History Main / ArtificialAtmosphericActions

22nd Oct '17 2:03:46 AM AirofMystery
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* ''Film/{{Quantum of Solace}}'' had a hilarious (and heavily parodied) example, where a man standing directy behind Mr. Bond had apparently forgotten how to use a broom.

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* ''Film/{{Quantum of Solace}}'' had a hilarious (and heavily parodied) example, where a man standing directy behind Mr. Bond had apparently forgotten how to use a broom. [[https://www.youtube.com/watch?v=VYGmcTVfSzg Here]], at about 25 seconds in.
10th Sep '17 2:37:24 PM nombretomado
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* The merchants in the market booths (let us never speak of them again) in ''[[AnnoDomini Anno 1503]]'' will loudly advertise their wares.

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* The merchants in the market booths (let us never speak of them again) in ''[[AnnoDomini ''[[VideoGame/AnnoDomini Anno 1503]]'' will loudly advertise their wares.
4th Sep '17 2:43:58 AM nighttrainfm
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* In ''Film/TheTrumanShow'', Truman notices "A lady on a red bicycle, a man carrying flowers, and a car with a dented bumper... [[ParanoiaFuel they've been going in a loop around my house]]."

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* In ''Film/TheTrumanShow'', Truman notices "A lady on a red bicycle, bike, followed by a man carrying with flowers, and a car Volkswagen beetle with a dented bumper... fender. [...] [[ParanoiaFuel they've been going in They're on a loop loop. They go around my house]]."the block, they come back, they go around again!]]"
27th Aug '17 6:21:41 PM Argon2
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--> '''Crowd:''' Fucking traitor! Murderer! Kill Her!

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--> '''Crowd:''' Fucking traitor! Murderer! Kill Her!her!



* The atmospheric actions in ''VideoGame/WarhammerOnline'' can sometimes come across as phony, with characters crying completely at random or wandering around aimlessly. It's actually a step up from ''most'' [=MMOs=], though, which don't bother to have even poorly-done atmospheric actions, and have all [=NPCs=] just stand in one place for their entire lives.

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* The atmospheric actions in ''VideoGame/WarhammerOnline'' can sometimes come across as phony, with characters crying completely at random or wandering around aimlessly. It's actually a step up from ''most'' [=MMOs=], though, which don't bother to have even poorly-done atmospheric actions, and have all [=NPCs=] just stand in one place for their entire lives.
22nd Aug '17 5:11:28 PM jtierney50
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* Guards in ''VideoGame/{{Dishonored}}'' frequently mumble to themselves about elixirs and the plague, or ask the other guard if they want to gather for whiskeys and cigars at night or how their sister's doing. It only gets weird when the ''responses'' get mixed up, like when a guard gets asked how his sister's doing and replies "It seems likely."

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* Guards in ''VideoGame/{{Dishonored}}'' frequently mumble to themselves about elixirs and the plague, or ask the other guard if they want to gather for whiskeys and cigars at night or how their sister's doing. It only gets weird when the ''responses'' get mixed up, like when a guard gets asked how his sister's doing and replies "It seems likely."" These became so popular with fans that additional voice lines where a guard complains about another only talking about whiskey and cigars, among others, were added for the [=DLC=]s and sequel.
4th Jul '17 7:33:00 PM Nicoaln
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Frequently has to do with inappropriate EnemyChatter, and occasionally GangUpOnTheHuman. Occasionally, this can become SoBadItsGood, although it is more likely to be a MostAnnoyingSound. Related to WelcomeToCorneria and GoingThroughTheMotions, and a successor of sorts to HyperactiveSprite. Nothing to do with [[ThatCloudLooksLike oddly-shaped clouds]].

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Frequently has to do with inappropriate EnemyChatter, and occasionally NewsTravelsFast or GangUpOnTheHuman. Occasionally, this can become SoBadItsGood, although it is more likely to be a MostAnnoyingSound. Related to WelcomeToCorneria and GoingThroughTheMotions, and a successor of sorts to HyperactiveSprite. Nothing to do with [[ThatCloudLooksLike oddly-shaped clouds]].



** "E... e... e... excuse me Nerevarine. It's just that you are a big hero, and I don't know how to talk to ..."
** If you are sick, even people who are friendly to you say "Yuck, get away from me!" like you are some kind of leper. And the funny thing is, you talk to them, especially Caius, and they seem to forget that you have the equivalent of Leprosy when you ask about certain things.

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** *** "E... e... e... excuse me Nerevarine. It's just that you are a big hero, and I don't know how to talk to ..."
** *** If you are sick, even people who are friendly to you say "Yuck, get away from me!" like you are some kind of leper. And the funny thing is, you talk to them, especially Caius, and they seem to forget that you have the equivalent of Leprosy when you ask about certain things.things.
*** Factions in The Elder Scrolls games, particularly Morrowind, have a bizarre hive mind with them, wherein people who you've never even met will somehow know you are a part of their faction or an enemy of their faction. As one [=YouTuber=] put it, joining most factions is like plastering your armour with political bumper stickers.



** When you complete a sidequest for an NPC, who then gives you praise of the highest order... and you accidentally pick up a bit of his stock. Never mind that you're now his BFF, never mind that you put it back where you got it, shopkeep will still try to kill you for it.

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** When you complete a sidequest for an NPC, who then gives you praise of the highest order... and you accidentally pick up a bit of his stock. Never mind that you're now his BFF, never mind that you put it back where you got it, shopkeep will still try to kill you for it. Fortunately this only happens if you stuff it into your pocket.


Added DiffLines:

*** Skyrim ''does'' handle the "Factional hive mind" a little better than Morrowind. For example, you can talk with Stormcloak aligned Jarls while part of the Legion provided you're not too far into the questline (ie, when they are deposed), and vice versa. Guards won't outright scoff at you for being part of the other opposing faction unless you walk in in full legion or stormcloak apparel. Guards also might have ''heard'' you joined a faction such as the Companions or the Mage's college in Winterhold, but not know that you're now in charge of it. That said, it does become quite immersion breaking when they act like you're at the lowest "rank" of said faction despite how long ago you've become the Archmage. While not knowing at first does make it seem more organic, it seems weird that the guards ''never'' seem to learn.
21st Feb '17 9:47:46 AM BeerBaron
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* ''VideoGame/TheElderScrollsIIIMorrowind'' has the NPC greetings change based on your reputation and relationship with the NPC. Unfortunately, the greetings are all randomly selected based on race, which has some odd effects if the NPC has an actual personality (such as the elitist, thankless superiors of the Mages Guild greeting you with "Welcome, friend, the day is yours!").
** E... e... e... excuse me Nerevarine. It's just that you are a big hero, and I don't know how to talk to ...

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* ''VideoGame/TheElderScrollsIIIMorrowind'' has the ''VideoGame/TheElderScrollsIIIMorrowind''
** The various
NPC greetings change based on your reputation and relationship with the NPC. Unfortunately, the greetings are all randomly selected based on race, which has some odd effects if the NPC has an actual personality (such as the elitist, thankless superiors leader of the Mages Guild greeting you with "Welcome, friend, the day is yours!").
** E..."E... e... e... excuse me Nerevarine. It's just that you are a big hero, and I don't know how to talk to ..."



** At the start of the game, take all your clothes off. Now walk around Seyda Neen and Balmora and marvel at how any individual NPC's walk-by reaction will switch between NakedPeopleAreFunny and PleasePutSomeClothesOn on a dime. (Some of them are a little more consistent than others, though; Dunmer in particular seem to be universally disgusted with you.)

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** At the start of the game, take all your clothes off. Now walk around Seyda Neen and Balmora and marvel at how any individual NPC's walk-by reaction will switch between NakedPeopleAreFunny and PleasePutSomeClothesOn on a dime. (Some of them are a little more consistent than others, though; Dunmer in particular seem to be universally disgusted with you.)) This can even be ''usefull''. For example, there are situations where you want to kill someone, but their standard greeting drops you out of the conversation with an automatic "Goodbye," keeping you from taunting them into attacking you first. However, if you strip naked, their scripted "naked" response may supersede their automatic "goodbye," allowing you to then taunt them.
** Some [=NPCs=] are programmed to "wander." Rather than stay in one place, they'll just sort of mosey around a set area. Unfortunately, they sometimes get struck trying to walk through each other or get stuck in places they aren't programmed to get out of. (It isn't uncommon, for example, after quite a few hours of gameplay, for half of the wandering [=NPCs=] in Balmora to end up in the river that runs through town.)
26th Jan '17 6:36:49 AM Morgenthaler
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* ''VideoGame/{{Warcraft}} III'' has a standard set of lines a given unit will utter whenever you order it to attack, regardless of circumstances. Thus, we have Arthas, a Paladin, shouting "You are past redemption!" as he charges into battle to slay an ordinary sheep. Must have been an uncommonly sinful barnyard animal. [[{{Squick}} ...on the other hand, let's not think too much about that.]]
** Both Warcraft III and Starcraft II feature a "pause" function for cutscenes, allowing the game to effectively ignore everything that wasn't part of the script. Unfortunately, it doesn't always account for what it's pausing -- it's possible in some cases to have soldiers on opposite sides of a fight staring at each other while the cutscene plays out, or even have missiles hanging in flight for the duration. One of the most egregious examples is "In Utter Darkness": if the Dark Voice starts his EvilGloating during a wave, Zeratul's reply will be given while the protoss and zerg troops stand around, idle animations playing, not five feet from each other.
* In ''{{Starcraft}}'', your zealots will shout "We cannot hold!" at you when a horde of 20 of them is fired on by a single marine. The marines too, who might say "We're screwed!" when attacked by a zergling.

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* ''VideoGame/{{Warcraft}} III'' ''VideoGame/WarcraftIII'' has a standard set of lines a given unit will utter whenever you order it to attack, regardless of circumstances. Thus, we have Arthas, a Paladin, shouting "You are past redemption!" as he charges into battle to slay an ordinary sheep. Must have been an uncommonly sinful barnyard animal. [[{{Squick}} ...on the other hand, let's not think too much about that.]]
** * Both Warcraft III ''VideoGame/WarcraftIII'' and Starcraft II ''VideoGame/StarcraftII'' feature a "pause" function for cutscenes, allowing the game to effectively ignore everything that wasn't part of the script. Unfortunately, it doesn't always account for what it's pausing -- it's possible in some cases to have soldiers on opposite sides of a fight staring at each other while the cutscene plays out, or even have missiles hanging in flight for the duration. One of the most egregious examples is "In Utter Darkness": if the Dark Voice starts his EvilGloating during a wave, Zeratul's reply will be given while the protoss and zerg troops stand around, idle animations playing, not five feet from each other.
* In ''{{Starcraft}}'', ''VideoGame/{{Starcraft}}'', your zealots will shout "We cannot hold!" at you when a horde of 20 of them is fired on by a single marine. The marines too, who might say "We're screwed!" when attacked by a zergling.
24th Jan '17 8:37:53 AM thatother1dude
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* Background characters in ''WesternAnimation/AvatarTheLastAirbender'' are always doing something. Sometimes they're conversing with poles, but the point is they're not just standing around like lumps. This often leads to a FunnyBackgroundEvent or two, like a man arguing with aforementioned pole and then apparently ''losing'' the argument, only to curl up into a fetal position.

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* Background characters in ''WesternAnimation/AvatarTheLastAirbender'' are always doing something. Sometimes they're conversing with poles, but the point is they're not just standing around like lumps. This often leads to a FunnyBackgroundEvent or two, like a man arguing with aforementioned pole a ''pole'' and then apparently ''losing'' the argument, only to curl up into a fetal position.
24th Jan '17 3:03:46 AM tigerstar
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* Invoked deliberately in the ''WesternAnimation/StevenUniverse'' episode "[[StevenUniverseS1E19RosesRoom Rose's Room]]", where everyone in Beach City is acting oddly - the town is sparsely populated, Lars and Sadie talk in perfect unison, Connie repeats the same phrase over and over, and Greg dispenses random sentences unconnected to what Steven is talking to him about. [[spoiler: It's actually because Rose's Room is simulating the whole town, and lacks the computing power to recreate the entire town and all its inhabitants convincingly]].

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* Invoked deliberately in the ''WesternAnimation/StevenUniverse'' episode "[[StevenUniverseS1E19RosesRoom "[[Recap/StevenUniverseS1E19RosesRoom Rose's Room]]", where everyone in Beach City is acting oddly - the town is sparsely populated, Lars and Sadie talk in perfect unison, Connie repeats the same phrase over and over, and Greg dispenses random sentences unconnected to what Steven is talking to him about. [[spoiler: It's actually because Rose's Room is simulating the whole town, and lacks the computing power to recreate the entire town and all its inhabitants convincingly]].
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