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* ''VideoGame/StarFox'' series: Between your teammates getting in your line of fire and you constantly having to save [[TheLoad Slippy's]] butt, you have to wonder whose side they're on.
** VideoGame/{{Star Fox|1}}:

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* ''VideoGame/StarFox'' ''Franchise/StarFox'' series: Between your teammates getting in your line of fire and you constantly having to save [[TheLoad Slippy's]] butt, you have to wonder whose side they're on.
** VideoGame/{{Star Fox|1}}:''VideoGame/StarFox1'':



** Also, in the Sonic The Hedgehog level pack, there's Omochao as an in-universe example. He constantly gives Sonic hints... which are things that should be obvious. Sonic takes the opportunity to [[DeadpanSnarker snark]] at Omochao for this.

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** Also, in the Sonic The the Hedgehog level pack, there's Omochao as an in-universe example. He constantly gives Sonic hints... which are things that should be obvious. Sonic takes the opportunity to [[DeadpanSnarker snark]] at Omochao for this.
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* While a few {{Non Player Character}}s do call you at inopportune times in [[VidoeGame/GrandTheftAutoV GTA Online]] but none have earned quite the hate that one of the newer ones, Long John Teabag, has. LJT assists with the businesses added in the Bikers update, which is is all well and good. Where the annoying part comes into play is that LJT will ''constantly'' update the player on the statuses of the these said businesses, almost always making several back to back calls to update you on the status of each business. Its gotten to the point that many people recommend shutting the businesses you have so as to avoid LJT altogether.

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* While a few {{Non Player Character}}s do call you at inopportune times in [[VidoeGame/GrandTheftAutoV GTA Online]] but none have earned quite the hate that one of the newer ones, Long John Teabag, has. LJT assists with the businesses added in the Bikers update, which is is all well and good. Where the annoying part comes into play is that LJT will ''constantly'' update the player on the statuses of the these said businesses, almost always making several back to back calls to update you on the status of each business. Its It’s gotten to the point that many people recommend shutting the businesses you have so as to avoid LJT altogether.
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** Fi in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' is ''at least'' as bad as all of these. Much of her supposedly helpful behavior is a either a nuisance (upon getting a new item and clicking past the item description, she is prompted to give a bit of unskippable, relatively slow-moving bit of dialogue that is an almost verbatim repetition of the very same description the player has ''just read'') or outright infuriating (any attempts at exploring by going off the beaten plot path, will prompt her to attempt to nudge the player into going where the plot wants them to). And even worse is when she doesn't take more experienced ''Zelda'' players into account: a crack in wall is sight known by all veterans of the series; it means it is time to light up a bomb and attempt to blow it up to reveal a secret. But even if the player approaches the cracked wall, lit bomb in hand, Fi will freeze the the action in order to chime in and inform them that they should in fact, try to throw a bomb at the nearby cracked wall -- heedless to the fact that player is ''already'' trying to do that, and the countdown on any lit bombs continues as she talks). But what really takes the cake for many players is when Link is critically injured; there's already a CriticalAnnoyance going on, and Fi adds her own alert that she wants to tell you something... she's noticed your health is low and you should find some hearts. The fact that she talks in RoboSpeak and IfMyCalculationsAreCorrect doesn't exactly do much to endear her either.

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** Fi in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' is ''at least'' as bad as all of these. Much of her supposedly helpful behavior is a either a nuisance (upon getting a new item and clicking past the item description, she is prompted to give a bit of unskippable, relatively slow-moving bit of dialogue that is an almost verbatim repetition of the very same description the player has ''just read'') or outright infuriating (any attempts at exploring by going off the beaten plot path, will prompt her to attempt to nudge the player into going where the plot wants them to). And even worse is when she doesn't take more experienced ''Zelda'' players into account: a crack in wall is sight known by all veterans of the series; it means it is time to light up a bomb and attempt to blow it up to reveal a secret. But even if the player approaches the cracked wall, lit bomb in hand, Fi will freeze the the action in order to chime in and inform them that they should in fact, try to throw a bomb at the nearby cracked wall -- heedless to the fact that player is ''already'' trying to do that, and the countdown on any lit bombs continues as she talks). But what really takes the cake for many players is when Link is critically injured; there's already a CriticalAnnoyance going on, and Fi adds her own alert that she wants to tell you something... she's noticed your health is low and you should find some hearts. The fact that she talks in RoboSpeak and IfMyCalculationsAreCorrect doesn't exactly do much to endear her either.
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** Fi in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' is ''at least'' as bad as all of these. Much of her supposedly helpful behavior is a either a nuisance (upon getting a new item and clicking past the item description, she is prompted to give a bit of unskippable, relatively slow-moving bit of dialogue that is an almost verbatim repetition of the very same description the player has ''just read'') or outright infuriating (any attempts at exploring by going off the beaten plot path, will prompt her to attempt to nudge the player into going where the plot wants them to. And even worse is when she doesn't take more experienced ''Zelda'' players into account: a crack in wall is sight known by all veterans of the series; it means it is time to light up a bomb and attempt to blow it up to reveal a secret. But even if the player approaches the cracked wall, lit bomb in hand, Fi will freeze the the action in order to chime in and inform them that they should in fact, try to throw a bomb at the nearby cracked wall -- heedless to the fact that player is ''already'' trying to do that, and the countdown on any lit bombs continues as she talks). But what really takes the cake for many players is when Link is critically injured; there's already a CriticalAnnoyance going on, and Fi adds her own alert that she wants to tell you something... she's noticed your health is low and you should find some hearts. The fact that she talks in RoboSpeak and IfMyCalculationsAreCorrect doesn't exactly do much to endear her either.

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** Fi in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' is ''at least'' as bad as all of these. Much of her supposedly helpful behavior is a either a nuisance (upon getting a new item and clicking past the item description, she is prompted to give a bit of unskippable, relatively slow-moving bit of dialogue that is an almost verbatim repetition of the very same description the player has ''just read'') or outright infuriating (any attempts at exploring by going off the beaten plot path, will prompt her to attempt to nudge the player into going where the plot wants them to.to). And even worse is when she doesn't take more experienced ''Zelda'' players into account: a crack in wall is sight known by all veterans of the series; it means it is time to light up a bomb and attempt to blow it up to reveal a secret. But even if the player approaches the cracked wall, lit bomb in hand, Fi will freeze the the action in order to chime in and inform them that they should in fact, try to throw a bomb at the nearby cracked wall -- heedless to the fact that player is ''already'' trying to do that, and the countdown on any lit bombs continues as she talks). But what really takes the cake for many players is when Link is critically injured; there's already a CriticalAnnoyance going on, and Fi adds her own alert that she wants to tell you something... she's noticed your health is low and you should find some hearts. The fact that she talks in RoboSpeak and IfMyCalculationsAreCorrect doesn't exactly do much to endear her either.
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** Fi in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' is ''at least'' as bad as all of these. Much of her supposedly helpful behavior is a either a nuisance (upon getting a new item and clicking past the item description, she is prompted to give a bit of unskippable, relatively slow-moving bit of dialogue that is an almost verbatim repetition of the very same description the player has ''just read'') or outright infuriating (any attempts at exploring by going off the beaten plot path, will prompt her to attempt to nudge the player into going where the plot wants them to. And even worse is when she doesn't take more experienced ''Zelda'' players into account: a crack in wall is sight known by all veterans of the series; it means it is time to light up a bomb and attempt to blow it up to reveal a secret. But even if the player approaches the cracked wall, lit bomb in hand, Fi will freeze the the action in order to chime in and inform them that they should in fact, try to throw a bomb at the nearby cracked wall -- heedless to the fact that player is ''already'' trying to do that, and the countdown on any lit bombs continues as she talks). But what really takes the cake for many players is when Link is critically injured; there's already a CriticalAnnoyance going on, and Fi adds her own alert that she wants to tell telling you something... she's noticed your health is low and you should find some hearts. The fact that she talks in RoboSpeak and IfMyCalculationsAreCorrect doesn't exactly do much to endear her either.

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** Fi in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' is ''at least'' as bad as all of these. Much of her supposedly helpful behavior is a either a nuisance (upon getting a new item and clicking past the item description, she is prompted to give a bit of unskippable, relatively slow-moving bit of dialogue that is an almost verbatim repetition of the very same description the player has ''just read'') or outright infuriating (any attempts at exploring by going off the beaten plot path, will prompt her to attempt to nudge the player into going where the plot wants them to. And even worse is when she doesn't take more experienced ''Zelda'' players into account: a crack in wall is sight known by all veterans of the series; it means it is time to light up a bomb and attempt to blow it up to reveal a secret. But even if the player approaches the cracked wall, lit bomb in hand, Fi will freeze the the action in order to chime in and inform them that they should in fact, try to throw a bomb at the nearby cracked wall -- heedless to the fact that player is ''already'' trying to do that, and the countdown on any lit bombs continues as she talks). But what really takes the cake for many players is when Link is critically injured; there's already a CriticalAnnoyance going on, and Fi adds her own alert that she wants to tell telling you something... she's noticed your health is low and you should find some hearts. The fact that she talks in RoboSpeak and IfMyCalculationsAreCorrect doesn't exactly do much to endear her either.
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** "Don't forget to reload, Doctor Freeman!" is one of the more useless reminders, coming when you're in the process of doing just that, you still have half a magazine, or even when using a weapon where there's no manual reload option in the first place.

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** "Don't forget to reload, Doctor Freeman!" is one of the more useless reminders, coming when you're in the process of doing just that, you still have half a magazine, or even when using a weapon where there's no manual reload option in the first place. This is thankfully absent from the Episodes.
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The character that has you screaming "Stop helping me!" is usually an ExpositionFairy who either has an attitude problem or interrupts when you really wish they wouldn't. Sometimes it's [[QuirkyBard a party member who's a master of the]] UselessUsefulSpell -- or who [[LeeroyJenkins keeps getting overexcited and killing you with friendly fire]]. In extreme cases, it's the character the player is controlling, if they're annoying/inept enough; stupid catchphrases and idiotic behavior during cutscenes have resulted in many a player [[VideoGameCrueltyPotential wasting a life by directing their playing character off a cliff, just for revenge]].

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The character that has you screaming "Stop helping me!" is usually an ExpositionFairy who either has an attitude problem or interrupts when you really wish they wouldn't. Sometimes it's it is [[QuirkyBard a party member who's a master of the]] UselessUsefulSpell -- or who [[LeeroyJenkins keeps getting overexcited and killing you with friendly fire]]. In extreme cases, it's the character the player is controlling, if they're annoying/inept enough; stupid catchphrases and idiotic behavior during cutscenes have resulted in many a player [[VideoGameCrueltyPotential wasting a life by directing their playing character off a cliff, just for revenge]].
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index wick


** Double H can sometimes get a bit... overly chatty. He enjoys screaming compliments at you in the middle of battle, when not continuously informing you of how he's "Awaiting your orders" -- and if things have been quiet for too long, he'll throw in a [[CatchPhrase "Carlson and Peeters!"]] just to break the silence. He and Pey'j ''both'' have the annoying habit of nagging you to do things out of the blue -- "Hey, let's go buy that Pearl Detector!" in the middle of a completely unrelated trek to a Looter's Cave.

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** Double H can sometimes get a bit... overly chatty. He enjoys screaming compliments at you in the middle of battle, when not continuously informing you of how he's "Awaiting your orders" -- and if things have been quiet for too long, he'll throw in a [[CatchPhrase "Carlson and Peeters!"]] Peeters!" just to break the silence. He and Pey'j ''both'' have the annoying habit of nagging you to do things out of the blue -- "Hey, let's go buy that Pearl Detector!" in the middle of a completely unrelated trek to a Looter's Cave.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': the shades you can summon of the Sages once you've obtained their powers can dip into this due to how you use their special abilities. You have to approach the shade and press the A button to activate the power. Problem is, the shades wander around on their own, especially during battle, so they are invariably not in the place you ideally want them to be in to activate their power. To say nothing of trying to pick up items and accidentally activating a Sage power, which can wind up blowing the item away (Tulin) or exploding it (Yunobo). Fortunately, the shades can be dismissed if you find them getting in the way too much.

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** Neutral guards can be helpful to deal with some hard enemies... until they steal your kills and the associated xp.



[[folder:Turn-Based Strategy]]

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[[folder:Turn-Based Strategy]]Strategy & Tactics]]


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* ''VideoGame/XComEnemyUnknown'': "Commander, you may want to instruct your men to exercise restraint when using explosives."
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* Your AI ally from ''VideoGame/SiN Episodes'' had a rather annoying habit of finding more mooks to shoot at her, and then drawing their attention to you, the [[FriendlyFireproof not-invulnerable player]].

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* Your AI ally from ''VideoGame/SiN Episodes'' ''VideoGame/SiNEpisodesEmergence'' had a rather annoying habit of finding more mooks to shoot at her, and then drawing their attention to you, the [[FriendlyFireproof not-invulnerable player]].
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** The three paladins that escort Princess Raquesis during her introductory chapter in ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' will rush out to defend the princess and get themselves killed, even if it's usually more advantageous to wait for the threat to come closer before acting.

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** The three paladins that escort Princess Raquesis Lachesis during her introductory chapter in ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' will rush out to defend the princess and get themselves killed, even if it's usually more advantageous to wait for the threat to come closer before acting.

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* ''WebVideo/SonicTheHedgehog2SpecialEdition'' (Docfuture's parodic LetsPlay of a game that doesn't actually exist) includes a Hint Mode that can't be turned off, where gameplay gets interrupted by ''Metal Gear''-style radio calls. The messages are either too distorted to understand, or in untranslated Chinese, or just [[CaptainObvious insultingly obvious]]. Then Tails takes over as the game's ExpositionFairy, starting in Hill Top Zone, but spends far more time insulting you than actually helping you. Eventually, [[MoreThanMindControl Tails gets brainwashed into actually trying to kill you]]. Of course, this is framed as Tails [[VideoGameCrueltyPunishment retaliating for Docfuture's mistreatment of him in earlier levels]], so it's implied that Tails would actually be helpful instead of annoying if Docfuture had treated him better.

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* ''WebVideo/SonicTheHedgehog2SpecialEdition'' (Docfuture's parodic LetsPlay of a game that doesn't actually exist) includes a Hint Mode that can't be turned off, that's on by default, where gameplay gets interrupted by unskippable ''Metal Gear''-style radio calls. The messages are either too distorted to understand, or in untranslated Chinese, or just [[CaptainObvious insultingly obvious]]. Then Tails takes over as the game's ExpositionFairy, starting in Hill Top Zone, but spends far more time insulting you than actually helping you. Eventually, [[MoreThanMindControl Tails gets brainwashed into actually trying to kill you]]. Of course, this is framed as Tails [[VideoGameCrueltyPunishment retaliating for Docfuture's mistreatment of him in earlier levels]], so it's implied that Tails would actually be helpful instead of annoying if Docfuture had treated him better.
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* ''WebVideo/SonicTheHedgehog2SpecialEdition'' (Docfuture's parodic LetsPlay of a game that doesn't actually exist) includes a Hint Mode that can't be turned off, where gameplay gets interrupted by ''Metal Gear''-style radio calls. The messages are either too distorted to understand, or in untranslated Chinese, or just [[CaptainObvious insultingly obvious]]. Then Tails takes over as the game's ExpositionFairy, starting in Hill Top Zone, but spends far more time insulting you than actually helping you. Eventually, [[MoreThanMindControl Tails gets brainwashed into actually trying to kill you]]. Of course, this is framed as Tails [[VideoGameCrueltyPunishment retaliating for Docfuture's mistreatment of him in earlier levels]], so it's implied that Tails would actually be helpful instead of annoying if Docfuture had treated him better.
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* The ''VideoGame/SonicTheHedgehog'' franchise has an ample supply of these:

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* The ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' franchise has an ample supply of these:

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* ''VideoGame/XenobladeChronicles3'': As if the tutorials weren't already invasive enough[[note]]albeit as the result of the game attempting to fix the issues [[VideoGame/XenobladeChronicles2 its predecessor]] had[[/note]], most Heroes will express a desire to eat whenever your party passes by a canteen. This was likely meant to be a reminder for the player to cook stat-boosting meals whenever possible, but the problem is that those lines will trigger even when you already have an active meal effect (only one can be applied at a time), including when the characters ''literally just ate a minute ago''.

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* ''VideoGame/XenobladeChronicles3'': As if the tutorials weren't already invasive enough[[note]]albeit as the result of the game attempting to fix the issues [[VideoGame/XenobladeChronicles2 its predecessor]] had[[/note]], most Heroes will express a desire to eat whenever your party passes by a canteen. This was likely meant to be a reminder for the player to cook stat-boosting meals whenever possible, and ordering food at canteens allows [[TeamChef Manana]] to learn new recipes, but the problem is that those lines will trigger even when you already have an active meal effect (only one can be applied at a time), including when the characters ''literally just ate a minute ago''.
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* ''VideoGame/XenobladeChronicles3'': As if the tutorials weren't already invasive enough[[note]]albeit as the result of the game attempting to fix the issues [[VideoGame/XenobladeChronicles2 its predecessor]] had[[/note]], most Heroes will express a desire to eat whenever your party passes by a canteen. This was likely meant to be a reminder for the player to cook stat-boosting meals whenever possible, but the problem is that those lines will trigger even when you already have an active meal effect (only one can be applied at a time), including when the characters ''literally just ate a minute ago''.
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The character that has you screaming "Stop helping me!" is usually an ExpositionFairy who either has an attitude problem or interrupts when you really wish they wouldn't. Sometimes it's [[SpoonyBard a party member who's a master of the]] UselessUsefulSpell -- or who [[LeeroyJenkins keeps getting overexcited and killing you with friendly fire]]. In extreme cases, it's the character the player is controlling, if they're annoying/inept enough; stupid catchphrases and idiotic behavior during cutscenes have resulted in many a player [[VideoGameCrueltyPotential wasting a life by directing their playing character off a cliff, just for revenge]].

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The character that has you screaming "Stop helping me!" is usually an ExpositionFairy who either has an attitude problem or interrupts when you really wish they wouldn't. Sometimes it's [[SpoonyBard [[QuirkyBard a party member who's a master of the]] UselessUsefulSpell -- or who [[LeeroyJenkins keeps getting overexcited and killing you with friendly fire]]. In extreme cases, it's the character the player is controlling, if they're annoying/inept enough; stupid catchphrases and idiotic behavior during cutscenes have resulted in many a player [[VideoGameCrueltyPotential wasting a life by directing their playing character off a cliff, just for revenge]].
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I remember watching a video where someone used all three hints and STILL got an A rank after the fact, so removing false information.


*** The floating help [=TVs=] in ''Sonic Adventure 1'' and ''2'' cause the button which is normally used for attack/pick up/put down to instead function as "tell me info I probably know already" if you're near them. This can cause issues if you try to do anything else which uses that button while standing near a TV, leading to such things as trying to put down the animal you're holding, only to be stuck standing there reading "Welcome to the Chao Races" or some such just long enough for a Chao to come over and grab the animal, thus altering its stats, appearance and behavior in ways you didn't want it to. In Knuckles and Rouge's hunting stages, using the hint [=TVs=] damages your score, possibly ruining that A-rank you were going after and forcing you to replay the stage.
*** In ''VideoGame/SonicAdventure2'', Omochao provides "hints" which consist mostly of overly obvious statements and are often difficult to avoid, and as a result has driven many a player to frustration, leading some to dish out VideogameCrueltyPotential against him. Apparently as a reaction to peoples' negative opinions on Omochao, he appears in ''VideoGame/SonicAdvance3'', but you have to press up on the D-pad to pick him up and get his help, doing so stops time, and many of his lines are vague hints regarding the locations of the hidden Chao, which are needed for unlocking the TrueFinalBoss. He also receives some TakeThatScrappy moments throughout the franchise due to his infamous behavior in his debut.

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*** The floating help [=TVs=] in ''Sonic Adventure 1'' and ''2'' cause the button which is normally used for attack/pick up/put down to instead function as "tell me info I probably know already" if you're near them. This can cause issues if you try to do anything else which uses that button while standing near a TV, leading to such things as trying to put down the animal you're holding, only to be stuck standing there reading "Welcome to the Chao Races" or some such just long enough for a Chao to come over and grab the animal, thus altering its stats, appearance and behavior in ways you didn't want it to. In Knuckles and Rouge's hunting stages, using the hint [=TVs=] damages your score, possibly ruining that A-rank you were going after and forcing you to replay the stage.
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*** In ''VideoGame/SonicAdventure2'', Omochao provides "hints" which consist mostly of overly obvious statements and are often difficult to avoid, and as a result has driven many a player to frustration, leading some to dish out VideogameCrueltyPotential against him. Apparently as a reaction to peoples' negative opinions on Omochao, he appears in ''VideoGame/SonicAdvance3'', but you have to press up on the D-pad + Control Pad to pick him up and get his help, doing so stops time, and many of his lines are vague hints regarding the locations of the hidden Chao, which are needed for unlocking the TrueFinalBoss. He also receives some TakeThatScrappy moments throughout the franchise due to his infamous behavior in his debut.



** The role of Squawks the Parrot in the original ''VideoGame/DonkeyKongCountry1'' is a variation on this theme. Appearing only in the darkness "Torchlight Trouble" level, his role is to illuminate a small portion of the screen... And to shine his little flashlight in the player's eyes whenever your character turns around. Stupid bird. Likewise for Glimmer the Anglerfish in the [[VideoGame/DonkeyKongCountry2DiddysKongQuest second game]]. Possibly even worse, since it's a [[DownTheDrain swimming level]]. Fortunately, these issues were fixed in the [[UsefulNotes/{{Wii}} Virtual Console]] releases of the games.

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** The role of Squawks the Parrot in the original ''VideoGame/DonkeyKongCountry1'' is a variation on this theme. Appearing only in the darkness of the "Torchlight Trouble" level, his role is to illuminate a small portion of the screen... And to shine his little flashlight in the player's eyes whenever your character turns around. Stupid bird. Likewise for Glimmer the Anglerfish in the [[VideoGame/DonkeyKongCountry2DiddysKongQuest second game]]. Possibly even worse, since it's a [[DownTheDrain swimming level]]. Fortunately, these issues were fixed in the [[UsefulNotes/{{Wii}} Virtual Console]] releases of the games.
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%%* Petrie in ''WesternAnimation/TheLandBeforeTime 9'' spin-off game.

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%%* Petrie in ''WesternAnimation/TheLandBeforeTime 9'' ''WesternAnimation/TheLandBeforeTimeIXJourneyToBigWater'' spin-off game.
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* In ''VideoGame/EtrianOdyssey V: Beyond The Myth'', Necromancers' Wraiths and Rovers' Hawk and Hound can attack enemies, which does little damage but is still usually an acceptable supplement to your own party's attacks. Unfortunately, these attacks also wake up sleeping enemies, which means the sleep ailment is much more unreliable for any party containing these classes. Oh, and [[spoiler:the Eternal Tyrant, the final boss]] is weak to sleep, so these "allies" will most likely deny you some precious opportunities to heal and reapply buffs during this difficult battle.

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* In ''VideoGame/EtrianOdyssey V: Beyond The Myth'', ''VideoGame/EtrianOdysseyVBeyondTheMyth'': Necromancers' Wraiths and Rovers' Hawk and Hound can attack enemies, which does little damage but is still usually an acceptable supplement to your own party's attacks. Unfortunately, these attacks also wake up sleeping enemies, which means the sleep ailment is much more unreliable for any party containing these classes. Oh, and And [[spoiler:the Eternal Tyrant, the final boss]] is weak to sleep, so these "allies" will most likely deny you some precious opportunities to heal and reapply buffs during this difficult battle.
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* A webgame ''Overlord's New Mansion'', has various books describing game mechanics... plus a helper that starts dialog while you are above a pit, telling you to be careful about the pit you wouldn't have fallen into if the dialog window didn't appear. Not too much of a loss, the player's immortal...

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* A webgame ''Overlord's New Mansion'', has various books describing game mechanics... plus a helper that starts dialog while you are above a pit, telling you to be careful about the pit you wouldn't have fallen into if the dialog window didn't appear. Not appear - not too much of a loss, as the player's immortal...overlord respawns at the start of the level. Also, the helper does laugh when you do get killed elsewhere.
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* This is a major issue in ''{{VideoGame/Solatorobo}}'' so, ''so'' much. Every so often, the game will stop dead in its tracks just so MissionControl can tell you exactly what you already know while you're doing it. This becomes less of an issue late game, but early on, especially during repeat playthroughs, you're forced to scroll through walls of text that does nothing but [[NarratingTheObvious Narrate the Obvious]] and {{Forced Tutorial}}s that is inconsistent on what you can skip. It's even ''worse'' during sidequests, where they will flat out tell you what the solution is if you're faced with a puzzle, and unlike the main story missions, '''these never go away'''.

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* This is a major issue pops up in ''{{VideoGame/Solatorobo}}'' so, ''so'' much. Every so often, the game will stop dead in its tracks just so MissionControl can tell you exactly what you already know while you're doing it. This becomes less of an issue late game, but early on, especially during repeat playthroughs, you're forced to scroll through walls of text that does nothing but [[NarratingTheObvious Narrate the Obvious]] and {{Forced Tutorial}}s that is inconsistent on what you can skip. It's even ''worse'' during sidequests, where they will flat out tell you what the solution is if you're faced with a puzzle, and unlike the main story missions, '''these never go away'''.
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* This is a major issue in ''{{VideoGame/Solatorobo}}'' so, ''so'' much. Every so often, the game will stop dead in its tracks just so MissionControl can tell you exactly what you already know while you're doing it. This becomes less of an issue late game, but early on, especially during repeat playthroughs, you're forced to scroll through walls of text that does nothing but [[NarratingTheObvious Narrate the Obvious]] and {{Forced Tutorial}}s that is inconsistent on what you can skip. It's even ''worse'' during sidequests, where they will flat out tell you what the solution is if you're faced with a puzzle, and unlike the main story missions, '''these never go away'''.
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* Cha-Cha in ''VideoGame/MonsterHunter Tri'' is actually pretty useful with the right mask and skills. Plus he also heals you and often serves as a distraction for large monsters, giving you the space to heal or ready an attack. On the other hand his habit of running straight forward in front of you when attacking the same monster makes him highly annoying for Gunners, especially when trying to use special ammunition that's usually ''very'' limited in count. Also occasionally ''blowing you up'' in the middle of a combo when using the Feylyne Mask (thankfully, his bombs don't hurt you).

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* Cha-Cha in ''VideoGame/MonsterHunter Tri'' ''VideoGame/MonsterHunter3Tri'' is actually pretty useful with the right mask and skills. Plus he also heals you and often serves as a distraction for large monsters, giving you the space to heal or ready an attack. On the other hand hand, his habit of running straight forward in front of you when attacking the same monster makes him highly annoying for Gunners, especially when trying to use special ammunition that's usually ''very'' limited in count. Also occasionally ''blowing you up'' in the middle of a combo when using the Feylyne Mask (thankfully, his bombs don't hurt you).

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* ''VideoGame/PrinceOfPersiaTheSandsOfTime'' - The Palace Guard who suggests you activate the palace defences. He then proceeds to loudly (and in a distinctly un-Persian accent) help you with the puzzlement, yelling "Careful! Think ahead!" whenever you go wrong. And all for nothing, because he is killed horribly and the defences actually make things harder.

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* ''VideoGame/PrinceOfPersiaTheSandsOfTime'' - ''VideoGame/PrinceOfPersiaTheSandsOfTime'':
**
The Palace Guard who suggests you activate the palace defences. He then proceeds to loudly (and in a distinctly un-Persian accent) help you with the puzzlement, yelling "Careful! Think ahead!" whenever you go wrong. And all for nothing, because he is killed horribly and the defences actually make things harder.



** The Epilogue DLC for ''VideoGame/PrinceOfPersia2008'' has a boss you have to push into a throne. You know this because the Prince ''will not stop saying'' "Elika! The throne! Elika! The throne! Elika! The throne!"

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** * The Epilogue DLC for ''VideoGame/PrinceOfPersia2008'' has a boss you have to push into a throne. You know this because the Prince ''will not stop saying'' "Elika! The throne! Elika! The throne! Elika! The throne!"

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** Farah isn't nearly as helpful as probably intended.
*** Her attacks with a weak bow that only inconveniences the majority of your foes, has a very low firing rate, and is extremely liable to shoot you in the back (and when that happens, the arrows take out a significant chunk of your health bar). Lampshaded in dialog by the Prince:
--->'''Farah:''' ''[after Farah has accidentally shot the Prince during a previous fight]'' You go ahead. I'll cover you.\\
'''Prince:''' Please don't. You're liable to hit me.
*** Also, in the opening, where she shouts "useful" tips that replay, after one time:
--->'''Prince:''' ''I know!'' You already said that!\\
'''Farah:''' No, I didn't!
** The Epilogue DLC for ''VideoGame/PrinceOfPersia2008'' has a boss you have to push into a throne. You know this because the Prince ''will not stop saying'' "Elika! The throne! Elika! The throne! Elika! The throne!"



* Farah in ''VideoGame/PrinceOfPersiaTheSandsOfTime'' isn't nearly as helpful as probably intended.
** Her attacks with a weak bow that only inconveniences the majority of your foes, has a very low firing rate, and is extremely liable to shoot you in the back (and when that happens, the arrows take out a significant chunk of your health bar). Lampshaded in dialog by the Prince:
--->'''Farah:''' ''[after Farah has accidentally shot the Prince during a previous fight]'' You go ahead. I'll cover you.\\
'''Prince:''' Please don't. You're liable to hit me.
** Also, in the opening, where she shouts "useful" tips that replay, after one time:
--->'''Prince:''' ''I know!'' You already said that!\\
'''Farah:''' No, I didn't!
* The Epilogue DLC for ''VideoGame/PrinceOfPersia2008'' has a boss you have to push into a throne. You know this because the Prince ''will not stop saying'' "Elika! The throne! Elika! The throne! Elika! The throne!"

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* Fiona Taylor was okay in the first ''VideoGame/{{Mercenaries}}'' game, but in the sequel, it gets to the point where you're [[VideogameCrueltyPotential blowing up her car every time you walk out of the base, just to annoy her as much as she annoys you.]]



* MissionControl in ''VideoGame/{{Crackdown}}'' continues to repeat various gameplay hints even when they're no longer relevant, such as explaining how to increase skills that are ''already at maximum''.


Added DiffLines:

* MissionControl in ''VideoGame/{{Crackdown}}'' continues to repeat various gameplay hints even when they're no longer relevant, such as explaining how to increase skills that are ''already at maximum''.


Added DiffLines:

* Fiona Taylor was okay in the first ''VideoGame/{{Mercenaries}}'' game, but in the sequel, it gets to the point where you're [[VideogameCrueltyPotential blowing up her car every time you walk out of the base, just to annoy her as much as she annoys you.]]
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* ''VideoGame/{{Splatoon}}'':
** The first game has this in the form of the Squid Sisters. The duo show up in a cutscene whenever you turn on the game to alert you what stages are currently in rotation. They also do this every time the maps switch in the rotation. Funny dialogue and worldbuilding aside, these scenes are both unskippable and useless: your Wii U Gamepad also has this information, in addition to telling you what ranked battle mode is currently in play, something that the Squid Sisters fail to inform you. Downplayed in ''VideoGame/Splatoon2'' with Off the Hook, who only interrupt you when you first turn on the game; probably because they realized interrupting you to detail all the available modes when you're likely already in the battle menu and said information is right there would be a bit too much.

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* ''VideoGame/{{Splatoon}}'':
''Franchise/{{Splatoon}}'':
** The [[VideoGame/Splatoon1 first game game]] has this in the form of the Squid Sisters. The duo show up in a cutscene whenever you turn on the game to alert you what stages are currently in rotation. They also do this every time the maps switch in the rotation. Funny dialogue and worldbuilding aside, these scenes are both unskippable and useless: your Wii U Gamepad also has this information, in addition to telling you what ranked battle mode is currently in play, something that the Squid Sisters fail to inform you. Downplayed in ''VideoGame/Splatoon2'' with Off the Hook, who only interrupt you when you first turn on the game; probably because they realized interrupting you to detail all the available modes when you're likely already in the battle menu and said information is right there would be a bit too much.

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''AnnoyingVideoGameHelper/{{Overwatch}}''

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* ''AnnoyingVideoGameHelper/{{Overwatch}}''



[[folder:Action Adventure]]

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[[folder:Action Adventure]][[folder:Action-Adventure]]
* ''VideoGame/ANNOMutationem'': If you haven't spent any [[ExperiencePoints Grombitz]] to upgrade [[ActionGirl Ann]]'s SkillsAndPerks, Ayane will frequently chime in to remind that you possess enough to gain new skills and stats enhancements.



* ''VideoGame/MegaManLegends'':
** Roll tended to ramble over the radio at you every time you go into a dungeon. "Remember the last time we went on a dig? I wasn't used to being a spotter and you got trapped underground for three days." She goes off on this while you need to run (or jump) across platforms that break real easily and if you end up falling you have to do a U-turn and start over.

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* ''VideoGame/MegaManLegends'':
**
''VideoGame/MegaManLegends'': Roll tended to ramble over the radio at you every time you go into a dungeon. "Remember the last time we went on a dig? I wasn't used to being a spotter and you got trapped underground for three days." She goes off on this while you need to run (or jump) across platforms that break real easily and if you end up falling you have to do a U-turn and start over.



* ''VideoGame/EarthBound1994'': Ness' father would occasionally call and ask Ness if he would like to take a break. Which, even if Ness replies yes or no, it would still be some time before he calls again and ask Ness for some rest.

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* ''VideoGame/{{Mother}}'':
** In ''VideoGame/EarthBoundBeginnings'' and
''VideoGame/EarthBound1994'': Ninten's and Ness' father would occasionally call and ask Ness if he they would like to take a break. Which, even if Ness replies they reply yes or no, it would still be some time before he calls again and ask Ness advise for some rest.rest.
** ''VideoGame/Mother3'': After playing for a significant amount of time, [[MrExposition Leder]]'s bell will ring in the distance and suggest some resting before letting the party continue.



* ''Franchise/{{Danganronpa}}'' features the series-wide green text tutorials that explain each new mechanic as they’re introduced. At first, they’re actually fairly helpful, especially in the first game since the gameplay is definitely unique. However, even there they’re longer than they need to be because despite not being a character, they have a personality and they try to be funny and encouraging. However, they start getting annoying when they’re explaining returning mechanics in the sequels. They really cross the line in ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'' however when they decide to start making jokes about the player masturbating to a sexual assault scene/minigame [[spoiler:being done to the protagonist by a victim of child molestation.]]

to:

* ''Franchise/{{Danganronpa}}'' features the series-wide green text tutorials that explain each new mechanic as they’re introduced. At first, they’re actually fairly helpful, especially in the first game since the gameplay is definitely unique. However, even there they’re longer than they need to be because despite not being a character, they have a personality and they try to be funny and encouraging. However, they start getting annoying when they’re explaining returning mechanics in the sequels. They really cross the line in ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'' ''VideoGame/DanganronpaUltraDespairGirls'' however when they decide to start making jokes about the player masturbating to a sexual assault scene/minigame [[spoiler:being done to the protagonist by a victim of child molestation.]]

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