History Main / ArtificialGill

23rd Mar '18 2:26:33 PM DastardlyDemolition
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** The Aquaboy/Aquagirl perk allows the Sole Survivor to indefinitely remain underwater.
** The PowerArmor increases the length of time you can stay underwater, [[WalkDontSwim but you can no longer swim in it]].

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** The Aquaboy/Aquagirl perk allows the Sole Survivor to indefinitely remain underwater.
underwater. Being the sole game of the franchise where you ''will'' run into a lot of water this perk is invaluable, especially in the early game where you can't find any Rad-X or Rad-Way to deal with the constant radiation in the water.
** The PowerArmor increases the length of time you can stay underwater, [[WalkDontSwim but you can no longer swim in it]]. This is bad in the Dunwich Borers quarry which has a very deep pit of water at the end of the dungeon as there is no way of getting your power armor if you jump in.
22nd Jan '18 9:11:24 PM wolftickets1969
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** The PowerArmor also now grants underwater breathing, [[WalkDontSwim but you can no longer swim in it]].

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** The PowerArmor also now grants underwater breathing, increases the length of time you can stay underwater, [[WalkDontSwim but you can no longer swim in it]].
18th Jan '18 10:39:20 AM Zuxtron
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* ''Toys/{{BIONICLE}}'': the [[MaskPower Kaukau and Kaukau Nuva]], a.k.a. the Masks of Water Breathing. These filter oxygen out of the water and allow the wearer to breathe.

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* ''Toys/{{BIONICLE}}'': the [[MaskPower [[MaskOfPower Kaukau and Kaukau Nuva]], a.k.a. the Masks of Water Breathing. These filter oxygen out of the water and allow the wearer to breathe.
31st Dec '17 2:45:38 PM azul120
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* The animated ''WesternAnimation/{{Flash Gordon|1979}}'' had an episode with featuring a literal ArtificialGill: It was a metal collar with gills, that also prevented the wearer from breathing outside of water.

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* The animated ''WesternAnimation/{{Flash Gordon|1979}}'' had an episode with featuring a literal ArtificialGill: Artificial Gill: It was a metal collar with gills, that also prevented the wearer from breathing outside of water.
29th Dec '17 12:15:45 PM BattleMaster
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* ''TabletopGame/{{Shadowrun}}'' has a few pieces of equipment and cyberware that can provide this, but conventional air tanks are much cheaper. Also, large bodies of water in the Shadowrun universe are often quite polluted so few people want to go voluntarily swimming in them.
11th Dec '17 12:51:20 PM BeerBaron
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* In ''Franchise/TheElderScrolls'' series, starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind Morrowind]]'', the series offers spells, potions, and enchanted items with the Water Breathing effect. These allow you to remain underwater without needing to surface for the effect's duration (or in the case of constant effect enchanted items, for as long as you have the item equipped).

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* In ''Franchise/TheElderScrolls'' series, starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind Morrowind]]'', the series offers spells, potions, and enchanted items with the Water Breathing effect. These allow you to remain underwater without needing to surface for the effect's duration (or in the case of constant effect enchanted items, for as long as you have the item equipped).
11th Dec '17 12:51:02 PM BeerBaron
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* Later games in ''Franchise/TheElderScrolls'' series have spells and enchantments for this available to players.

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* Later games in In ''Franchise/TheElderScrolls'' series, starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind Morrowind]]'', the series offers spells, potions, and enchanted items with the Water Breathing effect. These allow you to remain underwater without needing to surface for the effect's duration (or in the case of constant effect enchanted items, for as long as you have spells and enchantments for this available to players.the item equipped).
5th Dec '17 4:54:43 AM TheOneWhoTropes
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* ''{{Wizard 101}}'' has underwater breathing potions early in the game to allow access to a street that is completely underwater. However, due to the game mechanics, players can teleport to this area without adverse effects.

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* ''{{Wizard ''VideoGame/{{Wizard 101}}'' has underwater breathing potions early in the game to allow access to a street that is completely underwater. However, due to the game mechanics, players can teleport to this area without adverse effects.
30th Nov '17 11:01:53 AM christbrown
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30th Nov '17 10:57:13 AM christbrown
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* The Oz kit in ''VideoGame/{{BorderlandsThePreSequel}}'' allows the characters to breathe in the space filled environment.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ArtificialGill