History Main / AttackReflector

9th Apr '18 4:10:47 AM Arivne
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* ''TabletopGame/CarWars'', ''Magazine/TheSpaceGamer'' #51 article "Magic in Car Wars". When an object is propelled through the air (including fire from flamethrowers) at someone protected by the spell "Reverse Missiles", the object doubles back and hits its source.
8th Apr '18 5:16:00 AM Malady
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* A core mechanic in ''RefleX''.

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* A core mechanic in ''RefleX''.''VideoGame/RefleX''.
7th Apr '18 6:29:50 AM Arivne
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* ''TabletopGame/TheFantasyTrip''. The ''Wizards'' supplement has the Reverse Missiles spell, which causes any kind of missiles (whether mundane or from a missile spell) fired at what it is protecting to turn and hit their source.
12th Mar '18 7:43:16 PM MagnusForce
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* The ''Franchise/UltraSeries'' feaures lots of {{kaiju}} that are able to do this, usually ranking among our heroes' tougher foes. Many combine it with EnergyAbsorption as well, such as Zetton from the original ''Series/{{Ultraman}}'' and Gan Q from ''Series/UltramanGaia''.
27th Feb '18 7:11:35 PM vexusdylandasecond
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* ''WebAnimation/DSBTInsaniT'': Seth can create a golden barrier to deflect attacks, appropriately called Reflect.
22nd Feb '18 12:26:17 PM legendaryweredragon
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* ''Manga/ZatchBell'': Zatch's second spell creates a rectangular shield that catches enemy projectiles and then fires them back charged with electricity.
4th Feb '18 9:08:52 AM nombretomado
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* Wizards in ''[[NexusWar Nexus Clash]]'' have the power to reflect any spell that the wizard has mastered, on the rare occasion that the wizard in question hasn't channeled their magical talent into becoming a supernaturally skilled [[TheGunslinger Gunslinger]].

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* Wizards in ''[[NexusWar Nexus Clash]]'' ''VideoGame/NexusClash'' have the power to reflect any spell that the wizard has mastered, on the rare occasion that the wizard in question hasn't channeled their magical talent into becoming a supernaturally skilled [[TheGunslinger Gunslinger]].
26th Jan '18 3:14:43 PM DeeeFoo
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** Accelerator's ability, Vector Transform, functions like this by default. Anything that tries to hit him will automatically have its vector value reversed and go back where it came from. '''HARD.''' He can even reflect the backlash on his hand when he punches things, making his punches twice as hard. [[spoiler:Unfortunately, it does in fact simply reverse the vectors, and not redirect away from him, so pulled punches get reflected inwards to hit him.]]

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** Accelerator's ability, Vector Transform, functions like this by default. Anything A vector field coats his body at all times, and will function passively without his input. The field works by simply reversing the directional component of any vector that touches it. Basically, anything that tries to hit him will automatically have its vector value reversed and go back where it came from. '''HARD.''' He can even reflect the backlash on his hand when he punches things, making his punches twice as hard. [[spoiler:Unfortunately, it does in fact simply reverse the vectors, direction, and not actually redirect anything away from him, so pulled punches get reflected inwards him. So this barrier can be circumvented by pulling back a strike the instant it touches the barrier, which will reverse its direction and send it towards him instead. It's extremely difficult to hit him.pull off, and the only one who's been able to successfully do it is the very person who helped Accelerator develop his powers.]]
8th Jan '18 11:55:09 AM malter
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** The same can be done in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' to reflect the Guardians' lasers for massive damage.
14th Dec '17 11:09:44 AM BattleMaster
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* ''TabletopGame/{{Battletech}}'' has a similar armor to the ''Paranoia'' example above, in that it is more or less immune to laser fire, but it is extremely fragile and can be easily broken by accidental falls or physical attacks.
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