History Main / AndNowforSomeoneCompletelyDifferent

6th Apr '17 8:20:03 PM Karxrida
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** ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' has [[spoiler:The hero Sigurd killed halfway through the game]], ([[ItWasHisSled but you probably already knew that]]) and control passes to Sigurd's son Celice 15 years latter.
** ''[[VideoGame/FireEmblemElibe Blazing Sword]]'' does this after the early ForcedTutorial chapters with Lyndis. She later rejoins the brigade a few missions afterward.

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** ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar]]'' has [[spoiler:The hero Sigurd killed halfway through the game]], ([[ItWasHisSled but you probably already knew that]]) and control passes to Sigurd's son Celice 15 years latter.
** ''[[VideoGame/FireEmblemElibe ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Sword]]'' Blade]]'' does this after the early ForcedTutorial chapters with Lyndis. She later rejoins the brigade a few missions afterward.



** ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' uses this, where the player will bounce between the Dawn Brigade/Daein Army, the Greil Mercenaries and the Crimean Royal Knights (the last 2 later get lumped together). It actually makes the game somewhat unique compared to the others, and allows a LetsSplitUpGang near the end.

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** ''[[VideoGame/FireEmblemTellius ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' uses this, where the player will bounce between the Dawn Brigade/Daein Army, the Greil Mercenaries and the Crimean Royal Knights (the last 2 later get lumped together). It actually makes the game somewhat unique compared to the others, and allows a LetsSplitUpGang near the end.
1st Apr '17 11:18:05 AM DeadlyAssassin
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** During the climax of ''VideoGame/MassEffectAndromeda'' [[spoiler: after Archon serves Ryder's connection to SAM the player takes control of their opposite-sex twin as they have to re-establish the connection onboard the ''Hyperion'' while it's under Kett attack]].
9th Mar '17 1:17:03 PM IAmNewBillTell
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** ''VideoGame/ResidentEvilCodeVeronica'' does this: after playing through most of the first half with Claire, she gets captured by Alexia, forcing the player to take control of Chris to rescue her. Any item left on the storage box can be retrieved by Chris, but items that were carried by Claire before the character switch cannot be used by Chris until the game switches back to her for a brief portion near the end.
*** There is also a brief segment where the player takes control of Steve Burnside, testing out his sub machine guns.



** ''VideoGame/ResidentEvilCodeVeronica'' does this, but a bit differently than usual. After playing through most of the first half with Claire, she gets captured by Alexia, forcing the player to take control of Chris to rescue her. Any item left on the storage box can be retrieved by Chris, but items that were carried by Claire before the character switch cannot be used by Chris until the game switches back to her for a brief portion near the end. There is also a brief segment where the player takes control of Steve Burnside, testing out his sub machine guns.



** ''VideoGame/ResidentEvilRevelations'' includes segments of past and current events taking place in the story, where you take control of either Chris, Parker, or Keith.



** ''VideoGame/ResidentEvilRevelations'' includes segments of past and current events taking place in the story, where you take control of either Chris, Parker, or Keith.
1st Mar '17 7:39:52 AM TheAmazingBlachman
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* ''VideoGame/RedDeadRedemption'': [[spoiler:After John is murdered by Edgar Ross at the end, the game features a playable epilogue that takes place years later where the player takes control over his now grown-up son Jack, looking to avenge his father's death]].

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* ''VideoGame/RedDeadRedemption'': [[spoiler:After John is murdered by Edgar Ross at the end, the game features a playable epilogue PlayableEpilogue that takes place years later where the player takes control over his now grown-up son Jack, looking to avenge his father's death]].
25th Feb '17 4:36:23 PM eowynjedi
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* The ''Literature/HoratioHornblower'' novels are all written from the limited third-person perspective of the title character, an equally innovative, imaginative, and self-doubting individual who is constantly thinking. The only book or short story that isn't is ''Lieutenant Hornblower'', narrated from the perspective of his {{Lancer}}, William Bush, and set when they first meet each other with Bush as senior to Hornblower. It's notably free from Hornblower's vivid similes and demonstrates Bush's sturdy, uncomplicated character, but also the fact that he's often able to see his friend's qualities more clearly. It also allows for the creation of a mystery around a tyrannical captain's fall down the hatchway with Hornblower as a chief suspect.
17th Feb '17 6:06:39 PM jormis29
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* Subverted in ''[[VideoGame/{{Uncharted}} Uncharted 3: Drake's Deception]]''. After one level of Nathan Drake getting beaten up in an English pub ''ala'' previous games, the second level switches to a kid in South America... but it doesn't take long for the savvy players to notice the FashionableAsymmetry or CatchPhrase and realise they're now playing as young Nate.
** Played straight in ''Uncharted 4: A Thief's End''. Chapter 5 has you control Nate's brother Sam during his [[spoiler:alleged]] prison breakout. [[spoiler:Happens again in the epilogue, where you control Nate and Elena's teenage daughter Cassie.]]

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* ''VideoGame/{{Uncharted}}''
**
Subverted in ''[[VideoGame/{{Uncharted}} Uncharted 3: Drake's Deception]]''.''VideoGame/Uncharted3DrakesDeception''. After one level of Nathan Drake getting beaten up in an English pub ''ala'' previous games, the second level switches to a kid in South America... but it doesn't take long for the savvy players to notice the FashionableAsymmetry or CatchPhrase and realise they're now playing as young Nate.
** Played straight in ''Uncharted 4: A Thief's End''.''VideoGame/Uncharted4AThiefsEnd''. Chapter 5 has you control Nate's brother Sam during his [[spoiler:alleged]] prison breakout. [[spoiler:Happens again in the epilogue, where you control Nate and Elena's teenage daughter Cassie.]]
27th Jan '17 9:39:57 PM TheJayman49
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** The upcoming ''VideoGame/ResidentEvil7Biohazard'' is said to feature a completely new protagonist, as oppose to the series' main gang. This ultimately makes sense, as the game inverts the ActionizedSequel trope that had been in effect since ''Resident Evil 4'', and all the previous protagonists have [[TookALevelInBadass taken pretty large levels of badass]] beyond that point.

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** The upcoming ''VideoGame/ResidentEvil7Biohazard'' is said to feature features a completely new protagonist, named Ethan Winters, as oppose to the series' main gang. This ultimately makes sense, as the game inverts the ActionizedSequel trope that had been in effect since ''Resident Evil 4'', and all the previous protagonists have [[TookALevelInBadass taken pretty large levels of badass]] beyond that point.
20th Dec '16 5:35:35 AM Gosicrystal
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* The first two ''Videogame/FiveNightsAtFreddys'' games have you play as security guards at a SuckECheeses. [[Videogame/FiveNightsAtFreddys3 The third game]], however, has you play as an actor ''playing'' the role of a security guard at a horror attraction ([[NoExceptYes while also looking over the place at night]]). [[Videogame/FiveNightsAtFreddys4 The fourth game]], however, appears to be from the perspective of an ordinary child instead (due to the POV being closer to the ground than before, and the assortment of toys around a colorful bedroom).

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* The first two ''Videogame/FiveNightsAtFreddys'' games have you play as security guards at a SuckECheeses. [[Videogame/FiveNightsAtFreddys3 The third game]], however, has you play as an actor ''playing'' the role of a security guard at a horror attraction ([[NoExceptYes ([[DistinctionWithoutADifference while also looking over the place at night]]). [[Videogame/FiveNightsAtFreddys4 The fourth game]], however, appears to be from the perspective of an ordinary child instead (due to the POV being closer to the ground than before, and the assortment of toys around a colorful bedroom).
8th Dec '16 2:21:07 PM MagBas
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* ''VideoGame/MetalGearSolid2SonsOfLiberty'' has quite possibly the most famous example of this. After about an hour and a half of teasing the player with Solid Snake, he was replaced with Raiden, a completely new character who had never been seen in the series before. The storyline shifted, too, from a band of Russian extremists taking over a Tanker to a loony renegade unit taking over an offshore cleaning facility, two years later. All the player's weapons and items were gone, and if they'd spent time LevelGrinding their Grip Gauge it was reset to Level 1. Fans [[TheScrappy were not happy with Raiden for this]].

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* ''VideoGame/MetalGearSolid2SonsOfLiberty'' has quite possibly the most famous example of this. After about an hour and a half of teasing the player with Solid Snake, he was replaced with Raiden, a completely new character who had never been seen in the series before. The storyline shifted, too, from a band of Russian extremists taking over a Tanker to a loony renegade unit taking over an offshore cleaning facility, two years later. All the player's weapons and items were gone, and if they'd spent time LevelGrinding their Grip Gauge it was reset to Level 1. Fans [[TheScrappy were not happy with Raiden for this]].
26th Nov '16 6:25:15 PM AG1995
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* ''VideoGame/GrandTheftAutoV'' has this as one if its main selling points; the game has a total of ''three'' protagonists that you can switch between at the press of a button. In shootouts where at least two of them are fighting alongside each other, this switching mechanic often becomes necessary to prevent the demise of whoever you aren't currently playing as.

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* ''VideoGame/GrandTheftAutoV'' has this as ''VideoGame/GrandTheftAutoV''
** This is
one if of its main selling points; the game has a total of ''three'' protagonists that you can switch between at the press of a button. In shootouts where at least two of them are fighting alongside each other, this switching mechanic often becomes necessary to prevent the demise of whoever you aren't currently playing as.as.
** You spend the first few hours of the game switching between Franklin and Michael, up until the aftermath of the first [[TheCaper Heist Mission]], at which point the game forcibly switches you to Trevor, and the Switch ability is locked out for several missions while Franklin and Michael lay low.
** After Trevor and Michael [[spoiler: kidnap Patricia Madrazo]], you are briefly locked in as Franklin while the other two lay low in the desert.
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