History Main / AntiGrinding

19th Sep '17 3:41:55 PM bitemytail
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* ''VideoGame/EtrianOdyssey'' does a fair amount of this by making healing potions and member recovery fees relatively expensive and scaling Inn prices with party level. The price goes up for 1en for each level of each character, so if you've got 5 level 50 characters in your party, it'll cost you 250en to sleep in the Inn each time. Best to save up those monster parts you've been hawking. Same thing goes for revival, 5en per level.

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* ''VideoGame/EtrianOdyssey'' does a fair amount of this by making healing potions and member recovery fees relatively expensive and scaling Inn prices with party level. The price goes up for 1en for each level of each character, so if you've got 5 level 50 characters in your party, it'll cost you 250en to sleep in the Inn each time. Best to save up those monster parts you've been hawking.hocking. Same thing goes for revival, 5en per level.
15th Sep '17 12:23:19 PM Mattra
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** ''Dragon Ball Z: Legend of the Super Saiyan'' for SNES has a similar system to ''VideoGame/GoldenSun'' above; once charcters' battle point reach certain amount, random battles will be shut off. In addition, by the beginning of Vegeta arc, if you spend time leveling up Gohan and Piccolo rather than go and look for the rest of Z-Figthers to recruit ''then'' grind. All of them will be killed by Nappa, and Gohan will have to navigate major parts of Namek after that ''alone''.

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** ''Dragon Ball Z: Legend of the Super Saiyan'' for SNES has a similar system to ''VideoGame/GoldenSun'' above; ; once charcters' battle point reach certain amount, random battles will be shut off. In addition, by the beginning of Vegeta arc, if you spend time leveling up Gohan and Piccolo rather than go and look for the rest of Z-Figthers to recruit ''then'' grind. All of them will be killed by Nappa, and Gohan will have to navigate major parts of Namek after that ''alone''.



** To illustrate: A "good" respawnable encounter for CP in Chapter 10 gives around 600+ CP. The nodes and abilities in the sort of "mini-stage" unlocked after finishing Chapter 9 all cost around 775 CP apiece, and there are roughly a half-dozen-plus nodes. Once you beat the boss midway through Chapter 10, though, the Crystarium stage unlocked has 30+ nodes and each cost somewhere between 4000 and 10000 CP ''apiece.'' This isn't even getting into the secondary roles unlocked around this time, where even the lowest-level nodes cost 3000 CP, and up to '''120000 CP''' for a single node.



** To illustrate: A "good" respawnable encounter for CP in Chapter 10 gives around 600+ CP. The nodes and abilities in the sort of "mini-stage" unlocked after finishing Chapter 9 all cost around 775 CP apiece, and there are roughly a half-dozen-plus nodes. Once you beat the boss midway through Chapter 10, though, the Crystarium stage unlocked has 30+ nodes and each cost somewhere between 4000 and 10000 CP ''apiece.'' This isn't even getting into the secondary roles unlocked around this time, where even the lowest-level nodes cost 3000 CP, and up to '''120000 CP''' for a single node.
27th Aug '17 1:03:41 PM nombretomado
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* The ''Franchise/{{Atelier}}'' series tends to punish level grinding and encourage other ways of surpassing obstacles. The most obvious method is the [[TimedMission time limit]] in games prior to Shallie: spend too long killing monsters for experience, and you'll run out of time. Additionally, the bonuses from levelling up tend to be quite minor outside of sometimes learning new skills at specific levels, and experience gain is lowered against weak enemies. Most of the time, if you're having trouble, the solution lies not in increasing your levels, but in using the game's ItemCrafting system to make better bombs, healing items, and equipment, which have a much bigger impact that your level.

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* The ''Franchise/{{Atelier}}'' ''VideoGame/{{Atelier}}'' series tends to punish level grinding and encourage other ways of surpassing obstacles. The most obvious method is the [[TimedMission time limit]] in games prior to Shallie: spend too long killing monsters for experience, and you'll run out of time. Additionally, the bonuses from levelling up tend to be quite minor outside of sometimes learning new skills at specific levels, and experience gain is lowered against weak enemies. Most of the time, if you're having trouble, the solution lies not in increasing your levels, but in using the game's ItemCrafting system to make better bombs, healing items, and equipment, which have a much bigger impact that your level.
3rd Aug '17 6:02:14 PM Bugfragged
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** The third game has an odd way of doing this: an AbsurdlyLowLevelCap. The party will likely hit the max level of 30 near the end of the final main area (their skills will also be maxed out by then), so their stats won't go any higher. Thus, while you can grind freely in the early parts of the game, no amount of it will save you from [[DualBoss the Pyrohydra]] and [[EldritchAbomination Akron]]. However, you can remove the capon a NewGamePlus.

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** The third game has an odd way of doing this: an AbsurdlyLowLevelCap. The party will likely hit the max level of 30 near the end of the final main area (their skills will also be maxed out by then), so their stats won't go any higher. Thus, while you can grind freely in the early parts of the game, no amount of it will save you from [[DualBoss [[WolfpackBoss the Pyrohydra]] and [[EldritchAbomination Akron]]. However, you can remove the capon cap on a NewGamePlus.
2nd Aug '17 12:36:47 PM ThePletch
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** And if you waste an absurd number of turns you get a custom ''KillScreen'' just before the turn counter overflows.

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** And if you waste an absurd number of turns you get a custom ''KillScreen'' KillScreen just before the turn counter overflows.
2nd Aug '17 12:35:56 PM ThePletch
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** And if you waste an absurd number of turns you get a NonStandardGameOver.

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** And if you waste an absurd number of turns you get a NonStandardGameOver.custom ''KillScreen'' just before the turn counter overflows.
12th Jul '17 6:08:22 AM jormis29
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* In all Palladium Books games, three ranges of XP are assigned to Minor/Average/Major threats. The GM decides how to classif them relative to you. An enemy who was a major threat before can shrink to minor if you gain power or tactical advantage. If you severely outclass them they may not even be considered a minor threat and give no XP at all, or a collective group of enemies might qualify as a singular minor threat.

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* In all Palladium Books Creator/PalladiumBooks games, three ranges of XP are assigned to Minor/Average/Major threats. The GM decides how to classif them relative to you. An enemy who was a major threat before can shrink to minor if you gain power or tactical advantage. If you severely outclass them they may not even be considered a minor threat and give no XP at all, or a collective group of enemies might qualify as a singular minor threat.
10th Jul '17 3:17:54 AM AnotherGamer
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*** Besides, the fact that you have to complete the game in a certain amount of time to get the best ending also discourages grinding.
5th Jul '17 10:00:54 PM Axelmania
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*In all Palladium Books games, three ranges of XP are assigned to Minor/Average/Major threats. The GM decides how to classif them relative to you. An enemy who was a major threat before can shrink to minor if you gain power or tactical advantage. If you severely outclass them they may not even be considered a minor threat and give no XP at all, or a collective group of enemies might qualify as a singular minor threat.
4th Jul '17 7:55:28 PM jordanthejq12
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** However, while such encounters are a poor way to grind EXP, they are an ''excellent'' way to grind for Grade or items, both of which are easier to obtain when battles are finished quickly and with minimal damage taken.
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