History Main / ArmorIsUseless

30th Jun '16 8:44:53 PM PaulA
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* Partial credit for the Thalesians in David Eddings' ''Literature/TheElenium'' and ''Tamuli'' - Thalesian knights go to war in chainmail, not in full plate, as Thalesia is full of deep rivers and streams, making platemail more of a hazard than a help. A chainmail shirt is easily removable, whereas by the time you have a chance to get a full suit of riding armour off, you'll have drowned.

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* Partial credit for the Thalesians in David Eddings' ''Literature/TheElenium'' and ''Tamuli'' - ''Literature/TheTamuli'':
** Partial credit for the Thalesians:
Thalesian knights go to war in chainmail, not in full plate, as Thalesia is full of deep rivers and streams, making platemail more of a hazard than a help. A chainmail shirt is easily removable, whereas by the time you have a chance to get a full suit of riding armour off, you'll have drowned.
26th Jun '16 3:05:52 PM totoofze47
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* ''VideoGame/ResidentEvil4'': Completely averted by the suit of armor Ashley can wear as an unlockable costume in the game's rereleases. It makes her completely invincible from any kind of hazard in the game; bullets won't make her flinch, ''explosions'' will merely make her tumble, and enemies who try to kidnap her will fall and fail due to the armor's weight. This makes the segments with her much easier, as you don't need to worry about her safety anymore.
21st Jun '16 11:55:57 PM Doug86
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* Creator/DanAbnett's ''TabletopGame/{{Warhammer 40000}}'' novel ''Literature/BrothersOfTheSnake'' discusses and averts this. When Space Marines fight a foe that they can see only with the naked eye, they open their visors with explicit commentary about how it makes them more vulnerable in one sense. Indeed, [[RealityEnsues several of them die because of it.]] A number of other ''TabletopGame/{{Warhammer 40000}}'' novels fall back on playing it straight, especially the Horus Heresy series (where hundreds of power armoured supermen get cut down by necessity, usually by guns that [[GameplayAndStorySegregation wouldn't actually penetrate the armour in the game itself]]) but notable exceptions are skirmishes in the Abnett Eisenhorn and Ravenor series, where even basic armour is a major obstacle to the protagonists, and Literature/CiaphasCain[[note]]'''HERO OF THE IMPERIUM'''[[/note]] who has his life saved on several occasions by his battered set of misappropriated carapace armour.

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* Creator/DanAbnett's ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' novel ''Literature/BrothersOfTheSnake'' discusses and averts this. When Space Marines fight a foe that they can see only with the naked eye, they open their visors with explicit commentary about how it makes them more vulnerable in one sense. Indeed, [[RealityEnsues several of them die because of it.]] A number of other ''TabletopGame/{{Warhammer 40000}}'' ''Warhammer 40,000'' novels fall back on playing it straight, especially the Horus Heresy series (where hundreds of power armoured supermen get cut down by necessity, usually by guns that [[GameplayAndStorySegregation wouldn't actually penetrate the armour in the game itself]]) but notable exceptions are skirmishes in the Abnett Eisenhorn and Ravenor series, where even basic armour is a major obstacle to the protagonists, and Literature/CiaphasCain[[note]]'''HERO OF THE IMPERIUM'''[[/note]] who has his life saved on several occasions by his battered set of misappropriated carapace armour.



** The above example is {{inverted}} by Victarion Greyjoy, who derides the armorless soldiers he faces at the Shield Islands as cowards who fear drowning. Heavily-armored himself, he cuts through them easily.

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** The above example is {{inverted}} {{inverted|Trope}} by Victarion Greyjoy, who derides the armorless soldiers he faces at the Shield Islands as cowards who fear drowning. Heavily-armored himself, he cuts through them easily.



* One of the most notable examples in the ''TabletopGame/{{Warhammer 40000}}'' background is the standard issue flak armour of the Imperial Guard - a bulletproof, heat and shrapnel resistant uniform with potentially extra armoured-areas by our standards... that is generally useless against most of the weaponry of the other species within ''TabletopGame/{{Warhammer 40000}}''. The PoweredArmor worn by the SpaceMarine Mascots, on the other hand, is generally an aversion. Most weapons have a better than even chance of bouncing off harmlessly, and the even more powerful Terminator Armor is protection against anything short of Heavy Anti-tank weaponry or plasma weapons, and for dealing with such weapons, [[LuckilyMyShieldWillProtectMe Storm Shields]] and [[DeflectorShields the built in energy shield]] of terminator armor still provide reasonable protection.

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* One of the most notable examples in the ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' background is the standard issue flak armour of the Imperial Guard - a bulletproof, heat and shrapnel resistant uniform with potentially extra armoured-areas by our standards... that is generally useless against most of the weaponry of the other species within ''TabletopGame/{{Warhammer 40000}}''.''Warhammer 40,000''. The PoweredArmor worn by the SpaceMarine Mascots, on the other hand, is generally an aversion. Most weapons have a better than even chance of bouncing off harmlessly, and the even more powerful Terminator Armor is protection against anything short of Heavy Anti-tank weaponry or plasma weapons, and for dealing with such weapons, [[LuckilyMyShieldWillProtectMe Storm Shields]] and [[DeflectorShields the built in energy shield]] of terminator armor still provide reasonable protection.



* In ''[[TableTopGame/MiddleEarthRolePlaying MERP]]'' [[note]]and by extension ''{{Rolemaster}}[[/note]], unarmoured was usually better than soft and hard leather armour against most weapons. Each weapon had a strike table against each armour type (AT) and it was far easier to hit higher armors on average, but you dealt mere damage. The real killer in rolemaster/MERP was the critical strike table roll, which was easier to gain against most armors in the game than it was against not wearing armor at all. Soft and Rigid leather was not only easier to hit and deal damage to, it was far more deadly to wear as critical strike table rolls occured more often! Medium armors like chain also suffered from this to an extent against many weapons. Not only did critical strike table rolls deal things such as stuns, even the weakest table (A) had a chance to maim, incapacitate or outright kill your character on a percentage roll! And this is something you not only had to invest dev points in for maneuverability, it also carried a quickness penalty to make you even easier to hit while wearing it!

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* In ''[[TableTopGame/MiddleEarthRolePlaying MERP]]'' [[note]]and by extension ''{{Rolemaster}}[[/note]], ''TabletopGame/{{Rolemaster}}''[[/note]], unarmoured was usually better than soft and hard leather armour against most weapons. Each weapon had a strike table against each armour type (AT) and it was far easier to hit higher armors on average, but you dealt mere damage. The real killer in rolemaster/MERP was the critical strike table roll, which was easier to gain against most armors in the game than it was against not wearing armor at all. Soft and Rigid leather was not only easier to hit and deal damage to, it was far more deadly to wear as critical strike table rolls occured more often! Medium armors like chain also suffered from this to an extent against many weapons. Not only did critical strike table rolls deal things such as stuns, even the weakest table (A) had a chance to maim, incapacitate or outright kill your character on a percentage roll! And this is something you not only had to invest dev points in for maneuverability, it also carried a quickness penalty to make you even easier to hit while wearing it!



* Much like in ''7.62 High Caliber'', armor matters some but not much in the ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' series. There is a sensible difference between how many shots you can take while wearing a sunrise suit or an exoskeleton, but the latter definitely does not warrant carelessness: if you "[[WebOriginal/ZeroPunctuation run full-pelt into enemy strongholds gleefully spraying bullets, then your corpse will be strung up in their garden being used as a bird feeder before you can say 'reload, Doctor Freeman!']]". Bullets ''hurt'', you know.

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* Much like in ''7.62 High Caliber'', armor matters some but not much in the ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' ''VideoGame/{{STALKER}}'' series. There is a sensible difference between how many shots you can take while wearing a sunrise suit or an exoskeleton, but the latter definitely does not warrant carelessness: if you "[[WebOriginal/ZeroPunctuation run full-pelt into enemy strongholds gleefully spraying bullets, then your corpse will be strung up in their garden being used as a bird feeder before you can say 'reload, Doctor Freeman!']]". Bullets ''hurt'', you know.



** In ''VideoGame/KingdomHeartsII'', {{Disney/Mulan}} [[TookALevelInBadass becomes]] ''[[TookALevelInBadass much]]'' [[TookALevelInBadass more powerful]] once she ditches all the armor she was wearing [[SweetPollyOliver while pretending to be a man]].

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** In ''VideoGame/KingdomHeartsII'', {{Disney/Mulan}} Disney/{{Mulan}} [[TookALevelInBadass becomes]] ''[[TookALevelInBadass much]]'' [[TookALevelInBadass more powerful]] once she ditches all the armor she was wearing [[SweetPollyOliver while pretending to be a man]].



* In ''WesternAnimation/{{Futurama}}'', Bender's Big Score, the head nudist scammer informs the cast that he was wearing a doom proof vest -- then dolefully repents that he wasn't wearing doom-proof pants.

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* In ''WesternAnimation/{{Futurama}}'', ''WesternAnimation/{{Futurama}}: Bender's Big Score, Score'', the head nudist scammer informs the cast that he was wearing a doom proof vest -- then dolefully repents that he wasn't wearing doom-proof pants.



* Played ridiculously straight in TheBible, and possibly the UrExample: David and Goliath.

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* Played ridiculously straight in TheBible, Literature/TheBible, and possibly the UrExample: David and Goliath. Goliath.



** Of course as firearms technology improved, plate armour got thicker and heavier to compensate, to the point where it became too heavy and cumbersome to move effectively in. Which is why you might see in appropriate period works, for example, a Roundhead of the EnglishCivilWar wearing a helmet and breastplate, but not a soldier of the American War of Independence or Napoleonic Wars.

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** Of course as firearms technology improved, plate armour got thicker and heavier to compensate, to the point where it became too heavy and cumbersome to move effectively in. Which is why you might see in appropriate period works, for example, a Roundhead of the EnglishCivilWar UsefulNotes/EnglishCivilWar wearing a helmet and breastplate, but not a soldier of the American War of Independence or Napoleonic Wars.



** In practice, UsefulNotes/WorldWarII capital ships could survive tremendous amounts of air attack, enough that ''Tirpitz'' needed a gigantic 5.4 ton supersonic bomb designed specifically to sink her, [[CrowningMomentOfAwesome and it survived the first hit from it well enough to steam under her own power afterwards]].

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** In practice, UsefulNotes/WorldWarII capital ships could survive tremendous amounts of air attack, enough that ''Tirpitz'' needed a gigantic 5.4 ton supersonic bomb designed specifically to sink her, [[CrowningMomentOfAwesome [[SugarWiki/MomentOfAwesome and it survived the first hit from it well enough to steam under her own power afterwards]].
11th Jun '16 9:49:44 PM Doug86
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* ''Franchise/FireEmblem'' doesn't actually include armor as a mechanic (except for the 2nd game where shields existed). Defense is based entirely on character growths and class based caps, rather than what armor a character is physically wearing. For example in ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'', full plate wearing Meg's defenses are lower than the breastplate, helmet and shield wearing Aran (although Meg has a higher defense cap, but her growths are so poor she will almost never reach it.) Still, characters and classes featured with heavy armor tend to have a higher Defense base, growth, and cap. The exception to the rule is [[CrutchCharacter Jagen]] from [[VideoGame/FireEmblemAkaneia the first game]], who has a 0% defense growth despite wearing his famous purple armor.

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* ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' doesn't actually include armor as a mechanic (except for the 2nd game where shields existed). Defense is based entirely on character growths and class based caps, rather than what armor a character is physically wearing. For example in ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'', full plate wearing Meg's defenses are lower than the breastplate, helmet and shield wearing Aran (although Meg has a higher defense cap, but her growths are so poor she will almost never reach it.) Still, characters and classes featured with heavy armor tend to have a higher Defense base, growth, and cap. The exception to the rule is [[CrutchCharacter Jagen]] from [[VideoGame/FireEmblemAkaneia the first game]], who has a 0% defense growth despite wearing his famous purple armor.
8th Jun '16 9:35:00 AM ChronoLegion
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* In the ''Videogame/TotalWar'' series, whether armored troops are useful depends on both how you use them and what they're up against. Heavy knights on foot or on horseback can tear into light infantry with minimal losses and wade through heavy arrow barrages with limited casualties, but horse-mounted knights are still very vulnerable to pikemen and spears even with all their armor and barding. Dismounted heavily-armored troops are also vulnerable to cavalry charges unless they have their own spears, since all that armor won't help when a lance-wielding knight in full plate charges you on the back of a furious destrier. Heavy armor can also be a drawback when fighting certain heavy infantry types like Venetian Hammers, who deal massive bonus damage to heavily-armored units.

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* In the ''Videogame/TotalWar'' series, whether armored troops are useful depends on both how you use them and what they're up against. Heavy knights on foot or on horseback can tear into light infantry with minimal losses and wade through heavy arrow barrages with limited casualties, but horse-mounted knights are still very vulnerable to pikemen and spears even with all their armor and barding. Dismounted heavily-armored troops are also vulnerable to cavalry charges unless they have their own spears, since all that armor won't help when a lance-wielding knight in full plate charges you on the back of a furious destrier. Heavy armor can also be a drawback when fighting certain heavy infantry types like Venetian Hammers, who deal massive bonus damage to heavily-armored units. Also averted in "The Fall of the Samurai" DLC for ''Total War: Shogun 2'' with ironclads, which are extremely tough compared to the wooden, or even armored, warships. For instance, the best way to kill a wooden ship is to fire incendiary ammo at it, causing it to be set on fire. Can't do that with an ironclad, and most non-AP shots bounce off without doing any serious damage. Armor-piercing ammo, though, can do enough damage to hurt even an ironclad.


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* Averted in ''VideoGame/PacificFleet'' and ''Atlantic Fleet''. Heavily-armored ships won't take much damage from small-caliber guns, especially if they fire HE ammo instead of AP. However, like RealLife warships, ships in the game don't have the same armor stat everywhere, typically differentiating between belt and deck armor (the latter tends to be far weaker, favoring plunging shots and bomb airstrikes). ''Atlantic Fleet'' also adds SubsystemDamage, with heavier ships having their large-caliber turrets armored. This, of course, doesn't stop a tiny destroyer from sinking a battleship by getting close enough to launch a broadside of torpedoes.
30th May '16 11:10:00 AM LordInsane
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*** A smart DM may avert that version by a describing failed enemy attack roll on a heavily armored target as "the blow bounces off harmlessly" or some such.

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*** A smart DM may avert that version by a describing failed enemy attack roll on a heavily armored target as "the blow bounces off harmlessly" or some such. In fact, that's the entire ''idea'' of touch attacks -- some spells and other effects only need to hit at all to take effect, and so ignore armor, while most actual weapons need to hit well enough to ''not'' just bounce off harmlessly. Hence, the difference between Touch AC and ordinary AC is a range where you were hit but the armour protected you.
20th May '16 5:50:23 PM trixus
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* Additional protection also introduced additional risks in boxing. In the bare-knuckle days a blow to your opponent's head would damage your hands too much to be viable, but now boxing gloves protect the hands these blows have become a lot more popular, meaning both fighters are at risk of more serious injuries.

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* Additional protection also introduced additional risks in boxing. In the bare-knuckle days a blow to your opponent's head would damage your hands too much to be viable, but now boxing gloves protect the hands these blows have become a lot more popular, meaning both fighters are at risk of more serious injuries.head injuries. It still leads to less death than knuckle boxing but risk of commotion has skyocketed.
20th Apr '16 7:43:35 AM Piando
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** The reason Vegeta isn't wearing armor through the Buu saga is because it's against the rules of the World's Martial Arts Tournament. He's back to wearing armor in [[Anime/DragonBallYoSonGokuAndHisFriendsReturn the]] [[Anime/DragonBallZBattleOfGods more]] [[DragonBallZResurrectionF recent]] [[Anime/DragonBallSuper works]] set between Kid Buu's defeat and DBZ's DistantFinale.

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** The reason Vegeta isn't wearing armor through the Buu saga is because it's against the rules of the World's Martial Arts Tournament. He's back to wearing armor in [[Anime/DragonBallYoSonGokuAndHisFriendsReturn the]] [[Anime/DragonBallZBattleOfGods more]] [[DragonBallZResurrectionF [[Anime/DragonBallZResurrectionF recent]] [[Anime/DragonBallSuper works]] set between Kid Buu's defeat and DBZ's DistantFinale.
17th Apr '16 6:53:16 AM GentlemensDame883
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* In ''VideoGame/KantaiCollection'', the stronger enemy types and bosses are so powerful that they can one-shot even the player's toughest battleships. In such cases, it can be better to just avoid the defensive formations in favour of offence-oriented ones and hope your girls can sink or cripple them before they do it to you.
16th Apr '16 4:05:15 PM DelShiftB
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* ''Literature/TheZombieSurvivalGuide'': Modern Body armor is simply dead weight - it doesn't protect against bites on the arms or legs. Chain mail is considered noisy and thus attracts zombies. Cumbersome plate is considered suicidial. The best defense is simply being able to move as fast as possible. The sole exception is a shark suit, which can protect against bites stronger than a zombie, and is therefore useful when fighting underwater zombies.
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