History Main / BackStab

3rd Aug '16 5:43:24 AM UmbrellasWereAwesome
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* In ''Franchise/{{Halo}}'', you can hit someone with your gun. Normally this is pretty ineffective, but from behind it's a one-hit kill. Flood, naturally, are immune to this (it's pretty damn hard to get behind them in the first place anyway) but Hunters will drop. This was fixed for the sequels, as was one-shotting them from behind with anything but a sniper rifle.
** Less ineffective within later games, as melee attacks practically half-kill someone, making it an important move at close-range with weapons less suited for it.

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* In ''Franchise/{{Halo}}'', you can hit someone with your gun. Normally this is pretty ineffective, mainly useful against weak or injured enemies, but from behind it's a one-hit kill. Flood, naturally, Flood are immune to this (it's (except in ''VideoGame/{{Halo 3}}'', but that's because they're weak in that game to melee in general), but it's pretty damn hard to get behind them in the first place anyway) but Hunters will drop. This was fixed for the sequels, as was one-shotting them from behind with anything but a sniper rifle.
** Less ineffective within later games, as melee attacks practically half-kill someone, making it an important move at close-range with weapons less suited for it.
anyways.



** One of the features introduced in Halo Reach includes actually backstabbing someone.

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** One The games from ''VideoGame/HaloReach'' onward have assassination animations, several of the features introduced in Halo Reach includes actually which involve literally backstabbing someone.
27th Jul '16 5:17:01 AM Morgenthaler
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* Thieves and Assassins in DiscworldMUD get this command. All players can learn the similar Ambush command.

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* Thieves and Assassins in DiscworldMUD ''VideoGame/DiscworldMUD'' get this command. All players can learn the similar Ambush command.
7th Jul '16 7:16:37 PM Saber15
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Added DiffLines:

* In ''Tabletopgame/BattleTech'', the series' signature HumongousMecha have extensive SubsystemDamage, including three sections for its rear torso armor. Rear torsos are generally very lightly armored, allowing even a light mech to core through it and start inflicting damage on internal components. Some mechs mount rear facing weapons to protect against rear attacks, and mechs without lower armor actuators like the 'Rifleman' AntiAir mech can flip their arms a full 180 degrees to fire backwards.
25th Jun '16 11:36:50 AM nombretomado
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* Similar to the flanking maneuver in ''D&D'', ''BattleForWesnoth'' gives some attacks the "backstab" trait, which causes double damage when flanking a target.

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* Similar to the flanking maneuver in ''D&D'', ''BattleForWesnoth'' ''VideoGame/BattleForWesnoth'' gives some attacks the "backstab" trait, which causes double damage when flanking a target.
16th Jun '16 5:55:58 PM nombretomado
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* The ''{{Tenchu}}'' series was practically built around these, as a ninja kills without being seen. If you can get into striking range of your target without being spotted by him or anybody else, your attack instantly kills him - in a rather flashy way - without so much as rousing the guards. ''Tenchu 3'' has a separate one for every possible way you could approach a target and a special one that's triggered when your target is standing on an incline.

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* The ''{{Tenchu}}'' ''VideoGame/{{Tenchu}}'' series was practically built around these, as a ninja kills without being seen. If you can get into striking range of your target without being spotted by him or anybody else, your attack instantly kills him - in a rather flashy way - without so much as rousing the guards. ''Tenchu 3'' has a separate one for every possible way you could approach a target and a special one that's triggered when your target is standing on an incline.
6th May '16 2:54:40 PM CaptainCrawdad
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** Blackguards (anti paladins) also get sneak attacks (significantly less then Rogues and Assassins as well as non core sneak attackers), but given that they are heavy armor wearers, they will only activate on a flanked or disabled foe.

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** Blackguards (anti paladins) (anti-paladins) also get sneak attacks (significantly less then than Rogues and Assassins as well as non core non-core sneak attackers), but given that they are heavy armor wearers, they will usually only activate on a flanked or disabled foe.
6th May '16 2:52:49 PM CaptainCrawdad
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* Sneak Attack is a possible feat in ''MutantsAndMasterminds'' although the ability is capped as with all damage, so the best one can do with it is to accomplish the same level of damage as everyone else in certain situations.
** That's underselling it. Attack Bonus is one of the most expensive items to buy in character creation, so most players prefer to buffer it with combat-speciality feats. Sneak Attack is one of the many useful, cheaper ways to hit your caps with regularity.

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* Sneak Attack is a possible feat in ''MutantsAndMasterminds'' although the ability is capped as with all damage, so the best one can do with it is to accomplish the same level of damage as everyone else in certain situations.
** That's underselling it. Attack Bonus is one of the most expensive items to buy in character creation, so most players prefer to buffer it with combat-speciality feats.
situations. Sneak Attack is one of the many useful, cheaper ways to hit your caps with regularity.
6th May '16 2:28:40 PM CaptainCrawdad
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* Thieves in 1st and 2nd edition ''TabletopGame/DungeonsAndDragons'' had this ability. Assassins, who were playable characters before 2nd edition, got this as well, and also had an "assassinate" ability that could OneHitKill anyone if they succeeded on the roll against a surprised opponent and dealt damage even if they missed.
** ''Dungeons and Dragons'' 3rd edition renamed the ability from "backstab" to "sneak attack". The main reason for using "Sneak Attack" instead of "Backstab" in later editions of Dungeons And Dragons was because it was no longer required to be 'behind' the enemy to use it; you simply had to catch the enemy off guard (signified by any situation where the enemy doesn't get a DEX bonus to AC). In 4th edition, this is called gaining "combat advantage." Also, the early backstab had to be performed with a dagger or shortsword, weapons one could easily stab someone in the back with, while later editions removed the weapon restriction (weapon restrictions which 4th Edition brought back, probably because of people wondering why more assassins didn't carry around battleaxes instead of daggers).
*** [=AD&D=] ''Complete Thief's Handbook'' clarified that "A backstab is not always literally a stab in the back!" - but word wasn't chosen too aptly, of course.
*** You can also set up a flank on the enemy (have your rogue and another PC adjacent to the enemy and positioned so that a line going between them goes through the enemy). "Rear or Flank Attacks" overlapping with thief's backstab first appeared in ''PO: Combat & Tactics''. Of course, since flanking is easy to set up and facing was removed in 3E (meaning the rules don't have a concept of "from behind" any more), partnering with the fighter to flank enemies is now the standard rogue tactic and the old-school, stalk and pounce "backstab" is obsolete.
*** This can get rather silly if you multiclass, since you can also sneak attack with any spell that requires a roll to hit. Sneak attack with a twinned ''Scorching Ray'', anyone?
** Blackguards (anti paladins) also get sneak attacks (significantly less then Rogues and Assassins as well as non core sneak attackers), but given that they are heavy armor wearers, they will only activate on a flanked or disabled foe.
** Sneak Attack appears as a common special ability in D&D Minis; the only requirement is that you have another of your minis on the other side of the target. It increases the attacker's damage by a set amount.

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* ''TabletopGame/DungeonsAndDragons''
**
Thieves in 1st and 2nd edition ''TabletopGame/DungeonsAndDragons'' had this ability. Assassins, who were playable characters before 2nd edition, got this as well, and also had an "assassinate" ability that could OneHitKill anyone if they succeeded on the roll against a surprised opponent and dealt multiply their damage even if when they missed.
attack an enemy from behind with a dagger or shortsword. The multiplier goes up as they level.
** ''Dungeons and Dragons'' 3rd Third edition renamed the ability from "backstab" to "sneak attack". The main reason for using "Sneak Attack" instead of "Backstab" in later editions of Dungeons And Dragons was attack" because it was no longer required to be 'behind' behind the enemy to use it; you simply had to catch the enemy off guard (signified by any situation surprise or in a position where the enemy doesn't get a DEX they cannot adequately defend itself. The damage bonus changed from multiplying the weapon's damage to AC). doing bonus dice damage stacked onto the weapon damage. The weapon restriction was also removed.
**
In 4th edition, this is called gaining "combat advantage." Also, the early backstab had to be performed with a dagger or shortsword, weapons one could easily stab someone in the Fourth edition also brought back with, while later editions removed the weapon restriction (weapon restrictions which 4th Edition brought back, probably because of people wondering why more assassins didn't carry around battleaxes instead of daggers).
*** [=AD&D=] ''Complete Thief's Handbook'' clarified that "A backstab is not always literally a stab in the back!" - but word wasn't chosen too aptly, of course.
*** You can also set up a flank on the enemy (have your rogue and another PC adjacent
restrictions, apparently to the enemy and positioned so that a line going between them goes through the enemy). "Rear or Flank Attacks" overlapping with thief's backstab first appeared in ''PO: Combat & Tactics''. Of course, since flanking is easy to set up and facing was removed in 3E (meaning the rules don't have a concept of "from behind" any more), partnering with the fighter to flank enemies is now the standard rogue tactic and the old-school, stalk and pounce "backstab" is obsolete.
*** This can get rather silly if you multiclass, since you can also sneak attack with any spell that requires a roll to hit. Sneak attack with a twinned ''Scorching Ray'', anyone?
** Blackguards (anti paladins) also get sneak attacks (significantly less then Rogues and Assassins as well as non core sneak attackers), but given that they are heavy armor wearers, they will only activate on a flanked or disabled foe.
** Sneak Attack appears as a common special ability in D&D Minis; the only requirement is that you have another of your minis on the other side of the target. It increases the attacker's damage by a set amount.
keep rogues using their traditional weapons.



* Happens automatically on the first turn of ''TabletopGame/VictoryInThePacific'', which freezes most American/British ships in place and gives the Japanese forces 2 rounds of free attacks against them, reflecting the [[CurbstompBattle one-sided]] nature of the historical attacks in Indonesia, the Philippines, and Pearl Harbor.
* In ''TabletopGame/{{GURPS}}'' sneaking up behind a person is very effective because you can make an All-Out Attack (improve accuracy or damage by sacrificing defenses) without fear of reprisal.

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* Happens automatically ** Assassins, who were playable characters before 2nd edition, got this as well, and also had an "assassinate" ability that could OneHitKill anyone if they succeeded on the first turn of ''TabletopGame/VictoryInThePacific'', which freezes most American/British ships in place roll against a surprised opponent and gives the Japanese forces 2 rounds of free dealt damage even if they missed.
** Blackguards (anti paladins) also get sneak
attacks against them, reflecting the [[CurbstompBattle one-sided]] nature of the historical attacks in Indonesia, the Philippines, (significantly less then Rogues and Pearl Harbor.
Assassins as well as non core sneak attackers), but given that they are heavy armor wearers, they will only activate on a flanked or disabled foe.
* In ''TabletopGame/{{GURPS}}'' sneaking ''TabletopGame/{{GURPS}}''
** Sneaking
up behind a person is very effective because you can make an All-Out Attack (improve accuracy or damage by sacrificing defenses) without fear of reprisal.
20th Apr '16 1:12:52 PM Arachnos
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*** On top of that, there are gloves you can find that give "double back-stab damage" allowing daggers to do 30x normal damage and one-shot just about anything in the game, including some Dragons. On top of that, Valdr's Lucky Dagger also has a critical modifier which affects backstab damage. By the way, if you abuse Smithing, Alchemy and Enchanting with the modifiers from ''[[TomeOfEldritchLore The Sallow Regent]]'' and Ahzidal's set, and pray at the Shrine of Boethiah, it is possible to get a dagger that hits for over 1000 damage naturally with no exploits. This means you can deal over 30 000 damage with a single backstab (not even a power attack!)

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*** On top of that, there are gloves you can find that give "double back-stab damage" allowing daggers to do 30x normal damage and one-shot just about anything in the game, including some Dragons. On top of that, Valdr's Lucky Dagger also has a critical modifier which affects backstab damage. By the way, if you abuse Smithing, Alchemy and Enchanting with the modifiers from ''[[TomeOfEldritchLore The Sallow Regent]]'' and Ahzidal's set, and pray at the Shrine of Boethiah, it is possible to get a dagger that hits for over 1000 damage naturally with no exploits. This means you can deal over 30 000 damage with a single backstab (not even a power attack!)
20th Apr '16 1:10:44 PM Arachnos
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*** On top of that, there are gloves you can find that give "double back-stab damage" allowing daggers to do 30x normal damage and one-shot just about anything in the game, including some Dragons. There's also Mehrunes Razor, a [[OurDemonsAreDifferent Daedric]] Artifact dagger you can get that ''also'' doubles back-stab damage, along with giving a small chance of simply killing the enemy. Combined with the gloves and the perk, you do 60x normal damage, and if that wasn't enough to kill them they might get killed by the 1% chance of instant death ''anyways''. Of course, if you screw it up, they probably eat your face. Even if you don't have the Daedric Artifact, Valdr's Lucky Dagger has a critical modifier which also affects backstab damage, and is much lighter than the Razor.
*** But wait, there's more! If you max out Sneak you get a perk that lets you click your crouch button to vanish ''briefly'' to disorient attackers... long enough for a stealth attack. Yes, you can backstab someone ''right in their face.''

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*** On top of that, there are gloves you can find that give "double back-stab damage" allowing daggers to do 30x normal damage and one-shot just about anything in the game, including some Dragons. There's also Mehrunes Razor, a [[OurDemonsAreDifferent Daedric]] Artifact dagger you can get that ''also'' doubles back-stab damage, along with giving a small chance On top of simply killing the enemy. Combined with the gloves and the perk, you do 60x normal damage, and if that wasn't enough to kill them they might get killed by the 1% chance of instant death ''anyways''. Of course, if you screw it up, they probably eat your face. Even if you don't have the Daedric Artifact, that, Valdr's Lucky Dagger also has a critical modifier which also affects backstab damage, damage. By the way, if you abuse Smithing, Alchemy and is much lighter than Enchanting with the Razor.
modifiers from ''[[TomeOfEldritchLore The Sallow Regent]]'' and Ahzidal's set, and pray at the Shrine of Boethiah, it is possible to get a dagger that hits for over 1000 damage naturally with no exploits. This means you can deal over 30 000 damage with a single backstab (not even a power attack!)
*** But wait, there's more! If you max out Sneak you get a perk that lets you click your crouch button to vanish ''briefly'' to disorient attackers... long enough for a stealth attack. Yes, you can backstab someone ''right in their face.''face''. You can also facestab people by using the Illusion spells Invisibility and Muffle, which when combined together make you essentially undetectable no matter what your skill in Stealth is.
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