History Main / ArmorPiercingAttack

18th Jun '18 1:33:06 PM Miracle@StOlaf
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* Of course, Armor-Piercing rounds aren't strictly necessary to penetrate armor or cover. Most firearm rounds still travel at high enough velocities to wound or kill even after penetrating an obstacle. This is why, as our UsefulNotes/GunSafety page will tell you, you should always be sure of your target and what lies beyond it.

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* Of course, Armor-Piercing rounds aren't strictly necessary to penetrate armor or cover. Most firearm rounds still travel at high enough velocities to wound or kill even after penetrating an obstacle. This is why, as our UsefulNotes/GunSafety page will tell you, you should always be sure of your target and what lies beyond it. This goes especially for the Kevlar-weave vests most commonly seen in non-military applications, which are designed to protect against most handgun rounds but can't withstand the bigger, heavier and faster impact from your typical rifle bullet. Much howling is made in the media over "assault weapons" that have the ability to defeat these vests; this isn't wrong in most cases, but it omits that Grandpa's old 30-06 deer rifle will go through Kevlar just as easily.
13th May '18 6:46:47 AM Medinoc
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** In all the ''Franchise/FinalFantasy'' games, Flare and Ultima tend to be armor-piercing attacks.

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** In all the ''Franchise/FinalFantasy'' games, Flare and Ultima tend to be armor-piercing attacks.attacks, as well as Bahamut's SignatureMove Mega Flare.
3rd Apr '18 8:21:48 AM dvorak
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* Abilities in ''VideoGame/GuildOfDungeoneering'' work on a "X skill does Y damage, and may or may not block Z damage of A type" system. Certain skills, connoted by a "No Shield" symbol, cannot be blocked. As the tip screens put it "They go straight through your blocks!"
3rd Apr '18 8:13:43 AM AFP
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* Going along with the discussion of body armor above, it is worth noting that different types of armor will provide different degrees of protection, and there is no such thing as [[ConcealmentEqualsCover impenetrable armor protection.]] Ballistic vests are designed with varying degrees of protection, from lightweight "second chance" vests, designed to provide some protection against smaller handgun rounds, to heavier and bulkier Class IIIA armor, which incorporates ceramic armor plates to defend against rifle rounds. Even with the heavier armor, the common wisdom is that it's only promised to protect you from the ''first'' shot that hits you. After that, it's advised that you seek cover, as the ceramic plates will likely be shattered by the first rifle round. Meanwhile, that same rifle round will go through the lighter kevlar vests as if they weren't there, and may get shrugged off by heavier vehicle armor [[NoSell as a minor nuisance.]]

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* Going along with the discussion of body armor above, it is worth noting that different types of armor will provide different degrees of protection, and there is no such thing as [[ConcealmentEqualsCover impenetrable armor protection.]] Ballistic vests are designed with varying degrees of protection, from lightweight "second chance" vests, designed to provide some protection against smaller handgun rounds, to heavier and bulkier Class IIIA armor, which incorporates ceramic armor plates to defend against rifle rounds. Even with the heavier armor, the common wisdom is that it's only promised to protect you from the ''first'' shot that hits you. After that, it's advised that you seek cover, as the ceramic plates will likely be shattered by the first rifle round. Meanwhile, that same rifle round will go through the lighter kevlar vests as if they weren't there, and may get shrugged off by heavier vehicle armor [[NoSell as a minor nuisance.]]]] The page image above provides an excellent example of this concept in action: The soldier's breastplate was probably enough to protect against most melee weapons and small-arms, but proved inadequate against field artillery.
3rd Apr '18 8:08:00 AM AFP
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* For the very reason outlined above, a RealLife '''[[AvertedTrope aversion]]''' exists as a home-defense round, and is specifically designed to penetrate as little of a wall or obstacle as possible.

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* For the very reason outlined above, a RealLife '''[[AvertedTrope aversion]]''' exists as a home-defense round, and is specifically designed to penetrate as little of a wall or obstacle as possible. It is worth noting that anything that will penetrate a ''human'' will also easily penetrate the sort of materials often used for home building, at least in the US, where the emphasis is placed on affordability and insulation rather than durability or fortification.


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* Going along with the discussion of body armor above, it is worth noting that different types of armor will provide different degrees of protection, and there is no such thing as [[ConcealmentEqualsCover impenetrable armor protection.]] Ballistic vests are designed with varying degrees of protection, from lightweight "second chance" vests, designed to provide some protection against smaller handgun rounds, to heavier and bulkier Class IIIA armor, which incorporates ceramic armor plates to defend against rifle rounds. Even with the heavier armor, the common wisdom is that it's only promised to protect you from the ''first'' shot that hits you. After that, it's advised that you seek cover, as the ceramic plates will likely be shattered by the first rifle round. Meanwhile, that same rifle round will go through the lighter kevlar vests as if they weren't there, and may get shrugged off by heavier vehicle armor [[NoSell as a minor nuisance.]]
19th Feb '18 2:54:54 PM Malady
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** A bugged legendary weapon, the [[AddedAlliterativeAppeal Vladof Vengance]], has this effect. In theory, it should allow the machine pistol to occasionally fire rounds that pass through armor to damage health. In practice, this effect can also get passed on to any of the other weapons in your inventory at the time. Shield bypass ability on something with enough damage or enough dakka (or both!) can veer straight into GameBreaker territory.

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** A bugged legendary weapon, the [[AddedAlliterativeAppeal [[AlliterativeName Vladof Vengance]], has this effect. In theory, it should allow the machine pistol to occasionally fire rounds that pass through armor to damage health. In practice, this effect can also get passed on to any of the other weapons in your inventory at the time. Shield bypass ability on something with enough damage or enough dakka (or both!) can veer straight into GameBreaker territory.
4th Feb '18 9:08:37 AM nombretomado
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* The [[GlassCannon Void Walker]] demon in ''[[NexusWar Nexus Clash]]'' has Precision of the Assassin, an attack that completely ignores the target's armor due to the Void Walker's maybe-real insubstantial state. This doubles as a DeathOrGloryAttack since it drops the attacker's own armor into negative numbers and makes the Void Walker liable to get killed in a few shots if they can't defeat their target quickly.

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* The [[GlassCannon Void Walker]] demon in ''[[NexusWar Nexus Clash]]'' ''VideoGame/NexusClash'' has Precision of the Assassin, an attack that completely ignores the target's armor due to the Void Walker's maybe-real insubstantial state. This doubles as a DeathOrGloryAttack since it drops the attacker's own armor into negative numbers and makes the Void Walker liable to get killed in a few shots if they can't defeat their target quickly.
2nd Jan '18 6:15:54 PM nombretomado
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* The ''HeroClix'' ability Precision Strike allows any character who wields it to still do 1 damage even if it would normally be reduced to 0. They still have to have at least a damage value of 1, though. Then there are more traditional armor - piercing attacks like Exploit Weakness for melee attacks and Penetrating / Psychic Blast for ranged. And then there is the Pulse Wave - if you're in the AreaOfEffect, nothing will help you because Pulse Wave shuts down ''EVERYTHING'', including but not limited to damage reduction, evasion, and damage ignoring - effects. Once it draws a line of fire to a character, no ability (except something that explicitly says "cannot be ignored") will be active before the attack resolves.

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* The ''HeroClix'' ''TabletopGame/HeroClix'' ability Precision Strike allows any character who wields it to still do 1 damage even if it would normally be reduced to 0. They still have to have at least a damage value of 1, though. Then there are more traditional armor - piercing attacks like Exploit Weakness for melee attacks and Penetrating / Psychic Blast for ranged. And then there is the Pulse Wave - if you're in the AreaOfEffect, nothing will help you because Pulse Wave shuts down ''EVERYTHING'', including but not limited to damage reduction, evasion, and damage ignoring - effects. Once it draws a line of fire to a character, no ability (except something that explicitly says "cannot be ignored") will be active before the attack resolves.
11th Dec '17 12:29:27 PM BeerBaron
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* In ''Franchise/TheElderScrolls'' series, this is a common trait of [[OurWerewolvesAreDifferent werewolves]]. Their claw attacks often outright ignore armor. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion, blocking the attack of a werewolf with your shield can cause the shield to become instantly [[BreakableWeapons completely broken]], even if it was in a fully-repaired state.

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* ''Franchise/TheElderScrolls'':
** Bog standard spells ignore armor rating when they strike a target.
In ''Franchise/TheElderScrolls'' order to protect from them, armor needs to be enchanted to reduce, absorb, or reflect magical damage.
** Throughout the
series, this is a common trait of [[OurWerewolvesAreDifferent werewolves]]. Their claw attacks often outright ignore armor. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion, blocking the attack of a werewolf with your shield can cause the shield to become instantly [[BreakableWeapons completely broken]], even if it was in a fully-repaired state.
10th Dec '17 4:08:19 PM nombretomado
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* In ''DragonQuestIX'', the MetalSlime family is almost completely immune to physical attacks and totally immune to magical attacks. All critical attacks bypass physical defense, rendering them the only practical way to take down the stronger MetalSlime variants.

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* In ''DragonQuestIX'', ''VideoGame/DragonQuestIX'', the MetalSlime family is almost completely immune to physical attacks and totally immune to magical attacks. All critical attacks bypass physical defense, rendering them the only practical way to take down the stronger MetalSlime variants.
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