History Main / ArrowCam

14th Feb '18 8:00:05 AM WillyFourEyes
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* ''Film/ACopAndAHalf'' invented the ''"Twinkie Cam"'' ([[ShapedLikeItself it's like an Arrow Cam]], only attached to a thrown twinkie).

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* ''Film/ACopAndAHalf'' ''Film/CopAndAHalf'' invented the ''"Twinkie Cam"'' ([[ShapedLikeItself it's like an Arrow Cam]], only attached to a thrown twinkie).
13th Jan '18 9:43:02 PM AuraXtreme
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* ''VideoGame/{{Bayonetta}}'': The finisher for the penultimate boss has Bayonetta load her lipstick into one of her guns and fire it; this trope is used when obstacles start appearing to make sure it [[BoomHeadshot lands]].
6th Jan '18 8:25:46 AM DirtyHarry44Magnum
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* ''VideoGame/TreasurePlanetBattleAtProcyon'': Pressing 'B' will cause the camera to focus on and follow the nearest projectile, until it hits something.
13th Dec '17 5:04:59 PM nombretomado
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** There's also a mod which lets you actually ride the rocket. Naturally, the mod is called [[DrStrangelove Strangelove]].

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** There's also a mod which lets you actually ride the rocket. Naturally, the mod is called [[DrStrangelove [[Film/DrStrangelove Strangelove]].
2nd Dec '17 12:25:49 PM Sharlee
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* In the second ''Film/PercyJacksonAndTheOlympians'' movie, this trope is used when Percy throws his convertible pen-sword down the throat of the Colchis Bull. An especially impressive example, as the pen unfolds into a sword as it's hurtling into the mechanical beast's clockwork guts, lodging in the core of its workings and rendering it inoperable.
27th Sep '17 9:29:10 AM SirMaxwellofMacsen
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** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are not safe from your TOW missiles of [[DoomyDoomsOfDoom doom]].

to:

** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are not safe from your TOW [[https://en.wikipedia.org/wiki/BGM-71_TOW TOW]] missiles of [[DoomyDoomsOfDoom doom]].
27th Sep '17 9:25:53 AM SirMaxwellofMacsen
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** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' not safe from your TOW missiles of [[DoomyDoomsOfDoom doom]].

to:

** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are not safe from your TOW missiles of [[DoomyDoomsOfDoom doom]].
27th Sep '17 9:25:14 AM SirMaxwellofMacsen
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** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are fair game

to:

** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are fair gamenot safe from your TOW missiles of [[DoomyDoomsOfDoom doom]].
26th Sep '17 8:36:58 PM SirMaxwellofMacsen
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* In ''VideoGame/ToySoldiers'', when directly controlling an artillery gun, a mortar, a tank , or an anti-infantry cannon, you can hold down the fire button after launching a shell to enter bullet cam. In bullet cam mode, you can speed up or slow down the projectile ([[YouFailPhysicsForever this does not change the projectile's trajectory]]) as well as adjust its direction, though only to the left or right.
** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When bullet cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are fair game

to:

* In ''VideoGame/ToySoldiers'', when directly controlling an artillery gun, a mortar, a tank , or an anti-infantry cannon, you can hold down the fire button after launching a shell to enter bullet shell cam. In bullet shell cam mode, you can speed up or slow down the projectile ([[YouFailPhysicsForever this does not change the projectile's trajectory]]) as well as adjust its direction, though only to the left or right.
** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When bullet shell cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are fair game
26th Sep '17 8:35:13 PM SirMaxwellofMacsen
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** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which is just some toy soldiers using models of real world rocket/missile launchers as if they were real. When bullet cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are fair game

to:

** In Toy Soldiers: Cold War, you get access to the anti-tank tower, which is are just some toy soldiers using models of real world rocket/missile launchers as if they were real. When bullet cam is used on these towers, you can control the rocket's up and down pitch in addition to turning them left or right, similarly to other remote controlled missiles mentioned above. This, coupled with the speed controls, means that you can hit any target on the map, regardless of elevation or speed. Tier 3 anti-tank towers become anti-EVERYTHING towers when directly controlled due to this, as their missiles will [[OneHitKill 1-2 shot most enemies with a direct hit]]. Even '''bombers''' are fair game
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ArrowCam