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* LighterAndSofter: Several gamebooks have stories with less bleak scenarios and happier outcomes. Such examples include Safari Survivor, Attack of the Mutant Meteors, and ironically, horror in space.
to:
* LighterAndSofter: Several gamebooks have stories with less bleak scenarios and happier outcomes. Such examples include Safari Survivor, Attack of the Mutant Meteors, and ironically, horror Horror in space.Space.
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** Always know your odds. Don't rush into danger unprepared of avoid all opportunities out of fear of defeat. Find a middle ground.
to:
** Always know your odds. Don't rush into danger unprepared of or avoid all opportunities out of fear of defeat. Find a middle ground.
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* BittersweetEnding: Sometimes you may come out victorious, but with a large amount of loss on your back, such as the death of your companions, or the inability to solve the problems plauging the area the stories are set in.
to:
* BittersweetEnding: Sometimes you may come out victorious, but with a large amount of loss on your back, such as the death of your companions, or the inability to solve the problems plauging plaguing the area the stories are set in.
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* DarkerAndEdgier: Surprising for children's stories, some of the gamebooks can get extremely bleak. Such examples include Terror in ghost mansion, nightmare on zombie island, Detective frankenstein, and Peril at summerland park.
to:
* DarkerAndEdgier: Surprising for children's stories, some of the gamebooks can get extremely bleak. Such examples include Terror in ghost mansion, nightmare Ghost Mansion, Nightmare on zombie Zombie island, Detective frankenstein, Frankenstein, and Peril at summerland park.Summerland Park.
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* LighterAndSofter: Several gamebooks have stories with less bleak scenarios and happier outcomes. Such examples include safari survivor, Attack of the mutant meteors, and ironically, horror in space.
to:
* LighterAndSofter: Several gamebooks have stories with less bleak scenarios and happier outcomes. Such examples include safari survivor, Safari Survivor, Attack of the mutant meteors, Mutant Meteors, and ironically, horror in space.
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Oh, right, it looks bad if you don't use 2.
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# Captured by Pirates
# Escape from Pyramid X
# Terror in Ghost Mansion
# The Treasure of Mount Fate
# Nightmare on Zombie Island
# The Time Travel Trap
# Vampire Hunt
# Alien Incident on Planet J
# Agent Mongoose and the Hypno-Beam Scheme
# The Goblin King
# Shipwrecked on Mad Island
# Kung Fu Masters
# School of Evil
# Attack of the Mutant Meteors
# Agent Mongoose and the Attack of the Giant Insects
# The Quest for Dragon Mountain
# Detective Frankenstein
# Horror In Space
# The Fifth Musketeer
# Peril in Summerland Park
# Safari Survivor
# Hero City
# Escape from Pyramid X
# Terror in Ghost Mansion
# The Treasure of Mount Fate
# Nightmare on Zombie Island
# The Time Travel Trap
# Vampire Hunt
# Alien Incident on Planet J
# Agent Mongoose and the Hypno-Beam Scheme
# The Goblin King
# Shipwrecked on Mad Island
# Kung Fu Masters
# School of Evil
# Attack of the Mutant Meteors
# Agent Mongoose and the Attack of the Giant Insects
# The Quest for Dragon Mountain
# Detective Frankenstein
# Horror In Space
# The Fifth Musketeer
# Peril in Summerland Park
# Safari Survivor
# Hero City
to:
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Twisted journeys are a series of graphic novels/literature aimed at a younger audience. Similar to ''Literature/ChooseYourOwnAdventure'', they involve branching narratives over a range of genres, ranging from historical, science fiction, fantasy, and horror. Due to the nature of {{Gamebooks}}, these tropes are written in the second person.
to:
Twisted journeys Journeys are a series of graphic novels/literature aimed at a younger audience.audience from the "Graphic Universe" imprint of Creator/LernerPublishingGroup and written by different authors basically every book. Similar to ''Literature/ChooseYourOwnAdventure'', they involve branching narratives over a range of genres, ranging from historical, science fiction, fantasy, and horror. Due to the nature of {{Gamebooks}}, these tropes are written in the second person.
person.
The books as of November 13th 2022, appear to be:
# Captured by Pirates
# Escape from Pyramid X
# Terror in Ghost Mansion
# The Treasure of Mount Fate
# Nightmare on Zombie Island
# The Time Travel Trap
# Vampire Hunt
# Alien Incident on Planet J
# Agent Mongoose and the Hypno-Beam Scheme
# The Goblin King
# Shipwrecked on Mad Island
# Kung Fu Masters
# School of Evil
# Attack of the Mutant Meteors
# Agent Mongoose and the Attack of the Giant Insects
# The Quest for Dragon Mountain
# Detective Frankenstein
# Horror In Space
# The Fifth Musketeer
# Peril in Summerland Park
# Safari Survivor
# Hero City
----
The books as of November 13th 2022, appear to be:
# Captured by Pirates
# Escape from Pyramid X
# Terror in Ghost Mansion
# The Treasure of Mount Fate
# Nightmare on Zombie Island
# The Time Travel Trap
# Vampire Hunt
# Alien Incident on Planet J
# Agent Mongoose and the Hypno-Beam Scheme
# The Goblin King
# Shipwrecked on Mad Island
# Kung Fu Masters
# School of Evil
# Attack of the Mutant Meteors
# Agent Mongoose and the Attack of the Giant Insects
# The Quest for Dragon Mountain
# Detective Frankenstein
# Horror In Space
# The Fifth Musketeer
# Peril in Summerland Park
# Safari Survivor
# Hero City
----
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Choose Your Own Adventure is a disambiguation.
Changed line(s) 3,4 (click to see context) from:
Twisted journeys are a series of graphic novels/literature aimed at a younger audience. Similar to ChooseYourOwnAdventure, they involve branching narratives over a range of genres, ranging from historical, science fiction, fantasy, and horror. Due to the nature of gamebooks, these tropes are written in the second person.
to:
Twisted journeys are a series of graphic novels/literature aimed at a younger audience. Similar to ChooseYourOwnAdventure, ''Literature/ChooseYourOwnAdventure'', they involve branching narratives over a range of genres, ranging from historical, science fiction, fantasy, and horror. Due to the nature of gamebooks, {{Gamebooks}}, these tropes are written in the second person.
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* TooDumbToLive: You, if you make the wrong choices and ignore all warnings.
to:
* TooDumbToLive: You, if you make the wrong choices and ignore all warnings.warnings.
----
----
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TRS cleanup
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* AndNowForSomethingCompletelyDifferent: While you tend to play as a normal kid, some stories involve you as a secret agent, warrior, dragon, vampire, or superhero.
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* AdultFear: In many of the books, you can go missing or die horribly, with your parents never knowing your fate. Even worse if they sent you somewhere you were supposed to be safe, undoubtedly causing intense self-loathing and regret for them.
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* DeathOfAChild: In many of the books, you can go missing or die horribly, with your parents never knowing your fate. Even worse if they sent you somewhere you were supposed to be safe, undoubtedly causing intense self-loathing and regret for them.
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* CruelAndUnsualDeath: Some of the deaths are quite brutal, such as being burned alive, strangled, or starving to death.
to:
* CruelAndUnsualDeath: CruelAndUnusualDeath: Some of the deaths are quite brutal, such as being burned alive, strangled, or starving to death.
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* TheManyDeathsOfYou: Most books have a myriad of ways you can meet a grisly end. Each book varies on how grisly they are.
to:
* TheManyDeathsOfYou: Most books have a myriad of ways you can meet a grisly end. Each book varies on how grisly they are.are.
* TooDumbToLive: You, if you make the wrong choices and ignore all warnings.
* TooDumbToLive: You, if you make the wrong choices and ignore all warnings.
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None
* AdultFear: In many of the books, you can go missing or die horribly, with your parents never knowing your fate. Even worse if they sent you somewhere you were supposed to be safe, undoubtedly causing intense self-loathing and regret for them.
* AnAesop: A few.
** Always know your odds. Don't rush into danger unprepared of avoid all opportunities out of fear of defeat. Find a middle ground.
** Not everyone has your best interests at heart and not every stranger is your enemy. Everyone is different and has their own goals and aspirations, just as you do.
* AnAesop: A few.
** Always know your odds. Don't rush into danger unprepared of avoid all opportunities out of fear of defeat. Find a middle ground.
** Not everyone has your best interests at heart and not every stranger is your enemy. Everyone is different and has their own goals and aspirations, just as you do.
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* TheEveryman: You, most of the time. Whether you stay this way is entirely up to you.
to:
* CruelAndUnsualDeath: Some of the deaths are quite brutal, such as being burned alive, strangled, or starving to death.
* DarkerAndEdgier: Surprising for children's stories, some of the gamebooks can get extremely bleak. Such examples include Terror in ghost mansion, nightmare on zombie island, Detective frankenstein, and Peril at summerland park.
* DisneyVillainDeath: Most books include at least one ending where you fall to your death.
* TheEveryman: You, most of the time. Whether you stay this way is entirely up toyou.you.
* KidHero: You, except on the odd occasion you're a several hundred year old vampire.
* LighterAndSofter: Several gamebooks have stories with less bleak scenarios and happier outcomes. Such examples include safari survivor, Attack of the mutant meteors, and ironically, horror in space.
* SchmuckBait: Some endings are so blatantly obvious, that you're pretty much asking for it if you choose them.
* TheManyDeathsOfYou: Most books have a myriad of ways you can meet a grisly end. Each book varies on how grisly they are.
* DarkerAndEdgier: Surprising for children's stories, some of the gamebooks can get extremely bleak. Such examples include Terror in ghost mansion, nightmare on zombie island, Detective frankenstein, and Peril at summerland park.
* DisneyVillainDeath: Most books include at least one ending where you fall to your death.
* TheEveryman: You, most of the time. Whether you stay this way is entirely up to
* KidHero: You, except on the odd occasion you're a several hundred year old vampire.
* LighterAndSofter: Several gamebooks have stories with less bleak scenarios and happier outcomes. Such examples include safari survivor, Attack of the mutant meteors, and ironically, horror in space.
* SchmuckBait: Some endings are so blatantly obvious, that you're pretty much asking for it if you choose them.
* TheManyDeathsOfYou: Most books have a myriad of ways you can meet a grisly end. Each book varies on how grisly they are.
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* TheEveryman: You. Whether you stay this way is entirely up to you.
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* TheEveryman: You.You, most of the time. Whether you stay this way is entirely up to you.
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Added DiffLines:
* AndNowForSomethingCompletelyDifferent: While you tend to play as a normal kid, some stories involve you as a secret agent, warrior, dragon, vampire, or superhero.
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None
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Twisted journeys are a series of graphic novels/literature aimed at a younger audience. Similar to ChooseYourOwnAdventure, they involve branching narratives over a range of genres, ranging from historical, science fiction, fantasy, and horror.
to:
Twisted journeys are a series of graphic novels/literature aimed at a younger audience. Similar to ChooseYourOwnAdventure, they involve branching narratives over a range of genres, ranging from historical, science fiction, fantasy, and horror.
horror. Due to the nature of gamebooks, these tropes are written in the second person.
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* BittersweetEnding: Sometimes you may come out victorious, but with a large amount of loss on your back, such as the death of your companions, or the inability to solve the problems plauging the area the stories are set in.
to:
* BittersweetEnding: Sometimes you may come out victorious, but with a large amount of loss on your back, such as the death of your companions, or the inability to solve the problems plauging the area the stories are set in.in.
* TheEveryman: You. Whether you stay this way is entirely up to you.
* TheEveryman: You. Whether you stay this way is entirely up to you.
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None
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!!Work in progress. Under construction.
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!!Tropes common across books
to:
!!Tropes common across booksbooks
*AnyoneCanDie: You, your friends, and pretty much every character you encounter can be killed if the wrong choices are made.
*BittersweetEnding: Sometimes you may come out victorious, but with a large amount of loss on your back, such as the death of your companions, or the inability to solve the problems plauging the area the stories are set in.
*AnyoneCanDie: You, your friends, and pretty much every character you encounter can be killed if the wrong choices are made.
*BittersweetEnding: Sometimes you may come out victorious, but with a large amount of loss on your back, such as the death of your companions, or the inability to solve the problems plauging the area the stories are set in.
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None
Added DiffLines:
Twisted journeys are a series of graphic novels/literature aimed at a younger audience. Similar to ChooseYourOwnAdventure, they involve branching narratives over a range of genres, ranging from historical, science fiction, fantasy, and horror.
!!Tropes common across books
!!Tropes common across books