History Main / AmbidextrousSprite

19th Jun '16 4:16:12 AM Medinoc
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* ''VideoGame/{{Iji}}'' averts this wholly and completely. The developer actually used 3D model animation renders to get all of the character graphics (except the giant mecha final boss), both right and left versions, so averting this was geometrically guaranteed.

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* ''VideoGame/{{Iji}}'' averts this wholly and completely. The developer actually used [[DigitizedSprites 3D model animation renders renders]] to get all of the character graphics (except the giant mecha final boss), both right and left versions, so averting this was geometrically guaranteed.
17th Jun '16 5:43:52 AM erforce
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* Interesting case of aversion in ''[[VideoGame/DonkeyKongCountry Donkey Kong: King of Swing]]'': Towards the end of the tutorial segment, Cranky Kong turns to the opposite direction and walks away. His sprites are mirrored, of course, but in his turn-around animation, he actually switches his cane to the other hand, making the sprite-flipping seamless.
** However, it's played straight with K. Rool, whose larger eye switches sides when he turns. This happens in numerous other games in which he's appeared as well.

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* Interesting case of aversion in ''[[VideoGame/DonkeyKongCountry Donkey Kong: King of Swing]]'': ''VideoGame/DKKingOfSwing'': Towards the end of the tutorial segment, Cranky Kong turns to the opposite direction and walks away. His sprites are mirrored, of course, but in his turn-around animation, he actually switches his cane to the other hand, making the sprite-flipping seamless.
** However, it's played straight with K. Rool, Rool from ''VideoGame/DonkeyKongCountry'' games, whose larger eye switches sides when he turns. This happens in numerous other games in which he's appeared as well.
8th Jun '16 9:44:41 AM Doug86
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** ComicBook/TheIncredibleHulk's World War Hulk armor, where the metal guard is correctly on his left arm even when the sprite is facing right.

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** ComicBook/TheIncredibleHulk's The ComicBook/IncredibleHulk's World War Hulk armor, where the metal guard is correctly on his left arm even when the sprite is facing right.
7th Jun '16 4:10:53 AM StFan
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* Averted in ''VideoGame/{{La-Mulana}}'' by a single whip frame, and also when he's coming down from a jump (he holds his hat in place with his left hand regardless of which direction he's facing). Other than that, his sprite is quite ambidextrous. The remake, for the most part, fixes this by apparently making him ''actually ambidextrous'': he uses main weapons left-handed and subweapons right-handed. The sprite where he faces the screen to hold something aloft always has him holding the item in his right hand, which can look a little awkward in the transition from facing sideways.

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* Averted in ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' by a single whip frame, and also when he's coming down from a jump (he holds his hat in place with his left hand regardless of which direction he's facing). Other than that, his sprite is quite ambidextrous. The remake, for the most part, fixes this by apparently making him ''actually ambidextrous'': he uses main weapons left-handed and subweapons right-handed. The sprite where he faces the screen to hold something aloft always has him holding the item in his right hand, which can look a little awkward in the transition from facing sideways.
12th May '16 6:37:43 PM LucaEarlgrey
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However, sometimes the concept for a character doesn't lend itself to symmetry. It might have an object in one hand or an [[EyepatchOfPower eye patch]] or [[GoodScarsEvilScars scar]] on one side. Whatever it is, simply flipping the sprite causes the feature to "change sides." In the most blatant examples, the sprite will have letters or numbers on it which flip with the sprite.

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However, sometimes the concept for a character doesn't lend itself to symmetry. It might have an object in one hand or hand, an [[EyepatchOfPower eye patch]] or [[GoodScarsEvilScars scar]] on one side.side, or some form of FashionableAsymmetry. Whatever it is, simply flipping the sprite causes the feature to "change sides." In the most blatant examples, the sprite will have letters or numbers on it which flip with the sprite.
25th Apr '16 12:38:11 PM rixion
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* In ''VideoGame/XenoSaga'' III, Jr's earring change position when his character portrait faces the opposite direction, in dialogue scenes.
14th Apr '16 5:53:10 PM Joysweeper
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Added DiffLines:

* Most character images in ''VideoGame/AviaryAttorney'' are mirrored regardless of the fact that many characters aren't symmetrical, but there's one exception, [[InspectorJavert Juste Volerti]]. His body remains facing front while his head turns right and left regularly, showing that he has one eye and one eyepatch. Probably his body isn't mirrored because he only has one arm. His lack of a left hand is essential in one of the endings.
10th Apr '16 4:55:07 PM PeppermintTwist
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Added DiffLines:

** The Bouncylisks in ''VideoGame/DonkeyKongCountryTropicalFreeze'' do this as well. They hold berries in their tail. When they turn around, they swing their tail around to the other side of the berries.
30th Mar '16 9:16:42 PM Kadorhal
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* Partially averted in ''VideoGame/{{Doom}}'' and ''Doom 2''. Some enemies store all eight views, while others (including human players in deathmatch or co-op) only store the minimal five.
* ''VideoGame/{{Marathon}}'' has this all over, which leads to confusion about which freaking hand the guy's pistol/shotgun is in.
** The correct answer is [[GunsAkimbo both]].

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* Partially averted in ''VideoGame/{{Doom}}'' and ''Doom 2''. Some enemies enemies, in particular the noticeably-asymmetrical Cyberdemon, store all eight views, while views for rotation, but most others (including human players in deathmatch or co-op) only store the minimal five.
* ''VideoGame/{{Marathon}}'' has this all over, which leads to confusion about which freaking hand the guy's pistol/shotgun is in.
** The
in (the correct answer answer, of course, is [[GunsAkimbo both]].both]]).
23rd Mar '16 9:16:20 PM Kadorhal
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* ''VideoGame/CounterStrike'' counts; the original designer of the gun models was left-handed and as such modeled the weapons being used left-handed - and, to save the mostly right-handed playerbase from being disoriented by this, [[RightHandedLeftHandedGuns mirrored the models]] for the "right-handed guns" option rather than making separate right-handed models for them. This results in a number of anomalies in the models, such as ejection ports on the left side of multiple guns throwing spent brass into the player's face; however, some weapons were explicitly modeled to be used right-handed, such as the ''Source'' version of the [=MP5=], and all of the weapons in ''Global Offensive''.

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* ''VideoGame/CounterStrike'' counts; the original designer of the gun models was left-handed and as such modeled the weapons being used left-handed - and, to save the mostly right-handed playerbase from being disoriented by this, added an option for right-handed guns, which simply [[RightHandedLeftHandedGuns mirrored the left-hand models]] for the "right-handed guns" option rather than making separate right-handed models for them. This results in a number of anomalies in the models, such as ejection ports on the left side of multiple guns throwing spent brass into the player's face; however, ''Global Offensive'' modeled the weapons properly for right-hand use, and some weapons in earlier versions, like the [=MP5=] in ''Source'', were explicitly modeled to be used right-handed, such as the ''Source'' version of the [=MP5=], and all of the weapons in ''Global Offensive''.right-handed.



** This was actually {{lampshaded}} in ''Webcomic/BobAndGeorge''. George, who is a recolored Mega Man, has to wear an eye patch at one point and realizes that the thing [[http://www.bobandgeorge.com/archives/051118 changes what eye it's on depending on the direction he's facing.]] ([[MediumAwareness Stupid sprite comic]]). It was further parodied in a fan edit, where George's eyepatch still changes sides, but [[http://i.imgur.com/9Bf3Ffd.png his eye injury doesn't.]]

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** This was actually {{lampshaded}} in ''Webcomic/BobAndGeorge''. George, who is a recolored Mega Man, has to wear an eye patch at one point and realizes that the thing [[http://www.bobandgeorge.com/archives/051118 changes what eye it's on depending on the direction he's facing.]] facing]] ([[MediumAwareness Stupid sprite comic]]). It was further parodied in a fan edit, where George's eyepatch still changes sides, but [[http://i.imgur.com/9Bf3Ffd.png his eye injury doesn't.]]



** ''VideoGame/SuperSmashBros 4'' gives Mega Man apparent ambidexterity and cannons on both arms, but he [[TheSouthpaw favors his left]] in his debut trailer and Final Smash cutscene. Since in the source games, he usually faced right and shot with his farther (left) hand, this makes sense. In fact, in the Final Smash, all the Mega Men except [[VideoGame/MegaManBattleNetwork EXE]] shoot left-handed, similarly reflecting how they appear in the games.

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** ''VideoGame/SuperSmashBros 4'' gives Mega Man apparent ambidexterity and cannons on both arms, but he [[TheSouthpaw favors his left]] in his debut trailer and Final Smash cutscene. Since in the source games, he usually faced right and shot with his farther (left) hand, this makes sense. In fact, in the his Final Smash, all the Mega Men except [[VideoGame/MegaManBattleNetwork EXE]] shoot left-handed, similarly reflecting how they appear in the games.
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