History Main / Autodoc

18th Jun '16 12:20:18 AM gewunomox
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* ''Film/{{Elysium}}'': The medical pods are the closest thing the future has to a Panacea. They can heal every disease known to man (as stated in Armadyne's {{ARG}} website), cancer, broken bones, and leukemia. They're so powerful that they can even [[spoiler:repair Kruger's face, most of which was blown off with Max's grenade.]]

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* ''Film/{{Elysium}}'': The medical pods are the closest thing the future has to a Panacea. They can heal every disease known to man (as stated in Armadyne's {{ARG}} AlternateRealityGame website), cancer, broken bones, and leukemia. They're so powerful that they can even [[spoiler:repair Kruger's face, most of which was blown off with Max's grenade.]]
12th Jun '16 4:52:53 PM Pseudoname
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* In ''VideoGame/{{Evolve}}'' there are mechanical diagnosis and treatment units called autodocs. Organic doctors do still exist though, as the machines can still misdiagnose patients and tend to side with practicality rather than empathy.
6th Jun '16 2:20:57 AM Arivne
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* ''Wiki/SCPFoundation'', [[Characters/SCPFoundation [=Characters/SCPFoundation=]]]

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* ''Wiki/SCPFoundation'', [[Characters/SCPFoundation [=Characters/SCPFoundation=]]]''Wiki/SCPFoundation''
31st May '16 5:29:47 PM WillKeaton
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* Goa'uld sarcophagi in ''Series/StargateSG1.'' These are so effective that they can bring people back to life (at least, those who are ''recently'' considered dead by HesDeadJim standards. We don't know just ''how'' dead you can be; there may be a difference between someone who was recently shot and someone dead for years or reduced to LudicrousGibs.) and most of the cast would not have lasted very long without one lying around (and not well-guarded) during Goa'uld encounters.

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* Goa'uld sarcophagi in ''Series/StargateSG1.'' These are so effective that they can bring people back to life (at life. At least, those who are ''recently'' considered dead by HesDeadJim standards. We don't know just ''how'' dead you can be; there may be a difference between someone who was recently shot and someone dead for years or reduced to LudicrousGibs.) and most Most of the cast would not have lasted very long without one lying around (and not well-guarded) during Goa'uld encounters.
31st Mar '16 11:04:14 AM lvthn13
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** That being said, a ''completely'' autonomous version of this trope is unlikely to be feasible, if only because humans' anatomy and physiology actually vary quite a bit between individuals. A human doctor would probably still need to oversee operations to take such variations, such as differences in blood vessels' or nerves' branching patterns, into account.
*** If a machine is capable of telling blood vessels or neural pathways apart from all the other tissues of the body, it's certainly capable of taking these individual measurements into account.
19th Mar '16 6:53:20 AM Pavlov
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* Larry Niven's ''Literature/KnownSpace''

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* Larry Niven's Creator/LarryNiven's ''Literature/KnownSpace''
18th Feb '16 7:14:00 AM LinTaylor
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* In ''Manga/DragonBallZ'', we have the healing tanks used by Freeza's forces.

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* In ''Manga/DragonBallZ'', we have the healing tanks used by Freeza's forces.forces use the Medical Machine, though it's actually the liquid inside them that does the work. As of ''Film/DragonBallZResurrectionF'', the latest model is sophisticated enough to completely reconstruct Freeza from the diced chunks of meat he was turned into by Future Trunks.
13th Feb '16 8:51:04 PM Kalaong
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* Mentioned in the background of ''VideoGame/CivilizationBeyondEarth'', regarding the Clinic building. As the first Health-generating building designed to be built on a newly colonized world, it contains one or two trained doctors, a handful of nursing staff, and a lot of machinery that can handle most of the colonists' common aliments on its own. They were based on humanitarian clinics developed on EarthThatUsedToBeBetter to treat refugees and slum-dwellers.



* In ''VideoGame/CivilizationBeyondEarth'', the Clinic buildings available in starting colonies are stated to consist mainly of drug dispensers, surgical robots, scanners, and other automated systems, as they are sufficient to meet most well-known needs in a small community - qualified human doctors and nurses are extremely valuable assets and their efforts are wasted treating common illnesses and injuries, but they can be called in for anything more complicated that the automated systems can't handle.

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* In ''VideoGame/CivilizationBeyondEarth'', the Clinic buildings available in starting colonies on newly colonized worlds are stated to consist mainly of drug dispensers, surgical robots, scanners, and other automated systems, as they are with only one or two trained doctors and a handful of nursing staff. This is sufficient to meet most well-known needs in a small community - qualified human doctors and nurses are extremely valuable assets and their efforts are wasted treating common illnesses and injuries, but they can be called in for anything more complicated that the automated systems can't handle.handle. This is the first Health-generating building, based on humanitarian clinics developed on EarthThatUsedToBeBetter to treat refugees and slum-dwellers - further developments are more straightforward examples of this trope.
4th Feb '16 2:25:36 PM liminality
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** In New Vegas's Old World Blues DLC, the Courier gets an Auto Doc that has a personality and is the best physician in game, able to add implants, replace organs, give psychological evaluations (and by extension of that feature CURE NEARSIGHTEDNESS for [[BlindWithoutEm Four Eye'd]] players), standard check ups and [[TheLastOfTheseIsNotLikeTheOthers give haircuts]]. If he's left on, with a good Courier he finds a way to turn off the Y-17 Trauma Harnesses, freeing the corpses trapped inside several years after the game ends.

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** In New Vegas's Old World Blues DLC, the Courier gets an Auto Doc that has a personality and is the best physician in game, able to add implants, replace organs, give psychological evaluations (and by extension of that feature CURE NEARSIGHTEDNESS for [[BlindWithoutEm Four Eye'd]] players), standard check ups ups, perform plastic surgery and [[TheLastOfTheseIsNotLikeTheOthers give haircuts]]. If he's left on, with a good Courier he finds a way to turn off the Y-17 Trauma Harnesses, freeing the corpses trapped inside several years after the game ends.
30th Jan '16 11:29:15 AM nombretomado
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* ''SystemShock 1'' and ''2'' have automatic medical beds that heal you completely in an instant. They also have Quantum Bio-Reconstruction Machines that will reanimate "killed" characters, though these need to be reset so they won't turn them into more cyborgs instead.

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* ''SystemShock ''VideoGame/SystemShock 1'' and ''2'' have automatic medical beds that heal you completely in an instant. They also have Quantum Bio-Reconstruction Machines that will reanimate "killed" characters, though these need to be reset so they won't turn them into more cyborgs instead.
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