robo, which is also about to explode, onto the Helicarrier. The players must destroy all enemy targets while evading the missiles whom is attacking the players. After destroying the last target on the Helicarrier, the two players, after facing the [[TalkingAnimal Animal Contra]], jump down onto the missiles, and fight the TIM Gunboat on the sea.
**
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** The defense turrets of the Ronkan Ruins in ''VideoGame/FinalFantasyV'' have the party fight the individual turrets before challenging the big one, the Soul Cannon. And that's only counting the ''outside'' of the ruins.
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[[folder:First Person Shooter]]
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** ''VideoGame/KingdomHeartsII'' does this in two of the Gummi Ship levels and, again, the FinalBoss. The first Gummi Ship version centers around a flying Heartless pirate-ship... blasting off its huge arsenal of different cannons and such takes up a lot of time, and towards the end, you have a chance at destroying it entirely - you don't HAVE to, but it's worth a buttload of points. Then there's ''Assault of the Dreadnaught'', where you take on an even bigger Nobody ship, even flying inside it and blasting at the core.
to:
** ''VideoGame/KingdomHeartsII'' does this in two of the Gummi Ship levels and, again, the FinalBoss. The first Gummi Ship version centers around a flying Heartless pirate-ship... blasting off its huge arsenal of different cannons and such takes up a lot of time, and towards the end, you have a chance at destroying it entirely - -- you don't HAVE to, but it's worth a buttload of points. Then there's ''Assault of the Dreadnaught'', where you take on an even bigger Nobody ship, even flying inside it and blasting at the core.
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[[folder:Shoot Em Ups]]
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[[folder:Shoot Em 'Em Ups]]
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** And parodied in the Konami shooter ''VideoGame/{{Parodius}}'' - half an entire level based around a battleship with giant Moai heads wearing sunglasses (and named, in the English language versions anyway, "Captain Kebab").
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** And parodied in the Konami shooter ''VideoGame/{{Parodius}}'' - -- half an entire level based around a battleship with giant Moai heads wearing sunglasses (and named, in the English language versions anyway, "Captain Kebab").
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** Don't forget her twin counterpart battleship, [[spoiler: Fire Fossil]].
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** Don't forget her twin counterpart battleship, [[spoiler: Fire [[spoiler:Fire Fossil]].
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[[folder:Third Person Shooter]]
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[[folder:Turn Based Strategy]]
* ''VideoGame/AdvanceWarsDaysOfRuin'' has an entire mission dedicated to this, [[spoiler: in which your ''army'' fights the opponent's ''army'' on the '''wing''' of the gargantuan ''Great Owl.'' [[RuleOfCool While it's in flight.]]]]
* ''VideoGame/AdvanceWarsDaysOfRuin'' has an entire mission dedicated to this, [[spoiler: in which your ''army'' fights the opponent's ''army'' on the '''wing''' of the gargantuan ''Great Owl.'' [[RuleOfCool While it's in flight.]]]]
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* ''VideoGame/AdvanceWarsDaysOfRuin'' has an entire mission dedicated to this,
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* The final battle of ''VideoGame/FireEmblemAwakening'' takes place on the [[BigBad Fell Dragon Grima's]] ''back''. The part you actually damage is a combination of his head and [[spoiler: his future self possessing an alternate version of the PlayerCharacter. It's complicated.]]
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* The final battle of ''VideoGame/FireEmblemAwakening'' takes place on the [[BigBad Fell Dragon Grima's]] ''back''. The part you actually damage is a combination of his head and [[spoiler: his [[spoiler:his future self possessing an alternate version of the PlayerCharacter. It's complicated.]]
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-->'''Largo''': Up on the Marmota's deck, eh? Nice spot for a showdown.
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[[folder:Real Time Strategy]]
* The USS Reagan Seabase level in ''VideoGame/EndWar'' has the defending faction starting out on the flight deck of a moored aircraft carrier. There are only three bridges to access the deck with and it's significantly higher than the surrounding area, making artillery barrages aimed at the low ground extremely devastating with no danger of return fire due to the high ground concealing them from sight. The attacking faction practically has no choice but to AttackAttackAttack
* ''VideoGame/CommandAndConquerRedAlert3'' gives us [[http://images2.wikia.nocookie.net/__cb20100526125551/cnc/images/thumb/8/85/FloatingFortress_RA3_Cine1.jpg/568px-FloatingFortress_RA3_Cine1.jpg this]] little buddy and two campaign missions happening on it. It is notable that the floating fortress itself is indestructible to everything the factions at war can mobilize - '''not even the ColonyDrop of a space station''' can even scratch it, hence why they board and sabotage it instead. Unfortunately for the Japanese, they left a critical flaw in the fortress' defenses: the [[ShoutOut Wave-Force]] [[Anime/SpaceBattleshipYamato Cannons]] defending it can use auxiliary targeting data to fire beyond visual range - which is why the Allies knocked out the radar boats supplying said data first, blinding the cannons long enough to take over the fortress as the gunners didn't have enough time to switch back to normal targeting.
* The USS Reagan Seabase level in ''VideoGame/EndWar'' has the defending faction starting out on the flight deck of a moored aircraft carrier. There are only three bridges to access the deck with and it's significantly higher than the surrounding area, making artillery barrages aimed at the low ground extremely devastating with no danger of return fire due to the high ground concealing them from sight. The attacking faction practically has no choice but to AttackAttackAttack
* ''VideoGame/CommandAndConquerRedAlert3'' gives us [[http://images2.wikia.nocookie.net/__cb20100526125551/cnc/images/thumb/8/85/FloatingFortress_RA3_Cine1.jpg/568px-FloatingFortress_RA3_Cine1.jpg this]] little buddy and two campaign missions happening on it. It is notable that the floating fortress itself is indestructible to everything the factions at war can mobilize - '''not even the ColonyDrop of a space station''' can even scratch it, hence why they board and sabotage it instead. Unfortunately for the Japanese, they left a critical flaw in the fortress' defenses: the [[ShoutOut Wave-Force]] [[Anime/SpaceBattleshipYamato Cannons]] defending it can use auxiliary targeting data to fire beyond visual range - which is why the Allies knocked out the radar boats supplying said data first, blinding the cannons long enough to take over the fortress as the gunners didn't have enough time to switch back to normal targeting.
to:
* The USS
* ''VideoGame/CommandAndConquerRedAlert3'' gives us [[http://images2.wikia.nocookie.net/__cb20100526125551/cnc/images/thumb/8/85/FloatingFortress_RA3_Cine1.jpg/568px-FloatingFortress_RA3_Cine1.jpg this]] little buddy and two campaign missions happening on it. It is notable that the floating fortress itself is indestructible to everything the factions at war can mobilize
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** {{Exaggerated|Trope}} in ''VideoGame/HardCorpsUprising'' thanks to Creator/DaisukeIshiwatari. To explain it in detail would spoil the game because it's the final level, but for the sake of awesomeness, look below at your own risk. [[spoiler: You start out riding on motorcycles, dodging the ship's lasers. Once all enemies are beaten, you fly off a ramp '''and manage to somehow land back on the ship itself''' (emphasis on somehow). Even then, you must now make it through enemies while dodging more lasers that destroy the areas it touches (a la [[VideoGame/SonicHeroes Final Fortress]]). THEN, sections of the ship start coming down to crush you, and while doing so you must dodge more lasers while hopping on rockets to reach the ship's engine. After destroying the engine, you take an elevator all the way up to the front of the ship, where you fight Tiberius. After beating him once, he transforms into a huge monster that, when beaten, crushes a hole inside of the ship, causing you to go careening to your doom, until your helicopter saves you. While this is happening, the destruction you caused earlier has caused the ship to collapse, and then you find out that the fight is not over, as Tiberius suddenly grows wings and knocks you off of your helicopter. You must now fight Tiberius one last time on the '''FALLING DEBRIS OF THE SHIP YOU JUST DESTROYED'''.]]
to:
** {{Exaggerated|Trope}} in ''VideoGame/HardCorpsUprising'' thanks to Creator/DaisukeIshiwatari. To explain it in detail would spoil the game because it's the final level, but for the sake of awesomeness, look below at your own risk. [[spoiler: You [[spoiler:You start out riding on motorcycles, dodging the ship's lasers. Once all enemies are beaten, you fly off a ramp '''and manage to somehow land back on the ship itself''' (emphasis on somehow). Even then, you must now make it through enemies while dodging more lasers that destroy the areas it touches (a la [[VideoGame/SonicHeroes Final Fortress]]). THEN, sections of the ship start coming down to crush you, and while doing so you must dodge more lasers while hopping on rockets to reach the ship's engine. After destroying the engine, you take an elevator all the way up to the front of the ship, where you fight Tiberius. After beating him once, he transforms into a huge monster that, when beaten, crushes a hole inside of the ship, causing you to go careening to your doom, until your helicopter saves you. While this is happening, the destruction you caused earlier has caused the ship to collapse, and then you find out that the fight is not over, as Tiberius suddenly grows wings and knocks you off of your helicopter. You must now fight Tiberius one last time on the '''FALLING DEBRIS OF THE SHIP YOU JUST DESTROYED'''.]]
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* In VideoGame/MegamanLegends after opening the Main Gate, The Flutter is ambushed by the Bonnes on their Gesselshaft, after which you not only have to shoot down their Drache squadron but then you have to face the Gesselshaft itself, and even ''after'' you take it down there's another boss right afterwards, the Focke-Wulf. All this is done while riding on the top of The Flutter.
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[[folder:Light Gun Games]]
* ''VideoGame/{{Teraburst}}'' ends with one of these, where you locate the alien mothership's entrance and infiltrate via helicopter, battling your way through drones and alien soldiers everywhere to reach the core where the alien leader FinalBoss is prepping a bio-particle cannon to wipe out all humans.
[[/folder]]
* ''VideoGame/{{Teraburst}}'' ends with one of these, where you locate the alien mothership's entrance and infiltrate via helicopter, battling your way through drones and alien soldiers everywhere to reach the core where the alien leader FinalBoss is prepping a bio-particle cannon to wipe out all humans.
[[/folder]]
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** An early mission in ''[[VideoGame/ArmoredCoreVIFiresOfRubicon Fires of Rubicon]]'' pits you against the ''Strider'', a mountain-sized mining vehicle.
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** An early mission in ''[[VideoGame/ArmoredCoreVIFiresOfRubicon Fires of Rubicon]]'' pits you against the ''Strider'', a mountain-sized mining vehicle. As the game progresses, you get to fight battleships as well. [[spoiler:Later in the game, a city floating on the ocean is revealed to actually be an interstellar [[TheArk ark]], making those fights in said city an example of this trope. Furthermore, one of the final missions has you riding on said ark while fighting ''multiple'' battleships, with your position in the atmosphere being optimal for using the game's AppliedPhlebotinum to fly indefinetly between them!]]
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* ''VideoGame/BaldursGateIII'' '''opens''' with an escape from an airship. An airship run by mind flayers, that is presently flying over [[{{Hell}} Avernus]] while besieged by Githyankis and their red dragons.
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* ''VideoGame/GoddessOfVictoryNikke'': The lowest level Interception boss is a Rapture-controlled train absolutely ''loaded'' with weapons. You're heavily encouraged to destroy all turrets and missile launchers on the target first, as these both deal more damage than just shooting the hull and remove its ability to use some very powerful attacks that will destroy your cover fast. The final portion of the fight has you facing its detached and still active engine, which will try to ''ram you'' if you fail to hit its weak point in time.
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* ''VideoGame/{{Gorf}}'', from UsefulNotes/TheGoldenAgeOfVideoGames, is the TropeMaker, with the final level before the game levels up and resets involves a confrontation with the enemy flagship.
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* ''VideoGame/{{Gorf}}'', from UsefulNotes/TheGoldenAgeOfVideoGames, MediaNotes/TheGoldenAgeOfVideoGames, is the TropeMaker, with the final level before the game levels up and resets involves a confrontation with the enemy flagship.
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* The UsefulNotes/SegaMasterSystem game ''Bomber Raid'' did this for all its bosses.
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* The UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem game ''Bomber Raid'' did this for all its bosses.
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* In ''Avenger'' for the UsefulNotes/PCEngine, Mission 1 includes a short section where you fly over a battleship and take out its turrets. This pretty much ends when the HumongousMecha boss detaches itself from the ship.
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* In ''Avenger'' for the UsefulNotes/PCEngine, Platform/PCEngine, Mission 1 includes a short section where you fly over a battleship and take out its turrets. This pretty much ends when the HumongousMecha boss detaches itself from the ship.
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* The UsefulNotes/PlayStation2 game ''VideoGame/Transformers2004'' has part of a level set on an aircraft carrier. [[spoiler:Once the control room has been found, the [[ThatsNoMoon whole carrier transforms into Tidal Wave]], a Deception. Well, this ''is'' Franchise/{{Transformers}}, after all.]] If you've seen the show you know what's coming, but if you haven't it'll give you quite a start.
to:
* The UsefulNotes/PlayStation2 Platform/PlayStation2 game ''VideoGame/Transformers2004'' has part of a level set on an aircraft carrier. [[spoiler:Once the control room has been found, the [[ThatsNoMoon whole carrier transforms into Tidal Wave]], a Deception. Well, this ''is'' Franchise/{{Transformers}}, after all.]] If you've seen the show you know what's coming, but if you haven't it'll give you quite a start.
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* All of the gameplay in the UsefulNotes/{{Intellivision}} game ''The Dreadnaught Factor'' is this trope. You fly a small fighter, making several passes over a huge dreadnaught, taking out turrets, exhaust ports, etc, until you blow it up, or it reaches Earth.
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* All of the gameplay in the UsefulNotes/{{Intellivision}} Platform/{{Intellivision}} game ''The Dreadnaught Factor'' is this trope. You fly a small fighter, making several passes over a huge dreadnaught, taking out turrets, exhaust ports, etc, until you blow it up, or it reaches Earth.
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* ''VideoGame/{{Ultrakill}}'' has the [[ClimaxBoss 1000-THR "Earthmover"]], a [[OurCentaursAreDifferent Centaur-like]] HumongousMecha that serves as the boss of Violence. To kill the Earthmover, V1 must [[ColossusClimb scale its massive body]] and invade its internal structure to destroy its brain while dealing with [[LevelInBossClothing platforming and a series of gauntlets]].
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In scrolling shooters, the path will usually loop around the boss, past various gun turrets, {{Mook Maker}}s and other dangers, before leading to the core, command centre or similar. The boss might at first be [[BackgroundBoss seen in the background]], before flying on-screen.
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In scrolling shooters, the path will usually loop around the boss, past various gun turrets, {{Mook Maker}}s [[MookMaker fighter hangars]], [[WeaponizedExhaust deadly thruster flares]] and other dangers, before leading to the core, command centre or similar. The boss might at first be [[BackgroundBoss seen in the background]], before flying on-screen.
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* From the beginning of the series, ''VideoGame/AceCombat'' has numerous large aircraft and/or airships bristling with weaponry to take down.
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* From the beginning of the series, ''VideoGame/AceCombat'' has numerous large aircraft and/or airships bristling with weaponry to take down.down whom are the focus of their respective boss levels.
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** ''VideoGame/AceCombat5TheUnsungWar'' has the low orbital aircraft, ''Arkbird'', as well as the ''Scinfaxi'' and ''Hrimfaxi'' submarines, as they are (eventually) the focus of their respective levels; each is also an aircraft carrier with separately targetable anti-aircraft weapons, and [[ThatOneLevel burst missiles that will kill you unless your altitude is at 5,000 feet or higher]]. It also has the SOLG, a KillSat capable of launching nukes from above.
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** ''VideoGame/AceCombat5TheUnsungWar'' has the low orbital aircraft, the ''Arkbird'', as well as the ''Scinfaxi'' and ''Hrimfaxi'' submarines, as they are (eventually) the focus of their respective levels; submarines; each is also an aircraft carrier with separately targetable anti-aircraft weapons, and [[ThatOneLevel burst missiles that will kill you unless your altitude is at 5,000 feet or higher]]. It also has the SOLG, a KillSat capable of launching nukes from above.
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** ''Ace Combat Xi: Skies of Incursion'' has the ''Gleipnir'''s prototype, the ''Gandr''.
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This type of Boss is usually a DamageSpongeBoss and a MarathonBoss; defeating it is rarely easy.
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This type of Boss is usually a DamageSpongeBoss and a MarathonBoss; MarathonBoss, and shares several features with a CoresAndTurretsBoss; defeating it is rarely easy.
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* ''VideoGame/{{Starcraft}}'''s fourth zerg mission has Kerrigan boarding a Terran science vessel to steal information; it's amazingly huge, considering the unit's actual scale in the game. As with all installation maps, it's a heavily scripted no-base mission with limited units.
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* ''VideoGame/{{Starcraft}}'''s fourth zerg mission has Kerrigan boarding a Terran science vessel to steal information; [[UnitsNotToScale it's amazingly huge, considering the unit's actual scale in the game.game]]. As with all installation maps, it's a heavily scripted no-base mission with limited units.
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** World 6-2 (Security Grid) [[Franchise/{{Halo}} The Covenant]] have breached the security wing of the [[VideoGame/StarFox Great Fox]]. They have activated the defense systems in that wing. Mario and crew must fight off the Covenant and disengage the defense systems in order to restore control of the Great Fox to the Star Fox team.
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** World 6-2 (Security Grid) [[Franchise/{{Halo}} The Covenant]] have breached the security wing of the [[VideoGame/StarFox [[Franchise/StarFox Great Fox]]. They have activated the defense systems in that wing. Mario and crew must fight off the Covenant and disengage the defense systems in order to restore control of the Great Fox to the Star Fox team.
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* ''VideoGame/StarFox'':
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* ''VideoGame/StarFox'':''Franchise/StarFox'':
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** ''VideoGame/AceCombat7SkiesUnknown'' has the Arsenal Birds ''Liberty'' and ''Justice'', which are ''kilometer-wide'' AttackDrones that [[AirborneAircraftCarrier carry 80 smaller drones]].
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** ''VideoGame/AceCombat7SkiesUnknown'' has the Arsenal Birds ''Liberty'' and ''Justice'', which are ''kilometer-wide'' AttackDrones that [[AirborneAircraftCarrier carry 80 smaller drones]].drones]] as well as the ''Alicorn'', which is a successor to the ''Scinfaxi''.
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** ''VideoGame/AceCombat7SkiesUnknown'' has the Arsenal Birds ''Liberty'' and''Justice'', which are ''kilometer-wide'' AttackDrones that [[AirborneAircraftCarrier carry 80 smaller drones]].
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** ''VideoGame/AceCombat7SkiesUnknown'' has the Arsenal Birds ''Liberty'' and''Justice'', and ''Justice'', which are ''kilometer-wide'' AttackDrones that [[AirborneAircraftCarrier carry 80 smaller drones]].
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** ''VideoGame/AceCombat5TheUnsungWar'' has the low orbital aircraft, ''Arkbird'', as well as the ''Scinfaxi'' and ''Hrimfaxi'' submarines, as they are (eventually) the focus of their respective levels; each is also an aircraft carrier with separately targetable anti-aircraft weapons, and [[ThatOneLevel burst missiles that will kill you unless your altitude is at 5,000 feet or higher]].
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** ''VideoGame/AceCombat5TheUnsungWar'' has the low orbital aircraft, ''Arkbird'', as well as the ''Scinfaxi'' and ''Hrimfaxi'' submarines, as they are (eventually) the focus of their respective levels; each is also an aircraft carrier with separately targetable anti-aircraft weapons, and [[ThatOneLevel burst missiles that will kill you unless your altitude is at 5,000 feet or higher]]. It also has the SOLG, a KillSat capable of launching nukes from above.
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** ''VideoGame/AceCombat2'' had the XB-10 "Big Bad Mama," a large bomber similar to the Hresvelgr.
** In ''VideoGame/AceCombat5TheUnsungWar'' has the low orbital aircraft, ''Arkbird'', as well as the, ''Scinfaxi'' and ''Hrimfaxi'' submarines, as they are (eventually) the focus of their respective levels; each is also an aircraft carrier with separately targetable anti-aircraft weapons, and [[ThatOneLevel burst missiles that will kill you unless your altitude is at 5,000 feet or higher]].
** ''VideoGame/AceCombatZeroTheBelkanWar'' has the prototype [[AirborneAircraftCarrier Heavy Command Cruiser]] ''Hresvelgr'',
** ''VideoGame/AceCombatXSkiesOfDeception'' has the aerial warship ''Gleipnir'',
** ''VideoGame/AceCombat6FiresOfLiberation'' has the ''Aigaion'', a massive AirborneAircraftCarrier that not only houses the enemy AcePilot squad, Strigon team, but is also armed with powerful long range Nimbus cruise missiles.
** In ''VideoGame/AceCombat5TheUnsungWar'' has the low orbital aircraft, ''Arkbird'', as well as the, ''Scinfaxi'' and ''Hrimfaxi'' submarines, as they are (eventually) the focus of their respective levels; each is also an aircraft carrier with separately targetable anti-aircraft weapons, and [[ThatOneLevel burst missiles that will kill you unless your altitude is at 5,000 feet or higher]].
** ''VideoGame/AceCombatZeroTheBelkanWar'' has the prototype [[AirborneAircraftCarrier Heavy Command Cruiser]] ''Hresvelgr'',
** ''VideoGame/AceCombatXSkiesOfDeception'' has the aerial warship ''Gleipnir'',
** ''VideoGame/AceCombat6FiresOfLiberation'' has the ''Aigaion'', a massive AirborneAircraftCarrier that not only houses the enemy AcePilot squad, Strigon team, but is also armed with powerful long range Nimbus cruise missiles.
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** ''VideoGame/AceCombat2'' had the XB-10 "Big ''Big Bad Mama," Mama'', a large bomber similar to the Hresvelgr.
XB-0 ''Hresvelgr''.
**In ''VideoGame/AceCombat3Electrosphere'' has the UI-4053 ''Sphyrna'' blimp.
** ''VideoGame/AceCombat5TheUnsungWar'' has the low orbital aircraft, ''Arkbird'', as well asthe, the ''Scinfaxi'' and ''Hrimfaxi'' submarines, as they are (eventually) the focus of their respective levels; each is also an aircraft carrier with separately targetable anti-aircraft weapons, and [[ThatOneLevel burst missiles that will kill you unless your altitude is at 5,000 feet or higher]].
** ''VideoGame/AceCombatZeroTheBelkanWar'' has the prototype [[AirborneAircraftCarrier Heavy Command Cruiser]]''Hresvelgr'',
XB-0 ''Hresvelgr''.
** ''VideoGame/AceCombatXSkiesOfDeception'' has the aerial warship''Gleipnir'',
''Gleipnir''.
** ''VideoGame/AceCombatJointAssault'' has ''seven'' of them; four against the ''Orgoi'' (first, you fight one, then, in a later mission, you fight another, followed by [[DualBoss two more]]), and three against the ''Spiridus''.
** ''VideoGame/AceCombat6FiresOfLiberation'' has the ''Aigaion'', a massive AirborneAircraftCarrier that not only houses the enemy AcePilot squad, Strigon team, but is also armed with powerful long range Nimbus cruisemissiles.missiles and is aided by two ''Gyges'' and two ''Kottos''; the former provide air-to-air defense and the latter provide electronic jamming.
** ''VideoGame/AceCombat7SkiesUnknown'' has the Arsenal Birds ''Liberty'' and''Justice'', which are ''kilometer-wide'' AttackDrones that [[AirborneAircraftCarrier carry 80 smaller drones]].
**
** ''VideoGame/AceCombat5TheUnsungWar'' has the low orbital aircraft, ''Arkbird'', as well as
** ''VideoGame/AceCombatZeroTheBelkanWar'' has the prototype [[AirborneAircraftCarrier Heavy Command Cruiser]]
** ''VideoGame/AceCombatXSkiesOfDeception'' has the aerial warship
** ''VideoGame/AceCombatJointAssault'' has ''seven'' of them; four against the ''Orgoi'' (first, you fight one, then, in a later mission, you fight another, followed by [[DualBoss two more]]), and three against the ''Spiridus''.
** ''VideoGame/AceCombat6FiresOfLiberation'' has the ''Aigaion'', a massive AirborneAircraftCarrier that not only houses the enemy AcePilot squad, Strigon team, but is also armed with powerful long range Nimbus cruise
** ''VideoGame/AceCombat7SkiesUnknown'' has the Arsenal Birds ''Liberty'' and''Justice'', which are ''kilometer-wide'' AttackDrones that [[AirborneAircraftCarrier carry 80 smaller drones]].
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** An early mission in ''[[VideoGame/ArmoredCoreVIFiresOfRubicon Fires of Rubicon]]'' pits you against the ''Strider'', a mountain-sized mining vehicle.