History Main / AsLethalAsItNeedsToBe

16th Jul '16 4:30:07 PM 1810072342
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Energy attacks are great for this, because the audience has no idea of what it's like to be hit by a ki blast and as a result it can do whatever it needs to do. Additionally, energy attacks often depend on how fine the user's control of the technique is - obviously there is skill involved in swinging a sword too, but a sword is objectively sharp whereas the hero may only have gathered enough energy for a haphazard, ineffective blast that time.

This is where an obsession with {{Power Level}}s can be a disadvantage - if you've given the audience a statistic that says the character should be able to do (or withstand) a stronger attack than that, they're going to start asking questions if they then couldn't.
30th Jun '16 5:12:37 PM Doug86
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* ''XenaWarriorPrincess'': Xena's chakram is the TropeCodifier. It killed enemies or knocked them out, according to RuleOfDrama... occasionally in the same episode. Occasionally in the same ''throw''. (Though it was always lethal if she used it as a melee weapon.) It's usually used as a non-lethal PrecisionGuidedBoomerang, but on occasion, we've seen it cut through rope, wood and human body parts. Callisto managed to throw it hard enough to ''go through Xena's sheathed sword and into her back.'' Many fans simply figure that there's a button, somewhere on the chakram, that turns it sharp.

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* ''XenaWarriorPrincess'': ''Series/XenaWarriorPrincess'': Xena's chakram is the TropeCodifier. It killed enemies or knocked them out, according to RuleOfDrama... occasionally in the same episode. Occasionally in the same ''throw''. (Though it was always lethal if she used it as a melee weapon.) It's usually used as a non-lethal PrecisionGuidedBoomerang, but on occasion, we've seen it cut through rope, wood and human body parts. Callisto managed to throw it hard enough to ''go through Xena's sheathed sword and into her back.'' Many fans simply figure that there's a button, somewhere on the chakram, that turns it sharp.
29th Jun '16 4:13:54 PM Anddrix
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** In the [[BaseBreaker 4th Edition]] you can declare any attack to be retroactively non-lethal, up to and including a ''disintegrate'' spell.

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** In the [[BaseBreaker 4th Edition]] Edition you can declare any attack to be retroactively non-lethal, up to and including a ''disintegrate'' spell.
12th Jun '16 10:22:11 PM Gamermaster
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* [[JustifiedTrope Justified]] in ''Franchise/LyricalNanoha'', most notably in ''[[Anime/MagicalGirlLyricalNanohaStrikerS StrikerS]]''. Everyone uses 'magic bullets', which are explicitly stated to be as lethal as they need to be -- that being one of the reasons why Mid-Childa outlawed old-fashioned 'slug-thrower' weapons and became a magic-driven society. Thanks to that, Nanoha is able to repeatedly pull off her signature 'befriend by superior firepower' trick without worrying about accidentally killing someone...

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* [[JustifiedTrope Justified]] in ''Franchise/LyricalNanoha'', most notably in ''[[Anime/MagicalGirlLyricalNanohaStrikerS StrikerS]]''. Everyone uses 'magic bullets', magic, which are is explicitly stated to be as lethal as they need it needs to be -- that being one of the reasons why Mid-Childa outlawed old-fashioned 'slug-thrower' weapons and became a magic-driven society. Thanks to that, Nanoha is able to repeatedly pull off her signature 'befriend by superior firepower' trick without worrying about accidentally killing someone...
11th Jun '16 1:32:11 PM nombretomado
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* The titular ''SwordOfTruth'' works this way - the sword can only cut if the wielder believes the target is an enemy [[spoiler:except in its super-mode that he unlocks near the end of the first book]]. The [[AWizardDidIt wizard]] who gave Richard the sword stresses that the user doesn't have to be ''right'' in their beliefs, they merely have to believe. Which is why wizards agonize over who gets the title that the sword goes with.

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* The titular ''SwordOfTruth'' ''Literature/TheSwordOfTruth'' works this way - the sword can only cut if the wielder believes the target is an enemy [[spoiler:except in its super-mode that he unlocks near the end of the first book]]. The [[AWizardDidIt wizard]] who gave Richard the sword stresses that the user doesn't have to be ''right'' in their beliefs, they merely have to believe. Which is why wizards agonize over who gets the title that the sword goes with.
28th Apr '16 2:46:50 AM Killerikala
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* VideoGame/BatmanArkhamKnight. Batman shoves a thug headfirst into a fusebox; Unconscious. Red Hood shoves a thug headfirst into a fusebox; Death.


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16th Apr '16 8:20:03 AM MikeRosoft
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* ''VideoGame/{{Gothic}}'' integrated this quality into the gameplay. While crossbows and magic spells are lethal by default, melee weapons differentiate between targets. They kill animals and monsters outright, but only [[SetSwordsToStun knock people down]], allowing you to rob them without killing or intimidate into doing your bidding. The second game perfected the feature by further differentiating between people you might want to keep alive and those you might not, so you don't have to perform Coud de Gras on every last goddamn bandit you fight.

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* ''VideoGame/{{Gothic}}'' integrated this quality into the gameplay. While crossbows and magic spells are lethal by default, melee weapons differentiate between targets. They kill animals and monsters outright, but only [[SetSwordsToStun knock people down]], allowing you to rob them without killing or intimidate into doing your bidding. The second game perfected the feature by further differentiating between people you might want to keep alive and those you might not, so you don't have to perform Coud Coup de Gras Grace on every last goddamn bandit you fight.
25th Mar '16 11:55:06 PM GrammarNavi
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* ''VideoGame/Gothic'' integrated this quality into the gameplay. While crossbows and magic spells are lethal by default, melee weapons differentiate between targets. They kill animals and monsters outright, but only [[SetSwordsToStun knock people down]], allowing you to rob them without killing or intimidate into doing your bidding. The second game perfected the feature by further differentiating between people you might want to keep alive and those you might not, so you don't have to perform Coud de Gras on every last goddamn bandit you fight.

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* ''VideoGame/Gothic'' ''VideoGame/{{Gothic}}'' integrated this quality into the gameplay. While crossbows and magic spells are lethal by default, melee weapons differentiate between targets. They kill animals and monsters outright, but only [[SetSwordsToStun knock people down]], allowing you to rob them without killing or intimidate into doing your bidding. The second game perfected the feature by further differentiating between people you might want to keep alive and those you might not, so you don't have to perform Coud de Gras on every last goddamn bandit you fight.
23rd Mar '16 8:29:28 PM dclark
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** Like Star Trek's phasers, Ronon Dex's [[HandCannon weapon]] in ''Series/SargateAtlantis'' apparently has multiple settings. The same weapon that can melt through a metal bulkhead in a few blasts can render someone unconscious with no lasting damage.

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** Like Star Trek's phasers, Ronon Dex's [[HandCannon weapon]] in ''Series/SargateAtlantis'' ''Series/StargateAtlantis'' apparently has multiple settings. The same weapon that can melt through a metal bulkhead in a few blasts can render someone unconscious with no lasting damage.
23rd Mar '16 8:29:10 PM dclark
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** Like Star Trek's phasers, Ronon Dex's [[HandCannon weapon]] in ''Series/SargateAtlantis'' apparently has multiple settings. The same weapon that can melt through a metal bulkhead in a few blasts can render someone unconscious with no lasting damage.
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