History Main / AmbidextrousSprite

6th Feb '16 1:32:46 AM Sammettik
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Natter
** [[AlienGeometries GYAAAAAAH!]]
6th Feb '16 1:31:18 AM Sammettik
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* ''Manga//InazumaEleven'' had this hold true in the overworld sprites of their DS games, which is jarring when hand-in-hand with PeekABangs characters such as Kazemaru and Edgar, or those with eyepatches like Sakuma.
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* ''Manga//InazumaEleven'' ''Manga/InazumaEleven'' had this hold true in the overworld sprites of their DS games, which is jarring when hand-in-hand with PeekABangs characters such as Kazemaru and Edgar, or those with eyepatches like Sakuma.

** Averted: [[spoiler:Ballos]] has his white eye when facing left and red eye when facing right.
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** Averted: [[spoiler:Ballos]] has his white eye when facing left and red eye when facing right. Played straight during his death animation, however.
16th Jan '16 2:57:01 AM Waddle
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* In ''VideoGame/PokkenTournament'' the non-symmetrical characters have two artworks depending on if they are player one or two ([[http://i.imgur.com/BpcQrrg.jpg Shadow]] [[http://i.imgur.com/MbpZ3t4.jpg Mewtwo]] with the PowerCrystal in his left shoulder and [[http://i.imgur.com/BNc0lRi.jpg Pikachu]] [[http://i.imgur.com/bi2kPWy.jpg Libre]] with the symbol on her mask).
13th Jan '16 12:20:35 PM DarkKoala
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* ThePaulPowersShow - Since most videos use sprite representations for characters, this is to be expected. Notably, the watch on Paul's wrist switches sides when he turns in the opposite direction.
6th Jan '16 8:19:28 PM nombretomado
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* The ''[[SoulSeries Soul]]'' series completely averts this by having character's backs face the screen. You will see the front or back of your character depending on what player you are.
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* The ''[[SoulSeries ''[[VideoGame/SoulSeries Soul]]'' series completely averts this by having character's backs face the screen. You will see the front or back of your character depending on what player you are.
4th Jan '16 11:38:56 AM Willbyr
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* In the ''[[FistOfTheNorthStar Hokuto no Ken 2]]'' game for the UsefulNotes/MegaDrive, Kenshiro wears bandages around his left arm and an armband on his right. The bandages and armband are drawn accordingly based on the direction Kenshiro is facing. Note that this was changed in the game's overseas version of ''[[DivorcedInstallment Last Battle]]'', where [[DubNameChange Aarzak]] wears bandages on both of his arms.
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* In the ''[[FistOfTheNorthStar ''[[Manga/FistOfTheNorthStar Hokuto no Ken 2]]'' game for the UsefulNotes/MegaDrive, Kenshiro wears bandages around his left arm and an armband on his right. The bandages and armband are drawn accordingly based on the direction Kenshiro is facing. Note that this was changed in the game's overseas version of ''[[DivorcedInstallment Last Battle]]'', where [[DubNameChange Aarzak]] wears bandages on both of his arms.
4th Jan '16 10:24:52 AM Doug86
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* The avatar sprites on GaiaOnline do this often. It's very noticeable if your avatar is holding an object in one hand, or is wearing something asymmetrical.
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* The avatar sprites on GaiaOnline ''Website/GaiaOnline'' do this often. It's very noticeable if your avatar is holding an object in one hand, or is wearing something asymmetrical.
1st Jan '16 3:47:56 AM Galacton
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[[caption-width-right:300:Behold, the mystery of the flipping scar, eyepatch, light source and hand wraps.]]
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[[caption-width-right:300:Behold, the mystery of the flipping scar, eyepatch, light source eyepatch and hand wraps.]]

Sprites are pixel art characters used in video games. Unlike a 3D model, you can't simply rotate a sprite to get a new view of it. Additional clothes, poses, and each frame of animation for actions have to be made almost entirely from scratch. For this reason, artists will usually make sprites perfectly bilaterally symmetrical. That way, any poses or actions made facing left could simply be flipped to make the same poses and actions facing right. There were also memory size concerns on earlier platforms. It was often more efficient to mirror the sprite than to store the opposite poses, especially with graphics hardware that made horizontal flipping as simple as changing one bit of sprite data.
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Sprites are pixel art characters used in video games. Unlike a 3D model, you can't simply rotate a sprite to get a new view of it. Additional clothes, poses, and each frame of animation for actions have to be made almost entirely from scratch. For this reason, artists will usually make sprites perfectly bilaterally symmetrical. That way, any poses or actions made facing left could can simply be flipped to make the same poses and actions facing right. There were also memory size concerns on earlier platforms. It was often more efficient to mirror the sprite than to store the opposite poses, especially with graphics hardware that made horizontal flipping as simple as changing one bit of sprite data.
10th Dec '15 5:43:48 AM luiz4200
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[[folder:Sports Game]] * In ''WesternAnimation/AvatarTheLastAirbender'' game "Four Nations Tournament", Zuko's scar is on his left eye like in the cartoon when he's player one's character but on his right eye when he's player two's character. [[/folder]]
8th Dec '15 1:23:15 AM Adept
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* Happens to Sion in ''TreasureOfTheRudras'' after his eye is taken out early in the game. His right eye gets taken out, but if he's walking right his eye is left un-patched, a mirror to his sprite when walking left. * ''InazumaEleven'' had this hold true in the overworld sprites of their DS games, which is jarring when hand-in-hand with PeekABangs characters such as Kazemaru and Edgar, or those with eyepatches like Sakuma.
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* Happens to Sion in ''TreasureOfTheRudras'' ''VideoGame/TreasureOfTheRudra'' after his eye is taken out early in the game. His right eye gets taken out, but if he's walking right his eye is left un-patched, a mirror to his sprite when walking left. * ''InazumaEleven'' ''Manga//InazumaEleven'' had this hold true in the overworld sprites of their DS games, which is jarring when hand-in-hand with PeekABangs characters such as Kazemaru and Edgar, or those with eyepatches like Sakuma.
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