History Main / ArmorIsUseless

24th Jun '17 3:01:38 AM Cyborg_Zombie
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* Noticeable in the final battle in ''{{Dragonheart}}''.



** Also present in ''Film/TheHobbit'', particularly when [[spoiler: Thorin stabs Azog straight through his breastplate.]]



* ''Film/StarshipTroopers'' where the MI's armor vests provide no protection whatsoever. Bug claws, their ''own weapons'', and a high-velocity shovel-yes, a ''shovel''-penetrate without any trouble at all. You have to wonder why they even bother with armor...

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* ''Film/StarshipTroopers'' where the MI's armor vests provide no protection whatsoever. whatsoever from anything. Bug claws, their ''own weapons'', and a high-velocity shovel-yes, a ''shovel''-penetrate without any trouble at all. You have to wonder why they even bother with armor...own weapons, [[https://www.youtube.com/watch?v=YKPfjSLtVhA shovels...]]


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** This is no longer the case as of 8th edition AP rules, which have reverted to adding negative modifiers to armor rolls instead. As most basic infantry armor has no AP, flak armor actually stop a bolt round 1/3rd of the time.
8th Jun '17 10:27:05 AM Connacht
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* In ''VideoGame/BaldursGateII'' there are classic AD&D rules and values of THAC0 ("to hit armor class 0") and AC ("armor class"). They work in a way that the lesser number is stronger, that is, a chain mail armor that gives an AC of 2 is better than a leather armor with an AC of 5. This can be sometimes confusing, i.e. when an enchanted full plate mail +1 gives a value of -1. A virtual die is rolled to check if the attack is succesful and does damage or is absorbed/blocked, and it depends on the AC of the defender and the THAC0 of the attacker. Both are influenced by character weapons and skills, such as dexterity, or even by spells. In the first game AC was very important and could make the difference, with negative AC making you almost invulnerable against weaker opponents. But in the sequel expansion Throne of Bhaal major enemies start to get THAC0s ridiculously low (to the point of -30) that they will hit you anyway (unless they roll a 1 which is a miss). Minor enemies are still suffering your armor, but by that time you are so much powerful that they wouldn't represent a menace at all.
5th Jun '17 3:49:44 PM ImpudentInfidel
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** This is both played straight and subverted. Ezra's energy slingshot seems to have no effect on Stormtrooper armor, but seemingly everything above a child's makeshift weapon takes them out. Subverted hard in S2 when we see Sabine take two hits to the chest and face ([[AttackReflector by her own blasters no less]]) and is saved by her Mandalorian armor, and Kanan's shoulder armor saves him from losing an arm in the same fight. Subverted again in [[Recap/StarWarsRebelsS3E04TheLastBattle "The Last Battle"]] when the group are up against much better shots than they're used to, and Rex takes hits to his chest and head while Ezra takes a hit to the chest, both times being saved by their armor.

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** This is both played straight and subverted. Ezra's energy slingshot seems to have no effect on Stormtrooper armor, but seemingly everything above a child's makeshift weapon takes them out. In one scene a trooper commented on his weapon being ineffective, and Ezra took him out by throwing fruit at him. Subverted hard in S2 when we see Sabine take two hits to the chest and face ([[AttackReflector by her own blasters no less]]) and is saved by her Mandalorian armor, and Kanan's shoulder armor saves him from losing an arm in the same fight. Subverted again in [[Recap/StarWarsRebelsS3E04TheLastBattle "The Last Battle"]] when the group are up against much better shots than they're used to, and Rex takes hits to his chest and head while Ezra takes a hit to the chest, both times being saved by their armor.
1st Jun '17 4:28:02 AM thatmadork
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* Invoked in ''VideoGame/{{Xenonauts}}''. The earliest starting armour for your troops is basically just a bright blue jumpsuit: there's no point in burdening soldiers when they're not sure any Earth-made armour can stop alien plasma weaponry, so better instead to give your soldiers increased mobility.

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* Invoked in ''VideoGame/{{Xenonauts}}''. The earliest starting armour for your troops is basically just a bright blue jumpsuit: there's no point in burdening soldiers when they're not sure any Earth-made armour can stop alien plasma weaponry, so better instead to give your soldiers increased mobility. You'll certainly want to research armour that can protect your troops as soon as possible however, as even the early Jackal armour can save a trooper's life (though they'll still be badly wounded, and a single shot hitting home at close range will still kill them easily).
1st Jun '17 4:24:26 AM thatmadork
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* Invoked in ''VideoGame/{{Xenonauts}}''. The earliest starting armour for your troops is basically just a bright blue jumpsuit: there's no point in burdening soldiers when they're not sure any Earth-made armour can stop alien plasma weaponry, so better instead to give your soldiers increased mobility.
27th May '17 10:59:18 AM SullenFrog
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* Played with in ''VisualNovel/{{Sunrider}}''. All units have an Armor stat that mitigates damage taken from attacks, and the higher your Armor is the less damage you take. However, every time a unit gets hit their Armor stat goes down a bit, making it less and less effective as the fight drags on. [[KineticWeaponsAreJustBetter Kinetic weapons]] in particular will tear through Armor like tissue paper. DeflectorShields work the same way, with the added bonus that they get stronger when two or more shields overlap, but unlike Armor Shields will only protect you from laser and pulse weapons.
20th May '17 7:00:43 PM Zaptech
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* ''VideoGame/{{Overwatch}}'' partially subverts it. Armor reduces the damage of every projectile/attack by up to 5 points (a percentage until that point, so something that does less than 10 damage is only reduced by a percentage). Which means that characters who deal damage with rapid-fire, shotgun-style, or damage-over-time weapons (ex: Tracer, Reaper, Roadhog, Soldier: 76, Winston, Symmetra) have their damage noticeably reduced. However, since the damage reduction caps at 5 points, Armor does little to nothing against single attacks that do a lot of damage (ex: Pharah's rockets, Junkrat's grenades, Widowmaker's scoped rifle).

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* ''VideoGame/{{Overwatch}}'' partially subverts it. Armor reduces the damage of every projectile/attack by up to 5 points (a percentage until that point, so something that does less than 10 damage is only reduced by a percentage). Which means that characters who deal damage with rapid-fire, shotgun-style, or damage-over-time weapons (ex: Tracer, Reaper, Roadhog, Soldier: 76, Winston, Symmetra) have their damage noticeably reduced. However, since the damage reduction caps at 5 points, Armor does little to nothing against single attacks that do a lot of damage (ex: Pharah's rockets, Junkrat's grenades, Widowmaker's scoped rifle).rifle).
* In ''Videogame/ForHonor'', the Viking Raider hero does not wear any armor at all beyond some furry leather shoulderpads. Indeed, a lack of armor is a common theme among the Viking factions as a whole, with the Berserker wearing little more than furs and the Valkyrie wearing a leather gambeson, a light helmet, and a shield. Only the Warlord wears real armor, consisting of chainmail underneath a leather gambeson. True to the trope, the Raider is the second-toughest of the Viking heroes, surpassed only by the Warlord. On the other hand, for the the Knights and the Samurai factions, the more heavily-armored heroes are tougher than their more lightly-armored compatriots, though the trope is played straight in the sense that weapons that realistically couldn't hope to hurt a knight in full plate will still damage and kill even the most heavily-armored of warriors.
18th May '17 6:24:07 PM Taskmaster123
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* Played with in the 1950's science fiction novel ''Tunnel In The Sky'', one of the characters wears body armor all the time for awhile after being introduced, prompting another character to wonder why trade marginal protection for a much greater loss of speed and agility? Turns out the character is wearing the body armor because it helps hide that she's a woman.

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* Played with in the 1950's science fiction novel ''Tunnel In The Sky'', one Sky''. One of the characters wears body armor all the time for awhile after being introduced, prompting another character to wonder why trade marginal protection for a much greater loss of speed and agility? Turns out the character is wearing the body armor because it helps hide that she's a woman.
18th May '17 6:22:20 PM Taskmaster123
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* Played with in the 1950's science fiction novel ''Tunnel In The Sky'', one of the characters wears body armor all the time for awhile after being introduced, prompting another character to wonder why trade marginal protection for a much greater loss of speed and agility? Turns out the character is wearing the body armor because it helps hide that she's a woman.
14th May '17 3:59:49 PM TheDoomSong
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* ''VideoGame/{{Overwatch}}'' partially subverts it. Armor reduces the damage of every projectile/attack by up to 5 points (a percentage until that point, so something that does less than 10 damage is only reduced by a percentage). Which means that characters who deal damage with rapid-fire, shotgun-style, or damage-over-time weapons (ex: Tracer, Reaper, Roadhog, Soldier: 76, Winston, Symmetra) have their damage noticeably reduced. However, since the damage reduction caps at 5 points, Armor does little to nothing against single attacks that do a lot of damage (ex: Pharah's rockets, Junkrat's grenades, Widowmaker's scoped rifle).
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