History Main / AsLethalAsItNeedsToBe

28th Apr '16 2:46:50 AM Killerikala
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* VideoGame/BatmanArkhamKnight. Batman shoves a thug headfirst into a fusebox; Unconscious. Red Hood shoves a thug headfirst into a fusebox; Death.


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16th Apr '16 8:20:03 AM MikeRosoft
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* ''VideoGame/{{Gothic}}'' integrated this quality into the gameplay. While crossbows and magic spells are lethal by default, melee weapons differentiate between targets. They kill animals and monsters outright, but only [[SetSwordsToStun knock people down]], allowing you to rob them without killing or intimidate into doing your bidding. The second game perfected the feature by further differentiating between people you might want to keep alive and those you might not, so you don't have to perform Coud de Gras on every last goddamn bandit you fight.

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* ''VideoGame/{{Gothic}}'' integrated this quality into the gameplay. While crossbows and magic spells are lethal by default, melee weapons differentiate between targets. They kill animals and monsters outright, but only [[SetSwordsToStun knock people down]], allowing you to rob them without killing or intimidate into doing your bidding. The second game perfected the feature by further differentiating between people you might want to keep alive and those you might not, so you don't have to perform Coud Coup de Gras Grace on every last goddamn bandit you fight.
25th Mar '16 11:55:06 PM GrammarNavi
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* ''VideoGame/Gothic'' integrated this quality into the gameplay. While crossbows and magic spells are lethal by default, melee weapons differentiate between targets. They kill animals and monsters outright, but only [[SetSwordsToStun knock people down]], allowing you to rob them without killing or intimidate into doing your bidding. The second game perfected the feature by further differentiating between people you might want to keep alive and those you might not, so you don't have to perform Coud de Gras on every last goddamn bandit you fight.

to:

* ''VideoGame/Gothic'' ''VideoGame/{{Gothic}}'' integrated this quality into the gameplay. While crossbows and magic spells are lethal by default, melee weapons differentiate between targets. They kill animals and monsters outright, but only [[SetSwordsToStun knock people down]], allowing you to rob them without killing or intimidate into doing your bidding. The second game perfected the feature by further differentiating between people you might want to keep alive and those you might not, so you don't have to perform Coud de Gras on every last goddamn bandit you fight.
23rd Mar '16 8:29:28 PM dclark
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** Like Star Trek's phasers, Ronon Dex's [[HandCannon weapon]] in ''Series/SargateAtlantis'' apparently has multiple settings. The same weapon that can melt through a metal bulkhead in a few blasts can render someone unconscious with no lasting damage.

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** Like Star Trek's phasers, Ronon Dex's [[HandCannon weapon]] in ''Series/SargateAtlantis'' ''Series/StargateAtlantis'' apparently has multiple settings. The same weapon that can melt through a metal bulkhead in a few blasts can render someone unconscious with no lasting damage.
23rd Mar '16 8:29:10 PM dclark
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** Like Star Trek's phasers, Ronon Dex's [[HandCannon weapon]] in ''Series/SargateAtlantis'' apparently has multiple settings. The same weapon that can melt through a metal bulkhead in a few blasts can render someone unconscious with no lasting damage.
7th Feb '16 9:13:15 AM StFan
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* ''WesternAnimation/TransformersTheMovie'': In some scenes transformers die from one hit by even pistol-sized laser guns, but in other scenes they are just knocked down (like Starscream during the battle for Autobot City) or even simply shrug them off (like Optimus Prime in the same battle).

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* ''WesternAnimation/TransformersTheMovie'': ''WesternAnimation/TheTransformersTheMovie'': In some scenes transformers Transformers die from one hit by even pistol-sized laser guns, but in other scenes they are just knocked down (like Starscream during the battle for Autobot City) or even simply shrug them off (like Optimus Prime in the same battle).
23rd Jan '16 8:10:21 AM shooterboss
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* The villains in ''Film/JohnnyEnglish'' create [[spoiler:a mind control chemical that eventually kills its victim. However, the titular character manages to survive it at the end of the film.]]
7th Dec '15 6:51:26 PM Ninja857142
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* ''Film/SpiderMan3'' has the Green Goblin's pumpkin bombs, which alternate between knocking Harry out, giving him amnesia, and vaporizing Venom.

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* ''Film/SpiderMan3'' has the Green Goblin's pumpkin bombs, which alternate between knocking Harry out, giving him amnesia, and [[spoiler: vaporizing Venom.Venom. This last case may be justified; in some stories and games, symbiotes are weak to fire]].
7th Dec '15 6:42:14 PM Ninja857142
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* ''Film/CaptainAmericaTheWinterSoldier'' sees Cap's thrown shield knock out regular humans with no visible blood or cuts and break through the solid metal body of a VTOL S.H.I.E.L.D plane.

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* ''Film/CaptainAmericaTheWinterSoldier'' sees Cap's thrown shield knock out regular humans with no visible blood or cuts and break through the solid metal body of a VTOL S.H.I.E.L.D plane. Considering the Captain's level of [[SuperStrength strength]], this might simply be caused by the amount of force with which he throws; he could probably kill regular humans in one throw if he wanted to.
17th Nov '15 4:54:27 PM Vorpale
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* In ''Tenchu 2'', you get to battle some bosses early on in unwinnable fights; once the boss' health drops under a certain value, the fight will stop and a cutscene will play. It happens even if you enter a cheatcode to deal 100 damage per strike and clearly kill the boss altogether before the cutscene triggers.
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