History Main / AnEntrepreneurIsYou

23rd Dec '15 11:21:41 PM proudeagle
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* In the browser-based nation sim ''{{VideoGame/PoliticsAndWar}}'' players can produce and trade resources to othe rplayers.
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* In the browser-based nation sim ''{{VideoGame/PoliticsAndWar}}'' players can produce and trade resources to othe rplayers.other players.
16th Nov '15 4:29:56 PM Prfnoff
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Namespace
-- '''Recette Lemongrass''', ''{{Recettear}}: An Item Shop's Tale''
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-- '''Recette Lemongrass''', ''{{Recettear}}: An Item Shop's Tale'' ''VideoGame/RecettearAnItemShopsTale''

* ''{{Recettear}}'' focuses on the main character being forced to run an RPG Item shop to pay off her father's debts while getting heroes to go through dungeons to find loot to sell.
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* ''{{Recettear}}'' ''VideoGame/RecettearAnItemShopsTale'' focuses on the main character being forced to run an RPG Item shop to pay off her father's debts while getting heroes to go through dungeons to find loot to sell.
28th Oct '15 5:17:08 PM zarpaulus
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** ''VideoGame/RebelGalaxy''
25th Oct '15 1:24:50 AM Hanz
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* ''Franchise/AssassinsCreed'' generally has this as a source of income through building/renovating businesses.
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* ''Franchise/AssassinsCreed'' generally has this as a source of income through building/renovating businesses.businesses and will eventually [[MoneyForNothing break the economy in half]].

** This turns out to be the optimal method of making money, outpacing everything else (like completing quests, finding treasure chests, or pickpocketing) to a ludicrous degree. But since the only expensive things in the game are the improvements to Monterggioni and armor (which isn't available to purchase until some [[EventFlag Event Flags]] are tripped), less than a third of the way through the game it becomes apparent that [[MoneyForNothing money is useless]]. ** Restoring the town also has the nice effect of the turning the local weather from dark and dreary overcast to bright and hopeful sunshine.
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** This turns out to be the optimal method of making money, outpacing everything else (like completing quests, finding treasure chests, or pickpocketing) to a ludicrous degree. But since the only expensive things in the game are the improvements to Monterggioni and armor (which isn't available to purchase until some [[EventFlag Event Flags]] are tripped), less than a third of the way through the game it becomes apparent that [[MoneyForNothing money is useless]]. ** *** Restoring the town also has the nice effect of the turning the local weather from dark and dreary overcast to bright and hopeful sunshine.
25th Oct '15 1:23:22 AM Hanz
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* ''VideoGame/AssassinsCreedII'' has this with the management of Monteriggioni; it's completely optional, but since it returns your investment several times over there's no good reason not to do it.
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* ''Franchise/AssassinsCreed'' generally has this as a source of income through building/renovating businesses. ** ''VideoGame/AssassinsCreedII'' has this with the management of Monteriggioni; it's completely optional, but since it returns your investment several times over there's no good reason not to do it.
9th Oct '15 7:46:42 AM Specialist290
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* Career Mode in ''VideoGame/KerbalSpaceProgram'' has you managing a privately-operated space program that relies on accomplishing milestones and completing contracts to get funds you can reinvest into your rockets at the start.
25th Sep '15 4:46:18 AM Gore17
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* Roleplay/AGeeksGuideDeathworldEarth has an optional stock market and business management system.
29th Aug '15 8:28:37 AM Saber15
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* In the ''[[Videogame/{{X}} X-Universe]]'' series, the player starts out with nothing more than a puny scout ship or freighter and a handful of credits, and expands through combat, [[RefiningResources production through factories]], and trading. All tasks can be done either personally or [[GameplayAutomation via automated ships]] til they own fleets of {{Space Trucker}}s and {{Mile Long Ship}}s.
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* In the ''[[Videogame/{{X}} X-Universe]]'' series, the player starts out with nothing more than a puny scout ship or freighter and a handful of credits, and expands their possessions through combat, [[RefiningResources production through factories]], and trading. All tasks can be done either personally or [[GameplayAutomation via automated ships]] til they ships]]. The expansion goes on forever; after a hundred hours, the player may own fleets of {{Space Trucker}}s and {{Mile Long Ship}}s.Ship}}s, allowing them to [[NGOSuperPower directly counter the government entities]].
29th Aug '15 8:27:06 AM Saber15
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* In the ''[[{{Videogame/{{X}} X-Universe]]'' series, the player starts out with nothing more than a puny scout ship or freighter and a handful of credits, and expands through combat, [[RefiningResources production through factories]], and trading. All tasks can be done either personally or [[GameplayAutomation via automated ships]] til they own fleets of {{Space Trucker}}s and {{Mile Long Ship}}s.
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* In the ''[[{{Videogame/{{X}} ''[[Videogame/{{X}} X-Universe]]'' series, the player starts out with nothing more than a puny scout ship or freighter and a handful of credits, and expands through combat, [[RefiningResources production through factories]], and trading. All tasks can be done either personally or [[GameplayAutomation via automated ships]] til they own fleets of {{Space Trucker}}s and {{Mile Long Ship}}s.
29th Aug '15 8:26:54 AM Saber15
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* The whole point of the {{VideoGame/X}} series
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* The whole point of In the {{VideoGame/X}} series''[[{{Videogame/{{X}} X-Universe]]'' series, the player starts out with nothing more than a puny scout ship or freighter and a handful of credits, and expands through combat, [[RefiningResources production through factories]], and trading. All tasks can be done either personally or [[GameplayAutomation via automated ships]] til they own fleets of {{Space Trucker}}s and {{Mile Long Ship}}s.
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