History Main / AreaOfEffect

22nd Jan '17 3:51:48 PM WillyFourEyes
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12th Jan '17 6:10:51 PM KingNine
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[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/aoe.jpg]]
7th Jan '17 2:20:53 PM Xillia26
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** ''VideoGame/FinalFantasyXIV'' Loves this trope to bits. Enemies and boss alike have a wide range of attacks that have varying degrees of AOE's. The maximum is what is called room-filling AOE which is mostly exclusive to bosses. An attack that usually halves the party's HP.

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** ''VideoGame/FinalFantasyXIV'' Loves this trope to bits. Enemies and boss bosses alike have a wide range of attacks that have varying degrees of AOE's. The maximum is what is called room-filling AOE which is mostly exclusive to bosses. An attack that usually halves the party's HP.
7th Jan '17 2:20:11 PM Xillia26
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** ''VideoGame/FinalFantasyXIV' Loves this trope to bits. Enemies and boss alike have a wide range of attacks that have varying degrees of AOE's. The maximum is what is called room-filling AOE which is mostly exclusive to bosses. An attack that usually halves the party's HP.

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** ''VideoGame/FinalFantasyXIV' ''VideoGame/FinalFantasyXIV'' Loves this trope to bits. Enemies and boss alike have a wide range of attacks that have varying degrees of AOE's. The maximum is what is called room-filling AOE which is mostly exclusive to bosses. An attack that usually halves the party's HP.
7th Jan '17 2:19:38 PM Xillia26
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** ''VideoGame/FinalFantasyXIV' Loves this trope to bits. Enemies and boss alike have a wide range of attacks that have varying degrees of AOE's. The maximum is what is called room-filling AOE which is mostly exclusive to bosses. An attack that usually halves the party's HP.
25th Nov '16 9:17:47 PM nombretomado
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* ''{{Champions}}'' has Area Of Effect as a Power Advantage. It's used to turn regular single target attacks into this.

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* ''{{Champions}}'' ''TabletopGame/{{Champions}}'' has Area Of Effect as a Power Advantage. It's used to turn regular single target attacks into this.
8th Nov '16 7:08:22 PM Xillia26
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** ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyIX'' Take this up a notch and introduce what's known as "Mega attacks". These can only be performed by the antagonist. [[spoiler:In VII, Sephiroth rises into the air and the screen shatters. Taking Cloud and team on a Solar System attack of epic proportions. Ending in a big Super Nova]]. In IX [[spoiler:The ring around Necron's waist spins fast. Those that don't have an adequate amount of supportive abilities will be either in Zombie, Petrified or knocked out. And if the whole party is affected, it's pretty much a Game Over.]] This' averted with Cloud and team [[spoilers:With Cloud's 4th Limit Break, gained by winning it at the Gold Saucer. 32,000 BP/64,000 BP). He assaults all enemies]] the summons are usually this with screen filling attacks.

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** ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyIX'' Take this up a notch and introduce what's known as "Mega attacks". These can only be performed by the antagonist. [[spoiler:In VII, Sephiroth rises into the air and the screen shatters. Taking Cloud and team on a Solar System attack of epic proportions. Ending in a big Super Nova]]. In IX [[spoiler:The ring around Necron's waist spins fast. Those that don't have an adequate amount of supportive abilities will be either in Zombie, Petrified or knocked out. And if the whole party is affected, it's pretty much a Game Over.]] This' averted with Cloud and team [[spoilers:With [[spoiler:With Cloud's 4th Limit Break, gained by winning it at the Gold Saucer. 32,000 BP/64,000 BP). He assaults all enemies]] enemies]], the summons are usually this with screen filling attacks.
8th Nov '16 7:05:58 PM Xillia26
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Added DiffLines:

** ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyIX'' Take this up a notch and introduce what's known as "Mega attacks". These can only be performed by the antagonist. [[spoiler:In VII, Sephiroth rises into the air and the screen shatters. Taking Cloud and team on a Solar System attack of epic proportions. Ending in a big Super Nova]]. In IX [[spoiler:The ring around Necron's waist spins fast. Those that don't have an adequate amount of supportive abilities will be either in Zombie, Petrified or knocked out. And if the whole party is affected, it's pretty much a Game Over.]] This' averted with Cloud and team [[spoilers:With Cloud's 4th Limit Break, gained by winning it at the Gold Saucer. 32,000 BP/64,000 BP). He assaults all enemies]] the summons are usually this with screen filling attacks.
2nd Oct '16 5:45:47 AM LiefKatano
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* At least since ''VideoGame/FinalFantasyIV'', most spells can be set to target either all enemies or all allies.

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* At least since ''VideoGame/FinalFantasyIV'', Since ''VideoGame/FinalFantasyII'', most spells can be set to target either all enemies or all allies.allies. ''VideoGame/FinalFantasyI'' instead had a large amount of offensive spells and upgraded support spells hit all enemies by default.
12th Sep '16 4:52:51 PM KamenRiderOokalf
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* Area-of-Effect is a distinct subcategory of Attack magic in ''MagicalGirlLyricalNanoha'' universe. It mainly consists of elemental spells that freeze/burn/etc. everything within a certain radius and massive shooting spells that produce [[BulletHell so many projectiles, they are impossible to dodge]].

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* Area-of-Effect is a distinct subcategory of Attack magic in ''MagicalGirlLyricalNanoha'' the ''Franchise/LyricalNanoha'' universe. It mainly consists of elemental spells that freeze/burn/etc. everything within a certain radius and massive shooting spells that produce [[BulletHell so many projectiles, they are impossible to dodge]].
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