History Main / ArmorPiercingAttack

3rd May '16 9:42:53 AM gophergiggles
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[[folder:Real Life]]
* The invention of firearms is what made chain mail and plate mail obsolete. The stuff was already incredibly restrictive and difficult to wear, and then along came a weapon that could penetrate it like a hot knife through butter.
* Interestingly, knives are this to a bulletproof vest. There are effectively two kinds of body armor, the ballistic (bulletproof) vest and the stab resistant vest, and both are [[https://crimefictionbook.com/2015/06/17/can-a-bulletproof-vest-also-stop-a-knife/ quite different in design]]. It might take a bit more effort, but a ballistic vest will do little if anything to protect against an attacker armed with a knife since the blade will slice the Kevlar fibres with little difficulty.
* There are also good old fashioned armor piercing rounds, such as the 5.56mm M995, which is absurdly expensive compared to conventional rounds but do ExactlyWhatItSaysOnTheTin.
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30th Apr '16 8:08:13 PM MadCat221
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/cannonballedcuirass.jpg]]
[[caption-width-right:300:Method #1: [[TheresNoKillLikeOverkill Overkill.]]]]
5th Apr '16 1:29:26 AM KEEP_IN
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* ''VideoGame/{{Borderlands}}'': one of [[FriendlySniper Mordecai's]] skills enables him to bypass enemy shields. Against the Guardians, their health bars being tiny, it is absolutely devastating. In [[Videogame/{{Borderlands 2}} the sequel]], one of his quest rewards is a sniper rifle that has this very effect.

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* ''VideoGame/{{Borderlands}}'': one of [[FriendlySniper Mordecai's]] skills enables him to bypass enemy shields.shields (100% of the time if this skill is maxed out, too). Against the Guardians, their health bars being tiny, it is absolutely devastating. In [[Videogame/{{Borderlands 2}} the sequel]], one of his quest rewards is a sniper rifle that has this very effect.
2nd Apr '16 4:43:56 AM Morgenthaler
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* ''VideoGame/CommandAndConquer [[CommandAndConquerGenerals Generals]]'' and ''[[ExpansionPack Zero:Hour]]'' subvert it by giving the GLA upgrades for armor-piercing bullets and rockets, but those merely increase damage dealt by units using them by 25%.

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* ''VideoGame/CommandAndConquer [[CommandAndConquerGenerals Generals]]'' ''VideoGame/CommandAndConquerGenerals'' and ''[[ExpansionPack Zero:Hour]]'' subvert it by giving the GLA upgrades for armor-piercing bullets and rockets, but those merely increase damage dealt by units using them by 25%.



* ''{{Arcanum}}'' has two guns, both {{BFG}}s, that do a sort of this. [[HarpoonGun Blade Launcher]] ignores Armor Class, allowing you to hit more often (and is the second most powerful gun), while Riffled Cannon ignores Damage Resistance, allowing you to do full damage each time you hit. They both, however, consume 6 bullets per shot.
* This type of attack is nearly mandatory in ''WorldOfTanks'' - not every gun has good HE damage, meaning that often times your ability to deal damage relies entirely on penetrating the enemy's armor from any direction possible.

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* ''{{Arcanum}}'' ''VideoGame/{{Arcanum}}'' has two guns, both {{BFG}}s, that do a sort of this. [[HarpoonGun Blade Launcher]] ignores Armor Class, allowing you to hit more often (and is the second most powerful gun), while Riffled Cannon ignores Damage Resistance, allowing you to do full damage each time you hit. They both, however, consume 6 bullets per shot.
* This type of attack is nearly mandatory in ''WorldOfTanks'' ''VideoGame/WorldOfTanks'' - not every gun has good HE damage, meaning that often times your ability to deal damage relies entirely on penetrating the enemy's armor from any direction possible.



* ''BreathOfFireII'' had the spell Chop Chop which did a [[FixedDamageAttack flat damage of 25 to any enemy]]. This made it a one hit kill against enemies that had high enough defense to reduce all attack to 1 or 2 damage since even the toughest of these only had 20 health. Too bad it was easily LostForever if you didn't go after it as the first thing you did when arriving at the eastern continent.

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* ''BreathOfFireII'' ''VideoGame/BreathOfFireII'' had the spell Chop Chop which did a [[FixedDamageAttack flat damage of 25 to any enemy]]. This made it a one hit kill against enemies that had high enough defense to reduce all attack to 1 or 2 damage since even the toughest of these only had 20 health. Too bad it was easily LostForever if you didn't go after it as the first thing you did when arriving at the eastern continent.
22nd Mar '16 1:57:39 PM Karxrida
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* ''VideoGame/KingdomHeartsII'': Some enemies, such as Large Bodies and Berserkers, automatically deflect attacks from the front. Reaction Commands, Magic, Limits, Explosion, and Guard Break will pierce their defenses and deal damage.
16th Mar '16 3:01:36 AM Medinoc
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* ''{{X-COM}}: UFO Defense'' and ''Terror from the Deep'' starts you with armor piercing weapons. Subverted, since that's only the damage type rather than the ability, and the non-armor piercing attacks are better at breaking through armor. To be more specific, the armor piercing weapons won't overcome the high armor and damage reduction of Lobstermen and Triscenes[[note]]A better description would probably be "Ballistic"[[/note]].

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* ''{{X-COM}}: UFO Defense'' and ''Terror from the Deep'' starts you with armor piercing "armor piercing" weapons. Subverted, since that's only the damage type rather than the ability, and the non-armor piercing attacks are better at breaking through armor. To be more specific, the armor piercing weapons won't overcome the high armor and damage reduction of Lobstermen and Triscenes[[note]]A better description would probably be "Ballistic"[[/note]]."Ballistic"[[/note]].
** ''VideoGame/{{XCOM 2}}'' has the "Shredder ammunition" ability for the Grenadier, which removes armor points from the target. These points are still deducted from the damage during the shredding attack, but for all subsequent attacks they're gone for good.



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1st Mar '16 10:20:54 AM foxmccloud4387
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Firstly, it is possible for a weapon to cause considerable damage without managing to penetrate protection. A BulletProofVest may be able to stop a bullet, but the force of the bullet has to go somewhere, often cracking ribs. This is elementary physics at work: all the kinetic energy that went into propelling the bullet has to end up somewhere, after all. These physics were exploited by the [[DropTheHammer warhammer]] in medieval times, when plate armor was at its heyday: while swords and arrows couldn't penetrate through plate armor, warhammers could do the next best thing and injure the wearer straight through it. This also applies to [[TankGoodness tanks as well]]: if struck hard enough, armour plating can deform, which leads to portions of the inner facing breaking off and turning into dangerous shrapnel (called "spall").

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Firstly, it is possible for a weapon to cause considerable damage without managing to penetrate protection. A BulletProofVest may be able to stop a bullet, but the force of the bullet has to go somewhere, often cracking ribs. This is elementary physics at work: all the kinetic energy that went into propelling the bullet has to end up somewhere, after all. These physics were exploited by the [[DropTheHammer warhammer]] in medieval times, particularly when plate armor was at its heyday: while swords and arrows couldn't penetrate through plate armor, warhammers could do the next best thing and injure the wearer straight through it. This also applies to [[TankGoodness tanks as well]]: if struck hard enough, armour plating can deform, which leads to portions of the inner facing breaking off and turning into dangerous shrapnel (called "spall").
1st Mar '16 10:20:30 AM foxmccloud4387
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Firstly, it is possible for a weapon to cause considerable damage without managing to penetrate protection. A BulletProofVest may be able to stop a bullet, but the force of the bullet has to go somewhere, often cracking ribs. This is elementary physics at work: all the kinetic energy that went into propelling the bullet has to end up somewhere, after all. This also applies to [[TankGoodness tanks as well]]: if struck hard enough, armour plating can deform, which leads to portions of the inner facing breaking off and turning into dangerous shrapnel (called "spall").

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Firstly, it is possible for a weapon to cause considerable damage without managing to penetrate protection. A BulletProofVest may be able to stop a bullet, but the force of the bullet has to go somewhere, often cracking ribs. This is elementary physics at work: all the kinetic energy that went into propelling the bullet has to end up somewhere, after all. These physics were exploited by the [[DropTheHammer warhammer]] in medieval times, when plate armor was at its heyday: while swords and arrows couldn't penetrate through plate armor, warhammers could do the next best thing and injure the wearer straight through it. This also applies to [[TankGoodness tanks as well]]: if struck hard enough, armour plating can deform, which leads to portions of the inner facing breaking off and turning into dangerous shrapnel (called "spall").
25th Feb '16 4:02:32 AM Togie
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** There are also moves that bypass the move Protect, such as Hyperspace Hole and Phantom Force.
23rd Feb '16 11:59:31 PM rojopixler
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* ''WebAnimation/{{RWBY}}'': A revelation in "Heroes and Monsters" is that [[spoiler:Adam Taurus' katana]] has the unique ability to bypass Aura. [[spoiler:He's able to skewer Blake and slice Yang's arm off with it, [[KnightOfCerebus making him one of the deadliest combatants seen so far]].]]
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