History Main / AutoPilotTutorial

27th Jul '16 6:40:58 AM Morgenthaler
Is there an issue? Send a Message


* The first two games in the ''{{RollerCoaster Tycoon}}'' series feature this. Thankfully, they are not mandatory and can be stopped at any time while they are running.

to:

* The first two games in the ''{{RollerCoaster ''VideoGame/{{RollerCoaster Tycoon}}'' series feature this. Thankfully, they are not mandatory and can be stopped at any time while they are running.
12th Jun '16 5:26:20 PM Doug86
Is there an issue? Send a Message


* The seventh ''Franchise/FireEmblem'' game and the first ''VideoGame/AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.

to:

* The seventh ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' game and the first ''VideoGame/AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.
30th Mar '16 12:58:58 AM OminousBoardOfInvestors
Is there an issue? Send a Message


Tutorials are on a sliding scale. Some are nominally "interactive" but lock down everything except what they want you to pick. Still, if the game prompts you to do anything, it's not strictly this trope.

to:

Tutorials are on a sliding scale. Some are nominally "interactive" but lock down everything except what they want you to pick. Still, if the game prompts you to do anything, it's not strictly this trope.\n



!!Examples:

to:

!!Examples:
!!Takes full control:



** FFX had the Blitzball tutorial, and it was interactive (to an extent). Picking an option OTHER than the one the game tells you to simply gives the response: ''"We'll be learning about that later, just click this one for now."''



* The seventh ''Franchise/FireEmblem'' game and the first ''VideoGame/AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.



* Starting with [[VideoGame/PokemonGoldAndSilver the Second Generation]], the games had moments in the beginning of the game where another trainer would take you into the grass and engage in a wild Pokemon battle to show you how to catch it and you have to watch it because its impossible to skip. Before these games they had these tutorials, but they were completely optional.

to:

* Starting with From [[VideoGame/PokemonGoldAndSilver the Second Generation]], the games Generation]] and onwards, [[http://tvtropes.org/pmwiki/pmwiki.php/Franchise/Pokemon Pokemon]] had moments in the beginning of the game where another trainer would take you into the grass and engage in a wild Pokemon battle to show you how to catch it and you have to watch it because its impossible to skip. Before these games they had these tutorials, but they were completely optional.


Added DiffLines:

----
!!Forces a specific next step:

* FFX had the Blitzball tutorial, and it was interactive (to an extent). Picking an option OTHER than the one the game tells you to simply gives the response: ''"We'll be learning about that later, just click this one for now."''
* The seventh ''Franchise/FireEmblem'' game and the first ''VideoGame/AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.
12th Sep '15 9:35:08 PM nombretomado
Is there an issue? Send a Message


* The seventh ''Franchise/FireEmblem'' game and the first ''AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.

to:

* The seventh ''Franchise/FireEmblem'' game and the first ''AdvanceWars'' ''VideoGame/AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.
8th Apr '15 11:20:46 PM Kazmahu
Is there an issue? Send a Message


* The seventh ''Franchise/FireEmblem'' game and the first ''AdvanceWars'' game force you to make specific moves for a turn or two and then return control.

to:

* The seventh ''Franchise/FireEmblem'' game and the first ''AdvanceWars'' game force you to make specific moves for a turn or two and then return control. The ''Advance Wars'' example is particularly interesting, as it applies this to the AI as well - for the first couple of maps, you see the enemy using them same interface and commands you do.
1st Jan '15 7:14:01 AM LiefKatano
Is there an issue? Send a Message


* Most ''Franchise/{{Pokemon}}'' games that are not spinoffs will usually have a fellow trainer show you how to catch a wild Pokemon (or in the case of Wally in Ruby and Sapphire, watching him catch Pokemon for the first time). The battles shown in the auto pilots are completely scripted and you're forced to watch the NPC trainer using their Pokemon to battle, followed by them using a Poke Ball to catch their target once said target is weakened.
23rd Dec '13 5:10:09 PM LongLiveHumour
Is there an issue? Send a Message


* Most ''{{Pokemon}}'' games that are not spinoffs will usually have a fellow trainer show you how to catch a wild Pokemon (or in the case of Wally in Ruby and Sapphire, watching him catch Pokemon for the first time). The battles shown in the auto pilots are completely scripted and you're forced to watch the NPC trainer using their Pokemon to battle, followed by them using a Poke Ball to catch their target once said target is weakened.

to:

* Most ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' games that are not spinoffs will usually have a fellow trainer show you how to catch a wild Pokemon (or in the case of Wally in Ruby and Sapphire, watching him catch Pokemon for the first time). The battles shown in the auto pilots are completely scripted and you're forced to watch the NPC trainer using their Pokemon to battle, followed by them using a Poke Ball to catch their target once said target is weakened.
6th Oct '13 9:05:38 PM nombretomado
Is there an issue? Send a Message


* Spoofed as early as ''DisgaeaHourOfDarkness'' where Etna delivers the tutorial to Laharl by forcing him to get beat up. "And that was what not to do." "But you made me do it!" The sequel has Rozalin and Adell replace Laharl and Etna, respectively.

to:

* Spoofed as early as ''DisgaeaHourOfDarkness'' ''VideoGame/DisgaeaHourOfDarkness'' where Etna delivers the tutorial to Laharl by forcing him to get beat up. "And that was what not to do." "But you made me do it!" The sequel has Rozalin and Adell replace Laharl and Etna, respectively.
13th Aug '13 1:01:26 PM case
Is there an issue? Send a Message

Added DiffLines:

Tutorials are on a sliding scale. Some are nominally "interactive" but lock down everything except what they want you to pick. Still, if the game prompts you to do anything, it's not strictly this trope.
16th Jul '13 12:31:15 PM jordanthejq12
Is there an issue? Send a Message

Added DiffLines:

* ''[[VideoGame/StarWarsEmpireAtWar Star Wars: Empire at War]]'' contains this. After completing the five-part interatvie tutorial, the player may watch two additional scenarios explaining the basic features of EAW's skirmish modes.
This list shows the last 10 events of 28. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.AutoPilotTutorial