History Main / BareFistedMonk

14th Mar '18 4:12:14 PM rixion
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* In all ''VideoGame/{{SaGa}}'' games, all characters have the ability to Punch (or Kick). In ''VideoGame/{{SaGa Frontier}}'', using nothing but punch techniques leads to one of the most {{game break|er}}ing skills in the series.

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* In all ''VideoGame/{{SaGa}}'' ''[[Franchise/SaGaRPG SaGa]]'' games, all characters have the ability to Punch (or Kick). In ''VideoGame/{{SaGa Frontier}}'', ''VideoGame/SagaFrontier'', using nothing but punch techniques leads to one of the most {{game break|er}}ing skills in the series.
10th Mar '18 1:29:52 AM Trigger-of-Sorrow
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** This also pops up in ''VideoGame/ChronoTrigger''; the party gets tossed into a prison without weapons or armour, or even a way to swap party members, and until you find where the jailers have hidden your equipment, any enemies the party encounters will automatically defeat them and throw them back in jail. ''Unless'' you have the bare-handed fighter Ayla in the party, in which case she can start tearing through bad guys as soon as you get out of your cell.
*** Ayla is notable also because she is an exception to the "weakens by endgame" tendency. At higher levels she can still do more damage with her bare fists than ''Crono with his InfinityPlusOneSword.'' And at level 96+ [[note]]Way higher level than you'll ever need to be in order to win the game[[/note]], critical hits with her fists do a ''guaranteed'' [[{{Cap}} 9999 damage]].



** ''Videogame/FinalFantasyII'' is a strange case. ''All'' characters can learn to tear enemies apart with their bare hands by attacking without weapons often enough and fists are one of the faster 'weapons' to {{Cap}} if the player focuses on them.
** Among the LoadsAndLoadsOfCharacters in VideoGame/ChronoCross, a few are 'unarmed' in the traditional sense. However, not many of them are actually martial artists. The unarmed (and, in two cases, nonhumanoid) fighters still use 'glove's though.

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** ''Videogame/FinalFantasyII'' is a strange case. ''All'' characters can learn to tear enemies apart with their bare hands by attacking without weapons often enough and fists are one of the faster 'weapons' to {{Cap}} if the player focuses on them.
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* This also pops up in ''VideoGame/ChronoTrigger''; the party gets tossed into a prison without weapons or armour, or even a way to swap party members, and until you find where the jailers have hidden your equipment, any enemies the party encounters will automatically defeat them and throw them back in jail. ''Unless'' you have the bare-handed fighter Ayla in the party, in which case she can start tearing through bad guys as soon as you get out of your cell.
** Ayla is notable also because she is an exception to the "weakens by endgame" tendency. At higher levels she can still do more damage with her bare fists than ''Crono with his InfinityPlusOneSword.'' And at level 96+ [[note]]Way higher level than you'll ever need to be in order to win the game[[/note]], critical hits with her fists do a ''guaranteed'' [[{{Cap}} 9999 damage]].
** Among the LoadsAndLoadsOfCharacters in VideoGame/ChronoCross, ''VideoGame/ChronoCross'', a few are 'unarmed' in the traditional sense. However, not many of them are actually martial artists. The unarmed (and, in two cases, nonhumanoid) fighters still use 'glove's though.
10th Mar '18 1:26:47 AM Trigger-of-Sorrow
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* In the ''VideoGame/KisekiSeries'', all users of the Taito martial arts count as this, but Zin Vathek from the [[VideoGame/TheLegendOfHeroesTrailsInTheSky first arc]] is the most traditional example of this trope.
7th Mar '18 8:00:29 PM IndirectActiveTransport
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* ''Anime/DragonBallZ'' every member of the [[TheTeam the Z-Fighters]] and all the villains, the only exceptions are Future Trunks with his sword and Goku with power pole. Which he stopped using after the first movie.

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* Almost every "member" of what ''Anime/DragonBallZ'' every member of termed "[[TheTeam the [[TheTeam the Z-Fighters]] Z-Fighters]]" and almost all of the villains, making the only exceptions are more noticeable. Yamucha used to use swords, guns and explosives but these proved to be ineffective against Goku, ''especially'' in the anime, and his [[RapidFireFisticuffs wolf wind attack]], while still being TheWorfBarrage, proved more reliable. Goku himself used the nianbo/"power pole" when facing armed and or flying enemies until he learned its true purpose was to connect Karin Tower to God/Kami's lookout. Future Trunks with his sword has a swords, which tend to eventually break. Dabra had a {{hyper space arsenal}} of swords and Goku with power pole. Which he stopped using after spears. Pretty much every other fighter of note just hit things, unless you watched the first movie.{{non serial movie}}
2nd Mar '18 11:00:42 PM Kytseo
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* The RealLife sport of boxing, [[SimpleYetAwesome which eschews all other forms of attack in favor of four punches]]: jab, cross, hook, and uppercut.

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* The RealLife sport of boxing, [[SimpleYetAwesome which eschews all other forms of attack In general, anyone who masters a Martial Art is one in favor of four punches]]: jab, cross, hook, and uppercut.Real Life.
1st Mar '18 8:52:10 PM nombretomado
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* Sonic & Knuckles from ''Franchise/SonicTheHedgehog'', particularly in spin off titles, SonicBattle and SonicChroniclesTheDarkBrotherhood. They're the only characters who don't use weapons, gadgets, or any ability outside their physical ones. Sure, Sonic has SuperSpeed, but outside of that he fights either using himself as a projectile or using just his legs.

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* Sonic & Knuckles from ''Franchise/SonicTheHedgehog'', particularly in spin off titles, SonicBattle ''VideoGame/SonicBattle'' and SonicChroniclesTheDarkBrotherhood.''VideoGame/SonicChroniclesTheDarkBrotherhood''. They're the only characters who don't use weapons, gadgets, or any ability outside their physical ones. Sure, Sonic has SuperSpeed, but outside of that he fights either using himself as a projectile or using just his legs.
18th Feb '18 10:49:54 AM nombretomado
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* [[VideoGame/{{Tekken}} Heihachi]] was announced as the PS2-exclusive character in ''Videogame/SoulCalibur II'', fighting bare-handed in a weapons-based game.

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* [[VideoGame/{{Tekken}} Heihachi]] was announced as the PS2-exclusive [=PS2=]-exclusive character in ''Videogame/SoulCalibur II'', fighting bare-handed in a weapons-based game.
3rd Feb '18 3:03:06 PM gb00393
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* ''Series/GameOfThrones'': Played with with Gregor in his undead form. He does carry a sword but he doesn't really need it to kill a man, and so far he seems to prefer using his bare hands.
2nd Feb '18 12:30:30 PM superkeijikun
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** In ''VideoGame/FinalFantasyXIV'' monks return as one of the three melee DPS classes. Their immediate damage output isn't quite as high as their rivals, but they get a stackable bonus which means the longer they fight, the faster and harder they hit, meaning that if they're played well they become a dancing tornado of destruction, and are perfectly suited for burning down bosses. This is counterbalanced by their lack of utility skills, to the point where despite having the highest damage output for any single class, because it doesn't buff the party's overall damage enough compared to one of its rivals, its considered suboptimal for high-level content.

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** In ''VideoGame/FinalFantasyXIV'' monks return as one of the three melee DPS classes.jobs as an evolution of the pugilist class. Their immediate damage output isn't quite as high as their rivals, but they get a stackable bonus which means the longer they fight, the faster and harder they hit, meaning that if they're played well they become a dancing tornado of destruction, and are perfectly suited for burning down bosses. This is counterbalanced by their lack of utility skills, to the point where despite having the highest damage output for any single class, because it doesn't buff the party's overall damage enough compared to one of its rivals, its considered suboptimal for high-level content.
30th Jan '18 5:27:20 PM nombretomado
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** More recently added was "Street Fighting", which contains quite a few more [[SpinAttack circular motions]] than more realistic fighting styles, but has a very MixedMartialArts look and can be brutal when taking out groups of weaker foes.

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** More recently added was "Street Fighting", which contains quite a few more [[SpinAttack circular motions]] than more realistic fighting styles, but has a very MixedMartialArts UsefulNotes/MixedMartialArts look and can be brutal when taking out groups of weaker foes.
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