History Main / AmbidextrousSprite

25th Apr '16 12:38:11 PM rixion
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* In ''VideoGame/XenoSaga'' III, Jr's earring change position when his character portrait faces the opposite direction, in dialogue scenes.
14th Apr '16 5:53:10 PM Joysweeper
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* Most character images in ''VideoGame/AviaryAttorney'' are mirrored regardless of the fact that many characters aren't symmetrical, but there's one exception, [[InspectorJavert Juste Volerti]]. His body remains facing front while his head turns right and left regularly, showing that he has one eye and one eyepatch. Probably his body isn't mirrored because he only has one arm. His lack of a left hand is essential in one of the endings.
10th Apr '16 4:55:07 PM PeppermintTwist
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** The Bouncylisks in ''VideoGame/DonkeyKongCountryTropicalFreeze'' do this as well. They hold berries in their tail. When they turn around, they swing their tail around to the other side of the berries.
30th Mar '16 9:16:42 PM Kadorhal
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* Partially averted in ''VideoGame/{{Doom}}'' and ''Doom 2''. Some enemies store all eight views, while others (including human players in deathmatch or co-op) only store the minimal five.
* ''VideoGame/{{Marathon}}'' has this all over, which leads to confusion about which freaking hand the guy's pistol/shotgun is in.
** The correct answer is [[GunsAkimbo both]].

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* Partially averted in ''VideoGame/{{Doom}}'' and ''Doom 2''. Some enemies enemies, in particular the noticeably-asymmetrical Cyberdemon, store all eight views, while views for rotation, but most others (including human players in deathmatch or co-op) only store the minimal five.
* ''VideoGame/{{Marathon}}'' has this all over, which leads to confusion about which freaking hand the guy's pistol/shotgun is in.
** The
in (the correct answer answer, of course, is [[GunsAkimbo both]].both]]).
23rd Mar '16 9:16:20 PM Kadorhal
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* ''VideoGame/CounterStrike'' counts; the original designer of the gun models was left-handed and as such modeled the weapons being used left-handed - and, to save the mostly right-handed playerbase from being disoriented by this, [[RightHandedLeftHandedGuns mirrored the models]] for the "right-handed guns" option rather than making separate right-handed models for them. This results in a number of anomalies in the models, such as ejection ports on the left side of multiple guns throwing spent brass into the player's face; however, some weapons were explicitly modeled to be used right-handed, such as the ''Source'' version of the [=MP5=], and all of the weapons in ''Global Offensive''.

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* ''VideoGame/CounterStrike'' counts; the original designer of the gun models was left-handed and as such modeled the weapons being used left-handed - and, to save the mostly right-handed playerbase from being disoriented by this, added an option for right-handed guns, which simply [[RightHandedLeftHandedGuns mirrored the left-hand models]] for the "right-handed guns" option rather than making separate right-handed models for them. This results in a number of anomalies in the models, such as ejection ports on the left side of multiple guns throwing spent brass into the player's face; however, ''Global Offensive'' modeled the weapons properly for right-hand use, and some weapons in earlier versions, like the [=MP5=] in ''Source'', were explicitly modeled to be used right-handed, such as the ''Source'' version of the [=MP5=], and all of the weapons in ''Global Offensive''.right-handed.



** This was actually {{lampshaded}} in ''Webcomic/BobAndGeorge''. George, who is a recolored Mega Man, has to wear an eye patch at one point and realizes that the thing [[http://www.bobandgeorge.com/archives/051118 changes what eye it's on depending on the direction he's facing.]] ([[MediumAwareness Stupid sprite comic]]). It was further parodied in a fan edit, where George's eyepatch still changes sides, but [[http://i.imgur.com/9Bf3Ffd.png his eye injury doesn't.]]

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** This was actually {{lampshaded}} in ''Webcomic/BobAndGeorge''. George, who is a recolored Mega Man, has to wear an eye patch at one point and realizes that the thing [[http://www.bobandgeorge.com/archives/051118 changes what eye it's on depending on the direction he's facing.]] facing]] ([[MediumAwareness Stupid sprite comic]]). It was further parodied in a fan edit, where George's eyepatch still changes sides, but [[http://i.imgur.com/9Bf3Ffd.png his eye injury doesn't.]]



** ''VideoGame/SuperSmashBros 4'' gives Mega Man apparent ambidexterity and cannons on both arms, but he [[TheSouthpaw favors his left]] in his debut trailer and Final Smash cutscene. Since in the source games, he usually faced right and shot with his farther (left) hand, this makes sense. In fact, in the Final Smash, all the Mega Men except [[VideoGame/MegaManBattleNetwork EXE]] shoot left-handed, similarly reflecting how they appear in the games.

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** ''VideoGame/SuperSmashBros 4'' gives Mega Man apparent ambidexterity and cannons on both arms, but he [[TheSouthpaw favors his left]] in his debut trailer and Final Smash cutscene. Since in the source games, he usually faced right and shot with his farther (left) hand, this makes sense. In fact, in the his Final Smash, all the Mega Men except [[VideoGame/MegaManBattleNetwork EXE]] shoot left-handed, similarly reflecting how they appear in the games.
20th Mar '16 7:58:39 PM MeiwakunaBoku
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* Noriaki Kakyoin's [[FanNickname "hair noodle"]] is located on the ride side of his head, but there are many occasions there it will flip to the left side. This is averted in [[VideoGame/JojosBizarreAdventureAllStarBattle All-Star Battle]] and [[VideoGame/JojosBizarreAdventureEyesOfHeaven Eyes of Heaven]] since they're 3D games.

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* [[Manga/JojosBizarreAdventure Noriaki Kakyoin's Kakyoin's]] [[FanNickname "hair noodle"]] is located on the ride side of his head, but there are many occasions there it will flip to the left side. This is averted in [[VideoGame/JojosBizarreAdventureAllStarBattle All-Star Battle]] and [[VideoGame/JojosBizarreAdventureEyesOfHeaven Eyes of Heaven]] since they're 3D games.
16th Mar '16 12:54:12 PM SolidSonicTH
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** ''VideoGame/MortalKombat9'' and ''VideoGame/MortalKombatX'' get around this by letting the characters reverse stance on a whim (since the buttons are labeled "Front Punch/Kick" and "Back Punch/Kick", it doesn't matter what their orientation is) by pressing both kick buttons. This creates some new areas of ambidextrous combat, such as [[Franchise/ANightmareOnElmStreet Freddy]] [[GuestFighter Kreuger]] having to wield two claws instead of just one.



** The same trick is used to solve a similar problem in ''VideoGame/MortalKombat9''. The characters in that game are 3D models, solving the ambidextrous sprite problem. GuestFighter Freddy Krueger is given two bladed gloves to make his fighting style symmetrical.

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** The same trick is used to solve a similar problem in ''VideoGame/MortalKombat9''.''VideoGame/MortalKombat9'' and ''VideoGame/MortalKombatX''. The characters in that game are 3D models, solving the ambidextrous sprite problem. In fact, these games go one step further by making the stances for the characters irrelevant and having the characters be internally ambidextrous: the buttons are mapped to the characters' limbs and labeled "Front" and "Back". The characters are able to fight the same regardless of which hand is out in front and the player can switch their stances manually by pressing both kicks together. Due to this design, ''9''[='s=] GuestFighter Freddy Krueger is given two bladed gloves to make his fighting style symmetrical.
16th Mar '16 12:25:36 PM SolidSonicTH
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** ''VideoGame/MortalKombat9'' and ''VideoGame/MortalKombatX'' get around this by letting the characters reverse stance on a whim (since the buttons are labeled "Front Punch/Kick" and "Back Punch/Kick", it doesn't matter what their orientation is) by pressing both kick buttons. This creates some new areas of ambidextrous combat, such as [[Film/NightmareOnElmStreet Freddy]] [[GuestFighter Kreuger]] having to wield two claws instead of just one.

to:

** ''VideoGame/MortalKombat9'' and ''VideoGame/MortalKombatX'' get around this by letting the characters reverse stance on a whim (since the buttons are labeled "Front Punch/Kick" and "Back Punch/Kick", it doesn't matter what their orientation is) by pressing both kick buttons. This creates some new areas of ambidextrous combat, such as [[Film/NightmareOnElmStreet [[Franchise/ANightmareOnElmStreet Freddy]] [[GuestFighter Kreuger]] having to wield two claws instead of just one.
16th Mar '16 12:25:16 PM SolidSonicTH
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** ''VideoGame/MortalKombat9'' and ''VideoGame/MortalKombatX'' get around this by letting the characters reverse stance on a whim (since the buttons are labeled "Front Punch/Kick" and "Back Punch/Kick", it doesn't matter what their orientation is) by pressing both kick buttons. This creates some new areas of ambidextrous combat, such as [[Franchise/NightmareOnElmStreet Freddy]] [[GuestFighter Kreuger]] having to wield two claws instead of just one.

to:

** ''VideoGame/MortalKombat9'' and ''VideoGame/MortalKombatX'' get around this by letting the characters reverse stance on a whim (since the buttons are labeled "Front Punch/Kick" and "Back Punch/Kick", it doesn't matter what their orientation is) by pressing both kick buttons. This creates some new areas of ambidextrous combat, such as [[Franchise/NightmareOnElmStreet [[Film/NightmareOnElmStreet Freddy]] [[GuestFighter Kreuger]] having to wield two claws instead of just one.
16th Mar '16 12:24:56 PM SolidSonicTH
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** ''VideoGame/MortalKombat9'' and ''VideoGame/MortalKombatX'' get around this by letting the characters reverse stance on a whim (since the buttons are labeled "Front Punch/Kick" and "Back Punch/Kick", it doesn't matter what their orientation is) by pressing both kick buttons. This creates some new areas of ambidextrous combat, such as [[Franchise/TheNightmareOnElmStreet Freddy]] [[GuestFighter Kreuger]] having to wield two claws instead of just one.

to:

** ''VideoGame/MortalKombat9'' and ''VideoGame/MortalKombatX'' get around this by letting the characters reverse stance on a whim (since the buttons are labeled "Front Punch/Kick" and "Back Punch/Kick", it doesn't matter what their orientation is) by pressing both kick buttons. This creates some new areas of ambidextrous combat, such as [[Franchise/TheNightmareOnElmStreet [[Franchise/NightmareOnElmStreet Freddy]] [[GuestFighter Kreuger]] having to wield two claws instead of just one.
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