History Main / BackStab

27th Dec '16 5:29:26 PM ShiningwingX
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** ''VideoGame/FinalFantasyXV'' has it in the form of 'Blind-Side' damage and occasionally combines it with CombinationAttack via Link Strikes which are often triggered this way.



** ''VideoGame/FinalFantasyXV'' has this in the form of 'Blind-Side' damage and occasionally combines it with CombinationAttack via Link Strikes which are often triggered this way.
27th Dec '16 5:28:15 PM ShiningwingX
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** ''VideoGame/FinalFantasyXV'' has this in the form of 'Blind-Side' damage and occasionally combines it with CombinationAttack via Link Strikes which are often triggered this way.
13th Dec '16 6:32:26 PM trixus
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* In ''Videogame/LetItDie'', you ''suplex'' unaware enemies from behind, and since it's this game's equivalent of a stealth attack no one hears your fighter screaming when he smashes their friend's head to the ground.
3rd Aug '16 5:43:24 AM UmbrellasWereAwesome
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* In ''Franchise/{{Halo}}'', you can hit someone with your gun. Normally this is pretty ineffective, but from behind it's a one-hit kill. Flood, naturally, are immune to this (it's pretty damn hard to get behind them in the first place anyway) but Hunters will drop. This was fixed for the sequels, as was one-shotting them from behind with anything but a sniper rifle.
** Less ineffective within later games, as melee attacks practically half-kill someone, making it an important move at close-range with weapons less suited for it.

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* In ''Franchise/{{Halo}}'', you can hit someone with your gun. Normally this is pretty ineffective, mainly useful against weak or injured enemies, but from behind it's a one-hit kill. Flood, naturally, Flood are immune to this (it's (except in ''VideoGame/{{Halo 3}}'', but that's because they're weak in that game to melee in general), but it's pretty damn hard to get behind them in the first place anyway) but Hunters will drop. This was fixed for the sequels, as was one-shotting them from behind with anything but a sniper rifle.
** Less ineffective within later games, as melee attacks practically half-kill someone, making it an important move at close-range with weapons less suited for it.
anyways.



** One of the features introduced in Halo Reach includes actually backstabbing someone.

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** One The games from ''VideoGame/HaloReach'' onward have assassination animations, several of the features introduced in Halo Reach includes actually which involve literally backstabbing someone.
27th Jul '16 5:17:01 AM Morgenthaler
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* Thieves and Assassins in DiscworldMUD get this command. All players can learn the similar Ambush command.

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* Thieves and Assassins in DiscworldMUD ''VideoGame/DiscworldMUD'' get this command. All players can learn the similar Ambush command.
7th Jul '16 7:16:37 PM Saber15
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* In ''Tabletopgame/BattleTech'', the series' signature HumongousMecha have extensive SubsystemDamage, including three sections for its rear torso armor. Rear torsos are generally very lightly armored, allowing even a light mech to core through it and start inflicting damage on internal components. Some mechs mount rear facing weapons to protect against rear attacks, and mechs without lower armor actuators like the 'Rifleman' AntiAir mech can flip their arms a full 180 degrees to fire backwards.
25th Jun '16 11:36:50 AM nombretomado
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* Similar to the flanking maneuver in ''D&D'', ''BattleForWesnoth'' gives some attacks the "backstab" trait, which causes double damage when flanking a target.

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* Similar to the flanking maneuver in ''D&D'', ''BattleForWesnoth'' ''VideoGame/BattleForWesnoth'' gives some attacks the "backstab" trait, which causes double damage when flanking a target.
16th Jun '16 5:55:58 PM nombretomado
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* The ''{{Tenchu}}'' series was practically built around these, as a ninja kills without being seen. If you can get into striking range of your target without being spotted by him or anybody else, your attack instantly kills him - in a rather flashy way - without so much as rousing the guards. ''Tenchu 3'' has a separate one for every possible way you could approach a target and a special one that's triggered when your target is standing on an incline.

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* The ''{{Tenchu}}'' ''VideoGame/{{Tenchu}}'' series was practically built around these, as a ninja kills without being seen. If you can get into striking range of your target without being spotted by him or anybody else, your attack instantly kills him - in a rather flashy way - without so much as rousing the guards. ''Tenchu 3'' has a separate one for every possible way you could approach a target and a special one that's triggered when your target is standing on an incline.
6th May '16 2:54:40 PM CaptainCrawdad
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** Blackguards (anti paladins) also get sneak attacks (significantly less then Rogues and Assassins as well as non core sneak attackers), but given that they are heavy armor wearers, they will only activate on a flanked or disabled foe.

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** Blackguards (anti paladins) (anti-paladins) also get sneak attacks (significantly less then than Rogues and Assassins as well as non core non-core sneak attackers), but given that they are heavy armor wearers, they will usually only activate on a flanked or disabled foe.
6th May '16 2:52:49 PM CaptainCrawdad
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* Sneak Attack is a possible feat in ''MutantsAndMasterminds'' although the ability is capped as with all damage, so the best one can do with it is to accomplish the same level of damage as everyone else in certain situations.
** That's underselling it. Attack Bonus is one of the most expensive items to buy in character creation, so most players prefer to buffer it with combat-speciality feats. Sneak Attack is one of the many useful, cheaper ways to hit your caps with regularity.

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* Sneak Attack is a possible feat in ''MutantsAndMasterminds'' although the ability is capped as with all damage, so the best one can do with it is to accomplish the same level of damage as everyone else in certain situations.
** That's underselling it. Attack Bonus is one of the most expensive items to buy in character creation, so most players prefer to buffer it with combat-speciality feats.
situations. Sneak Attack is one of the many useful, cheaper ways to hit your caps with regularity.
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