Follow TV Tropes

Following

History LoopholeAbuse / Videogames

Go To

OR

Is there an issue? Send a MessageReason:
None


* When the NES launched worldwide, Nintendo of America placed extremely tight restrictions on third parties that wanted to make video games on the console so that history would not repeat the UsefulNotes/TheGreatVideoGameCrashOf1983. Said restrictions were not allowing developers to produce more than 6 NES games a year. To get around the rule, companies would split up into smaller companies with different names and all would make video games. Since each company was "different", no rule was being broken (e.g. if the NES titles made by Ultra Games seem extremely similar to Creator/{{Konami}}'s output in that era, it's because they ''were'' Konami). This practice died off once the standards of video game publishing changed over time.

to:

* When the NES launched worldwide, Nintendo of America placed extremely tight restrictions on third parties that wanted to make video games on the console so that history would not repeat the UsefulNotes/TheGreatVideoGameCrashOf1983.MediaNotes/TheGreatVideoGameCrashOf1983. Said restrictions were not allowing developers to produce more than 6 NES games a year. To get around the rule, companies would split up into smaller companies with different names and all would make video games. Since each company was "different", no rule was being broken (e.g. if the NES titles made by Ultra Games seem extremely similar to Creator/{{Konami}}'s output in that era, it's because they ''were'' Konami). This practice died off once the standards of video game publishing changed over time.



* While more of a [[LoopholeAbuse/RealLifeLaw legal]] matter than an active form of CopyProtection, [[DigitalPiracyIsEvil unlicensed developers]] who developed or bootlegged games for the UsefulNotes/GameBoy [[http://fuji.drillspirits.net/?post=87 exploited a loophole]] on how the handheld implemented its licensing enforcement system. The Game Boy checks for the presence of the "'''Nintendo®'''" logo in the ROM image, but reads it twice - once to display it, and another to check against its own copy. Since including the trademark in an unlicensed game would be grounds for trademark infringement, intrepid developers got around this by loading a custom logo on the first check, while still keeping the Nintendo trademark for authentication purposes. Nintendo may still sue unlicensed developers for releasing games for the handheld, but they can use the custom logos as a form of PlausibleDeniability in that no trademarks are ''visibly'' violated, but that would be moot once the ROM is disassembled and studied.

to:

* While more of a [[LoopholeAbuse/RealLifeLaw legal]] matter than an active form of CopyProtection, [[DigitalPiracyIsEvil unlicensed developers]] who developed or bootlegged games for the UsefulNotes/GameBoy Platform/GameBoy [[http://fuji.drillspirits.net/?post=87 exploited a loophole]] on how the handheld implemented its licensing enforcement system. The Game Boy checks for the presence of the "'''Nintendo®'''" logo in the ROM image, but reads it twice - once to display it, and another to check against its own copy. Since including the trademark in an unlicensed game would be grounds for trademark infringement, intrepid developers got around this by loading a custom logo on the first check, while still keeping the Nintendo trademark for authentication purposes. Nintendo may still sue unlicensed developers for releasing games for the handheld, but they can use the custom logos as a form of PlausibleDeniability in that no trademarks are ''visibly'' violated, but that would be moot once the ROM is disassembled and studied.

Added: 1116

Changed: 2

Is there an issue? Send a MessageReason:
Added example(s)


* ''Franchise/{{Pokemon}}:''

to:

* ''Franchise/{{Pokemon}}:''''Franchise/{{Pokemon}}'':


Added DiffLines:

* The ''Franchise/{{Pokemon}}'' fan game ''[=PokéRogue=]'', being a {{roguelike}} take on the mainline games' battle system, has the player face multiple battles in a row with no way to heal outside of healing moves, held items, one-use item rewards, and specific circumstances. While this is a challenging take on its own, player progress is only saved either when whited out or after a battle clear, and since this is a web game, a player can just refresh the site to be taken back to the title screen and then reload the latest save, which will place them back at the beginning of the current battle. As a bonus, every turn outcome in a battle is predetermined relative to the player's current Pokémon[[note]]For example, if an enemy trainer is at a type disadvantage against a certain type combination, he/she will always switch in with the exact same Pokémon every attempt even if the player also decides to switch out that turn.[[/note]] the moment said battle is loaded, so by watching the possible turn actions and then refreshing the site, the player can take advantage of this to optimize the battle flow.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/JurassicWorldEvolution2'':
** Unlike the [[VideoGame/JurassicWorldEvolution first game]], ''2'''s fame mechanic is solely calculated by raw income. Even if you have no dinosaurs in your park, the Innovation Center and the various customizable attractions will still draw in guests, who will in turn pay admission fees and visit amenities in your park... meaning that it's entirely possible to brute-force your way to five stars by placing [[https://www.reddit.com/r/jurassicworldevo/comments/r6fanu/jwe2_jurassic_difficulty_solid_income_with_no/ nothing but attractions.]] This was later removed in update 1.3 by giving Innovation Centers a duplicate penalty if more than 1 is built in the park. As a result, while one cannot 5 star a park like this anymore, it can still be used to (albeit much more slowly) draw in passive income. The Guest Attraction building can still be used this way, however, since it has many different options for drawing in guests (bowling, rock-climbing, aquarium, laboratory tour, VR, to list a few) and each one is counted as a different building, meaning you can build a Guest Attraction for each module and rack up the cash.
** The second challenge requires you to build a herbivore-only park, without any carnivores on difficulties above easy. However, "no carnivores" only refers to dinosaurs that use the meat and live prey feeders... meaning that it's possible to just go crazy with lagoons and aviaries instead, as those animals can still use the piscivore feeders.
** Prior to an update that allowed multiple Arrival Points to be built on a single map, sandbox mode for Isla Nublar 2015 allowed for two Arrival Points, and therefore a disjointed park layout without monorails, because the Jurassic World buildings set causes the park to begin with a monorail station in a set location without counting as an actual Arrival Point, allowing you to have that starting Arrival Point and then build another wherever you like.
Is there an issue? Send a MessageReason:
None



to:

* Some games with voice chat cut you off when your character dies, ostensibly so you can't alert your teammates that you've bit it to give them a heads up and avoid making the same mistake you made (such as with ''VideoGame/LethalCompany''). Nothing says you can't hold your voice chat outside of the game on a platform like Discord tho, which doesn't cut off at all if you die.
Is there an issue? Send a MessageReason:
None



to:

* Some {{HGame}}s will bypass Platform/{{Steam}}'s harsh restrictions on Japanese NSFW content by publishing a version on the platform that is technically a complete game (even if clearly missing content) that complies with the platform's guidelines, and then making an "NSFW patch" available on their own website that restores the routes, scenes and whatnots.
Is there an issue? Send a MessageReason:


!!General Examples:
* Some online games have cracked down on mods because a lot of players would say "There's no rule that I can't just mod the game so that it plays for me or gives me an advantage."
** On a similar note, games with glitches, exploits, or [[GameBreaker just plain overpowered moves/characters]] that are impossible to counter are heavily abused in online games, while the people who use said exploits shrug their shoulders and wonder why people are making a fuss over something everyone can easily do.
** This mentality leads to a highly ironic double standard in ''Gunz The Duel'', where an exploit existed that let players block, jump, and fire a shotgun in rapid succession -- and continue to do so indefinitely, letting them essentially fly while defending and attacking all at once. The exploit became so widespread it became one of the main ways to play the game. The irony comes in in that players could be called 'Sprayer Noob' if they used a regular weapon to take them out by relying on automatic fire or splash damage to tag the agile sword users. So yes, some people get so deep into the exploit that not only do they not make a fuss over themselves using it, they can take offense to someone playing the game normally and [[CheatersNeverProsper actually defeating the exploit]].
* Some games with voice chat cuts you off when your character dies, ostensibly so you can't alert your teammates that you've bit it to give them a heads up and avoid making the same mistake you made. Nothing says you can't hold your voice chat outside of the game on a platform like Discord tho, which doesn't cut off at all if you die.
* Some {{HGame}}s will bypass Platform/{{Steam}}'s harsh restrictions on Japanese NSFW content by publishing a version on the platform that is technically a complete game (even if clearly missing content), and then making an "NSFW patch" available on their own website that restores the routes, scenes and whatnots.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* One of the survivors in ''VideoGame/DeadRising2'' refuses to come with Chuck (or Frank if you are playing OtR) unless he has a gun with him (as he has money in a briefcase). Although firearms like pistols and shotguns are widely available (and obviously what most people would bring), he will also join if your "gun" is a harmless water gun.
Is there an issue? Send a MessageReason:
None


* The UsefulNotes/PlayStation4 and UsefulNotes/XboxOne both have certification requirements specifying that games should be playable while partially installed. However, by "playable", they mean that the software simply has to start; it doesn't prevent games only simply loading up a menu with all actual content inaccessible until the game finishes installing.

to:

* The UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/XboxOne Platform/XboxOne both have certification requirements specifying that games should be playable while partially installed. However, by "playable", they mean that the software simply has to start; it doesn't prevent games only simply loading up a menu with all actual content inaccessible until the game finishes installing.
Is there an issue? Send a MessageReason:
None


* Some {{HGame}}s will bypass Platform/{{Steam}}'s harsh restrictions on Japanese NSFW content by publishing a version on the platform that is technically a complete game (even if clearly missing content), and then making an "NSFW patch" available on their own website that restore the routes, scenes and whatnots.

to:

* Some {{HGame}}s will bypass Platform/{{Steam}}'s harsh restrictions on Japanese NSFW content by publishing a version on the platform that is technically a complete game (even if clearly missing content), and then making an "NSFW patch" available on their own website that restore restores the routes, scenes and whatnots.
Is there an issue? Send a MessageReason:
None


* Some {{HGame}}s will bypass Platform/{{Steam}}'s harsh restrictions on Japanese NSFW content by publishing a version on the platform that is technically a complete game (even if clearly lacking in content, skipping scenes, and feels unfinished), and then making an "NSFW patch" available on their own website that adds the missing routes, scenes and whatnots.

to:

* Some {{HGame}}s will bypass Platform/{{Steam}}'s harsh restrictions on Japanese NSFW content by publishing a version on the platform that is technically a complete game (even if clearly lacking in content, skipping scenes, and feels unfinished), missing content), and then making an "NSFW patch" available on their own website that adds restore the missing routes, scenes and whatnots.
Is there an issue? Send a MessageReason:
None


* When the NES launched worldwide, Nintendo of America placed extremely tight restrictions on third parties that wanted to make video games on the console so that history would not repeat the UsefulNotes/TheGreatVideoGameCrashOf1983. Said restrictions were not allowing developers to produce more than 6 NES games a year. To get around the rule, companies would split up into smaller companies with different names and all would make video games. Since each company was "different", no rule was being broken. This practice died off once the standards of video game publishing changed over time.

to:

* When the NES launched worldwide, Nintendo of America placed extremely tight restrictions on third parties that wanted to make video games on the console so that history would not repeat the UsefulNotes/TheGreatVideoGameCrashOf1983. Said restrictions were not allowing developers to produce more than 6 NES games a year. To get around the rule, companies would split up into smaller companies with different names and all would make video games. Since each company was "different", no rule was being broken.broken (e.g. if the NES titles made by Ultra Games seem extremely similar to Creator/{{Konami}}'s output in that era, it's because they ''were'' Konami). This practice died off once the standards of video game publishing changed over time.
Is there an issue? Send a MessageReason:
None


* Some {{HGame}}s will bypass Platform/{{Steam}}'s harsh restrictions on Japanese NSFW content by publishing a version on the platform that is technically a complete game (even if clearly lacking or skipping scenes and feels unfinished), and then making an "NSFW patch" available on their own website.

to:

* Some {{HGame}}s will bypass Platform/{{Steam}}'s harsh restrictions on Japanese NSFW content by publishing a version on the platform that is technically a complete game (even if clearly lacking or in content, skipping scenes scenes, and feels unfinished), and then making an "NSFW patch" available on their own website.
website that adds the missing routes, scenes and whatnots.
Is there an issue? Send a MessageReason:
None


* Some {{HGame}}s will bypass Platform/{{Steam}}'s harsh restriction on Japanese NSFW content by publishing a safe version on the platform that is technically a complete game (even if it is clearly lacking in scenes and feels unfinished), and then making an "NSFW patch" available on their own website.

to:

* Some {{HGame}}s will bypass Platform/{{Steam}}'s harsh restriction restrictions on Japanese NSFW content by publishing a safe version on the platform that is technically a complete game (even if it is clearly lacking in or skipping scenes and feels unfinished), and then making an "NSFW patch" available on their own website.
Is there an issue? Send a MessageReason:
None


* Some {{HGame}}s will bypass Platform/{{Steam}}'s harsh restriction on Japanese NSFW content by publishing a safe version on the platform that is technically a complete game (even if it is clearly lacking in scenes and feels unfinished), and then making an "NSFW patch" aviable on their own website.

to:

* Some {{HGame}}s will bypass Platform/{{Steam}}'s harsh restriction on Japanese NSFW content by publishing a safe version on the platform that is technically a complete game (even if it is clearly lacking in scenes and feels unfinished), and then making an "NSFW patch" aviable available on their own website.
Is there an issue? Send a MessageReason:
None



to:

* Some {{HGame}}s will bypass Platform/{{Steam}}'s harsh restriction on Japanese NSFW content by publishing a safe version on the platform that is technically a complete game (even if it is clearly lacking in scenes and feels unfinished), and then making an "NSFW patch" aviable on their own website.
Is there an issue? Send a MessageReason:
None


* Some games with voice chat cuts you off when your character dies, ostensibly so you can't alert your teammates that you've bit it to give them a heads up and avoid the mistake you made. Nothing says you can't hold your voice chat outside of the game on a platform like Discord tho, which doesn't cut off at all if you die.

to:

* Some games with voice chat cuts you off when your character dies, ostensibly so you can't alert your teammates that you've bit it to give them a heads up and avoid making the same mistake you made. Nothing says you can't hold your voice chat outside of the game on a platform like Discord tho, which doesn't cut off at all if you die.
Is there an issue? Send a MessageReason:
None


** Some games with voice chat cuts you off when your character dies, ostensibly so you can't alert your teammates that you've bit it to give them a heads up and avoid the mistake you made. Nothing says you can't hold your voice chat outside of the game on a platform like Discord tho, which doesn't cut off at all if you die.

to:

** * Some games with voice chat cuts you off when your character dies, ostensibly so you can't alert your teammates that you've bit it to give them a heads up and avoid the mistake you made. Nothing says you can't hold your voice chat outside of the game on a platform like Discord tho, which doesn't cut off at all if you die.
Is there an issue? Send a MessageReason:
None



to:

** Some games with voice chat cuts you off when your character dies, ostensibly so you can't alert your teammates that you've bit it to give them a heads up and avoid the mistake you made. Nothing says you can't hold your voice chat outside of the game on a platform like Discord tho, which doesn't cut off at all if you die.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/LuckBeALandlord'', the Landlord can impose fine print that prevents certain items from being destroyed. There's no stopping you from ''removing'' them with the Removal tokens... unless he prevents you from using them, too.

to:

* In ''VideoGame/LuckBeALandlord'', the Landlord can impose fine print that prevents certain items symbols from being destroyed. destroyed or removed[[note]]despite their similarities, they're two different ways of clearing them[[/note]]. There's no stopping you from ''removing'' them with doing the Removal tokens... other action... unless he prevents you from using them, doing that, too.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* In ''VideoGame/LuckBeALandlord'', the Landlord can impose fine print that prevents certain items from being destroyed. There's no stopping you from ''removing'' them with the Removal tokens... unless he prevents you from using them, too.

Top