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History Main / ArrowCam

11th Apr '16 3:12:18 PM Willbyr
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* In an early episode of ''MahouSenseiNegima'' we have an ArrowCam without an arrow as Negi mentally homes in on his lost wizard's staff.

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* In an early episode of ''MahouSenseiNegima'' ''Manga/MahouSenseiNegima'' we have an ArrowCam without an arrow as Negi mentally homes in on his lost wizard's staff.



* In ''MagicalGirlLyricalNanoha A's'', Nanoha's first usage of [[WaveMotionGun Divine Buster Extension]] was accompanied by an ArrowCam that rode the pink beam of death all the way to Vita.

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* In ''MagicalGirlLyricalNanoha A's'', ''Anime/MagicalGirlLyricalNanohaAs'', Nanoha's first usage of [[WaveMotionGun Divine Buster Extension]] was accompanied by an ArrowCam that rode the pink beam of death all the way to Vita.
24th Feb '16 9:33:47 AM MegaMarioMan
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* The Visibomb Gun from ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' has a similar just-behind-the-warhead-view, and enough range (and steerability) that you can often sit at the beginning of the stage, and hit enemies at the very end. It was subsequently toned down in power when it returned in the sequel, ''[[RatchetAndClankGoingCommando Going Commando]]''.

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* The Visibomb Gun from ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' has a similar just-behind-the-warhead-view, just-behind-the-missile-view, and enough range (and steerability) that you can often sit at the beginning of the stage, and hit enemies at the very end. It was subsequently toned down in power when it returned in the sequel, ''[[RatchetAndClankGoingCommando ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''.
3rd Feb '16 6:24:08 PM CalvinBoyOfDestiny
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* Done sometimes with grappling hooks in ''WesternAnimation/ThunderbirdsAreGo''.
3rd Oct '15 8:57:19 PM nombretomado
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* Late in ''Film/TheAvengers'', an arrow cam rides one of Hawkeye's shots to Loki, who [[ArrowCatch catches it]] with a smirk ... right before [[TrickArrow it explodes]].

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* Late in ''Film/TheAvengers'', ''Film/TheAvengers2012'', an arrow cam rides one of Hawkeye's shots to Loki, who [[ArrowCatch catches it]] with a smirk ... right before [[TrickArrow it explodes]].
28th Sep '15 7:21:46 PM sgamer82
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* Used in the beginning of the opening title for ''LightNovel/OdaNobunaNoYabou''. The arrow is aimed at the title character, Oda Nobuna, but she slices it in half before it hits her.

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* Used in the beginning of the opening title for ''LightNovel/OdaNobunaNoYabou''.''LightNovel/TheAmbitionOfOdaNobuna''. The arrow is aimed at the title character, Oda Nobuna, but she slices it in half before it hits her.
9th Aug '15 2:41:39 AM SetsunasaNiWa
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* ''Film/ACopAndAHalf'' invented the ''"Twinkie Cam"'' ([[ShapedLikeItself it's like an Arrow Cam]], [[CaptainObvious only attached to a thrown twinkie]]).

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* ''Film/ACopAndAHalf'' invented the ''"Twinkie Cam"'' ([[ShapedLikeItself it's like an Arrow Cam]], [[CaptainObvious only attached to a thrown twinkie]]).twinkie).
26th Jul '15 12:42:02 PM SzleifyMcLee
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* Batarangs in ''VideoGame/BatmanArkhamAsylum'' -- you can not only control the RC batarangs but follow the regular ones.

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* Batarangs in ''VideoGame/BatmanArkhamAsylum'' throughout the ''VideoGame/BatmanArkhamSeries'' -- you can not only control the RC batarangs but follow the regular ones.
25th Jul '15 2:53:00 PM Prfnoff
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* ''VideoGame/NorthAndSouth'' begins battle scenes with a cut-in of a cannonball fired by the attacking army over the opposing soldiers' heads.
5th Jul '15 7:41:26 PM Willbyr
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* In various animated media involving ''{{Golgo 13}}''. (There was a homage to this in the animated portion of ''Film/KillBill''.)

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* In various animated media involving ''{{Golgo ''Manga/{{Golgo 13}}''. (There was a homage to this in the animated portion of ''Film/KillBill''.)
3rd Jun '15 9:54:34 AM Prfnoff
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* ''VideoGame/{{MDK}}'' and ''MDK2: Armageddon'' had a bullet cam when the player went into Sniper Mode.

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* ''VideoGame/{{MDK}}'' and ''MDK2: ''VideoGame/MDK2: Armageddon'' had a bullet cam when the player went into Sniper Mode.



* Rome: Total War allowed you to have the camera follow the projectiles of a selected ranged unit.
** Medieval: Total War has the same trick.
*** Empire: Total War also does this, for artillery/cannon and ships.

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* Rome: Total War ''VideoGame/RomeTotalWar'' allowed you to have the camera follow the projectiles of a selected ranged unit.
** Medieval: Total War ''VideoGame/MedievalTotalWar'' has the same trick.
*** Empire: Total War ** ''VideoGame/EmpireTotalWar'' also does this, for artillery/cannon and ships.



* In ''{{Comanche 3}}'', the camera can change to follow a locked-on missile to its target.

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* In ''{{Comanche 3}}'', ''Comanche 3'', the camera can change to follow a locked-on missile to its target.



* ''CrimsonSkies'' also had a bunch of camera-guided-missile turrets... in the 1930s. Granted, the world of that series is not exactly identical to ours, what with the DividedStatesOfAmerica and all that, but still...

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* ''CrimsonSkies'' ''VideoGame/CrimsonSkies'' also had a bunch of camera-guided-missile turrets... in the 1930s. Granted, the world of that series is not exactly identical to ours, what with the DividedStatesOfAmerica and all that, but still...



* Done with the spears in ''{{Vindictus}}''. It fills the whole screen if you aim manually, but just gives a little picture-in-picture window if you let it auto-aim.
* Done with ranged items and the beetle in ''TheLegendOfZeldaSkywardSword''. While the former is done largely for the sake of immersion and aesthetics, the latter is done because you are controlling the beetle as it flies through the air.

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* Done with the spears in ''{{Vindictus}}''.''VideoGame/{{Vindictus}}''. It fills the whole screen if you aim manually, but just gives a little picture-in-picture window if you let it auto-aim.
* Done with ranged items and the beetle in ''TheLegendOfZeldaSkywardSword''.''VideoGame/TheLegendOfZeldaSkywardSword''. While the former is done largely for the sake of immersion and aesthetics, the latter is done because you are controlling the beetle as it flies through the air.



* Archery in WiiSportsResort does this a couple different ways, first is if you ace a section (all three shots are tens) you will get a replay of the last shot in this view. The other is, in each of the 12 areas there is an alternate target (A overly large fruit, cake, or in one case a timer) that if you shoot in such a way that your arrow will near it, it follows, even if it misses at the far end.

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* Archery in WiiSportsResort ''VideoGame/WiiSportsResort'' does this a couple different ways, first is if you ace a section (all three shots are tens) you will get a replay of the last shot in this view. The other is, in each of the 12 areas there is an alternate target (A overly large fruit, cake, or in one case a timer) that if you shoot in such a way that your arrow will near it, it follows, even if it misses at the far end.



* ''VideoGame/StrikeCommander'' had this for missiles and bombs, as did it's sister title ''PacificStrike'' for bombs only as it was set before missile technology came into use.

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* ''VideoGame/StrikeCommander'' had this for missiles and bombs, as did it's its sister title ''PacificStrike'' ''Pacific Strike'' for bombs only as it was set before missile technology came into use.
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