History Main / AirBorneMook

2nd May '16 4:11:59 PM theNerdytimes
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*** Infinite Adaptive Mario, a Java remake with self-adjusting difficulty, contains Para-Bullet Bills

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*** Infinite Adaptive Mario, a Java remake with self-adjusting difficulty, contains Para-Bullet BillsBills.
** ''VideoGame/SuperMarioMaker'' has Para-''anything''. Any enemy in the game can have wings if you wish so. Including Bowser himself.
14th Apr '16 5:50:12 AM Someoneman
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* The [[GoddamnedBats floating eyeballs]] and [[DemonicSpiders Beholders]] on the spaceship in ''VideoGame/FestersQuest''.

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* The [[GoddamnedBats floating eyeballs]] eyeballs and [[DemonicSpiders Beholders]] Beholders on the spaceship in ''VideoGame/FestersQuest''.



* ''VideoGame/JourneyToSilius'' has various robotic GoddamnedBats, hovering Xenomorph-like bots, and a DemonicSpider [[FanNickname known to some as]] the [=HumpBot=].

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* ''VideoGame/JourneyToSilius'' has various robotic GoddamnedBats, bats, hovering Xenomorph-like bots, and a DemonicSpider [[FanNickname known to some as]] the [=HumpBot=]."[=HumpBot=]".



** Pictured above as the trope image is Paragoomba from ''VideoGame/SuperMarioBros3''. Yellow ones fly high overhead to avoid Mario's attacks, while dropping Micro-Goombas that stick onto Mario and weigh him down. [[GoddamnedBats Definitely an annoyance whenever they appear]].

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** Pictured above as the trope image is Paragoomba from ''VideoGame/SuperMarioBros3''. Yellow ones fly high overhead to avoid Mario's attacks, while dropping Micro-Goombas that stick onto Mario and weigh him down. [[GoddamnedBats Definitely an annoyance whenever they appear]].



** ''VideoGame/FinalFantasyVII'' also had enemies with the "flying" status which could not be damaged by melee attacks. There were also bat enemies which had a 1/8 (later ones had 1/4) chance of completely avoiding a physical attack, making them literal GoddamnedBats.

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** ''VideoGame/FinalFantasyVII'' also had enemies with the "flying" status which could not be damaged by melee attacks. There were also bat enemies which had a 1/8 (later ones had 1/4) chance of completely avoiding a physical attack, making them literal GoddamnedBats.attack.



* [[GoddamnedBats Goddamned Zubats]] from ''Franchise/{{Pokemon}}'', or any Flying-type for that matter, although they weren't as annoying as the bats...

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* [[GoddamnedBats Goddamned Zubats]] Zubats from ''Franchise/{{Pokemon}}'', or any Flying-type for that matter, although they weren't as annoying as the bats...
12th Apr '16 6:19:10 PM Thunderchin
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** ''VideoGame/TheElderScrollsVSkyrim'' has Dragons, which can appear randomly to attack you as a BossInMookClothing. They fly about 2/3 the time, so they do count as this trope. Thankfully, you learn a shout that acts like an AntiAir, forcing them to land.

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** ''VideoGame/TheElderScrollsVSkyrim'' has Dragons, which can appear randomly to attack you as a BossInMookClothing. They fly about 2/3 the time, so they do count as this trope. Thankfully, you learn a shout that acts like an AntiAir, forcing them to land.land - it's a late-game Shout, though. Tough luck to all you melee-only Dovahkiin out there!
15th Feb '16 3:34:14 PM GrammarNavi
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** The third PS2 game had flying torches and self-moving fireballs, only around in the Hermione levels, as she was the only one who had [[AnIcePerson the freezing spell]] needed to [[ElementalRockPaperScissors deal with them]].

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** The third PS2 [=PS2=] game had flying torches and self-moving fireballs, only around in the Hermione levels, as she was the only one who had [[AnIcePerson the freezing spell]] needed to [[ElementalRockPaperScissors deal with them]].
10th Feb '16 12:46:41 PM BeerBaron
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* ''VideoGame/TheElderScrollsIIIMorrowind'' introduced the [[GoddamnBats Cliff Racer]], a flying enemy with a [[HitboxDissonance dysfunctional hitbox]] so reviled both in-game and in the series' {{fandom}} that it was driven out of Morrowind offscreen by an AscendedExtra character who was granted in-game fame because the fans took such a liking to him.
** ''VideoGame/TheElderScrollsVSkyrim'' has Dragons, which can appear randomly to attack you as a BossInMookClothing. They fly about 2/3 the time, so they do count as this trope. Thankfully, you learn a shout that acts like an AntiAir, forcing them to land.


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* ''VideoGame/TheElderScrollsIIIMorrowind'' introduced the [[GoddamnBats Cliff Racer]], a flying enemy with a [[HitboxDissonance dysfunctional hitbox]] so reviled both in-game and in the series' {{fandom}} that it was driven out of Morrowind offscreen by an AscendedExtra character who was granted in-game fame because the fans took such a liking to him.
** ''VideoGame/TheElderScrollsVSkyrim'' has Dragons, which can appear randomly to attack you as a BossInMookClothing. They fly about 2/3 the time, so they do count as this trope. Thankfully, you learn a shout that acts like an AntiAir, forcing them to land.
1st Dec '15 1:21:40 PM Nohbody
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* ''Franchise/BioShock''

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* ''Franchise/BioShock''''VideoGame/BioShock''



** ''VideoGame/SystemShock'' also had certain unlucky members of the crew, which were mutated by SHODAN into some sort of a completely transparent flying ray. Besides being agile and difficult to spot, these also spat acid.

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** * ''VideoGame/SystemShock'' also had certain unlucky members of the crew, which were crew mutated by SHODAN into some sort of a completely transparent flying ray. Besides being agile and difficult to spot, these also spat acid.
23rd Nov '15 11:22:43 AM AcronymAcrobat
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* ''{{VideoGame/Borderlands}}'' had the Rakk, which were hard to hit in the air due to their attack patterns, but could be comfortably killed with shotguns once they dived down to attack you. ''Borderlands 2'' also added the Hyperion Surveoyr drones, whose main purpose was to repair the Loaders on the ground and occasionally hit back at you with weak electrical attacks.

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* ''{{VideoGame/Borderlands}}'' had the Rakk, which were hard to hit in the air due to their attack patterns, but could be comfortably killed with shotguns once they dived down to attack you. ''Borderlands 2'' also added the Hyperion Surveoyr Surveyor drones, whose main purpose was to repair the Loaders on the ground and occasionally hit back at you with weak electrical attacks.
19th Oct '15 8:03:34 AM crazysamaritan
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RPG games will tend to have these guys as {{Fragile Speedster}}s. They'll usually have a high speed and evade rate, making them a [[GoddamnedBats pain in the ass to hit]]. Thankfully, they probably won't have high HitPoints, and will go down quickly if you ''do'' hit them. In the case where they do have high HitPoints ''and'' a high evade rate (and maybe some very damaging attacks), you're fighting a DemonicSpider.

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RPG games will tend to have these guys as {{Fragile Speedster}}s. [[FragileSpeedster high-speed and low hit points.]] They'll usually have a high speed and evade rate, making them be a [[GoddamnedBats pain in the ass to hit]]. Thankfully, they probably won't have high HitPoints, and will go down quickly if you ''do'' hit them. hit]], but easy to take out. In the case where they do have high HitPoints ''and'' a high evade rate (and maybe some very damaging attacks), you're fighting a DemonicSpider.



* ''VideoGame/MiniRobotWars'' has the [[TheGoomba Scout Helicopter]], [[FragileSpeedster Jetpacker]], [[CoolAirship Napalm Airship]], [[CoolPlane Hyper Jet]], [[InvisibleMonsters Ghost]] and [[GrimReaper Reaper]]. The good news is that they do not have much health compared to land-based mooks.
** During the NewGamePlus, many of the land-based enemy units get a helicopter attachment that allows them to travel in the air at a fast speed.
* The Balloon Zombie in ''VideoGame/PlantsVsZombies''. If you didnít build the AntiAir cactus plant in time, his presence was tantamount to a GameOver.

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* ''VideoGame/MiniRobotWars'' has the [[TheGoomba Scout Helicopter]], [[FragileSpeedster Jetpacker]], [[CoolAirship Helicopter, Jetpacker, Napalm Airship]], [[CoolPlane Airship, Hyper Jet]], [[InvisibleMonsters Ghost]] Jet, Ghost and [[GrimReaper Reaper]]. Reaper. The good news is that they do not have much health compared to land-based mooks.
**
mooks. During the NewGamePlus, many of the land-based enemy units get a helicopter attachment that allows them to travel in the air at a fast speed.
* ''VideoGame/PlantsVsZombies''
**
The Balloon Zombie in ''VideoGame/PlantsVsZombies''.Zombie. If you didnít build the AntiAir cactus plant in time, his presence was tantamount to a GameOver.
13th Oct '15 4:48:03 PM Zergfromchar
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* DT3 is filled with these, everything from Castlevania's Gorgon Heads, to Mario's Lakitus. Among the first such enemies to appear are these [[https://youtu.be/2jumbxPryH8?t=4m21s bomb dropping helicopter bots.]]
4th Oct '15 7:37:37 AM ironcommando
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* In ''TabletopGame/MagicTheGathering'', creatures with the Flying ability are these. They can only be blocked by [[TakesOneToKillOne creatures with Flying]] or creatures with [[AntiAir Reach]].
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