History Main / AmbidextrousSprite

30th Dec '16 5:14:36 AM Owlorange1995
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* Link is left-handed, but in the first few ''Franchise/TheLegendOfZelda'' games his sword and shield will switch hands depending on which way he's facing. The player's guide for ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' mentioned how Link [[SerendipityWritesThePlot superstitiously kept his shield between him and Death Mountain]]. Actually averted in ''VideoGame/TheLegendOfZeldaLinksAwakening'' since Link will always have his sword in his left hand and his shield on his right if equipped.

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* Most of the incarnations of Link is are left-handed, but in the first few ''Franchise/TheLegendOfZelda'' games his sword and shield will switch hands depending on which way he's facing. The player's guide for ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' mentioned how Link [[SerendipityWritesThePlot superstitiously kept his shield between him and Death Mountain]]. Actually averted in ''VideoGame/TheLegendOfZeldaLinksAwakening'' since Link will always have his sword in his left hand and his shield on his right if equipped.
19th Dec '16 12:56:12 PM wentesur
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* Battle sprites and character potraits in VideoGame/LuminousArc and [[VideoGame/LuminousArc2 its]] [[VideoGame/LuminousArc3 sequels]] face the same problem. It's evident in battle by how characters hold their weapon, since the map uses [[IsometricProjection isometric projection]], characters hold their weapon with their dominant hand in two direction (presumably upper and lower left) and non-dominant hand for the other two.
20th Nov '16 5:03:09 PM DensetsuNoKaboom
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Added DiffLines:

[[folder:Puzzle Games]]
* ''VideoGame/GhostTrick'' is inconsistent with this. Sometimes it's played straight (the stains on Jowd's shirt), sometimes it's used but justified (guards swap their guns between their hands whenever they turn around), and occasionally it's subverted (Beauty's [[AnimeHair hair]]).
[[/folder]]
31st Oct '16 5:40:01 PM StFan
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[[folder:Anime and Manga]]
* ''Manga/JojosBizarreAdventureStardustCrusaders'': Noriaki Kakyoin's [[FanNickname "hair noodle"]] is located on the right side of his head, but there are many occasions there it will flip to the left side. This is averted in ''[[VideoGame/JojosBizarreAdventureAllStarBattle All-Star Battle]]'' and ''[[VideoGame/JojosBizarreAdventureEyesOfHeaven Eyes of Heaven]]'', since they're 3D games.

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[[folder:Anime and & Manga]]
* ''Manga/JojosBizarreAdventureStardustCrusaders'': ''Manga/JoJosBizarreAdventureStardustCrusaders'':
**
Noriaki Kakyoin's [[FanNickname "hair noodle"]] is located on the right side of his head, but there are many occasions there it will flip to the left side. This is averted in ''[[VideoGame/JojosBizarreAdventureAllStarBattle All-Star Battle]]'' and ''[[VideoGame/JojosBizarreAdventureEyesOfHeaven Eyes of Heaven]]'', since they're 3D games.



[[folder:Film]]

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[[folder:Film]][[folder:Films -- Animation]]
* The animated film ''WesternAnimation/AstroBoy'' is an interesting case. In the manga, Astro Boy's asymmetrical hair spikes face the same way no matter which way he faces. The film was CGI, meaning Astro Boy needed a 3-Dimensional model. This left them with the problem of his hair looking awkward or even backwards when viewing him from the wrong side. They solved this by giving Astro Boy multiple models with his hair on either sides, and switched them between cuts if necessary.
* In ''Disney/WreckItRalph'', classic video game hero Fix-It Felix, Jr. is a straight example in that his hammer switches hands whenever he turns around, but Ralph averts this to keep the single suspender strap of his overalls on his right shoulder at all times. However, official {{Defictionalization}}s of their game leave out many frames of animation and substitute mirrorings of other frames, which shifts the strap onto Ralph's left shoulder in some poses. Stock 3D renders of the characters are also reversed sometimes, though in Felix's case, his name badge is flipped back into its correct place.
* ''WesternAnimation/MyLittlePonyEquestriaGirls'' movies: like in [[WesternAnimation/MyLittlePonyFriendshipIsMagic the parent show]], since the characters are made of Flash objects, they (or parts of them) often appear mirrored. It's more complicated than a simple flip, though; they have a "good side" that, in nearly every shot, starts out facing the camera. When a character turns around while visible in a shot, all of her features remain left-right consistent, and the other side shows. It's more notable with the girls wearing HairDecorations (Rarity, Fluttershy or Trixie), which flip from one side to the other between shots, or with Twilight's pink hair stripe.
[[/folder]]

[[folder:Films -- Live-Action]]



* The animated film ''WesternAnimation/AstroBoy'' was an interesting case. In the manga, Astro Boy's asymmetrical hair spikes face the same way no matter which way he faces. The film was CGI, meaning Astro Boy needed a 3-Dimensional model. This left them with the problem of his hair looking awkward or even backwards when viewing him from the wrong side. They solved this by giving Astro Boy multiple models with his hair on either sides, and switched them between cuts if necessary.
* In ''[[Disney/WreckItRalph Wreck-It Ralph]]'', classic video game hero Fix-It Felix, Jr. is a straight example in that his hammer switches hands whenever he turns around, but Ralph averts this to keep the single suspender strap of his overalls on his right shoulder at all times. However, official [[{{Defictionalization}} Defictionalizations]] of their game leave out many frames of animation and substitute mirrorings of other frames, which shifts the strap onto Ralph's left shoulder in some poses. Stock 3D renders of the characters are also reversed sometimes, though in Felix's case, his name badge is flipped back into its correct place.



* Webcomic/MorphE tries to avoid this but often mirrors the Billy and Malloy sprites in particular. Tyler and Curio have text on their outfits and are forever doomed to stay facing the same way for eternity.

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* Webcomic/MorphE ''Webcomic/MorphE'' tries to avoid this but often mirrors the Billy and Malloy sprites in particular. Tyler and Curio have text on their outfits and are forever doomed to stay facing the same way for eternity.
23rd Oct '16 11:18:12 AM Totema
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** The same happens in ''Diamond is Unbreakable'' with Rohan's distinct sideways-slicked hairstyle.
22nd Oct '16 6:43:19 PM BlueGuy
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* [[Manga/JojosBizarreAdventure Noriaki Kakyoin's]] [[FanNickname "hair noodle"]] is located on the ride side of his head, but there are many occasions there it will flip to the left side. This is averted in [[VideoGame/JojosBizarreAdventureAllStarBattle All-Star Battle]] and [[VideoGame/JojosBizarreAdventureEyesOfHeaven Eyes of Heaven]] since they're 3D games.

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* [[Manga/JojosBizarreAdventure ''Manga/JojosBizarreAdventureStardustCrusaders'': Noriaki Kakyoin's]] Kakyoin's [[FanNickname "hair noodle"]] is located on the ride right side of his head, but there are many occasions there it will flip to the left side. This is averted in [[VideoGame/JojosBizarreAdventureAllStarBattle ''[[VideoGame/JojosBizarreAdventureAllStarBattle All-Star Battle]] Battle]]'' and [[VideoGame/JojosBizarreAdventureEyesOfHeaven ''[[VideoGame/JojosBizarreAdventureEyesOfHeaven Eyes of Heaven]] Heaven]]'', since they're 3D games.
13th Oct '16 9:29:28 AM Skargoth
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[[folder:Action Adventure]]

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[[folder:Action Adventure]]Adventure Games]]



[[folder:Action Game]]

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[[folder:Action Game]]Games]]



[[folder:Anime and Manga]]
* [[Manga/JojosBizarreAdventure Noriaki Kakyoin's]] [[FanNickname "hair noodle"]] is located on the ride side of his head, but there are many occasions there it will flip to the left side. This is averted in [[VideoGame/JojosBizarreAdventureAllStarBattle All-Star Battle]] and [[VideoGame/JojosBizarreAdventureEyesOfHeaven Eyes of Heaven]] since they're 3D games.
[[/folder]]



[[folder:Film]]
* Live action version of sorts: In the third ''Film/HarryPotter'' film, there's a visual gag in which the camera flies "through" a mirror and "into" the scene being reflected. This causes the scene to become a mirror image with Harry's scar on the wrong side of his forehead.
* The animated film ''WesternAnimation/AstroBoy'' was an interesting case. In the manga, Astro Boy's asymmetrical hair spikes face the same way no matter which way he faces. The film was CGI, meaning Astro Boy needed a 3-Dimensional model. This left them with the problem of his hair looking awkward or even backwards when viewing him from the wrong side. They solved this by giving Astro Boy multiple models with his hair on either sides, and switched them between cuts if necessary.
* In ''[[Disney/WreckItRalph Wreck-It Ralph]]'', classic video game hero Fix-It Felix, Jr. is a straight example in that his hammer switches hands whenever he turns around, but Ralph averts this to keep the single suspender strap of his overalls on his right shoulder at all times. However, official [[{{Defictionalization}} Defictionalizations]] of their game leave out many frames of animation and substitute mirrorings of other frames, which shifts the strap onto Ralph's left shoulder in some poses. Stock 3D renders of the characters are also reversed sometimes, though in Felix's case, his name badge is flipped back into its correct place.
[[/folder]]



[[folder:Western Animation]]
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Since the ponies are made of Flash objects, they--or parts of them--often appear mirrored. It's more complicated than a simple flip, though. The ponies seem to have a "good side" that, in nearly every shot, starts out facing the camera. When a pony turns around while visible in a shot, all of her features remain left-right consistent, and the other side shows--unless they turn around very quickly, in which case the Flash object gets flipped, and the "good side" stays to the fore.
** This is especially prominent in the case of Fluttershy and Rarity, whose manes can obscure their faces. They always begin every shot with their bangs out of their faces, whether facing right or left, ''except'' when the shot calls for Fluttershy to look [[PeekABangs extra shy]] or Rarity to look worried or depressed.
** Around 30% of shots with Rainbow Dash in them show her mane's colors in the wrong order. Generally speaking, the red stripe is on her right, but the mistakes have no discernible pattern.
** In It's About Time, Twilight's eyepatch frequently changes sides, though it spends the majority of time on her right eye.
** Averted in Creator/{{Gameloft}}'s mobile device game where the 3D models were used instead.
* ''WesternAnimation/TheProblemSolverz'', another Flash-animated show, is quite obvious about this. Sometimes it isn't ''too'' noticeable, as most of the characters have symmetrical appearances, but it just looks weird when a question mark on their shirt is backwards.
* On ''WesternAnimation/TheAmazingWorldOfGumball'' (partially flash-made), this happens to Gumball's whiskers (he always has three on one side and two on the other, but they often flip sides) and Carrie's asymmetrical PeekABangs. Gumball's case crosses over with CheatedAngle, as it seems his face actually is symmetrical, just with one whisker always out of view because we never see his face from the front.
* On ''WesternAnimation/SallyBollywood'' (which is animated in Flash) Sally often wears a top with an elephant facing left, but sometimes her model is flipped and the elephant is facing right.
[[/folder]]



[[folder:Web Animation]]
* In ''WebAnimation/TomorrowsNobodies'', Ben's heterochromia occasionally switches eyes due to the nature of flash animation.
* In the Flash series ''[[WebAnimation/{{TOME}} TV Tome Adventures]]'', Zetto's character has one robotic arm, and it switches sides when he turns around.
* Many of the characters in ''WebAnimation/HappyTreeFriends'' have aspects that switch from side to side due to the image being flipped. For instance, Lumpy has one inverted antler; Russell has an eyepatch and hook hand; and Nutty has a lazy eye. All of them tend to switch from side to side, repeatedly within the same episode even.
* This happens occasionally on ''WebAnimation/HomestarRunner''. In the Cheat Commandos shorts, the Blue Laser Commander's eyepatch will switch sides every time he turns around, as a parody of the old ''WesternAnimation/GIJoe''-style animation it's based on.
* Played straight with the tears on the characters' clothes in [=DarkMatter2525=]'s video ''[[https://www.youtube.com/watch?v=CZplzRg6ZP4 Afterlife is Meaningless Without Afterafterlife]]'', but the 66 on one of them stays the same no matter which way he's turned.

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[[folder:Web Animation]]

!!Non-video game examples

[[folder:Anime and Manga]]
* In ''WebAnimation/TomorrowsNobodies'', Ben's heterochromia occasionally switches eyes due [[Manga/JojosBizarreAdventure Noriaki Kakyoin's]] [[FanNickname "hair noodle"]] is located on the ride side of his head, but there are many occasions there it will flip to the nature of flash animation.
* In the Flash series ''[[WebAnimation/{{TOME}} TV Tome Adventures]]'', Zetto's character has one robotic arm, and it switches sides when he turns around.
* Many of the characters in ''WebAnimation/HappyTreeFriends'' have aspects that switch from side to side due to the image being flipped. For instance, Lumpy has one inverted antler; Russell has an eyepatch and hook hand; and Nutty has a lazy eye. All of them tend to switch from side to side, repeatedly within the same episode even.
*
left side. This happens occasionally on ''WebAnimation/HomestarRunner''. In the Cheat Commandos shorts, the Blue Laser Commander's eyepatch will switch sides every time he turns around, as a parody is averted in [[VideoGame/JojosBizarreAdventureAllStarBattle All-Star Battle]] and [[VideoGame/JojosBizarreAdventureEyesOfHeaven Eyes of the old ''WesternAnimation/GIJoe''-style animation it's based on.
* Played straight with the tears on the characters' clothes in [=DarkMatter2525=]'s video ''[[https://www.youtube.com/watch?v=CZplzRg6ZP4 Afterlife is Meaningless Without Afterafterlife]]'', but the 66 on one of them stays the same no matter which way he's turned.
Heaven]] since they're 3D games.


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[[folder:Film]]
* Live action version of sorts: In the third ''Film/HarryPotter'' film, there's a visual gag in which the camera flies "through" a mirror and "into" the scene being reflected. This causes the scene to become a mirror image with Harry's scar on the wrong side of his forehead.
* The animated film ''WesternAnimation/AstroBoy'' was an interesting case. In the manga, Astro Boy's asymmetrical hair spikes face the same way no matter which way he faces. The film was CGI, meaning Astro Boy needed a 3-Dimensional model. This left them with the problem of his hair looking awkward or even backwards when viewing him from the wrong side. They solved this by giving Astro Boy multiple models with his hair on either sides, and switched them between cuts if necessary.
* In ''[[Disney/WreckItRalph Wreck-It Ralph]]'', classic video game hero Fix-It Felix, Jr. is a straight example in that his hammer switches hands whenever he turns around, but Ralph averts this to keep the single suspender strap of his overalls on his right shoulder at all times. However, official [[{{Defictionalization}} Defictionalizations]] of their game leave out many frames of animation and substitute mirrorings of other frames, which shifts the strap onto Ralph's left shoulder in some poses. Stock 3D renders of the characters are also reversed sometimes, though in Felix's case, his name badge is flipped back into its correct place.
[[/folder]]

[[folder:Web Animation]]
* In ''WebAnimation/TomorrowsNobodies'', Ben's heterochromia occasionally switches eyes due to the nature of flash animation.
* In the Flash series ''[[WebAnimation/{{TOME}} TV Tome Adventures]]'', Zetto's character has one robotic arm, and it switches sides when he turns around.
* Many of the characters in ''WebAnimation/HappyTreeFriends'' have aspects that switch from side to side due to the image being flipped. For instance, Lumpy has one inverted antler; Russell has an eyepatch and hook hand; and Nutty has a lazy eye. All of them tend to switch from side to side, repeatedly within the same episode even.
* This happens occasionally on ''WebAnimation/HomestarRunner''. In the Cheat Commandos shorts, the Blue Laser Commander's eyepatch will switch sides every time he turns around, as a parody of the old ''WesternAnimation/GIJoe''-style animation it's based on.
* Played straight with the tears on the characters' clothes in [=DarkMatter2525=]'s video ''[[https://www.youtube.com/watch?v=CZplzRg6ZP4 Afterlife is Meaningless Without Afterafterlife]]'', but the 66 on one of them stays the same no matter which way he's turned.
[[/folder]]


Added DiffLines:

[[folder:Western Animation]]
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Since the ponies are made of Flash objects, they--or parts of them--often appear mirrored. It's more complicated than a simple flip, though. The ponies seem to have a "good side" that, in nearly every shot, starts out facing the camera. When a pony turns around while visible in a shot, all of her features remain left-right consistent, and the other side shows--unless they turn around very quickly, in which case the Flash object gets flipped, and the "good side" stays to the fore.
** This is especially prominent in the case of Fluttershy and Rarity, whose manes can obscure their faces. They always begin every shot with their bangs out of their faces, whether facing right or left, ''except'' when the shot calls for Fluttershy to look [[PeekABangs extra shy]] or Rarity to look worried or depressed.
** Around 30% of shots with Rainbow Dash in them show her mane's colors in the wrong order. Generally speaking, the red stripe is on her right, but the mistakes have no discernible pattern.
** In It's About Time, Twilight's eyepatch frequently changes sides, though it spends the majority of time on her right eye.
** Averted in Creator/{{Gameloft}}'s mobile device game where the 3D models were used instead.
* ''WesternAnimation/TheProblemSolverz'', another Flash-animated show, is quite obvious about this. Sometimes it isn't ''too'' noticeable, as most of the characters have symmetrical appearances, but it just looks weird when a question mark on their shirt is backwards.
* On ''WesternAnimation/TheAmazingWorldOfGumball'' (partially flash-made), this happens to Gumball's whiskers (he always has three on one side and two on the other, but they often flip sides) and Carrie's asymmetrical PeekABangs. Gumball's case crosses over with CheatedAngle, as it seems his face actually is symmetrical, just with one whisker always out of view because we never see his face from the front.
* On ''WesternAnimation/SallyBollywood'' (which is animated in Flash) Sally often wears a top with an elephant facing left, but sometimes her model is flipped and the elephant is facing right.
[[/folder]]
27th Aug '16 1:13:17 PM Galacton
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Sprites are pixel art characters used in video games. Unlike a 3D model, you can't simply rotate a sprite to get a new view of it. Additional clothes, poses, and each frame of animation for actions have to be made almost entirely from scratch. For this reason, artists will usually make sprites perfectly bilaterally symmetrical. That way, any poses or actions made facing left can simply be flipped to make the same poses and actions facing right. There were also memory size concerns on earlier platforms. It was often more efficient to mirror the sprite than to store the opposite poses, especially with graphics hardware that made horizontal flipping as simple as changing one bit of sprite data.

However, sometimes the concept for a character doesn't lend itself to symmetry. It might have an object in one hand, an [[EyepatchOfPower eye patch]] or [[GoodScarsEvilScars scar]] on one side, or some form of FashionableAsymmetry. Whatever it is, simply flipping the sprite causes the feature to "change sides." In the most blatant examples, the sprite will have letters or numbers on it which flip with the sprite.

to:

Sprites are pixel art characters used in video games. Unlike a 3D model, you can't simply rotate a sprite to get a new view of it. Additional clothes, poses, and each frame of animation for actions have to be made almost entirely from scratch. For this reason, artists will usually make sprites perfectly bilaterally symmetrical. That way, symmetrical so that any poses or actions made while facing left can simply be flipped to make the same poses and actions facing right. There On earlier platforms there were also memory size concerns on earlier platforms. It concerns, so it was often more efficient to mirror the sprite than to store the opposite poses, especially with graphics hardware that made horizontal flipping as simple as changing one bit of sprite data.

However, sometimes the concept for a character doesn't lend itself themselves well to symmetry. It They might have an object in one hand, an [[EyepatchOfPower eye patch]] or [[GoodScarsEvilScars scar]] on one side, or some other form of FashionableAsymmetry. Whatever it is, simply flipping the sprite causes the feature to "change sides." In the most blatant examples, the sprite will have letters or numbers on it which flip with the sprite.
26th Aug '16 9:11:10 AM PehesIII
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* The ''Videogame/Uncharted'' saga, from the second game, averts it by having a main character able to switch hands, regarding of the side of the cover he's hiding behind. You can see him dropping the gun with one hand to catch it with the other.

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* The ''Videogame/Uncharted'' Uncharted saga, from the second game, averts it by having a main character able to switch hands, regarding of the side of the cover he's hiding behind. You can see him dropping the gun with one hand to catch it with the other.
26th Aug '16 9:09:04 AM PehesIII
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* The ''VideoGame/Uncharted'' saga, from the second game, averts it by having a main character able to switch hands, regarding of the side of the cover he's hiding behind. You can see him dropping the gun with one hand to catch it with the other.

to:

* The ''VideoGame/Uncharted'' ''Videogame/Uncharted'' saga, from the second game, averts it by having a main character able to switch hands, regarding of the side of the cover he's hiding behind. You can see him dropping the gun with one hand to catch it with the other.
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