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* AncientTomb: Right in the start of the game, although you can't figure out how to open it until later.
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The game is followed by a sequel, ''[[Literature/ZaltecII Zaltec II: The Generation Stone]]''.
The book is available for free: https://www.drivethrurpg.com/product/311780/The-Return-of-Zaltec-Gamebook
The book is available for free: https://www.drivethrurpg.com/product/311780/The-Return-of-Zaltec-Gamebook
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The game sets off with you as a young adventurer who wishes to restore peace to the land during troubled times (and make a name for yourself while you're at it), with the objective becoming clearer as you progress along the game.
There isfollowed by a sequel, ''[[Literature/ZaltecII Zaltec II: The Generation Stone]]''.
Stone]]'', where you play as an unrelated character.
The book is available forfree: free at https://www.drivethrurpg.com/product/311780/The-Return-of-Zaltec-Gamebook
com/product/311780/The-Return-of-Zaltec-Gamebook.
There is
The book is available for
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The game is followed by a sequel, ''[[Literature/ZaltecII Zaltec II: The Generation Stone]]''.
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* SquishyWizard: Averted. Zaltec is anything but squishy.
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* MedievalEuropeanFantasy: Averted. The characters all appear olive-skinned, the architecture is Ancient Near Eastern, and the monsters look like traditional African masks.
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* LeftJustifiedFantasyMap: Guess on which side of Kabaran is the West Sea.
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* TraumaInn: This is the only real purpose of the inns in the game (besides from the inn at Barnan, which also contains a map of the region).
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* CheatersNeverProsper: Attempting to cheat against the final boss and just "beat" him leads the player to a fake, mediocre ending.
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''The Return of Zaltec'' is a graphical {{Gamebook}} with strong emphasis on puzzles, alongside standard dice-based combat. The puzzle element serves as the game's primary mechanic, where the answer to a puzzle leads the player to the correct page.
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''The Return of Zaltec'' is a graphical {{Gamebook}} with a strong emphasis on puzzles, alongside standard dice-based combat. The puzzle element serves as the game's primary mechanic, where the answer to a puzzle leads the player to the correct page.
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* PuzzleBoss: The [[BigBad boss]] has impossible stats. The only way to defeat him is by [[spoiler:using his sword, and connecting its markings with the markings on his chest]].
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* LockAndKeyPuzzle: Several of these. Often the player won't even realize it's what they're up against until they have both the lock and the key, which combine to reveal their solution.
* PuzzleBoss: As is only fitting for the puzzle-focused game this is. The [[BigBad boss]] has impossible stats. The only way to defeat him is by [[spoiler:using his sword, and connecting its markings with the markings on his chest]].
* PuzzleBoss: As is only fitting for the puzzle-focused game this is. The [[BigBad boss]] has impossible stats. The only way to defeat him is by [[spoiler:using his sword, and connecting its markings with the markings on his chest]].
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* TheXOfY: Right in the title, ''The '''Return''' of '''Zaltec.'''''
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gate_5.png]]
[[caption-width-right:350:These markings must mean something.]]
''The Return of Zaltec'' is a graphical {{Gamebook}} with strong emphasis on puzzles, alongside standard dice-based combat. The puzzle element serves as the game's primary mechanic, where the answer to a puzzle leads the player to the correct page.
The book is available for free: https://www.drivethrurpg.com/product/311780/The-Return-of-Zaltec-Gamebook
----
!!''The Return of Zaltec'' provides examples of the following tropes:
* PuzzleBoss: The [[BigBad boss]] has impossible stats. The only way to defeat him is by [[spoiler:using his sword, and connecting its markings with the markings on his chest]].
* RandomEncounters: All encounters except the final boss are random.
* ScrewDestiny: [[spoiler:Zaltec is prophesied to return as a hero. However, he returns to conquer and enslave everyone]].
* UseTheirOwnWeaponAgainstThem: [[spoiler:The only way to defeat the final boss is to find his ancient sword and use it against him]].
[[caption-width-right:350:These markings must mean something.]]
''The Return of Zaltec'' is a graphical {{Gamebook}} with strong emphasis on puzzles, alongside standard dice-based combat. The puzzle element serves as the game's primary mechanic, where the answer to a puzzle leads the player to the correct page.
The book is available for free: https://www.drivethrurpg.com/product/311780/The-Return-of-Zaltec-Gamebook
----
!!''The Return of Zaltec'' provides examples of the following tropes:
* PuzzleBoss: The [[BigBad boss]] has impossible stats. The only way to defeat him is by [[spoiler:using his sword, and connecting its markings with the markings on his chest]].
* RandomEncounters: All encounters except the final boss are random.
* ScrewDestiny: [[spoiler:Zaltec is prophesied to return as a hero. However, he returns to conquer and enslave everyone]].
* UseTheirOwnWeaponAgainstThem: [[spoiler:The only way to defeat the final boss is to find his ancient sword and use it against him]].