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* ''Anime/SSSSGridman'': Buster Borr's treads are used to stabilize Full Power Gridman when using the Twin Buster Grid Beam.
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* ''Anime/SSSSDynazenon'' has [[spoiler:Kaiser Gridknight, who uses the Dynamic Cannon as a ShoulderCannon. The recoil is so great that the combination has to deploy the claws of Dyna Rex on its heels to anchor itself to the ground, just so it's not blown away from the blast.]]

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There is to be no dedicated Light Novel folder or subpage on trope pages.


[[folder:Light Novels]]

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[[folder:Light Novels]][[folder:Literature]]
* In ''Literature/TheBandsOfMourning'', Ranette gives Wax an extremely overpowered shotgun, designed to be used against enemies with SuperToughness. Wax has to increase his weight before firing the gun, or he'll be knocked flying by the recoil.



[[folder:Literature]]
* In ''Literature/TheBandsOfMourning'', Ranette gives Wax an extremely overpowered shotgun, designed to be used against enemies with SuperToughness. Wax has to increase his weight before firing the gun, or he'll be knocked flying by the recoil.
[[/folder]]
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* In ''Literature/TheBandsOfMorning'', Ranette gives Wax an extremely overpowered shotgun, designed to be used against enemies with SuperToughness. Wax has to increase his weight before firing the gun, or he'll be knocked flying by the recoil.

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* In ''Literature/TheBandsOfMorning'', ''Literature/TheBandsOfMourning'', Ranette gives Wax an extremely overpowered shotgun, designed to be used against enemies with SuperToughness. Wax has to increase his weight before firing the gun, or he'll be knocked flying by the recoil.
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[[folder:Literature]]
* In ''Literature/TheBandsOfMorning'', Ranette gives Wax an extremely overpowered shotgun, designed to be used against enemies with SuperToughness. Wax has to increase his weight before firing the gun, or he'll be knocked flying by the recoil.
[[/folder]]
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* In ''Anime/TheLawOfUeki'', many of the titular character's Celestial weapons are used this way. As he is both a Celestial and a power user, Ueki's Celestial weapons are infused by his power to turn trash into trees, meaning they are summoned as trees and typically are in a form literally rooted to the ground.
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* TruthInTelevision. Artillery pieces have anchors to keep them stable as they fire, and in non-combat roles, smaller excavators often have it as well to steady themselves as they dig up something big or heavy enough.

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* TruthInTelevision. Artillery pieces have anchors to keep them stable as they fire, and in non-combat roles, smaller excavators often have it as well to steady themselves as in case they dig up something big or heavy enough.enough to tip them.
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expies can only be people


** ''VideoGame/CommandAndConquerRedAlert3: Uprising'' gives the Allies the Pacifier, a hovering {{Expy}} of the Terran Siege Tank that also floats on water (although its immobile, long-range bombardment form can only be used on land).

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** ''VideoGame/CommandAndConquerRedAlert3: Uprising'' gives the Allies the Pacifier, a hovering {{Expy}} parody of the Terran Siege Tank that also floats on water (although its immobile, long-range bombardment form can only be used on land).
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* ''VideoGame/{{Starcraft}}'' has multiple DualModeUnits that fill this requirement:

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* ''VideoGame/{{Starcraft}}'' has multiple DualModeUnits [[DualModeUnit Dual Mode Unit]] that fill this requirement:

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* ''VideoGame/{{Starcraft}}'':

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* ''VideoGame/{{Starcraft}}'':''VideoGame/{{Starcraft}}'' has multiple DualModeUnits that fill this requirement:


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** Lurkers can only attack while burrowed, leaving them invisible but unable to move. While burrowed, they can attack with subterranean spikes over very long distances.
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** Similarly, the Ace Op Huntress Elm has a semblance that allows her to extend her aura like roots into the ground, literally planting herself on the spot for either more leverage to swing her massive hammer or fire it in rocket launcher mode, or just tank a hit and restrain an assailant.

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** Similarly, the The Ace Op Huntress Elm has a semblance that allows her to extend her aura like roots into the ground, literally planting herself on the spot for either more leverage to swing her massive hammer or fire it in rocket launcher mode, or just tank a hit and restrain an assailant.
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** Similarly, the Ace Op Huntress Elm has a semblance that allows her to extend her aura like roots into the ground, literally planting herself on the spot for either more leverage to swing her massive hammer or fire it in rocket launcher mode, or just tank a hit and restrain an assailant.
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* [[https://en.wikipedia.org/wiki/Dog_Soldiers#Dog_Soldiers Cheyenne Dog soldiers]] supposedly anchored themselves to the ground during battle.
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* ''VideoGame/DawnOfWar'': In the first game, the Tau empire has access to XV-88 Broadside battlesuits, which in this game need to anchor themselves to the ground when they switch from their small missile launchers to their devastating railguns.

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* ''VideoGame/DawnOfWar'': In the first game, the Tau empire has access to XV-88 [=XV88=] Broadside battlesuits, which in this game need to anchor themselves to the ground when they switch from their small missile launchers to their devastating railguns.
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* ''VideoGame/DawnOfWar'': In the first game, the Tau empire has access to XV-88 Broadside battlesuits, which in this game need to anchor themselves to the ground when they switch from their small missile launchers to their devastating railguns.
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Compare SentryGun, turrets that you have to anchor to a surface (floor, wall, ceiling) to work; contrast RemovableTurretGun. Also compare ChargedAttack, BladeBrake, and SwordPlant.

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Compare SentryGun, turrets that you have to anchor to a surface (floor, wall, ceiling) to work; contrast RemovableTurretGun. Also compare ChargedAttack, BladeBrake, and SwordPlant.
SwordPlant. See also StationaryEnemy.
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* Trevor Belmont from WesternAnimation/Castlevania2017 does this against [[spoiler:The visitor in S3, when he uses both the Vampire Killer and the Morningstar, when normally he is more of user of ConfusionFu.]]

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* Trevor Belmont from WesternAnimation/Castlevania2017 ''WesternAnimation/Castlevania2017'' does this against [[spoiler:The visitor in S3, when he uses both the Vampire Killer and the Morningstar, when normally he is more of user of ConfusionFu.]]
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[[folder:Western Animation]]
* Trevor Belmont from WesternAnimation/Castlevania2017 does this against [[spoiler:The visitor in S3, when he uses both the Vampire Killer and the Morningstar, when normally he is more of user of ConfusionFu.]]
[[/folder]]
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* Siege Tanks in ''VideoGame/Starcraft'' can transform their cannons into a much larger and more powerful one, but packs such a punch that it first needs to be anchored to the ground before firing.

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* ''Videogame/UnderNightInBirth:'' Eltnum's Barrel Replica LimitBreak has her anchoring herself with multiple Etherlite chains to the ground before firing a massive laser from her handgun.

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* ''Videogame/UnderNightInBirth:'' Eltnum's Sion/Eltnum from ''VideoGame/MeltyBlood''/''Videogame/UnderNightInBirth'''s Barrel Replica LimitBreak has her anchoring herself with multiple Etherlite chains to the ground before firing a massive laser from her handgun.


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* Siege Tanks in ''VideoGame/Starcraft'' can transform their cannons into a much larger and more powerful one, but packs such a punch that it first needs to be anchored to the ground before firing.

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* ''LightNovel/InvadersOfTheRokujyouma'': Theia's [[BattleBallgown "Combat Dress"]], introduced in volume 16, incorporates a JetPack and AntiGravity hardpoints, letting her zip around at high speeds while hex-wielding {{BFG}}s. So it's saying something when the heavily-armoured [[MightyGlacier Guardian Yellow]] loadout includes a weapon with recoil so intense (described as a gunpowder cannon with a railgun for a barrel) that she ''still'' needs to anchor herself in the ground before she can fire it.



* ''LightNovel/RokujyoumaNoShinryakusha'': Theia's [[BattleBallgown "Combat Dress"]], introduced in volume 16, incorporates a JetPack and AntiGravity hardpoints, letting her zip around at high speeds while hex-wielding {{BFG}}s. So it's saying something when the heavily-armoured [[MightyGlacier Guardian Yellow]] loadout includes a weapon with recoil so intense (described as a gunpowder cannon with a railgun for a barrel) that she ''still'' needs to anchor herself in the ground before she can fire it.
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* ''VideoGame/{{Warframe}}'': The Voidrig Necramech's Guard Mode braces it on the ground to handle the recoil of its Arquebex archguns.
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[[folder:Real Life]]
* TruthInTelevision. Artillery pieces have anchors to keep them stable as they fire, and in non-combat roles, smaller excavators often have it as well to steady themselves as they dig up something big or heavy enough.
[[/folder]]
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* In ''VideoGame/RingOfRed,'' [[SpiderTank 4-Legged AFW's]] deploy stabilizers from their legs when aiming. This ranges from fold-out toes to entire extra feet. Some models even have a firing shovel that folds down.
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has [[MultiformBalance three modes]], each of which draw on the power of three Progrise Keys.

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* In ''Series/KamenRiderKabuto'', the FinishingMove ''Maximum Hyper Cyclone'' has such tremendous recoil that Kabuto must create a backblast with [[TimeStandsStill Hyper Clock Up]] in order to withstand it[[note]]Although this is the only use of Hyper Clock Up where no TimeStandsStill effect occurs, presumably because of its use for this trope[[/note]].

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* ''Franchise/KamenRider'':
**
In ''Series/KamenRiderKabuto'', the FinishingMove ''Maximum Hyper Cyclone'' has such tremendous recoil that Kabuto must create a backblast with [[TimeStandsStill Hyper Clock Up]] in order to withstand it[[note]]Although this is the only use of Hyper Clock Up where no TimeStandsStill effect occurs, presumably because of its use for this trope[[/note]].trope[[/note]].
** ''Series/KamenRiderZeroOne'': Vulcan's SuperMode "Rampage Vulcan" is covered in animal sculptures representing [[AllYourPowersCombined the ten Progrise Keys which were combined to create it]], though [[MultiformBalance normally it can only tap into a few of their powers at a time]]. Its [[FragileSpeedster "Rampage Speed"]] mode can extend a single wing from the Falcon sculpture to grant Vulcan {{Flight}}, while [[MightyGlacier "Rampage Power"]] makes him so heavy that his steps crack the ground. His LimitBreak "Rampage All [[PunchPackingPistol Blast]]" anchors itself before firing by activating both of these at once, with the Falcon wing extending to stab itself into the ground.
has [[MultiformBalance three modes]], each of which draw on the power of three Progrise Keys.
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* In ''Series/KamenRiderKabuto'', the FinishingMove ''Maximum Hyper Cyclone'' has such tremendous recoil that Kabuto must create a backblast with [[TimeStandsStill Hyper Clock Up]] in order to withstand it.

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* In ''Series/KamenRiderKabuto'', the FinishingMove ''Maximum Hyper Cyclone'' has such tremendous recoil that Kabuto must create a backblast with [[TimeStandsStill Hyper Clock Up]] in order to withstand it.it[[note]]Although this is the only use of Hyper Clock Up where no TimeStandsStill effect occurs, presumably because of its use for this trope[[/note]].
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* ''Anime/AfterWarGundamX'': Gundam Virsago stretches out its arms and digs its claws into the ground before firing its Chest Break cannon.

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May be related to MissingBackblast and/or LawOfInverseRecoil. Might involve StanceSystem. This trope justifies DoNotRunWithAGun. If the anchor is another character who holds onto you and aims you at the target, you're an EquippableAlly. Someone who's ''always'' in this stance is a MightyGlacier. Also compare ChargedAttack, BladeBrake, and SwordPlant.

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May be related to MissingBackblast and/or LawOfInverseRecoil. Might involve StanceSystem. This trope justifies DoNotRunWithAGun. If the anchor is another character who holds onto you and aims you at the target, you're an EquippableAlly. Someone who's ''always'' in this stance is a MightyGlacier.

Compare SentryGun, turrets that you have to anchor to a surface (floor, wall, ceiling) to work; contrast RemovableTurretGun.
Also compare ChargedAttack, BladeBrake, and SwordPlant.
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Some attacks have significant recoil that prevent them from being used safely and effectively, so they require the user to anchor oneself securely before firing or figuring out a way to counteract the recoil.

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Some attacks have significant recoil that prevent them from being used safely and effectively, so they require the user to anchor oneself securely before firing or figuring out a way to counteract the recoil.
recoil (in cases of mecha, using thrusters).



* In ''Anime/ZoidsChaoticCentury'' and ''Anime/ZoidsNewCentury'' this is required for the Geno Saurer, Geno Breaker, and Berserk Fury to fire their WaveMotionGun, the Charged Particle Cannon. The recoil is so great that they would otherwise topple over. However, the Geno Breaker was shown to counter this by using its rear thrusters while firing, allowing it to use the Charged Particle Cannon in the air or on the ground, and to swivel without destroying its ankles.

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* In ''Anime/ZoidsChaoticCentury'' and ''Anime/ZoidsNewCentury'' ''Anime/ZoidsNewCentury'', this is required for the Geno Saurer, Geno Breaker, and Berserk Fury to fire their WaveMotionGun, the Charged Particle Cannon. The recoil is so great that they would otherwise topple over. However, the Geno Breaker was shown to counter this by using its rear thrusters while firing, allowing it to use the Charged Particle Cannon in the air or on the ground, and to swivel without destroying its ankles.

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