History Main / AHomeownerIsYou

27th Nov '15 8:18:39 PM DetailsCat
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* In ''VideoGame/RadiationIsland'' the safe houses provide a place to heal up, restock, and sleep in relative safety. You'll need to settle in one and turn it into a PlayerHeadquarters to survive. You can craft extra chests to store things. A recent update gave players the ability to build their own houses, complete with multiple floors, stairs, and functional doors. The doors open only for the player who installed them, turning any building into a secure hiding place or storage area. Craft enough furniture like tables, desks, chairs and beds, and AnInteriorDecoratorIsYou as a bonus.
24th Nov '15 7:41:37 PM Jacob175
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* Much like ''VideoGame/GrandTheftAuto'''s safehouses the ''SaintsRow'' series provides the player with "cribs" where they can access their weapon stash, money vault, and wardrobe as well as customize their gang, rewatch cutscenes or buy furniture upgrades.
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* Much like ''VideoGame/GrandTheftAuto'''s safehouses the ''SaintsRow'' ''VideoGame/SaintsRow'' series provides the player with "cribs" where they can access their weapon stash, money vault, and wardrobe as well as customize their gang, rewatch cutscenes or buy furniture upgrades.

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* Much like ''VideoGame/GrandTheftAuto'''s safehouses The party in ''VideoGame/RakenzarnTales'' gets a place near the ''SaintsRow'' series provides start of the player game. Besides the standard use of free healing, you can also converse with "cribs" where they can access their weapon stash, money vault, and wardrobe all the party members who begin taking up residence once you recruit them, as well as customize access the monster encyclopedia and in-game biographies. * Once the party moves to their gang, rewatch cutscenes or buy furniture upgrades.base in ''VideoGame/{{Lunarosse}}'', several party members get their own houses. It's also the only save point in the game where Channing can check on the RelationshipValues.
13th Aug '15 6:40:44 PM Vios
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* In ''VideoGame/KultHereticKingdoms'', Alita can buy houses, which may be more convenient for resting (a game mechanic) than the alternatives. They also provide storage, although less than Alita herself can carry if you equip her with lots of bags.
13th Jun '15 8:27:32 PM nombretomado
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* You're required to buy a house in ''AnimalCrossing''... and you spend most of the game expanding it and paying off your debt.
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* You're required to buy a house in ''AnimalCrossing''...''VideoGame/AnimalCrossing''... and you spend most of the game expanding it and paying off your debt.
31st Mar '15 9:47:44 AM Diask
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* You start out in a modest cave in ''{{Elona}}'' and eventually have the option of buying bigger and better real estate. * In ''PhantasyStarII'', your home is where new party members come to call and where you can [[ArbitraryHeadcountLimit swap them out]]. ** In ''PhantasyStarIV'', you can stay at your home in Aiedo for free instead of staying at an inn-- it becomes a bit of a TearJerker when you return to it after Alys is killed, and all her things are still there. You can also display the ridiculous souvenir crap you can buy at a tourist trap in the first half of the game.
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* You start out in a modest cave in ''{{Elona}}'' ''VideoGame/{{Elona}}'' and eventually have the option of buying bigger and better real estate. * In ''PhantasyStarII'', ''VideoGame/PhantasyStarII'', your home is where new party members come to call and where you can [[ArbitraryHeadcountLimit swap them out]]. ** In ''PhantasyStarIV'', ''VideoGame/PhantasyStarIV'', you can stay at your home in Aiedo for free instead of staying at an inn-- it becomes a bit of a TearJerker when you return to it after Alys is killed, and all her things are still there. You can also display the ridiculous souvenir crap you can buy at a tourist trap in the first half of the game.

* In ''UltimaOnline'', one of the first commercially successful {{MMORPG}}s, a player with enough gold could buy a deed to a house and then place it almost anywhere in the game world. This led to the online equivalent of a housing bubble as available land was quickly claimed, and newer players could only buy an existing house or hope for a negligent player to allow their home to fall into collapse (thus freeing up some of the limited landscape). In the late Nineties UO properties could be found on eBay for hundreds of US dollars. The advantages of housing in UO included item storage, easy access to item crafting (forges, looms, etc.), a safe place to practice skills (given the early PVP everywhere environment), and prestige. Given this was one of the first online examples of home ownership and the developers did not fully anticipate [[HumansAreBastards human nature]], the disadvantages included burglary, home invasion, stalking, etc. But those were the good old days.
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* In ''UltimaOnline'', ''VideoGame/UltimaOnline'', one of the first commercially successful {{MMORPG}}s, a player with enough gold could buy a deed to a house and then place it almost anywhere in the game world. This led to the online equivalent of a housing bubble as available land was quickly claimed, and newer players could only buy an existing house or hope for a negligent player to allow their home to fall into collapse (thus freeing up some of the limited landscape). In the late Nineties UO properties could be found on eBay for hundreds of US dollars. The advantages of housing in UO included item storage, easy access to item crafting (forges, looms, etc.), a safe place to practice skills (given the early PVP everywhere environment), and prestige. Given this was one of the first online examples of home ownership and the developers did not fully anticipate [[HumansAreBastards human nature]], the disadvantages included burglary, home invasion, stalking, etc. But those were the good old days.

* ''VideoGame/{{Terraria}}'', too. It may be 2D, but it's pretty similar to ''VideoGame/{{Minecraft}}''. You have '''so many items''' to pick from when [[AnInteriorDesignerIsYou customizing your home]], and, like ''VideoGame/{{Minecraft}}'', you build it from scratch, so it truly is ''your'' home. * ''WurmOnline'' as well, which is superficially similar to ''VideoGame/{{Minecraft}}'' but a few orders of magnitude more complicated. The end results, be it a 2x2 hut with a vegetable patch or a magnificent villa, is still immensely satisfying once you've nailed the last plank into place.
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* ''VideoGame/{{Terraria}}'', too. It ''VideoGame/{{Terraria}}'' may be 2D, but it's pretty similar to ''VideoGame/{{Minecraft}}''. You have '''so many items''' to pick from when [[AnInteriorDesignerIsYou customizing your home]], and, like ''VideoGame/{{Minecraft}}'', you build it from scratch, so it truly is ''your'' home. * ''WurmOnline'' ''VideoGame/WurmOnline'' as well, which is superficially similar to ''VideoGame/{{Minecraft}}'' but a few orders of magnitude more complicated. The end results, be it a 2x2 hut with a vegetable patch or a magnificent villa, is still immensely satisfying once you've nailed the last plank into place.

* ''[[VideoGame/MassEffect1 Mass Effect]]'' contains one as a reward for HundredPercentCompletion of the "Pinnacle Station" DLC. It contains a limitless stock of grenades and medi-gel, as well as a computer terminal to procure rare equipment for fairly low prices. It is never mentioned again though. * In ''{{Spellforce}} 2'' you're awarded (by plot) with control over a ''fiefdom'' for your heroic efforts in warning the human kingdom of the impending Shadow Pact invasion. It turns out to be one of the most embattled, troubled provinces in the kingdom that has killed multiple ruling families, and it's up to you to clean it up or die trying. Except you eventually do so well, along with other plot developments, that the king gets suspicious and sends a "pacifying" force in under the pretext of crushing a rebellion you never even considered. It also ends up becoming something of a secondary HubLevel complete with merchants and quest-givers since you're dealing with a whole RTS-style map, after all. * Much like ''GrandTheftAuto'''s safehouses the ''SaintsRow'' series provides the player with "cribs" where they can access their weapon stash, money vault, and wardrobe as well as customize their gang, rewatch cutscenes or buy furniture upgrades.
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* ''[[VideoGame/MassEffect1 Mass Effect]]'' ''VideoGame/MassEffect1'' contains one as a reward for HundredPercentCompletion of the "Pinnacle Station" DLC. It contains a limitless stock of grenades and medi-gel, as well as a computer terminal to procure rare equipment for fairly low prices. It is never mentioned again though. * In ''{{Spellforce}} ''VideoGame/{{Spellforce}} 2'' you're awarded (by plot) with control over a ''fiefdom'' for your heroic efforts in warning the human kingdom of the impending Shadow Pact invasion. It turns out to be one of the most embattled, troubled provinces in the kingdom that has killed multiple ruling families, and it's up to you to clean it up or die trying. Except you eventually do so well, along with other plot developments, that the king gets suspicious and sends a "pacifying" force in under the pretext of crushing a rebellion you never even considered. It also ends up becoming something of a secondary HubLevel complete with merchants and quest-givers since you're dealing with a whole RTS-style map, after all. * Much like ''GrandTheftAuto'''s ''VideoGame/GrandTheftAuto'''s safehouses the ''SaintsRow'' series provides the player with "cribs" where they can access their weapon stash, money vault, and wardrobe as well as customize their gang, rewatch cutscenes or buy furniture upgrades.

* Some ''HarvestMoon'' games feature this. ''[[VideoGame/HarvestMoonBackToNature Friends Of Mineral Town]]'' had one that would pretty much take all of your money and lumber. The other houses had special requirements to unlock them. ''[[VideoGame/HarvestMoonAnimalParade Animal Parade]]'' has some around town.
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* Some ''HarvestMoon'' ''VideoGame/HarvestMoon'' games feature this. ''[[VideoGame/HarvestMoonBackToNature Friends Of Mineral Town]]'' had one that would pretty much take all of your money and lumber. The other houses had special requirements to unlock them. ''[[VideoGame/HarvestMoonAnimalParade Animal Parade]]'' has some around town.town. * In ''VideoGame/AnUntitledStory'', you can buy a home in [=SkyTown=] that can be decorated with numerous items bought from its landlord, including three [[GameWithinAGame arcade cabinets]] which reward {{heart container}}s when you beat the top-score in each of them.
24th Mar '15 7:25:30 PM WooftheWolfie
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* Some ''HarvestMoon'' games feature this. ''[[VideoGame/HarvestMoonBackToNature Friends Of Mineral Town]]'' had one that would pretty much take all of your money and lumber. The other houses had special requirements to unlock them. ''[[VideoGame/HarvestMoonAnimalParade Animal Parade]]'' has some around town.
17th Jan '15 9:15:20 AM SWFMax
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Changing to right namespace
* ''Good god, {{Minecraft}}''. You punch trees, make sticks, make picks, mine stone, ''and build the greatest house you've ever built.'' * ''VideoGame/{{Terraria}}'', too. It may be 2D, but it's pretty similar to ''{{Minecraft}}''. You have '''so many items''' to pick from when [[AnInteriorDesignerIsYou customizing your home]], and, like ''{{Minecraft}}'', you build it from scratch, so it truly is ''your'' home. * ''WurmOnline'' as well, which is superficially similar to ''Minecraft'' but a few orders of magnitude more complicated. The end results, be it a 2x2 hut with a vegetable patch or a magnificent villa, is still immensely satisfying once you've nailed the last plank into place.
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* ''Good god, {{Minecraft}}''.VideoGame/{{Minecraft}}''. You punch trees, make sticks, make picks, mine stone, ''and build the greatest house you've ever built.'' * ''VideoGame/{{Terraria}}'', too. It may be 2D, but it's pretty similar to ''{{Minecraft}}''. ''VideoGame/{{Minecraft}}''. You have '''so many items''' to pick from when [[AnInteriorDesignerIsYou customizing your home]], and, like ''{{Minecraft}}'', ''VideoGame/{{Minecraft}}'', you build it from scratch, so it truly is ''your'' home. * ''WurmOnline'' as well, which is superficially similar to ''Minecraft'' ''VideoGame/{{Minecraft}}'' but a few orders of magnitude more complicated. The end results, be it a 2x2 hut with a vegetable patch or a magnificent villa, is still immensely satisfying once you've nailed the last plank into place.
30th Nov '14 4:17:54 PM Prfnoff
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* ''{{Terranigma}}'' allows you to buy an apartment if you max out a certain city's development. You can even buy furnishings, a bed for resting and a save point to put in it!
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* ''{{Terranigma}}'' ''VideoGame/{{Terranigma}}'' allows you to buy an apartment if you max out a certain city's Loire's development. You can even buy furnishings, a bed for resting and a save point SavePoint to put in it!
5th Nov '14 1:32:21 PM Nazetrime
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* In ''VideoGame/FantasyLife'', the player starts out living in a small attic and can eventually move to bigger houses inside FirstTown and get a vacation home in each of the two other towns. The beds that can be put in them work as both a free inn and an extra save point. In addition, the houses are part of the places to which the player can teleport freely and furniture can be both made and purchased.
31st Aug '14 6:22:01 AM DannWoolf
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** VideoGame/FalloutNewVegas has several house options for the PC, but the most developed of these is the Presidential Suite from the Lucky 38 casino, which you get for merely advancing the main quest. This is where you companions hang out when they're not with you (if you don't send them back to where you met them), and you can pay caps to get some useful furniture items, like a crafting bench. Other examples of nominal player housing are the suites you can get at each of the Casinos for making enough money there, the safehouses you can get for aiding major factions, and the Hotel room in Novac you can buy.
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** VideoGame/FalloutNewVegas ''VideoGame/FalloutNewVegas'' has several house options for the PC, but the most developed of these is the Presidential Suite from the Lucky 38 casino, which you get for merely advancing the main quest. This is where you companions hang out when they're not with you (if you don't send them back to where you met them), and you can pay caps to get some useful furniture items, like a crafting bench. Other examples of nominal player housing are the suites you can get at each of the Casinos for making enough money there, the safehouses you can get for aiding major factions, and the Hotel room in Novac you can buy.
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