History Main / AlwaysCheckBehindTheChair

22nd Sep '15 2:01:26 PM Berrenta
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* ''VideoGame/FinalFantasyIV'': Many areas have hidden goods or passageways, but [[InstantAwesomeJustAddNinja Eblan]] Castle deserves special mention due to the sheer prevalence of such things. In summary: secret corridors on basically every floor; a Sutra hidden behind the throne; a pit that you have to edge your way across to reach a chest; and then, just to confuse you, a ''different'' and ''uncrossable'' pit. That's '''before''' [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Dungeon's]] obsession with paths under paths [[RuleOfThree under paths]], all obscured by the top-view. [[spoiler: Not to mention the invisible bridge leading to the InfinityPlusOneSword.]]
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* ''VideoGame/FinalFantasyIV'': Many areas have hidden goods or passageways, but [[InstantAwesomeJustAddNinja [[GratuitousNinja Eblan]] Castle deserves special mention due to the sheer prevalence of such things. In summary: secret corridors on basically every floor; a Sutra hidden behind the throne; a pit that you have to edge your way across to reach a chest; and then, just to confuse you, a ''different'' and ''uncrossable'' pit. That's '''before''' [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Dungeon's]] obsession with paths under paths [[RuleOfThree under paths]], all obscured by the top-view. [[spoiler: Not to mention the invisible bridge leading to the InfinityPlusOneSword.]]
30th Aug '15 2:35:21 AM Morgenthaler
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* In [[http://gunshowcomic.com/352 this]] {{Gunshow}} comic, you can get a dollar by finding the duck hidden behind a plant in your hotel.
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* In [[http://gunshowcomic.com/352 this]] {{Gunshow}} Webcomic/{{Gunshow}} comic, you can get a dollar by finding the duck hidden behind a plant in your hotel.
25th Jul '15 6:37:07 PM ais523
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re Super Metroid, it's like that in the original too. (Possibly due to technical restrictions, but it makes for an interesting fake-out anyway.)
** Though after beating a certain boss, the only way back to the main area is through a fake wall. Examining this wall with the X-Ray Scope shows it as solid (In the virtual console release at least). So it's handy, but might as well check behind the chairs anyway just in case it's glitching out.
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** Though after beating a certain boss, the only way back to the main area is through a fake wall. Examining this wall with the X-Ray Scope shows it as solid (In the virtual console release at least).solid. So it's handy, but might as well check behind the chairs anyway just in case it's glitching out.
3rd Jul '15 6:38:20 PM Prfnoff
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Namespaeces
* ''AnUntitledStory'': Very, very, ''very'' present. If you're aiming for [[HundredPercentCompletion 100% Completion]], it's smart to check every corner big enough to hide a HeartContainer. [[spoiler:[[AvertedTrope Averted]] once you find the crystal ball in [=SkyLands=]: it will give you vague hints for an ever-increasing cost.]]
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* ''AnUntitledStory'': ''VideoGame/AnUntitledStory'': Very, very, ''very'' present. If you're aiming for [[HundredPercentCompletion 100% Completion]], it's smart to check every corner big enough to hide a HeartContainer. [[spoiler:[[AvertedTrope Averted]] once you find the crystal ball in [=SkyLands=]: it will give you vague hints for an ever-increasing cost.]]

* ''AVampyreStory'': You have to check ''under your bed'' for an item in order to proceed. No one prompts you.
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* ''AVampyreStory'': ''VideoGame/AVampyreStory'': You have to check ''under your bed'' for an item in order to proceed. No one prompts you.

* ''BarkleyShutUpAndJamGaiden'' has this throughout the game, and it's specifically lampshaded with [[GrailInTheGarbage the trash bins]] in the Spalding Building. ** "Found 0 nothings!" * ''BlueDragon'': Not only do some objects contain items you can take, but many more hold “Nothing,” which is apparently ''not'' the same as actually having nothing inside. Finding enough Nothings will let you get items from a certain {{NPC}}, including unique items not available anywhere else. The “Six Treasures” DownloadableContent includes a pair of glasses that [[BribingYourWayToVictory places markers on top of things that are hiding Nothing]].
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* ''BarkleyShutUpAndJamGaiden'' ''VideoGame/BarkleyShutUpAndJamGaiden'' has this throughout the game, and it's specifically lampshaded with [[GrailInTheGarbage the trash bins]] in the Spalding Building. ** "Found -->"Found 0 nothings!" * ''BlueDragon'': ''VideoGame/BlueDragon'': Not only do some objects contain items you can take, but many more hold “Nothing,” which is apparently ''not'' the same as actually having nothing inside. Finding enough Nothings will let you get items from a certain {{NPC}}, including unique items not available anywhere else. The “Six Treasures” DownloadableContent includes a pair of glasses that [[BribingYourWayToVictory places markers on top of things that are hiding Nothing]].

** ''Animal Parade'': You can often find recipes around people's kitchens, if you're willing to walk around pressing the A button for a bout two minutes. ** ''A New Beginning'': Music sheets get hidden in similar way, sometimes literally behind a chair.
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** ''Animal Parade'': ''VideoGame/HarvestMoonAnimalParade'': You can often find recipes around people's kitchens, if you're willing to walk around pressing the A button for a bout two minutes. ** ''A New Beginning'': ''VideoGame/ANewBeginning'': Music sheets get hidden in similar way, sometimes literally behind a chair.

* ''VideoGame/{{La-Mulana}}'' likes to hide [=ROMs=] this way.
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* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' likes to hide [=ROMs=] this way.

* The ''VideoGame/{{Thief}}'' series was all about this. Finding every last piece of valuable loot in each level involved thoroughly checking every nook and cranny, and that's when there were no weird secret passages involved. The very first level of ''Thief 2'' for example included 3 gold coins left on a shelf that could only be seen by looking up while going down the back stairs to the mansion's kitchen (or turning around midway while climbing up the stairs).
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* The ''VideoGame/{{Thief}}'' series was all about this. Finding every last piece of valuable loot in each level involved thoroughly checking every nook and cranny, and that's when there were no weird secret passages involved. The very first level of ''Thief 2'' ''VideoGame/ThiefIITheMetalAge'' for example included 3 gold coins left on a shelf that could only be seen by looking up while going down the back stairs to the mansion's kitchen (or turning around midway while climbing up the stairs).

* VideoGame/{{Borderlands 2}} is advertised as a shoot-and-loot game; every single area is filled with barrels, boxes, lockers, and treasure chests (some of which are repurposed bathroom stalls that gush... [[{{Squick}} fluid]] at you when you open them). It's a good thing all the other bandits keep so many openable containers lying around, because they almost all contain ammo or money.
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* VideoGame/{{Borderlands 2}} ''VideoGame/{{Borderlands 2}}'' is advertised as a shoot-and-loot game; every single area is filled with barrels, boxes, lockers, and treasure chests (some of which are repurposed bathroom stalls that gush... [[{{Squick}} fluid]] at you when you open them). It's a good thing all the other bandits keep so many openable containers lying around, because they almost all contain ammo or money.

* ''SecretOfTheStars'' has plenty of innocuous furniture: bedside tables, cabinets, etc. that may or may not contain valuables. And there's a lot of furniture in that game...
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* ''SecretOfTheStars'' ''VideoGame/SecretOfTheStars'' has plenty of innocuous furniture: bedside tables, cabinets, etc. that may or may not contain valuables. And there's a lot of furniture in that game...
31st May '15 7:16:41 PM Prfnoff
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Namespaces
** LuigisMansionDarkMoon has this too, with lots and lots of treasure and [[MoneySpider Gold Greenies]] hidden in things like furniture, walls and other random decorations. Oh, and once you've done that, get out the Dark Light Device, because it turns out a lot of treasure is invisible unless you shine the light on it for a while and then vacuum the Spirit Balls that appear. It's especially true of the [=ScareScraper=], in which every room has at least two invisible objects, a whole bunch of hidden money and goodies and likely a key or two in completely random locations.
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** LuigisMansionDarkMoon ''VideoGame/LuigisMansionDarkMoon'' has this too, with lots and lots of treasure and [[MoneySpider Gold Greenies]] hidden in things like furniture, walls and other random decorations. Oh, and once you've done that, get out the Dark Light Device, because it turns out a lot of treasure is invisible unless you shine the light on it for a while and then vacuum the Spirit Balls that appear. It's especially true of the [=ScareScraper=], in which every room has at least two invisible objects, a whole bunch of hidden money and goodies and likely a key or two in completely random locations.

* The ''MetalSlug'' series will often hide items and hostages in the ''damndest'' places. Often places you wouldn't know there was anything there unless you shot it (like in the smoke coming from a Train's smokestack) or [[GuideDangIt read a FAQ]]. * ''MonsterRacers'' loves to hide Star Crystals in such places, like in front of [=TV=]s or between cushions in a race lobby. Although most of them will, if you wait around, give off a [[NoticeThis telltale twinkle.]]
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* The ''MetalSlug'' ''VideoGame/MetalSlug'' series will often hide items and hostages in the ''damndest'' places. Often places you wouldn't know there was anything there unless you shot it (like in the smoke coming from a Train's smokestack) or [[GuideDangIt read a FAQ]]. * ''MonsterRacers'' ''VideoGame/MonsterRacers'' loves to hide Star Crystals in such places, like in front of [=TV=]s or between cushions in a race lobby. Although most of them will, if you wait around, give off a [[NoticeThis telltale twinkle.]]

* ''{{Seiklus}}'': Though there's usually an eye-like marker along walls with hidden goodies, the haunted crypt notably ''doesn't'' for a couple places. * ''ShadowComplex'' does this a lot. Some expansions are hidden behind crates. Failing that, they are hidden just out of sight of the camera angle.
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* ''{{Seiklus}}'': ''VideoGame/{{Seiklus}}'': Though there's usually an eye-like marker along walls with hidden goodies, the haunted crypt notably ''doesn't'' for a couple places. * ''ShadowComplex'' ''VideoGame/ShadowComplex'' does this a lot. Some expansions are hidden behind crates. Failing that, they are hidden just out of sight of the camera angle.

* ''[[VideoGame/{{Metroid}} Super Metroid]]'': until you find the X-Ray Scope, at least.
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* ''[[VideoGame/{{Metroid}} Super Metroid]]'': ''VideoGame/SuperMetroid'': until you find the X-Ray Scope, at least.
9th May '15 4:52:01 AM shoruke
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* ''SecretOfTheStars'' has plenty of innocuous furniture: bedside tables, cabinets, etc. that may or may not contain valuables. And there's a lot of furniture in that game...
10th Apr '15 10:44:39 PM FoominBlue
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* ''VideoGame/DragonBallOrigins2'' takes this to a literal example, to where the last mandatory level in chapter 3 has a room where you literaly have to push a chair to open a section in a wall which reveals an upgrade for goku's kamehameha.
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* ''VideoGame/DragonBallOrigins2'' ''VideoGame/DragonBallOrigins 2'' takes this to a literal example, to where the last mandatory level in chapter 3 has a room where you literaly have to push a chair to open a section in a wall which reveals an upgrade for goku's kamehameha.Goku's Kamehameha.

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* ''VideoGame/DragonBallOrigins2'' takes this to a literal example, to where the last mandatory level in chapter 3 has a room where While ''VideoGame/EnigmaAnIllusionNamedFamily'' lets you literaly have to push a chair to open a section [[NoticeThis locate important items easily]] with matches, items that ''aren't'' plot-important -- like [[ResourcesManagementGameplay other matches]] -- don't benefit from this, and can be hidden in a wall all kinds of objects. However, you never know which reveals an upgrade for goku's kamehameha.things might randomly break or make noise when you investigate them, which can attract the murderer's attention...
11th Mar '15 3:17:54 PM StFan
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Always Check Behind The Chair is the process of examining inconspicuous objects, such as furniture or walls, in case the developers placed something there. When this trope is applied kindly, there will be some sort of general oddity or [[NoticeThis subtle deviation]] to show a secret's presence. Used in a more cruel manner, however, and it tends to dive into FakeDifficulty and/or GuideDangIt, especially when the item is plot-important or has literally no business being there. Such an example is placing the InfinityPlusOneSword by a common bush.
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Always Check Behind The the Chair is the process of examining inconspicuous objects, such as furniture or walls, in case the developers placed something there. When this trope is applied kindly, there will be some sort of general oddity or [[NoticeThis subtle deviation]] to show a secret's presence. Used in a more cruel manner, however, and it tends to dive into FakeDifficulty and/or GuideDangIt, especially when the item is plot-important or has literally no business being there. Such an example is placing the InfinityPlusOneSword by a common bush.

Always Check Behind The Chair is the process of examining inconspicuous objects, such as furniture or walls, in case the developers placed something there. When this trope is applied kindly, there will be some sort of general oddity or [[NoticeThis subtle deviation]] to show a secret's presence. Used in a more cruel manner, however, and it tends to dive into FakeDifficulty and/or GuideDangIt, especially when the item is plot-important or has literally no business being there. Such an example is placing the InfinityPlusOneSword by a common bush.

!!Examples of Always Check Behind The Chair:
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!!Examples !!Examples: [[AC:Literature]] * ''Literature/TheMunchkinsGuideToPowerGaming'' notes, in explicit detail, that the munchkin method of Always Check Behind The Chair: searching a dungeon does not only restrict itself to looking behind chairs, but actually breaking apart the chair to search for loot and/or magical items inside. As well as destroying all other furniture, breaking open the floor, walls and ceiling, as well as searching each monster corpse to the point of running their corpse through a sieve. After looting potentially valuable organs, of course.

[[AC:RoleplayingGames]] * ''TheMunchkinsGuideToPowerGaming'' notes, in explicit detail, that the munchkin method of searching a dungeon does not only restrict itself to looking behind chairs, but actually breaking apart the chair to search for loot and/or magical items inside. As well as destroying all other furniture, breaking open the floor, walls and ceiling, as well as searching each monster corpse to the point of running their corpse through a sieve. After looting potentially valuable organs, of course.
8th Mar '15 5:15:11 AM jormis29
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* ''{{Jed}}'': Several robots are hidden past where the world seems to end, usually separated by a concealed passage or a low roof that can be walked on. Some of these are hinted at by inexplicable empty blocks inside the wall.
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* ''{{Jed}}'': ''{{VideoGame/Jed}}'': Several robots are hidden past where the world seems to end, usually separated by a concealed passage or a low roof that can be walked on. Some of these are hinted at by inexplicable empty blocks inside the wall.
3rd Mar '15 7:13:24 PM WillKeaton
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* In this {{Gunshow}} comic, http://gunshowcomic.com/352, you can get a dollar by finding the duck hidden behind a plant in your hotel.
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* In this [[http://gunshowcomic.com/352 this]] {{Gunshow}} comic, http://gunshowcomic.com/352, you can get a dollar by finding the duck hidden behind a plant in your hotel.
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