History Main / AlwaysCheckBehindTheChair

1st Nov '17 8:47:23 AM BeerBaron
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** For the series in general, starting with its [[VideoGame3DLeap 3D Leap]] and transition to hand-crafted environments in ''Morrowind'', the developers ''adore'' this trope. Thorough players can find everything from helpful stashes of items like gold and potions to flat out {{Disc One Nuke}}s by checking every little nook, cranny, ledge, and tree stump they come across. Some specific examples:

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** For the series in general, starting with its [[VideoGame3DLeap 3D Leap]] and transition to hand-crafted environments in ''Morrowind'', the developers ''adore'' this trope. Thorough players can find everything from helpful stashes of items like gold and potions to flat out {{Disc One Nuke}}s by checking every little nook, cranny, ledge, and tree stump stump, and [[CaveBehindTheFalls waterfall]] they come across. Some specific examples:
30th Oct '17 6:44:10 AM BeerBaron
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** ''VideoGame/TheElderScrollsIIIMorrowind'' loves this trope. There are a ''lot'' of items tucked in nooks and crannies all over the game. In the starting village alone you can find a (minor) enchanted axe hidden in a hollow tree stump, and it goes on from there. In addition to treestump and hollow log stashes all over the island, you can pick up a [[DiscOneNuke Sword of White Woe]] tucked under a bunkbed, the legendary Fists of Randagulf (the best heavy armor gauntlets in the game) shoved behind a sarcophagus, an enchanted tanto that the last guest at a particular inn tucked behind the bed, coins that have rolled into the cracks of a shack floor, a magic ring underneath a mushroom in a cave, skill-boosting books hidden on a shelf lined with regular books, five OneHitKill arrows tucked in another treestump in the ''Bloodmoon'' expansion - not to mention various 'teleport gate' keys that can be found dotted around the world as paperweights. And people tend to misplace their keys a lot, too.
** A trend continued to some extent by the later sequel, ''VideoGame/TheElderScrollsVSkyrim'' - but not as much with items, as with where to find that lever to open a dungeon gate, or the symbols to solve a typical puzzle. In at least one case, the lever to open a door is LITERALLY 'behind the chair'.
** [[GameMod Game Mods]] for pretty much all of the moddable ''Elder Scrolls'' games play this as maddeningly straight as possible in many, many cases - such as one that puts a gold retexture of Ebony Armor on a follower you can legally slaughter right outside the first town you get to after the tutorial. And what is said follower doing there? Camping. Ten feet from the town gate. For the entire game, if you never do pick him up.

to:

** ''VideoGame/TheElderScrollsIIIMorrowind'' loves For the series in general, starting with its [[VideoGame3DLeap 3D Leap]] and transition to hand-crafted environments in ''Morrowind'', the developers ''adore'' this trope. There are a ''lot'' Thorough players can find everything from helpful stashes of items tucked in nooks like gold and crannies all over the game. potions to flat out {{Disc One Nuke}}s by checking every little nook, cranny, ledge, and tree stump they come across. Some specific examples:
*** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
In the starting village alone you can find a (minor) enchanted axe hidden in a hollow tree stump, and it goes on from there. In addition to treestump and hollow log stashes all over the island, you can pick up a [[DiscOneNuke Sword of White Woe]] tucked under a bunkbed, the legendary Fists of Randagulf (the best heavy armor gauntlets in the game) shoved behind a sarcophagus, an enchanted tanto that the last guest at a particular inn tucked behind the bed, coins that have rolled into the cracks of a shack floor, a magic ring underneath a mushroom in a cave, skill-boosting books hidden on a shelf lined with regular books, five OneHitKill arrows tucked in another treestump in the ''Bloodmoon'' expansion - not to mention various 'teleport gate' "Propylon Chamber" keys that can be found dotted around the world as paperweights. And people tend to misplace their normal keys a lot, too.
** A trend continued *** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'': In addition to some extent by the later sequel, ''VideoGame/TheElderScrollsVSkyrim'' - but not as much with items, as with where to find that lever levers to open a dungeon gate, or gates and the symbols needed to solve a typical puzzle.runic puzzles are now often hidden as well. In at least one case, the lever to open a door is LITERALLY 'behind the chair'.
** [[GameMod Game Mods]] for pretty much all of the moddable ''Elder Scrolls'' ''ES'' games play this as maddeningly straight as possible in many, many cases - such as one that puts a gold retexture of Ebony Armor on a follower you can legally slaughter right outside the first town you get to after the tutorial. And what is said follower doing there? Camping. Ten feet from the town gate. For the entire game, if game (if you never do bother to pick him up.up).
21st Apr '17 5:38:40 PM CosmicFerret
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* It is wise to do this in any LEGOAdaptationGame if you want to get True Adventurer status, minikit pieces or red power bricks, although it's not so much checking behind the chair as it is [[RewardingVandalism destroying it with your fists]].

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* It is wise to do this in any LEGOAdaptationGame VideoGame/LEGOAdaptationGame if you want to get True Adventurer status, minikit pieces or red power bricks, although it's not so much checking behind the chair as it is [[RewardingVandalism destroying it with your fists]].
28th Mar '17 3:54:39 PM flameclaw0x7
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So, you've just made it through the latest [[RuinsForRuinsSake ancient ruins]] or abandoned mansion, filled with rooms of oddly-present furniture at every turn. Along the way, you've killed monsters, triggered a {{cutscene}} or two, and [[KleptomaniacHero picked open every treasure chest you could find]]. You ''could'' call it finished and head back home—or, you could turn those [[EmptyRoomPsych seemingly empty]] bedrooms upside down in your search for more loot. (And [[KleptomaniacHeroFoundUnderwear whatever else]] [[ChestMonster is there.]])

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So, you've just made it through the latest [[RuinsForRuinsSake ancient ruins]] or abandoned mansion, filled with rooms of oddly-present furniture at every turn. Along the way, you've killed monsters, triggered a {{cutscene}} or two, and [[KleptomaniacHero picked open every treasure chest you could find]]. You ''could'' call it finished and head back home—or, you could turn those [[EmptyRoomPsych seemingly empty]] bedrooms upside down in your search for more loot. (And ([[EasterEgg And]] [[KleptomaniacHeroFoundUnderwear whatever else]] [[ChestMonster is there.]])
25th Mar '17 10:57:56 AM nombretomado
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* ''VideoGame/FinalFantasyIII'' dances between Always Check Behind the Chair and NoticeThis: the [[NintendoDS DS]] [[VideoGameRemake remake]] lets you zoom-in using L/R, with spots hiding objects giving off a [[EverythingsBetterWithSparkles yellow-gold sparkle]].

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* ''VideoGame/FinalFantasyIII'' dances between Always Check Behind the Chair and NoticeThis: the [[NintendoDS [[UsefulNotes/NintendoDS DS]] [[VideoGameRemake remake]] lets you zoom-in using L/R, with spots hiding objects giving off a [[EverythingsBetterWithSparkles yellow-gold sparkle]].
21st Feb '17 8:27:03 AM BeerBaron
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* ''VideoGame/TheElderScrollsIIIMorrowind'' loved this trope. Easily the best gauntlets in the whole game were only attainable by searching behind a few giant coffins. They were easy to miss if you weren't a compulsive klepto, as there's nothing of note by the coffins themselves.
** A trend continued to some extent by the later sequel, VideoGame/TheElderScrollsVSkyrim - but not as much with items, as with where to find that lever to open a dungeon gate, or the symbols to solve a typical puzzle. In at least one case, the lever to open a door is LITERALLY 'behind the chair'.
*** As well, player mods for pretty much all of the moddable [[Franchise/TheElderScrolls Elder Scrolls]] games play this as maddeningly straight as possible in many, many cases - such as one that puts a gold retexture of the Ebony Armor on a follower you can legally slaughter right outside the first town you get to after the tutorial. And what is said follower doing there? Camping. Ten feet from the town gate. For the entire game, if you never do pick him up.

to:

* ''Franchise/TheElderScrolls'':
**
''VideoGame/TheElderScrollsIIIMorrowind'' loved loves this trope. Easily There are a ''lot'' of items tucked in nooks and crannies all over the game. In the starting village alone you can find a (minor) enchanted axe hidden in a hollow tree stump, and it goes on from there. In addition to treestump and hollow log stashes all over the island, you can pick up a [[DiscOneNuke Sword of White Woe]] tucked under a bunkbed, the legendary Fists of Randagulf (the best heavy armor gauntlets in the whole game were only attainable by searching game) shoved behind a few giant coffins. They were easy to miss if you weren't a compulsive klepto, as there's nothing of note by sarcophagus, an enchanted tanto that the coffins themselves.
last guest at a particular inn tucked behind the bed, coins that have rolled into the cracks of a shack floor, a magic ring underneath a mushroom in a cave, skill-boosting books hidden on a shelf lined with regular books, five OneHitKill arrows tucked in another treestump in the ''Bloodmoon'' expansion - not to mention various 'teleport gate' keys that can be found dotted around the world as paperweights. And people tend to misplace their keys a lot, too.
** A trend continued to some extent by the later sequel, VideoGame/TheElderScrollsVSkyrim ''VideoGame/TheElderScrollsVSkyrim'' - but not as much with items, as with where to find that lever to open a dungeon gate, or the symbols to solve a typical puzzle. In at least one case, the lever to open a door is LITERALLY 'behind the chair'.
*** As well, player mods ** [[GameMod Game Mods]] for pretty much all of the moddable [[Franchise/TheElderScrolls Elder Scrolls]] ''Elder Scrolls'' games play this as maddeningly straight as possible in many, many cases - such as one that puts a gold retexture of the Ebony Armor on a follower you can legally slaughter right outside the first town you get to after the tutorial. And what is said follower doing there? Camping. Ten feet from the town gate. For the entire game, if you never do pick him up.
22nd Dec '16 9:29:09 AM Gosicrystal
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If the area becomes inaccessible after some point, the treasure may be LostForever.

to:

If the area becomes inaccessible after some point, the treasure may be LostForever.
an example of PermanentlyMissableContent.



* ''VideoGame/TheGodfather'': Missions in the UsefulNotes/{{Wii}} version (and possibly others) have money bags hidden with varying degrees of visibility. If you don't get them while you can, they're LostForever.

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* ''VideoGame/TheGodfather'': Missions in the UsefulNotes/{{Wii}} version (and possibly others) have money bags hidden with varying degrees of visibility. If you don't get them while you can, they're LostForever.{{Permanently Missable|Content}}.



* ''VideoGame/KingsQuestIV'': There's an [[FarSideIsland island]] where you have to check behind a ship's detached front, which is lying in the sand. Rearward of the wreckage is a golden bridle that: 1) has no business being there; 2) is [[{{Unwinnable}} completely necessary to win the game]]. The island [[LostForever is only accessible at one point during play, and after leaving, you can't go back]]. Oh, and using “look” on the shipwreck only works when you're standing in exactly the right spot.

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* ''VideoGame/KingsQuestIV'': There's an [[FarSideIsland island]] where you have to check behind a ship's detached front, which is lying in the sand. Rearward of the wreckage is a golden bridle that: 1) has no business being there; 2) is [[{{Unwinnable}} completely necessary to win the game]]. The island [[LostForever [[PermanentlyMissableContent is only accessible at one point during play, and after leaving, you can't go back]]. Oh, and using “look” on the shipwreck only works when you're standing in exactly the right spot.



* ''VideoGame/LuigisMansion'': Played straight. In several rooms, including the Study, there are hidden lumps of cheese behind or under chairs. Examining them will cause a golden mouse to appear, and catching it will reward the player with lots of treasure. If the room is cleared and the Mansion blackout has already occurred, [[LostForever you will never be able to get the treasures again]].

to:

* ''VideoGame/LuigisMansion'': Played straight. In several rooms, including the Study, there are hidden lumps of cheese behind or under chairs. Examining them will cause a golden mouse to appear, and catching it will reward the player with lots of treasure. If the room is cleared and the Mansion blackout has already occurred, [[LostForever [[PermanentlyMissableContent you will never be able to get the treasures again]].



** The second ''Shining Force'' game on Game Gear had two OptionalPartyMembers that were hidden behind walls.

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** The second ''Shining Force'' game on Game Gear had two OptionalPartyMembers {{Optional Party Member}}s that were hidden behind walls.
3rd Aug '16 2:42:43 PM Someoneman
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* The ''VideoGame/ShiningForce'' games suffer from this on occasion. In the Japanese version of the first, OptionalPartyMember Hanzo was hiding in a shrub in the last town (the US version had a note on the correct one), while the second game had [[ScrappyMechanic Mithril]].

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* The ''VideoGame/ShiningForce'' games suffer from this on occasion. In the Japanese version of the first, OptionalPartyMember Hanzo was hiding in a shrub in the last town (the US version had a note on the correct one), while the second game had [[ScrappyMechanic Mithril]].Mithril.
17th Feb '16 7:26:28 PM GrammarNavi
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* ''VideoGame/DisgaeaHourOfDarkness'': There are three locations inside the Overlord's Castle that must be examined to unlock Etna's diary—two switches and a corner. One switch is hidden behind the Overlord's throne; another is the skull on the [=RosenQueen=] shops' counter; finally, there's the corner of the pit in the room with the music merchant. In the {{PSP}} and NintendoDS {{Updated Rerelease}}s, the corner is made somewhat more obvious by a Prinny who comments that he "feel[s] a breeze, dood."

to:

* ''VideoGame/DisgaeaHourOfDarkness'': There are three locations inside the Overlord's Castle that must be examined to unlock Etna's diary—two switches and a corner. One switch is hidden behind the Overlord's throne; another is the skull on the [=RosenQueen=] shops' counter; finally, there's the corner of the pit in the room with the music merchant. In the {{PSP}} [[UsefulNotes/PlayStationPortable PSP]] and NintendoDS UsefulNotes/NintendoDS {{Updated Rerelease}}s, the corner is made somewhat more obvious by a Prinny who comments that he "feel[s] a breeze, dood."
22nd Sep '15 2:01:26 PM Berrenta
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* ''VideoGame/FinalFantasyIV'': Many areas have hidden goods or passageways, but [[InstantAwesomeJustAddNinja Eblan]] Castle deserves special mention due to the sheer prevalence of such things. In summary: secret corridors on basically every floor; a Sutra hidden behind the throne; a pit that you have to edge your way across to reach a chest; and then, just to confuse you, a ''different'' and ''uncrossable'' pit. That's '''before''' [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Dungeon's]] obsession with paths under paths [[RuleOfThree under paths]], all obscured by the top-view. [[spoiler: Not to mention the invisible bridge leading to the InfinityPlusOneSword.]]

to:

* ''VideoGame/FinalFantasyIV'': Many areas have hidden goods or passageways, but [[InstantAwesomeJustAddNinja [[GratuitousNinja Eblan]] Castle deserves special mention due to the sheer prevalence of such things. In summary: secret corridors on basically every floor; a Sutra hidden behind the throne; a pit that you have to edge your way across to reach a chest; and then, just to confuse you, a ''different'' and ''uncrossable'' pit. That's '''before''' [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Dungeon's]] obsession with paths under paths [[RuleOfThree under paths]], all obscured by the top-view. [[spoiler: Not to mention the invisible bridge leading to the InfinityPlusOneSword.]]
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