History Main / ArmorPiercingAttack

18th Mar '17 11:10:30 AM Donquill
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*** The full extent of Flechette's power doesn't become clear until later in the story. The guaranteed piercing effect even nullifies reaction powers like [[spoiler: Gray Boy's auto-resurrection via time travel]] as is revealed to be [[spoiler: a sting the titular eldritch horrors use to kill each other.]]

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*** The full extent of Flechette's power doesn't become clear until later in the story. The guaranteed piercing effect even nullifies reaction powers like [[spoiler: Gray Boy's auto-resurrection via time travel]] as is revealed to be [[spoiler: a sting the titular eldritch horrors use to kill each other.other, essentially making her power a 4-D death ray.]]
6th Mar '17 2:00:03 AM Alceister
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* It's also worth pointing out that while the bulletproof vest is designed to stop the round ''itself'' from penetrating you, it does little if anything to stop the force itself other than dispersing it over a wider area. The full force of the round ''still'' hits you, and as expected, you will be (often seriously, and potentially still fatally) wounded if hit center of mast by a shot. For this reason portions of armor like helmets and shoulder pads are designed to ''deflect'' the would as opposed to stop it outright.

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* It's also worth pointing out that while the bulletproof vest is designed to stop the round ''itself'' from penetrating you, it does little if anything to stop the force itself other than dispersing it over a wider area. The full force of the round ''still'' hits you, and as expected, you will be (often seriously, and potentially still fatally) wounded if hit center of mast mass by a shot. For this reason portions of armor like helmets and shoulder pads are designed to ''deflect'' the would as opposed to stop it outright.
16th Feb '17 4:09:05 PM dlchen145
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** Certain guns and mods also give your bullets penetration, which doesn't stop armor, but lets it go through cover, which includes the other-wise invincible riot shields. A Javelin sniper rifle with maximised penetration mod, maximised high-velocity barrel, and Garrus's specialty ammo can go through thicker cover than actually exists in the game.

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** Certain guns and mods also give your bullets penetration, which doesn't stop armor, but reduces the damage reduction armored enemies possess, and lets it go through cover, which includes the other-wise invincible riot shields. A Javelin sniper rifle with maximised penetration mod, maximised high-velocity barrel, and Garrus's specialty ammo can go through thicker cover than actually exists in the game.
16th Feb '17 9:12:21 AM Tabs
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** Brick Break, which breaks any Reflect and Light Screen shields the opponent has set up before damaging the opponent.
** Chip Away, Darkest Lariat and Secret Sword, which do damage while disregarding opponent's stat boosts in defenses.
** The Abilities Unaware and Infiltrator ignore stat changes and Reflect/Light Screen (as well as Substitutes in Gen VI) respectively.
** Sound moves such as Hyper Voice and Sparkling Aria can bypass Substitutes in Gen VI.
** There are also moves that bypass the move Protect, such as Hyperspace Hole and Phantom Force.

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** Brick Break, Break and Psychic Fangs, which breaks break any Reflect and Light Screen shields the opponent has set up before damaging the opponent.
** Chip Away, Darkest Lariat Lariat, and Secret Sword, which do damage while disregarding opponent's stat boosts in defenses.
** The Abilities Unaware and Infiltrator ignore stat changes and Reflect/Light Screen (as well as Substitutes in Gen VI) Screen/Aurora Veil/Substitute respectively.
** Sound moves such as Hyper Voice and Sparkling Aria can bypass Substitutes in Gen VI.
VI onward.
** There are also moves that bypass the move Protect, Protect and similar protection moves, such as Hyperspace Hole and Phantom Force.
15th Feb '17 2:48:32 AM Alceister
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* In the ''VideoGame/TotalWar'' series, certain units (such as longbowmen or those armed with axes in ''[[VideoGame/MedievalTotalWar Medieval I]] [[[[VideoGame/MedievalIITotalWar and II]]'') actually put heavily armored units, including those with the ''extremely expensive'' armory upgrades, at a disadvantage with this ability.

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* In the ''VideoGame/TotalWar'' series, certain units (such as longbowmen or those armed with axes in ''[[VideoGame/MedievalTotalWar Medieval I]] [[[[VideoGame/MedievalIITotalWar [[VideoGame/MedievalIITotalWar and II]]'') actually put heavily armored units, including those with the ''extremely expensive'' armory upgrades, at a disadvantage with this ability.
26th Jan '17 8:58:25 AM ILikeRobots
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* ''Videogame/EarthBoundBeginnings'' has the [[AnIcePerson PK Freeze γ]] [[PsychicPowers PSI power]], learned only by the BadassAdorable [[NiceGirl Ana]]. When used it will ''always'' reduce an enemy's HP to critical status (a near OneHitKill), regardless of defense.
14th Jan '17 10:58:07 PM infernape612
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* In the ''VideoGame/FireEmblem'' series, the recurring skill[[note]]or tome in the Game Boy Advance games[[/note]] Luna either halves or negates the target's Defense or Resistance (whichever is applicable to the attack). In ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'', the BlackKnight has an exclusive, beefed up variant of this skill called Eclipse which negates defense and ''multiplies the attack's might by a factor of five''. The minimum amount of damage he can deal with it is 191, in a game where the FinalBoss has 120 HP. Anyone who takes this is going bye-bye.

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* In the ''VideoGame/FireEmblem'' series, the recurring skill[[note]]or tome in the Game Boy Advance games[[/note]] Luna either halves or negates the target's Defense or Resistance (whichever is applicable to the attack). In ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'', the BlackKnight has an exclusive, beefed up variant of this skill called Eclipse which negates defense and ''multiplies ''[[UpToEleven multiplies the attack's might by a factor of five''.five]]''. The minimum amount of damage he can deal with it is 191, in a game where the FinalBoss has 120 HP. Anyone who takes this is going bye-bye.
14th Jan '17 10:56:50 PM infernape612
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* In the ''VideoGame/FireEmblem'' series, the recurring skill[[note]]or tome in the Game Boy Advance games[[/note]] Luna either halves or negates the target's Defense or Resistance (whichever is applicable to the attack).

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* In the ''VideoGame/FireEmblem'' series, the recurring skill[[note]]or tome in the Game Boy Advance games[[/note]] Luna either halves or negates the target's Defense or Resistance (whichever is applicable to the attack). In ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'', the BlackKnight has an exclusive, beefed up variant of this skill called Eclipse which negates defense and ''multiplies the attack's might by a factor of five''. The minimum amount of damage he can deal with it is 191, in a game where the FinalBoss has 120 HP. Anyone who takes this is going bye-bye.
13th Jan '17 7:12:28 AM skyandbeyond49
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** In ''VideoGame/ShinMegamiTenseiIVApocalypse'', piercing attacks take [[UpToEleven another level]] since piercing attacks can now bypass ''[[SerialEscalation repel]]'', meaning that one must either take the full brunt of a piercing attack, or [[LuckBasedMission be lucky enough to dodge it]].
28th Dec '16 4:46:42 AM Thunderchin
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* Some of the guns in ''FanFic/TheNextFrontier'' are designed with the express purpose of ''averting'' this trope. It turns out the inability to penetrate anything vital in a target wearing armor is a small price to pay for a round that won't penetrate anything vital in the spacecraft.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ArmorPiercingAttack