History Main / ArtificialAtmosphericActions

4th Nov '16 8:47:15 PM MasoTey
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* Disney used CelShading to create the huge crowds in ''Disney/TheHunchbackOfNotreDame''. They're mostly used for wide shots in which you can't get a good look at the individual people, but sometimes you get a close enough shot to see they have simple, computerized movements.

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* Disney's ''Disney/TheHunchbackOfNotreDame'':
**
Disney used CelShading to create the huge crowds in ''Disney/TheHunchbackOfNotreDame''. crowds. They're mostly used for wide shots in which you can't get a good look at the individual people, but sometimes you get a close enough shot to see they have simple, computerized movements.movements.
** In an interview, one of the animators noted that in early versions of the crowd scenes, characters' randomly-distributed stock actions tended to clump in odd ways -- for example, a whole swath of people shading their eyes in unison.
12th Oct '16 4:48:37 AM GoblinCipher
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*** This led to a popular fan theory that the phrase "taking an arrow to the knee" is actually Nordic slang for getting married, which makes a whole lot more sense.
31st Aug '16 10:27:49 PM Gamma097
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->'''NPC 42''' I saw a mudcrab the other day.\\

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->'''NPC 42''' 42:''' I saw a mudcrab the other day.\\
28th Jul '16 4:08:12 PM YelseyKing
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* ''VideoGame/FinalFantasyXIII2'' attempts to populate inhabited areas as you move about them with generic "filler" townsfolk. Though this ensures that parts of cities aren't empty, it's particularly notable in Academia, where the same four children can be seen running around (and one invariably tripping and falling, to the others' concern) no matter where in the city you are. Likewise, in Bresha Ruins 5 AF, once you've completed the tasks there, you'll perpetually be followed around by soldiers who recite the same pair of lines regarding your successes in missions they gave you.
27th Jul '16 7:52:28 PM Generality
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* An in-universe bit of {{foreshadowing}} occurs in ''Film/TheWorldsEnd'', where the background extras in Newton Haven all do the same activities over and over. This mindless repetition is an extremely subtle hint that [[spoiler: the entire population has been replaced by alien robots]].


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[[folder: Live-Action TV]]
* ''Series/DoctorWho'', "[[Recap/DoctorWhoS34E1DeepBreath Deep Breath]]": The restaurant wherein the Doctor and Clara are lured into a trap is full of patrons, but the Doctor's suspicion is piqued when he notices from the lack of air currents in the room that none of them are breathing. A closer look shows that they're all repeating simple motions, like raising a spoon from a bowl and putting it down again, because they're automata intended to fool unwary guests.
[[/folder]]
2nd Jul '16 11:13:49 AM KamenRiderOokalf
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* And the numerous lightgun FPS arcade games such as {{Virtua Cop}}, that [[HostageSpiritLink penalized you for shooting civilians]]? Sure, it makes some degree of sense that a world would be populated by people other than terrorists and aliens and whatnot, but why do the civilians intentionally leap out in front of you and startle you? In places like restricted military bases and terrorist encampments?

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* And the numerous lightgun FPS arcade games such as {{Virtua Cop}}, ''VideoGame/VirtuaCop'', that [[HostageSpiritLink penalized you for shooting civilians]]? Sure, it makes some degree of sense that a world would be populated by people other than terrorists and aliens and whatnot, but why do the civilians intentionally leap out in front of you and startle you? In places like restricted military bases and terrorist encampments?
30th Jun '16 8:53:06 AM Quanyails
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* ''VideoGame/{{Spore}}'' has a lot of them- in creature stage you'll occasionally see other species fighting each other, but it's most visible in tribal stage- if your tribe members are just hanging out in the village not doing anything they'll often interact with each other, "saying" things (with pictures in speech bubbles), and occasionally even punching each other.

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* ''VideoGame/{{Spore}}'' has a lot of them- in them. In creature stage stage, you'll occasionally see other species fighting each other, but it's most visible in tribal stage- stage; if your tribe members are just hanging out in the village not doing anything anything, they'll often interact with each other, "saying" things (with pictures in speech bubbles), and occasionally even punching each other.
30th Jun '16 8:49:36 AM Quanyails
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** Also in ''VideoGame/TheSims2'', sims will always do things in apartments - while this does keep the apartment from looking dead, it becomes really weird when you see your neighbours return home from work and immediately start swinging. They ''always'' go for the swings. OR they go upstairs and play music. Or they go to the bar (if it's in there) and try to drink somethign that may have been out there for hours.

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** Also in ''VideoGame/TheSims2'', sims will always do things in apartments - while this does keep the apartment from looking dead, it becomes really weird when you see your neighbours return home from work and immediately start swinging. They ''always'' go for the swings. OR they go upstairs and play music. Or they go to the bar (if it's in there) and try to drink somethign something that may have been out there for hours.
30th Jun '16 8:47:24 AM Quanyails
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** The Postal Dude (and the player)can use this for shits and giggles; drop a donut on the ground, [[FlushingEdgeInteractivity piss]] [[PottyHumor on it]], and wait. Watch as a citizen [[DonutMessWithACop or even better, a cop,]] walk up and eat it. They begin to gag and belch and soon vomit. Cut off their heads as they vomit and the stump will continue to spew like a garden hose.

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** The Postal Dude (and the player)can player) can use this for shits and giggles; drop a donut on the ground, [[FlushingEdgeInteractivity piss]] [[PottyHumor on it]], and wait. Watch as a citizen [[DonutMessWithACop or even better, a cop,]] walk up and eat it. They begin to gag and belch and soon vomit. Cut off their heads as they vomit and the stump will continue to spew like a garden hose.
30th Jun '16 8:30:13 AM Quanyails
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** There was subtle, albeit noticeable improvement in creature interactions in the Wrath of the Lich King expansion and following: wolves actually go through eating motions near carcasses, bears fish in the rivers and emerge with actual fish in their mouths, rams head-butting each other, tickbirds ride on rhinos' horns, and most remarkably, drakes in Storm Peaks that kill rhinos and carry them in their talons up to the nests where their hatchlings are.

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** There was subtle, albeit noticeable improvement in creature interactions in the Wrath "Wrath of the Lich King King" expansion and following: wolves actually go through eating motions near carcasses, bears fish in the rivers and emerge with actual fish in their mouths, rams head-butting each other, tickbirds ride on rhinos' horns, and most remarkably, drakes in Storm Peaks that kill rhinos and carry them in their talons up to the nests where their hatchlings are.
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