History Main / AreaofEffect

26th Aug '15 10:22:38 AM Praenomen
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* In [[Creator/{{Nippon Ichi}} Nippon Ichi]] tile-based TurnBasedStrategy games, the [[EvolvingAttack more you level up your spells]], the larger and more complex the area of effects you can access are.

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* In [[Creator/{{Nippon Ichi}} Nippon Ichi]] Creator/NipponIchi tile-based TurnBasedStrategy games, the [[EvolvingAttack more you level up your spells]], the larger and more complex the area of effects you can access are.
26th Aug '15 5:22:51 AM Ominae
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* In NipponIchi tile-based TurnBasedStrategy games, the [[EvolvingAttack more you level up your spells]], the larger and more complex the area of effects you can access are.

to:

* In NipponIchi [[Creator/{{Nippon Ichi}} Nippon Ichi]] tile-based TurnBasedStrategy games, the [[EvolvingAttack more you level up your spells]], the larger and more complex the area of effects you can access are.
4th Mar '15 4:24:39 PM Preussak
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* Molotov cocktails in ''VideoGame/YoJoeBeatTheGhosts'' create pools of burning liquid which damage every enemy in their range. This is especially useful against bosses.
14th Jul '14 11:55:53 AM dotchan
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* At least since ''VideoGame/FinalFantasyIV'', most spells can be set to target either all enemies or all allies.
** In ''VideoGame/FinalFantasyTactics'' (and sequels), there are several different effective ranges.



* ''VideoGame/HoshigamiRuiningBlueEarth'': You could even increase the area of effect of your spells.

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* ''VideoGame/HoshigamiRuiningBlueEarth'': You could even increase the area of effect of your spells.spells by crafting the Coinfeigms together.
29th May '14 5:26:11 AM Daedalis
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* VideoGame/AvencastRiseOfTheMage only has a handful of such moves across the two skill trees, but they're indispensable in large-scale fights and vexing when used against you.
30th Apr '14 1:16:20 PM UltramarineAlizarin
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* ''TabletopGame/BigEyesSmallMouth'' has "area" as a standard variable to enhance the effects of attributes. In most cases this goes hand-in-hand with the "target" variable to identify how many individuals within the area that an attribute can affect at one time. However, the "Weapon" attribute (which covers all forms of attack) automatically affects everything in range to begin with. Instead, for the low, low cost of 1 [[PointBuildSystem character point]], the "selective" variable lets the user choose who is and isn't harmed when using the weapon.
29th Apr '14 6:20:22 PM Willbyr
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* ''VideoGame/{{Diablo}}'' and ''Diablo II'' feature lots of spells and effects with a circular hit radius, like Nova and its counterparts of other elements (including Diablo's Fire Nova), the Sorceress's Static Field (drops every nearby enemy's HP by a direct percentage), the Necromancer's Corpse Explosion and curses, the Barbarian's Warcries (both the buffing and de-buffing ones), and the Paladin's auras.

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* ''VideoGame/{{Diablo}}'' and ''Diablo II'' ''VideoGame/DiabloII'' feature lots of spells and effects with a circular hit radius, like Nova and its counterparts of other elements (including Diablo's Fire Nova), the Sorceress's Static Field (drops every nearby enemy's HP by a direct percentage), the Necromancer's Corpse Explosion and curses, the Barbarian's Warcries (both the buffing and de-buffing ones), and the Paladin's auras.
15th Apr '14 3:52:03 AM LucaEarlgrey
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* In ''Anime/KillLaKill'', this is how [[spoiler:Ryuuko defeats Inumuta]] in Episode 10. [[spoiler:Can't see your enemy due to his optical camoflauge? Why, ''attack the entire arena at once!'']]
29th Nov '13 2:10:41 AM Nirual
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* While Franchise/{{Pokemon}} started out with strictly one-on-one duels, latter games added Double and Triple Battles and introduced area-effect moves (or changed existing moves to be such, such as Earthquake and Explosion) of pretty much every kind imaginable.
12th Aug '13 2:33:27 AM Thexder
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* ''{{Hoshigami}}'': You could even increase the area of effect of your spells.

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* ''{{Hoshigami}}'': ''VideoGame/HoshigamiRuiningBlueEarth'': You could even increase the area of effect of your spells.
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