History Main / ArmorPiercingAttack

14th Jan '17 10:58:07 PM infernape612
Is there an issue? Send a Message


* In the ''VideoGame/FireEmblem'' series, the recurring skill[[note]]or tome in the Game Boy Advance games[[/note]] Luna either halves or negates the target's Defense or Resistance (whichever is applicable to the attack). In ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'', the BlackKnight has an exclusive, beefed up variant of this skill called Eclipse which negates defense and ''multiplies the attack's might by a factor of five''. The minimum amount of damage he can deal with it is 191, in a game where the FinalBoss has 120 HP. Anyone who takes this is going bye-bye.

to:

* In the ''VideoGame/FireEmblem'' series, the recurring skill[[note]]or tome in the Game Boy Advance games[[/note]] Luna either halves or negates the target's Defense or Resistance (whichever is applicable to the attack). In ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'', the BlackKnight has an exclusive, beefed up variant of this skill called Eclipse which negates defense and ''multiplies ''[[UpToEleven multiplies the attack's might by a factor of five''.five]]''. The minimum amount of damage he can deal with it is 191, in a game where the FinalBoss has 120 HP. Anyone who takes this is going bye-bye.
14th Jan '17 10:56:50 PM infernape612
Is there an issue? Send a Message


* In the ''VideoGame/FireEmblem'' series, the recurring skill[[note]]or tome in the Game Boy Advance games[[/note]] Luna either halves or negates the target's Defense or Resistance (whichever is applicable to the attack).

to:

* In the ''VideoGame/FireEmblem'' series, the recurring skill[[note]]or tome in the Game Boy Advance games[[/note]] Luna either halves or negates the target's Defense or Resistance (whichever is applicable to the attack). In ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'', the BlackKnight has an exclusive, beefed up variant of this skill called Eclipse which negates defense and ''multiplies the attack's might by a factor of five''. The minimum amount of damage he can deal with it is 191, in a game where the FinalBoss has 120 HP. Anyone who takes this is going bye-bye.
13th Jan '17 7:12:28 AM skyandbeyond49
Is there an issue? Send a Message

Added DiffLines:

** In ''VideoGame/ShinMegamiTenseiIVApocalypse'', piercing attacks take [[UpToEleven another level]] since piercing attacks can now bypass ''[[SerialEscalation repel]]'', meaning that one must either take the full brunt of a piercing attack, or [[LuckBasedMission be lucky enough to dodge it]].
28th Dec '16 4:46:42 AM Thunderchin
Is there an issue? Send a Message

Added DiffLines:

* Some of the guns in ''FanFic/TheNextFrontier'' are designed with the express purpose of ''averting'' this trope. It turns out the inability to penetrate anything vital in a target wearing armor is a small price to pay for a round that won't penetrate anything vital in the spacecraft.
22nd Dec '16 1:49:24 PM Gosicrystal
Is there an issue? Send a Message


* ''VideoGame/BreathOfFireII'' had the spell Chop Chop which did a [[FixedDamageAttack flat damage of 25 to any enemy]]. This made it a one hit kill against enemies that had high enough defense to reduce all attack to 1 or 2 damage since even the toughest of these only had 20 health. Too bad it was easily LostForever if you didn't go after it as the first thing you did when arriving at the eastern continent.

to:

* ''VideoGame/BreathOfFireII'' had the spell Chop Chop which did a [[FixedDamageAttack flat damage of 25 to any enemy]]. This made it a one hit one-hit kill against enemies that had high enough defense to reduce all attack to 1 or 2 damage since even the toughest of these only had 20 health. Too bad it was easily LostForever [[PermanentlyMissableContent lost forever]] if you didn't go after it as the first thing you did when arriving at the eastern continent.
15th Dec '16 12:39:42 PM CerotechOmega
Is there an issue? Send a Message


* ''Franchise/{{Pokemon}}'' has BrickBreak, which breaks any Reflect and Light Screen shields the opponent has set up before damaging the opponent, as well as moves like Chip Away and Secret Sword, which do damage while disregarding opponent's stat boosts in defenses.

to:

* ''Franchise/{{Pokemon}}'' has BrickBreak, ''Franchise/{{Pokemon}}''
** Brick Break,
which breaks any Reflect and Light Screen shields the opponent has set up before damaging the opponent, as well as moves like opponent.
**
Chip Away Away, Darkest Lariat and Secret Sword, which do damage while disregarding opponent's stat boosts in defenses.



** Sound moves such as Hyper Voice can bypass Substitutes in Gen VI.

to:

** Sound moves such as Hyper Voice and Sparkling Aria can bypass Substitutes in Gen VI.


Added DiffLines:

** Attacking Z-Moves overpower invulnerability moves like Protect, Spiky Shield, King's Shield and Baneful Bunker.
25th Nov '16 7:12:50 AM gophergiggles
Is there an issue? Send a Message


* It's also worth pointing out that while the bulletproof vest is designed to stop the round ''itself'' from penetrating you, it does little if anything to stop the force itself other than dispersing it over a wider area. The full force of the round ''still'' hits you, and as expected, you will be (often seriously, and potentially still fatally) wounded if hit center of mast by a shot.

to:

* It's also worth pointing out that while the bulletproof vest is designed to stop the round ''itself'' from penetrating you, it does little if anything to stop the force itself other than dispersing it over a wider area. The full force of the round ''still'' hits you, and as expected, you will be (often seriously, and potentially still fatally) wounded if hit center of mast by a shot. For this reason portions of armor like helmets and shoulder pads are designed to ''deflect'' the would as opposed to stop it outright.
19th Nov '16 10:21:56 PM DustSnitch
Is there an issue? Send a Message


* ''VideoGame/FinalFantasyX'' does this with armored enemies, who require a specific weapon type to get past it. Fortunately, they begin to show up just as you get the biggest {{Badass}} around, whose weapons all come with the armor-piercing ability, into your party.

to:

* ''VideoGame/FinalFantasyX'' does this with armored enemies, who require a specific weapon type to get past it. Fortunately, they begin to show up just as you get the biggest {{Badass}} badass around, whose weapons all come with the armor-piercing ability, into your party.
30th Oct '16 9:24:40 AM nombretomado
Is there an issue? Send a Message


* ''{{Champions}}''

to:

* ''{{Champions}}''''TabletopGame/{{Champions}}''



* ''{{GURPS}}'' has various "armor divisors" from 2 through infinity. For example: in the ''Ultra-Tech'' book even handgun bullets can be loaded with the High Explosive Multi-Purpose ([[FunWithAcronyms HEMP]]) warhead which reduces the effectiveness of armor to one fifth normal by using a sort of shaped charge.

to:

* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' has various "armor divisors" from 2 through infinity. For example: in the ''Ultra-Tech'' book even handgun bullets can be loaded with the High Explosive Multi-Purpose ([[FunWithAcronyms HEMP]]) warhead which reduces the effectiveness of armor to one fifth normal by using a sort of shaped charge.
17th Oct '16 1:42:26 PM gophergiggles
Is there an issue? Send a Message

Added DiffLines:

* It's also worth pointing out that while the bulletproof vest is designed to stop the round ''itself'' from penetrating you, it does little if anything to stop the force itself other than dispersing it over a wider area. The full force of the round ''still'' hits you, and as expected, you will be (often seriously, and potentially still fatally) wounded if hit center of mast by a shot.
This list shows the last 10 events of 247. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ArmorPiercingAttack