History Main / ArtificialAtmosphericActions

12th Mar '18 4:00:46 PM Malady
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* The pedestrians in ''{{Driver}} 2'' would scream and run if you came close. Understandable when you're driving a car at them. Strange in the missions where you're on foot.

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* The pedestrians in ''{{Driver}} ''VideoGame/{{Driver}} 2'' would scream and run if you came close. Understandable when you're driving a car at them. Strange in the missions where you're on foot.
22nd Feb '18 7:29:38 PM nombretomado
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* Even playable characters in your own party aren't immune to this. ''RogueGalaxy'' is a notorious offender via the "Active Chat" feature. As you run around, your party members will bleat out short bursts of spoken dialogue which rarely have any relevance on what's actually going on, and in the worst cases, are downright stupid/lame/just plain wrong. The absolute WORST is Jaster's oft-repeated "Hope it all goes well." Just as annoying is Lilika's stock phrase: "Be careful. I sense something strange." And then there's the crap they spew when you're standing around idle (usually because ''you are in a moving elevator and can't really do anything else''...) You can turn this shit off, but somehow it detracts from the game's atmosphere.

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* Even playable characters in your own party aren't immune to this. ''RogueGalaxy'' ''VideoGame/RogueGalaxy'' is a notorious offender via the "Active Chat" feature. As you run around, your party members will bleat out short bursts of spoken dialogue which rarely have any relevance on what's actually going on, and in the worst cases, are downright stupid/lame/just plain wrong. The absolute WORST is Jaster's oft-repeated "Hope it all goes well." Just as annoying is Lilika's stock phrase: "Be careful. I sense something strange." And then there's the crap they spew when you're standing around idle (usually because ''you are in a moving elevator and can't really do anything else''...) You can turn this shit off, but somehow it detracts from the game's atmosphere.
3rd Feb '18 10:27:13 AM nombretomado
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** Enemies offer a rather more {{egregious}} example: they only have three possible lines, all of which they will repeat endlessly in combat. "Hold the line!" and "I will destroy you!" start to sound a little idiotic when they're being yelled by a lone sniper in a room full of crates.

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** Enemies offer a rather more {{egregious}} JustForFun/{{egregious}} example: they only have three possible lines, all of which they will repeat endlessly in combat. "Hold the line!" and "I will destroy you!" start to sound a little idiotic when they're being yelled by a lone sniper in a room full of crates.
21st Jan '18 5:34:43 PM nombretomado
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* In ''Memories Of The Future'' WilWheaton recalls a scene from ''[[Series/StarTrekTheNextGeneration Encounter at Farpoint]]'' where they're in a market. Wil and Gates [=McFadden=] thought that the audience would notice the people looping behind them background. The director patiently noted that if the audience did notice, then they weren't doing their job in the foreground.

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* In ''Memories Of The Future'' WilWheaton Creator/WilWheaton recalls a scene from ''[[Series/StarTrekTheNextGeneration Encounter at Farpoint]]'' where they're in a market. Wil and Gates [=McFadden=] thought that the audience would notice the people looping behind them background. The director patiently noted that if the audience did notice, then they weren't doing their job in the foreground.
28th Dec '17 5:10:27 AM Cryoclaste
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* Numerous examples with the NPC dialog in the ''SaintsRow'' series. The best: [[spoiler:A civilian in the second game says something along the lines of "Well, the Brotherhood is done for. You going to bring Carlos back next?" while Carlos's zombified corpse beats the guy next to him with a nightstick.]] In the same game your character will actually 'join in'' e.g. cheerleading or use background items (weightlifting in the prison).

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* Numerous examples with the NPC dialog in the ''SaintsRow'' ''VideoGame/SaintsRow'' series. The best: [[spoiler:A civilian in the second game says something along the lines of "Well, the Brotherhood is done for. You going to bring Carlos back next?" while Carlos's zombified corpse beats the guy next to him with a nightstick.]] In the same game your character will actually 'join in'' e.g. cheerleading or use background items (weightlifting in the prison).
21st Dec '17 7:29:01 AM khalcyon2011
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*** Considering that many Shouts are deadly, it makes perfect sense that they would reprimand you for using them in town. There's a world of difference between going down the street healing people and going down the street firing off weapons of mass destruction.
20th Dec '17 3:22:36 PM khalcyon2011
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*** This is somewhat mitigated due to a little bit of price programing. If you are friends, stuff under a certain price is OK to take. It seems to be somewhere around the 50s that it changes, since some potions are okay, but not all. However, there's still a major immersion breaker: all the food and silverware is far below the limit. You can walk into a friend's house, steal all their silverware and food and they won't even be a bit surprised.

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*** This is somewhat mitigated due to a little bit of price programing.programming. If you are friends, stuff under a certain price is OK to take. It seems to be somewhere around the 50s that it changes, since some potions are okay, but not all. However, there's still a major immersion breaker: all the food and silverware is far below the limit. You can walk into a friend's house, steal all their silverware and food and they won't even be a bit surprised.surprised.
*** Even so, there are issues. Low valued items includes gold. You can rob your friend of all their gold (potentially thousands of septims worth), but they won't care since no individual piece was worth more than 1 septim.
14th Nov '17 6:24:57 AM GunarmDyne
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* In the live-action ''Film/101Dalmations'' the same set of barking sound effects is used whenever the crowd of 99 puppies goes anywhere.

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* In the live-action ''Film/101Dalmations'' ''Film/OneHundredAndOneDalmatians'' the same set of barking sound effects is used whenever the crowd of 99 puppies goes anywhere.
14th Nov '17 6:23:58 AM GunarmDyne
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* In the live-action ''Film/101Dalmations'' the same set of barking sound effects is used whenever the crowd of 99 puppies goes anywhere.
30th Oct '17 9:14:48 AM BeerBaron
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Bethesda, most famous for ''Franchise/TheElderScrolls'' series and the ''VideoGame/{{Fallout}}'' series starting with ''Fallout 3'', has the Radiant AI sysemt which is commendably ambition. However, it falls flat very frequently and very visibly; so much, their games earned their own folder.

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Bethesda, most famous for ''Franchise/TheElderScrolls'' series and the ''VideoGame/{{Fallout}}'' series starting with ''Fallout 3'', has the Radiant AI sysemt system which is commendably ambition.ambitious. However, it falls flat very frequently and very visibly; so much, their games earned their own folder.
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