History Main / AlwaysCheckBehindTheChair

21st Feb '17 8:27:03 AM BeerBaron
Is there an issue? Send a Message


* ''VideoGame/TheElderScrollsIIIMorrowind'' loved this trope. Easily the best gauntlets in the whole game were only attainable by searching behind a few giant coffins. They were easy to miss if you weren't a compulsive klepto, as there's nothing of note by the coffins themselves.
** A trend continued to some extent by the later sequel, VideoGame/TheElderScrollsVSkyrim - but not as much with items, as with where to find that lever to open a dungeon gate, or the symbols to solve a typical puzzle. In at least one case, the lever to open a door is LITERALLY 'behind the chair'.
*** As well, player mods for pretty much all of the moddable [[Franchise/TheElderScrolls Elder Scrolls]] games play this as maddeningly straight as possible in many, many cases - such as one that puts a gold retexture of the Ebony Armor on a follower you can legally slaughter right outside the first town you get to after the tutorial. And what is said follower doing there? Camping. Ten feet from the town gate. For the entire game, if you never do pick him up.

to:

* ''Franchise/TheElderScrolls'':
**
''VideoGame/TheElderScrollsIIIMorrowind'' loved loves this trope. Easily There are a ''lot'' of items tucked in nooks and crannies all over the game. In the starting village alone you can find a (minor) enchanted axe hidden in a hollow tree stump, and it goes on from there. In addition to treestump and hollow log stashes all over the island, you can pick up a [[DiscOneNuke Sword of White Woe]] tucked under a bunkbed, the legendary Fists of Randagulf (the best heavy armor gauntlets in the whole game were only attainable by searching game) shoved behind a few giant coffins. They were easy to miss if you weren't a compulsive klepto, as there's nothing of note by sarcophagus, an enchanted tanto that the coffins themselves.
last guest at a particular inn tucked behind the bed, coins that have rolled into the cracks of a shack floor, a magic ring underneath a mushroom in a cave, skill-boosting books hidden on a shelf lined with regular books, five OneHitKill arrows tucked in another treestump in the ''Bloodmoon'' expansion - not to mention various 'teleport gate' keys that can be found dotted around the world as paperweights. And people tend to misplace their keys a lot, too.
** A trend continued to some extent by the later sequel, VideoGame/TheElderScrollsVSkyrim ''VideoGame/TheElderScrollsVSkyrim'' - but not as much with items, as with where to find that lever to open a dungeon gate, or the symbols to solve a typical puzzle. In at least one case, the lever to open a door is LITERALLY 'behind the chair'.
*** As well, player mods ** [[GameMod Game Mods]] for pretty much all of the moddable [[Franchise/TheElderScrolls Elder Scrolls]] ''Elder Scrolls'' games play this as maddeningly straight as possible in many, many cases - such as one that puts a gold retexture of the Ebony Armor on a follower you can legally slaughter right outside the first town you get to after the tutorial. And what is said follower doing there? Camping. Ten feet from the town gate. For the entire game, if you never do pick him up.
22nd Dec '16 9:29:09 AM Gosicrystal
Is there an issue? Send a Message


If the area becomes inaccessible after some point, the treasure may be LostForever.

to:

If the area becomes inaccessible after some point, the treasure may be LostForever.
an example of PermanentlyMissableContent.



* ''VideoGame/TheGodfather'': Missions in the UsefulNotes/{{Wii}} version (and possibly others) have money bags hidden with varying degrees of visibility. If you don't get them while you can, they're LostForever.

to:

* ''VideoGame/TheGodfather'': Missions in the UsefulNotes/{{Wii}} version (and possibly others) have money bags hidden with varying degrees of visibility. If you don't get them while you can, they're LostForever.{{Permanently Missable|Content}}.



* ''VideoGame/KingsQuestIV'': There's an [[FarSideIsland island]] where you have to check behind a ship's detached front, which is lying in the sand. Rearward of the wreckage is a golden bridle that: 1) has no business being there; 2) is [[{{Unwinnable}} completely necessary to win the game]]. The island [[LostForever is only accessible at one point during play, and after leaving, you can't go back]]. Oh, and using “look” on the shipwreck only works when you're standing in exactly the right spot.

to:

* ''VideoGame/KingsQuestIV'': There's an [[FarSideIsland island]] where you have to check behind a ship's detached front, which is lying in the sand. Rearward of the wreckage is a golden bridle that: 1) has no business being there; 2) is [[{{Unwinnable}} completely necessary to win the game]]. The island [[LostForever [[PermanentlyMissableContent is only accessible at one point during play, and after leaving, you can't go back]]. Oh, and using “look” on the shipwreck only works when you're standing in exactly the right spot.



* ''VideoGame/LuigisMansion'': Played straight. In several rooms, including the Study, there are hidden lumps of cheese behind or under chairs. Examining them will cause a golden mouse to appear, and catching it will reward the player with lots of treasure. If the room is cleared and the Mansion blackout has already occurred, [[LostForever you will never be able to get the treasures again]].

to:

* ''VideoGame/LuigisMansion'': Played straight. In several rooms, including the Study, there are hidden lumps of cheese behind or under chairs. Examining them will cause a golden mouse to appear, and catching it will reward the player with lots of treasure. If the room is cleared and the Mansion blackout has already occurred, [[LostForever [[PermanentlyMissableContent you will never be able to get the treasures again]].



** The second ''Shining Force'' game on Game Gear had two OptionalPartyMembers that were hidden behind walls.

to:

** The second ''Shining Force'' game on Game Gear had two OptionalPartyMembers {{Optional Party Member}}s that were hidden behind walls.
3rd Aug '16 2:42:43 PM Someoneman
Is there an issue? Send a Message


* The ''VideoGame/ShiningForce'' games suffer from this on occasion. In the Japanese version of the first, OptionalPartyMember Hanzo was hiding in a shrub in the last town (the US version had a note on the correct one), while the second game had [[ScrappyMechanic Mithril]].

to:

* The ''VideoGame/ShiningForce'' games suffer from this on occasion. In the Japanese version of the first, OptionalPartyMember Hanzo was hiding in a shrub in the last town (the US version had a note on the correct one), while the second game had [[ScrappyMechanic Mithril]].Mithril.
17th Feb '16 7:26:28 PM GrammarNavi
Is there an issue? Send a Message


* ''VideoGame/DisgaeaHourOfDarkness'': There are three locations inside the Overlord's Castle that must be examined to unlock Etna's diary—two switches and a corner. One switch is hidden behind the Overlord's throne; another is the skull on the [=RosenQueen=] shops' counter; finally, there's the corner of the pit in the room with the music merchant. In the {{PSP}} and NintendoDS {{Updated Rerelease}}s, the corner is made somewhat more obvious by a Prinny who comments that he "feel[s] a breeze, dood."

to:

* ''VideoGame/DisgaeaHourOfDarkness'': There are three locations inside the Overlord's Castle that must be examined to unlock Etna's diary—two switches and a corner. One switch is hidden behind the Overlord's throne; another is the skull on the [=RosenQueen=] shops' counter; finally, there's the corner of the pit in the room with the music merchant. In the {{PSP}} [[UsefulNotes/PlayStationPortable PSP]] and NintendoDS UsefulNotes/NintendoDS {{Updated Rerelease}}s, the corner is made somewhat more obvious by a Prinny who comments that he "feel[s] a breeze, dood."
22nd Sep '15 2:01:26 PM Berrenta
Is there an issue? Send a Message


* ''VideoGame/FinalFantasyIV'': Many areas have hidden goods or passageways, but [[InstantAwesomeJustAddNinja Eblan]] Castle deserves special mention due to the sheer prevalence of such things. In summary: secret corridors on basically every floor; a Sutra hidden behind the throne; a pit that you have to edge your way across to reach a chest; and then, just to confuse you, a ''different'' and ''uncrossable'' pit. That's '''before''' [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Dungeon's]] obsession with paths under paths [[RuleOfThree under paths]], all obscured by the top-view. [[spoiler: Not to mention the invisible bridge leading to the InfinityPlusOneSword.]]

to:

* ''VideoGame/FinalFantasyIV'': Many areas have hidden goods or passageways, but [[InstantAwesomeJustAddNinja [[GratuitousNinja Eblan]] Castle deserves special mention due to the sheer prevalence of such things. In summary: secret corridors on basically every floor; a Sutra hidden behind the throne; a pit that you have to edge your way across to reach a chest; and then, just to confuse you, a ''different'' and ''uncrossable'' pit. That's '''before''' [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Dungeon's]] obsession with paths under paths [[RuleOfThree under paths]], all obscured by the top-view. [[spoiler: Not to mention the invisible bridge leading to the InfinityPlusOneSword.]]
30th Aug '15 2:35:21 AM Morgenthaler
Is there an issue? Send a Message


* In [[http://gunshowcomic.com/352 this]] {{Gunshow}} comic, you can get a dollar by finding the duck hidden behind a plant in your hotel.

to:

* In [[http://gunshowcomic.com/352 this]] {{Gunshow}} Webcomic/{{Gunshow}} comic, you can get a dollar by finding the duck hidden behind a plant in your hotel.
25th Jul '15 6:37:07 PM ais523
Is there an issue? Send a Message


** Though after beating a certain boss, the only way back to the main area is through a fake wall. Examining this wall with the X-Ray Scope shows it as solid (In the virtual console release at least). So it's handy, but might as well check behind the chairs anyway just in case it's glitching out.

to:

** Though after beating a certain boss, the only way back to the main area is through a fake wall. Examining this wall with the X-Ray Scope shows it as solid (In the virtual console release at least).solid. So it's handy, but might as well check behind the chairs anyway just in case it's glitching out.
3rd Jul '15 6:38:20 PM Prfnoff
Is there an issue? Send a Message


* ''AnUntitledStory'': Very, very, ''very'' present. If you're aiming for [[HundredPercentCompletion 100% Completion]], it's smart to check every corner big enough to hide a HeartContainer. [[spoiler:[[AvertedTrope Averted]] once you find the crystal ball in [=SkyLands=]: it will give you vague hints for an ever-increasing cost.]]

to:

* ''AnUntitledStory'': ''VideoGame/AnUntitledStory'': Very, very, ''very'' present. If you're aiming for [[HundredPercentCompletion 100% Completion]], it's smart to check every corner big enough to hide a HeartContainer. [[spoiler:[[AvertedTrope Averted]] once you find the crystal ball in [=SkyLands=]: it will give you vague hints for an ever-increasing cost.]]



* ''AVampyreStory'': You have to check ''under your bed'' for an item in order to proceed. No one prompts you.

to:

* ''AVampyreStory'': ''VideoGame/AVampyreStory'': You have to check ''under your bed'' for an item in order to proceed. No one prompts you.



* ''BarkleyShutUpAndJamGaiden'' has this throughout the game, and it's specifically lampshaded with [[GrailInTheGarbage the trash bins]] in the Spalding Building.
** "Found 0 nothings!"
* ''BlueDragon'': Not only do some objects contain items you can take, but many more hold “Nothing,” which is apparently ''not'' the same as actually having nothing inside. Finding enough Nothings will let you get items from a certain {{NPC}}, including unique items not available anywhere else. The “Six Treasures” DownloadableContent includes a pair of glasses that [[BribingYourWayToVictory places markers on top of things that are hiding Nothing]].

to:

* ''BarkleyShutUpAndJamGaiden'' ''VideoGame/BarkleyShutUpAndJamGaiden'' has this throughout the game, and it's specifically lampshaded with [[GrailInTheGarbage the trash bins]] in the Spalding Building.
** "Found -->"Found 0 nothings!"
* ''BlueDragon'': ''VideoGame/BlueDragon'': Not only do some objects contain items you can take, but many more hold “Nothing,” which is apparently ''not'' the same as actually having nothing inside. Finding enough Nothings will let you get items from a certain {{NPC}}, including unique items not available anywhere else. The “Six Treasures” DownloadableContent includes a pair of glasses that [[BribingYourWayToVictory places markers on top of things that are hiding Nothing]].



** ''Animal Parade'': You can often find recipes around people's kitchens, if you're willing to walk around pressing the A button for a bout two minutes.
** ''A New Beginning'': Music sheets get hidden in similar way, sometimes literally behind a chair.

to:

** ''Animal Parade'': ''VideoGame/HarvestMoonAnimalParade'': You can often find recipes around people's kitchens, if you're willing to walk around pressing the A button for a bout two minutes.
** ''A New Beginning'': ''VideoGame/ANewBeginning'': Music sheets get hidden in similar way, sometimes literally behind a chair.



* ''VideoGame/{{La-Mulana}}'' likes to hide [=ROMs=] this way.

to:

* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' likes to hide [=ROMs=] this way.



* The ''VideoGame/{{Thief}}'' series was all about this. Finding every last piece of valuable loot in each level involved thoroughly checking every nook and cranny, and that's when there were no weird secret passages involved. The very first level of ''Thief 2'' for example included 3 gold coins left on a shelf that could only be seen by looking up while going down the back stairs to the mansion's kitchen (or turning around midway while climbing up the stairs).

to:

* The ''VideoGame/{{Thief}}'' series was all about this. Finding every last piece of valuable loot in each level involved thoroughly checking every nook and cranny, and that's when there were no weird secret passages involved. The very first level of ''Thief 2'' ''VideoGame/ThiefIITheMetalAge'' for example included 3 gold coins left on a shelf that could only be seen by looking up while going down the back stairs to the mansion's kitchen (or turning around midway while climbing up the stairs).



* VideoGame/{{Borderlands 2}} is advertised as a shoot-and-loot game; every single area is filled with barrels, boxes, lockers, and treasure chests (some of which are repurposed bathroom stalls that gush... [[{{Squick}} fluid]] at you when you open them). It's a good thing all the other bandits keep so many openable containers lying around, because they almost all contain ammo or money.

to:

* VideoGame/{{Borderlands 2}} ''VideoGame/{{Borderlands 2}}'' is advertised as a shoot-and-loot game; every single area is filled with barrels, boxes, lockers, and treasure chests (some of which are repurposed bathroom stalls that gush... [[{{Squick}} fluid]] at you when you open them). It's a good thing all the other bandits keep so many openable containers lying around, because they almost all contain ammo or money.



* ''SecretOfTheStars'' has plenty of innocuous furniture: bedside tables, cabinets, etc. that may or may not contain valuables. And there's a lot of furniture in that game...

to:

* ''SecretOfTheStars'' ''VideoGame/SecretOfTheStars'' has plenty of innocuous furniture: bedside tables, cabinets, etc. that may or may not contain valuables. And there's a lot of furniture in that game...
31st May '15 7:16:41 PM Prfnoff
Is there an issue? Send a Message


** LuigisMansionDarkMoon has this too, with lots and lots of treasure and [[MoneySpider Gold Greenies]] hidden in things like furniture, walls and other random decorations. Oh, and once you've done that, get out the Dark Light Device, because it turns out a lot of treasure is invisible unless you shine the light on it for a while and then vacuum the Spirit Balls that appear. It's especially true of the [=ScareScraper=], in which every room has at least two invisible objects, a whole bunch of hidden money and goodies and likely a key or two in completely random locations.

to:

** LuigisMansionDarkMoon ''VideoGame/LuigisMansionDarkMoon'' has this too, with lots and lots of treasure and [[MoneySpider Gold Greenies]] hidden in things like furniture, walls and other random decorations. Oh, and once you've done that, get out the Dark Light Device, because it turns out a lot of treasure is invisible unless you shine the light on it for a while and then vacuum the Spirit Balls that appear. It's especially true of the [=ScareScraper=], in which every room has at least two invisible objects, a whole bunch of hidden money and goodies and likely a key or two in completely random locations.



* The ''MetalSlug'' series will often hide items and hostages in the ''damndest'' places. Often places you wouldn't know there was anything there unless you shot it (like in the smoke coming from a Train's smokestack) or [[GuideDangIt read a FAQ]].
* ''MonsterRacers'' loves to hide Star Crystals in such places, like in front of [=TV=]s or between cushions in a race lobby. Although most of them will, if you wait around, give off a [[NoticeThis telltale twinkle.]]

to:

* The ''MetalSlug'' ''VideoGame/MetalSlug'' series will often hide items and hostages in the ''damndest'' places. Often places you wouldn't know there was anything there unless you shot it (like in the smoke coming from a Train's smokestack) or [[GuideDangIt read a FAQ]].
* ''MonsterRacers'' ''VideoGame/MonsterRacers'' loves to hide Star Crystals in such places, like in front of [=TV=]s or between cushions in a race lobby. Although most of them will, if you wait around, give off a [[NoticeThis telltale twinkle.]]



* ''{{Seiklus}}'': Though there's usually an eye-like marker along walls with hidden goodies, the haunted crypt notably ''doesn't'' for a couple places.
* ''ShadowComplex'' does this a lot. Some expansions are hidden behind crates. Failing that, they are hidden just out of sight of the camera angle.

to:

* ''{{Seiklus}}'': ''VideoGame/{{Seiklus}}'': Though there's usually an eye-like marker along walls with hidden goodies, the haunted crypt notably ''doesn't'' for a couple places.
* ''ShadowComplex'' ''VideoGame/ShadowComplex'' does this a lot. Some expansions are hidden behind crates. Failing that, they are hidden just out of sight of the camera angle.



* ''[[VideoGame/{{Metroid}} Super Metroid]]'': until you find the X-Ray Scope, at least.

to:

* ''[[VideoGame/{{Metroid}} Super Metroid]]'': ''VideoGame/SuperMetroid'': until you find the X-Ray Scope, at least.
9th May '15 4:52:01 AM shoruke
Is there an issue? Send a Message



to:

* ''SecretOfTheStars'' has plenty of innocuous furniture: bedside tables, cabinets, etc. that may or may not contain valuables. And there's a lot of furniture in that game...
This list shows the last 10 events of 120. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.AlwaysCheckBehindTheChair