History Main / AmbidextrousSprite

11th Jun '17 9:06:10 PM lalalei2001
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* ''WesternAnimation/SpacePOP'''s character models are flipped in the music videos and regular episodes, resulting in Geela's scar, Chamberlin's beauty mark, and Athena's short sleeve swapping positions.





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[[folder: Card Games]]
* ''VideoGame/YuGiOhReshefOfDestruction'' averts this for Yugi, Yami Yugi, Bandit Keith, and the Puppeteer of Doom, who have unique left/right poses and walking animations.
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17th May '17 9:59:20 PM LoneWolf03
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* Ragna the Bloodedge of ''VideoGame/BlazBlue'' canonically carries his sword in his left hand, and the Azure Grimoire on his [[spoiler:artificial]] right hand. In-game, the Azure is always on the hand closest to the "camera" and the sword always in opposite hand. One of his TooManyBelts changes sides as well.

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* Ragna the Bloodedge of ''VideoGame/BlazBlue'' canonically carries his sword in his left hand, and the Azure Grimoire on his [[spoiler:artificial]] right hand. In-game, the Azure is always on the hand closest to the "camera" and the sword always in opposite hand. One of his TooManyBelts changes sides as well. Interestingly enough, the color of his MismatchedEyes will always remain the correct position, regardless on which side he is currently facing.


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* In ''DragonBallZDokkanBattle'', every character in the game have two sprite sets that mirrors their current animations. However, one-sided objects and accessories (such as the kanji on Goku/Krillin/Yamcha's gi, the Saiyans' scouters, the sash on Gotenks/Gogeta's belt, etc.) will always remain on their proper side. Additionally, some characters will have a slightly altered animation, such as the LaserBlade on Super Saiyan Rosé Goku Black's hand always being on his right hand.
12th May '17 8:17:46 PM Midna
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* ''WesternAnimation/MyLittlePonyFrendshipIsMagic'' shows this with cutie marks. While ''My Little Pony'' toys, including contemporary ones, have only one cutie mark on the left flank, the show flip-flops on this matter for most of the first season before ultimately settling for one mark on each flank.

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* ''WesternAnimation/MyLittlePonyFrendshipIsMagic'' shows this ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' ([[ShowAccuracyToyAccuracy the show, not the toy line]]) [[JustifiedTrope justifies it]] with cutie marks. While ''My Little Pony'' toys, including contemporary ones, have only one cutie mark on the left flank, the show flip-flops on this matter for most of the first season before ultimately settling for one mark on each flank.
12th May '17 8:16:14 PM Midna
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* ''WesternAnimation/MyLittlePonyFrendshipIsMagic'' shows this with cutie marks. While ''My Little Pony'' toys, including contemporary ones, have only one cutie mark on the left flank, the show flip-flops on this matter for most of the first season before ultimately settling for one mark on each flank.
6th May '17 9:35:04 AM FordPrefect
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** Guile has the American flag tattooed on both of his shoulders, but the Stars and Stripes mirror backwards depending on which way he's facing. This is something of a TruthInTelevision. Guile's tattoos mimic the flag patches on military uniforms. Since the U.S. flag has no lateral symmetry, there are certain rules as to how the patches are worn. Notably, the blue field and stars are supposed to be oriented toward the front of the wearer, meaning a patch worn on the left shoulder looks like normal U.S. flag, but a patch worn on the right shoulder is mirrored. It's symbolic of the flag flying backwards as the soldier charges into battle. Unfortunatelty, when they redrew his sprites in ''Alpha 3'', they got it ''backwards'', and now his uber-patriotic tattoos are wrong no matter which way he's facing.

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** Guile has the American flag tattooed on both of his shoulders, but the Stars and Stripes mirror backwards depending on which way he's facing. This is something of a TruthInTelevision. Guile's tattoos mimic the flag patches on military uniforms. Since the U.S. flag has no lateral symmetry, there are certain rules as to how the patches are worn. Notably, the blue field and stars are supposed to be oriented toward the front of the wearer, meaning a patch worn on the left shoulder looks like normal U.S. flag, but a patch worn on the right shoulder is mirrored. It's symbolic of the flag flying backwards as the soldier charges into battle. Unfortunatelty, Unfortunately, when they redrew his sprites in ''Alpha 3'', they got it ''backwards'', and now his uber-patriotic tattoos are wrong no matter which way he's facing.
1st May '17 5:50:47 AM totoofze47
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* Sagat from the ''Franchise/StreetFighter'' series has had a diagonal scar across his chest (due to Ryu defeating him with a Shoryuken) since the first ''VideoGame/StreetFighterII'' installment, along with an eyepatch he has worn over one of his eyes since the original game. However, the eye and direction of the scar change depending on which side of the stage he's on. While all the illustrations since ''Street Fighter II'' depicts Sagat's eyepatch on his right side, some of the original art for the first ''Street Fighter'' depicts Sagat with the eyepatch on his left eye.

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* ''Franchise/StreetFighter'':
**
Sagat from the ''Franchise/StreetFighter'' series has had a diagonal scar across his chest (due to Ryu defeating him with a Shoryuken) since the first ''VideoGame/StreetFighterII'' installment, along with an eyepatch he has worn over one of his eyes since the original game. However, the eye and direction of the scar change depending on which side of the stage he's on. While all the illustrations since ''Street Fighter II'' depicts Sagat's eyepatch on his right side, some of the original art for the first ''Street Fighter'' depicts Sagat with the eyepatch on his left eye.


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** Gill from ''VideoGame/StreetFighterIII'' is a notable defiance of the trope, as his appearance was designed to take advantage of the CPS3's ability to display asymmetrical sprites. As a result, he has a red and blue design, and which color faces the screen depends on the side he's on. He also uses fire-based attacks when his red half is facing the screen, and the chilling ones if his blue half is prominent. Even his secretary Kolin takes advantage of it, with her asymmetrical haircut.
13th Apr '17 5:30:16 PM Nikolinni
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[[folder:Visual Novel]]
* ''VisualNovel/MajorMinor'' is guilty as hell of this, since the game merely flips the sprite of the character if they're facing a different direction. Acheron is usually the first character people notice this on, since he has a scar that's only supposed to be on one side of his face, but it's also quite noticeable for any character with heterochromia, and there's at least two of them in the cast.
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10th Apr '17 10:49:29 AM nombretomado
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** ''{{Scribblenauts}}'' does this, as well; the rally car inexplicably named "GEORGE" has a 5 on it, which is reversed when facing left.

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** ''{{Scribblenauts}}'' ''{{VideoGame/Scribblenauts}}'' does this, as well; the rally car inexplicably named "GEORGE" has a 5 on it, which is reversed when facing left.
30th Dec '16 5:14:36 AM Owlorange1995
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* Link is left-handed, but in the first few ''Franchise/TheLegendOfZelda'' games his sword and shield will switch hands depending on which way he's facing. The player's guide for ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' mentioned how Link [[SerendipityWritesThePlot superstitiously kept his shield between him and Death Mountain]]. Actually averted in ''VideoGame/TheLegendOfZeldaLinksAwakening'' since Link will always have his sword in his left hand and his shield on his right if equipped.

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* Most of the incarnations of Link is are left-handed, but in the first few ''Franchise/TheLegendOfZelda'' games his sword and shield will switch hands depending on which way he's facing. The player's guide for ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' mentioned how Link [[SerendipityWritesThePlot superstitiously kept his shield between him and Death Mountain]]. Actually averted in ''VideoGame/TheLegendOfZeldaLinksAwakening'' since Link will always have his sword in his left hand and his shield on his right if equipped.
19th Dec '16 12:56:12 PM wentesur
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* Battle sprites and character potraits in VideoGame/LuminousArc and [[VideoGame/LuminousArc2 its]] [[VideoGame/LuminousArc3 sequels]] face the same problem. It's evident in battle by how characters hold their weapon, since the map uses [[IsometricProjection isometric projection]], characters hold their weapon with their dominant hand in two direction (presumably upper and lower left) and non-dominant hand for the other two.
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